Everything About Fiction You Never Wanted to Know.
    Unity. Duty. Destiny.

    Gathered friends, listen again to our legend of the BIONICLE...

    —Turaga Vakama

    LEGO's (surprisingly in-depth) Merchandise-Driven storyline, originally based on its pre-existing LEGO Technic line. Featuring (Bio-)Mechanical Lifeforms in a Schizo-Tech universe, the story mainly concerns the conflict between the followers of the Physical God Mata Nui and the forces of the Big Bad Makuta.

    The story is told through comics (Published by DC Comics that hit the high points of the story), a book series (that goes in-depth), Web Serials (side stories), and the occasional Direct to Video movie (by [1], [2] and Wang/CGCG[3]). There are also a few beginning reader books, unimportant side stories designed to deliver An Aesop.

    The main Myth Arc is that one thousand years ago, the evil Makuta made the Great Spirit Mata Nui fall asleep. Since a Physical God protector being unconscious is a bad thing, the Matoran people and their Toa protectors are now working to wake him up again. The Matoran saga is split into three Rotating Arcs (labeled by book series title):

    • BIONICLE Chronicles: The Toa Mata arrive on the island of Mata Nui and begin their quest to awaken the Great Spirit. Their series of struggles against the evil Makuta are concluded (in the Mask of Light movie) by the arrival of a Toa of Light and the discovery of the lost city of Metru Nui.
    • BIONICLE Adventures: While the Matoran prepare to return to Metru Nui, tales are told of when Mata Nui fell asleep, showing how Metru Nui became lost. Each half included a movie, Legends of Metru Nui and Web of Shadows.
    • BIONICLE Legends: The Turaga have discovered that Mata Nui isn't just asleep, but that he's been dying. The Toa Nuva prepare for his final awakening, but first a new team of heroes must save his life first. However, it's revealed that Makuta has been running an Evil Plan the whole time that may ensure his ultimate victory. No movies for this one.

    In the end, the Toa Nuva finally wake up Mata Nui - allowing Makuta to commit Grand Theft Me and usurp the Great Spirit, sealing Mata Nui's spirit into the Mask of Life and exiling it into space. Nice Job Waking It, Heroes.

    The story then picks up on the wasteland world of Bara Magna, where Glatorians compete on behalf of tribes of Agori in Gladiator Games for scarce resources. Mata Nui lands there and ends up making friends and uniting the tribes while he tries to find his way home. There was one movie called The Legend Reborn, while a web serial kept tabs on the Matoran.

    The series has Loads and Loads of Characters; check the Character Sheet for more info on them.

    The toyline ended in mid-2010. The storyline was briefly continued on LEGO's website with Bara Magna restored as Spherus Magna and its people forming a unified society with the Matoran, but it was not supported for long without a toy line. It was replaced with the more sci-fi Hero Factory, which boasted "From the makers of Bionicle!" on the label, but Hero Factory was itself replaced with a rebooted Bionicle in 2015. The story and toyline have been slimmed down, presumably to avoid Continuity Lockout -- while some of the names remain intact (Makuta, the "Masters" -- think "Toa"), much of the terminology and sheer number of characters has been reduced (e.g. Toa have become Masters and the Turaga are now "Village Protectors" and not given unique names).

    One very notable feature about the storyline was that all of the comics and nearly all of the books and web material was written by one man: Greg Farshtey. Throughout BIONICLE's entire run, he kept in close contact with the fans, particularly the surprisingly large fan site BZ Power (check it out here). He answered questions, dropped hints about upcoming storylines, and stayed commendably dedicated to his work for all ten years it ran. Because of this, the Fandom considers him My Real Daddy.

    Bionicle is the Trope Namer for:

    The following tropes are common to many or all entries in the Bionicle franchise.
    For tropes specific to individual installments, visit their respective work pages.

    Series-Wide Tropes

    • The Abridged Series: this video puts the 2001 to 2010 plot in under 2 minutes.
    • Adaptation Distillation: The movies, which seem to be partially aimed at a wider audience, especially the first one.
    • Adaptation Expansion: The movie novelizations can get into the heads of the characters, better explaining their motivations and providing links to continuity that doesn't appear in the movies. See All There in the Manual below.
      • Oddly enough, however, the movie "Web of Shadows", the novelization of the movie, by the same name, and the comics running at the same time all have somewhat different plots.
      • The plot differences between the books and the comics are common and generally glossed over.
    • All Deaths Final: There are a handful of Only Mostly Dead guys (see Matoran sections), but all those had special circumstances and everyone else who dies stays dead.
    • All There in the Manual: Everything, if you consider the toys to be the primary medium.
    • Exclusively Evil: There are several always-enemy races on both worlds. The Matoran Universe has the Makuta and their spawn, the Rahkshi; the Visorak, the Skakdi (which include the Piraka), and the Zyglak. Bara Magna has the Rock, Sand, and possibly Iron Tribes; the Bone Hunters, and the baterra.
    • Ambiguous Robots
    • Apocalypse How:
      • Matoran saga: A Class 1 event occurs in Adventures, and two separate Class 4s are averted in Legends (The first of the Class 4s actually occurs in The Kingdom Alternate Universe, but there are enough survivors to scrape it up to a Class 2.)
      • Spherus Magna suffered a Class 2 known as "The Shattering" a hundred thousand years previous, splitting the planet into three; a new planet called Bara Magna and its moons, Aqua Magna and Bota Magna.
    • Author Catchphrase: A few:
      • Characters always respond to someone shouting "Hang on!" with "That was my plan!".
      • Psychic attacks always escalate until they hit a damage cap, at which point the target realizes that "the pain can grow no worse" and "draws strength from the thought" to counterattack.
    • Backstory: Lots of them, especially some serials.
    • Big Bad: Makuta, though several arcs have other villains take the lead and push Makuta into a Bigger Bad role.
    • Built With Lego: Well duh, it's a LEGO toy line. (But also subverted - with the exception of a few playsets, BIONICLE uses specialized pieces based on the TECHNIC line instead of the standard bricks.)
    • Cast Herd
    • Casual Danger Dialog: Apparently, all Toa have the ability to make lame jokes while fighting.
    • Cataclysm Backstory: the Shattering, the Dreaming Plague, the Great Cataclysm
    • Cerebus Syndrome: A mild case, although one cannot deny that the peril and danger grew in each successive year, finally culminating in a battle for the entire universe.
    • Character Blog: Some web serials.
    • Colony Drop: First when Mata Nui crashes onto Aqua Magna thanks to Makuta, then Makuta finds himself, while controlling Mata Nui's original body, on the receiving end when Aqua Magna returns the favor.
    • Color Coded for Your Convenience: Every major group has members colored red, blue, green, black, white, and brown, though orange or yellow are sometimes used in brown's place. in the case of Mooks there are six breeds in those colors. For Toa and Matoran and for Bara Magnans, the colors show the tribe they belong to; with Toa/Matoran this also indicates gender (or is supposed to) and Elemental Powers. Evil characters (the Makuta and Bara Magna's rock tribe) also favor black.
    • Contest Winner Cameo / Official Fan-Submitted Content: Lego loves these kinds of contests. The most notable winning entries are Toa Krakua and Tahtorak.
    • Crapsack World: Bara Magna after The Shattering split Spherus Magna. It got better after Mata Nui's restoration.
      • After the Great Cataclysm, most of the Matoran Universe became this. It got better, though, and then back after Makuta's defeat.
    • A Day in the Limelight / Lower Deck Episode: the web serials
    • Darker and Edgier than most other LEGO lines.
    • Defanged Horrors: The serials.
    • Doing In the Wizard: After the Mask of Light saga, all the mystical aspects (such as Mata Nui being a great spirit/deity) were gradually stripped away for more "logical" explanations. See main page for more.
    • Earth Drift: Of a sort, related to Doing In the Wizard above. The franchise was never set anywhere close to Earth, but the first few years were very influenced by Polynesian themes (set on a tropical island, everyone wears tiki-like masks, actual Maori terms were used, etc). Part of it was legally mandated (see "Meaningful Name" in the Matoran section), but the theme was pretty much lost by the time they found a lost city Beneath the Earth.
      • Arguably, also inverted with the relatively much less alien Bara Magna setting, which featured such Earth-inspired themes as characters wearing armor (as opposed to having it be part of their bodies), having romantic relationships, or eating with their mouths.[4]
    • Elemental Nation: Mata Nui and Metru Nui were divided into seven regions, six of which corresponded to each element of Fire, Water, Air, Earth, Stone and Ice (the seventh was a central neutral zone). Bara Magna has all the trappings of this, but nobody actually has innate elemental powers.
    • Expy: Agori and Glatorian are basically powerless versions of Matoran and Toa (in-universe, it's the other way around)
    • Family-Unfriendly Death: Most of these deaths were only described in the books or web serials, leaving exactly how nasty they were up to the reader's imagination. Still, for a Merchandise-Driven LEGO series, the deaths of characters were pretty graphic, including Icarax getting attacked mid-teleportation, scattering every piece of his body throughout the known universe, Botar being crushed by his armor while he's still wearing it, alternate-universe Tuyet getting hit by a Portal Cut, "Ancient" getting blown to atoms, the "Phantoka" and "Mistika" Makuta being incinerated (with the exception of Krika, who becomes so intangible that his atoms fly apart), and Makuta is on the receiving end of a Colony Drop.
      • Zaktan was also blown to oblivion by then-god Makuta.
    • Fandom Nod
    • Fantasy Gun Control: Averted somewhat; lots of projectile weapons but the closest they get to firearms are rocket launchers.
    • Fantastic Fruits and Vegetables: Bula (berries that restore energy), Madu (explosive coconuts), and Thornax (spiky, sometimes explosive, fruit).
    • Fictionary
    • Five-Man Band (Well, Six, but who's counting?)
    • Full Set Bonus: The Golden Armor.
    • Genre Busting: It has magical epic fantasy, cyber-city sci-fi, plenty of action (both regarding the usage of special powers, or plain hand-to-hand combat), a Cosmic Horror Story or two, war tales, crime and mystery, western-ish Desert Punk, some mild philosophizing, tells moral fables, and showcases various kinds of humor (sarcastic and dry verbal jokes, or visual Slapstick). Comes in the form of plastic toys, comic books and novels, 2D and 3D animations and Direct to Video movies, and its music ranges from rock and techno mixes of varying hardness to orchestral choirs, tribal drums and hums and almost rural-sounding chimes.
    • Geodesic Cast
    • Hand Wave: The author Greg Farshtey is probably the token king of this, when he's not making shrugs of God.
    • Have a Gay Old Time: The word "toa" is Swedish for "toilet."
    • Head Bob: In the web animations.
    • Helmets Are Hardly Heroic: Inverted; rather than obscuring the face, headgear often is the character's face for all intents and purposes. And they're pretty cool.
    • Hobbits: the Matoran and Agori
    • Hold Your Hippogriffs
    • Large and In Charge: Another common Trope: The Bahrag for the Bohrok, Makuta for the Rahkshi, Sidorak and Roodaka for the Visorak, and Tuma for the Skrall. Avoided with the Brotherhood squad in Karda Nui; Icarax is larger than the others but Antroz is the leader.
    • Late Arrival Spoiler: Mata Nui was a victim of Grand Theft Me and exiled.
    • Late to the Party: More or less the standard storyline, as it was used in Chronicles, the latter half of Adventures, Bara Magna, and all three parts of Legends.
    • Law of Alien Names
    • Leet Lingo: The web codes on the toy packaging became this as of Bara Magna.
    • Loads and Loads of Characters: This Fan Art on BZ Power showcases 432 of them.
    • Long Lived / We Are as Mayflies: Everyone; apparently biomechanicals commonly have lifespans reaching at least five or six digits. Even the people of Bara Magna, who are just organic with some biomechanical implants.
    • Melting Pot Nomenclature: In its first year (2001), the brand drew its character names, place names, and other terminology from a wide range of Polynesian languages. This led to some controversy over the use of Maori names, and in 2003 some of these original names were changed to My Nayme Is variants. But 2003 also introduced Loads and Loads of Characters in the Mata Nui Online Game II, who had Meaningful Names coming from even more diverse global languages. Examples include Nixie (English), Pelagia (Latin), Taiki (Japanese), Tehuti (Egyptian), Kalama (Hawaiian), and Pakastaa (Finnish).
    • Milestone Celebration: The "BIONICLE Stars" toys, celebrating the line's tenth (and, it turns out, last) year.
    • Minor Major Character: the Great Beings
    • Mutagenic Goo: Energized Protodermis is either this or an Acid Pool, depending on the destiny of whatever is exposed to it. The Pit Mutagen slowly mutates any being into Fish People, although the effect is much slower and less noticeable on organic creatures.
      • Unpredictable Results: Mostly; It's possible to find out if Energized Protodermis will transform someone or not; it's how they're transformed is what's unpredictable.
    • Myth Arc: for the first eight years - Awaken Mata Nui, defeat Makuta, and save the universe.
    • Names to Run Away From Really Fast: Extensive use of K-names; plus Scary Nouns (Brutaka - "brute"), "Mor" (Morbuzakh), and The Adjective One (The Shadowed One). A few Foreign Language Names, too, but they mostly belong to the good guys - see Meaningful Name entry in the next section. Bara Magna also has the option of invoking the Ancient Dead Language category via Canis Latinicus.
    • Never Say "Die": Averted; despite the line being mainly aimed for kids, characters rarely shy away from calling death what it is.
      • Except in the early years, anyway. The series really started averting this Trope with Piraka saga.
    • No Blood for Phlebotinum: One of these wars is what led to the Shattering and what started this whole mess.
    • No Flow in CGI: Well, all the characters are robots, for all intents and purposes.
    • No Hugging, No Kissing: Handwaved for Matoran, at least, by the fact that they're mechanical beings with no need of romance for reproduction purposes. There was a Hewkii/Macku pairing and some Jaller/Hahli teasing in the flash cartoons of Chronicles, though they ended up being dropped as a result of this Trope taking effect. Note: this Trope has not stopped shippers in the slightest. (Does anything really?)
    • No Pronunciation Guide: Several; for example, is "Lewa" Leh-wa or Lee-wa and is "Onewa" Oh-new-uh, Oh-neh-wah, or Oh-nee-wah? And "Jaller" doesn't use an "er" sound, it's supposed to follow the original spelling of "Jala". (The BIONICLE Encyclopedias do include pronunciations, but variations are still out there. For the record, Mask of Light puts the example names as Lee-wa and On-uh-wa)
    • Off-Model: Both movies and Comics exhibit this fairly often.
    • Only One Name: Pretty much everybody except Tren Krom and Mata Nui. In Tren Krom's case, that's probably to highlight his other-ness.
    • Only Six Faces: Thanks to the fact that Lego reuses parts often. Very extreme in Chronicles, were everyone had one of twelve masks. It was gradually being averted as the series went on (especially in Legends where we met more communities of Matoran with different masks), but never completely got free. Bara Magna had a similar problem.
      • This is even more hilarious if you consider that all of the "faces" are actually masks; Matoran, Toa and even Makuta possibly ALL have the exact same face. Ditto goes for almost all the residents of Bara Magna. Averted with everything else, since they usually have heads constructed of generic LEGO elements rather than a mask (subverted in the case of Hydraxon and Maxilos, who's faces are actually mask pieces, but are explicitly stated to be their actual faces, and Toa Ignika, who's whole existence is only a mask to begin with).
    • Parodic Table of the Elements: The Periodic Table of Imaginary Elements has Antidermis, Exsidian, and Protodermis in it.
    • Replacement Goldfish: Botar's replacement is one.
    • This Resolution Will Only Be Televised: occasionally happens in the comics because they can't cover movie material.
    • Scenery Porn: The island of Mata Nui is basically this, whether it's in the movie, or in Mata Nui Online Game (1 and 2), it's just amazing.
      • Metru Nui is this as well.
    • Schizo-Tech: mentioned above; the rule of thumb in the Matoran universe is "no wheels, no paper", regardless of how high the tech can be otherwise. Taken to its extreme in Chronicles, where cyborgs are mining with high technology to trade gems for fish and torches. Justified in Bara Magna due to the place being a Scavenger World - actually, the major settings in Chronicles and Legends qualify as Scavenger Worlds, too.
    • Sci-Fi Writers Have No Sense of Scale: The Mata Nui Robot is supposedly 40 million feet tall. 40 million feet is the approximate diameter of the Earth.
      • It could be intentional, Mata Nui does have a whole world inside him, though it would make Bara Magna about as big as, say, Neptune, in the real world...
    • Sentient Phlebotinum: Energized Protodermis and Antidermis.
    • Shattered World: Spherus Magna was split into Bara Magna, Aqua Magna, and Bota Magna by an event that's even called "The Shattering".
    • Show Accuracy, Toy Accuracy: Falls on the Toy Accuracy side. The comics and books are fairly consistent with the toys, only needing occasional tweaks; but the Matoran-era movies are pretty inaccurate.
      • Invisible Anatomy: One of the main "tweaks" is adding fingers to hands, which don't show up on the toys until Bara Magna. The movies also had Heart Lights.
    • Single Biome Planet: Justified as all known planets were split from Spherus Magna's larger ecosystem. Aqua Magna (where the Matoran saga takes place) is an endless ocean, Bara Magna is a desert planet, and Word of God says the last piece is mainly forest, called Bota Magna.
    • Signature Device: The Masks.
    • The Smurfette Principle: five guys to one girl at best.
    • Sticks to the Back: common in animations, especially involving the Toa, as well as the Glatorian's weapons in The Legend Reborn. Justified for Takanuva (Mask of Light version) and the Toa Metru, as the toys had weapon mounts built into their backs.
    • Stock Subtitle: "Comic 13: Rise of the Rahkshi!", "BIONICLE 1: Rise of the Toa Nuva", BIONICLE Heroes
    • Team Shot: every year has at least one of these showing the new sets.
    • Theme Table
    • Throwing Your Sword Always Works: Done quite a lot.
    • Toyless Toyline Character: Several, including two-thirds of the Toa Hagah team, Lariska, Toa Helryx and Artakha.
      • There's also a number of quasi-examples that aren't directly marketed, but are built from existing parts. A number, like Graalok the ash bear, the Shadowed One, and Botar, were designed by LEGO and alternate building instructions were included with the toys. Several others, mostly Rahi beasts and Dark Hunter mercenaries, were designed and built by fans and then canonized.
    • Translation Convention
    • The Thunderdome: the Coliseum in Metru Nui, Atero Magna on Bara Magna.
    • Underground Monkey: the sets up to 2007. The Voya Nui Online Game also had these.
    • Villain Episode: The Legends book Legacy of Evil (featuring the Piraka), as well as web serials "The Mutran Chronicles" (the Brotherhood of Makuta), "Federation of Fear" (various villains in a Boxed Crook team), "Empire of the Skrall" (the Skrall), and "Sahmad's Tale" (Sahmad and the Iron Tribe).
      • Also, in the Voya Nui and Mahri Nui arcs, the hero toys got released in a later wave than the villain toys, so in the story keeps pace by focusing on the villains messing things up before the heroes come along to fix it.
    • Water Is Blue
    • The Wiki Rule: BIONICLE Sector 01 Wiki, or just BS01 for short.
    • Wind Is Green
    • Word of God
    • Word Puree Title
    • World-Healing Wave: the Staff of Artakha does this to the Matoran Universe, save for Karda Nui, for all damage caused by the Great Cataclysm.
      • Mata Nui does this to repair the fragmented world of Spherus Magna. Effects include Terraforming, growing lage amounts of vegetation, and curing the effects of some Mutagenic Goo.
    • World of Snark: It would just be easier to list the number of characters who don't make a sarcastic or witty remark at least once in the story.
    • World-Wrecking Wave: the Great Cataclysm
    • Wrap It Up: 2010 skipped over at least two arcs (one with the Element Lords and one on Bota Magna) to get to the final battle with Makuta.
    • Writing by the Seat of Your Pants: Farshety has said this is his preferred writing style, at least for the web serials that aren't as connected to the main plot threads.
    • Year Zero: Two. The first is "The Shattering" about a hundred thousand years ago that split Spherus Magna; it also marks the beginning of the Matoran world. The Matoran also have the "Great Cataclysm", one thousand years before the story starts, when Mata Nui fell asleep, causing numerous disasters.
    • You Can't Fight Fate: A rule of thumb for this series: anyone who tries to overturn their destiny will inevitably fail. This includes Teridax himself.

    General Matoran Tropes

    • Abandoned Mine: in the Mata Nui Online Game 2, the Great Mine was abandoned due to flooding by Gahlok in the previous arc. Hahli, a Ga-Matoran and experienced swimmer, has to dive through the mine to retrieve tools and materials for the Onu-Matoran miners.
    • A.I. Is a Crapshoot: the Matoran and Mata Nui's other races. Designed to be essentially "nanotech" in Mata Nui's body, they turned out sentient and developed their own cultures and such.
    • All Myths Are True (possibly heavily distorted, but true nonetheless)
    • All Your Colors Combined: six Toa can combine their power to create a Toa Seal.
    • Anatomy of the Soul: Spiritual light and darkness, and losing the former, are a major part of the Karda Nui arc. Destiny is also a big deal to the Matoran.
    • Animated Armor: the Makuta
    • Because Destiny Says So: The Toa Mata/Nuva are destined to revive Mata Nui (technically everyone has a destiny, but the Mata/Nuva are one of only a few to know theirs before it happens).
    • Cain and Abel: Mata Nui and Makuta (so the Backstory claims). Also Artakha and Karzahni.
    • Call a Rabbit a Smeerp: "Rahi" is the Matoran term for animals in general, and each species has its own name (Ussal crabs, Gukko birds, etc.)
    • Code Name: the descriptive kind; most Dark Hunters have them (because stuff like "Silence" and "Darkness" don't have to be cleared through Lego's legal department; unlike, say, "Lariska")
    • Combining Mecha: The theory behind the Toa Kaita, shown with the Toa Mata (Wairuha being formed of Lewa, Gali, and Kopaka, and Akamai being formed from Tahu, Pohatu, and Onua.) It's stated that most Toa groups are able to form Kaita forms, but never comes up in canon beyond the Toa Nuva. The Toa Metru were implied to be able to do it (but didn't know how), whereas the Toa Hordika were one of the few groups that could not (due to the Visorak infection that turned them into Rahi Zoo Robots).
      • Meanwhile, there are other fusions, but very few have come about in the storyline, such as a Matoran Nui and Bohrok-Kal Kaita.
    • Conditional Powers: Kanohi grants the wearer powers as long as it is worn.
    • Cypher Language
      • Bilingual Bonus: For example, seen at a trader's stall in the online game: "My friend went to Po-Koro and all I got was this lousy rock."
    • Dangerously Genre Savvy: Makuta, who knows better than to try and Screw Destiny
    • The Dark Side: The element of Shadow
    • Data Crystal: Memory Crystals used in Metru Nui.
    • Domed Hometown: the Matoran world is located in underground domes (actually Mata Nui's body cavities)
    • Egopolis: The lands of Artakha and Karzahni are named after their rulers.
    • Eldritch Abomination: Tren Krom. Subverted in that, while powerful and immeasurably ancient, he is not an alien - he was created by the Great Beings like everything else in the Matoran world. Written as a Shout-Out to Lovecraft.
      • Also the Energized Protodermis Entity, who existed within Spherus Magna even before the Great Beings discovered Energized Protodermis.
    • Evil Plan: "The Plan."
    • Fantastic Light Source: Lightstones, the Light Element, and Karda Nui's Lightvines
    • Fantastic Measurement System: "bios", "kios", and "mios" are units for distance used. The distance units are as follows:
      • 1 bio = 4.5 feet = 1.37 meters
      • 1 kio = 1,000 bio = 4,500 feet/0.85 miles = 1.37 kilometers
      • 1 mio = 1,000 kio = 850 miles = 1,370 kilometers
    • Fantastic Nuke: the Toas' Nova Blast ability
    • Fictional Sport: Koli Kolhii (a lacrosse-like game), Ignalu Lava Surfing, Huai Snowball Sling, Ngalawa Boat Racing, Kewa Bird Riding, Great Ussal Race on Mata Nui, Akilini, Kanoka Toss, and Disk Surfing on Metru Nui.
    • Genius Loci: the Matoran world is actually inside Mata Nui's submerged body, with the island of Mata Nui perched on his face.
    • The Ghost: Mata Nui, until around the end of Legends
    • Ghost City: Metru Nui for a thousand years after the Great Cataclysm, the island of Mata Nui after the events of Mask Of Light.
    • Goal-Oriented Evolution: Matoran to Toa to Turaga. Matoran of Light can also be Matoran to Bohrok. The Makuta species also evolved to the point of being Energy Beings in Animated Armor.
    • The Gods Must Be Lazy: Something has to be really wrong in the world to grab Mata Nui's attention. Makes sense when you consider the Womb Level nature of the world - do you think of your stomach when you don't have indigestion? Of course, once he does start paying attention, his hands get tied.
    • Gods Need Prayer Badly: Mata Nui suffers if the Matoran don't do their jobs. Eventually explained as his robot body will shut down if not maintained and kept working.
    • Handy Helper: in the Mata Nui Online Game, Takua becomes Pohatu's eyes when the latter was blinded by a Nui-Jaga.
      • The Phantoka Makuta were permanently blinded by the light after the Ignika fell into Karda Nui. Thus, they have Shadow Matoran to be this for them.
    • Heart Light: All the people of the Matoran Universe have these, at least according to the books and movies. They're even called heartlights.
    • The Heavy: Usually the arc Big Bads are the Heavy to Makuta's Bigger Bad, though sometimes even the arc Bads stay mysterious and leave Heavy duties to a lesser villain.
    • Hufflepuff House: Any tribe outside the main six and Light, really.
    • Humans Through Alien Eyes: no humans around, but once in a while there's an item that's strange to the characters; the list includes roller skates, eggs, and a scroll
    • Humongous Mecha: Mata Nui. He's about 40 million feet high and contains the Matoran world.
    • Island Base: Odina (Dark Hunters), Destral (Brotherhood of Makuta), and Daxia (Order of Mata Nui); Destral is able to teleport to any location in the Matoran Universe thanks to a device on the island.
    • Kansas City Shuffle: Everyone thought Makuta's plan was just to knock Mata Nui unconscious and then stay in power while he can't do anything about it. That was his original plan, but he eventually revised it with bigger prizes in mind...
    • La Résistance: Matoran tend to form these when they're taken over, with the Voya Nui and Karda Nui ones being the best examples. The Toa Hordika and Rahaga also formed one against the Visorak. One also formed against the Toa Empire in the "Dark Mirror" alternate universe.
    • Letter Motif: Each element has a syllable representing it: "ta" for fire, "ga" for water, "le" for air, "po" for stone, "ko" for ice, and "onu" for earth. These show up in some variation in the names of the Toa Mata/Nuva, the Bohrok, the Rahkshi, and the Visorak; as well as in reference to the Matoran tribes (the fire Matoran are called the Ta-Matoran, for example).
    • The Legend Of Chekov: In most cases, the Matoran consider most of the Turaga's stories as mere fairy tales. But most of them wind up becoming painfully true, from giant Manas to the hellish Karzahni.
    • Living Ship: In a sense. Word of God states that Mata Nui wandered space with the Matoran world inside - not that the Matoran were aware of where they were (either in space or inside their Great Spirit).
    • Mask of Power: Kanohi Masks
    • Mechanical Lifeforms: Mata Nui. All the other races he looks after - which have a few organic parts (save the Bohrok, though they may not be "alive") - qualify as well.
    • Miniature Senior Citizens: when a Toa completes his/her destiny, he/she is transformed into the shorter Turaga, serving as the elder for Matoran.
    • Minor Major Character: Mata Nui
    • Monster Compendium: The Rahi Beasts guide, in-universe and in real life.
    • Mordor: the realm of Karzahni
    • No Name Given: Makuta until about the end, "The Shadowed One".
    • Non-Indicative Name: The "Great Spirit" Mata Nui has a physical body.
    • Oh My Gods / Thank the Maker: Mata Nui is invoked occasionally

    Nuhrii: Mata Nui protect us!

    • One Steve Limit: Averted somewhat; Mata Nui, Artakha, and Karzahni all have locations named after them, and a plant creature also has Karzahni as a namesake.
      • "Makuta" and "the Makuta" also sounds confusing, but there's a reason for it: it's a title, and one character prefers the title to his actual name. It's like a group of Dukes, one of which likes being called "Duke".
      • Also averted when it comes to soundalikes; the series includes characters named Krekka, Krahka, Krakua, and Krika.
    • One-Winged Angel: Makuta (subverted in that his true form is just energy that can't do much without a shell; played straight in that he's made the shell bigger and nastier in a couple fights)
    • Our Souls Are Different: Disembodied spirits (including the Makuta's energy forms) can possess robots or soulless-but-still-alive bodies. Makuta can dispossess their bodies at will, but others need to use Applied Phlebotinum (like a Mask of Spirit). And souls depart to whatever afterlife at death, but the death can be reversed and the soul restored if done quick enough (though woe to you if some other soul gets to your body before you do!)
    • Patchwork Map: the islands of Mata Nui and Voya Nui
    • Personal Dictionary: Farshtey used "universe" to mean the Matoran world, not the entire cosmos, as from the Matoran perspective that is their universe and they are aware of very little outside it.
    • Phlebotinum: Protodermis, the substance that makes up the entirety of the Matoran world - metal, water, living tissue, everything.
    • Retired Badass: Turaga are essentially this. They used to be Toa who sacrificed their powers.
    • Sailor Earth: Common in the fan community. Just choose an Elemental Power, a Stock Superpower, and a weapon; and think up an exotic name and you've got your own Toa!
    • The Savage South: The southern edge of the Matoran Universe are said to be so dangerous that not even Makuta go there.
    • The Starscream: Deliberately invoked by the Shadowed One, who encourages his minions to constantly observe him, and, should he show signs of weakness, kill him.
    • Taught By Experience: all the Toa to some degree, but especially the Toa Metru
    • Thou Shalt Not Kill: The Toa hold this view but it's dealt with rather pragmatically; this code of conduct was officially adopted on the grounds that they need to keep the trust of the Matoran, but they are willing to waive it (or at least just consider killing) if necessary, such as in wartime or when facing extreme threats. And one of the Order's reasons for existing is to allow the Toa to have this code, doing the Dirty Business in their place.
    • Time Dilation Field: The Vahi Mask of Time. Damaging it causes... problems, and destroying it utterly would cause a Time Crash.
    • True Companions: Toa teams
    • Tunnel King: the cave-dwelling Onu-Matoran are an entire tribe of these.
    • The Underworld: Karzahni
    • The Wall Around the World: the dome that encloses Karda Nui.
    • Weaksauce Weakness: A Toa's power is halved if they lose their mask, and Matoran eventually shut down if they lose theirs.
    • We Will Use Wiki Words in the Future: Air Matoran "treespeak"/"chutespeak" slang
    • What Happened to the Mouse?: Minor characters from past arcs don't usually get mentioned in new story material.
    • What Kind of Lame Power Is Heart, Anyway??: Toa of Water tend to get stuck with limited-use Mask Powers. (Though the water powers are of course still good, which probably makes this more Flight, Strength, Heart.)
      • Averted and even inverted in Mahri Nui, as Toa Hahli had a Mask of Kindred that let her copy abilities of animals. Since she was quite knowledgeable about sea creatures and what they could do, she used this mask to great effect.

    BIONICLE Chronicles

    • Bag of Holding: Used in both Mata Nui Online Games.
    • Bee People: the Bohrok
    • Big Bad: First Makuta, then the Bahrag (with Makuta as a lingering Bigger Bad), then Makuta again.
    • The Blade Always Lands Pointy End In: happens to Tahu's Magma Blades and Kopaka's Ice Blades in Mask of Light when they get knocked out.
    • Blade Brake: Tahu uses his Magma Swords to slow his descent down a wall in Mask of Light
      • Kopaka uses his Ice Blades in the same fashion when the Bohrok-Kal steal his Elemental Powers.
    • Brainwashed: the Rahi of Mata Nui though Makuta's infected masks, and threatened against its Matoran twice (originally by the infected masks, then by Bohrok Krana).
    • Building Is Welding: when Nuparu was finishing building the Boxor.
    • Building Swing: Lewa and the Le-Matoran do this to transverse through Le-Wahi.
    • Bug War: against the Bohrok
    • Cave Behind the Falls: one behind Naho Falls in the Mata Nui Online Game
    • Cave Mouth: The entrance to Po-Koro and the Ice Gate in the Mata Nui Online Game.
      • The entrances to the Temple of Courage and Temple of Creation in the Mata Nui Online Game II.
    • Changeling Fantasy: everyone, audience included, thought that Takua was part of the Fire tribe - until he became a Toa of Light (even then, there's enough Phlebotinum thrown around that him originally being a Fire character was a possibility, until we learned that a tribe of Light did exist)
      • Moses in the Bulrushes: the Order of Mata Nui secretly spread Matoran of Light throughout the world so the tribe wouldn't be wiped out if their homeland came under attack.
    • Creation Sequence: The formation of the Toa Kaita in the Mata Nui Online Game and The Legend of Mata Nui.
    • "Did You Actually Believe? I would let them return to their homes?" (Makuta in Mask of Light, after Takanuva summoned the Matoran to his lair)
    • Enemy Without: the Shadow Toa
    • Lava Adds Awesome: Lavasurfing
    • Executive Meddling: Averted with the first movie. A number of companies were approached by Lego, but said companies insisted on having the plot involve a human kid in the world, as they thought that would appeal more. Lego instead listened to Greg Farshtey, who hated the idea, and kept looking until they found a company willing to work without human characters.
    • Eyepatch of Power: Kopaka
    • Face Hugger: Krana, Krana-Kal (though they never actually do this), and "Kratana" (Krana/Kraata hybrids)
    • Featureless Protagonist: Takua, throughout the prologue video game and almost all of the Mata Nui Online Game.
      • He then gets some series Character Development and appears as a character in every story arc set in the present in Mata Nui.
    • Fictional Currency: Widgets
    • Forgotten Phlebotinum: Kaita fusions, once this arc ends
    • Fusion Dance: Various "Kaita" fusions and Takutanuva. Technically, it is also Combining Mecha.
    • Going to Give It More Energy: This is how the Toa Nuva defeat the Bohrok-Kal.
    • Golden Super Mode: the Golden Kanohi worn by the Toa Mata.
    • Gondor Calls for Aid: The climax of the Mata Nui Online Game has Takua's team surrounded by Rahi, only for Matoran armies to arrive just in time to save the day.
    • Gotta Catch Them All: First with Kanohi Masks, then again with Krana, then Kanohi Nuva again; though each one had less emphasis placed on it than the one before.
    • Grappling Hook Pistol: the Volo Lutu Launcher from the Quest for the Toa video game.
    • Hammerspace: The Toa Mata/Nuva's extra masks are explained as being stored in their Suva shrines (and later, Metru Nui's Great Temple) when not in use, with the Toa able to mentally switch them at will. They couldn't switch in Karda Nui because the place's special properties interferes with this.
    • Herald: Takua was "the Herald of the Toa of Light" before finding out he was to be the Toa of Light.
    • Heroic Sacrifice: Jaller Taking the Bullet for Takua in Mask of Light. Takutanuva brought him back soon afterward.
    • Holding Out for a Hero: The Matoran of Mata Nui were threatened by Makuta's forces for 1000 years until the awakening of the Toa Mata.
    • Horde of Alien Locusts: the Bohrok
    • Horse of a Different Color: Ussal crabs, specifically Takua's pet, Pewku. The nature of the BIONICLE universe makes this cross over into Mechanical Horse as well.
    • Human Popsicle: the Toa Mata prior to Chronicles
    • I Know Madden Kombat: The final battle of Mask of Light pits Takanuva against Makuta... in a game of Kolhii. However, the sequence plays out somewhat like an actual fight, and ends with Takanuva using his special technique to slam Makuta into a wall.
    • "I Know You're in There Somewhere" Fight: Toa Onua to Toa Lewa twice.
    • Implausible Boarding Skills: lavasurfing
    • Instant Runes: appears when Onua uses the Mask of Shielding in the Mata Nui Online Game.
    • Ironic Fear: Tamaru, an Air Matoran, is afraid of heights, and given his village of Le-Koro is in the treetops...
    • It's X. I Hate X.

    Kopaka: Your Turaga speaks in riddles. I hate riddles.
    Various: Tunnels. Why does it always have to be tunnels?


    Gali: How are you like the sea? The sea bears life! The sea bore us!
    Makuta: I bore you! For I am Nothing. And out of Nothing, you came. And it is back into Nothing that you shall go.


    BIONICLE Adventures

    BIONICLE Legends

    • Adaptive Armor: Worn by Toa Nuva. Not officially the Trope Namer, but might as well be.
    • The Alcatraz: the Pit (though they skip the common "good guys have to break out" Plot; the prison was long destroyed and nearly abandoned (it's been fixed since then))
    • Almost-Dead Guy: kicking off the Mahri Nui arc
    • Alternate Universe / Alternate History
      • After the End: "The Kingdom": The heroes failed to save Mata Nui's life in Legends; a number escaped the doomed "universe" by making their way to the planet surface
      • Bizarro Universe: appears in "Brothers in Arms"; Mata Nui never had to be built and roles of Toa and Matoran are switched. Oh, and the Makuta embraced the light instead of the shadows.
      • Mirror Universe: "Dark Mirror": Toa have become Knights Templar, and the Makuta and Dark Hunters are part of La Résistance (though calling them the "good" guys would be a stretch)
        • All the Myriad Ways: "Dark Mirror" kills off more characters in the space of one episode than total deaths in the entire series
    • Amplifier Artifact: Antidermis can strengthen Brutaka's species.
    • Ascended Extras: The Toa Inika/Mahri, who were Matoran supporting characters back in Chronicles
    • Atlantis Is Boring: Averted with the Mahri Nui arc, which often considered to be a high point for the series and packs plenty of action, from mutated fishmen to psychotic robots and all manners of sea monsters.
    • Awesome Personnel Carrier: the Toa Terrain Crawler, a living example. It was only used once.
    • Back from the Dead: Hydraxon (Subversion: No he isn't. He's a copy who thinks he's the original.)
    • Badass Normal: The Voya Nui Resistance Team, although they owe it to their weapons.
      • Mazeka. He specifically requested that the Order of Mata Nui train to use any kind of weapon, how to win clean, and how to win dirty.
      • Goes double for Hydraxon, who only has bunch of weapons, a bunch of training, and enhanced hearing (which doubles as a weakness) to get him by.
    • The Bad Guy Wins: The conclusion of the "Waking Mata Nui" Myth Arc and serves as the whole storyline's Darkest Hour
    • Beyond the Impossible: At one point, Jaller sets Mantax ablaze on the ocean floor. Handwaved with the Wizard Did It rule; he has power over fire, and if he wants fire underwater, he can do that (not easily, but still...).
    • Big Bad: In order: the Piraka, the Barraki, the Brotherhood of Makuta (with Makuta himself absent)
    • Big Bad Wannabe: The Piraka. Yes, they're considered the main villains for an arc, but they got put in their place real fast.
    • Big Damn Heroes: Onua arriving just in time to give Tahu and crew back up against a group of Exo-Toa in "Reign of Shadows".
      • During Makuta's reign, Artakha manages to intervene right before Toa Helryx tries to destroy the universe in order to stop him before showing up in person to berate her for her methods.
    • Boxed Crook: in "Federation of Fear" and other Karda Nui web serials
    • Brainwashed: the Voya Nui Matoran by Antidermis.
    • Break Out the Museum Piece: A variation; instead of technology, it's dangerous wildlife in the Archives. It's revealed that long ago, (then-"good") Makuta did this to end the Metru Nui Civil War. The results were gruesome.
    • Brick Joke (dramatic variant): In Legends, Makuta disappears at the end of the Mahri Nui arc, and remains almost completely absent while the Brotherhood is waging war in Karda Nui. Then comes the final book's epilogue... (Undermined just a little by the fact that a web serial features a search for him, but played straight concerning the other media.)
    • Brown Note: A Klakk's sonic scream can cure Shadow Matoran.
    • Cain and Abel: Axonn and Brutaka also count during Brutaka's brief Face Heel Turn, though they don't refer to each other as "brother."
    • Cataclysm Climax: In Karda Nui. The end of Mahri Nui has a bit of this as well.
    • The Charmer: According to Jerbraz, he was one of the Order of Mata Nui's "most handsome and dashing" members, before he was rendered permanently invisible following an accident. Now he has to get by on just charm.
    • Chekhov's Gun: Makuta's ability to take spiritless bodies.
    • Conservation of Ninjitsu: Consciously averted with the Brotherhood of Makuta - when the Toa faced more than one at once, Farshtey added Drama Preserving Handicaps to give the Toa a legitimate chance.
    • Continuity Nod: several
    • Cool Garage: the Codrex
    • Cursed with Awesome: some of the Mask of Life's curses end up being this (and once or twice it actively tries to do its bearer a favor instead, leading to Blessed with Suck).
    • Darkest Hour: When Makuta pretty much assumes control of the universe, rendering all the Toa's previous battles and struggles rather moot.
    • Day Hurts Dark-Adjusted Eyes: the Onu-Matoran typically live underground, so light stings their eyes.
    • Death by Irony: Makuta Mutran thinks of a way to try and control Karda Nui's energy storm, only to be zapped to dust after declaring he figured it out.
    • Designated Girl Fight: Gali vs Gorast in the Swamp of Secrets.
    • Did You Just Punch Out Cthulhu?: Brutally subverted with Carapar, who tries to kill the Lovecraft Shout-Out Tren Krom and gets disintegrated by the thing's Eye Beam before his attack even hits.
    • Doing In the Wizard: At the end of Legends, a number of mythological aspects got explained away. The biggest one is that Mata Nui, revered as a mystical Physical God by the Matoran, was actually a giant robot that they lived inside. About the only things that didn't were the Great Beings - we learned more about them here and on Bara Magna, but they're still mysterious Precursors.
    • Don't Celebrate Just Yet: the Toa Nuva return from Karda Nui to Metru Nui to celebrate Mata Nui's awakening ... only to find out they were Unwitting Pawns in Makuta's Plan, meaning Makuta has taken over Mata Nui's body.
    • Drama-Preserving Handicap: the Makuta invading Karda Nui. The "Phantoka" team was blinded, the "Mistika" team suffered Shapeshifter Mode Lock and lost some of their multiple powers, and Icarax was painfully devolved back into a physical being. (Mutran was unaffected, but was more of a Mad Scientist than a fighter anyway.)
    • Egopolis: Makuta renamed the Matoran world the "Makutaverse" upon taking it over.
    • Empathic Weapon: the Mask of Life
    • Enemy Civil War: the Toa Mahri provoke one within the Barraki
    • Enormous Engine: Jetrax T6 has two huge engines.
    • Evil Twin: inverted - the good "Anti-Makuta" from the Bizarro Universe has been recruited to help fight the main universe's evil one
    • Evilutionary Biologist: Every last Makuta has at least a little background in creature creation, as that was their original job; with Chirox and Mutran still focusing on it.
    • Exploring the Evil Lair: The Piraka doing this is what starts all the trouble.
    • Field Power Effect: in Karda Nui, where beings of Light grow larger than normal.
    • Final Battle: basically the 2008 storyline was called this, and it was part of the title of a comic and a book.
    • Flanderization: Vezon went from a creepy and insane Gollum-esque villain at the end of the Voya Nui arc to a Cloudcuckoolander in Karda Nui-era web serials.
      • It's warranted, though. He lost the Mask of Life and pretty much any other power he had. He's smart enough to know that he doesn't have nearly as much of an advantage as he had, so he is likely to be at least partly Obfuscating Stupidity.
    • Get a Hold of Yourself, Man!: twice in a single book to a corrupted Toa Takanuva in Legends
    • Getting Smilies Painted on Your Soul: the first Toa of Psionics, Orde, was created by the Great Beings to do something like this to the Zyglak. Unfortunately, due to Orde's violent temper, he made them in an Unstoppable Rage. Thus, the Great Beings made the rest of the Toa of Psionics female from then on.
    • Giant Spider: The big-enough-to-ride Fenrakk (which incidentally gets...
    • Going to Be One of Those Days: Lewa after having his body stolen, being turned into an Eldritch Abomination, getting Thrown Out the Airlock, ending up in a jungle full of cyborg dinosaurs that shoot laser beams and finally getting captured by savages:

    Lewa: Oh. It's going to be this kind of day.


    Kongu: Five of us, 5000 of them. I like your idea of fair odds, Hahli.


    "You couldn't snap your fingers without help ... if you had fingers."

    • Sickly Green Glow: Antidermis/Makuta energy
    • Sixth Ranger: Toa Ignika and Piraka Vezon
    • Smash the Symbol: On Voya Nui, Axonn carves a picture of a Hau on a rock to represent Mata Nui, then destroys it to represent how much danger the Great Spirit Mata Nui is in.
    • Split Personality Takeover: in the Kingdom Alternate Universe, Matoro does this to Makuta when the latter absorbs the former into his armor.
    • Someone Has to Die: used regarding the Mask of Life, though subverted in one instance.
    • Soul Jar: the Mask of Life is one for Mata Nui at the end.
    • Strange Bedfellows: Makuta forces an alliance with Toa Matoro in Mahri Nui.
    • Super-Powered Evil Side: Toa Takanuva during the tail end of Legends
    • Sword and Gun: The Inika, Mahri, and most (adaptive armor-equipped) Toa Nuva all have this as their armament.
    • Tempting Fate: Toa Takanuva's blog telling of his hopes for a new era of peace. Especially when you realize it's set right before the Wham! Episode.
    • That's No Moon: Mata Nui as the Matoran Universe.
    • Thrown Out the Airlock: Makuta teleports a group of heroes out of the Matoran Universe into space. Don't worry, they were rescued.
    • Trauma-Induced Amnesia: the Mahri Nui Matoran
    • Tuckerization: Order members Jerbraz, Johmak, and Tobduk, who were credited as providing pictures for the Order's atlas, were named for the guide's real-life illustrators Jeremy Brazeal, John McCormack, and Toby Dutkiewicz respectively.
    • Twist Ending / Wham! Episode: two in the Matoran saga's conclusion: the books and comics first show that Makuta wins, then the web content adds the revelation that the Matoran world is inside Mata Nui.
    • Unpredictable Results: Kongu Mahri's Mask of Summoning; you never know what will be summoned.
    • Unwitting Pawn: the Toa Nuva in Legends
    • Upgrade Artifact: as mentioned in Amplifier Artifact, Antidermis strengthens Brutaka's species, but when Brutaka fell into a pool of Antidermis, he gained increased power along with many abilities of the Makuta, in addition to physically strengthening his body to the point that his muscle cracked his armor at several places.
    • Video Game Settings
    • The Virus: Antidermis
    • War Arc: Destiny War between The Order of Mata Nui and Brotherhood of Makuta.
    • Water Is Air: Consciously averted in Mahri Nui, where characters like Jaller and Kongu had tremendous difficulty using their powers, and combat took place in a 3D environment. (Kongu decided just to go with more guns.)
    • Weapon of Mass Destruction: the Ignika, which can suck all the life in the Matoran Universe in cases such as war, plague, etc.
    • What Could Have Been: some alternate plans for Legends:
      • Makuta was originally going to get pissy over his defeat in Mask of Light and throw a Suicidal Cosmic Temper Tantrum, but Farshtey successfully invoked The Villain Makes the Plot and made him The Chessmaster instead, whose Evil Plan required the world to come to the brink of death in order to work.
      • Jaller's team was to have the starring role the whole time, but it was agreed that the heroes who started the saga should finish it, so the Toa Nuva were brought back for Karda Nui.
      • Also in Karda Nui, they would've taken the shadow corruption to its logical extreme and introduced a Toa of Shadow, but the plans for a toy set fell through so there was little reason to include one in the story.
    • What If: Karzahni can show other characters what would have happened if a significant event in their lives played out differently. For negative results, it results in a Mind Rape, but if it has a positive outcome, it turns into a Lotus Eater Machine
    • Why Did It Have to Be Snakes?: Both Hewkii and Kongu in the Mahri Nui arc, as they both come from tribes that don't like deep water (Stone and Air, respectively). In an interesting inversion, the Toa of Fire was relatively unperturbed by the environment.
    • The Worf Effect: The Toa Nuva got beaten pretty bad by the Piraka in Legends...
    • You Are Too Late: Sixth kind of use - By the time some of the heroes catch on to what Makuta has been planning and try encountering him at the place he needs to finish his Evil Plan they discover Makuta has already taken over Mata Nui's body.
    • You Have Outlived Your Usefulness: Makuta sent Brotherhood members into Karda Nui without telling them the place would become a death trap once the Evil Plan played out.

    Bara Magna/Spherus Magna


    In that case...(casually tosses Strakk's shield into lava pit) Eh, I got plenty of shields.


    Metus: I was going to say "earthquake", maybe "volcanic eruption", but uh, "evil" works.


    2015 Reboot

    • Continuity Reboot: While there are still prophecies and masks of power, the world and backstory of the reboot has been considerably simplified. Rather than having elemental powers, mask powers, and quests of running around and collecting every mask in every color, each Master's elemental powers come directly from their masks. They have some basic abilities with their starting mask, and become more powerful when they get the Golden Masks. The toys themselves have also been rebooted, with more detailed masks and Hero Factory's skeleton-plus-armor buildable figure system to allow more articulation than the originals.
      • Continuity Nod: The masks themselves are clearly inspired by the originals, and the Masters' weapons are based on equipment from the Toa Nuva and Toa Metru.
    • Quest For Identity: A substantial source of motivation for Tahu, and likely the other Masters as well. Unlike the original Toa, they don't even have the instincts of heroism when they arrive, requiring them to cooperate with the Protectors of their respective villages to get their Golden Masks and achieve full power.
    1. the original trilogy
    2. The Legend Reborn
    3. with both Miramax Films and Universal as distributors
    4. To be fair, there is a line in the fourth Chronicles book about Onua and Whenua having a meal, but this is the only instance of non-Rahi characters eating in the Matoran Universe.