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In 1994, ''[[Transport Tycoon]]'' was released by Microprose after being developed by [[Chris Sawyer]]. In 1995, an upgraded version was released called ''[[Transport Tycoon Deluxe]]''. [[This Is Not That Trope|This is not that game]].
In 1994, ''[[Transport Tycoon]]'' was released by Microprose after being developed by [[Chris Sawyer]]. In 1995, an upgraded version was released called ''[[Transport Tycoon Deluxe]]''. [[This Is Not That Trope|This is not that game]].
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By the middle of the [[Turn of the Millennium]], TTDPatch was really starting to show its age. Despite amazing improvements to the game, the loophole which made the process legal restricted what could and couldn't be done, so work was started by the community on [https://www.tt-forums.net/ TT-Forums] on a game called "[[Vaporware|Transport Empire]]" that was intended to replace TTDPatch to some degree. [[Running Gag|This is not that either]].
By the middle of the [[Turn of the Millennium]], TTDPatch was really starting to show its age. Despite amazing improvements to the game, the loophole which made the process legal restricted what could and couldn't be done, so work was started by the community on [https://www.tt-forums.net/ TT-Forums] on a game called "[[Vaporware|Transport Empire]]" that was intended to replace TTDPatch to some degree. [[Running Gag|This is not that either]].


'''''OpenTTD''''' is a [[Space Management Game|business management]] [[Simulation Game|simulation game]] based very heavily on ''[[Transport Tycoon Deluxe]]''. It was programmed in C by [[Ludvig Strigeus]] starting in 2003, and released the first version in March of 2004, eventually undergoing a conversion to C++ from 2007 onwards. After [[The New Twenties|20+ years]] of development, OpenTTD is still going strong, however the "bleeding edge" is the JGRPP fork ([[Fun with Acronyms|Jonathan G. Rennison's Patch Pack]]) that has been outpacing the primary branch in new features since it was first released in mid-August of 2015.
'''''OpenTTD''''' is a [[Space Management Game|business management]] [[Simulation Game|simulation game]] based very heavily on ''[[Transport Tycoon Deluxe]]''.

[[File:0.7-desert island opengfx planetmaker 20090712.png|center|A screenshot of unmodded OpenTTD.]]

It was programmed in C by [[Ludvig Strigeus]] starting in 2003, and released the first version in March of 2004 to much surprise (you had to be deep into the community to notice it was being developed, due to the aforementioned "Transport Empire" being years away from completion but considered to be the most likely way to successfully move forward from TTDPatch at the time), eventually undergoing a conversion to C++ from 2007 onwards. After [[The New Twenties|20+ years]] of development, OpenTTD is still going strong, however the "bleeding edge" is the JGRPP fork ([[Fun with Acronyms|Jonathan G. Rennison's Patch Pack]]) that has been outpacing the primary branch in new features since it was first released in mid-August of 2015.


As in the official games by Chris Sawyer, the apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all major modes; air, rail, road, and water, though the most profit tends to come from rail and then air. [[Wide Open Sandbox|This is often thrown out the window in favor of making extremely efficient rail super-networks, or just building a train set out of the map for your own enjoyment]]. Oh, and [[Color-Coded Multiplayer|there's multiplayer too]].
As in the official games by Chris Sawyer, the apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all major modes; air, rail, road, and water, though the most profit tends to come from rail and then air. [[Wide Open Sandbox|This is often thrown out the window in favor of making extremely efficient rail super-networks, or just building a train set out of the map for your own enjoyment]]. Oh, and [[Color-Coded Multiplayer|there's multiplayer too]].


''[https://web.archive.org/web/20131103193923/http://www.openttd.org/en/ OpenTTD]'' was established around the same time as the less-remembered official [[Spiritual Sequel|pseudo-sequel]] ''[[Locomotion]]'', and is still going strong (see [[OpenTTD|here]] for tropes exclusive to [[OpenTTD|OpenTTD and the JGR Patch Pack version of it]]).
''[https://web.archive.org/web/20131103193923/http://www.openttd.org/en/ OpenTTD]'' was established around the same time as the less-remembered official [[Spiritual Sequel|pseudo-sequel]] ''[[Locomotion]]'', and unlike the latter, is still going strong (tropes exclusive to [[OpenTTD|OpenTTD and the JGR Patch Pack version of it]] are both listed on this page).

Compare and contrast ''[[N.I.M.B.Y. Rails]]'', ''[[Simutrans]]'', ''[[Mashinky]]'', ''[[Voxel Tycoon]]'', ''[[Railroad Tycoon]]'', ''[[Industry Giant]]'', ''[[Sweet Transit]]'', ''[[Railgrade]]'', ''[[Cities in Motion]]'', ''[[Soviet Republic]]'', ''[[Transport General]]'', ''[[Locomotion|Chris Sawyer's Locomotion]]'', and the ''[[Train Fever]]'' games, all of which focus solely or significantly on vehicular logistics.

Also compare and contrast ''[[A Train]]'', ''[[Sim City]]'', ''[[Cities Skylines]]'', ''[[Theme Park]]'' and ''[[Theme Hospital]]'', ''[[Software Inc.]]'', ''[[Roller Coaster Tycoon]]'', ''[[Parkitect]]'', and ''[[Power to the People]]'', games with similar interfaces but a different industry or purpose to focus on.

Contrast ''[[Factorio]]'' and ''[[Satisfactory]]'', which both have comparably complex rail, air, seaport and road infrastructure but also a scope well beyond logistical entrepreneurship.


Not to be confused with OpenGFX/OpenSFX/OpenMSX (which are the base graphic/sound effect/music sets available, see below), [[A.I. is a Crapshoot|ChatGPT]], [[The Metaverse|OpenXR]] or [[This Is Going to Be Huge|OpenSea]].
Compare and contrast ''[[Simutrans]]'', ''[[Mashinky]]'', ''[[Voxel Tycoon]]'', ''[[Railroad Tycoon]]'', ''[[Industry Giant]]'', ''[[Transport General]]'', ''[[Locomotion]]'' and the ''[[Train Fever]]'' games.


''OpenTTD'' uses a lot of "tricks" to make modding relatively easy for the end user, but these have a drawback in that there is an overly complex ecosystem of game mods instead of simply files to download and use...
''OpenTTD'' uses a lot of "tricks" to make modding relatively easy for the end user, but these have a drawback in that there is an overly complex ecosystem of game mods instead of simply files to download and use...
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** Because base sets ''must'' be able to be downloaded on first run or included with the game itself, all base sets are licensed under GPL v2. Fortunately this means there is not nearly so much drama compared to making NewGRFs.
** Because base sets ''must'' be able to be downloaded on first run or included with the game itself, all base sets are licensed under GPL v2. Fortunately this means there is not nearly so much drama compared to making NewGRFs.
* "Game Scripts" provide [[House Rules|custom game modes]]. These are also found via the content downloader.
* "Game Scripts" provide [[House Rules|custom game modes]]. These are also found via the content downloader.
* Because the original ''[[Transport Tycoon Deluxe]]'' competitor AI was [[The Computer Is a Cheating Bastard|a cheating bastard]] and [[Artificial Stupidity|a hilariously incompetent transportation engineer]], as of 2023 ''OpenTTD'' uses the "[[Exactly What It Says On the Tin|NoAI]]" system. This allows customized, community-made AIs to flourish, however many AIs in the in-game content downloader [[Technology Marches On|are no longer maintained or working]].
* Because the original ''[[Transport Tycoon Deluxe]]'' competitor AI was [[The Computer Is a Cheating Bastard|a cheating bastard]] and [[Artificial Stupidity|a hilariously incompetent transportation engineer]], as of 2023 ''OpenTTD'' uses the "[[Exactly What It Says on the Tin|NoAI]]" system. This allows customized, community-made AIs to flourish, however many AIs in the in-game content downloader [[Technology Marches On|are no longer maintained or working]].
* Finally, OpenTTD diverges heavily from ''Transport Tycoon'' due to added features, and the recent addition of such features as [[An Architect Is You|Custom Train Stations from NewGRFs]], [[Cool Boat|Canals and Locks]], [[Boring Yet Practical|Drive-Through Road Stops]] for busses/trucks and [[Ensemble Dark Horse|trams]], [[Underground Monkey|Railtypes]], [[An Interior Designer Is You|NewObjects]], [[Suspiciously Specific Denial|Not]][[Failure Is The Only Option|Road]][[Genre Savvy|Types]], ''[[Rule of Cool|Custom]]'' [[Awesome Yet Practical|Drive-Through]] [[Ninja Pirate Robot Zombie|Roadstops]] has made that only more so. However, such extensive features can only be added through extensive programming effort in the form of "Patches". Unlike a patch for fixing bugs, a feature patch (actual name) [[Shaped Like Itself|does what you expect]] but can only be applied to one version of the game (usually the latest nightly at the time), making them essentially useless unless accepted by the official version's developer team because they won't be maintained as part of the game's code updates.
* Finally, OpenTTD diverges heavily from ''Transport Tycoon'' due to added features, and the recent addition of such features as Custom Train Stations from NewGRFs, [[Cool Boat|Canals and Locks]], [[Boring Yet Practical|Drive-Through Road Stops]] for buses/trucks and [[Ensemble Darkhorse|trams]], [[Underground Monkey|Railtypes]], [[An Interior Designer Is You|NewObjects]], [[Suspiciously Specific Denial|Not]][[Failure Is the Only Option|Road]][[Genre Savvy|Types]], ''[[Rule of Cool|Custom]]'' [[Awesome Yet Practical|Drive-Through]] [[Ninja Pirate Robot Zombie|Roadstops]] has made that only more so. However, such extensive features can only be added through extensive programming effort in the form of "Patches". Unlike a patch for fixing bugs, a feature patch (actual name) [[Shaped Like Itself|does what you expect]] but can only be applied to one version of the game (usually the latest nightly at the time), making them essentially useless unless accepted by the official version's developer team because they won't be maintained as part of the game's code updates.
** As stated above, the fix for this was "Patch Packs" like JGR's Patch Pack, which allow more patches to be tested by wider audiences without requiring upstream (official version) code changes.
** As stated above, the fix for this was "Patch Packs" like JGR's Patch Pack, which allow more patches to be tested by wider audiences without requiring upstream (official version) code changes.


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*** Subverted in JGRPP, if you change the settings to only disable inflation after a specified year is reached.
*** Subverted in JGRPP, if you change the settings to only disable inflation after a specified year is reached.
* [[An Entrepreneur Is You]]
* [[An Entrepreneur Is You]]
* [[Artificial Stupidity]]: The AI in early versions was less insane in ''OpenTTD'' than in ''[[Transport Tycoon Deluxe]]]]'', though it's still a pushover. It's since been [[Dummied Out]] in favor of the ability to use AIs programmed by community members, with [[Artificial Brilliance|varying degrees of competency depending on the AI]] (or [[Rogues Gallery|AIs]]) you select.
* [[Artificial Stupidity]]: The AI in early versions was less insane in ''OpenTTD'' than in ''[[Transport Tycoon Deluxe]]'', though it's still a pushover. It's since been [[Dummied Out]] in favor of the ability to use AIs programmed by community members, with [[Artificial Brilliance|varying degrees of competency depending on the AI]] (or [[Rogues Gallery|AIs]]) you select.
* [[Artistic License Physics]]: Trains can go around extremely tight corners at 300mph, but immediately slow down to a crawl when encountering a tiny hill. Only the OpenTTD implementation finally added a (more) realistic acceleration model.
* [[Artistic License Physics]]: Trains can go around extremely tight corners at 300mph, but immediately slow down to a crawl when encountering a tiny hill. Only the OpenTTD implementation finally added a (more) realistic acceleration model.
** Averted if you enable realistic acceleration in the settings. More so if you enable realistic braking as well.
** Averted if you enable realistic acceleration in the settings. More so if you enable realistic braking as well.
* [[Awesome but Impractical]]:
* [[Awesome but Impractical]]: Aircraft. There is no doubt that they are [[Cool Plane|awesomely cool]] and fast, but their low cargo capacity and need for expensive airport infrastructure makes them less useful, and
** Can happen with mod combinations that were never balanced against each other.
by default [[My Rules Are Not Your Rules|all planes travel at 1/4 listed speed]] while trains, road vehicles and ships do not have this handicap. Fortunately, this is purely for game balance on the default 256 by 256 tile map and applies equally to AI aircraft. In addition...
** Aircraft. There is no doubt that they are [[Cool Plane|awesomely cool]] and fast, but their low cargo capacity and need for expensive airport infrastructure makes them less useful, and by default [[My Rules Are Not Your Rules|all planes travel at 1/4 listed speed]] while trains, road vehicles and ships do not have this handicap. Fortunately, this is purely for game balance on the default 256 by 256 tile map and applies equally to AI aircraft. In addition...
* [[Awesome Yet Practical]]:
* [[Awesome Yet Practical]]:
** Aircraft, if you use a big map and set plane speed to 1:1. Because most NewGRFs add real vehicles and the Base Sets use [[Bland-Name Product|off-brand versions of real vehicles]].
** Aircraft, if you use a big map and set plane speed to 1:1. Because most NewGRFs add real vehicles and the Base Sets use [[Bland-Name Product|off-brand versions of real vehicles]].
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* [[Crapsack World]]: Intercity transport is controlled solely by [[Corrupt Corporate Executive|private companies]] who compete with each other to the point of [[Suicide Mission|sabotage]] and bribery. Also, [[Arson, Murder, and Jaywalking|there are UFOs]] and [[X-COM]] is [[The Cameo|canon]].
* [[Crapsack World]]: Intercity transport is controlled solely by [[Corrupt Corporate Executive|private companies]] who compete with each other to the point of [[Suicide Mission|sabotage]] and bribery. Also, [[Arson, Murder, and Jaywalking|there are UFOs]] and [[X-COM]] is [[The Cameo|canon]].
** The [[Shout-Out|Wasteland]] [[After the End|climate]] NewGRF, complete with [[Scavenger World|ramshackle buildings of corrugated steel]] and the [[Slave Galley|Manpower]] [[Slave Mook|cargo]].
** The [[Shout-Out|Wasteland]] [[After the End|climate]] NewGRF, complete with [[Scavenger World|ramshackle buildings of corrugated steel]] and the [[Slave Galley|Manpower]] [[Slave Mook|cargo]].
* [[Crap Saccharine World]]: Despite the above, pollution, poverty, inequality, climate change and even war do not seem to exist, and [[Ghibli Hills|nature is spotlessly picturesque]] [[Canada, Eh?|regardless]] [[Latin Land|of]] [[Toy Time|the]] [[Hollywood Japan|climate]] [[Land Down Under|or]] [[Zeerust|time]] [[Cyberspace|or]] [[The Moon|even]] [[Mars_(useful_notes)|planet]]<ref>Temperate, Sub-Arctic, Sub-Tropic, Toyland climates, which are all vanilla. The Japan Set. Auz Landscape. Any vanilla vehicle introduced after 1995, and any modded vehicle introduced after the point the NewGRF was released. [https://andrew350.users.tt-forums.net/projects/other/|Neon Grid Land and Space Transportation Replacement Set by Andrew350]. OpenGFX Mars.</ref>. Either there's some [[Orwellian Editor|serious hidden censorship]] in that world, or the most newsworthy events really are horrible and possibly-intentional vehicle crashes.
* [[Crap Saccharine World]]: Despite the above, pollution, poverty, inequality, climate change and even war do not seem to exist, and [[Ghibli Hills|nature is spotlessly picturesque]] [[Canada, Eh?|regardless]] [[Latin Land|of]] [[Toy Time|the]] [[Hollywood Japan|climate]] [[Land Down Under|or]] [[Zeerust|time]] [[Cyberspace|or]] [[The Moon|even]] [[Mars_(useful_notes)|planet]]<ref>Temperate, Sub-Arctic, Sub-Tropic, Toyland climates, which are all vanilla. The Japan Set. Auz Landscape. Any vanilla vehicle introduced after 1995, and any modded vehicle introduced after the point the NewGRF was released. [https://andrew350.users.tt-forums.net/projects/other/ Neon Grid Land and Space Transportation Replacement Set by Andrew350]. OpenGFX Mars.</ref>. Either there's some [[Orwellian Editor|serious hidden censorship]] in that world, or the most newsworthy events really are horrible and possibly-intentional vehicle crashes.
* [[Curb Stomp Battle]]: If an AI competitor is using road vehicles, it's possible to set up a rail line across the road and [[Video Game Cruelty Potential|order a locomotive to "dispose" of AI vehicles]]. [[Karma Houdini|This leaves your reputation intact]] and [[Truth in Television|leaves the locomotive completely unharmed]].
* [[Curb Stomp Battle]]: If an AI competitor is using road vehicles, it's possible to set up a rail line across the road and [[Video Game Cruelty Potential|order a locomotive to "dispose" of AI vehicles]]. [[Karma Houdini|This leaves your reputation intact]] and [[Truth in Television|leaves the locomotive completely unharmed]].
* [[Difficult but Awesome]]: Trains. The most complicated transport method to set up initially (especially if you're trying to network all your lines together), but overall the most efficient way to ship non-passenger goods (Planes are best for passengers).
* [[Difficult but Awesome]]: Trains. The most complicated transport method to set up initially (especially if you're trying to network all your lines together), but overall the most efficient way to ship non-passenger goods (Planes are best for passengers).
* [[Easy Logistics]]: Averted in that vehicles need to be maintained, otherwise they breakdown. Played straight with passenger and cargo; they will go wherever you ship them.
* [[Easy Logistics]]: Averted in that vehicles need to be maintained, otherwise they breakdown. Played straight with passenger and cargo; they will go wherever you ship them.
* [[Game Mod]] / [[Fan Remake]] : ''[[OpenTTD|OpenTTD]]''.
* [[Game Mod]] / [[Fan Remake]] : Of the ''[[Transport Tycoon]]'' franchise.
* [[Genteel Interbellum Setting]]: The original started in 1930. ''Deluxe'' had 1950 as the earliest date. Both of these can be selected as the start date, though for the former you would want to download the [[https://www.tt-forums.net/viewtopic.php?t=39317|TTO Full Conversion]]<ref>If the TTO Full Conversion topic link is dead, see this footnote for backups to the [[https://perma.cc/P7B2-ZWN9 linked]] [[https://perma.cc/FQ7F-UAB7 page]] and [[https://perma.cc/2F5L-CPD5 relevant]] [[https://perma.cc/8P2C-8LCC files]].</ref> GRF to actually have the vehicles available.
* [[Genteel Interbellum Setting]]: The original starts in 1930. ''Deluxe'' has 1950 as the earliest date. [[Spiritual Successor]] ''Locomotion'' starts in 1900.
** By extension, the game features [[The Edwardian Era]], [[The Roaring Twenties]], [[The Fifties]], [[The Sixties]], [[The Seventies]], [[The Eighties]] and [[The Nineties]]. However, this being made before the [[Turn of the Millennium]], vehicles starting in 2000 in ''Transport Tycoon Deluxe'' and all vehicles in the Mars climate from ''Transport Tycoon Gold'' consist of [[Zeerust]] such as monorails and supersonic jets. In the [[Spiritual Successor]] ''Locomotion'', which starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950's, and then various forms of rock and roll and so on up through to trance music from the 1990s and [[Turn of the Millennium|early 2000s]].
** By extension, the game features [[The Edwardian Era]], [[The Roaring Twenties]], [[The Fifties]], [[The Sixties]], [[The Seventies]], [[The Eighties]] and [[The Nineties]]. However, this being made before the [[Turn of the Millennium]], vehicles starting in 2000 in ''Transport Tycoon Deluxe'' and all vehicles in the Mars climate from ''Transport Tycoon Gold'' consist of [[Zeerust]] such as monorails and supersonic jets.<ref>In the [[Spiritual Successor]] ''OpenLoco'', which like [[Locomotion]] starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950's, and then various forms of rock and roll and so on up through to trance music from the 1990s and [[Turn of the Millennium|early 2000s]].</ref>
***With mods, this is extended to include everything from [[The Roman Empire]] to [[World War I]] through all the above and moving on to [[The Turn of the Millennium]], [[The New Tens]], [[The New Twenties]], [[Next Sunday A.D.]], [[Twenty Minutes Into the Future]], [[Exty Years From Now]], and more of [[The Future]].
* [[Groundhog Day Loop]]: After December 31, 2060, the date loops back to January 1, 2060, rather than proceeding to 2061. A [[Game Breaking Bug]] if you have vehicles scheduled for maintenance in 2061...
* [[Karma Meter]]: Crash accidents make your company rating go down. This can be used cleverly to cause trouble for your opposition, however.
* [[Karma Meter]]: Crash accidents make your company rating go down. This can be used cleverly to cause trouble for your opposition, however.
* [[Lawyer-Friendly Cameo]] / [[Captain Ersatz]] : All vehicles from the original 1994 UK installment were real ones from the various eras of the 20th century and all of them used their [[Real Life]] names. To avoid potential lawsuits, every vehicle in the US release, and subsequently the ''Deluxe'' version (and by extension, ''OpenTTD'') was renamed. For example, a Vickers Viscount is a "Coleman Count", a Boeing 747 is a "Darwin 300", the Lockheed Tristar becomes the "Guru galaxy", all planes of the Airbus brand are called "Airtaxi", and the Concorde is referred to as a "[[Inherently Funny Words|Yate]] [[Memetic Mutation|Haugan]]".
* [[Lawyer-Friendly Cameo]] / [[Captain Ersatz]] : All vehicles from the original 1994 UK installment were real ones from the various eras of the 20th century and all of them used their [[Real Life]] names. To avoid potential lawsuits, every vehicle in the US release, and subsequently the ''Deluxe'' version (and by extension, ''OpenTTD'') was renamed. For example, a Vickers Viscount is a "Coleman Count", a Boeing 747 is a "Darwin 300", the Lockheed Tristar becomes the "Guru galaxy", all planes of the Airbus brand are called "Airtaxi", and the Concorde is referred to as a "[[Inherently Funny Words|Yate]] [[Memetic Mutation|Haugan]]".
* [[Made of Explodium]]: When two vehicles or convoys collide ([[Truth In Television|except the train in a road/train collision]]), the vehicles will explode into a fireball. This occurs even if the vehicles aren't carrying flammables of any type, such as an electric passenger train crashing into another electric passenger train.
* [[Made of Explodium]]: When two vehicles or convoys collide ([[Truth In Television|except the train in a road/train collision]]), the [[Every Car is a Pinto|vehicles will explode into a fireball]]. This occurs even if the vehicles aren't carrying flammables of any type, such as an electric passenger train crashing into another electric passenger train.
* [[Level Ate]] / [[Toy Time]]: The "Toyland" climate. Most of the fandom [[That One Level|dislikes it]] for this reason.
* [[Level Ate]] / [[Toy Time]]: The "Toyland" climate. Most of the fandom [[That One Level|dislikes it]] for this reason.
* [[Not Playing Fair with Resources]]: Has an in-universe/meta example in planes, which are [[Subverted Trope|the same speeds for both human and AI]] but move 1/4 the speed as trains, trucks, busses and ships regardless of the listed speed. [[Acceptable Breaks From Reality|This is mainly due to the first airplanes being as fast as the last maglev train when the speed is equal]], and is also why [[Acceptable Breaks From Canon|its more fun to use]] the [[Wide Open Sandbox|new, much larger map sizes]].
* [[Not Playing Fair with Resources]]: Has an in-universe/meta example in planes, which are [[Subverted Trope|the same speeds for both human and AI]] but move 1/4 the speed as trains, trucks, busses and ships regardless of the listed speed. [[Acceptable Breaks From Reality|This is mainly due to the first airplanes being as fast as the last maglev train when the speed is equal]], and is also why [[Acceptable Breaks From Canon|its more fun to use]] the [[Wide Open Sandbox|new, much larger map sizes]].
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* [[Plot-Driven Breakdown]]: Every single time [[Shout-Out|a small UFO]] flies above a bus, they ''both breakdown at the exact same time'' and the UFO crashes [[Action Bomb|exactly onto the bus]].
* [[Plot-Driven Breakdown]]: Every single time [[Shout-Out|a small UFO]] flies above a bus, they ''both breakdown at the exact same time'' and the UFO crashes [[Action Bomb|exactly onto the bus]].
* [[Public Domain Soundtrack]]: All audio base sets (OpenMSX and OpenSFX, and any alternatives available from the content downloader) are GPL v2. Averted if you use the original OpenTTD music file as a base set.
* [[Public Domain Soundtrack]]: All audio base sets (OpenMSX and OpenSFX, and any alternatives available from the content downloader) are GPL v2. Averted if you use the original OpenTTD music file as a base set.
* [[Screw the Rules, I Have Money]]/[[Bribing Your Way to Victory]]: If you've run out of town-owned tiles to plant trees and they're still not happy, you can bribe the town's officials to increase your rating by one level, [[Nice Job Fixing It, Villain|at high risk of getting run out of town on your own railroad]] for a few years.
* [[Units Not to Scale]]:
** Ships are not much bigger than train cars. In reality, cargo ships carry hundreds of containers which are as big as train cars. Also, each tile is about 600km. You can build trains that take up more than 7 tiles.
*** Averted to varying degrees with NewGRFs. SHARK and Unsinkable Sam (the two most popular ship mods as of 2023) have a good balance that makes it more believable.
** The largest jetliners look like they have cabins too small for the equivalent capacity of Borrowers, let alone the same size passengers riding in the busses. Worse, unlike with ships<ref>At TTD's graphical scale, the [https://en.wikipedia.org/wiki/Seawise_Giant|Seawise Giant] would be possible but would clip over the edges of canals.</ref>, plane sprites aren't allowed to be big enough for the world's largest airplane to fit within the bounding boxes that are nearly hard-coded into the game engine.
* [[Shout-Out]] / [[Easter Egg]] : Every now and then, an ''[[X-COM]]'' fighter jet or UFO will appear and fly around the map.
* [[Shout-Out]] / [[Easter Egg]] : Every now and then, an ''[[X-COM]]'' fighter jet or UFO will appear and fly around the map.
* [["Stop Having Fun!" Guys]]: It's a Chris Sawyer game. He has issues with people modding the game to make it more of a sandbox.
* [["Stop Having Fun!" Guys]]: It's a Chris Sawyer game. He has issues with people modding the game to make it more of a sandbox.
** Unfortunately this is also true of some very talented but otherwise very [[Small Name, Big Ego|self-serving]] individuals who make or made mods for the game, [[Green-Eyed Monster|leave over petty disputes]], and then [[No Plans, No Prototype, No Backup|made it as hard as possible for anyone to fix bugs when the mod no longer functions]]. [[Rule of Cautious Editing Judgement|No names, please]].
** Unfortunately this is also true of some very talented but otherwise very [[Small Name, Big Ego|self-serving]] individuals who make or made mods for the game, [[Green-Eyed Monster|leave over petty disputes]], and then [[No Plans, No Prototype, No Backup|made it as hard as possible for anyone to fix bugs when the mod no longer functions]]. [[Rule of Cautious Editing Judgement|No names, please]].
* [[Suicide Mission]]: As detailed below, this is a [[Crapsack World|perfectly reasonable]] way of dealing with competitors.
* [[Suicide Mission]]: As detailed below, this is a [[Crapsack World|perfectly reasonable]] way of dealing with competitors.
* [[Units Not to Scale]]:
** Ships are not much bigger than train cars. In reality, cargo ships carry hundreds of containers which are as big as train cars. Also, each tile is about 600km. You can build trains that take up more than 7 tiles.
*** Averted to varying degrees with NewGRFs. SHARK and Unsinkable Sam (the two most popular ship mods as of 2023) have a good balance that makes it more believable.
** The largest jetliners look like they have cabins too small for the equivalent capacity of Borrowers, let alone the same size passengers riding in the busses. Worse, unlike with ships<ref>At TTD's graphical scale, the [https://en.wikipedia.org/wiki/Seawise_Giant Seawise Giant] would be possible but would clip over the edges of canals.</ref>, plane sprites aren't allowed to be big enough for the world's largest airplane to fit within the bounding boxes that are nearly hard-coded into the game engine.
* [[Video Game Caring Potential]]: Want to try and nurse mainline steam traction into the 21st century? Now's your chance. Think that town ''in particular'' needs some help with their economic growth, even if it's a loss leader? Go for it.
* [[Video Game Caring Potential]]: Want to try and nurse mainline steam traction into the 21st century? Now's your chance. Think that town ''in particular'' needs some help with their economic growth, even if it's a loss leader? Go for it.
* [[Video Game Cruelty Potential]]:
* [[Video Game Cruelty Potential]]:
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* [[Video Game Time]]: A day passes every few seconds, so trains take weeks to travel from one town to another. Because of this, we have the oddity that passengers will pay through the the nose for the privilege of traveling a couple of miles in "only" ten days.
* [[Video Game Time]]: A day passes every few seconds, so trains take weeks to travel from one town to another. Because of this, we have the oddity that passengers will pay through the the nose for the privilege of traveling a couple of miles in "only" ten days.
** In JGRPP, this can be averted by changing the right settings (the ones related to ticks per day, ticks per minute, display timetable in minutes, and day length factor), however, due to it being more than one setting, the way to do so feels... [[Moon Logic Puzzle|less than ideal]].
** In JGRPP, this can be averted by changing the right settings (the ones related to ticks per day, ticks per minute, display timetable in minutes, and day length factor), however, due to it being more than one setting, the way to do so feels... [[Moon Logic Puzzle|less than ideal]].
*** The game has an almost zen-like, [[Animal Crossing]]-esque feel to it if you set one year in-game to pass by every 24 hours, making a year-long game that is 365+ in-game years long a potential extended playstyle.


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[[Category:Video Games]]
[[Category:Video Games]]
[[Category:Video Games of the 2000s]]
[[Category:Video Games of the 2000s]]
[[Category:Video Games of the 2001s]]
[[Category:Video Games of the 2010s]]
[[Category:Video Games of the 2020s]]
[[Category:Video Games of the 2020s]]
[[Category:Construction and Management Games]]
[[Category:Construction and Management Games]]

Latest revision as of 06:47, 26 December 2023

In 1994, Transport Tycoon was released by Microprose after being developed by Chris Sawyer. In 1995, an upgraded version was released called Transport Tycoon Deluxe. This is not that game.

In 1996, Josef Drexler released the first version of TTDPatch, a program designed to patch Transport Tycoon Deluxe when you launched the game, to allow heavy changes to the game without breaking copyright laws.

By the middle of the Turn of the Millennium, TTDPatch was really starting to show its age. Despite amazing improvements to the game, the loophole which made the process legal restricted what could and couldn't be done, so work was started by the community on TT-Forums on a game called "Transport Empire" that was intended to replace TTDPatch to some degree. This is not that either.

OpenTTD is a business management simulation game based very heavily on Transport Tycoon Deluxe.

A screenshot of unmodded OpenTTD.
A screenshot of unmodded OpenTTD.

It was programmed in C by Ludvig Strigeus starting in 2003, and released the first version in March of 2004 to much surprise (you had to be deep into the community to notice it was being developed, due to the aforementioned "Transport Empire" being years away from completion but considered to be the most likely way to successfully move forward from TTDPatch at the time), eventually undergoing a conversion to C++ from 2007 onwards. After 20+ years of development, OpenTTD is still going strong, however the "bleeding edge" is the JGRPP fork (Jonathan G. Rennison's Patch Pack) that has been outpacing the primary branch in new features since it was first released in mid-August of 2015.

As in the official games by Chris Sawyer, the apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all major modes; air, rail, road, and water, though the most profit tends to come from rail and then air. This is often thrown out the window in favor of making extremely efficient rail super-networks, or just building a train set out of the map for your own enjoyment. Oh, and there's multiplayer too.

OpenTTD was established around the same time as the less-remembered official pseudo-sequel Locomotion, and unlike the latter, is still going strong (tropes exclusive to OpenTTD and the JGR Patch Pack version of it are both listed on this page).

Compare and contrast N.I.M.B.Y. Rails, Simutrans, Mashinky, Voxel Tycoon, Railroad Tycoon, Industry Giant, Sweet Transit, Railgrade, Cities in Motion, Soviet Republic, Transport General, Chris Sawyer's Locomotion, and the Train Fever games, all of which focus solely or significantly on vehicular logistics.

Also compare and contrast A Train, Sim City, Cities Skylines, Theme Park and Theme Hospital, Software Inc., Roller Coaster Tycoon, Parkitect, and Power to the People, games with similar interfaces but a different industry or purpose to focus on.

Contrast Factorio and Satisfactory, which both have comparably complex rail, air, seaport and road infrastructure but also a scope well beyond logistical entrepreneurship.

Not to be confused with OpenGFX/OpenSFX/OpenMSX (which are the base graphic/sound effect/music sets available, see below), ChatGPT, OpenXR or OpenSea.

OpenTTD uses a lot of "tricks" to make modding relatively easy for the end user, but these have a drawback in that there is an overly complex ecosystem of game mods instead of simply files to download and use...

  • "NewGRFs" are what people typically think when they hear "game mod". You can program most new content using NML (NewGRF Meta Language, a custom programming language based on XML). These can be downloaded from the game's built-in downloader (which connects to a community-run content server and downloads content in compressed .tar files) or downloaded as files with the .grf format.
    • Unlike many communities, the OpenTTD community takes piracy of NewGRFs very seriously. The irony of this being the case for an "open source" game made by reverse-engineering a copyrighted work is not always lost, but two bad apples and a few other community incidents have led to strict enforcement of licensing of graphics (even though the code cannot be copyrighted as OpenTTD has a GPL v2 license on its own code).
  • "Base Sets" are like NewGRFs, but serve as the basic landscape tiles and vehicle graphics. Since OpenTTD was written as a remake of Transport Tycoon Deluxe, and the original version required the graphic files of the original game to run, it was a very important legal priority to create a non-pirated graphics set before someone tried to sue them. Fortunately, this was completed in the form of the base sets before such a thing happened, which are 1:1 replacements of all graphics, music and sound effects in the game with community-made replacements.
    • Because base sets must be able to be downloaded on first run or included with the game itself, all base sets are licensed under GPL v2. Fortunately this means there is not nearly so much drama compared to making NewGRFs.
  • "Game Scripts" provide custom game modes. These are also found via the content downloader.
  • Because the original Transport Tycoon Deluxe competitor AI was a cheating bastard and a hilariously incompetent transportation engineer, as of 2023 OpenTTD uses the "NoAI" system. This allows customized, community-made AIs to flourish, however many AIs in the in-game content downloader are no longer maintained or working.
  • Finally, OpenTTD diverges heavily from Transport Tycoon due to added features, and the recent addition of such features as Custom Train Stations from NewGRFs, Canals and Locks, Drive-Through Road Stops for buses/trucks and trams, Railtypes, NewObjects, NotRoadTypes, Custom Drive-Through Roadstops has made that only more so. However, such extensive features can only be added through extensive programming effort in the form of "Patches". Unlike a patch for fixing bugs, a feature patch (actual name) does what you expect but can only be applied to one version of the game (usually the latest nightly at the time), making them essentially useless unless accepted by the official version's developer team because they won't be maintained as part of the game's code updates.
    • As stated above, the fix for this was "Patch Packs" like JGR's Patch Pack, which allow more patches to be tested by wider audiences without requiring upstream (official version) code changes.
Tropes used in OpenTTD include:
  1. Jet planes will always crash more frequently at small airports, rather than only having a chance of crashing if broken down in flight
  2. Temperate, Sub-Arctic, Sub-Tropic, Toyland climates, which are all vanilla. The Japan Set. Auz Landscape. Any vanilla vehicle introduced after 1995, and any modded vehicle introduced after the point the NewGRF was released. Neon Grid Land and Space Transportation Replacement Set by Andrew350. OpenGFX Mars.
  3. If the TTO Full Conversion topic link is dead, see this footnote for backups to the [linked] [page] and [relevant] [files].
  4. In the Spiritual Successor OpenLoco, which like Locomotion starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950's, and then various forms of rock and roll and so on up through to trance music from the 1990s and early 2000s.
  5. At TTD's graphical scale, the Seawise Giant would be possible but would clip over the edges of canals.