Hey, It's That Sound: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* The zombies in ''[[Left 4 Dead]]'' will sometimes scream with the shriek of the [[Portal (series)|Curiosity Core]]. (The final core's vocal work was actually voiced during recording sessions for ''Left 4 Dead'' - by ''[[Mike Patton]]''.)
* The zombies in ''[[Left 4 Dead]]'' will sometimes scream with the shriek of the [[Portal (series)|Curiosity Core]]. (The final core's vocal work was actually voiced during recording sessions for ''Left 4 Dead'' - by ''[[Mike Patton]]''.)
* By virtue of a shared developer, ''[[Champions Online]]'' shares many sounds with ''[[City of Heroes]]'', albeit for different things (the COH teleport sound is reused for health pickups in CO).
* By virtue of a shared developer, ''[[Champions Online]]'' shares many sounds with ''[[City of Heroes]]'', albeit for different things (the COH teleport sound is reused for health pickups in CO).
* One last one from [[Co H]] - the police drones scattered about the city have a scanner chatter loop that has shown up in shows like Batman the Animated series as background chatter. The devs confirmed that the loop is a stock sound effect - and once you hear it, you'll ALWAYS notice it from then on. . . .
* One from ''[[City of Heroes]]'' - the police drones scattered about the city have a scanner chatter loop that has shown up in shows like ''[[Batman: The Animated Series]]'' as background chatter. The devs confirmed that the loop is a stock sound effect - and once you hear it, you'll ''always'' notice it from then on. . . .
* Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 ''[[Iron Man (film)|Iron Man]]'' is the shot sound from ''[[Space Invaders]]''.
* Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 ''[[Iron Man (film)|Iron Man]]'' is the shot sound from ''[[Space Invaders]]''.
* The first ''[[No One Lives Forever]]'' reused the "objective-updated jingle" from ''Shogo : Mobile Armor Division'', Monolith's previous title.
* The first ''[[No One Lives Forever]]'' reused the "objective-updated jingle" from ''Shogo : Mobile Armor Division'', Monolith's previous title.
* As mentioned on the [[The Angry Video Game Nerd]]: [[A Christmas Carol]] special, the NES ''[[Home Alone]] 2'' [[The Problem with Licensed Games|game]] recycled quite a few sounds from ''[[The Simpsons|Bart vs. the Space Mutants]]''. These were both developed by Imagineering ((not to be confused with [[Disney Theme Parks|the Imagineers]]), but they ''do not share the publishers''.
* As mentioned on the [[The Angry Video Game Nerd]]: [[A Christmas Carol]] special, the NES ''[[Home Alone]] 2'' [[The Problem with Licensed Games|game]] recycled quite a few sounds from ''[[The Simpsons (animation)|Bart vs. the Space Mutants]]''. These were both developed by Imagineering (not to be confused with [[Disney Theme Parks|the Imagineers]]), but they ''do not share the publishers''.
* Game Freak reused some sound effects from ''[[Pokémon]]'' in ''[[Drill Dozer]]''.
* Game Freak reused some sound effects from ''[[Pokémon]]'' in ''[[Drill Dozer]]''.
** Hooktail's roar as it's flying overhead in Chapter 1 of ''[[Paper Mario: The Thousand-Year Door]]'' is ''very'' similar to Rayquaza's ID cry from the third Generation Pokemon games.
** Hooktail's roar as it's flying overhead in Chapter 1 of ''[[Paper Mario: The Thousand-Year Door]]'' is ''very'' similar to Rayquaza's ID cry from the third Generation Pokemon games.
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** You can also hear one of the tepelorter sounds in ''[[Super Mario 64]]''.
** You can also hear one of the tepelorter sounds in ''[[Super Mario 64]]''.
** And the [[Lock and Key Puzzle|"key"]] sound effect is also found in ''[[GoldenEye 007 (1997 video game)|GoldenEye]]''.
** And the [[Lock and Key Puzzle|"key"]] sound effect is also found in ''[[GoldenEye 007 (1997 video game)|GoldenEye]]''.
*** The "ugh" sound from that game when a female character or [[Mook]] gets hit also appeared in the ''[[Mission Impossible]]'' N64 game and ''[[Perfect Dark]]''.
*** The "ugh" sound from that game when a female character or [[Mook]] gets hit also appeared in the ''[[Mission: Impossible]]'' N64 game and ''[[Perfect Dark]]''.
* One of the roars the [[Final Boss]] makes in ''[[Crisis Core]]'' is the same as one the sand worms make on Blenjeel in ''[[Jedi Academy]]''.
* One of the roars the [[Final Boss]] makes in ''[[Crisis Core]]'' is the same as one the sand worms make on Blenjeel in ''[[Jedi Academy]]''.
* The pause and enemy scream sound effects in ''[[Wario Land]]: Super Mario Land 3'' originally appeared in ''[[Metroid]] II: Return of Samus''.
* The pause and enemy scream sound effects in ''[[Wario Land]]: Super Mario Land 3'' originally appeared in ''[[Metroid]] II: Return of Samus''.
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* ''[[Chrono Trigger]]'' reuses a good number of sound effects from ''[[Final Fantasy VI]]'', from the same developers.
* ''[[Chrono Trigger]]'' reuses a good number of sound effects from ''[[Final Fantasy VI]]'', from the same developers.
** The anime opening in the playstation and DS rereleases use stock sound effects from [[Dragon Ball]].
** The anime opening in the playstation and DS rereleases use stock sound effects from [[Dragon Ball]].
* The 1953 ''[[The War of the Worlds]]'' film.
* The 1953 ''[[The War of the Worlds (novel)|The War of the Worlds]]'' film.
** ''[[The Herculoids]]''. Energy weapons sometimes used the sounds of the Martian Heat Ray and Skeleton Beam firing.
** ''[[The Herculoids]]''. Energy weapons sometimes used the sounds of the Martian Heat Ray and Skeleton Beam firing.
** ''[[Scooby-Doo (animation)|Scooby Doo]] Where Are You'' episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the Heat Ray warming up.
** ''[[Scooby-Doo (animation)|Scooby Doo]] Where Are You'' episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the Heat Ray warming up.
* This trope can also apply to [[Game Show|Game Shows]], especially from the same producer:
* This trope can also apply to [[Game Show]]s, especially from the same producer:
** Quite a few sound effects were re-used from Goodson-Todman's little-known 1976 quizzer ''[[Double Dare 1976|Double Dare]]'' (not to be confused with the [[Double Dare 1986|kids' show]]), mainly the buzzers and bells from other CBS game shows, the Bonus Round slot-machine lever sound from [[The Joker's Wild]], and even a truncated version of the infamous "losing horns" from [[The Price Is Right]] for [[Bonus Round]] losses.
** Quite a few sound effects were re-used from Goodson-Todman's little-known 1976 quizzer ''[[Double Dare (1976 TV Show)||Double Dare]]'' (not to be confused with the [[Double Dare (1986 TV Show)||kids' show]]), mainly the buzzers and bells from other CBS game shows, the Bonus Round slot-machine lever sound from [[The Joker's Wild]], and even a truncated version of the infamous "losing horns" from [[The Price Is Right]] for [[Bonus Round]] losses.
** Said losing horns also appeared in truncated form on ''[[Card Sharks]]''.
** Said losing horns also appeared in truncated form on ''[[Card Sharks]]''.
** Whenever a puzzle on ''[[Wheel of Fortune]]'' was followed by an extra trivia question (e.g. the category Where Are We?, where the puzzle gave specific clues to a certain place), it was indicated by a chime previously used on the Wink Martindale version of ''[[High Rollers]]'' (1987-88) whenever someone rolled doubles.
** Whenever a puzzle on ''[[Wheel of Fortune]]'' was followed by an extra trivia question (e.g. the category Where Are We?, where the puzzle gave specific clues to a certain place), it was indicated by a chime previously used on the Wink Martindale version of ''[[High Rollers]]'' (1987–88) whenever someone rolled doubles.
** The ''[[Family Feud]]'' answer reveal sound in Fast Money, first used on the CBS version with Ray Combs (1988-1994), was recycled from another short-lived quiz show called ''[[Trivia Trap]]''. Said show also provided the "square reveal" sound on ''[[Classic Concentration]]'', which itself also used the same [[Bonus Round]] timer beeps as did ''[[Blockbusters]]''.
** The ''[[Family Feud]]'' answer reveal sound in Fast Money, first used on the CBS version with Ray Combs (1988-1994), was recycled from another short-lived quiz show called ''[[Trivia Trap]]''. Said show also provided the "square reveal" sound on ''[[Classic Concentration]]'', which itself also used the same [[Bonus Round]] timer beeps as did ''[[Blockbusters]]''.
** Game show creator Bob Stewart was fond of this too. The famous "cuckoo" for an illegal clue on the ''[[Pyramid]]'' franchise also appeared on two of Stewart's other shows: ''[[Chain Reaction (TV series)|Chain Reaction]]'' (even on the [[GSN]] revival, in which the now-retired Stewart had no involvement!) and ''[[Go (TV series)|Go]]''. The latter also recycled the ''Pyramid'' signature "plonk-plonk" timer sound.
** Game show creator Bob Stewart was fond of this too. The famous "cuckoo" for an illegal clue on the ''[[Pyramid]]'' franchise also appeared on two of Stewart's other shows: ''[[Chain Reaction (TV series)|Chain Reaction]]'' (even on the [[GSN]] revival, in which the now-retired Stewart had no involvement!) and ''[[Go (TV series)|Go]]''. The latter also recycled the ''Pyramid'' signature "plonk-plonk" timer sound.
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[[Category:Trivia Trope]]
[[Category:Trivia Trope]]
[[Category:Sound FX Tropes]]
[[Category:Sound FX Tropes]]
[[Category:Hey, It's That Sound]]
[[Category:{{PAGENAME}}]]
[[Category:Examples Need Sorting]]

Latest revision as of 20:07, 3 April 2018

Particular original works' sounds reappearing in something else, often due to being made by the same people. (Parodies, like the lightsaber activation sound being used for a pencil, don't count.)

Not to be confused with Stock Sound Effects. If several other works use it to the point where it's only loosely identified with its original source (e.g., those of the Atari Pac-Man or the Godzilla Roar), it becomes a Stock Sound Effect.

See also Doom Doors.

Examples of Hey, It's That Sound include: