Power Systems: Difference between revisions

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[[File:Quirks.gif|thumb|350px|link=My Hero Academia|Just your average Quirks.]]
{{trope workshop}}
The setting of some works has superpowers that all derive from a shared trait or discipline. There are many ways for a person to gain superpowers: inheritance, a [[Mass Super-Empowering Event]], a divine gift, or [[Superpower Lottery|sometimes even pure]] [[Randomly-Gifted|random chance]]. Whatever the source, these '''Power Systems''' govern how these superpowers are distributed and, to a much looser extent, how superpowered individuals interact with each other - some "supers" ([[Differently-Powered Individual|or whatever term the setting employs]]) may develop a kinship via a common weakness, power source, or genetic bloodline. Conversely, if multiple such types exist and conflict, [[Un-Equal Rites]] may ensue.
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[[File:Quirks Infobox.png|thumb|350px|link=My Hero Academia|Just your average Quirks.]]
Superpowers within a setting that go by a universal term by the characters who are bestowed and use them.


While most works of fiction with a sufficiently developed world have a set of formal rules governing how powers and abilities within them work, these Power Systems are typically acknowledged as such in-universe and given a name, and tend to adhere to at least some of the following criteria:
Superpowers within a setting go by a universal term. They have the common trait of these powers granting unique abilities. Depending on the media, characters with [[One Person, One Power|one superpower]] or a [[Combo-Platter Powers|combo platter of superpowers]]. When there are people with one superpower per person, then the one person they will only have that superpower. If [[Superpower Lottery|they are lucky enough]], some people can get a [[Swiss Army Superpower|versatile one]]. A combo platter of powers can come into three possible forms. The first form is where the superpower grants different abilities. The second form is other powers within a setting that one person can gain rather than just one superpower. The third form is where a superpower gives passive abilities when a person has one. The trope can be found in most Eastern media such as [[anime]], [[manga]], and [[Light Novels|light novels]] while rarely seen in Western media.
* Characters may either have [[One Person, One Power|one superpower]], [[Combo-Platter Powers|combo platter of powers]], or sometimes both.
* Each power type may have its own set of [[Required Secondary Powers]] and [[Necessary Drawback]]s in order to function - these secondary powers and limits, or a lack thereof, can also play a part in a [[Superpower Meltdown|superpower ''mal''function]].
* There are more common power sets alongside much rarer ones that tend to be unique and restricted to certain individuals, enough that it's pretty significant when such a character encounters another with powers that only they had to the point.
* The quality of the powers received can vary widely from person to person - a character may be [[Blessed With Suck]] or come away losing the [[Superpower Russian Roulette]].


Organizations may arise for different purposes in settings with mainly developed Power Systems. For example, they could try to keep the [[Status Quo Is God|Status Quo]] by keeping them a secret through a [[Masquerade]]. Another where Power Systems are public could focus on finding aspiring super-powered youth to teach them self-control and teamwork through lessons tailored to students' abilities and needs, as well as providing a home in the event society ostracizes them - the protagonist(s) of stories in this setting usually attends such a school, or more rarely teaches there. This may come in the form of a [[Wizarding School]] for magic-focused systems.
Exclusivity in a power is usually a result of [[Superpower Lottery]] being very random at least in details, though it may also happen due to a person [[Bequeathed Power|giving their power away to someone else]]. A milder case of exclusivity is powers [[Superpowerful Genetics|naturally restricted to specific bloodlines]], though even those may at least express differently, including occasional [[Muggle Born of Mages|duds]]. See also [[Personality Powers]].


Certain powers may be [[Bequeathed Power|gifted to a person]] and may even be transferable between people; others may be [[Superpowerful Genetics|naturally restricted to specific bloodlines]], though this does not exclude the possibility of different genetic expressions, including occasional [[Muggle Born of Mages|"duds"]]. There are also [[Personality Powers]] that are derived directly from or in some way indicative of the user's mental state.
{{examples}}
== [[Advertising]] ==


{{examples}}
== [[Anime]] and [[Manga]] ==
== [[Anime]] and [[Manga]] ==
* As seen in the picture above, 80% of the population is born with a Quirk in ''[[My Hero Academia]]'', a superhuman power based on their biology and [[Superpowerful Genetics|genetics]]. Quirks fall into three types: Emitter, Transformation, and Mutant, plus [[One Person, One Power|one person has one Quirk]]. Despite this limit, Quirks can exhibit multiple abilities with training and experience. Quirks are tied to a person's body, so overcoming these limits is based on the power and the user's physicality, meaning they must undergo [[Training from Hell|unique yet intense training]] to [https://youtu.be/YfYsA5QEQ4Q bring out their true potential]. The inclusion of Quirks brought many changes to society, such as the laws, societal expectations, and being a Hero as a form of employment.
* [[Supernatural Martial Arts|Nen]], from ''[[Hunter X Hunter]]'', is a technique to use one's [[Ki|aura in]] different applications. Depending on what Nen Category a person is born under, [[Combo-Platter Powers|they can access diverse abilities]].
* From ''[[Hunter X Hunter]]'', [[Supernatural Martial Arts|Nen]] is a technique to use one's [[Battle Aura|aura]] for different applications. Depending on what Nen Category a person is born under, [[Combo-Platter Powers|they can access diverse abilities]]. {{Spoiler|[[Masquerade|Nen is unknown to the public, but all Hunters of the Hunter Association are required to know it]]. It is actually the final test to become a professional Hunter, which means without Nen, they can't take on most jobs in the profession.}}
* 80% of the population is born with a [[Superpowerful Genetics|Quirks]] in <em>[[My Hero Academia]]</em>, are superhuman powers based on genetics. Quirks fall into three types which are Emitter, Transformation, and Mutant, while [[One Person, One Power|one person has one superpower]].
*On the vast seas of ''[[One Piece]]'', Devil Fruits gives specific powers to whatever eats it and falls into three types: [[Stock Super Powers|Paramecia]], [[Animorphism|Zoans]], and [[Elemental Powers|Logia]]. A person can only consume one Devil Fruit lest they disintegrate. There is also Haki, which is available to everyone.
* On the vast seas of ''[[One Piece]]'', Devil Fruits gives specific powers to whatever eats it and falls into three types: [[Stock Super Powers|Paramecia]], [[Animorphism|Zoans]], and [[Elemental Powers|Logia]]. They are seen as great treasures that can either be sold or consumed because of their potential power. Water is a weakness; when a Devil Fruit user's body is submerged, they become weaker to the point that their bodies won't move. There is also how a person can only consume one Devil Fruit, or they disintegrate.
**There is also Haki, which is a mysterious power that every living being has in the world of One Piece. Haki falls into three types, which are [[Supernatural Sensitivity |Observation Haki]], [[Supernatural Martial Arts|Armament Haki]], and [[Mind Control|Conqueror's Haki]]. Everyone can awaken the first two, but few people are born with Conqueror's Haki.
** There is also Haki, which is a mysterious power within every living being. Haki falls into three types: [[Supernatural Sensitivity|Observation]], [[Supernatural Martial Arts|Armament]], and [[Mind Control|Conqueror's Haki]]. Everyone can awaken the first two, but few people are born with Conqueror's Haki.
*The phone app of ''[[Darwin's Game]]'' gives its players Sigils, supernatural powers granted by the titular app to its players. The app gives a [[Superpower Lottery|unique yet randomized ability to]] a player. Each player of the game can [[One Person, One Power|only have one Sigil]] and fall into five types.
* ''[[Darwin's Game]]'' gives its players Sigils, supernatural powers granted by the titular app. The app provides a [[Superpower Lottery|unique yet randomized ability to]] a player. Each player can [[One Person, One Power|only have one Sigil.]] Each player can only have one Sigil that falls into one of five types. While players keep them secret, some use them outside Darwin's Game, like for criminal activities.
* ''[[Jojo's Bizarre Adventure]]'':
*[[Guardian Entity|Stands]], from ''[[Jojo's Bizarre Adventure]]'', are humanoid beings with [[Combo-Platter Powers|unique powers]] [[Personality Powers|related to the user's personality]].
** Hamon/Ripple is a special type of breathing that lets a trained user manifest energy. It can grant superhuman ability, healing, longevity, and its identical nature to that of the sun's rays lets it hurt creatures that are normally only vulnerable to the sun. However, it needs proper blood flow and breathing to be used.
*[[Personality Powers|Players are granted Embryos]] when they create their character in the VRMMO of ''[[Infinite Dendrogram]]''. Embryos fall into one of 5 broad types based on personality. [[ New Powers as the Plot Demands |They can also evolve as the with the player, which may give other Skills and Types]].
** [[Guardian Entity|Stands]] are usually, though not always, humanoid beings with [[Superpower Lottery|unique powers]] [[Personality Powers|related to the user's personality]]. [[Synchronization|Stands share a link to their user, which means that whatever damage it suffers, the user does as well.]] [[Invisible to Normals|They cannot be seen by ordinary people but by those with their own Stands]].
**[[RPG Mechanics Verse|Skills]] are abilities that [[NPC|Tians]], Masters, and monsters gain in the VRMMO. Tians and Masters can gain Skills from equipment and jobs, but Masters can also gain Skills from their Embryos.
* Players known as Masters are granted [[Personality Powers|Embryos]] when they create their character in the VRMMO of ''[[Infinite Dendrogram]]''. Embryos fall into one of five broad types based on personality and [[New Powers as the Plot Demands|evolve with their players, which may give other Skills and Types]]. They are the cornerstone of a Master's playstyle while also making them valuable assets to their Countries.
* In ''[[Naruto]]'', ninjas do battle with Justu are supernatural arts ninjas use in battle through their chakra. Jutsu comes into three categories: [[Supernatural Martial Arts|Taijutsu]], [[Master of Illusion|Genjutsu]], and [[Stock Super Powers|Ninjutsu]]. Similar techniques to Ninjutsu also exist called Kekkei Genkai.
** [[RPG Mechanics Verse|Skills]] are abilities that [[NPC|Tians]], Masters, and monsters gain in the VRMMO. Tians and Masters can gain Skills from equipment and jobs, but Masters can also gain Skills from their Embryos.
**[[Superpowerful Genetics|Kekkei Genkai]] are unique abilities based on the wielders' DNA and hereditary within ninja clans. Ninjas inherit one Kekkei Genkai and naturally develop these powers with age and experience. Still, people outside of these families can artificially gain them.
* Ninjas like ''[[Naruto]]'' utilize Jutsu, magical arts they use in combat by using their [[Ki|chakra]]. Jutsu comes into three categories: [[Supernatural Martial Arts|Taijutsu]], [[Master of Illusion|Genjutsu]], and [[Stock Super Powers|Ninjutsu]]. They are essential tools within the ninjas' arsenal.
*From ''[[Psyren]]'', [[Psychic Powers|PSI is]] the ability that Psychicers have that manipulate one's thoughts by over-clocking the brain into three basic types: [[Personality Powers|Burst]], [[Telepathy|Trance]], and [[Supernatural Martial Arts|Rise]].
** Kekkei Genkai are unique abilities based on [[Superpowerful Genetics|the hereditary within ninja clans]]. Ninjas inherit one Kekkei Genkai and naturally develop these powers with age and experience.
*[[RPG Mechanics Verse|Unique Skills]], in ''[[That Time I Got Reincarnated as A Slime]]'', are abilities that specific individuals can possess. They each have unparalleled powers, even if some share similar or the same names. Still, each has subtle differences from each person.
* In ''[[Psyren]]'', [[Psychic Powers|PSI]] is the ability that Psychicers wield that falls into three basic types: [[Personality Powers|Burst]], [[Telepathy|Trance]], and [[Supernatural Martial Arts|Rise]]. [[Masquerade|PSI is a rare power that people can be naturally born with, so it is seen as a myth or legend.]] The atmosphere of Psyren can awaken this power and turn a person into a Psychicer.
*Abnormalities are superhuman abilities possessed by a few humans and categorized as Abnormals in the world of ''[[Medaka Box]]''. These superpowers are based on Abnormals' mental development, thus manifest internally in the users' bodies. [[One Person, One Power|Each Abnormal would only have one Abnormality]].
* Abnormalities are superhuman abilities possessed by a few humans called Abnormals in the world of ''[[Medaka Box]]''. These superpowers are based on Abnormals' mental development and [[One Person, One Power|each Abnormal would only have one Abnormality]]. {{Spoiler|Hakoniwa Academy gathered Abnormals from around the world for the sake of the Flask Plan. The Flask Plan is a project where they research Abnormalities from the student to develop a formula to make anyone into an Abnormal.}}
**Minuses are Abnormalities because of the mental negativity of the users. Unlike regular Abnormalities, these powers project outside of the body due to being based on the mental environment involved in the person's development. Like Abnormalities, one person has one Minus.
** Minuses are Abnormalities corrupted by the mental negativity of the users. Unlike regular Abnormalities, these powers are based on the mental environment involved in the person's development.
**[[Semantic Superpower|Styles]] are the manipulation of language for different effects and created to fight on par to Abnormalities. A person can develop a Style or be bestowed one from someone with one. The superpowers are not exclusive like Abnormalities, and even [[Combo-Platter Powers|an Abnormal can gain one]].
** [[Words Can Break My Bones|Styles]] are the manipulation of language for different effects, created to fight on par with Abnormalities. The superpowers are not exclusive like Abnormalities where everyone can gain one or more, [[Combo-Platter Powers|even an Abnormal]]. {{Spoiler|These abilities were developed by Fukuro Tusrubami (head of Hakonwa General Hospital associated with the Flask Plan) to counter Iihiko Shishime's resistance to Abnormalities.}}
*[[The Power of Blood|Branches of Sin]] are powers involving blood manipulation that people called Deadmen wields in ''[[Deadman Wonderland]]''. [[One Person, One Power|Each Deadman has one Branch of Sin]], and each changes their blood into a particular weapon or attack.
* [[The Power of Blood|Branches of Sin]] are powers that people called Deadmen wield in ''[[Deadman Wonderland]]''. [[One Person, One Power|Each Deadman has one Branch of Sin]] whose blood turns into a weapon or attack. They are created by a parasite in the body known as a Nameless Worm. The Deadmen are confined in the prison/amusement park in G-Sector and are forced to fight for their lives in the show Carnival Corpse.
*In ''[[Book of Bantorra]]'', Magical Rights are individual magic that a person can possess, and [[One Person, One Power|one person has one Magical Right except]] for Book Eaters.
*The Demon Slaying Corp uses forms of swordsmanship called [[Charles Atlas Superpower|Breath Styles]] to slay Demons during post-World War Japan in ''[[Demon Slayer Yaiba]]''. The swordsmanships use specific and concentrated breath patterns that increase lung capacity and oxygen in the blood for a unique physical superhuman ability but with [[Necessary Drawback|drawbacks]].
* The Demon Slaying Corp uses forms of swordsmanship called [[Charles Atlas Superpower|Breath Styles]] to slay Demons during Taisho Era Japan in ''[[Demon Slayer Yaiba|Demon Slayer]]''. The swordsmanship uses specific and concentrated breath patterns that increase oxygen in the blood for a unique physical superhuman ability but with [[Necessary Drawback|drawbacks]].
**[[Power Tattoo|Demon Slayer Marks]] are markings that can be unlocked by a strong Demon Slayer's body. Demon Slayer Marks can give different abilities such as enhanced physical capabilities and breathing techniques compared to average Breath Style users.
**[[Power Tattoo|Demon Slayer Marks]] are markings that can appear on a strong Demon Slayer's body. These marks can give improved physical abilities and upgrades Breath Styles.
**Blood Demon Arts are spells that Demons can use and are unique to each Demon. Most of these monsters have [[One Person, One Power|one Blood Demon Art]], but there are some with more than one.
** Blood Demon Arts are unique spells that Demons can develop through different means. Most of these monsters have [[One Person, One Power|one Blood Demon Art]], but some can have more.
*[[Personality Powers|Powers]] are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of ''[[The Seven Deadly Sins]]''.[[One Person, One Power| Each person has one superpower]] but can develop [[Swiss Army Superpower|different techniques from them]].
* [[Personality Powers|Powers]] are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of ''[[The Seven Deadly Sins (manga)|The Seven Deadly Sins]]''.[[One Person, One Power| Each person has one superpower]] but can develop [[Swiss Army Superpower|different techniques to use them]].
** [[Curse|Commandments]] are ten curses created by the Demon King with an absolute effect based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains [[Combo-Platter Powers|demonic abilities]].
**Spells are another magical power that can be used inherently or by the use of Incantation Orbs. Unlike Powers, Spells have various effects based on different factors and come into five types.
** Graces are four blessings made by the Supreme Deity of the Goddess Clan. These powers give their user a unique ability while also [[Combo-Platter Powers|passively increasing their magical and physical strength]].
**[[Cursed with Awesome|Commandments]] are ten curses created by the Demon King and bestowed onto elite warriors. They have an absolute function based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains [[Combo-Platter Powers|demonic abilities]].
* In ''[[Edens Zero]]'', some people have Ether Gears, which are individual superpowers made by having [[Background Magic Field|Ether]] flowing through the body. There is a weakness where if the user's hands are restrained, Ether Gear becomes unusable. They are also disabled by an electromagnetic pulse similar to [[Ridiculously-Human Robots|Machines]].
**Graces are four blessings made by the Supreme Deity of the Goddess Clan. Like Commandments, the Supreme Deity chose and blessed four of the strongest fighters found in the clan. These powers give their user a unique ability while also [[Combo-Platter Powers|passively augmenting their magical and physical strength]].
* In ''[[Problem Children are Coming from Another World, Aren't They?|Mondaiji]]'', people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain[[Combo-Platter Powers| an unlimited number of them]] through various games as rewards.
*In the galaxy of ''[[Edens Zero]]'', some people have Ether Gears, superpowers that use Ether flowing through their bodies. Ether flows in the user's body and rearranges the energy into an individualistic ability.
* From ''[[Yu Yu Hakusho]]'', [[Personality Powers|Territories]] are supernatural powers that some humans have due to being in the Demon's Door's vicinity and are used within a specific range.
*In ''[[Problem Children are Coming from Another World, Aren't They?|Mondaiji]]'', people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain[[Combo-Platter Powers| an unlimited number of them]].
* Aliens have [[Potent Pheromones|Space Pheromones or SPH]], natural chemicals secreted by most organisms. Space Pheromones grant [[Combo-Platter Powers|different abilities]] based on the species. Having SPH is a requirement to join ''[[ēlDLIVE]]'' as an office to arrest criminal aliens. Humans are the only species incapable of using SPH. Still, they can if implanted with an organ or host to a Monitalien.
*From ''[[ Yu Yu Hakusho]]'', [[Personality Powers|Territories are]] supernatural powers that some humans have due to being in the Demon's Door's vicinity. These superpowers are used within a specific range and based on the user's personality.
* [[Personality Powers|Minimums]] or Minor Miracles, from ''[[Hamatora]]'', are unique abilities that a small percentage of the population has called Minimum Holders. The Minimum Holder's ego determines their superpower and can only hold [[One Person, One Power|one Minimum]]. People with this ability are trained at Facultas Academy through advanced classes and training. [[Masquerade|The existence of Minimums is a secret to the general population.]]
*Aliens have Space Pheromones or SPH, natural chemicals secreted by aliens in ''[[ēlDLIVE]]''. Space Pheromones grant [[Combo-Platter Powers|different abilities]] based on their species. Humans cannot use SPH unless transplanted an organ, or Monitalien makes a human its host like the main protagonist.
* The world of ''[[Black God]]'' has Exceeds, abilities granted to Tera Guardians through a human contract. Each Exceed is unique to a Tera Guardian and [[One Person, One Power|each has only one]]. Tera Guardians use the spiritual force called Tera from humans and need to achieve [[Synchronization|Synchro]] with them to enable the use of Exceeds. There is a danger with using Exceeds because the human partner has a limited amount and [[Fate Worse Than Death|is required for humans to exist]].
*[[Personality Powers|Minimums]], from ''[[Hamatora]]'', are unique abilities that a small percentage of the population has called Minimum Holders. The Minimum Holder's ego determines their superpower and can only hold [[One Person, One Power|one Minimum]].
* ''[[Fire Force]]'': [[Playing with Fire|Ignition Abilities]] are the unique way that Second and Third Generations manipulate flames. Some abilities can even control plasma, [[Shock and Awe|electricity]], and [[Selective Magnetism|electromagnetism]]. The difference between the two prokinetics:
*The world of ''[[Black God]]'', has Exceeds, abilities that Tera Guardians if they have a contract between a human and the guardian. Each Exceed is unique to a Tera Guardian and [[One Person, One Power|each guardian has one]].
** Second Generations can control already existing fire.
*In ''[[Fire Force]]'', [[Playing with Fire|Ignition Abilities]] allow Third Generations to make fire from their body parts which differ from the Second Generations' ability to control existing fire. Some Ignition Abilities can even make plasma, [[Shock and Awe|electricity]], and [[electromagnetism]].
** Third Generations can generate and manipulate fire while also having high physical abilities.
**Adolla Burst is another ability that certain Third Generation can awaken to by creating a connection with a being from [[Alternate Dimension|Adolla]]. Adolla Bursts involves aspects that do not conform to the universe's physical laws, which upgrades Ignition Abilities to an extradimensional level.
** Adolla Burst is another ability that certain Third Generations can awaken by creating a connection with a being from [[Alternate Dimension|Adolla]] (becoming Fourth Generations). Adolla Bursts upgrades Ignition Abilities to an extra-dimensional level.
*From ''[[Danmachi]]'', Skills are abilities and magic to those who receive falna from fighting monsters or certain actions.
* In ''[[Gate Keepers]]'', Gates are doors that give extra-dimensional energy to a person and manifest as a unique superpower. They are the most effective way of fighting against Invaders, an alien race bent on conquering Earth.
**Development Abilities are special abilities that appear after ranking up to level 2. They are different from Skills as they specialize in an attribute specific to the individual, such as luck or swordsmanship.
* Authorities are divine powers of Gods, Heretic Gods, and ''[[Campione!]]'' Gods can hold [[Combo-Platter Powers|multiple Authorities]] but Campiones would need to slay different Heretic Gods to have more than one. This is due to how Authorities combine into one when the Campione kills a God.
*In ''[[Gate Keepers]]'', Gates are doors that give extradimensional energy for a unique superpower to a person known as a Gate Keeper.
* ''[[Nura: Rise of the Yokai Clan]]'': Yokai has the supernatural ability known as Osore: supernatural skills based on fear related to their species. This power comes from how Osore is based on the fear Yokai are known to cause, based on their species.
*Authorities are divine powers or attributes of Gods, Heretic Gods, and Campiones within the story of ''[[Campione!]]'' A human can also gain them if they managed to kill a Heretic God and become a god slayer known as a Campione. Gods can hold multiple Authorities while a Campione kills a Heretic God with many Authorities; the divine powers will combine into one ability. However, they can have [[Combo-Platter Powers|various Authorities]] if they slay different gods.
* Each King in ''[[K]]'' grants an Aura to their Clan for incredible powers. Depending on the King, Aura can manifest [[Combo-Platter Powers|different abilities]]. As long as they are a part of their Clan, they will keep their Aura, but if exorcised, it will disappear.
*Yokai has the supernatural ability of Osore, which are unique skills and traits based on fear within the world of ''[[Nura: Rise of the Yokai Clan]]''. Nine Fear Systems are reflections of yokai species that can perform Osore. Some of them can combine two Fear Systems for a different effect than just a singular one.
* Norito are extraordinary powers that a race of extraterrestrial humanoids that look like human women known as ''[[Sekirei]]'' activate through a kiss with an Ashikabi. Ashikabi are humans with unique genes who can bond with a Sekirei. It is implied that a Sekirei can have [[Combo-Platter Powers| more than one Norito]].
*Aura, Each King in ''[[K]]'' grants their Aura to their Clan for incredible powers. Depending on the King, Aura can manifest [[Combo-Platter Powers|different abilities]].
* People on the scattered islands of'' [[Esprit]]'' have [[Personality Powers|Jinxes]]; special abilities brought out by a person's faith. [[One Person, One Power|One person can have only one Jinx]].
*Norito, from ''[[Sekirei]]'', are extraordinary powers that Sekirei can use once kissing their Ashikabi. It is implied that a Sekirei can have[[Combo-Platter Powers| more than one Norito]].
*''[[NEEDLESS]]'': Needless have Fragments, which are unique superpowers and their sources. [[One Person, One Power|Each one has one Fragment]] but also [[Combo-Platter Powers|passive physical superpowers]]. They are called Fragments due to being a small part of The Second's power.
*People on the scattered islands of'' [[Esprit]]'' have [[Personality Powers|Jinxes]] are special abilities brought out by a person's faith. [[One Person, One Power|One person can have only one Jinx]].
* From ''[[Re:Zero − Starting Life in Another World]]'', Divine Protections are blessings that people are born with and given by the Od Laguna. A person is usually born with one Divine Protection, but some have more than one but are rare.
*''[[Needless|Needless ]]'' have Fragment, which are exclusive superpowers of people known as Needless and the source of their powers. O[[One Person, One Power|ne Needless has one Fragment but]] also has [[Combo-Platter Powers|passive physical superpowers]].
** Authorities are supernatural abilities wielded by a compatible host, and the [[Combo-Platter Powers|powers]] are shaped by their desires. {{Spoiler|These abilities are also called Witch Factors and originally belonged to the Witches of Sin. In the present, Sin Archbishops, the Witch Cult leaders, are selected based on their compatibility with Authorities. They are also considered the antithesis of the Od Laguna, meaning a person born with a Divine Protection can't gain an Authority.}}
*From ''[[Re:Zero]]'', Authorities are supernatural abilities wielded by Witches of Sin and Sin Archbishops. The [[Combo-Platter Powers|powers are]] each Authority is shaped by a host's desire and sin.
* In ''[[Puella Magi Madoka Magica]]'', Magical Girls are formed once they sign a contract with a being called Kyubey. This grants them one wish of their choosing, which determines the magic that they can use to fight monstrous beings called Witches. {{spoiler|Things are more complex than they seem, though. If a magical girl uses too much energy in their Soul Gem, their Soul Gem will turn into a Grief Seed, and they will become Witches. The souls of Magical Girls are transferred into their Soul Gems, meaning that anything that happens to them will have detrimental effects on them if anything happens to them.}}
** {{spoiler|Later on, we learn that this whole system of magical girls was, in fact, a scheme to harvest energy to prevent the heat death of the universe}}.


== [[Comic Books]] ==
== [[Comic Books]] ==
* Miracles, from the manfra<ref>''Manfra'' are French comic books inspired by and styled after [[Manga]].</ref>, ''[[Radiant]]'', are powers that do not use [[Mana|Fantasia]] but stem from a different source of power. These powers are bestowed by a pitchfork that was said to been used to kill a Wizard by a normal farmer, thus creating the first Miracle. A person bestowed a Miracle is named Thaumaturges and is affiliated with the Inquisition. Each Thaumaturges' Miracles are unique to the individual and exhibit an exclusive power like astral projection, controlling swords, petrification, resurrection, and even nullifying Fantasia.
* Miracles, from the manfra<ref>''Manfra'' are French comic books inspired by and styled after [[Manga]].</ref> ''[[Radiant]]'', are holy powers granted to the Thaumaturges of the [[The Church|Inquisition]]. Each person has [[One Person, One Power|one Miracle]], but all of them are [[Swiss Army Superpower|versatile in combat]], especially against magic. These powers are granted by a pitchfork used by the first Thaumaturge, who used the farming tool to kill a Sorcerer.
* The Dom, from ''[[Monster Allergy]]'', are special powers used by Tamers and are inherited from parent to child, which falls into five abilities, giving them [[Combo-Platter Powers|various powers]].
* Enforced by some incarnations of ''[[The Legion of Super Heroes]]'': All members have different powers because having a unique power is a requirement to join the Legion. Those whose powers aren't unique (or are simply [[What Kind of Lame Power Is Heart, Anyway?|lame]]) must instead join the Legion of Substitute Heroes.
* The Dom, from ''[[Monster Allergy]]'', are special powers used by Tamers and are inherited from parent to child. There are five Dom Powers, which are Sight Dom, Voice Dom, Gesture Dom, Enviro Dom, and Energy Dom. Sight Dom is a passive ability to see monsters and ghosts which are invisible to the average person. Voice Dom allows a Tamer to command monsters and ghosts with their words. Gesture Dom gives the power to manipulate monsters through gestures and can also be used to capture them in DomBoxes. Enviro Dom makes it possible to survive in different environments like underwater or a higher atmosphere. It can also be used to create a force field as well. Energy Dom can release a blast of energy that can affect dark phantoms, monsters, and even ordinary objects but not witches.

== [[Fan Works]] ==


== [[Film]] ==
== [[Film]] ==
* Powers within the ''[[Star Wars]]'' universe derive from the Force. While some powers are fairly universal, such as hyper-awareness and telekinesis, others, like force lightning, are limited to those on either the Dark or Light side, and some appear unique to one particular force user.


== [[Literature]] ==
== [[Literature]] ==
* From ''[[Miss Peregrine's Home for Peculiar Children]]'', Peculiarities are special powers that manifest in Peculiars. Each [[One Person, One Power|Peculiar has one Peculiarity]] and falls into one of five categories.

* In ''[[Graceling]]'', Graces are unique and strange skills owned by people known as Gracelings. Graces vary for each person, and [[One Person, One Power|each has one ability]].
*Peculiarities, from ''[[Miss Peregrine's Home for Peculiar Children]]'', are special powers that manifest in people called Peculiars that can develop from infancy or when one is elderly. There are five categories for Peculiarities, which are Aggressive, Passive, Physical, Internal, Elemental, and Uncertain. Aggressive are active powers, and Passives do not need to be activated. Physicals grow with the body, and Internals are mental abilities. Elementals have elemental properties like cyrokinensis or pyrokinesis, while Uncertains are more peculiar from the other four categories.
* The Power are supernatural abilities teenagers gained from living in barrier-sealed Perdido Beach in ''[[Gone (novel)|Gone]]''. [[One Person, One Power|Each teenager has one superpower]] with some being similar and others different.
*Graces, from ''[[Graceling]]'', that are unique and strange skills that people are known as a Graceling can gain. They can be identified by mismatched eyes and appear within a few months after birth or early in childhood. The skills can be singing beautifully, giving dreams, extreme capability in fighting, and never sleeping.
** Morphs are superpowers similar but different from The Power. They are called Morphs due to how they can [[Animorphism|transform]] [[Animorphism|into an animal or alien creature]] and [[Combo-Platter Powers|other superpowers]].
* The Power, from ''[[Gone (novel)|Gone]]'', are supernatural abilities gained by teenagers in Perdido Beach while trapped in a barrier. The superpowers are gained from radiation and an alien virus in the water pipe that reacts with DNA to create The Power. They are also classified through a [[Power Levels|power level system between bars that go to one to four]] and even off the scale. This idea came from how signal strength on phones is shown through bars.
* In the ''[[Alcatraz Series]]'', [[Semantic Superpower|Talents]] are supernatural abilities that the Smedry Family is biologically born with one to fight evil librarians. Talents sound mundane but have semantic effects where [[One Person, One Power|each member has one Talent]] but shows [[Swiss Army Superpower|versatility]].
** Morphs are powers that are different from The Power as they use [[Applied Phlebotinum|ASO rocks]] injected into a person. They are called Morphs due to how the person can transform into creatures. Morphs, in some instances, can also have different powers from their creature forms.
* In ''[[Vampire Academy]]'', [[Elemental Powers|Elements]] are magic that allows Moroi to manipulate five elements and each can use [[Combo-Platter Powers|all of the elemental powers]] but [[Crippling Overspecialization|specialize in one of them]].
* [[Semantic Superpower|Talents]], from the ''[[Alcatraz Series]]'', are powers that the Smedry Family is [[Superpowerful Genetics|biologically born]] with to fight evil librarians. Talents would come in the form of abilities that can sound mundane but can lead to an extraordinary effect. One member has the Talent of being late, which always has him being late for occasions. The other effect it has is how different things arrive late, such as bullets missing him or his blood bleeding late from a wound to avoid hemorrhaging to death.
* In ''[[The True Game]]'' trilogy, Talents are magical powers that humans possess in the Land of True Game. [[One Person, One Power|A person can be born with one of]] thirteen Talents where a person.
* [[Elemental Powers|Elements]], from ''[[Vampire Academy]]'', is magic that Moroi vampire specializes in that involves manipulating five elements. These Elements are Air, Earth, Fire, Water, and the rarest, Spirit. Spirit was one element that was forgotten over time but was re-discovered by Vasilisa Dragomir, who specializes in Spirit. Each Moroi can control all of the Elements but specialize in one of them. Fire is considered the most offensives, as it is the only element that can destroy [[Our Vampires Are Different|Strigoi]].
* [[Extra Ore Dinary|Allomancy]] is a magic people can use by 'burning' metal for physical and mental applications. [[One Person, One Power|A person can usually burn one metal]] is called a Misting, while one who can [[Combo-Platter Powers|burn all the metals]] is a ''[[Mistborn]]''.
* Talents, from ''[[The True Game]]'' trilogy, is a power that humans possess in the Lands of True Game. The power that one can have could be telepathy, pyrokinesis, and even being able to store from other talents to use.
* Talents are magical abilities humans can have if born in ''[[Xanth]]''. There is a myriad of Talents and no two people have the same one.
* [[Extra Ore Dinary|Allomancy]], from ''[[Mistborn]]'', is magic people can use by 'burning' [[Applied Phlebotinum|metal]] in order to use physical and mental enhancements along with other abilities. [[One Person, One Power|A person that can usually burn one metal]] is called a Misting. If [[Combo-Platter Powers|a person has the ability to burn all the metals]] then they are called [[Title Drop|Mistborn]]. There are 16 metals that can be used in Allomancy, and they grouped in Basic Metals, Higher Metals, and God Metals. There are also subcategories for Basic Metals and Higher Metals, which are Physical, Mental, Temporal, and Enhancements.
* From the ''[[Wheel of Time]]'', Talents are special abilities people have when they use [[Magic by Any Other Name|the Channeling]]. They cannot be learned and are a natural way of using a Weave.
* Talents, from the ''[[Xanth]]'', series are magical abilities humans can have if born in Xanth. There is a myriad of talents and that no two people can have the same Talent, but similar ones do exist. Talents could even compare to magics of the lowest and highest caliber. Different factors are believed to influence Talents, from personality to heredity. It was once thought that [[Muggles|mundanes]] could not have a talent, but five years in Xanth can lead to the development of one.
* ''[[I Am Number Four|Lorien Legacies]]'': [[Superpowerful Genetics|Legacies]] are superhuman powers that Loric Gardes inherit and develop when they have matured. All Gardes have the shared Legacy of [[Telekinesis]] and gain [[Combo-Platter Powers|other unique Legacies]] later on.
*[[Superpowerful Genetics|Endowments]], from the ''[[Children of the Red King]]'' series, are special powers bequeathed to descendants of the Red King. They are magical powers that differ from each other such as talking to animals, bringing storms based on emotion, shapeshifting, summon spirits of the dead, and traveling to places and time through pictures.
* "Gifts" are powers possessed by the rare few in ''[[The Black Saint]]''. Those gifted only possess one power. However; anyone (gifted or not) can [[Power Copying|utilize another's power]] for a time after [[Life Drinker|drinking their blood]].
* Talents, from the ''[[Wheel of Time]]'', are special abilities people have when they use the Channeling. They cannot be learned and are an innate way of using a weave. There are different Talents that can range from getting visions of the future to creating Ter'angreals (objects of the One Power that can perform a unique function).
* In the ''[[Nevermoor]]'' series, some citizens in the titular city of Nevermoor have special powers, referred to in the universe as knacks. Some people, such as Jupiter North and his nephew Jack, double up on knacks (in this case, the power is [[Aura Vision]]). These knacks range from being good at a mundane skill (such as Archan's pickpocketing and Mahir's linguistics), while other knacks are supernatural (such as Hawthrone's dragon-riding or Lambeth's oracle). Some powers are even harmful, such as Cadance's power as a mesmerist. The strongest power is being a [[Magic by Any Other Name|Wundersmith]], which comes with the ability to perform great acts of wonder but subjects one to intense scrutiny and controversy due to the past actions of a previous Wundersmith.
* ''[[Wild Cards]]'' has the survivors of the "Wild Card" virus end up with random powers… or more often randomly [[Body Horror|twisted bodies]]. Not counting 9/10 of the infected who just die, that is.
* ''[[Keeper of the Lost Cities]]'' by Shannon Messenger has two power systems: ''abilities'' and ''skills''. Everyone can learn skills, but which ability someone gets depends on their genetics. The Matchmaking system devised by the elves are specifically designed to produce children with abilities, and these are rigorously tested for at the prestigious Foxfire Academy. Once that power is manifested, pupils engage in one-on-one lessons to develop it further. People with abilities occupy more important roles and a higher place in the society, leading to one of the major focuses of the series being on the fact that the world is not as perfect as it seems. Skills, on the other hand, are neglected by the elves, who choose to focus on developing abilities instead. Some abilities include hydrokinetics, telepathy, inflicting emotions, [[Compelling Voice|mesmerizing]], and the forbidden pyrokinetic. Skills include levitation, appetite suppression, and dark vision.
* [[Superpowerful Genetics|Legacies]], from the ''[[I Am Number Four|Lorien Legacies]]'' series, are superhuman powers gifted to Loric Gardes that develop them when they have matured. All Gardes have the common Legacy of [[Telekinesis]] but also develop [[Combo-Platter Powers|several other unique Legacies]] with age and training.
* ''[[The Grimnoir Chronicles]]'' initially appears to operate on [[One Person, One Power]], and each Active falls into one of a few dozen Power types, with the two main characters being a [[Gravity Master|Heavy]] and [[Teleportation Spam|Traveler]]. These Powers have explicitly uneven distribution, with [[Super Strength|Brute]]s being fairly common and [[Healing Hands|Healers]] being rare enough for there to only be two in the entire state of Florida, while some Powers are rare enough to be mythical. The story later introduces symbol magic that uses the Active's own power to produce a particular effect. At the end of the first book comes the revelation {{spoiler|the source of Power is an alien "symbiotic parasite" from another dimension, who invests Power into human hosts and then reclaims it when they die (from any cause) after it has incubated and grown in them}} and that {{spoiler|the limitation on each person having one power is more akin to starting place on a map than a true rule, with smart and powerful Actives able to reach into adjacent powers, something earlier [[Foreshadowing|foreshadowed]] by the Heavy protagonist [[Heavyworlder|training himself]] to gain powers akin to a Brute.}}

== [[Music]] ==


== [[New Media]] ==

== [[Newspaper Comics]] ==

== [[Oral Tradition]], [[Folklore]], Myths and Legends ==

== [[Pinball]] ==

== [[Podcast]]s ==


== [[Professional Wrestling]] ==

== [[Puppet Shows]] ==

== [[Radio]] ==

== [[Recorded and Stand Up Comedy]] ==


== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* Tieflings (mutant humans who express traits of ancestor(s) who were fiend(s)) of ''[[Dungeons & Dragons]]'' and (via Open Gaming License) ''[[Pathfinder]]'' all belong to a single species, but "no two tieflings are the same" in how their ancestry impacts their appearance. The statistical benefits tend to be the same between them however.
* Tieflings (mutant humans who express traits of ancestor(s) who were fiend(s)) of ''[[Dungeons & Dragons]]'' and (via Open Gaming License) ''[[Pathfinder]]'' all belong to a single species, but "no two tieflings are the same" in how their ancestry impacts their appearance. The statistical benefits tend to be the same between them, however.

== [[Theatre]] ==


== [[Video Games]] ==
== [[Video Games]] ==
* From the ''[[Blazblue]] series'', [[Soul Power|Drives]] are the manifestation of a soul's power using a force known as Blue that comes from another dimension.
* In ''[[Digital Devil Saga]]'', Atma is a virus that can cause humans to transform into an [[Our Demons Are Different|Atma Avatar]], a monstrous form with magical powers.
* Drives, from the ''[[Blazblue]]'' series, are the manifestation of a soul's power using a force known as Blue. There are two ways a person to gain a Drive, which are pulling the Blue to them or a soul close to the Blue can achieve this power. One can awaken to a Drive or be born with it.
* [[Guardian Entity|Persona]], from the ''[[Persona (video game)|Persona]]'' series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas come from the Collective Unconscious and are based on mythological archetypes. Personas grant unique powers which influence their users' physical and mental attributes.
* Atma, from ''[[Digital Devil Saga]]'', is a virus that can affect humans and allow them to transform into an [[Our Demons Are Different|Atma Avatar]], a monstrous form based on mythological entities. A human infected by Atma has superhuman powers and magical ones while changed in their Atma Avatar. Another effect of the disease is how a need to devour another infected by Atma, or they will become berserk.
* Evilities, introduced in the ''[[Disgaea 3: Absence of Justice]]'' series, are passive abilities that a character can equip two at a time. There are two kinds which are Unique and Generic. Unique Evilities depend on the classes, while anyone can access Generic Evilities.
* [[Guardian Entity|Persona]], from the ''[[Persona (video game)|Persona]]'' series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas are based on mythological archetypes that dwell in the collective unconscious. Those who awaken to the potential usually have one Persona unless they have the Wild Card ability that allows a person to hold multiple Personas. They have their unique powers along with influencing their users' physical and mental faculties like superhuman physique and resistance from negative trauma.
**[[Limit Break|Overloads]], introduced in ''[[Disgaea 5: Alliance of Vengeance]]'', are exclusive secret skills held by Overlords or a being with Overlord-class power.
* [[Instant Runes|Crests]], from ''[[Fire Emblem: Three Houses]]'', are marks that are believed to be bestowed by the goddess, Sothis. These marks are passed down through bloodlines, are believed to relate to blood inherited, and can be inherited by people within a royal or noble family. They are seen as a sign of nobility and comes with prestige and respect. There two types of Crests, Minor Crests, and Major Crests. Minor Crests carries weaker yet somewhat potent power compared to Major Crest. Despite the lack of potency, they are a sign of being an heir in a family, along with prestige. Major Crests contain immense powers and are seen as a sign of an heir in a family compared to those with a Minor Crest. A Crest can give a person a high aptitude with magic, superhuman strength, and other advantages.
* Fighting Spirits, introduced in ''[[Inazuma Eleven]] GO'', are users' spirits manifested in a physical form. Fightings Spirits are used to perform powerful [[Signature Move|Special Moves]] and fight other Fighting Spirits.
* Evilities, from the ''[[Disgaea 3: Absence of Justice]]'' series, where a character can have two which are split into a Native Evility and a Secondary Evility. Unique Evilities are used by Main Characters, Humanoids, or Monsters. There are also Generic Evilities that can be accessed by any character.
**[[Fusion Dance|Mix n' Match]] is a technique to fuse a person's aura with another individual. Mix n' Matches activation causes a person's appearance changes while gaining their stats and a new Special Move.
** Overloads, introduced in ''[[Disgaea 5: Alliance of Vengeance]]'', are exclusive powers held by Overlords or an Overload-class of power. These skills can be used to change the tide of battle when activated.
** [[Animorphism|Totems]] introduced in ''GO Galaxy'' is an ability that allows a user to transform into an animal. The transformation is temporary and gains another Special Move plus particular Totems also grant a Soul Strike, techniques similar to Special Moves but more potent.
* [[Guardian Entity|Keshin]], from ''[[Inazuma Eleven]] GO'', is the ability to bring out a user's spirit to use a hissatsu, fight another Keshin, or to use the technique, Keshin Armed. [[Power Armor|Keshin Armed]], introduced in ''[[Inazuma Eleven]] GO Chrono Stone'', is when a user equips their Keshin as armor in order to increase their strength and speed along with their hisstasu techniques.
* EXS Abilities, from ''[[Under Night In-Birth]]'', are powers that allow In-Births to manifest EXS (energy found in all earthly matter) as a unique ability. The use of these attributes also gives superhuman physical abilities.
** [[Fusion Dance|Mixi Max]], introduced in ''Inazuma Eleven GO Chrono Stone'', is a technique to fuse a person's aura to another person. When Mixi Max is used, a person's appearance changes while also gaining their physical attributes like power and speed along with a new hissatsu.
* In the ''[[Suikoden]]'' series, [[Instant Runes|Runes]] are used to summon magical spells and come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in with the others.
** [[Animorphism|Soul]] or Beast Powers introduced in ''[[Inazuma Eleven]] GO Galaxy'' is an ability that allows a user to transform into an animal. The transformation is temporary as they gain another hissatsu and the ability to use a Soul Strike. Soul Stikes are techniques to a specific Soul and are stronger than an average hissatsu.
* The ''[[Azure Striker Gunvolt]]'' series has [[Psychic Powers|Septima]], ESP that humans known as Adepts can use in the form of different superpowers. Some Adepts have common Septima, but others may have more varied powers.
* Manifestations, from ''[[Under Night In-Birth]]'', are a power that allows In-Births to give EXS a unique shape or an EXS Ability. They can come in the form of a weapon, superhuman speed, growing their muscles and body, manipulate blood, and shaping energy. The use of these abilities can also give superhuman physical abilities.
* Characters in ''[[Genshin Impact]]'' may find themselves in possession of a "Vision", a glowing gem that resonates with one of the seven elements of the world and allows for magical powers. These Visions are granted by a celestial force to those meeting some unknown criteria and will not work if obtained by other means. Surrendering your Vision can have negative consequences, altering the owner's personality or damaging their memory.
* [[Instant Runes|Runes]], from ''[[Suikoden]]'', are used to summon magical spells. They come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others. Common Runes are those that can be found in stores, monsters, or even schools for martial training. They are derived from True Rune and are man-made. Common Runes are sealed in an orb until a Rune Master attaches one to a person. They come into there types of Melee, Magic, and Support. Unique Runes are one directly created from the True Runes. They possess a will of their own but can be suppressed by a powerful Rune Master. They each have powers that could rival a True Rune, but they can't give agelessness like them. True Runes are extremely powerful and possess their own will, much like Unique Runes. They each have powers over the world and can give a person immortality. Each True Rune represents an aspect of existence like the basic elements or concepts like beginning or destiny. The two runes that don't fall into the other three types are the Bright Shield Rune and Black Sword Rune. They are actually the two halves of the True Rune of Beginning, and each doesn't give the advantages of a True Rune. The two Runes actually eke life force from their bearer and aren't referred to as True Runes in the game.
* The Catharsis Effect, from ''[[The Caligula Effect]]'', is a phenomenon caused by a person's strong emotions caused by an intense catalyst which can be tuned by Aria and their resolve to face pain. A person gains supernatural abilities and can maintain their sanity. They also manifest a weapon and other accessories.
* Septima, from the ''[[Azure Striker Gunvolt]]'' series, is a kind of ESP that humans known as Adepts can use. They are much like normal humans physically and mentally but wields different superpowers. Some Adepts have common Septima, but others may have more varied powers. Septima can also be affected by different technology made to interact with Adepts. [[Power Limiter|Glaives]] act as a container for an Adept's Septima and they can't use their power unless their respective owner fuses with it. Contrasting Glaives, Falcon Quills are used to create the phenomenon of Weaponization by changing the Adepts body structure while also enhancing their Septima to its fullest potential.


== [[Visual Novel]]s ==
== [[Visual Novel]]s ==
*Noble Phantasms, from the ''[[Fate]]'' series, can come in the form of powers based on the legend related to the Servant along with their summoned class. The form of these powers can come in different manifestations as one hero could call upon a pocket dimension under their control. Another would allow them to complete control of an object as long as it can be recognized as a weapon.
* From the ''[[Fate]]'' series, Noble Phantasms can come in the form of powers based on the legend related to the Servant along with their summoned class.
** Servants also have Skills that give them passive abilities. There are two categories for Skills: Class and Personal. Class Skills are based on the Servant's Class. Personal Skills are reflected by the Servant's past life as a hero.


== [[Web Animation]] ==
== [[Web Animation]] ==
* From ''[[RWBY]]'', Aura is the manifestation of one's soul that allows for different abilities. An activated Aura by itself provides physical protection and limited regeneration. Every Aura user ''also'' eventually gains a personal ability known as a Semblance. Each Semblance is effectively unique, although different persons' Semblances can resemble each other. For example, Harriet of the Ace Ops in V7 makes it clear she's met other people besides Ruby with a [[Super Speed]] Semblance like her own, and that there's something ''different'' about Ruby's speed.<ref>It's later revealed that Ruby's "super speed" is actually a form of teleportation.</ref> A person can have [[One Person, One Power|one Semblance]] but most have [[Swiss Army Superpower|versatile applications]]. In combination with what Aura can do, a person can have [[Combo-Platter Powers|a mix of powers]].
* Aura, from ''[[RWBY]]'', is the manifestation of one's soul that allows for a range of different abilities. The use of Aura differs from each individual due to factors like experience and skill. People usually apply Aura for defense but also for offense, such as using a weapon as a conduit for it. They can also have other applications like healing or extrasensory. It is also required to trigger [[Applied Phlebotinum|Dust]] found in weapons. One primary form of Aura is called Semblance, which is a unique utilization of Aura.
* [[Semantic Superpower|Epithets]] from ''[[Epithet Erased]]'' are powers that people called Inscribed have attached to their souls. An Epithet comes from [[One Person, One Power|a single word grants their ability]] but can show [[Swiss Army Superpower|versatility with imagination and training]].
** Semblances are a manifestation of a person's innate and personal power, which can be unique, but some are similar to one another. For example, Harriet of the Ace Ops in V7 makes it clear she's met other people besides Ruby with a [[Super Speed]] Semblance like her own, and that there's something ''different'' about Ruby's speed. The abilities are a projection of one's Aura and fueled by it. The nature of a Semblance connects to a facet of their personality. Another factor that determines Semblances is hereditary where family members would show similar powers. Dust can modify a Semblance with the resource's element. A person can have [[One Person, One Power|one Semblance]], but most have [[Swiss Army Superpower|versatile applications]]. In combination with what Aura can do, a person can have [[Combo-Platter Powers|a combination of powers]].
* [[Semantic Superpower|Epithets]] from ''[[Epithet Erased]]'' are powers that people called Inscribed have attached to their souls. An Epithet comes from a single word attached to a person's soul, such as 'Fire ', 'Coupon','Dumb', or 'Soup'.


== [[Web Comics]] ==
== [[Web Comics]] ==
* Abilities in ''[[The Gamer]]'' webtoon are powers in the setting that comes in two types, Natural and Acquired:
* Natural Abilities and Acquired Abilities, from ''[[The Gamer]]'' webtoon, are two types of powers. Natural Abilities that Gaia grants based on the person's most traumatizing aspect of their life. The main protagonist has the titular ability due to his obsession with video games. Acquired Abilities are those of magic and [[Supernatural Martial Arts|martial arts that use ki manipulation]] developed from prior knowledge where one can train themselves through practice and study. Natural Abilities are exclusive to those that Gaia has granted while [[Combo-Platter Powers|anyone can learn Acquired Abilities, even Natural Ability users]].
** Natural Abilities are bestowed by Gaia and based on the person's most traumatizing experience. The main protagonist has the titular ability due to his gaming obsession.
* [[Willing Channeler|Charyeok]] (or Borrowed Powers from the official translation), from ''[[God of Highschool]]'', are superpowers from supernatural entities who made a contract with a person. The paranormal entities come in the form of monsters, gods, or people who have gained fame or infamy when alive. A person that uses a Charyeok can create a unique power through their imagination and empathy. Charyeoks come into six classes, which are Weapon Summoning and Reinforcement, Summoning, Parasitic, Direct Contract, Key, and The Original Way of Charyeok.
** Acquired Abilities are magic and martial arts developed by groups in the [[The Masquerade|Abyss]]. Anyone can gain these abilities through training and study. Natural Abilities are exclusive to those blessed by Gaia has granted while [[Combo-Platter Powers|anyone can learn Acquired Abilities, even Natural Ability users]].
* Ballyhoos, from ''[[Scoob and Shag]]'', are channeled powers made from love and admiration for a fictional character that comes into the form of a unique ability for individuals of an alien race. There are named after broadcasting and animation terms while also comes into two types, Physical and Energy. Physical Ballyhoos are ones that can interact with the world physically. Energy Ballyhoos involves more metaphysical or semantic abilities to manifest.
* From ''[[Hardcore Leveling Warrior]],'' Personal Attributes are in-game skills randomly gained when a player creates a character in the VRMMO, Lucid Adventure. Each player has [[One Person, One Power|one of these skills]] that fall into five types.
* Cultivation, from ''[[Tales of Demons and Gods]]'', is a technique for people to enhance their abilities by training and gathering [[Ki|Soul Force]]. This method is called a cultivation technique and would come in the form of martial arts and meditation. The body can be empowered even with a small amount of Cultivation. There are three different ways of using Cultivation. [[Supernatural Martial Arts|One way is by training with martial arts, physical exercises, and enhancing natural abilities with Soul Force, which are used by people who wish to become fighters]]. [[Fusion Dance|One can merge with demon spirits to gain power beyond normal humans, which are called demon spiritualists]]. The third method involves cultivating Soul Force to the point of purity called Law Energy, which is the purest form of Soul Force. A Law is a part of the structure of the world and takes decades to have one accept a person who can become pure.
* From ''[[Kubera]]'', Transcendental Skills are divine abilities only used by [[Our Gods Are Greater|Gods]], [[Shape Shifter|Sura]], and [[Half-Human Hybrid|Halfs]] (human-sura hybrids). There are two types of Transcendental Skills: General and Unique. The three races can use General Types, but Unique types are exclusive to Gods.
* Ripples, from ''[[Awaken]]'', are the movement of Flux, which is the flow of consciousness penetrates from living organisms. Ripples are manifestations of Flux through a person's Field of Awareness. An F.o.A is an extension of a living person based on their personality. Ripples classify into four types, which are A-Type (Absorb), T-Type (Transform), R-Type (Release), and C-type (Control). The four types can combine into different subtypes, which can manifest in a combined form of a Ripple.
* In ''[[God of High School]]'', [[Willing Channeler|Borrowed Powers]] are abilities from supernatural entities (like monsters, gods, and historical figures) that made a contract with a person. A person that uses a Borrowed Power can create unique powers depending on their imagination and the entity that falls into one of six classes.
* Personal Attributes, from ''[[Hardcore Leveling Warrior]]'', are skills gain randomly during the creation of a character in Lucid Adventure. An example would be being able to increase a stat, learning a particular skill, transformation into a monster or legendary figure, and transcending the laws of the game. They come into five types of Personal Attributes are Skill/Stat, Monster Attribute, Class, Person, and Transcendental Skill.
* Passive Skills in the ''[[Zero Game]]'', are abilities that players gain once they participate in this game. Each player has [[One Person, One Power|one Passive Skill]] but also can have an Ability.
* Transcendental Skills, from ''[[Kubera]]'', are abilities that can be used by [[Our Gods Are Different|gods]], [[Shape Shifter|sura]], and [[Half-Human Hybrid|halfs]](human-sura hybrids). There are two types of Transcendental Skills, which are General and Unique. Both gods and suras can use General types. It differs from human magic due to how it derives its power from the user rather than another being. These skills have more power compared to magic, and it's usually impossible to learn for humans and quarters (humans with a quarter of sura blood). The abilities for individuals made by their attributes depending on their race, which are Birthday, Clan, and Hereditary.
** Abilities are powers bought from the Ability Shop where each player can have one Ability at a time.
* In ''[[Paranatural]]'', the Spectrals share the property of [[Invisible to Normals|constantly seeing and touching the spirit world around them]], and even with training have minimal uses for their raw power. The spirits, however, have wildly varied abilities — and those that become object-bound [[Familiar]]s or [[Powers Via Possession|possessing entities]] bestow their unique powers on their masters.
* ''[[Tower of God]]'': Shinsu Manipulation is an advanced form of controlling [[Background Magic Field|Shinsu]]. It can grant multiple powers but certain people can access their unique Shinsu Quality. Shinsu Quality allows the user to create different phenomena and are based on the user's preference.
* Passive Skills, from ''[[Zero Game]]'', are abilities that players in the titular game gain once they participate in it. Each skill is unique to each player and has a cool-down period. Each player has [[One Person, One Power|one Passive Skill]] but also can have an Ability.
* In ''[[Awaken]]'', Ripples are powers that use [[Background Magic Field|Flux]] based on the user's personality, will, and experiences. They are classified into four types, and two types can combine into different sub-types.
** Abilities are powers bought from the Ability Shop. Each player can have one ability at a time. Abilities' mastery can rank from A-SSS along with H for hidden Abilities. Even though they have one Ability, the combination of a Passive Skill gives a player a [[Combo-Platter Powers|combination of powers]].
* From ''[[Scoob and Shag]]'', Ballyhoos are powers made from channeled fandom for cartoon characters that create an alien race's unique abilities. [[One Person, One Power|Each alien has one Ballyhoo]] named after a broadcasting or animation term. They also come into two types, Physical (Ballyhoos that have physical effects) and Energy (metaphysical Ballyhoos with semantic effects).
* Shinsu Quality, from ''[[Tower of God]]'', is [[Background Magic Field|Shinsu]] that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power. They can come in the form of [[Elemental Powers|elements]] or non-elemental characteristics. [[Combo-Platter Powers|A person can have more than one Shinsu Quality]].

== [[Web Originals]] ==


== [[Web Original]] ==
* In the web novel ''[[Worm]]'', parahuman powers come from "Shards", organic supercomputers parked on unoccupied parallel earths, as part of the reproductive cycle of a species of immense dimension-hopping aliens. Each shard has a multifaceted but specific power which can manifest in different ways for different hosts, depending on their needs and priorities at the time they "trigger" and gain use of their shard's abilities. The shards are networked, and like human computers different shards have different privileges and access levels.


== [[Western Animation]] ==
== [[Western Animation]] ==
*[[Elemental Powers|Bending]], from ''[[Avatar: The Last Airbender]]'', is the power and [[Supernatural Martial Arts|art]] of manipulating one of four elements of Air, Water, Earth, and Fire that certain people called Benders can use. The Avatar is only one who can bend all four elements while having other abilities.
* [[Elemental Powers|Bending]], from ''[[Avatar: The Last Airbender]]'', is the [[Supernatural Martial Arts|art]] of manipulating one of four elements of Air, Water, Earth, and Fire that certain people called Benders. The Avatar is the only one who can [[Combo-Platter Powers|bend all four elements while having other abilities]].
* ''[[Disney Fairies]]'' have Talents, which are either skills or elemental powers to particular fairy. Each Talent a fairy could have a superpower or ability that use names like Water-Talent, Tinker-Talent, and Fast-Flying-Talent. What a fairy can do with their Talent can vary. An example would be Fast-Flying-Talent, where a fairy can [[Flight|fly faster than most fairies]] while even capable of [[Blow You Away|manipulating the air]] which means a fairy can have [[Combo-Platter Powers|more than one power from a Talent]].
* ''[[Disney Fairies]]'' have Talents, which are abilities and [[Elemental Powers|elemental powers]] assigned to each fairy. Depending on the fairy, they can have a Talent that gives them [[Combo-Platter Powers|multiple powers]].
* [[Power Tattoo|Belly Badges]], from the ''[[Care Bears]]'' series, are images on a Care Bears' and Care Bear Cousins' stomachs that show their personality along with their unique powers.
* [[Power Tattoo|Belly Badges]], from the ''[[Care Bears]]'' series, are images on Care Bears' and Care Bear Cousins' stomachs that show their personality and unique power to each bear.



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Latest revision as of 21:04, 20 January 2024

Just your average Quirks.

The setting of some works has superpowers that all derive from a shared trait or discipline. There are many ways for a person to gain superpowers: inheritance, a Mass Super-Empowering Event, a divine gift, or sometimes even pure random chance. Whatever the source, these Power Systems govern how these superpowers are distributed and, to a much looser extent, how superpowered individuals interact with each other - some "supers" (or whatever term the setting employs) may develop a kinship via a common weakness, power source, or genetic bloodline. Conversely, if multiple such types exist and conflict, Un-Equal Rites may ensue.

While most works of fiction with a sufficiently developed world have a set of formal rules governing how powers and abilities within them work, these Power Systems are typically acknowledged as such in-universe and given a name, and tend to adhere to at least some of the following criteria:

Organizations may arise for different purposes in settings with mainly developed Power Systems. For example, they could try to keep the Status Quo by keeping them a secret through a Masquerade. Another where Power Systems are public could focus on finding aspiring super-powered youth to teach them self-control and teamwork through lessons tailored to students' abilities and needs, as well as providing a home in the event society ostracizes them - the protagonist(s) of stories in this setting usually attends such a school, or more rarely teaches there. This may come in the form of a Wizarding School for magic-focused systems.

Certain powers may be gifted to a person and may even be transferable between people; others may be naturally restricted to specific bloodlines, though this does not exclude the possibility of different genetic expressions, including occasional "duds". There are also Personality Powers that are derived directly from or in some way indicative of the user's mental state.

Examples of Power Systems include:

Anime and Manga

  • As seen in the picture above, 80% of the population is born with a Quirk in My Hero Academia, a superhuman power based on their biology and genetics. Quirks fall into three types: Emitter, Transformation, and Mutant, plus one person has one Quirk. Despite this limit, Quirks can exhibit multiple abilities with training and experience. Quirks are tied to a person's body, so overcoming these limits is based on the power and the user's physicality, meaning they must undergo unique yet intense training to bring out their true potential. The inclusion of Quirks brought many changes to society, such as the laws, societal expectations, and being a Hero as a form of employment.
  • From Hunter X Hunter, Nen is a technique to use one's aura for different applications. Depending on what Nen Category a person is born under, they can access diverse abilities. Nen is unknown to the public, but all Hunters of the Hunter Association are required to know it. It is actually the final test to become a professional Hunter, which means without Nen, they can't take on most jobs in the profession.
  • On the vast seas of One Piece, Devil Fruits gives specific powers to whatever eats it and falls into three types: Paramecia, Zoans, and Logia. They are seen as great treasures that can either be sold or consumed because of their potential power. Water is a weakness; when a Devil Fruit user's body is submerged, they become weaker to the point that their bodies won't move. There is also how a person can only consume one Devil Fruit, or they disintegrate.
    • There is also Haki, which is a mysterious power within every living being. Haki falls into three types: Observation, Armament, and Conqueror's Haki. Everyone can awaken the first two, but few people are born with Conqueror's Haki.
  • Darwin's Game gives its players Sigils, supernatural powers granted by the titular app. The app provides a unique yet randomized ability to a player. Each player can only have one Sigil. Each player can only have one Sigil that falls into one of five types. While players keep them secret, some use them outside Darwin's Game, like for criminal activities.
  • Jojo's Bizarre Adventure:
  • Players known as Masters are granted Embryos when they create their character in the VRMMO of Infinite Dendrogram. Embryos fall into one of five broad types based on personality and evolve with their players, which may give other Skills and Types. They are the cornerstone of a Master's playstyle while also making them valuable assets to their Countries.
    • Skills are abilities that Tians, Masters, and monsters gain in the VRMMO. Tians and Masters can gain Skills from equipment and jobs, but Masters can also gain Skills from their Embryos.
  • Ninjas like Naruto utilize Jutsu, magical arts they use in combat by using their chakra. Jutsu comes into three categories: Taijutsu, Genjutsu, and Ninjutsu. They are essential tools within the ninjas' arsenal.
    • Kekkei Genkai are unique abilities based on the hereditary within ninja clans. Ninjas inherit one Kekkei Genkai and naturally develop these powers with age and experience.
  • In Psyren, PSI is the ability that Psychicers wield that falls into three basic types: Burst, Trance, and Rise. PSI is a rare power that people can be naturally born with, so it is seen as a myth or legend. The atmosphere of Psyren can awaken this power and turn a person into a Psychicer.
  • Abnormalities are superhuman abilities possessed by a few humans called Abnormals in the world of Medaka Box. These superpowers are based on Abnormals' mental development and each Abnormal would only have one Abnormality. Hakoniwa Academy gathered Abnormals from around the world for the sake of the Flask Plan. The Flask Plan is a project where they research Abnormalities from the student to develop a formula to make anyone into an Abnormal.
    • Minuses are Abnormalities corrupted by the mental negativity of the users. Unlike regular Abnormalities, these powers are based on the mental environment involved in the person's development.
    • Styles are the manipulation of language for different effects, created to fight on par with Abnormalities. The superpowers are not exclusive like Abnormalities where everyone can gain one or more, even an Abnormal. These abilities were developed by Fukuro Tusrubami (head of Hakonwa General Hospital associated with the Flask Plan) to counter Iihiko Shishime's resistance to Abnormalities.
  • Branches of Sin are powers that people called Deadmen wield in Deadman Wonderland. Each Deadman has one Branch of Sin whose blood turns into a weapon or attack. They are created by a parasite in the body known as a Nameless Worm. The Deadmen are confined in the prison/amusement park in G-Sector and are forced to fight for their lives in the show Carnival Corpse.
  • The Demon Slaying Corp uses forms of swordsmanship called Breath Styles to slay Demons during Taisho Era Japan in Demon Slayer. The swordsmanship uses specific and concentrated breath patterns that increase oxygen in the blood for a unique physical superhuman ability but with drawbacks.
    • Demon Slayer Marks are markings that can appear on a strong Demon Slayer's body. These marks can give improved physical abilities and upgrades Breath Styles.
    • Blood Demon Arts are unique spells that Demons can develop through different means. Most of these monsters have one Blood Demon Art, but some can have more.
  • Powers are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of The Seven Deadly Sins. Each person has one superpower but can develop different techniques to use them.
  • In Edens Zero, some people have Ether Gears, which are individual superpowers made by having Ether flowing through the body. There is a weakness where if the user's hands are restrained, Ether Gear becomes unusable. They are also disabled by an electromagnetic pulse similar to Machines.
  • In Mondaiji, people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain an unlimited number of them through various games as rewards.
  • From Yu Yu Hakusho, Territories are supernatural powers that some humans have due to being in the Demon's Door's vicinity and are used within a specific range.
  • Aliens have Space Pheromones or SPH, natural chemicals secreted by most organisms. Space Pheromones grant different abilities based on the species. Having SPH is a requirement to join ēlDLIVE as an office to arrest criminal aliens. Humans are the only species incapable of using SPH. Still, they can if implanted with an organ or host to a Monitalien.
  • Minimums or Minor Miracles, from Hamatora, are unique abilities that a small percentage of the population has called Minimum Holders. The Minimum Holder's ego determines their superpower and can only hold one Minimum. People with this ability are trained at Facultas Academy through advanced classes and training. The existence of Minimums is a secret to the general population.
  • The world of Black God has Exceeds, abilities granted to Tera Guardians through a human contract. Each Exceed is unique to a Tera Guardian and each has only one. Tera Guardians use the spiritual force called Tera from humans and need to achieve Synchro with them to enable the use of Exceeds. There is a danger with using Exceeds because the human partner has a limited amount and is required for humans to exist.
  • Fire Force: Ignition Abilities are the unique way that Second and Third Generations manipulate flames. Some abilities can even control plasma, electricity, and electromagnetism. The difference between the two prokinetics:
    • Second Generations can control already existing fire.
    • Third Generations can generate and manipulate fire while also having high physical abilities.
    • Adolla Burst is another ability that certain Third Generations can awaken by creating a connection with a being from Adolla (becoming Fourth Generations). Adolla Bursts upgrades Ignition Abilities to an extra-dimensional level.
  • In Gate Keepers, Gates are doors that give extra-dimensional energy to a person and manifest as a unique superpower. They are the most effective way of fighting against Invaders, an alien race bent on conquering Earth.
  • Authorities are divine powers of Gods, Heretic Gods, and Campione! Gods can hold multiple Authorities but Campiones would need to slay different Heretic Gods to have more than one. This is due to how Authorities combine into one when the Campione kills a God.
  • Nura: Rise of the Yokai Clan: Yokai has the supernatural ability known as Osore: supernatural skills based on fear related to their species. This power comes from how Osore is based on the fear Yokai are known to cause, based on their species.
  • Each King in K grants an Aura to their Clan for incredible powers. Depending on the King, Aura can manifest different abilities. As long as they are a part of their Clan, they will keep their Aura, but if exorcised, it will disappear.
  • Norito are extraordinary powers that a race of extraterrestrial humanoids that look like human women known as Sekirei activate through a kiss with an Ashikabi. Ashikabi are humans with unique genes who can bond with a Sekirei. It is implied that a Sekirei can have more than one Norito.
  • People on the scattered islands of Esprit have Jinxes; special abilities brought out by a person's faith. One person can have only one Jinx.
  • NEEDLESS: Needless have Fragments, which are unique superpowers and their sources. Each one has one Fragment but also passive physical superpowers. They are called Fragments due to being a small part of The Second's power.
  • From Re:Zero − Starting Life in Another World, Divine Protections are blessings that people are born with and given by the Od Laguna. A person is usually born with one Divine Protection, but some have more than one but are rare.
    • Authorities are supernatural abilities wielded by a compatible host, and the powers are shaped by their desires. These abilities are also called Witch Factors and originally belonged to the Witches of Sin. In the present, Sin Archbishops, the Witch Cult leaders, are selected based on their compatibility with Authorities. They are also considered the antithesis of the Od Laguna, meaning a person born with a Divine Protection can't gain an Authority.
  • In Puella Magi Madoka Magica, Magical Girls are formed once they sign a contract with a being called Kyubey. This grants them one wish of their choosing, which determines the magic that they can use to fight monstrous beings called Witches. Things are more complex than they seem, though. If a magical girl uses too much energy in their Soul Gem, their Soul Gem will turn into a Grief Seed, and they will become Witches. The souls of Magical Girls are transferred into their Soul Gems, meaning that anything that happens to them will have detrimental effects on them if anything happens to them.
    • Later on, we learn that this whole system of magical girls was, in fact, a scheme to harvest energy to prevent the heat death of the universe.

Comic Books

  • Miracles, from the manfra[1] Radiant, are holy powers granted to the Thaumaturges of the Inquisition. Each person has one Miracle, but all of them are versatile in combat, especially against magic. These powers are granted by a pitchfork used by the first Thaumaturge, who used the farming tool to kill a Sorcerer.
  • The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child, which falls into five abilities, giving them various powers.

Film

  • Powers within the Star Wars universe derive from the Force. While some powers are fairly universal, such as hyper-awareness and telekinesis, others, like force lightning, are limited to those on either the Dark or Light side, and some appear unique to one particular force user.

Literature

  • From Miss Peregrine's Home for Peculiar Children, Peculiarities are special powers that manifest in Peculiars. Each Peculiar has one Peculiarity and falls into one of five categories.
  • In Graceling, Graces are unique and strange skills owned by people known as Gracelings. Graces vary for each person, and each has one ability.
  • The Power are supernatural abilities teenagers gained from living in barrier-sealed Perdido Beach in Gone. Each teenager has one superpower with some being similar and others different.
  • In the Alcatraz Series, Talents are supernatural abilities that the Smedry Family is biologically born with one to fight evil librarians. Talents sound mundane but have semantic effects where each member has one Talent but shows versatility.
  • In Vampire Academy, Elements are magic that allows Moroi to manipulate five elements and each can use all of the elemental powers but specialize in one of them.
  • In The True Game trilogy, Talents are magical powers that humans possess in the Land of True Game. A person can be born with one of thirteen Talents where a person.
  • Allomancy is a magic people can use by 'burning' metal for physical and mental applications. A person can usually burn one metal is called a Misting, while one who can burn all the metals is a Mistborn.
  • Talents are magical abilities humans can have if born in Xanth. There is a myriad of Talents and no two people have the same one.
  • From the Wheel of Time, Talents are special abilities people have when they use the Channeling. They cannot be learned and are a natural way of using a Weave.
  • Lorien Legacies: Legacies are superhuman powers that Loric Gardes inherit and develop when they have matured. All Gardes have the shared Legacy of Telekinesis and gain other unique Legacies later on.
  • "Gifts" are powers possessed by the rare few in The Black Saint. Those gifted only possess one power. However; anyone (gifted or not) can utilize another's power for a time after drinking their blood.
  • In the Nevermoor series, some citizens in the titular city of Nevermoor have special powers, referred to in the universe as knacks. Some people, such as Jupiter North and his nephew Jack, double up on knacks (in this case, the power is Aura Vision). These knacks range from being good at a mundane skill (such as Archan's pickpocketing and Mahir's linguistics), while other knacks are supernatural (such as Hawthrone's dragon-riding or Lambeth's oracle). Some powers are even harmful, such as Cadance's power as a mesmerist. The strongest power is being a Wundersmith, which comes with the ability to perform great acts of wonder but subjects one to intense scrutiny and controversy due to the past actions of a previous Wundersmith.
  • Keeper of the Lost Cities by Shannon Messenger has two power systems: abilities and skills. Everyone can learn skills, but which ability someone gets depends on their genetics. The Matchmaking system devised by the elves are specifically designed to produce children with abilities, and these are rigorously tested for at the prestigious Foxfire Academy. Once that power is manifested, pupils engage in one-on-one lessons to develop it further. People with abilities occupy more important roles and a higher place in the society, leading to one of the major focuses of the series being on the fact that the world is not as perfect as it seems. Skills, on the other hand, are neglected by the elves, who choose to focus on developing abilities instead. Some abilities include hydrokinetics, telepathy, inflicting emotions, mesmerizing, and the forbidden pyrokinetic. Skills include levitation, appetite suppression, and dark vision.
  • The Grimnoir Chronicles initially appears to operate on One Person, One Power, and each Active falls into one of a few dozen Power types, with the two main characters being a Heavy and Traveler. These Powers have explicitly uneven distribution, with Brutes being fairly common and Healers being rare enough for there to only be two in the entire state of Florida, while some Powers are rare enough to be mythical. The story later introduces symbol magic that uses the Active's own power to produce a particular effect. At the end of the first book comes the revelation the source of Power is an alien "symbiotic parasite" from another dimension, who invests Power into human hosts and then reclaims it when they die (from any cause) after it has incubated and grown in them and that the limitation on each person having one power is more akin to starting place on a map than a true rule, with smart and powerful Actives able to reach into adjacent powers, something earlier foreshadowed by the Heavy protagonist training himself to gain powers akin to a Brute.

Tabletop Games

  • Tieflings (mutant humans who express traits of ancestor(s) who were fiend(s)) of Dungeons & Dragons and (via Open Gaming License) Pathfinder all belong to a single species, but "no two tieflings are the same" in how their ancestry impacts their appearance. The statistical benefits tend to be the same between them, however.

Video Games

  • From the Blazblue series, Drives are the manifestation of a soul's power using a force known as Blue that comes from another dimension.
  • In Digital Devil Saga, Atma is a virus that can cause humans to transform into an Atma Avatar, a monstrous form with magical powers.
  • Persona, from the Persona series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas come from the Collective Unconscious and are based on mythological archetypes. Personas grant unique powers which influence their users' physical and mental attributes.
  • Evilities, introduced in the Disgaea 3: Absence of Justice series, are passive abilities that a character can equip two at a time. There are two kinds which are Unique and Generic. Unique Evilities depend on the classes, while anyone can access Generic Evilities.
  • Fighting Spirits, introduced in Inazuma Eleven GO, are users' spirits manifested in a physical form. Fightings Spirits are used to perform powerful Special Moves and fight other Fighting Spirits.
    • Mix n' Match is a technique to fuse a person's aura with another individual. Mix n' Matches activation causes a person's appearance changes while gaining their stats and a new Special Move.
    • Totems introduced in GO Galaxy is an ability that allows a user to transform into an animal. The transformation is temporary and gains another Special Move plus particular Totems also grant a Soul Strike, techniques similar to Special Moves but more potent.
  • EXS Abilities, from Under Night In-Birth, are powers that allow In-Births to manifest EXS (energy found in all earthly matter) as a unique ability. The use of these attributes also gives superhuman physical abilities.
  • In the Suikoden series, Runes are used to summon magical spells and come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in with the others.
  • The Azure Striker Gunvolt series has Septima, ESP that humans known as Adepts can use in the form of different superpowers. Some Adepts have common Septima, but others may have more varied powers.
  • Characters in Genshin Impact may find themselves in possession of a "Vision", a glowing gem that resonates with one of the seven elements of the world and allows for magical powers. These Visions are granted by a celestial force to those meeting some unknown criteria and will not work if obtained by other means. Surrendering your Vision can have negative consequences, altering the owner's personality or damaging their memory.

Visual Novels

  • From the Fate series, Noble Phantasms can come in the form of powers based on the legend related to the Servant along with their summoned class.
    • Servants also have Skills that give them passive abilities. There are two categories for Skills: Class and Personal. Class Skills are based on the Servant's Class. Personal Skills are reflected by the Servant's past life as a hero.

Web Animation

  • From RWBY, Aura is the manifestation of one's soul that allows for different abilities. An activated Aura by itself provides physical protection and limited regeneration. Every Aura user also eventually gains a personal ability known as a Semblance. Each Semblance is effectively unique, although different persons' Semblances can resemble each other. For example, Harriet of the Ace Ops in V7 makes it clear she's met other people besides Ruby with a Super Speed Semblance like her own, and that there's something different about Ruby's speed.[2] A person can have one Semblance but most have versatile applications. In combination with what Aura can do, a person can have a mix of powers.
  • Epithets from Epithet Erased are powers that people called Inscribed have attached to their souls. An Epithet comes from a single word grants their ability but can show versatility with imagination and training.

Web Comics

  • Abilities in The Gamer webtoon are powers in the setting that comes in two types, Natural and Acquired:
    • Natural Abilities are bestowed by Gaia and based on the person's most traumatizing experience. The main protagonist has the titular ability due to his gaming obsession.
    • Acquired Abilities are magic and martial arts developed by groups in the Abyss. Anyone can gain these abilities through training and study. Natural Abilities are exclusive to those blessed by Gaia has granted while anyone can learn Acquired Abilities, even Natural Ability users.
  • From Hardcore Leveling Warrior, Personal Attributes are in-game skills randomly gained when a player creates a character in the VRMMO, Lucid Adventure. Each player has one of these skills that fall into five types.
  • From Kubera, Transcendental Skills are divine abilities only used by Gods, Sura, and Halfs (human-sura hybrids). There are two types of Transcendental Skills: General and Unique. The three races can use General Types, but Unique types are exclusive to Gods.
  • In God of High School, Borrowed Powers are abilities from supernatural entities (like monsters, gods, and historical figures) that made a contract with a person. A person that uses a Borrowed Power can create unique powers depending on their imagination and the entity that falls into one of six classes.
  • Passive Skills in the Zero Game, are abilities that players gain once they participate in this game. Each player has one Passive Skill but also can have an Ability.
    • Abilities are powers bought from the Ability Shop where each player can have one Ability at a time.
  • Tower of God: Shinsu Manipulation is an advanced form of controlling Shinsu. It can grant multiple powers but certain people can access their unique Shinsu Quality. Shinsu Quality allows the user to create different phenomena and are based on the user's preference.
  • In Awaken, Ripples are powers that use Flux based on the user's personality, will, and experiences. They are classified into four types, and two types can combine into different sub-types.
  • From Scoob and Shag, Ballyhoos are powers made from channeled fandom for cartoon characters that create an alien race's unique abilities. Each alien has one Ballyhoo named after a broadcasting or animation term. They also come into two types, Physical (Ballyhoos that have physical effects) and Energy (metaphysical Ballyhoos with semantic effects).

Web Original

  • In the web novel Worm, parahuman powers come from "Shards", organic supercomputers parked on unoccupied parallel earths, as part of the reproductive cycle of a species of immense dimension-hopping aliens. Each shard has a multifaceted but specific power which can manifest in different ways for different hosts, depending on their needs and priorities at the time they "trigger" and gain use of their shard's abilities. The shards are networked, and like human computers different shards have different privileges and access levels.

Western Animation

  1. Manfra are French comic books inspired by and styled after Manga.
  2. It's later revealed that Ruby's "super speed" is actually a form of teleportation.