The Sleepless: Difference between revisions

spelling, copyedits, added example
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** In the setting of [[Eberron]] the [[Mechanical Lifeforms|Warforged]] cannot sleep at all.
** In one of the 3rd Edition D&D novellas, Mialee regrets her own elvish inability to sleep, as she's got a terrible hangover and wishes she could sleep it off like a human. (Trance is usually a sleep-analog, but not for this purpose.)
** TriThri-kreen (mantis-like humanoids who appear in the ''[[Forgotten Realms]]'' and ''[[Dark Sun]]'' settings) do not sleep at all; they are one of the few species of living creatures with a constant activity cycle.
** Drow and Eladrin from 4e can also trance, but the elf sub race have lost this ability.
* In Steve Jackson Games ''[[In Nomine]]'', the vessels used by celestialsCelestials (angels and demons) don't require sleep, although they can go to sleep if they want to travel [[Dream Land|the Marches]]. Undead also don't need sleep and unlike celestialsCelestials, CAN'T'can't'' sleep.
* Part of the premise of ''[[Don't Rest Your Head]]''. People who have gone too long without sleep, for whatever reason, gradually start to become aware of the Mad City, a [[Dark World]] version of reality that lies hidden behind normally invisible doors and windows. Once they've "awakened" to its existence, such people can never risk falling asleep again, or [[The Heartless|the Nightmares]] that roam the Mad City will come for them.
* The Tattooed Monks from ''[[Dungeons and Dragons]]'' get to choose from a variety of [[Magic Tattoo]]es, one of which, The Ocean, keeps them from needing sleep, food, or drink. They still can do those things if the choose to, but they never need to.
** Elan ([[Order of the Stick|no, not that one]]) are a race of Psychic Humans who can spend a small amount of psychic energy to support their body without the need for food sleep or drink.
 
== Video Games ==
* Most video games that have time passing, such as many ''Zelda'' games result in this when there's no need (and often no mechanism) to sleep. While many of these start with the character sleeping, once the game begins, said character can go the rest of the game without resting.
** Justified in ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'', where the entire game consists of a three-day time loop. A long time to stay awake, but not inconceivable when the world is at stake. Also, it's one of the few games where you CAN take a nap if you want - by listening to an exceptionally boring story.
** In ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' Link does sort of sleep for seven full years in the Chamber of Sages.
* [[All There in the Manual|According to side material]], complete magicians in ''[[Touhou]]'' no longer need to sleep. They still can, they just don't need to.
* Some ''[[Pokémon]]'' have abilities that prevent them from falling asleep, namely Vital Spirit and Insomnia, either from enemy attacks or from their own moves like the recovery Rest.
* Danny, the player character in ''[[Crush]]'', agrees to be an experimental subject for the C.R.U.S.H. technology to try and cure his insomnia.
* In ''[[Tales of Symphonia]]'', losing the ability to sleep is the second step in Colette's angel transformation, and thus an early warning sign of how much suffering it causes. [[All There in the Manual|Supplementary material]] [[No Export for You|translated by fans]] says that the Seraphim are the same way.
* In ''[[Fallout 3]]'' you don't technically need to sleep, but doing so has several bonuses, such as healing you and giving you a 10% bonus to xp gains. In ''[[Fallout: New Vegas]]'' hardcore mode not sleeping will give you penalties to endurance , intelligence and agility. Two weeks without sleep can kill you.
* In ''[[Subnautica]]'', one of the few bodily needs you ''don't'' have to take care of is sleep -- in fact, you ''can't'' sleep until you've figured out how to build a bed.
 
== Web Comics ==