Hey, It's That Sound: Difference between revisions

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Particular original works' sounds reappearing in something else, often due to being made by the same people. (Parodies, like the lightsaber activation sound being used for a pencil, don't count.)
Particular original works' sounds reappearing in something else, often due to being made by the same people. (Parodies, like the lightsaber activation sound being used for a pencil, don't count.)


Not to be confused with '''[[Stock Sound Effects]]'''. If several other works use it to the point where it's only loosely identified with its original source (e.g., those of the Atari ''[[Pacman]]'' or the Godzilla Roar), it becomes a Stock Sound Effect.
Not to be confused with '''[[Stock Sound Effects]]'''. If several other works use it to the point where it's only loosely identified with its original source (e.g., those of the Atari ''[[Pac-Man]]'' or the Godzilla Roar), it becomes a Stock Sound Effect.


See also [[Doom Doors]].
See also [[Doom Doors]].
{{examples|Examples:}}
{{examples}}
* Many video game mods will use sound assets from their base games, since it's one less asset to remake and the player's already familiar with what the sound signifies. Examples are the HEV suit's health and ammo refill noises, which appear in all games based on ''[[Half-Life 1 (Video Game)|Half-Life 1]]'' and ''[[Half-Life 2 (Video Game)|Half-Life 2]]'', including ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]''.
* Many video game mods will use sound assets from their base games, since it's one less asset to remake and the player's already familiar with what the sound signifies. Examples are the HEV suit's health and ammo refill noises, which appear in all games based on ''[[Half-Life (video game)|Half-Life 1]]'' and ''[[Half-Life 2]]'', including ''[[Team Fortress 2]]''.
* The zombies in ''[[Left 4 Dead (Video Game)|Left 4 Dead]]'' will sometimes scream with the shriek of the [[Portal (Video Game)|Curiosity Core]]. (The final core's vocal work was actually voiced during recording sessions for ''Left 4 Dead'' - by ''[[Mike Patton]]''.)
* The zombies in ''[[Left 4 Dead]]'' will sometimes scream with the shriek of the [[Portal (series)|Curiosity Core]]. (The final core's vocal work was actually voiced during recording sessions for ''Left 4 Dead'' - by ''[[Mike Patton]]''.)
* By virtue of a shared developer, ''[[Champions Online (Video Game)|Champions Online]]'' shares many sounds with ''[[City of Heroes]]'', albeit for different things (the COH teleport sound is reused for health pickups in CO).
* By virtue of a shared developer, ''[[Champions Online]]'' shares many sounds with ''[[City of Heroes]]'', albeit for different things (the COH teleport sound is reused for health pickups in CO).
* One last one from [[Co H]] - the police drones scattered about the city have a scanner chatter loop that has shown up in shows like Batman the Animated series as background chatter. The devs confirmed that the loop is a stock sound effect - and once you hear it, you'll ALWAYS notice it from then on. . . .
* One from ''[[City of Heroes]]'' - the police drones scattered about the city have a scanner chatter loop that has shown up in shows like ''[[Batman: The Animated Series]]'' as background chatter. The devs confirmed that the loop is a stock sound effect - and once you hear it, you'll ''always'' notice it from then on. . . .
* Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 ''[[Iron Man (Film)|Iron Man]]'' is the shot sound from ''[[Space Invaders]]''.
* Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 ''[[Iron Man (film)|Iron Man]]'' is the shot sound from ''[[Space Invaders]]''.
* The first ''[[No One Lives Forever]]'' reused the "objective-updated jingle" from ''Shogo : Mobile Armor Division'', Monolith's previous title.
* The first ''[[No One Lives Forever]]'' reused the "objective-updated jingle" from ''Shogo : Mobile Armor Division'', Monolith's previous title.
* As mentioned on the [[The Angry Video Game Nerd (Web Video)|The Angry Video Game Nerd]]: [[A Christmas Carol]] special, the NES ''[[Home Alone]] 2'' [[The Problem With Licensed Games|game]] recycled quite a few sounds from ''[[The Simpsons|Bart vs. the Space Mutants]]''. These were both developed by Imagineering ((not to be confused with [[Disney Theme Parks|the Imagineers]]), but they ''do not share the publishers''.
* As mentioned on the [[The Angry Video Game Nerd]]: [[A Christmas Carol]] special, the NES ''[[Home Alone]] 2'' [[The Problem with Licensed Games|game]] recycled quite a few sounds from ''[[The Simpsons (animation)|Bart vs. the Space Mutants]]''. These were both developed by Imagineering (not to be confused with [[Disney Theme Parks|the Imagineers]]), but they ''do not share the publishers''.
* Game Freak reused some sound effects from ''[[Pokémon]]'' in ''[[Drill Dozer]]''.
* Game Freak reused some sound effects from ''[[Pokémon]]'' in ''[[Drill Dozer]]''.
** Hooktail's roar as it's flying overhead in Chapter 1 of ''[[Paper Mario the Thousand Year Door]]'' is ''very'' similar to Rayquaza's ID cry from the third Generation Pokemon games.
** Hooktail's roar as it's flying overhead in Chapter 1 of ''[[Paper Mario: The Thousand-Year Door]]'' is ''very'' similar to Rayquaza's ID cry from the third Generation Pokemon games.
* You could hear the ''[[Quake (Video Game)|Quake]]'' (the first one) explosion sound somewhere in ''[[Daikatana (Video Game)|Daikatana]]''.
* You could hear the ''[[Quake (series)|Quake]]'' (the first one) explosion sound somewhere in ''[[Daikatana]]''.
** That's actually a pretty common [[Stock Sound Effect]], also heard in the ''[[Tomb Raider]]'' series and other games.
** That's actually a pretty common [[Stock Sound Effect]], also heard in the ''[[Tomb Raider]]'' series and other games.
** You can also hear one of the tepelorter sounds in ''[[Super Mario 64]]''.
** You can also hear one of the tepelorter sounds in ''[[Super Mario 64]]''.
** And the [[Lock and Key Puzzle|"key"]] sound effect is also found in ''[[Golden Eye 1997 (Video Game)|GoldenEye]]''.
** And the [[Lock and Key Puzzle|"key"]] sound effect is also found in ''[[GoldenEye 007 (1997 video game)|GoldenEye]]''.
*** The "ugh" sound from that game when a female character or [[Mook]] gets hit also appeared in the ''[[Mission Impossible]]'' N64 game and ''[[Perfect Dark]]''.
*** The "ugh" sound from that game when a female character or [[Mook]] gets hit also appeared in the ''[[Mission: Impossible]]'' N64 game and ''[[Perfect Dark]]''.
* One of the roars the [[Final Boss]] makes in ''[[Crisis Core]]'' is the same as one the sand worms make on Blenjeel in ''[[Jedi Academy]]''.
* One of the roars the [[Final Boss]] makes in ''[[Crisis Core]]'' is the same as one the sand worms make on Blenjeel in ''[[Jedi Academy]]''.
* The pause and enemy scream sound effects in ''[[Wario Land (Video Game)|Wario Land]]: Super Mario Land 3'' originally appeared in ''[[Metroid]] II: Return of Samus''.
* The pause and enemy scream sound effects in ''[[Wario Land]]: Super Mario Land 3'' originally appeared in ''[[Metroid]] II: Return of Samus''.
* The ''[[South Park]]'' episode "Child Abduction Is Not Funny", in which the City Wok owner builds a wall around South Park, uses sound from ''[[Age of Empires II (Video Game)|Age of Empires II]]'' when said wall gets attacked.
* The ''[[South Park]]'' episode "Child Abduction Is Not Funny", in which the City Wok owner builds a wall around South Park, uses sound from ''[[Age of Empires II]]'' when said wall gets attacked.
* The sound crew of ''[[The Big O (Anime)|The Big O]]'' either reproduced or directly spliced the weapon sounds made by the Angels in ''[[Neon Genesis Evangelion]]'' for the titular [[Humongous Mecha]]'s beam weapon.
* The sound crew of ''[[The Big O]]'' either reproduced or directly spliced the weapon sounds made by the Angels in ''[[Neon Genesis Evangelion]]'' for the titular [[Humongous Mecha]]'s beam weapon.
* ''[[Batman the Movie]]'': When a [[Mook]] was launched out over the ocean by a giant spring, the sound effect used was the sound of a ''[[Star Trek the Original Series]]'' photon torpedo firing.
* ''[[Batman: The Movie]]'': When a [[Mook]] was launched out over the ocean by a giant spring, the sound effect used was the sound of a ''[[Star Trek: The Original Series]]'' photon torpedo firing.
* One dying-creature sound from Warcraft III can be heard during the dodgeball scene in Disney's ''Chicken Little''.
* One dying-creature sound from Warcraft III can be heard during the dodgeball scene in Disney's ''Chicken Little''.
* ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'' reuses a good number of sound effects from ''[[Final Fantasy VI]]'', from the same developers.
* ''[[Chrono Trigger]]'' reuses a good number of sound effects from ''[[Final Fantasy VI]]'', from the same developers.
** The anime opening in the playstation and DS rereleases use stock sound effects from [[Dragonball]].
** The anime opening in the playstation and DS rereleases use stock sound effects from [[Dragon Ball]].
* The 1953 ''[[The War of the Worlds]]'' film.
* The 1953 ''[[The War of the Worlds (novel)|The War of the Worlds]]'' film.
** ''[[The Herculoids]]''. Energy weapons sometimes used the sounds of the Martian Heat Ray and Skeleton Beam firing.
** ''[[The Herculoids]]''. Energy weapons sometimes used the sounds of the Martian Heat Ray and Skeleton Beam firing.
** ''[[Scooby Doo (Animation)|Scooby Doo]] Where Are You'' episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the Heat Ray warming up.
** ''[[Scooby-Doo (animation)|Scooby Doo]] Where Are You'' episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the Heat Ray warming up.
* This trope can also apply to [[Game Show|Game Shows]], especially from the same producer:
* This trope can also apply to [[Game Show]]s, especially from the same producer:
** Quite a few sound effects were re-used from Goodson-Todman's little-known 1976 quizzer ''[[Double Dare 1976|Double Dare]]'' (not to be confused with the [[Double Dare 1986|kids' show]]), mainly the buzzers and bells from other CBS game shows, the Bonus Round slot-machine lever sound from [[The Jokers Wild]], and even a truncated version of the infamous "losing horns" from [[The Price Is Right]] for [[Bonus Round]] losses.
** Quite a few sound effects were re-used from Goodson-Todman's little-known 1976 quizzer ''[[Double Dare (1976 TV Show)||Double Dare]]'' (not to be confused with the [[Double Dare (1986 TV Show)||kids' show]]), mainly the buzzers and bells from other CBS game shows, the Bonus Round slot-machine lever sound from [[The Joker's Wild]], and even a truncated version of the infamous "losing horns" from [[The Price Is Right]] for [[Bonus Round]] losses.
** Said losing horns also appeared in truncated form on ''[[Card Sharks]]''.
** Said losing horns also appeared in truncated form on ''[[Card Sharks]]''.
** Whenever a puzzle on ''[[Wheel of Fortune]]'' was followed by an extra trivia question (e.g. the category Where Are We?, where the puzzle gave specific clues to a certain place), it was indicated by a chime previously used on the Wink Martindale version of ''[[High Rollers]]'' (1987-88) whenever someone rolled doubles.
** Whenever a puzzle on ''[[Wheel of Fortune]]'' was followed by an extra trivia question (e.g. the category Where Are We?, where the puzzle gave specific clues to a certain place), it was indicated by a chime previously used on the Wink Martindale version of ''[[High Rollers]]'' (1987–88) whenever someone rolled doubles.
** The ''[[Family Feud]]'' answer reveal sound in Fast Money, first used on the CBS version with Ray Combs (1988-1994), was recycled from another short-lived quiz show called ''[[Trivia Trap]]''. Said show also provided the "square reveal" sound on ''[[Classic Concentration]]'', which itself also used the same [[Bonus Round]] timer beeps as did ''[[Blockbusters]]''.
** The ''[[Family Feud]]'' answer reveal sound in Fast Money, first used on the CBS version with Ray Combs (1988-1994), was recycled from another short-lived quiz show called ''[[Trivia Trap]]''. Said show also provided the "square reveal" sound on ''[[Classic Concentration]]'', which itself also used the same [[Bonus Round]] timer beeps as did ''[[Blockbusters]]''.
** Game show creator Bob Stewart was fond of this too. The famous "cuckoo" for an illegal clue on the ''[[Pyramid]]'' franchise also appeared on two of Stewart's other shows: ''[[Chain Reaction (TV)|Chain Reaction]]'' (even on the [[GSN]] revival, in which the now-retired Stewart had no involvement!) and ''[[Go (TV)|Go]]''. The latter also recycled the ''Pyramid'' signature "plonk-plonk" timer sound.
** Game show creator Bob Stewart was fond of this too. The famous "cuckoo" for an illegal clue on the ''[[Pyramid]]'' franchise also appeared on two of Stewart's other shows: ''[[Chain Reaction (TV series)|Chain Reaction]]'' (even on the [[GSN]] revival, in which the now-retired Stewart had no involvement!) and ''[[Go (TV series)|Go]]''. The latter also recycled the ''Pyramid'' signature "plonk-plonk" timer sound.
** An alarm clock-type buzzer appears in several game shows and video games.
** An alarm clock-type buzzer appears in several game shows and video games.
* ''[[Beakmans World]]'' came to like using the sound effects from ''[[Scrabble (TV)|Scrabble]]''.
* ''[[Beakman's World]]'' came to like using the sound effects from ''[[Scrabble (TV series)|Scrabble]]''.
* A ton of times in [[Scott Pilgrim vs. the World (Film)|Scott Pilgrim vs. the World]].
* A ton of times in [[Scott Pilgrim vs. the World]].
* One of the creatures (either Pronghead or Gyrosprinter) in ''Alien Planet'' makes the same sound as an Insane Cancer from ''[[Silent Hill]] 3''.
* One of the creatures (either Pronghead or Gyrosprinter) in ''Alien Planet'' makes the same sound as an Insane Cancer from ''[[Silent Hill]] 3''.
* The menu select sounds from ''[[Action 52]]'' were reused in many pirated multicarts and plug-n-play NES clones, such as the Power Player Super Joy.
* The menu select sounds from ''[[Action 52]]'' were reused in many pirated multicarts and plug-n-play NES clones, such as the Power Player Super Joy.
* In ''[[Resident Evil]] 2'', the explosion sound from ''[[Doom (Video Game)|Doom]]'' is heard when Mr. X's Tyrant form appears.
* In ''[[Resident Evil]] 2'', the explosion sound from ''[[Doom (series)|Doom]]'' is heard when Mr. X's Tyrant form appears.
* ''[[Quake III Arena (Video Game)|Quake III Arena]]'''s distinct rocket launcher sound could be kinda previously heard on ''[[Kingpin Life of Crime]]'' that was released few months prior.
* ''[[Quake III Arena]]'''s distinct rocket launcher sound could be kinda previously heard on ''[[Kingpin Life of Crime]]'' that was released few months prior.
** Speaking of ''Kingpin'', Xatrix (now known as Gray Matter Interactive at this point) reused few of it's sounds for ''[[Return to Castle Wolfenstein]]''.
** Speaking of ''Kingpin'', Xatrix (now known as Gray Matter Interactive at this point) reused few of it's sounds for ''[[Return to Castle Wolfenstein]]''.
* The waterphone sample in the BGM for the Banquet Hall level in ''[[Die Hard]] Trilogy 2'' is also used in ''[[Silent Hill]] 3'', and other horror media. The ambient synth sound in the Bunker and Biolab levels of the former game is also re-used alot, such as in the guest house basement in the ''[[Resident Evil 1]]'' remake.
* The waterphone sample in the BGM for the Banquet Hall level in ''[[Die Hard]] Trilogy 2'' is also used in ''[[Silent Hill]] 3'', and other horror media. The ambient synth sound in the Bunker and Biolab levels of the former game is also re-used alot, such as in the guest house basement in the ''[[Resident Evil 1]]'' remake.
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* [http://www.youtube.com/watch?v=aj5ldpXEOxk The foghorn-like ambient sound]("Witchdoctor" from the ''Altered States'' sound library) from ''[[Silent Hill]] 2''s Labyrinth appears in the ''[[X Files]]'' episode "All Things", as well as in ''SH 3'' and ''4'', and ''[[Twisted Metal]]: Black''s Junkyard ambience.
* [http://www.youtube.com/watch?v=aj5ldpXEOxk The foghorn-like ambient sound]("Witchdoctor" from the ''Altered States'' sound library) from ''[[Silent Hill]] 2''s Labyrinth appears in the ''[[X Files]]'' episode "All Things", as well as in ''SH 3'' and ''4'', and ''[[Twisted Metal]]: Black''s Junkyard ambience.
** The periodic rasping/snarling sound on the [http://www.youtube.com/watch?v=qQNHB2VxeDg East Southvale streets] returns in ''[[Silent Hill 3]]'''s [http://www.youtube.com/watch?v=VDv9lvsNQj4 mall music].
** The periodic rasping/snarling sound on the [http://www.youtube.com/watch?v=qQNHB2VxeDg East Southvale streets] returns in ''[[Silent Hill 3]]'''s [http://www.youtube.com/watch?v=VDv9lvsNQj4 mall music].
* Some of the [[Voice Grunting|voice grunts]] when you get hit in ''[[Doom (Video Game)|Doom 3]]'' and ''[[Soldier of Fortune]] II'' are the same as in ''[[Turok (Video Game)|Turok 2]]''. The roar of the Purr-lin in ''Turok 2'' was used for the Pinky Demons in ''Doom 3''.
* Some of the [[Voice Grunting|voice grunts]] when you get hit in ''[[Doom (series)|Doom 3]]'' and ''[[Soldier of Fortune]] II'' are the same as in ''[[Turok (series)|Turok 2]]''. The roar of the Purr-lin in ''Turok 2'' was used for the Pinky Demons in ''Doom 3''.
* [http://www.youtube.com/watch?v=Ara1HO6CbpE The second part of Mausoleum Suite] from ''[[Halo]] 2'' has a groaning vocal which at first seems to be a subliminal message, but is really a stock sample, which is also heard in [http://www.youtube.com/watch?v=CrapXSsY_Wo this music] from ''[[FEAR]]''. In turn, the instrument/sample at the beginning of [http://www.youtube.com/watch?v=WpNMop6lyb8 First Encounter] from ''FEAR'' got used in [http://www.youtube.com/watch?v=R3GGp3-PHBU Another Walk] on the ''Halo 3'' soundtrack, in slightly modified form. The "whoosh" sound from ''Halo 2'' and ''3''(heard in [http://www.youtube.com/watch?v=F0edecjML_c The Last Spartan] and Luck) also appears in the ''FEAR'' series (e.g., [http://www.youtube.com/watch?v=FGwUDSTuw0w at the beginning of this OST track]).
* [http://www.youtube.com/watch?v=Ara1HO6CbpE The second part of Mausoleum Suite] from ''[[Halo]] 2'' has a groaning vocal which at first seems to be a subliminal message, but is really a stock sample, which is also heard in [http://www.youtube.com/watch?v=CrapXSsY_Wo this music] from ''[[F.E.A.R.]]''. In turn, the instrument/sample at the beginning of [http://www.youtube.com/watch?v=WpNMop6lyb8 First Encounter] from ''FEAR'' got used in [http://www.youtube.com/watch?v=R3GGp3-PHBU Another Walk] on the ''Halo 3'' soundtrack, in slightly modified form. The "whoosh" sound from ''Halo 2'' and ''3''(heard in [http://www.youtube.com/watch?v=F0edecjML_c The Last Spartan] and Luck) also appears in the ''FEAR'' series (e.g., [http://www.youtube.com/watch?v=FGwUDSTuw0w at the beginning of this OST track]).
* ''[[Marathon (Video Game)|Marathon]]'' reused several sounds from ''[[Pathways Into Darkness]]'', such as the splatter of a gibbed enemy, the gun reloading and empty sounds, and the item pickup sound.
* ''[[Marathon Trilogy|Marathon]]'' reused several sounds from ''[[Pathways into Darkness]]'', such as the splatter of a gibbed enemy, the gun reloading and empty sounds, and the item pickup sound.
* ''F/A-18 Hornet'' uses the "landing gear touchdown" sound from ''Hellcats'', Graphic Simulations' earlier flight sim.
* ''F/A-18 Hornet'' uses the "landing gear touchdown" sound from ''Hellcats'', Graphic Simulations' earlier flight sim.
* Megatron's fusion cannon's ejection sound is the "shrump" sound from various Hanna Barbera cartoons in which a character falls on something or pops out of a hole.
* Megatron's fusion cannon's ejection sound is the "shrump" sound from various Hanna Barbera cartoons in which a character falls on something or pops out of a hole.
* One level from [[Duke Nukem]] 2 used the theme song from [[Desert Strike]].
* One level from [[Duke Nukem]] 2 used the theme song from [[Desert Strike]].
* ''[[Star Trek the Original Series]]''. The transporter sound effect was based on part of the "Tardis taking off" sound effect in ''[[Doctor Who (TV)|Doctor Who]]''.
* ''[[Star Trek: The Original Series]]''. The transporter sound effect was based on part of the "Tardis taking off" sound effect in ''[[Doctor Who]]''.
** Futurama uses many, many [[Star Trek]] TOS sound effects, such as the opening doors and tricorder sounds.
** Futurama uses many, many [[Star Trek]] TOS sound effects, such as the opening doors and tricorder sounds.
* A lot of sound effects from ''[[Command and Conquer]]: [[Command and Conquer Red Alert|Red Alert 2]]'' end up being reused in ''[[Command and Conquer Generals|Generals]]''.
* A lot of sound effects from ''[[Command & Conquer]]: [[Command & Conquer: Red Alert|Red Alert 2]]'' end up being reused in ''[[Command & Conquer: Generals|Generals]]''.
* The whispering ambient sounds in the first ''[[Quake (Video Game)|Quake]]'''s hub level later appeared in parts of ''[[Twisted Metal]]: Black''.
* The whispering ambient sounds in the first ''[[Quake (series)|Quake]]'''s hub level later appeared in parts of ''[[Twisted Metal]]: Black''.
** A sound from ''[[Twisted Metal]]: Black'''s [http://www.youtube.com/watch?v=N1NMcxuucNc&feature=related Freeway ambience] music (about 0:52) was later used for the Prophet holograms in ''[[Halo 2]]''.
** A sound from ''[[Twisted Metal]]: Black'''s [http://www.youtube.com/watch?v=N1NMcxuucNc&feature=related Freeway ambience] music (about 0:52) was later used for the Prophet holograms in ''[[Halo 2]]''.
* Sunsoft's NES games shared many of the same sounds, including the famous PCM bass.
* Sunsoft's NES games shared many of the same sounds, including the famous PCM bass.
* [[Super Smash Bros]] has its Homerun Bat (and a couple other attacks) use the sound effect for the most hard hitting blows from [[Dragonball Z]]. Fittingly, both are likely to result in [[A Twinkle in The Sky]]
* [[Super Smash Bros.]] has its Homerun Bat (and a couple other attacks) use the sound effect for the most hard hitting blows from [[Dragonball Z]]. Fittingly, both are likely to result in [[A Twinkle in the Sky]]
* The infamous "Muslim chanting" from ''[[The Legend of Zelda Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'s'' [http://www.youtube.com/watch?v=JDcQVzu_kc8 original Fire Temple music], the source of so much controversy that the sample was removed in later versions of the game, is actually a fairly common stock sample that's been in a heap of game music. You can hear it in ''[[Cruis N]] the World'' 's [http://www.youtube.com/watch?v=vljFK6OeCj0 Egypt] theme, ''[[Parasite Eve 2]]'''s "[http://www.youtube.com/watch?v=nDkXiR8AZsI Ark]," and "[http://www.youtube.com/watch?v=8WU1SLwUDDw Love/Hate Chant]" from ''[[Kakuto Chojin]]''. Things really came full circle with that last example, where the chants once again proved controversial - the game was ''[[Banned in China|removed from shelves]]'' just for their inclusion!
* The infamous "Muslim chanting" from ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'s'' [http://www.youtube.com/watch?v=JDcQVzu_kc8 original Fire Temple music], the source of so much controversy that the sample was removed in later versions of the game, is actually a fairly common stock sample that's been in a heap of game music. You can hear it in ''[[Cruis N]] the World'' 's [http://www.youtube.com/watch?v=vljFK6OeCj0 Egypt] theme, ''[[Parasite Eve 2]]'''s "[http://www.youtube.com/watch?v=nDkXiR8AZsI Ark]," and "[http://www.youtube.com/watch?v=8WU1SLwUDDw Love/Hate Chant]" from ''[[Kakuto Chojin]]''. Things really came full circle with that last example, where the chants once again proved controversial - the game was ''[[Banned in China|removed from shelves]]'' just for their inclusion!
* in ''[[My Little Pony Friendship Is Magic (Animation)|My Little Pony Friendship Is Magic]]'' there is a very distinctive squee sound that started out as a one off sound Twilight made, but has grown to be the go-to sound for ponies squeeing.
* in ''[[My Little Pony: Friendship Is Magic|My Little Pony Friendship Is Magic]]'' there is a very distinctive squee sound that started out as a one off sound Twilight made, but has grown to be the go-to sound for ponies squeeing.
* [http://www.youtube.com/watch?v=SMKtQzQ33PA What Once Was Lost] from ''[[Halo Combat Evolved]]'' uses the same [[Drone of Dread|drone synth pad]] as the intro of [http://www.youtube.com/watch?v=OXYm56bdY2c Evidence] from ''[[Descent]] 3''.
* [http://www.youtube.com/watch?v=SMKtQzQ33PA What Once Was Lost] from ''[[Halo: Combat Evolved]]'' uses the same [[Drone of Dread|drone synth pad]] as the intro of [http://www.youtube.com/watch?v=OXYm56bdY2c Evidence] from ''[[Descent]] 3''.
* The ''[[Star Wars]]'' blaster firing and impact sounds, in addition to their use in tie-in games, were used for the Level 3 Laser and explosion/impact sounds, respectively, in ''[[Descent]] 1'' and ''2''.
* The ''[[Star Wars]]'' blaster firing and impact sounds, in addition to their use in tie-in games, were used for the Level 3 Laser and explosion/impact sounds, respectively, in ''[[Descent]] 1'' and ''2''.
* In ''[[Halo Combat Evolved|Halo Anniversary]]'', the Library's ambient soundtrack ([http://www.youtube.com/watch?v=VcXJbton40w Dewey Decimate]) uses some of the squishy organic sounds from ''[[Silent Hill 3]]''s Otherworld, [http://www.youtube.com/watch?v=n0BA2YrnvMU as heard here].
* In ''[[Halo: Combat Evolved|Halo Anniversary]]'', the Library's ambient soundtrack ([http://www.youtube.com/watch?v=VcXJbton40w Dewey Decimate]) uses some of the squishy organic sounds from ''[[Silent Hill 3]]''s Otherworld, [http://www.youtube.com/watch?v=n0BA2YrnvMU as heard here].
* The music track [http://www.youtube.com/watch?v=UWO9GVjjaU8 Heavy Armor] from ''[[FEAR]]'' appears to use a sped-up version of the industrial percussion sample used in [http://www.youtube.com/watch?v=JSvPFAhnrzA Flower Crown of Poppy] from ''[[Silent Hill 3]]''.
* The music track [http://www.youtube.com/watch?v=UWO9GVjjaU8 Heavy Armor] from ''[[F.E.A.R.]]'' appears to use a sped-up version of the industrial percussion sample used in [http://www.youtube.com/watch?v=JSvPFAhnrzA Flower Crown of Poppy] from ''[[Silent Hill 3]]''.


{{reflist}}
{{reflist}}
[[Category:Trivia Trope]]
[[Category:Trivia Trope]]
[[Category:Sound FX Tropes]]
[[Category:Sound FX Tropes]]
[[Category:Hey Its That Sound]]
[[Category:{{PAGENAME}}]]
[[Category:Trope]]
[[Category:Examples Need Sorting]]

Latest revision as of 20:07, 3 April 2018

Particular original works' sounds reappearing in something else, often due to being made by the same people. (Parodies, like the lightsaber activation sound being used for a pencil, don't count.)

Not to be confused with Stock Sound Effects. If several other works use it to the point where it's only loosely identified with its original source (e.g., those of the Atari Pac-Man or the Godzilla Roar), it becomes a Stock Sound Effect.

See also Doom Doors.

Examples of Hey, It's That Sound include: