Indiana Jones and the Fate of Atlantis: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[And Man Grew Proud]]
* [[And Man Grew Proud]]
* [[Ascend to a Higher Plane of Existence]]: [[Bad Ending|Poor Indy]].
* [[Ascend to a Higher Plane of Existence]]: [[Bad Ending|Poor Indy]].
* [[As Long as It Sounds Foreign]]: The controls for the Nazi submarine are labeled "Ausgeschnitzel", "Flugeldufel" and "Krauskefarben" (clearly, the games had substantially less budget for translators than the films).
* [[As Long as It Sounds Foreign]]: The controls for the Nazi submarine are labeled "Ausgeschnitzel", "Flugeldufel" and "Krauskefarben" (clearly, the games had substantially less budget for translators than the films). [[Fridge Brilliance|Indy doesn't speak German, so even if the player does, the labels still don't help...]] [[Fridge Logic|And yet he is able to order the submarines crew around without anybody batting an eye]].
** [[Fridge Brilliance]]: Indy doesn't speak German, so even if the player does, the labels still don't help...
*** [[Fridge Logic|And yet he is able to order the submarines crew around without anybody batting an eye]].
* [[Asshole Victim]]: {{spoiler|Dr. Heimdall, Dr. Sternhart and the Nazis themselves at the end}}.
* [[Asshole Victim]]: {{spoiler|Dr. Heimdall, Dr. Sternhart and the Nazis themselves at the end}}.
* [[Atlantis]]
* [[Atlantis]]
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* [[Dungeon]]/[[Dungeon Crawl]]: The Labyrinth at Knossos.
* [[Dungeon]]/[[Dungeon Crawl]]: The Labyrinth at Knossos.
* [[Durable Deathtrap]]: Many of the death traps in Atlantis seem to be just as functional thousands of years later.
* [[Durable Deathtrap]]: Many of the death traps in Atlantis seem to be just as functional thousands of years later.
* [[Eldritch Abomination]]: Anyone who successfully uses the [[A God Am I|ascension machine]].
* [[Eldritch Abomination]]:
** Anyone who successfully uses the [[A God Am I|ascension machine]].
** [[Humanoid Abomination]]: {{spoiler|Nur-ab-sal}}.
** [[Humanoid Abomination]]: {{spoiler|Nur-ab-sal}}.
* [[Eternal Engine]]: The ascension machine. {{spoiler|It sits in the Third Circle of Atlantis, atop an underwater volcano}}.
* [[Eternal Engine]]: The ascension machine. {{spoiler|It sits in the Third Circle of Atlantis, atop an underwater volcano}}.
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* [[Forgotten Superweapon]]: {{spoiler|The God Machine}}.
* [[Forgotten Superweapon]]: {{spoiler|The God Machine}}.
* [[Ghostapo]]: Dr. Hans Ubermann and Klaus Kerner, who is in fact a Gestapo and member of the [[wikipedia:Thule Society|Thule society]].
* [[Ghostapo]]: Dr. Hans Ubermann and Klaus Kerner, who is in fact a Gestapo and member of the [[wikipedia:Thule Society|Thule society]].
* [[A God Am I]]: The goal of Klaus Kerner and Dr. Hans Ubermann, using the Atlantean ascension machine. {{spoiler|It doesn't work out very well for either of them}}.
* [[A God Am I]]: The goal of Klaus Kerner and Dr. Hans Ubermann, using the Atlantean ascension machine. {{spoiler|It doesn't work out very well for either of them}}. {{spoiler|Sophia}} at one point, when {{spoiler|possessed by Nur-ab-sal}}.
** {{spoiler|Sophia}} at one point, when {{spoiler|possessed by Nur-ab-sal}}.
* [[Grand Theft Me]]: {{spoiler|Nur-Ab-Sal takes over Sophia's body in Atlantis}}.
* [[Grand Theft Me]]: {{spoiler|Nur-Ab-Sal takes over Sophia's body in Atlantis}}.
* [[Great Big Library of Everything]]: Indy's college has one.
* [[Great Big Library of Everything]]: Indy's college has one.
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* [[Meaningful Name]]: [[The Ubermensch|Ubermann]].
* [[Meaningful Name]]: [[The Ubermensch|Ubermann]].
* [[Monologuing]]: When Sophia!Nur-ab-sal enters the throne room.
* [[Monologuing]]: When Sophia!Nur-ab-sal enters the throne room.
* [[Multiple Endings]]: Depending on whether or not you {{spoiler|rescue Sophia}} and {{spoiler|convince Ubermann to test the machine on himself}}.
* [[Multiple Endings]]: Depending on whether or not you {{spoiler|rescue Sophia}} and {{spoiler|convince Ubermann to test the machine on himself}}. The entire game has three paths with different plots and different solutions to most of the puzzles: Wits, Fists and Team. Various puzzles and actions can be taken in any of the three paths, but are most effective in the appropriate scenario, while [[It May Help You on Your Quest|other items become useless]] [[Red Herring|in the other paths]].
** The entire game has three paths with different plots and different solutions to most of the puzzles: Wits, Fists and Team. Various puzzles and actions can be taken in any of the three paths, but are most effective in the appropriate scenario, while [[It May Help You on Your Quest|other items become useless]] [[Red Herring|in the other paths]].
* [[Mundane Utility]]: Gold is impervious to orichalcum, and amber can be used to dowse for it.
* [[Mundane Utility]]: Gold is impervious to orichalcum, and amber can be used to dowse for it.
* [[Neglectful Precursors]]: Atlanteans.
* [[Neglectful Precursors]]: Atlanteans.
* [[No OSHA Compliance]]: Some of the archaeological digs Indy is forced to explore, not to mention Atlantis itself.
* [[No OSHA Compliance]]: Some of the archaeological digs Indy is forced to explore, not to mention Atlantis itself.
* [[One-Winged Angel]]: [[But Thou Must!|Most versions]] [[A God Am I|of the ending]].
* [[One-Winged Angel]]: [[But Thou Must!|Most versions]] [[A God Am I|of the ending]].
* [[One True Sequence]]: Averted. If the Nazis know anything, it's that they should [[MacGuffin Delivery Service|let Indiana Jones do all the dirty work]].
* [[One True Sequence]]: Averted. If the Nazis know anything, it's that they should [[MacGuffin Delivery Service|let Indiana Jones do all the dirty work]]. Depending on the path you take, sometimes the Nazis get to scene before Indy. A prominent example is the Fists path version of the Labyrinth.
* [[Orichalcum]]: It's radioactive [[Bamboo Technology]]. One of the few works that not just uses it, but uses it as [[Phlebotinum]].
** Depending on the path you take, sometimes the Nazis get to scene before Indy. A prominent example is the Fists path version of the Labyrinth.
* [[Orichalcum]]: It's radioactive [[Bamboo Technology]].
** One of the few works that not just uses it, but uses it as [[Phlebotinum]].
* [[Our Gods Are Different]]: They come in all shapes and sizes, for one.
* [[Our Gods Are Different]]: They come in all shapes and sizes, for one.
* [[Painting the Fourth Wall]]: In a manner of speaking. One puzzle involves Indy turning on a generator in a darkened underground dig site. If the player waits, Indy's eyes will adjust, and you'll be able to see what you are doing.
* [[Painting the Fourth Wall]]: In a manner of speaking. One puzzle involves Indy turning on a generator in a darkened underground dig site. If the player waits, Indy's eyes will adjust, and you'll be able to see what you are doing.
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* [[Save Scumming]]: The only post-''[[Monkey Island]]'' Lucasarts adventure game where this is necessary. You generally don't have to worry about it on the "Teamwork" and "Wits" paths unless you're thinking of doing something ''really'' stupid, but it's practically a requirement for getting through the "Fists" path.
* [[Save Scumming]]: The only post-''[[Monkey Island]]'' Lucasarts adventure game where this is necessary. You generally don't have to worry about it on the "Teamwork" and "Wits" paths unless you're thinking of doing something ''really'' stupid, but it's practically a requirement for getting through the "Fists" path.
* [[Schizo-Tech]]: Justified since orichalcum is a clean, safe source of nuclear power of some sort.
* [[Schizo-Tech]]: Justified since orichalcum is a clean, safe source of nuclear power of some sort.
* [[Shout-Out]]:
* [[Shout-Out]]: To not just to the movies, but also to other [[LucasArts]] titles, ''[[Star Wars]]'', ''[[Metropolis]]''<ref>The [[Orichalcum]] machine.</ref>, and even ''[[The Maltese Falcon]]''.<ref>[[Red Herring|"It's the stuff that]] [[MacGuffin|dreams are made of."]]</ref>
** To not just to the movies, but also to other [[LucasArts]] titles, ''[[Star Wars]]'', ''[[Metropolis]]''<ref>The [[Orichalcum]] machine.</ref> and even ''[[The Maltese Falcon]]''.<ref>[[Red Herring|"It's the stuff that]] [[MacGuffin|dreams are made of."]]</ref>
** The [[Raiders of the Lost Ark|"oddly familiar-looking" boulder]] found on the Fists path.
** The [[Raiders of the Lost Ark|"oddly familiar-looking" boulder]] found on the Fists path.
* [[Slap Slap Kiss]]: Indy and Sophia after rescuing Sophia from the dungeon.
* [[Slap Slap Kiss]]: Indy and Sophia after rescuing Sophia from the dungeon.
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* [[Ubermensch]]: {{spoiler|Nur-ab-sal}}. This is Ubermann's and Kerner's ideology as well, [[Those Wacky Nazis|of course]].
* [[Ubermensch]]: {{spoiler|Nur-ab-sal}}. This is Ubermann's and Kerner's ideology as well, [[Those Wacky Nazis|of course]].
* [[Underwater Base]]: {{spoiler|[[Underwater City|Atlantis itself]]}}.
* [[Underwater Base]]: {{spoiler|[[Underwater City|Atlantis itself]]}}.
* [[Unexpected Gameplay Change]]: The balloon simulator sections. And the submarine sequence. And also the car chase in Monte Carlo. It ''is'' an Indy game though. Don't forget the fist fights, although these are thankfully skippable if you hold the right button (period?) during the fight. You don't get the points for your Indy Quotient if you do this though.
* [[Unexpected Gameplay Change]]: The balloon simulator sections.
** And the submarine sequence.
** And also the car chase in Monte Carlo. It ''is'' an Indy game though.
** Don't forget the fist fights, although these are thankfully skippable if you hold the right button (period?) during the fight. You don't get the points for your Indy Quotient if you do this though.
* [[Unobtanium]]: The adventure begins when the Nazis steal a bead of ''[[Orichalcum]]'' from Indy: it's portrayed as an incredibly powerful energy source (and a set of [[Interchangeable Antimatter Keys]] for many of the game's puzzles), and most of the game is a race for the motherlode at Atlantis itself.
* [[Unobtanium]]: The adventure begins when the Nazis steal a bead of ''[[Orichalcum]]'' from Indy: it's portrayed as an incredibly powerful energy source (and a set of [[Interchangeable Antimatter Keys]] for many of the game's puzzles), and most of the game is a race for the motherlode at Atlantis itself.
* [[Unwinnable by Design]]: Averted: it's not possible to become irreversibly stuck in the game.
* [[Unwinnable by Design]]: Averted: it's not possible to become irreversibly stuck in the game.

Revision as of 13:21, 28 October 2019

Two video games by LucasArts, based on the popular Indiana Jones movie series.

The first (and the most well known) is an Adventure Game with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" (it was more like an Action Adventure, viewed from an faux 3d isometric perspective, and based solely on a few select moments from the point and click adventure version). The action game is mostly forgotten today. This article, for the most part, discusses the adventure game, the second Indiana Jones SCUMM adventure, released three years after Indiana Jones and The Last Crusade.

Set in the months prior to World War II, the storyline sees Indy team up with an old flame, Sophia Hapgood, who is an expert on the mythical city of Atlantis, and in particular its god Nur-ab-sal. This being an Indiana Jones story, it of course turns out that Atlantis was real, and our hero finds himself in a race against time to get there before Those Wacky Nazis can harness its power to Take Over the World.

This game was the first time that an Indiana Jones graphical video game had featured an entirely original storyline, not based on one of the films. Given the reluctance of Steven Spielberg and George Lucas to confirm a proper Indy sequel following The Last Crusade, many fans came to refer to this game by the informal title Indiana Jones 4. For years afterwards, lazy journalists used this as conclusive proof that the next movie sequel would feature Atlantis (a rumour which continues to pop up even post-Crystal Skull).

The game's storyline was also later adapted into a four issue comic book series. A sequel to the game was planned under the title Indiana Jones and the Iron Phoenix, but was eventually cancelled, and the Indiana Jones game series would not continue until 1999's Indiana Jones and The Infernal Machine. Iron Phoenix, however, saw a comic book adaptation after its cancellation.

The Nintendo Wii version of Indiana Jones and The Staff of Kings also features the complete full version of The Fate of Atlantis as an unlockable bonus game.

Tropes used in Indiana Jones and the Fate of Atlantis include: