Interchangeable Antimatter Keys: Difference between revisions

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* Most [[Point and Click]] Escape-The-Room adventures will have multiple keys that are definitely not interchangable (since this would obviously lead to massive [[Sequence Breaking]], such as using the first key you find to open the main door), but will disappear from your inventory as soon as you use them.
* In ''[[Castlevania|Vampire Killer]]'', each small key was only good for opening any one treasure chest, though you could sometimes uncover or purchase a lock pick that could open three treasure chests. You could only carry one of either at a time. You needed a different kind of key to open exit gates, but there was never a choice between those.
* ''[[Lust Grimm]]'' plays this straight with silver keys, used to unlock silver chests. The single-use nature of silver keys forces you to keep crafting them or hunting enemies that drop it. It's subverted for the keys meant for doors, as each key is specific for one door. Moreover, despite doors remaining unlocked, these keys will remain in your inventory. This can actually be annoying since they uselessly clutter up the inventory and make it harder for you to find the items you actually need.
* Mocked in ''[[Nerf Now]]'' [http://www.nerfnow.com/comic/705 here].
* Mocked in a ''[[Cracked.com|Cracked]]'' Photoplasty: [http://www.cracked.com/photoplasty_273_26-ads-products-that-must-exist-in-video-games_p26/#22 Ads for Products That Must Exist in Video Games].