Dungeon Keeper/Characters: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Sex Is Violence]]
* [[Sex Is Violence]]
* [[Too Kinky to Torture]]: They put ''themselves'' in the torture chamber for fun. If you capture an enemies mistress and torture her, she'll join your side out of gratitude.
* [[Too Kinky to Torture]]: They put ''themselves'' in the torture chamber for fun. If you capture an enemies mistress and torture her, she'll join your side out of gratitude.
* [[Torture Technician]]
* [[Torture Technician]]


'''Demon Spawn'''
'''Demon Spawn'''
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* [[Our Dragons Are Different]]
* [[Our Dragons Are Different]]


'''Flies'''
'''Flies'''


The fly is a weak fighter and does not last long in battle, however they are a very fast unit and great for exploring as they can fly over water and lava.
The fly is a weak fighter and does not last long in battle, however they are a very fast unit and great for exploring as they can fly over water and lava.
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* [[Fragile Speedster]]
* [[Fragile Speedster]]


'''Ghosts'''
'''Ghosts'''


Weaker than the skeleton in fighting ability, the main use of the ghost is in research. Given the chance, these creatures will tend to concregate in your temple and will need manual duty allocation. Ghosts can fly, see invisible creatures, and are immune to poison gas.
Weaker than the skeleton in fighting ability, the main use of the ghost is in research. Given the chance, these creatures will tend to concregate in your temple and will need manual duty allocation. Ghosts can fly, see invisible creatures, and are immune to poison gas.
* [[Our Ghosts Are Different]]
* [[Our Ghosts Are Different]]


'''Horned Reapers'''
'''Horned Reapers'''


The horned reaper is the most destructive, psychotic fighter of the game. Summoned only using your temple, they are one of your fastest creatures, and have the power to slow any enemy fighting them. The reaper is immune to lava and has a good field of vision. If allowed to get annoyed (which happens very easily), they will go on a general rampage. It's best to build them their own personal dungeon, behind a locked door.
The horned reaper is the most destructive, psychotic fighter of the game. Summoned only using your temple, they are one of your fastest creatures, and have the power to slow any enemy fighting them. The reaper is immune to lava and has a good field of vision. If allowed to get annoyed (which happens very easily), they will go on a general rampage. It's best to build them their own personal dungeon, behind a locked door.
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* [[Unstoppable Rage]]
* [[Unstoppable Rage]]


'''Hounds'''
'''Hounds'''


The hound is a good fighter and has the ability to travel safely over lava. Hounds will tend to follow your more powerful creatures around as bodyguards, but will attack your own Demon Spawn if given the chance. Placing Hounds in your graveyard will speed the appearance of Vampires.
The hound is a good fighter and has the ability to travel safely over lava. Hounds will tend to follow your more powerful creatures around as bodyguards, but will attack your own Demon Spawn if given the chance. Placing Hounds in your graveyard will speed the appearance of Vampires.
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* [[Multiple Head Case]]
* [[Multiple Head Case]]


'''Imps'''
'''Imps'''


The imp is the basic laborer, who carves out your dungeons, mines your gold, reinforces and decorates your dungeon, and carry things like bodies and traps around. Imps are the only creatures that give their loyalty for free, and are also the only creature that can be created magically, however the price to create an imp increases with the number you posses.
The imp is the basic laborer, who carves out your dungeons, mines your gold, reinforces and decorates your dungeon, and carry things like bodies and traps around. Imps are the only creatures that give their loyalty for free, and are also the only creature that can be created magically, however the price to create an imp increases with the number you posses.
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* [[Drop the Hammer]]
* [[Drop the Hammer]]
* [[Lightning Bruiser]]: Once they get that speed spell...
* [[Lightning Bruiser]]: Once they get that speed spell...
* [[Our Orcs Are Different]]
* [[Our Orcs Are Different]]


'''Skeletons'''
'''Skeletons'''
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'''Tunneler'''
'''Tunneler'''


The equivalent of your Imp unit, Tunnelers lead parties of stronger Heroes into your Dungeon, clearing their path to your Dungeon Heart. They are easy to dispatch, and even the weakest of your Creatures should have no trouble vanquishing them. They are no use to you, and should be left to rot in Prison.
The equivalent of your Imp unit, Tunnelers lead parties of stronger Heroes into your Dungeon, clearing their path to your Dungeon Heart. They are easy to dispatch, and even the weakest of your Creatures should have no trouble vanquishing them. They are no use to you, and should be left to rot in Prison.


* [[Our Dwarves Are All the Same]]
* [[Our Dwarves Are All the Same]]
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'''Dwarf'''
'''Dwarf'''


Essentially Tunnelers without the Dig ability, these units will be heavily encountered in the beginning levels and are easily dealt with.
Essentially Tunnelers without the Dig ability, these units will be heavily encountered in the beginning levels and are easily dealt with.


* [[Goddamned Bats]]
* [[Goddamned Bats]]
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'''Thief'''
'''Thief'''


Human units that are easy to kill, and are often encountered with Dwarfs. They will rob you of your gold if they make it to your Treasury and will turn into a Level 4 Knight when trained to "Level 11". Should be converted or sacrificed.
Human units that are easy to kill, and are often encountered with Dwarfs. They will rob you of your gold if they make it to your Treasury and will turn into a Level 4 Knight when trained to "Level 11". Should be converted or sacrificed.


* [[Lovable Rogue]]
* [[Lovable Rogue]]
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'''Archers'''
'''Archers'''


Look similar to Thieves, are are basically the same unit strength and usefulness-wise. Archers have a wider range of abilities, however, and can fire Navigator Missiles as well as Arrows.
Look similar to Thieves, are are basically the same unit strength and usefulness-wise. Archers have a wider range of abilities, however, and can fire Navigator Missiles as well as Arrows.


* [[The Archer]]
* [[The Archer]]
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* [[Glass Cannon]]
* [[Glass Cannon]]
* [[Squishy Wizard]]
* [[Squishy Wizard]]
* [[Robe and Wizard Hat]]
* [[Robe and Wizard Hat]]
* [[Wizard Beard]]
* [[Wizard Beard]]


'''Monk'''
'''Monk'''


Fair fighters who do combat with a whip. They can be formidable foes.
Fair fighters who do combat with a whip. They can be formidable foes.


* [[Religion Is Magic]]
* [[Religion Is Magic]]
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* [[Barbarian Hero]]
* [[Barbarian Hero]]


Strong warriors who appear often throughout the game. They fight with a battle hammer and in great numbers, are deadly
Strong warriors who appear often throughout the game. They fight with a battle hammer and in great numbers, are deadly


'''Priestess'''
'''Priestess'''


Powerful spell casters with a weakness in hand to hand combat. They protect themselves from this by using a wind spell to literally blow away the competition.
Powerful spell casters with a weakness in hand to hand combat. They protect themselves from this by using a wind spell to literally blow away the competition.


* [[Blow You Away]]
* [[Blow You Away]]
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'''Fairy'''
'''Fairy'''


Similar to the Priestess, not as powerful but usually come in large numbers.
Similar to the Priestess, not as powerful but usually come in large numbers.


* [[Glass Cannon]] - Fairies may take a little punishment, but if groups of them come with the lightning spell, they will [[Demonic Spiders|dole out serious hurt]] on your minions if you give them the chance.
* [[Glass Cannon]] - Fairies may take a little punishment, but if groups of them come with the lightning spell, they will [[Demonic Spiders|dole out serious hurt]] on your minions if you give them the chance.
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* [[Our Giants Are Bigger]]
* [[Our Giants Are Bigger]]


A powerful melee fighter.
A powerful melee fighter.


'''Samurai'''
'''Samurai'''


An excellent fighter, very quick and a good spell caster.
An excellent fighter, very quick and a good spell caster.


* [[Magic Knight]]
* [[Magic Knight]]
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'''Knight'''
'''Knight'''


A.K.A. The lord of the land. There is one knight per level unless you train a thief past level 10.
A.K.A. The lord of the land. There is one knight per level unless you train a thief past level 10.


* [[Cool Helmet]]
* [[Cool Helmet]]
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'''The Avatar'''
'''The Avatar'''


[[Ultima|You may have seen this guy before]]. The most powerful warrior in the game. The Avatar makes two appearances in the final level. He owns all the realms you had previously taken over.
[[Ultima|You may have seen this guy before]]. The most powerful warrior in the game. The Avatar makes two appearances in the final level. He owns all the realms you had previously taken over.


* [[Big Good]]
* [[Big Good]]
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'''Goblin'''
'''Goblin'''


* [[Our Goblins Are Different]]
* [[Our Goblins Are Wickeder]]
* [[Zerg Rush]]: The only useful tactic with them.
* [[Zerg Rush]]: The only useful tactic with them.


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* [[Replacement Scrappy]]: Generally regarded as weaker less useful versions of Dragons.
* [[Replacement Scrappy]]: Generally regarded as weaker less useful versions of Dragons.


'''Dark Elf'''
'''Dark Elf'''


* [[Bald of Evil]]
* [[Bald of Evil]]
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* [[Sex Is Violence]]
* [[Sex Is Violence]]
* [[Too Kinky to Torture]]
* [[Too Kinky to Torture]]
* [[Torture Technician]]
* [[Torture Technician]]


'''Troll'''
'''Troll'''
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* [[Psycho for Hire]]
* [[Psycho for Hire]]
* [[Sinister Scythe]]
* [[Sinister Scythe]]
* [[The Juggernaut]]
* [[The Juggernaut]]
* [[Unstoppable Rage]]
* [[Unstoppable Rage]]



Revision as of 08:49, 31 December 2014


From Dungeon Keeper

The forces of evil

Beetles

The beetle is a stronger fighter and flyer than the fly, but is not as fast. One of the first creatures you get in the game, and they gain the ability to freeze when they reach higher levels.

Bile Demons

While slow, the bile demon is still an excellent fighter, and manufacturer. They are immune to gas and wind attacks, but are vulnerable in combat to most types of undead.

Dark Mistresses

The kinkiest of all creatures, one who enjoys pain and inflicting it on others. She has no special job apart from visiting the torture chamber to be tortured. Slapping her makes her happier and she rushes off to a battle as soon as one starts. An excellent fighter.

Demon Spawn

A fairly good fighter, that can walk over lava unharmed. Spends most of its spare time training. After your demon spawn trains to level 10, they continue training and level up into a level 4 dragon

Dragons

The dragon is one of the toughest creatures in the game. Quick to learn from training, and a good resource in any library. As you would expect, they are immune to the effects of lava, and actually gain experience from sleeping next to it.

Flies

The fly is a weak fighter and does not last long in battle, however they are a very fast unit and great for exploring as they can fly over water and lava.

Ghosts

Weaker than the skeleton in fighting ability, the main use of the ghost is in research. Given the chance, these creatures will tend to concregate in your temple and will need manual duty allocation. Ghosts can fly, see invisible creatures, and are immune to poison gas.

Horned Reapers

The horned reaper is the most destructive, psychotic fighter of the game. Summoned only using your temple, they are one of your fastest creatures, and have the power to slow any enemy fighting them. The reaper is immune to lava and has a good field of vision. If allowed to get annoyed (which happens very easily), they will go on a general rampage. It's best to build them their own personal dungeon, behind a locked door.

Hounds

The hound is a good fighter and has the ability to travel safely over lava. Hounds will tend to follow your more powerful creatures around as bodyguards, but will attack your own Demon Spawn if given the chance. Placing Hounds in your graveyard will speed the appearance of Vampires.

Imps

The imp is the basic laborer, who carves out your dungeons, mines your gold, reinforces and decorates your dungeon, and carry things like bodies and traps around. Imps are the only creatures that give their loyalty for free, and are also the only creature that can be created magically, however the price to create an imp increases with the number you posses.

Orcs

These are good all round warriors and like to be allocated guard room duties. They are quick to learn from training, and form a good basis for any close quaters combat. Orcs will refuse any research based duties.

Skeletons

The skeleton is another good fighting unit at high levels, and they are attained when a humanoid creature starves to death in your prison. Skeletons advance quickly when trained, and are immune to the effects of poison gas.

Spiders

The spider is your first reasonable fighting unit. Good physical attributes are complimented well by a nice selection of combat abilities. The spider responds well to training.

Tentacles

They hit quite hard and are fairly tough, which make them good fighters when combined with their freeze ability.

Trolls

The troll is best used for manufacture, and has been known to turn down less manual jobs, such as research. Initially poor in combat, the troll gains good firepower at later levels. However, they are unlikely to use range attacks unless possessed.

Vampires

These undead creatures are vicious fighters and very skilled scavengers. They prove good researchers but will refuse to stay in your workshop. After a vampire's experience is above three, it becomes immortal, and can resurrects itself in its Lair after it dies, at the cost of 1 experience level. As with other undead, vampires can see invisible creatures and are immune to the effects of poison.

Warlocks

The Warlock is good at both research and manufacturing, has a good range of attack spells, and gains vast experience if their lair is placed next to an unmined gold square. Unfortunately, they are also poor in close quarter combat.

The forces of good

Tunneler

The equivalent of your Imp unit, Tunnelers lead parties of stronger Heroes into your Dungeon, clearing their path to your Dungeon Heart. They are easy to dispatch, and even the weakest of your Creatures should have no trouble vanquishing them. They are no use to you, and should be left to rot in Prison.

Dwarf

Essentially Tunnelers without the Dig ability, these units will be heavily encountered in the beginning levels and are easily dealt with.

Thief

Human units that are easy to kill, and are often encountered with Dwarfs. They will rob you of your gold if they make it to your Treasury and will turn into a Level 4 Knight when trained to "Level 11". Should be converted or sacrificed.

Archers

Look similar to Thieves, are are basically the same unit strength and usefulness-wise. Archers have a wider range of abilities, however, and can fire Navigator Missiles as well as Arrows.

Wizards

Monk

Fair fighters who do combat with a whip. They can be formidable foes.

Barbarian

Strong warriors who appear often throughout the game. They fight with a battle hammer and in great numbers, are deadly

Priestess

Powerful spell casters with a weakness in hand to hand combat. They protect themselves from this by using a wind spell to literally blow away the competition.

Fairy

Similar to the Priestess, not as powerful but usually come in large numbers.

Giant

A powerful melee fighter.

Samurai

An excellent fighter, very quick and a good spell caster.

Knight

A.K.A. The lord of the land. There is one knight per level unless you train a thief past level 10.

"IN THE NAME OF ALL THAT IS GOOD, WE SHALL DEFEAT YOU!"

The Avatar

You may have seen this guy before. The most powerful warrior in the game. The Avatar makes two appearances in the final level. He owns all the realms you had previously taken over.


From Dungeon Keeper II

The forces of evil

Goblin

Firefly

Warlock

Salamander

Dark Elf

Skeleton Warrior

Dark Mistress


Troll

Bile Demon

Rogue

Vampire

Dark Angel

Black Knight

Horned Reaper/Horny Returning from the first game, but is now a single demon which everyone calls "Horny." He's even deadlier than in the original game, as he can't be damaged. Rather than appearing through a portal, you use a spell to call him in. He's actually needed for the final level as he's the only creature than damage the Stone Knights.

The forces of good