The Elder Scrolls V: Skyrim/YMMV

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  • Alternative Character Interpretation:
    • The Empire of Tamriel ranges from the last bastion of goodness against the Aldmeri Dominion, to an oppressive foreign power that doesn't belong in Skyrim, to a fractured shell that deserves to collapse until someone worthy can reunite the continent.
    • Is the Emperor a craven appeaser who doesn't care what happens to his people as long as he can hold some power for himself? Is he a good man and a political realist, who signed the White-Gold Concordat to buy time for the Legion to recover? Is he simply an unremarkable person in an age that demands heroes? His behavior during the final mission of the Dark Brotherhood plotline shows that, whatever else he may be, he is definitely not a coward.
    • Is Ulfric Stormcloak a revolutionary hero who wants to restore Skyrim to its former glory, a power-hungry tyrant interested only in taking the throne, or a Stupid Good rebel who doesn't realize the long-term consequences of his actions? Just how controlled was he by the Dominion? Is he the kind of guy who thinks that, for anyone who died fighting the Thalmor, it was their own fault for being too weak and un-Nord-like to survive?
    • Amaund Motierre. Is he, as Astrid suggests, trying to get the Emperor assassinated to better his own position within the Elder Council or could it be a more collective feeling calling for desperate measures in desperate times? The Emperor seems to be aware of harsh opposition amongst his political elite. Is he really ruling that badly? Not to mention how, after the deed is done, Motierre seems to genuinely believe that the Emperor's death has "saved" the Empire.
    • Paarthurnax. Is he a genuine atoner who will (attempt to) lead the dragons to a peaceful future, or a very patient and manipulative Starscream with a Meaningful Name? Is this a case of Blue and Orange Morality, or perhaps of a forsaken namesake?
    • This trope also counts for Paarthurnax' arch enemies, the Blades. Are they indeed the heroic order they used to be, or are they just an embittered remnant of an age long gone? Is their hate for Paarthurnax reasonable or are they just too narrow minded to see beings can change?
    • The Graybeards. Indecisive wishy-washys who sit out every conflict, or guardians of a power that's too dangerous to let be abused? Or overly cautious guardians of a power that is too dangerous to let be abused but too useful to not use at all?
    • Astrid. Was she genuinely trying to protect the Brotherhood by selling you out to Maro, or was she trying to eliminate a threat to her leadership? A bit of both?
      • Likewise, was Maro tracking the sanctuary’s location and burning it down due to an unforgivably stupid mistake on her part, or did he already know beforehand, thus removing the burden of guilt from her since he would have attacked it anyway? It should be noted that Maro already knows exactly where the Sanctuary is and how to get in if you choose to destroy the Dark Brotherhood, but whether the Brotherhood was doomed from the start or if this is a case of "Schroedinger's Plot Convenience" is anyone's guess.
    • While Vasha is definitely an Asshole Victim, how much of an asshole is he? While it's easy to jump to conclusions and assume he's a rapist when he proudly brags about being a "defiler of daughters", he's just as likely to be a sleazy "bad boy" womanizer with a fetish for taking the virginity of young women.
    • It takes surprisingly little effort to read Karliah as a manipulative, two-faced Daedra cultist as opposed to the tragic Woobie that she's presented as. Even though Mercer Frey may as well be a bandit who can turn himself invisible, she hypes him up as this invincible superhuman that even a Dragonborn doesn't stand a chance against, and pressures you and Brynjolf into selling your souls to Nocturnal because you just have to have her actively on your side to even stand a chance, apparently. She's also prone to lying or withholding information about the nastier aspects of her plans until it's too late to back out, and despite constantly claiming that Nocturnal doesn't want to be worshiped and even disparaging priests who've dedicated themselves to her, venerates her with the awe of a true believer singing praises of their god.
    • Erandur: a former Daedra worshiper who underwent a genuine Heel Faith Turn and is The Atoner trying to make up for the evil things he did as a Vaermina cultist? Or is he a Dirty Coward Fair-Weather Friend trying to sweep evidence of his past crimes under the rug?
  • And the Fandom Rejoiced:
    • DLC was announced on May first, 2012.
    • The announcement of the new engine, and its features, caused plenty of praise. For starters, talking with NPCs no longer freezes the world, and the person you're talking with still goes around their business and walks around, in addition to more detailed talking animations with full motion and better facial expressions.
    • Holy Shit! What is this? Forged in God's very flames!
    • The Oblivion-style level scaling isn't going to be used.
    • Played for laughs on the InsideXbox show SentUAMessage. After getting lots of questions about Elder Scrolls V, the two hosts are glad the questions about it are gonna be over when the game comes out... Then one of them brings up the fact that people will be asking about Elder Scrolls VI right from the get go.
    • M'aiq the Liar is still alive after two hundred years, and will serenade you with his sonorous falsehoods all you like should you find him.
    • After completing a few Dark Brotherhood quests, you gain the ability to summon a spectral assassin to help you. Guess who that assassin is? Lucien Lachance, still voiced by Wes Johnson!
    • The much larger pool of random lines and voice actors (and the fact that said voice actors are not keyed to a particular race and gender, mostly) severely reduces the incidence of Talking to Himself and Welcome to Corneria.
    • Beards. They're baaaaaack!
      • Predictably, M'aiq snarks about the fanbase being happy they can give their characters beards.
    • With the 1.5 update, Lydia can now be married.
    • A patch for the 1.6 update has been released, featuring the ability to fight on horseback. Players have been wanting to do that since Oblivion!
    • The Dawnguard announcement trailer and other material. Frost Giants, dragons that can dive under ice, master vampires, crossbows, spears and a fascinating slew of new locations (including Oblivion!). In addition, there are also new perk trees, including ones for both werewolves and vampires, as well as options to change character appearance, new Thu'um shouts and dragonbone weaponry.
    • With the announcement of Hearthfire came the joy of players absolutely itching to build their own homes. Ditto for when it was announced that you could adopt children as well.
    • The final DLC (at the time), Dragonborn, is when the hype truly hit critical mass. Morrowind fans get to return to Solstheim, while the promise of a showdown against a fellow Dragonborn as well as an entirely new "world" to explore is tantalizing to fans of the vanilla game. Add in scores of new enemies, yet another plane of Oblivion to explore, the ability to ride dragons, and two monstrously powerful superbosses to fight, and you've got one hell of a way to end a beloved game.
    • Guess what game ended up being a launch title for the Nintendo Switch? This game, that's what! Not only is it the first time Skyrim could be played on the go, but it comes bundled with cute Zelda-themed bonuses... as well as removing the hated random vampire attacks on cities added with Dawnguard.
  • Anticlimax Boss:
    • Bethesda Boss Syndrome hits twice in during the main quest. The only plot relevant Dragon Priest (extremely powerful undead sorcerer) is easily the weakest of them all, and Alduin only appears to differ from the elite Ancient Dragons by having a few more hitpoints. Its even worse during the final battle in the afterlife, since you are assisted by the souls of three legendary Nord warriors.
    • At the end of the Thieves' Guild questline, a big deal is made about how powerful Mercer Frey is and why you won't be able to fight him alone. But the final battle ironically ends up as a one-on-one fight against someone who's no different than any regular old mook aside from the ability to briefly turn invisible. Even better, the room he's in is huge, spacious, and the perfect height to score an instant kill by Fus-Ro-Dah'ing him to his death.
    • Ulfric arguably. By the time you face him at the end of the Legion quest line, he's been hyped up as extremely dangerous and skilled in the Way of the Voice, but he goes down with a solid hit or two from a battle axe. His Dragon is the real threat, though if Ulfric can hit you with his Thu'um, things get real complicated, real fast. Arguably from him only having an armour value in the single-digits... despite his clothing looking like it incorporates a breastplate and a coat of chainmail, only the bracers actually have an armour value, the rest is just normal clothing. Also, the way the game is set up all levelable NPCs (which includes Followers and most major characters) are locked at the level at which they first spawn, unlike in Oblivion or Fallout 3 where they dynamically level up as the player does. Since Ulfric shows up during the introductory cutscene, he's locked at level 1 for the entire game. Galmar, in contrast, puts up more of fight because he doesn't show up until later, and thus is generated at a higher level.
    • General Tullius. Not quite as pronounced as Ulfric though, as his abilities in combat aren't hyped up in the Stormcloak campaign at all since he's more of a tactician than a fighter.
    • Forsworn Briarhearts are the most dangerous Forsworn you'll fight thanks to their ridiculous attack power, tendency to dual-wield in combat, and powerful ice spells that will melt your health, stamina, and speed down to nothing. However, sneaky players can turn them into the easiest boss-level enemy by far if they forgo fighting and simply pickpocket the Briar Heart that's keeping them alive. Since you're basically ripping their artificial hearts out, you instantly kill them the second it leaves their body.
    • Nahkriin isn't the only anticlimactic Dragon Priest. Morokei, who is the second to last boss of the College of Winterhold's questline gets a ton of build up as a major threat while you explore Labyrinthian. Flashbacks show that he was too powerful to be killed conventionally, forcing Savos Aren to seal him away by sacrificing his friends so that he wouldn't escape into the outside world. He also regularly taunts you in his creepy-ass voice, completely draining your magicka as you approach his chamber. But once you actually fight him, you'll quickly realize that his fighting style is incredibly gimmicky and flawed thanks to his reliance on the Staff of Magnus. He can't actually hurt you at first since the staff drains your magicka, and then health. Players who invested plenty of perks into physical combat can simply bum rush him and stomp him flat before he empties your magicka bar, and even dedicated mages tend to have huge pools of magic to eat through, and can regenerate it faster than he can drain it with the right gear.
    • The Dawnguard DLC has the two-fer that is Durnehviir and Arch-Curate Vyrthur. While he's known and feared as the soul-eating scourge of the Soul Cairn, Durnehviir is roughly about as powerful as a non-threatening Blood Dragon and only gets one unique trick in the form of summoning easily-disposed of skeleton goons. Vyrthur, on the other hand, at least gets a fun and challenging first phase that has him unleash hordes of frozen Chaurus and Falmer minions while bringing down the cathedral's roof on you... but the second phase? It starts with him backed up against a balcony. A very, very, VERY high balcony looking over the edge of a mountain. All it takes is one Fus Ro Dah to send him hurtling down to his death.
    • While not hard, Lord Harkon at least puts up a fairly good fight once you confront him. However, stealth players will quickly realize that he spends a long time monologuing when you and Serana confront him... and you aren't locked into place while he does so. You can sneak up behind him and instantly kill him via backstab before he even has a chance to attack you!
  • Awesome Music:
    • The main theme, Dragonborn. Yes, they're singing in the Dragon language. Lyrics here.
    • Try to listen to this theme without imagining yourself standing in a Norse lord's hall.
    • All hail the glorious dead.
    • Let's just say the whole damn soundtrack and be done with it. They've even gone and lifted some Crowning Musics Of Awesome from the previous games without so much as a remix.
    • Hell, even the 40-minute plus piece titled "Skyrim Atmosphere" is really, really good.
    • Under your voice they will cower!
    • It's got the usual remixes of varying quality, but this one stands out, combining one of the tavern songs with the main theme... and the singer's voice is about as beautiful as the graphics in the game.
    • Another, by the same singer.
    • When it comes to remixes, this takes the cake.
    • Another cover of the main theme...with an electric violin.
    • "Far Horizons" is just gorgeous.
    • This singer portraying an entire Draugr choir and actually singing in Dragon language, complete with acoustic effects and drums to fit the dark chilling atmosphere, is just beyond words.
    • Here's a gorgeous vocal and guitar cover of Tale of the Tongues.
    • One They Fear is a song that has got many a player killed, simply because they got so pumped while it was playing that they attacked the dragon in question head-on.
    • The music they play when you learn a Word of Power or slay a Dragon and absorb it's soul. They gave you your own Theme Music Power-Up for this game.
  • Base Breaker:
    • The Civil War campaign is the catalyst for a few of these. Jump in any forum topic about it and expect to see a Flame War. Are the Empire the last, best hope for ensuring humanity's prosperity and survival against the genocidal Thalmor, or brutal oppressors holding on to a shadow of their former glory and crossed the line trying to appease the Thalmor? Are the Stormcloaks a bunch of heroic freedom fighters pushing a brutal empire out of their land and the Only Sane Men who know the only real way to deal with the Thalmor, or are they a bunch of bull-headed, racist idiots that are unwittingly giving the Thalmor exactly what they want and ultimately are just as bad as the Thalmor?
    • Cicero. He's a fangirl darling for being so damned adorable, tragic, hilarious, and truly loyal to the Dark Brotherhood's virtues and beliefs, but many people find him grating thanks to his screechy voice, hysterical behavior, creepy obsession with the Night Mother, and lack of an indoor voice.
    • Fellow Dark Brotherhood member Astrid catches a lot of hate (to the point that she's labeled as an outright Scrappy on TV Tropes) thanks to her selfish Control Freak tendencies and betrayal of the player to Commander Maro, which not only ruins a perfect assassination plot, but gets most of the Brotherhood (herself included) killed. Not following the Dark Brotherhood's tenants is another mark against her. However, her loud hatedom is accompanied by a much quieter fanbase that feel her final moments and genuine love for her "family" redeem her when all is said and done, and is the subject of quite a few mods that allow you to romance her, summon her has as a Spectral Assassin, or otherwise flesh out her role in the story.
    • While the Thalmor are definitely meant to be hated, there's a fairly big divide between those who Love to Hate them for being so deliciously evil and satisfying to kill, and those who just plain hate them due to feeling one-dimensional and undercooked as a major faction.
    • The Thieves Guild attracts some seriously strong opinions from both sides. It's not uncommon to hear people decry them as the worst guild in the game thanks to the sheer amount of unlikable Jerkass characters you're forced to buddy up with, the lack of story missions actually focused on stealing things, the overarching plot falling apart when you think about it for more than five seconds, and it being one of several instances where you're railroaded into helping a Daedric Prince with no say in the matter. However, it's also one of the better-received guilds overall since while you're forced to become a Nightingale, you aren't made the Guildmaster proper until you've put in enough legwork with sidequests that actually do revolve around thievery and building criminal connections, which helps it feel more in line with guild progression in older games. Likewise, while you do work with plenty of assholes, the Guild is also home to its fair share of Ensemble Darkhorses such as Brynjolf, Karliah, and Delvin Mallory. And while stealth isn't necessary to beat the Guild's missions, they end up actually being rather fun if you commit to it anyway (with the the Goldenglow Estate and Dwemer Museum jobs being standouts).
    • The mere fact that he wants Paarthurnax dead and won't help you unless you murder him means that Esbern ends up on many players' bad side. Yet unlike fellow Blade Delphine, he manages to avoid Scrappy status and instead settles into this trope's territory. The fact that he's much less of a domineering Jerkass means that players are more willing to hear him out, and he genuinely seems remorseful yet honorbound as opposed to spiteful. There's also the matter that years of isolation have taken a visible mental toll on him, meaning that he gets further sympathy points from players who still refuse to kill Paarthurnax.
    • While he started off as a Scrappy, Nazeem has developed into more of a Base Breaker thanks to the passage of time. While his condescending remarks and arrogant behavior still mean that plenty of players still can't stand him, many players have come around to liking him in the sense that they Love to Hate him as opposed to just generally hating him. While definitely not nice, he's still fairly benign as far as Skyrim's Jerkass characters go, and his unique brand of Upper Class Twit behavior does add flavor to Whiterun's otherwise (mostly) friendly atmosphere.
    • Funnily enough, the above has come to apply to Heimskr. While his loud, incessant bellowing about Talos still makes him a target of all sorts of abuse, he's still ultimately a rather inoffensive NPC who adds flavor to Whiterun. It's not uncommon for players that killed him to find themselves missing his hammy sermons.
  • Best Level Ever: Blackreach. An absolutely huge underground cavern (approx. four square miles) home to an abandoned Dwarven city and some of the most unique and breathtaking environmental design in the entire game. It even comes with it's own Bonus Boss! You'd have to spend several hours exploring the vast compound to find everything, but you'll love every bit of it.
  • Broken Base: Winning the Game & Developer of The Year awards at the Spike VGAs: you either thought they were deserved, or absolutely dumbfounded that the team which released a game that was borderline unplayable on one of the formats it was released on won these awards over other deserving titles and developers.
  • Common Knowledge:
    • Khajiit aren’t banned from entering Skyrim's cities, Khajiit caravans are, something the game draws attention to when a Khajiit assassin is tailing you in Riften when you're looking for Esbern. The reason for this misconception is due to the game admittedly not doing the best job at communicating this, since NPCs talking about the supposed "Khajiit ban" always do so in the context of the caravans being forced to camp outside of the cities that they visit.
    • While the jury’s out on whether Saadia is the good guy or bad guy of her sidequest, killing her does not cause Thalmor assassins to come after you. There are a few things you can do that causes Elenwen to send out her hit squads, and none of them are associated with her sidequest in any way.
  • Creepy Awesome: Cicero. The guy is like a male Harley Quinn. Really, the Dark Brotherhood in general is this.
  • Crowning Level Of Awesome: Blackreach. It's an abandoned Dwemer City stuffed to the gills with beautiful scenery, tons of buildings, interesting enemies such as brainwashed humans who serve the Falmer, a unique dragon summoned by Fus Ro Dah-ing the giant orb on the ceiling, and even a stray random giant wandering around down there. There's also the fact that the game has a nice little callback to Oblivion, as not only can you find Sinderion's corpse, but you get to go on another Nirnroot gathering quest only with the objective being to find Blackreach-native Red Nirnroot.
  • Demonic Spiders:
    • Chaurus. They take forever to kill, spit poison, and will kill you pretty much instantly if they get close enough to melee. Oh, and aside from the individual Chaurus that spawn in the swamps of Hjaalmarch, they're often fought in the company of several other members of their brethren, as well as the equally annoying Falmer that raise them.
      • Dawnguard decided that garden-variety Chaurus aren't dangerous enough, so they introduced a variant that can fly. Chaurus Hunters are basically Tamriel's answer to the Cazador, buzzing around as quick as a whistle while dealing horrifying damage with their poison and melee attacks. They're every bit as durable as their baby forms, but are harder to hit thanks to their newfound speed and much more slender frames.
    • Giant Sabrecats. 900 pounds of pure muscle and feline fury coupled with a nasty disposition and a tendency to creep up on you from behind, and even later in the game they can do tremendous amounts of damage (early on they pretty much kill you in a couple swipes). And they are insanely fast for something the size of a bear too. Given how they are basically sabretooth tigers, it makes sense, but it gets a little ridiculous when Sabrecats are scarier than dragons.
    • Pretty much all of the enemies you find inside Dwemer ruins are this. The spiders due to them being very strong for their size and ambushing you from pipes, the sphere guardians due to them being very hard to outrun and hard to take down head-on, and the centurions due to their sheer strength and toughness, as well as their long-reaching steam blast.
    • Bears. Huge aggro radius that's hard to avoid, runs nearly fast enough to keep up with a sprinting horse, takes as much hurt as it can dole out (i.e. a lot) and always ends up in the middle of the damn road you want to travel down. Unlike wolves, which howl pretty much as soon as they're aware of you, the bear slothly gets up from its nap silently, by which time you've probably already wandered into its aggro radius. And they're freakin' everywhere. After Unrelenting Force, your most used shout will be Kyne's Peace because of them. Or Animal Allegiance.
    • Higher leveled enemy mages can be a real pain in the ass thanks to them not suffering any of the same drawbacks that mage players do. They throw out powerful spells with reckless abandon, yet thanks to their massive magicka pools, quick magicka regen, and 50% magicka discount when casting spells, they're in no real danger of running out of magic and can cast tons of these spells in quick succession. Their spells are further augmented by all three "augmented (x) element" perks, and when you fight them you'll quickly realize that they’ve got aimbot-level accuracy with their spells, and have an annoying tendency to strafe you when you get in close in hopes of killing them in melee.
    • Elder and Ancient dragons. Just when you're powerful enough to be convinced that Blood and Frost dragons aren't any more of a threat, these bastards show up and start two-shotting you. Hitting them with Dragonrend just puts them on the ground, where they can more easily kill you (it helps to bring a shield along, especially enchanted ones like the Spellbreaker, to defend against their breath blasts and bites, if you don't mind giving up the use of two-handed weapons).
    • Spriggans are ridiculous. They can appear seemingly out of nowhere in forested areas, and they're more than capable of killing you fast by either quickly draining your health with insects or tearing huge chunks out of your hide with their claws. And once you get them down to low health, they're able to quickly fully restore their health making you have to wear them down all over again. Oh, and did we mention that they can call animals to help them out? Or that their call radius is huge, and they're often fought smack in the middle of bear territory? On the bright side, they're a lot easier to handle the more you level up... with the caveat that Dawnguard introduced Spriggan Earth Mothers, which are still dangerous even to high-leveled players.
    • Forsworn Briarhearts must be fought with extreme caution. They're able to quickly rip huge amounts of health from you with their powerful dual-wielding attacks, and they're more than happy to leave you as a sitting duck with the aforementioned Ice Storm spell. And they rarely appear alone, so even if you're able to defeat the Briarheart, his weaker but still formidable lackeys are more than capable of picking you off.
    • Giants and their Mammoth livestock. Thankfully, they're usually passive and won’t attack unless you provoke them. But if you're given a quest to hunt one down, want the items that they drop upon dying, or otherwise accidentally provoke them? You'll be pounded into a pancake (or launched into orbit) by these guys thanks to their sky-high strength and meaty health pools. They can also move deceptively quick once they're angry, meaning that you're not as safe as you might believe when you hang back and pepper them with spells and arrows from a distance.
    • Falmer are some of the most dangerous humanoid enemies you can face. Like with the Forsworn, their warriors often deal massive damage through dual-wielding while their mages are incredibly powerful and favor Ice spells that slow you down. However, their archers will whittle you down with poisoned arrows, and can be hard to track down in the darkness of their subterranean lairs. They're also frequently encountered alongside the venomous, tanky, hard-hitting Chaurus pets for extra frustration points. And it's ridiculously hard to sneak up on them thanks to their excellent sense of hearing, which allows an entire swarm to pinpoint your exact location the second you're detected.
  • Disappointing Last Level: The penultimate dungeon consists of the same Draugr enemies you've seen in every ruin and tomb up to that point, the only catch is this time you have no follower and the dungeon is a lot longer. Depending on how much you've leveled, this can mean either a swarm of standard Draugr, or Scourges who may have shouts (and will destroy your stamina with frost spells) and Deathlords who do have shouts and, on top of that, take lots of abuse before going down. Given that dungeons aren't even that long, and the Disappointing Last Level of Morrowind... it's an improvement.
  • Discredited Meme:
    • Youtube commentors got absolutely sick of the "Arrow in the Knee" jokes as early as a month after this game came out!
    • Readers on the Skyrim board at GameFAQs have also become sick of the Toeh meme spawned there.
  • Draco in Leather Pants:
    • Despite all that the quest/story designers did to make you want to hate the Thalmor (see A Nazi by Any Other Name in the main page)... some people still inexplicably like the Thalmor, and not in a "love to hate" way.
    • Many players feel that the Forsworn are misunderstood freedom fighters working for a just cause to overthrow a government that demonizes them, and wish that they could join them in the Civil War. Hmm... perhaps it's the raiding, genocide, and implicit rape, cannibalism, and Cruelty Rich Leather they practice that explains why it's not an option.
    • Speaking of the Civil War, expect around half of the player base to do this for the side they support while invoking Ron the Death Eater on the other. While either side could objectively be viewed as the "right side", they do not come without their flaws either.
  • Ensemble Darkhorse:
    • Lydia, again. Most were very disappointed when a minor (and fixable) bug prevented players from marrying her (fixed in the 1.5 patch, or by mods on the PC before that). Bethesda seemed to pick up on this, and ended up fleshing out Lydia's personality more with the Dawnguard and Dragonborn to where she's not only more of a smart-ass than she was in the vanilla game (which was only present in one line of dialogue), but to where she warms up to you the more you travel with her.
    • The Spectral Assassin, in other words, Lucien Lachance rides again.
    • Paarthurnax, due to him being The Mentor and one of the two friendly dragons. Several players have tried to slaughter the Blades for even suggesting killing him.
    • Brynjolf of the Thieves' Guild. With his accent, friendliness and tendency to affectionately call your PC lass/lad, so many players were disappointed to find him unmarriable.
    • Vilkas and Farkas of the Companions, but especially Farkas for being good-looking and a total sweetheart of a man. Happily, you can marry them. Aela is also pretty popular, can't imagine why. And like with Vilkas and Farkas, she's also a marriage candidate.
    • If the kink memes are anything to go by, Ondolemar, Ancano, Nelacar... really, almost any named male High Elf, likely because of their height, attractiveness, fashion sense and Bastard Boyfriend-ish attitudes.
    • Cicero is also one of the most loved characters in the game, due to his hilarious dialogue and his sheer hamminess.
    • Among the Jarls, Balgruuf the Greater is quite well-loved among the fanbase. That tends to happen whenever you're a Reasonable Authority Figure of a Jarl who takes threats to your hold seriously. His respect for the Dragonborn and being likely the first Jarl you meet also helps his case.
  • Evil Is Sexy:
    • Astrid, Matron of the Dark Brotherhood.
    • Alva, scantily-clad vampiric seductress extraordinaire.
    • Not a perfect example due to being a Daedric Prince (their morality is vastly different from Tamriel's sentient species), but Nocturnal is certainly this due to being the patron of the Thieves' Guild.
    • Even among those that absolutely hate them, a lot of people find the Thalmor in general to embody this due to being sharply dressed and consisting of a lot of very good-looking Altmer in their ranks.
    • And there's the female Forsworn for their choice of clothing: incredibly skimpy Fur Bikinis.
  • Fountain of Memes: The entire game.
  • Game Breaker:
    • The Windshear, a unique sword found aboard The Katariah causes unfailing stagger to EVERY enemy. Even Alduin. This effectively makes melee fighting anyone or anything with one on one combat a guaranteed win.
    • You can create some ridiculously overpowered equipment if you have maxed out the enchanting and smithing skills with the skills' respective perks.
    • According to the Skyrim wiki, your follower is able to pick up a giant's club (as you can't do it yourself). They will be able equip it and and thus be able to inflict over 200 points of damage... The trick is actually finding one, however. This is likely to be patched out, if it hasn't been already.
    • Max Enchanting plus the relevant perks lets you craft a set of equipment that reduce the mana costs of two magic schools to zero, letting you cast spells from those two schools for free.
    • Max Conjuration plus perks lets you summon two Dremora Lords at once. For reference, ONE Dremora Lord can kill a Giant in around three hits. This would not be a Game Breaker if it weren't for the fact that there is a trivially easy way to level Conjuration: cast Soul Trap repeatedly on a dead body. Or merely hold a bound weapon in your hands with some hostiles in the area.
    • Max Smithing and its perks lets you build and upgrade the strongest possible weapons. You can even upgrade some of the unique artifacts like the Mace of Molag Bal and Spellbreaker. Meshes well with Max Enchanting too.
    • Add in Alchemy, and you can boost your Enchanting and Smithing skills past the 100 limit. Make a potion that boosts the effectiveness of Enchantments, then enchant a few armor pieces with Fortify Alchemy to boost the effectiveness of your brewed potions. Repeat ad infinitum, then make a few Fortify Smithing potions, add the enchantment of the same to some armor pieces, then upgrade your equipment for weapons that do over 100 damage a hit, without any bonuses, and armor pieces with the same in defense, body armor maxing over 200. Then you can add on to them your choice of enchantments, two for each armor piece plus a ring and necklace. Make yourself immune to magic, immune to Frost, Flame and Shock, double the regen rate of your stats or more, etc.
      • You can speed the process along by making Fortify Restoration potions, which, likely due to a glitch, enhance the capabilities of your other enchanted equipment after taking it off and putting it back on again. Making a full set of Fortify Alchemy equipment and then performing this loop can lead to potions so strong they loop around into negative numbers after a few iterations. Make some Fortify Enchantment and Smithing potions once you're at the apex and even your pathetic starting equipment and a few petty soul gems can be made to one-shot anything in the game. And the ingredients for Fortify Restoration aren't even rare.
    • Once again, the Skeleton Key makes Lockpicking a joke. It just requires a lot of patience. You have to give up the very next quest after getting it, and it's only acquired near the end of the Thieves Guild questline, but there's nothing stopping you from taking your sweet time getting around to it. There's a Lockpicking perk with the same effect, so once you've had your fun with the Skeleton Key and leveled up enough, you can finish the quest and not lose a stitch.
    • The Oghma Infinium. It adds 5 skill points to all six branches of a relevant skill tree (Thief, Mage, Warrior), for a total of 30 points overall. However, there's also a glitch that allows players to level all the way up to 81, and you can acquire the Infinium at any point after achieving Level 15.
    • The Shadow Warrior perk, combined with the damage-boosting sneak attack perks makes you capable of literally walking up to an enemy's face, crouching for a second, and immediately attacking. Shadow Warrior not only makes the player invisible for a second, but completely erases the "Detected" status, making the sneak attack multipliers work even against an enemy standing right in front of you. This means you can one-shot every single enemy in the game if your weapon damage is high enough. If you're using a dagger (and why wouldn't you be, with the 15x sneak damage buff from the Assassin's Blade perk), you'll also usually get the hilarious effect of you teleporting behind your enemy to slit their throat before they can finish saying "Where are you?".
    • Max Illusion perks and vampirism. Vampires gain an extra 25% effectiveness to Illusion (even if the stat is already maxed) and the Vampire Seduction ability (with Stage 3 vampirism). With this combination, your character can offset every Illusion resistance in the game, and according to the UESP wiki, there is no character capable of defending against it.
    • The Impact perk, which allows you to stun any opponent if you double cast a projectile spell, effectively nullifies all possibility of you taking damage, should you stock up on enough mana potions because of the length of the stun. The only exception is other mages with tough wards.
    • Combining all the needed Smithing perks and the appropritate skills of an Assasin (e.g. the Assasin's perk and the Back Stab enchantment, which further boost a weapon's damage while sneaking), you can One-Hit Kill any unit, even Dragons! And if your Sneak skills are at maximum with all the needed perks, you can possibly sneak up to any unit even in broad daylight, and right in clear view of them, and strike them dead in on swipe, and no one will notice.
  • Germans Love David Hasselhoff:
    • Apart from getting a 40/40 from Weekly Famitsu (the very first western game to get it), Skyrim seems to be growing in popularity in Japan.
    • Conversely, quite a number of western gamers like the Japanese dubbed voices of the game (which for the PC can easily be had by a simple language change), particularly that of Paarthurnax.
  • Goddamned Bats:
    • Necromancers. It isn't that they toss frost spells or summon skeletons, that's easy. It isn't that they come in packs, though that is more worrisome. No, the frustrating thing about necromancers is that they can revive each other. And you always seem to miss one.
    • Not to mention, low level Draugr. They're easy to kill but they tend to appear in large numbers making them annoying to fight, and the loot they drop isn't really anything special.
    • Wolves are fairly weak, even at the start, and even if they ambush you (which happens a lot) they don't do much damage. What puts them in this category, however, is that they transmit Rockjoint, which will cut down your melee damage by 25%. And it's almost impossible to stop them from getting at least one hit in, so you'll be traveling back to town a lot to get it cured (unless you stock up on "Cure Disease" potions).
  • Good Bad Bug: Wouldn't be a Bethesda game without them. From ragdoll hilarity to physics gaffes to invisible hats that you can wear with other hats, the game has it all!
  • Hell Is That Noise: Wait.... that sounded like wind... rushing past a giant pair of wings? By Akatosh, that's a dragon!
    • Was that a roar? Oh fuck there's a red dot BY AZURA, TO ARMS! A DRAGON!
    • Are those bees? SWEET TALOS THOSE ARE BEES!
    • Did I hear a clicking sound... CHAURUS BY MARA THAT'S A CHAURUS GET IT AWAY!
      • Hmm, was that another clicking sou- BLESSED KYNARETH, IT'S A FROSTBITE SPIDER! KILL IT KILL IT!
    • Hmm... Was that a growl I just heard o- BY YSMIR IT'S A DRAUGR!
    • Was that a "whoosh" soun- SWEET STENDARR IT WAS! FIREBALL!
    • What was that clattering noi– GREAT BOETHIAH, A FALMER ARCHER! RUN!
  • Hilarious in Hindsight: An in-game book describing the events of Oblivion takes special care to mention that it was the Mythic Dawn, and not the Dark Brotherhood, who assassinated Uriel Septim. The author even points out that it would have been suicidal for the Brotherhood to have taken out a contract on the Emperor, since it would have brought the whole of the Empire's forces down on them and destroyed them. Guess what you get to do after joining the Dark Brotherhood in Skyrim?
  • Hype Backlash: Arguably gaming's ultimate example of this.
  • Internet Backdraft: The Civil War storyline. Debates regarding how and why one side is better than the other can quickly get rather flame-hot and passionate. Fridge Brilliance kicks in when you realize that this is how people often react with one another when discussing similarly broad Real Life disputes.
  • It's Short, So It Sucks:
    • Some of the games' major subplots could be finished in an afternoon, and the main quest will take about 20-30 hours. Given that only one or two of these hours is Disappointing Last Level compared to others in the series... it's probably a bit better that they didn't decide to lengthen the story. Once you finish, however, there's a ton of sidequests quests, ranging from questlines like the College and Companions to just retrieving an item for someone, and there's also finding all the Words of Power. Even if you don't have a quest to do, the game world is just so deep that you can pick a compass direction and head off into the unknown, you're bound to come across a new tomb or cave you haven't explored yet. Thus, if you're planning to plumb the game for all it has to offer outside the two main story quests, you're going to be spending a lot of time in Skyrim.
    • Because of the new random quest system, there are fewer scripted storyline quests for all the questlines compared to previous Elder Scrolls games, thus it can feel a bit jarring to be proclaimed a trusted and veteran member of your guild and their Chosen One just shortly after joining. These sorts of Pacing Problems are particularly obvious with the Companions questline, where one gets to join their Circle of most trusted veteran warriors literally after the initiation and then doing one more quest.
  • Memetic Badass:
    • Lydia quickly became one. Though housecarls in general are pretty tough, Lydia is the one almost every player has. She can survive being hurled off a mountain.
    • Giants too, due to a Good Bad Bug that lets them knock players into space with their clubs.
    • Ysgramor, in-universe. He can eat soup with a fork.
    • Horses.
    • For most people, slaying a dragon is the most awesome thing you can do in your life. For the Dovahkiin, it's all in a day's work.
  • Memetic Mutation:
  • Moral Event Horizon: Whether or not various members of the various factions cross it and if so, when, is probably a subject of huge debate... but one thing is for sure: if the player is out for One Hundred Percent Completion (and sometimes even if they aren't), the Dragonborn is GOING to cross this. It's only a matter of which completely irredeemable act is performed first, to catapult the Dovahkiin into Complete Monster territory: the Namira, Boethiah, Molag Bal, Mehrunes Dagon, Mephala and a smattering of Dark Brotherhood quests are all good candidates.
    • And of course the Thalmor started the game on the wrong side of this. But if you want a specific moment, them delivering the severed heads of every Blade in their territory to Emperor Mede on his birthday certainly counts.
    • Delphine crosses it when she orders you to murder Paarthurnax. Esbern at least has the excuse of being paranoid and isolated for a big portion of his life.
    • Erikur crosses this when he gets a Bosmer slave girl sent to Elenwen's torture chambers for not returning his affection.
    • Mercer Frey crossed this whenever he killed his trusted ally Gallus and pinned the blame on his friend's lover Karliah, destroying her life as a way to cover his ass for Gallus' murder.
    • For Jaree-Ra and Deeja, there's them slaughtering the entire crew of the Icerunner despite promising the Dragonborn that they would help get them to safety. Hell, them trying to dupe naïve, unsuspecting people into committing atrocities like this also arguably counts.
  • Most Annoying Sound:
    • Get used to hearing enemy NPCs tell you that YOU NEVER SHOULD HAVE COME HERE!.
    • Heimskr, who might be considered something of an Expy of Cromwell, the preacher from Megaton in Fallout 3. Even the wiki has a list of ways to stealth kill him to shut him up.
    • Cicero in general can be absolutely OBNOXIOUS to some, thanks to lacking any kind of indoor voice and always screeching at the top of his lungs when talking about the Night Mother.
    • When you summon the Spectral Assassin, he blabbers on and on and on and on and ON and ON about topics relating to the Dark Brotherhood, rather unbecoming for someone who was an expert assassin in life.
    • "Do you get to the Cloud District very often? Oh, what am I saying, of course you don't." If you like to spend a lot of time in Whiterun, be prepared to have Nazeem say this every time you pass him by. Every. Time.
  • Most Wonderful Sound: When the barbarian choir starts singing, something awesome is always going to happen.
    • When you kill them (and it's easy to do, they go down in about one shot), skeletons make a delightful clattering sound when their bones hit the floor.
  • Narm:
    • The marriage dialogue.

Heimskr due to his endless preaching about Talos. Makes it even worse when he loses his house and thus preaches more. He is one of the two things both Imperial and Stormcloak sympathizers agree to hate.

    • The Thalmor. They're generally hated by everyone. As one fan put it, people hate the Nazi elves more than the world-eating dragon. If the general NPC attitude towards them is any indication, this was likely intentional.
    • Maven Black-Briar is also reviled among many people of the fanbase. She's a crime lord who is more-or-less solely responsible for Riften being a scum-filled hellhole, and she goes out of her way to talk down to others and make their lives miserable in general. And unfortunately, she's not like Nazeem where you can simply run her trough with a great sword or obliterate her with various Dragon Shouts, she's essential, and to make things even more infuriating, she becomes Jarl of Riften if the Imperials win the Civil War. All in all, there's absolutely no way to humble her, call her out on what she does, kill her, or anything to get rid of her, which makes her among the game's most loathed characters. Hell, her entire family counts for this due to their rather repugnant attitudes and untouchability (except Sibbi, who can be murdered in his cell with exploits). Ingun escapes this for her polite demeanor and lack of her family's trademark assholish behavior.
    • Lots of Jerkass characters in general for their insufferable attitudes fall into this. Including such lovely specimens like the infamous Nazeem and his over-inflated ego, Mercer Frey for his unabashed Jerkass behavior even for a guild full of thieves though his unlikability is intentional due to him being the guild quest's true villain, and child abusing old crone Grelod the Kind.
    • Most children are also hated due to the fact that they tend to go out of their way to be as obnoxious as possible.
  • Scrappy Mechanic:
    • The broken-as-hell yielding system. In Oblivion, all you needed to do to yield was block and press a button, which the enemy would recognize and guards always accepted. In Skyrim, you need to put your weapon away and just stand there like an idiot. Most of the time it doesn't work, meaning guards will keep trying to kill you for a forty-gold bounty, no matter how many times you try to surrender.
    • Marriage. Despite being an interesting new aspect of the game with great potential, many people have taken issue with it. Courtship is easy and short. The dialogue with your spouse is rather boring and often buggy, and you can't have any meaningful interaction with them apart from setting them as a follower, talking about various banal topics, or buying items. The only benefits it offers are certain status buffs, a source of income, and a free follower. It's become enough of a problem that there are numerous mods to improve marriage, including ones that allow you to marry more characters.
  • Self-Imposed Challenge: Skipping the very first quest of the game that, among other things, unbinds your hands and allows you to pick up objects and interact with people. Link.
  • Sidetracked By the Golden Saucer:
    • As before with Elder Scrolls games, you can spend so long reading books.
    • And as with a lot of freeform exploration games, it is absurdly easy to get sidetracked while en route to a quest. Something as simple as stopping to investigate a curious landmark while en route to another quest site can result in the player ending up on the far side of Skyrim engaging in another quest-line entirely unrelated tot he first one.
  • Squick:
    • Awesome yet totally horrid is a werewolf's double-swipe power finisher, where they grab their foe, lift them off the ground and pop their head off like they're crushing a grapefruit.
    • Wear the Ring of Namira around, and guards will comment on how rotten your breath smells and ask what you've been eating. The answer, if you have the ring, is of course human flesh.
  • Take That, Scrappy!:
  • That One Boss:
    • The Ghost of Sigdis Gauldurson at the end of the Forbidden Legend quest. He's a Doppelgänger boss where you have to play whack-a-draugr to find the real deal, they're all archers (and hurt a LOT when they hit), and each one, doppelgängers and all, pack an Unrelenting Force shout powerful enough to send you flying. Even if you whack a few of the doppelgängers, the remainder will shout you onto your ass and you take forever to get back up, meaning he resets his doppelgängers all over, and you probably didn't land a single hit. By which time you'll be frantically restoring whatever health was lost when you were a sitting duck getting pin-cushioned by arrows after being shouted over. Still, you can own him easily by hiding behind a pillar and shooting him with a bow. Additionally, the real Sigdis can be spotted by the fact he's the only one wearing a helmet whose horns point down. The decoys all have helmets with horns pointing up. Once you've learned to look for that cue, the fight goes way way faster. You even have to fight Sigdis twice during the quest. And the second time he is part of a Boss Rush along with his brothers.
    • Those Eight Dragon Priests! They make Alduin look like a pushover (except for Nahkriin)! One of them even ambushes when you when you're trying to learn a new word of power after killing a dragon. May Talos have mercy on your soul when you wake said Dragon Priest while still fighting the actual dragon. Aside from leveling up, some good ways to deal with them include sniping (for stealth types), shield bashing (for melee types) and ganging up on them (for those who like using summons and followers).
    • Malyn Varen can be pretty nasty. He sics three Daedra enemies on you before fleeing to his chamber, and they're fond of powerful fire spells. If you're unlucky, all three of them will gang up on you at once. Hope you brought some fire resistance and healing potions. The single fastest way to beat him is to not let him flee. Pull a Shut UP, Hannibal and shoot him with a poisoned arrow.
    • Malkoran is considered this not because of his shades, it is because of his extremely powerful frost spell that can potentially kill in one hit (Confirmed at Level 26) even in the lowest difficulty. If you have the Ice Form shout, it's an excellent counter against him. Put him on ice, and before he has a chance to recover, beat the crap out of him.
    • Morvarth has several vampire servants that can cast powerful ice spells and heal themselves as well. Combined with Morvath's own powerful spells and tendecy to decapitate in melee, many players will be seeing the same loading screen over and over again.
  • That One Level: Shimmermist Cave. Falmer infested areas are pretty tough in general, but Shimmermist Cave stands out in particular as it's a Falmer lair you very likely will visit at a very early level. It's one of the earliest Companions' quests you can undertake, and since the Companions are easily joinable in the very first major city you go to, it's very likely for an unprepared, very underleveled player to head right into a hellhole stuffed to the gills with nastily tough Falmer, who use all sorts of poisoned weapons and annoying ice spells. And for particularly unlucky players, CHAURUS will spawn there as well instead of Frostbite Spiders which are far more appropriate enemies for a low-leveled player to fight. And in case if all this weren't nasty enough, you get a surprise Dwemer Centurion that you can barely damage and in return can very likely slaughter you in one hit in the same room as the Falmer leader you need to take down in order to complete the quest. Thankfully, the Centurion doesn't need to be taken down as well.
  • They Wasted a Perfectly Good Plot: To some, the Civil War plotline was underutilized. The in-game story clues and documentation reveal a long and complex backstory involving war and political intrigue between many nations and factions leading to the start of the civil war. The war itself has distinctive factions with heaps of Gray and Grey Morality associated with them, many ways to interpret all sides, and an overarching conflict with the Thalmor. However, the civil war itself takes a backseat to the main quest centering around Alduin, and while the civil war questline is one of the largest in the game, it generally involves similar missions across Skyrim, just in different locations depending on faction. You can actually discuss this with the head of the Bard's College in Solitude, who comments that the war in Skyrim is just another war in history, and that kings and empires rise and fall regularly, but that the conflict between the Dragonborn and Alduin is something much more unique and noteworthy.
  • Uncanny Valley:
    • The new engine attempts to solve this issue, with the faces be a vast improvement over previous games.
    • The new characters also attempt to carry on their daily duties while glancing at the player if you speak to them, while this is normally fine sometimes it can break in crowded areas such as a tavern when multiple NPCs think the character is about to start a conversation, as a result, everyone stares at the player every time they look up from what they're doing.
    • Someone made a mod that makes the horses in-game look like they came from My Little Pony. The results look like someone tried to render a My Little Pony realistically. And what happens when you try to render a cartoon realistically? Yep. You'd be right...
    • Speaking of mods, witness Miku Hatsune methodically slaughtering enemy mooks, with a straight face, in Bullet Time. Even being hit by an arrow doesn't stop her.
    • And now Luka Megurine has joined in the fun as well, with even more frightening efficiency.
    • Adults have very distinct appearances. Children, clothing aside, look like clones.
      • Worse, many of the animations for children weren't properly rigged. When a child NPC does something like sit down on a chair, or uses an Alchemy station, their dimensions will stretch out and make them the same size as the adults.
    • Clothing especially, with the children. They only seem to have one outfit, based on their gender. Even Babette, who you think would look more like she belongs in the Dark Brotherhood.
    • If you (for some reason) strip a character naked, you'll notice their feet look like mittens with lines engraved for their toes.
  • Unfortunate Implications: Once you get married, no matter what type of life your spouse was living and what type of person they are, at your request they'll move into your home halfway across Skyrim and spend the rest of the game being a homemaker who runs what could only be described as a junk shop and dotes on you when you come home. Though it's not an issue if you marry a follower since your husband or wife will still follow you and help in combat despite being married.
  • Visual Effects of Awesome:

Player: "Interested in me, are you?"
NPC: "Well, yes. Why wouldn't I be? Are you... interested in me?"
Player: "Yes. Yes I am."
*Wedding*

    • The werewolf ritual's Special Effects Failure. The arm is lifted, a dagger runs across it, and SPLAT! The basin is instantly half-filled with blood.
    • All NPCs have combat lines that relate to their position and race. Normally this isn't a problem, but hearing Lydia yelling "Skyrim belongs to the Nords!" while fighting mud crabs is a bit narmy.
    • Among the things guards can say to you is "You're like me, eh? Don't fancy those clunky two-handed weapons." They can say this while they are holding two-handed weapons. They can say this when YOU are holding two-handed weapons. This goes for any skill with high levels, no matter how non-obvious it may be ("Best offense is a good defense, right?" (the message for a high skill in heavy armor) when you are not wearing any heavy armor at all, etc). Also, guards' Mood Whiplash towards you, such as first of all greeting you as the Dovahkiin/a Companion, then going straight to being suspicious of you, such as "Go fiddling with any locks around here, and we're going to have a real problem."
      • Though the commentary on skills when you don't have the equipment to match could be justified by your reputation.
    • There is a lot of overlap between helping out an NPC via a favor or misc quest, and possibly going against them in another sidequest. For example, after completing both Taking Care of Business and his misc quest, the waiter at the Riften inn will be admonishing you for defeating in a brawl/intimidating the innkeeper one moment, and singing your praises for helping him make his wedding ring the next.
    • Babette is a preteen girl who is Really Seven Hundred Years Old. Taking this into account, Bethesda wrote her (appropriately creepy) lines like those of an adult woman. However, since they had to get an actual 10-year-old for the voice acting, a lot of them just sound like... well, a ten-year-old girl reading lines written for an adult woman. This is noticeable especially when she struggles with the pronunciation of "alchemy reagents".
  • Nausea Fuel:
    • Peryite's quest "The Only Cure". You can meet a passive Afflicted early on, which indicates to you that The Virus in this example rots your skin somewhat. In the quest itself, you encounter aggressive Afflicted who can attack you Linda Blair-style with streams of vomit. Oh, and the condition is a "blessing" according to Peryite.
    • Namira's Daedric quest, where you slaughter a man in cold blood on a rather disturbing-looking altar and then shovel gobs of his raw flesh into your mouth with your bare hands. Then Namira speaks to you and congratulates you for your actions. Notable in that, if you want One Hundred Percent Completion, doing this is mandatory. If, on the other hand, you're not out for 100% completion, you can kill every last one of the cannibals and get a nice reward from Brother Verulus.
  • One-Scene Wonder: Roggvir only gets a few minutes in one scene to Chew The Scenery, and he makes a meal of it.
  • Paranoia Fuel:
    • Dragons can attack you anywhere where the sky is visible. Even inside cities. Half the time, your only warning that a dragon is about to attack is when it suddenly roars and drops down on you. The other half of the time, they don't even do that. Even in the courtyard of the mage college, in the middle of a thick snowstorm.
    • A specific plot instance is Alduin's soul-snaring mist in Sovngarde. You can't see him, and it is quite possible to come up to a random anonymous soldier who barely has time to tell you to run before he gets snatched away and his very soul devoured.
    • When you kill Grelod the Kind, the kid gives you the reward, all's well and good, right? Wrong. A courier shows up with a message from someone. I wonder who it is? Whoever it is was pretty eager to get it to you, apparently. So you read the note. Wanna know what it says? WE KNOW below a black handprint. Sleep tight. Um... You may want to rethink the sleeping part...
    • In barrows, the mummified corpses that rise up to attack you and the ones that just sit in their tombs and sarcophagi look very similar. In an early playthrough, it's almost impossible to be sure which ones are undead and which aren't. It gets better as become more savvy and level up, but then you run into the problem of enemies and sarcophagi that don't "trigger" because your Sneak is too high, and suddenly find yourself surrounded because you made just a tiny bit of noise...
    • During the quest "A Cornered Rat", you might notice an oddity in Riften: there's a Khajiit named Shavari wandering around the city proper, something you won't find anywhere else. Other than that, she doesn't seem very noteworthy, doesn't have much to say, and isn't particularly friendly. But if you pay special attention to her, you'll notice she's both watching and following you from a safe distance. When you escape the Ratways with Esbern, you'll find out she's working with the Thalmor. You can also pickpocket her and find a note that specifically says that the Thalmor are tracking you and that you'll lead them to Esbern.
    • Spriggans appear literally out of nowhere, right next to you, and hit hard when they do. As a result, you'll never feel safe in wooded grottoes.
  • Porting Disaster:
    • While the Xbox and PC versions are relatively stable for a Bethesda game, the Play Station 3 version of Skyrim is plagued with massive slow-downs, almost to the point of being unplayable. This is especially frustrating for gamers who utilize larger saving files, since they will have to wait for Bethesda to release a patch, although it is unclear how effective the patch will be.
    • While the PC version does not suffer many technical problems (well, no more than the Xbox version... this is an Elder Scrolls game, after all), the UI is very console-adapted, to the point that it has caused problems with using a mouse for many users (as in, the game doesn't properly register that you clicked on something). Bethesda has said they have no intention of modifying the UI themselves, but luckily, this is one porting problem that can be (and already has been) fixed by modders.
  • Ruined FOREVER:
    • Skyrim will no longer have attributes. This has caused some fans to completely forsake the game due to the "dumbing down". Historically, they've said that for every Elder Scrolls game, so make of it what you will.
      • As it turned out, it might've been a good thing. Eliminating attributes also largely eliminated Empty Levels.
    • The addition of relationships and marriage has also caused some to cry foul, declaring it unnecessary fanservice and a waste of resources that should have been used to bring back all of those Morrowind features that Oblivion didn't have...
    • The removal of classes, which hardly anybody used anyway.
      • The removal of class creation appears to be what bugged most fans, as now players have almost no amount of character customization beyond physical appearance and minor skill buffs/powers. In addition, the removal of major/minor skills makes very little sense when the community presented the idea that both major and minor skills could simply contribute equally to leveling, while major skills would start higher and level faster (much in the way of the standing stones).
    • People are still complaining about the lack of polearms. For reference, out of the five games in the series, only Morrowind had polearms, which were extremely unpopular due to them being horrendous weapons (two handed weapons that did less damage than most one handed weapons).
    • The fact that you're pretty much required to play the game on Steam. Although this a much less common issue now, since Steam's been well established and doesn't have any of the bugs it once did (not to mention the automatic patching being a godsend for a series and genre known for being full of glitches on launch). Strike that, there was an update released on Nov 21st that now makes the Launcher-bypass execution that didn't require Steam running to now require it.
    • You can now only equip one ring at a time. While admittedly fairly minor, it is pretty hard to justify.
  • The Scrappy:
    • Delphine and Esbern. Forcing the player character to serve as their errand boy as well as ordering him/her to kill Paarthurnax did not win them love from the fans. Delphine gets this more than Esbern due to her very pronounced Jerkass behavior.