There are the characters of Deltarune.
The Main Characters
The player character and apparent lone human inhabitant of the monster village of Hometown.
- Amazing Technicolor Population: Close to Simpsons yellow in the light world, blue-skinned in the Dark World.
- Ambiguous Gender: Similarly to Undertale's protagonist, Kris is referred to by 'they/them' pronouns.
- Composite Character: Has aspects of both Frisk and the Fallen Child in their design and personality.
- Contrasting Sequel Character: To Frisk. Both are Silent Protagonists controlled by the player, but Frisk is a child who finds themselves lost in the monsters' world, while Kris appears to have lived there for most of their life. Frisk's personality is also dictated almost entirely by the player's whims, and only at the end of a True Pacifist route is it revealed that they are not the Fallen Child you named at the beginning; Kris has their own personality traits and desires, and apparently resents being controlled by the player.
- Silent Protagonist: Even in-universe, they don't speak one word.
- Vague Age: Kris is at least a teenager, but their exact age is not stated.
A school bully that is teleported to the Dark World with Kris.
- The Bully: Starts like this.
- Face Heel Turn: Played with - Susie was already a menacing bully before joining Lancer, but he's so silly and ineffectual that her morality doesn't change much.
- Jerk with a Heart of Gold: Eventually develops into this.
- Token Evil Teammate: Again, she starts off this trope.
A black goat-like monster who looks like Asriel. He is one of the main characters and helps guide Kris and Susie through the Dark World.
- Adorkable: Just try resisting the urge to hug him.
- Deconstruction: Of "Pacifist Route" players. His morality that people can always have good in them and can be reasoned with simply doesn't work here like it would in Undertale. At least, not at first...
- Wrong Genre Savvy: Thinks he's in an idealistic world where anyone can be redeemed à la Undertale. The King of Spades manipulates that belief to lower his guard.
One of Kris's classmates. Finds herself in the Dark World during the events of Chapter 2.
- An Ice Person: Noelle can use ice magic in battle.
The King of Spades
The tyrannical monarch of the Dark World and the Big Bad of the first chapter.
- Abusive Dad: His Establishing Character Moment is threatening to kill his own son, and then trying to force said son to watch him kill his friends.
- Bait the Dog: Seems to redeem himself after being defeated, but this turns out to just be manipulation on his part.
- Evil Counterpart: To Asgore. Both are kings of the area the protagonist is trapped in, but Asgore was a tragic anti-villain, whereas the King of Spades is both abusive and manipulative.
- Hate Sink: Has few if any redeemable qualities, with no Freudian Excuse that justifies his actions. He's just a sadistic and cowardly Jerkass.
The Big Bad of the second chapter.
- Adorkable: Queen's love of video games and general silliness makes it hard not to enjoy her appearances.
- Establishing Character Moment: After caging several Darkners, she rises on-screen in a floating throne with a textbook Noblewoman's Laugh.
- Noblewoman's Laugh: Oh does she ever love it.
- Parental Substitute: She becomes Lancer's "girldad".
- Trademark Favorite Food: Bananas.
Spamton is a Darkner that resembles a puppet, and is encountered in a dumpster within Cyber City. If on a Normal route, Spamton will express interest in Kris and try to offer them a deal. If on the Weird/Snowgrave route, however, he encounters the party while in different dumpster, calling Kris and Noelle weak and offering to sell them something when they become stronger - this is required to continue down said route.
[[Number 1 Rated Salesman1997]] HAS TO OFFER !!!
- Action Bomb: The Pipis he creates are this, as best seen during the Weird/Snowgrave route.
- Ambidextrous Sprite: The colors of Spamton's glasses noticeably swap whenever his head turns - though it's a moot point, since he can seemingly alternate the colors himself anyway (as indicated by the image above).
- Anti-Villain: As the Bonus Boss of the normal route, he seems to empathize with Kris in his own madness-twisted way, and even opts to aid the party once they defeat him.
- Bizarre Darkner Biology: Spamton is capable of creating miniatures clones of himself, which he releases from his mouth, and can also produce Pipis, which appear to be egg-like objects as hinted by this off-hand tweet from Toby Fox. In the Weird/Snowgrave route, he takes over Queen's mansion and fills it with Pipis, whose sole attack is to explode into several hard-to-dodge miniature Spamton heads - they are only seen otherwise during Spamton NEO's "A Call For You" attack when he fires them from his Arm Cannon, and they do the same if they make contact with the SOUL box.
- Blatant Lies: The items Spamton sells are all straight up junk billed as powerful items, save for KEYGEN. Additionally, the "EXCLUSIVE OFFICIAL SPAMTON" Frayed Bowties appear to have been stolen from Swatch.
- Breakout Character: A weird puppet salesman that runs on online jargon, hyperspecific pop culture references and utterly manic behavior that hints at a surprisingly dark and depressing backstory and a sympathetic motivation - of course he's beloved by the fandom and the Internet in general. He's definitely surpassed Jevil now!
- Egopolis: In a Normal route, the basement section he's encountered in has elements of this, with his faces on the coaster cars and the towers in the background. In the Snowgrave route, he turns the entirety of Queen's mansion into one, right down to repainting her portraits, and claims the entire city and even the world as his for the taking before you fight him as Spamton NEO.
- Equippable Ally: In the Normal Route, he can turn into either Dealmaker or the Puppet Scarf depending on how you defeat Spamton NEO. He remains sentient in item form, as you'll discover if you defeat his NEO form with a full inventory.
- Establishing Character Moment: On a normal route, Spamton pops out of a dumpster and immediately tries to make a deal with Kris, very obviously projecting his squalor onto them. He's so off-putting that Kris actively takes a step back when Spamton punches the dumpster in a brief fit of rage - and they take another step back when Spamton approaches them about their [[HeartShapedObject]].
- Exact Words: Spamton describes "The Big One" he sells as "CUT ANYTHING 2 PIECES!", which combined with the inflated "stats" make it sound broken. It's a useless sword that's "broken" in two pieces.
- To Mettaton and the Mad Dummy. Spamton wants to obtain a perfect body of his own, with aspirations of fame andfortune. Said body was made by Swatch from a Lightner's hopes and dreams, which sounds not unlike Mettaton - upon becoming Spamton NEO, he has wings and boots that wouldn't look out of place on Mettaton's EX form. Mad Dummy also wants a different body to inhabit, and like Spamton is "mad" in two senses of the word. The Japanese name for "BIG SHOT" is "Power of [[BIG]]", a direct reference to Mettaton NEO's theme. Fittingly, the NEO boss fight also re-introduces the Yellow SOUL mechanics from Undertale.
- A goofy-looking guy with serious ambitions, a tendency towards hammy laughter, and dreams of a higher station in life, all the while being at the epicenter of some of the series's most dark and heart-rending moments. Who does this describe: Spamton, or Papyrus?
- He's additionally a foil to Jevil. Both appear to have been victims of the same entity - Jevil enjoyed games, and was sent spiraling into insanity by an unknown person revealing that the entire world is a game. Spamton wanted to be successful like the other Addisons, and a phone call from an unknown person skyrockted him into fame, but they were "puppeteering" him - when they disappeared just as suddenly, Spamton's success disappeared with them. Additionally, "the air crackles with freedom" during both of their fights, and their boss fights/themes contain vocal clips.
- And finally, to Kris. Both struggle against the outside forces "puppeteering" them, and Spamton even has a SOUL-like construct in his NEO form (though destroying it only slightly damages him or raises the Mercy meter).
- A God Am I: Spamton refers to the machine he eventually achieves his NEO form with as a "HEAVEN-PIERCING" body. He veers more heavily into this territory in the Weird/Snowgrave route - he outright says he's "BUSY BECOMING [God]" if Kris and the party attempt to interact with the basement door more than once.
- He Knows Too Much: Whatever you do, do not ask Spamton about the Knight. If you do, he begins to tell Kris, only to suddenly begin pleading with ...something for mercy before abruptly yelling at Kris. The KNIGHT dialogue cannot be re-selected after.
- Implications of this are present towards the end of the Weird Route final boss fight against Spamton NEO, especially considering his tendency towards projection:
YOU LOST IT WHEN YOU TRIED TO SEE TOO FAR.... ... YOU LOST IT...
- Honest John's Dealership: Spamton and his mannerisms wouldn't be out of place in one. It's confirmed that he sold cars at one point, though it's never explained if he engaged in any underhanded methods at that time - he's definitely much shadier on the normal and "weird" route.
- Joke Item: Spamton's wares minus KEYGEN are all this, though he advertises otherwise in typical spammy fashion.
- Laughing Mad: Especially in his shop dialogue - both this and a couple of overworld animations have him glitching as he laughs. His attacks also seem to feature constant laughing, and it gets even worse in his NEO form.
- Leaning on the Fourth Wall: When he isn't breaking it outright. Or looking right through it - his own dialogue during the Snowgrave route, among others, implies he tried to "see too far" and lost his mind. "Are you watching" is also a reoccurring phrase that he uses.
- Leitmotif: "Spamton", "Deal Gone Wrong", "NOW'S YOUR CHANCE TO BE A", and of course "BIG SHOT". The lattermost theme also shares a melody with "The World Revolving".
- Broken Record/Madness Mantra: Spamton ends up repeating phrases occasionally, to quite concerning effect.
- Meaningful Name: A salesman named Spamton. Bit on the nose, eh? During a Normal route, Spamton even claims to have been "THE E-MAILS GUY" once, and he literally spams Queen's Mansion full of ads in the Weird/Snowgrave route.
- Mechanical Abomination: Spamton NEO is pretty solidly this - he's taller than even the Queen, and is held up by strings coming from god-knows-where, has a makeshift heart on a tube (later several) and hands that can turn into phones and Arm Cannons, and can massively enlarge himself as part of his ultimate attack.
- Me's a Crowd: One of his miniboss attacks spawns several clones from his enlarged mouth. The Pipis he makes also contain miniature heads that resemble him.
- Mondegreen: One of his motifs ("BIG SHOT") is an incredible exercise in messing with people's ears - various efforts have been made to unscramble and make sense of the lyrics that occur during the middle segment and what they could possibly mean. One popular (spoilered) interpretation is below:
I think it's coming for me, answer the phone
- No Fair Cheating: In response to the discovery that you can spam Big Shots during the NEO fight using Z and Enter, version 1.05 introduces a "funnycheat" variable that tracks how many times you do this. In v1.06, Spamton NEO even Turns Red the second you try it, increasing his damage and potentially doubling it while altering his attack properties (such as making Chained Heart and similar attacks much more durable).
- No Indoor Voice: Spamton's text is rendered in ALLCAPS, giving the impression of constant yelling like a stereotypical salesman. It's telling that he seems to be at his most "lucid" whenever his dialogue comes out normal.
- Noodle Incident: Spamton makes some very odd references to boiling and the like, which are usually out of place even by the standard. Then you remember that Queen has a lake of battery acid in her mansion...
- One-Winged Angel: Spamton NEO.
- Perverse Puppet: A sleazy puppet-like scammer of a Darkner who's obsessed with dealmaking and sales. All because the person who made him successful left him on hold. His NEO form is even held up by literal strings - on a Normal route, you can Spare him by cutting him loose. The entire fight also leaves Susie and Kris visibly (and in the latter case, audibly) shaken.
- Pre-Ass-Kicking One-Liner: Has a beautiful one as Spamton NEO: "[Heaven], are you WATCHING? IT'S TIME TO MAKE A VERY [Specil] DEAL..."}
- Precision F-Strike: His dialogue provides two examples - it's subverted in both instances, due to his Verbal Tic substituting sales jargon.
WHY BE THE
- The latter example is particularly memorable, considering it only occurs if your inventory is full after defeating Spamton NEO on a normal route:
YOU FILLED YOUR [Inventorium] WITH [Half-Pr1ce Sallamy] JUST TO KEEP ME OUT!? WHAT! THE! [Fifty Percent Off]!?
- His theme samples sound effects from Mega Man X and a very particular clip from EarthBound. Defeating Spamton by fighting on a normal route has him quote Captain Strong from the latter game.
- A significant amount of Spamton's character is based on old advertisements for the New Orleans-based Big Shot soda brand - he even vaguely resembles the mascot shown at the end. He also makes references to a "Mike" he once knew who may have been a cameraman for him previously, and seems to have ripped him off at some point; Spamton's "FRIENDS" dialogue causes him to dwell on the name after he blurts it out, then warns Kris not to trust Mike, calling him a "criminal". The name is derived from former Chicago Bears coach Mike Ditka, who appears in some of the commercials.
- Symbol Swearing: Does this occasionally ("DEALS SO GOOD I'LL [$!$$] MYSELF!"), though it's unclear if he's being "censored" somehow, or actually "pronouncing" the symbols. Subverted in that it's also inconsistent ("WAIT! [$!$$] THE PRESSES!"), making it unclear what words it replaces.
- Terms of Endangerment:
[[Little Sponge]]seems to be a favorite of his with Kris. It's particularly striking when you notice that Spamton constantly and heavily projects himself onto Kris in both routes, much like the player would do with any RPG hero - thus using them as a "sponge".https://allthetropes.org/wiki/Special:Log?page=Deltarune/Characters
- Turns Red: Does this in the PC version if you use both Z and Enter to spam Big Shots against NEO. Using the exploit makes him visibly "angry", with his face turning red - damage done by his attacks in this state is increased up to a maximum of 2x, which is enough to down a party member in one or two hits. Certain attacks have their properties altered as well; for example, HP-based obstacles (like in Chained Heart) become way more durable.
- Unexpected Gameplay Change: Spamton NEO's attacks turn the entire fight into an Unexpected Shmup Level, with Kris's SOUL turning yellow in response.
- Unusual Euphemism: Occurs as part of the Verbal Tic described below - several words are replaced with phrases that are either total non-sequiturs (if they're even words) and/or various voice glitches. And just what the hell does
[[Hyperlink Blocked]]mean anyway?? ...and what is he calling [Heaven]? This becomes a lot more noticeable in the Weird Route, specifically by how absent they are suddenly when you confront Spamton NEO at the Dark Fountain. His verbal tic remains, but the euphemisms are far more infrequent, and the bracketed words make his ranting frighteningly clear.
- Verbal Tic: Spamton almost always talks in ALLCAPS, with his dialogue resembling obfuscated spam emails - it's peppered with constant sales jargon among other words, and many are replaced with non-sequitur words and phrases that usually don't form proper sentences.
- Insistent Terminology: He always spells "generosity" as "genorisity," "guarantee" as "guaranttee," and "special" as "specil". The only exception is his mention of a [Comeback Special] after being successfully Spared as Spamton NEO.
- The Voice: Applies only in the Weird Route, where you never physically see Spamton until you encounter him in his NEO form as the final boss.
- Walking Spoiler: Is he ever. Following his sidequest reveals some more info about him and how he possibly came to be this way, and leads to him achieving NEO form and becoming the secret boss of the Normal/Pacifist route. Spamton also helps facilitate Noelle's Start of Darkness in the Weird/Snowgrave route, eventually taking over the Queen's Mansion and showing up in his NEO form as the final boss.
- Why Did It Have to Be Clowns?: Various dialogues indicate he really doesn't like clowns, especially Jevil - based on the words of an NPC in the city, this was the case long before he became what he is now.
- Word Salad Humor: His bizarre dialogue is pretty entertaining.
- Yank the Dog's Chain:
- Practically everything Spamton does and says oozes with an underlying desperation to regain his lost fame and fortune - so much so that he apparently plotted for a long while to trick someone like Kris into doing his dirty work for him. In the Normal Route: With your guidance, Kris helps Spamton download himself into an empty disk you retrieved from the Queen's Basement, then take the disk back to the robot body hidden within and insert it in... but nothing happens. Interact with it again, and Kris will push and hit the decrepit machine repeatedly to no apparent avail. As you begin to leave, however, a large figure swoops down and blocks your path - meet Spamton NEO, who's finally free for the first time in a long time! Or so he thought.
WHAT ARE THESE STRINGS!? WHY AM I NOT [BIG] ENOUGH!? It's still DARK... SO DARK!"
- This immediately leads into his boss fight, where you can stop him from taking the party's SOULs either FIGHT and defeat him or SPARE him by cutting his wires. Beat him through violence and he remains undeterred, boasting about his power even as his body becomes progressively more unstable - it's when he attempts a transformation into "SPAMTON EX" that he finally explodes. Conversely, using ACT to cut away the wires holding Spamton NEO up makes him realize that Kris wants the puppet's freedom just as much as he does, and he begins swinging excitedly as he waits for the last wire to be broken - at which point he just drops to the ground, helpless and powerless. He does get better, returned to normal and hanging from a set of vines, but there were fleeting moments where he thought the power of NEO had saved him at least...
- ...and then there's the Weird Route: When you actively push Kris and Noelle towards violence, Spamton seizes the opportunity to. He tracks how many enemies you have left to freeze, and once you've sought ought and iced enough Darkners, he sells you the Thorn Ring, which gives Noelle the power to use Snowgrave. While you're preoccupied with Berdley, Spamton uses this opening to sneak his way inside the mansion and take over the place, attain his NEO form, and from there lay claim to the city... until Kris arrives to seal the fountain. This doesn't just yank Spamton's chain - he feels betrayed that someone who helped him attain power would dare steal it from him, and spends every moment of the final boss fight drilling that into you. Not just Kris - you too, You Bastard.
I SHOULD HAVE KNOWN YOU WOULD HAVE USED MY [Ring] FOR [Evil]... OH, [Right]. THAT'S WHY I SOLD IT TO YOU
- Back to Deltarune
- The game even pauses on the 'F' for several seconds!
- The "WOW" you hear after completing character selection.