The Elder Scrolls III: Morrowind/Characters: Difference between revisions

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* {{spoiler|[[The Ageless]]: Thanks to the positive effects of the Corprus Disease you get to keep after being "cured"}}.
* {{spoiler|[[The Ageless]]: Thanks to the positive effects of the Corprus Disease you get to keep after being "cured"}}.
* [[Anti-Hero]]: If you take some of the more morally questionable paths.
* [[Anti-Hero]]: If you take some of the more morally questionable paths.
* [[Badass]]: The original was definitely regarded as one, and a huge part of the main quest requires being recognized as a worthy successor, which includes being seen as a war leader.
* [[Asskicking Equals Authority]]: Pretty much how you end up at the top of any of the guilds or factions. Especially true for the ones where you must kill the previous guildmaster in battle.
** [[Asskicking Equals Authority]]: Pretty much how you end up at the top of any of the guilds or factions. Especially true for the ones where you must kill the previous guildmaster in battle.
** [[Took a Level in Badass]]: Several levels actually. You go from a relatively unskilled prisoner at the start of the game to {{spoiler|a [[One-Man Army]] capable of [[Did You Just Punch Out Cthulhu?|slaying gods]] by the end of it}}.
* [[The Chosen One]]:
* [[The Chosen One]]:
** [[The Unchosen One]]: For once, these aren't mutually exclusive: by selecting the right dialogue options, it's possible to play a Nerevarine who's only fulfilling the prophecy because they think it's the right thing to do, not just [[Because Destiny Says So]].
** [[The Unchosen One]]: For once, these aren't mutually exclusive: by selecting the right dialogue options, it's possible to play a Nerevarine who's only fulfilling the prophecy because they think it's the right thing to do, not just [[Because Destiny Says So]].
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* [[Deadpan Snarker]]: In the Journal, your character will make some pithy comments on occasion.
* [[Deadpan Snarker]]: In the Journal, your character will make some pithy comments on occasion.
* [[Featureless Protagonist]]: As with any ''[[The Elder Scrolls]]'' game, the Nerevarine can be anyone and anything the player wants them to be. There are a few facts established: the Nerevarine was a prisoner, he or she was sent from the Imperial City's prison to Morrowind, there was something special about his or her day of birth ("born on a certain day"), and his or her parents are unknown. A Dunmer Nerevarine apparently wasn't born in Morrowind either.
* [[Featureless Protagonist]]: As with any ''[[The Elder Scrolls]]'' game, the Nerevarine can be anyone and anything the player wants them to be. There are a few facts established: the Nerevarine was a prisoner, he or she was sent from the Imperial City's prison to Morrowind, there was something special about his or her day of birth ("born on a certain day"), and his or her parents are unknown. A Dunmer Nerevarine apparently wasn't born in Morrowind either.
** Worth noting the intro states the character who is to be known as the Nerevarine is "male", but this is apparently metaphorical, as the original Nerevar was male, and whatever gender you are, you are still their reincarnation or are assumed as much.
* [[Guile Hero]]: The original Nerevar was one of these, and to complete much of the game, the player will have to be the same.
* [[Guile Hero]]: The original Nerevar was one of these, and to complete much of the game, the player will have to be the same.
* [[Player Character]]
* [[Player Character]]
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* [[Rags to Riches]]: You start off as a penniless prisoner fresh off the boat with nothing more than the clothes on your back. By the end of the game, you'll very likely have more gold than you could ever spend, a vast collection of legendary artifacts and a mansion stronghold to store it all in.
* [[Rags to Riches]]: You start off as a penniless prisoner fresh off the boat with nothing more than the clothes on your back. By the end of the game, you'll very likely have more gold than you could ever spend, a vast collection of legendary artifacts and a mansion stronghold to store it all in.
* [[Reincarnation]]: Of Nerevar. Maybe, maybe not. The game is never quite clear if the Nerevarine is the reincarnation of Nerevar, or has simply just stepped into his shoes to fulfill the prophecy.
* [[Reincarnation]]: Of Nerevar. Maybe, maybe not. The game is never quite clear if the Nerevarine is the reincarnation of Nerevar, or has simply just stepped into his shoes to fulfill the prophecy.
* [[Took a Level in Badass]]: Several levels actually. You go from a relatively unskilled prisoner at the start of the game to {{spoiler|a [[One-Man Army]] capable of [[Did You Just Punch Out Cthulhu?|slaying gods]] by the end}}.
* [[Weapon of Choice]]: Up to the player, naturally.
* [[Weapon of Choice]]: Up to the player, naturally.
** [[The Archer]]: The Marksman skill.
** [[The Archer]]: The Marksman skill.

Revision as of 11:17, 15 July 2020


The Nerevarine

  • The Ageless: Thanks to the positive effects of the Corprus Disease you get to keep after being "cured".
  • Anti-Hero: If you take some of the more morally questionable paths.
  • Badass: The original was definitely regarded as one, and a huge part of the main quest requires being recognized as a worthy successor, which includes being seen as a war leader.
  • The Chosen One:
    • The Unchosen One: For once, these aren't mutually exclusive: by selecting the right dialogue options, it's possible to play a Nerevarine who's only fulfilling the prophecy because they think it's the right thing to do, not just Because Destiny Says So.
  • Cursed with Awesome: For starters, once you start gaining notoriety as the Nerevarine, this can get you the attention of some awesome allies..... and some really nasty enemies. Also, once you get the Corprus cure, you still have the disease, minus any of the negative effects, meaning you no longer have to worry about getting any type of disease again.
  • Deadpan Snarker: In the Journal, your character will make some pithy comments on occasion.
  • Featureless Protagonist: As with any The Elder Scrolls game, the Nerevarine can be anyone and anything the player wants them to be. There are a few facts established: the Nerevarine was a prisoner, he or she was sent from the Imperial City's prison to Morrowind, there was something special about his or her day of birth ("born on a certain day"), and his or her parents are unknown. A Dunmer Nerevarine apparently wasn't born in Morrowind either.
    • Worth noting the intro states the character who is to be known as the Nerevarine is "male", but this is apparently metaphorical, as the original Nerevar was male, and whatever gender you are, you are still their reincarnation or are assumed as much.
  • Guile Hero: The original Nerevar was one of these, and to complete much of the game, the player will have to be the same.
  • Player Character
  • Put on a Bus: Apparently, they've traveled to Akavir by the events of Oblivion.
  • Rags to Riches: You start off as a penniless prisoner fresh off the boat with nothing more than the clothes on your back. By the end of the game, you'll very likely have more gold than you could ever spend, a vast collection of legendary artifacts and a mansion stronghold to store it all in.
  • Reincarnation: Of Nerevar. Maybe, maybe not. The game is never quite clear if the Nerevarine is the reincarnation of Nerevar, or has simply just stepped into his shoes to fulfill the prophecy.
  • Weapon of Choice: Up to the player, naturally.

The Tribubal

The three figures make up the Dunmer trinity of supreme god figures.

Vivec

  • Badass: In the backstory, he taught the Dunmer how to breath water and then flooded the island to kill the Akaviri invaders.
  • Did You Just Punch Out Cthulhu?: The player can kill him if he is strong enough. Vivec himself: his reaction to an asteroid falling towards his home city is to simply stop it in its tracks and leave it hanging a few hundred feet in the air. Just in case you'd forgotten you were dealing with a... His method backfires, as a result of the events of Morrowind and the asteroid technically not being stopped.[1]
  • Really Seven Hundred Years Old: Is at least 4,000 years old.
  • Supporting Leader: Becomes one towards the end of the main quest when he passes the Wraithguard on to the Neravarine. He rescinds the order to kill/arrest the Neravarine and passes on his knowledge of how to destroy the Heart of Lorkhan, the source of Dagoth Ur's (and the Tribunal's) divinity. He also orders the Ordinators and Buoyant Armigers inside Ghostgate to aid the Neravarine in any way they can.
  • Warrior Poet: Actually called that.

Almalexia

Sotha Sil

House Dagoth

Dagoth Ur

House Hlaalu

Crassius Curio

An important figure within House Hlaalu who writes plays in his spare time.

  • Camp Gay: His dialogue is written this way, even if he may not actually be gay.
  • Depraved Bisexual: For example, he wants the Nerevarine to strip down, but is willing to settle for kissing a female one. Subverted: he certainly is depraved when it comes to sexuality, what with the whole 'asking people to strip down/kiss before helping them' thing... but he is also one of the greatest enemies of corruption in House Hlaalu.
  • Dirty Old Man: To a degree. He clearly is a dirty man (as noted in the Depraved Bisexual entry), and he can't be that young, as he has gotten to the position of Hlaalu councilor the hard way, but he doesn't limit himself to young women. Or women. Or mammals.
  • Reasonable Authority Figure: His creepy predilections aside, he's one of the most non corrupt characters in game.

House Telvanni

Divayth Fyr

  • Badass Grandpa: According to one of his daughter/wives, he is one of the oldest non-divine people in Tamriel and still a powerful wizard (according to the construction set files, he's level 65... the highest of any NPC in the game).
  • Cool Old Guy
  • Dark Is Not Evil: Has the dark skin and red eyes typical of the Dunmer as well as one of only two suits of black Daedric armor in the game, but greatly aids the Neravarine.
  • Dimensional Traveler: According to the in game book The Doors of Oblivion, Fyr is one of the few "mortals" who can freely travel between the realms of the Daedra.
  • Find the Cure: He has one for Corprus. According to him, it technically isn't. If he's to be believed, the Nerevarine still has corprus. The potion he gives them just took away all the bad effects, while keeping the good effects intact. Most people suffering from the disease would probably disagree with his point of view here though.
  • Odd Friendship: With his former Argonian slave Vistha-Kai, who now serves as the warden of the Corprusarium. Also with Yagrum Bagarn, the last living dwarf and one of his earliest patients.
  • Opposite Gender Clone: Cloned himself multiple times.
  • Really Seven Hundred Years Old: Is said to be 4,000 years old, one of the oldest non-divine beings on Tamriel.
  • Retired Badass: Former member of the Psijic Order and a former councilor of House Telvanni. He left both to run his corprusarium.
  • Theme Naming: If you think of it, you'll notice his "daughters" are named after Greek letters.
  • Truly Single Parent

Daedric Princes

  • Blue and Orange Morality: All of them have their own concept of morality, though some are considered good and evil by mortal standards.


Hircine

Imperial Legion

Larrius Varro


Cammona Tong

Orvas Dren


The Blades

Caius Cosades

Leader of the the Blades, the Emperor's spies. He's the primary quest giver for much of the game.

  • Good Old Fisticuffs: He is perpetually shirtless and shoeless, and can teach hand-to-hand and unarmored combat.
  • Grumpy Old Man: If you ask one of the other Blades about him, they call him "sour" and "a worrier".
  • Jerk with a Heart of Gold: Despite the above, he very clearly cares about the player.
  • Obfuscating Insanity: Pretends to be just another crazy skooma addict as part of his cover identity.
    • Admittedly, it might not just be a cover.
  • Put on a Bus
  • Unstoppable Rage: He will epically lose his shit if you do something to screw up a quest for the Blades (like kill someone you need to talk to).
  • Walking Shirtless Scene: It's unclear as to why, but it's one of his defining traits nonetheless.


Yagrum Bagarn

A resident of Divayth Fyr's Corprusarium and the last living dwarf.

  • Last of His Kind: He's the last living Dwemer. He was outside of time when the calamity that wiped out his people occurred and returned to find them gone. He caught the Corprus disease soon after and ended up in the Corprusarium.
  • Super Wheelchair: The Corprus disease has left him bloated and unable to use his legs, so he gets around on a set of steam powered spider legs.
  • Take a Third Option: Absolutely crucial in the "backpath" method to completing the game's main quest.

  1. The movement is suspended, but all that kinetic energy is still there, just... in abeyance, with cataclysmic consequences when Vivec loses his power.