Zerg Rush/Video Games: Difference between revisions

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* This is the main use of the secondary weapon of the Ur-Quan in ''[[Star Control]]'', which launches waves of weak fighters at the enemy. The Orz marines can also be used this way.
** The way homeworlds and other important worlds are defended in ''Star Control II'' also qualifies. They are literally just infinite swarms of the respective alien races' ship designs.
* ''Stars!'' has a variation with "chaff" tactics in late game [[AI Breaker|exploiting tactical AI]]'s preference to attack the nearest target. Missile ships are rushed by a vast stack of small beam ships - very cheap at the price of being weak and each having less Armor than advanced missiles do damage. It's a bait, with relatively few proper beam warships right behind it - most of the damage done by (expensive to build) missiles is wasted. Sure, "chaff" gets killed, but the swarm absorbs hits and gets closer, with untouched heavy beam ships right behind it - and once they are in range, it's their turn to massacre missile ships. The remaining chaff gets some shots too, and their many beam weapons help to clear minefields, but neither is their primary purpose, just a bonus. It's a part of [[Tactical Rock-Paper-Scissors]] (Missile Ships > Beamer Ships > Beamer Ships screened by Chaff > Missile Ships).
 
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