Video Game Tropes: Difference between revisions

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* [[Vector Game]] <br />Any game that uses a vector graphics display.
* [[Vector Game]] <br />Any game that uses a vector graphics display.
* [[Video Game Geography]] <br />The consequences of making maps fit to a game instead of the other way around.
* [[Video Game Geography]] <br />The consequences of making maps fit to a game instead of the other way around.
* [[Who Forgot the Lights]] <br />They made it dark for atmosphere. Pity you can't see anything.
* [[Who Forgot the Lights?]] <br />They made it dark for atmosphere. Pity you can't see anything.
* [[Wrap Around]] <br />A mechanic where the edges of the screen are hyperspatially connected: move past the left side, and you appear on the right.
* [[Wrap Around]] <br />A mechanic where the edges of the screen are hyperspatially connected: move past the left side, and you appear on the right.
* [[Zip Mode]] <br />An out-of-story way to quickly get from one area to another, to minimize [[Back Tracking]].
* [[Zip Mode]] <br />An out-of-story way to quickly get from one area to another, to minimize [[Back Tracking]].
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** [[Turns Red]] <br />When an enemy (usually a [[Boss Battle|Boss]]) becomes more powerful as his [[Hit Points]] dwindle.
** [[Turns Red]] <br />When an enemy (usually a [[Boss Battle|Boss]]) becomes more powerful as his [[Hit Points]] dwindle.
* [[Crouch and Prone]] <br />Crouching and/or lying on the ground has various effects for your character.
* [[Crouch and Prone]] <br />Crouching and/or lying on the ground has various effects for your character.
* [[Die Chair Die]] <br />In-game props which can be destroyed, sometimes resulting in a reward.
* [[Die, Chair, Die!]] <br />In-game props which can be destroyed, sometimes resulting in a reward.
* [[Direct Continuous Levels]] <br />It's a linear game, but not broken up by jumps between levels.
* [[Direct Continuous Levels]] <br />It's a linear game, but not broken up by jumps between levels.
* [[Do Not Drop Your Weapon]] <br />Heroes and enemies will never drop their gun--until they die.
* [[Do Not Drop Your Weapon]] <br />Heroes and enemies will never drop their gun--until they die.
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* [[Extra Turn]] <br />[[Super Mario Bros Super Show|Take one step, and then again!]]
* [[Extra Turn]] <br />[[Super Mario Bros Super Show|Take one step, and then again!]]
* [[Fake Balance]] <br />Theoretically balanced gameplay elements that in practice, are '''not''' balanced
* [[Fake Balance]] <br />Theoretically balanced gameplay elements that in practice, are '''not''' balanced
* [[Fake Difficulty]] <br />When game designers create the illusion of a challenge through [[Luck Based Mission]] and other means, or when a game really '''is''' hard, but for the wrong reasons.
* [[Fake Difficulty]] <br />When game designers create the illusion of a challenge through [[Luck-Based Mission]] and other means, or when a game really '''is''' hard, but for the wrong reasons.
* [[Fake Longevity]] <br />Padding a game out to make it longer
* [[Fake Longevity]] <br />Padding a game out to make it longer
* [[Fake Skill]] <br />When the player finds alternative methods to beat the game than what developers intended to allow. Sometimes requires real skill to pull off.
* [[Fake Skill]] <br />When the player finds alternative methods to beat the game than what developers intended to allow. Sometimes requires real skill to pull off.
* [[First Person Snapshooter]] <br />A gameplay element that requires you to take pictures of things.
* [[First-Person Snapshooter]] <br />A gameplay element that requires you to take pictures of things.
* [[Fission Mailed]] <br />When it looks like you've lost the game, but the plot still continues.
* [[Fission Mailed]] <br />When it looks like you've lost the game, but the plot still continues.
* [[Flash of Pain]] <br />Every time an enemy gets hit, it blinks a different colour for a short time.
* [[Flash of Pain]] <br />Every time an enemy gets hit, it blinks a different colour for a short time.
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* [[Multi Mook Melee]] <br />Where you have to fight a seemingly endless stream of [[Mook|Mooks]] who slowly become tougher.
* [[Multi Mook Melee]] <br />Where you have to fight a seemingly endless stream of [[Mook|Mooks]] who slowly become tougher.
* [[Musical Gameplay]] <br />Games where the background music is immediately affected by what happens on the screen.
* [[Musical Gameplay]] <br />Games where the background music is immediately affected by what happens on the screen.
* [[New Game Plus]] <br />Way of starting a new game by accessing a previous finished game, allowing you to start with improved stats, [[And Your Reward Is Clothes|new costumes]] or [[Bag of Holding|items won beforehand]].
* [[New Game+]] <br />Way of starting a new game by accessing a previous finished game, allowing you to start with improved stats, [[And Your Reward Is Clothes|new costumes]] or [[Bag of Holding|items won beforehand]].
* [[No Bulk Discounts]] <br />In games with shops, buying items in bunches never saves you money.
* [[No Bulk Discounts]] <br />In games with shops, buying items in bunches never saves you money.
* [[Non Combatant Immunity]] <br />No enemies will try to attack you, or be capable of killing you, until you have the means to fight back.
* [[Non Combatant Immunity]] <br />No enemies will try to attack you, or be capable of killing you, until you have the means to fight back.
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* [[Press X to Not Die]] <br />During a cinematic event, you are instructed to press a button to trigger events or dodge attacks etc.
* [[Press X to Not Die]] <br />During a cinematic event, you are instructed to press a button to trigger events or dodge attacks etc.
* [[Purely Aesthetic Gender]] <br />Character sex (where it can be chosen) makes no difference in player stats.
* [[Purely Aesthetic Gender]] <br />Character sex (where it can be chosen) makes no difference in player stats.
* [[PVP Balanced]] <br />In games where players can fight each other, classes must be balanced so one type of character is not overpowered.
* [[PVP-Balanced]] <br />In games where players can fight each other, classes must be balanced so one type of character is not overpowered.
* [[Regenerating Health]] <br />You can heal injuries just by being inactive, even without first aid.
* [[Regenerating Health]] <br />You can heal injuries just by being inactive, even without first aid.
* [[Regenerating Shield Static Health]] <br />You have [[Multiple Life Bars|two health meters]], only one of which regenerates.
* [[Regenerating Shield Static Health]] <br />You have [[Multiple Life Bars|two health meters]], only one of which regenerates.
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* [[Springs Springs Everywhere]] <br />Video games are full of springboards and other bouncy things.
* [[Springs Springs Everywhere]] <br />Video games are full of springboards and other bouncy things.
* [[Stance System]] <br />The ability to switch to a new set of abilities or attack styles, designed to open up more strategies and combo opportunities.
* [[Stance System]] <br />The ability to switch to a new set of abilities or attack styles, designed to open up more strategies and combo opportunities.
* [[Story Driven Invulnerability]] <br />Even if you interact with the bad guy while chasing after him, you can't actually damage him until the [[Boss Battle]] officially begins.
* [[Story-Driven Invulnerability]] <br />Even if you interact with the bad guy while chasing after him, you can't actually damage him until the [[Boss Battle]] officially begins.
* [[Subsystem Damage]] <br />When individual body parts can be targeted or damaged, or when physical effects impede your character, such as limping or shaky aim.
* [[Subsystem Damage]] <br />When individual body parts can be targeted or damaged, or when physical effects impede your character, such as limping or shaky aim.
* [[Swiss Army Hero]] <br />Sometimes you get many heroes in one.
* [[Swiss Army Hero]] <br />Sometimes you get many heroes in one.
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* [[Teased With Awesome]] <br />When a video game gives you awesome gameplay elements only to take them back immediately.
* [[Teased With Awesome]] <br />When a video game gives you awesome gameplay elements only to take them back immediately.
** [[A Taste of Power]] <br />Where you are given a strong character or ability early on, but lose it quickly.
** [[A Taste of Power]] <br />Where you are given a strong character or ability early on, but lose it quickly.
* [[Ten Second Flashlight]] <br />Your flashlight only lasts a few seconds. Stupid cheap Taiwanese knockoffs.
* [[Ten-Second Flashlight]] <br />Your flashlight only lasts a few seconds. Stupid cheap Taiwanese knockoffs.
* [[Time Trial]] <br />A game mode where the game keeps track of how long you've been playing a level.
* [[Time Trial]] <br />A game mode where the game keeps track of how long you've been playing a level.
* [[Tube Travel]] <br />In which you get somewhere by going through a tube.
* [[Tube Travel]] <br />In which you get somewhere by going through a tube.
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* [[Fackler Scale of FPS Realism]] <br />A scale that measures how close [[First Person Shooter]] games are to real-world shooting and combat.
* [[Fackler Scale of FPS Realism]] <br />A scale that measures how close [[First Person Shooter]] games are to real-world shooting and combat.
* [[Foreboding Architecture]] <br />Games which allow you to predict when enemies will appear based on the room or visuals you're seeing.
* [[Foreboding Architecture]] <br />Games which allow you to predict when enemies will appear based on the room or visuals you're seeing.
* [[Gameplay Guided Amnesia]] <br />Because the character knows things the player doesn't, sometimes the character gets amnesia to excuse the explanation to the player.
* [[Gameplay-Guided Amnesia]] <br />Because the character knows things the player doesn't, sometimes the character gets amnesia to excuse the explanation to the player.
* [[Gay Option]] <br />A game that allows the character to pursue romantic ties with a same-sex character.
* [[Gay Option]] <br />A game that allows the character to pursue romantic ties with a same-sex character.
* [[Golden Ending]] <br />The only "real" ending; [[Multiple Endings|the rest]] [[Nonstandard Game Over|just tell you]] [[Its a Wonderful Failure|how you screwed up]].
* [[Golden Ending]] <br />The only "real" ending; [[Multiple Endings|the rest]] [[Nonstandard Game Over|just tell you]] [[Its a Wonderful Failure|how you screwed up]].
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* [[Impassable Desert]] <br />You can't enter the desert without some item.
* [[Impassable Desert]] <br />You can't enter the desert without some item.
* [[Infallible Babble]] <br />Whenever you are given information, it is always correct.
* [[Infallible Babble]] <br />Whenever you are given information, it is always correct.
* [[In Game Novel]] <br />A full-length novel which can be read inside the game.
* [[In-Game Novel]] <br />A full-length novel which can be read inside the game.
* [[In Game TV]] <br />An actual TV show which the player can watch inside a game.
* [[In-Game TV]] <br />An actual TV show which the player can watch inside a game.
* [[Involuntary Group Split]] <br />The characters are forced by a suddenly falling pile of rock, to continue their journey alone.
* [[Involuntary Group Split]] <br />The characters are forced by a suddenly falling pile of rock, to continue their journey alone.
* [[Irrelevant Importance]] <br />An important object that's already been used and hence irrelevant is still prevented from being destroyed or lost by the game.
* [[Irrelevant Importance]] <br />An important object that's already been used and hence irrelevant is still prevented from being destroyed or lost by the game.
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* [[No Campaign for The Wicked]] <br />In games with two large forces, you can only play as the "good guys" in single-player mode.
* [[No Campaign for The Wicked]] <br />In games with two large forces, you can only play as the "good guys" in single-player mode.
* [[No Canon for The Wicked]] <br />The "good ending" is always the canonical one.
* [[No Canon for The Wicked]] <br />The "good ending" is always the canonical one.
* [[No Gear Level]] <br />A level or piece of the plot where you've been stripped of your weapons and/or equipment.
* [[No-Gear Level]] <br />A level or piece of the plot where you've been stripped of your weapons and/or equipment.
* [[No Item Use for You]] <br />You can't use certain or any items in certain situations.
* [[No Item Use for You]] <br />You can't use certain or any items in certain situations.
* [[No Plot No Problem]]<br />Forsaking any plot or character development so that the game is purely about the gameplay itself.
* [[No Plot No Problem]]<br />Forsaking any plot or character development so that the game is purely about the gameplay itself.
* [[Now Where Was I Going Again]] <br />OK, I saved my place three months ago and I'm picking the game up again... so where was I supposed to go?
* [[Now Where Was I Going Again?]] <br />OK, I saved my place three months ago and I'm picking the game up again... so where was I supposed to go?
* [[Omnicidal Neutral]] <br />Games that let you be not good nor evil but to take on ''everybody''.
* [[Omnicidal Neutral]] <br />Games that let you be not good nor evil but to take on ''everybody''.
* [[Only Idiots May Pass]] <br />The game assumes you've never played it before, and requires you to "find out" about things you may already know.
* [[Only Idiots May Pass]] <br />The game assumes you've never played it before, and requires you to "find out" about things you may already know.
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* [[Real Is Brown]] <br />Games that try to be more "realistic" often seem to paint everything in shades of brown or gray.
* [[Real Is Brown]] <br />Games that try to be more "realistic" often seem to paint everything in shades of brown or gray.
* [[Recurring Element]] <br />An item, character, monster etc. that appears in several games which are otherwise disconnected.
* [[Recurring Element]] <br />An item, character, monster etc. that appears in several games which are otherwise disconnected.
* [[Right Handed Left Handed Guns]] <br />A weapon used in the right hand, but which seems to be designed for left-hand use.
* [[Right-Handed Left-Handed Guns]] <br />A weapon used in the right hand, but which seems to be designed for left-hand use.
* [[Save the Princess]] <br />Typical early video game plot.
* [[Save the Princess]] <br />Typical early video game plot.
* [[Saving the World]] <br />Typical ''modern'' video game plot.
* [[Saving the World]] <br />Typical ''modern'' video game plot.
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[[Category:index]]
[[Category:index]]
[[Category:Video Game Tropes]]
[[Category:Video Game Tropes]]
[[Category:Trope]]

Revision as of 23:29, 25 January 2014

An article in this index will be about these things:

  • Gameplay mechanics--including mechanics borrowed from Tabletop Games.
  • Characterization and setting tropes specific to game characters and settings.
  • Setting tropes that aren't necessarily specific to games but are used in games to the degree they are pretty much stock elements, or without which many games would be unrecognizable/unplayable.

NOTE: Please do not add tropes to this index if they can instead be put in one of the sub-categories.


Tropes related to technical aspects of video games:

  • Two and A Half D
    A sidescrolling platform game in a three-dimensional world.
  • Three Quarters View
    A method of portraying three dimensional space in a two-dimensional plane. Basically, it's a tilted bird's eye view perspective in which both the top and front of an object is seen at the same time, and the vertical axis indicates both height and depth.
  • Ambidextrous Sprite
    An asymmetric sprite will be perfectly mirrored--meaning it will "switch sides" depending on what side is visible.
  • Arcade Perfect Port
    Once the golden standard for ported video games when the difference in processing power between arcade and home was substantial.
  • Automatic New Game
    If the game can't find a previous save file, it skips the usual choice of "New Game" / "Continue Game" and starts up a new game by default.
  • Back That Light Up
    Handheld game consoles can be lit in several ways.
  • Camera Centering
    Quickly focusing the camera behind the player so you can see the same direction they are.
  • Camera Perspective Switch
    When the camera switches between first and third person perspective, or vice versa, either manually or dynamically.
  • Cel Shading
    A kind of rendering process that makes 3D models look like cartoons.
  • Combat and Support
    A pair of combat roles players can select between based on their respective play-styles.
  • Console Cameo
    A replica of the console a game is on (or another console by the same company) appears in the game.
  • Cut and Paste Environments
    Repetition of levels/environments, either in part or whole.
  • Dialogue Tree
    Dialogue which proceeds by selecting options from a list.
    • Shall I Repeat That
      When, at the end of a long set of text or dialogue tree, the person with whom you are speaking asks to start the entire conversation over.
  • Digital Avatar
    Your custom persona inside the game (and elsewhere in Cyberspace).
  • Digitized Sprites
    Converting an existing or pre-made image into a sprite.
  • Dynamic Loading
    Techniques used to hide Loads and Loads of Loading.
  • Elaborate Equals Effective
    Items and weapons will have a better look as they grow stronger.
  • Essence Drop
    Dead enemies drop some intangible thing (usually spheres) that refill your health, magic, etc.
  • Event Flag
    Something that happens that triggers something else (possibly totally unrelated) to occur.
  • Evolutionary Retcon
    As graphics technology improves, the appearance of the enemies changes so they are scarier, more detailed, and/or more and more lifelike.
  • Faux First Person 3D
    A way to simulate 3-D graphics by arranging 2D elements into a perspectivical picture.
  • First Person Ghost
    In First Person Shooter games, you can never see any part of your body other than perhaps your arms.
  • Fixed Camera
    The camera in a game shifts, but you can't control it.
  • Flip Screen Scrolling
    A continuous gameworld scrolls only in full-screen intervals, or is otherwise rendered as a series of "screens".
  • Freelook Button
    The ability to switch from player control to camera control (when you can't have both), and simply observe all the gameworld's Scenery Porn from the character's perspective.
  • Freeware Games
    Games which have either been created for free distribution, or are formerly commercial titles that have been released from their copyright obligations.
  • Game Favored Gender
    When gender differences lead to one gender being more useful than the other.
  • Going Through the Motions
    3D games have a recognizable set of animations for each character which are repeated throughout the game.
  • Graphics Induced Super Deformed
    Video game characters have big heads in-game due to the low pixel count they take up.
  • Head Swap
    Same body, different head.
  • Hyperactive Sprite
    Sprites which will not have an idle mode, thereby being animated as if moving when it should be standing still.
  • Isometric Projection
    A form of graphical projection that fakes a third dimension when only 2D graphics are available.
  • Kill Screen
    When an older game gets played so far past expectations that it results in a Game Breaking Bug.
  • Loading Screen
    Please wait, your trope description is loading.
  • Magnet Hands
    Characters in Platform Games will always be holding their weapon, no matter what kind of crazy acrobatics they're engaged in.
  • Mook Debut Cutscene
    A short, usually wordless cutscene runs when you meet a new kind of mook.
  • Multi Platform
    Any software program, particularly a Video Game, that is simultaneously developed and (usually) simultaneously released for more than one system.
  • Point Build System
    The opposite type of Game System to the Class and Level System, you spend points to buy stats & skills.
  • Post Processing Video Effects
    Common visual effects that are applied after the scene is rendered by the game engine.
  • Ratchet Scrolling
    Scrolling controlled by the player but only operating one-way.
  • Real Time With Pause
    The ability to affect gameplay while it's paused.
  • Repeatable Quest
    Quests that can be repeated.
  • Respawn Point
    When you die, there's a designated place your new body pops out.
  • Scripted Event
    Events in video games which are programmed to unfold in the same way each time.
  • Shareware
    A popular form of game distribution, especially during the 1990s.
  • Side View
    A video game perspective in which all objects are viewed strictly from the side, with little or no amount of their tops or bottoms visible.
  • Skybox
    A graphical representation of the sky that "wraps around" a computer game-world, and is used to simulate the "sky" of a game-world.
  • Soft Reset
    The ability to restart just the game, without having to reboot the system.
  • Sound of No Damage
    A sound effect played when something is hit without taking damage.
  • Sprite Polygon Mix
    Fifth-generation systems often used fully 3D backgrounds with sprite characters, or static backgrounds with polygonal characters.
  • Suddenly Blonde
    A character's design must be constrained due to technical limitations.
  • Tech Demo Game
    A game that has such high hardware requirements, it's almost like a tech demo for said hardware requirements. It can also refer to games that make an obvious push to show off power (such as a game for a video game console).
  • Thematic Series
    A series of loosely connected games.
  • Top Down View
    A bird's eye view of the action.
  • Vector Game
    Any game that uses a vector graphics display.
  • Video Game Geography
    The consequences of making maps fit to a game instead of the other way around.
  • Who Forgot the Lights?
    They made it dark for atmosphere. Pity you can't see anything.
  • Wrap Around
    A mechanic where the edges of the screen are hyperspatially connected: move past the left side, and you appear on the right.
  • Zip Mode
    An out-of-story way to quickly get from one area to another, to minimize Back Tracking.

Common gameplay tropes:

Common non-gameplay-related tropes: