Stock Super Powers: Difference between revisions
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Revision as of 14:25, 31 December 2014
The standard, recognizable super powers shared by many a hero (and villain) with no risk of becoming cliché or being seen as lame. Can be strengthened by the presence of friends or turning evil. Tend to develop with puberty, manifest when you turn 16, or reflect your personality. Can be turned off under the right (er, wrong) circumstances or exchanged. May even get you put in a special category.
May be temporarily stolen or given up. Upgrade at your own risk. Required Secondary Powers not included.
Tropes
- All Your Powers Combined
- Animal Eye Spy
- Animal-Themed Superbeing
- Anti-Magic
- Aura Vision
- Bad Powers, Bad People
- Barrier Warrior
- Batman Can Breathe in Space
- The Beast Master
- Brain Critical Mass
- Cannibalism Superpower
- Charm Person
- Combat Clairvoyance
- Combat Tentacles
- Combo-Platter Powers
- Cybernetics
- Detect Evil
- Dragon Rider
- Dreams
- Elemental Absorption
- Elemental Barrier
- Elemental Powers
- Energy Blasts
- Emotion Control
- Evil Eye
- Explosion Generation
- Flight
- Flying Brick
- Flying Firepower
- Gravity Master
- Healing Factor
- Healing Hands
- Illusion Projection
- Imagination-Based Superpower
- I See Dead People
- Immortality
- In a Single Bound
- Intangibility or "Phasing"
- Invisibility
- Ki, Chi, and Chakra Powers
- Living Lie Detector
- Lovecraftian Superpower
- Magic
- Metal Body
- Mimicry
- Multipurpose Tongue
- Paper Control
- Petrification
- Poison
- Power of the Storm
- Power of the Void
- Power Parasite
- Powers Via Possession
- Prehensile Hair
- Psychic Powers
- Reality Warper
- Robotics (mostly simply being one)
- Self-Duplication
- Semantic Superpower
- Shapeshifting
- Shockwave Clap
- Shrinking
- Sonic Scream
- Space Master
- Spider Sense
- Spike Shooter
- Spring Coil
- Super Breath
- Super Intelligence, particularly at building Phlebotinum.
- Super Mode
- Superpower Russian Roulette
- Super Reflexes
- Super Senses
- Super Speed
- Super Strength
- Super Toughness
- Super Suit
- Swiss Army Superpower
- Talking to Animals
- Technological Control
- Teleportation
- Time Control
- Touch of Death
- Vampiric Draining
- Vein-O-Vision
- Voluntary Shapeshifting
- Walking on Water
- Wall Crawl
- Weaponized Teleportation
- What Kind of Lame Power Is Heart, Anyway?
- X-Ray Vision
- Your Heart's Desire
Subtracting all of the above equals a Badass Normal. Though Badass Normals do have the option of attaining:
- Awesomeness By Analysis
- Bizarre Human Biology, of the non-superpower-giving kind.
- Cartoon Physics
- Charles Atlas Superpower, if they're Badass enough.
- Crimefighting with Cash
- Implausible Fencing Powers
- Improbable Aiming Skills
- Master of Your Domain
- Most Common Superpower (What?)
- Photographic Memory
- Scarily Competent Tracking
- Weapon of Choice
For information on how to obtain them, see How to Give A Character Super Powers.