Iron Storm (PC video game): Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Mass update links)
m (Mass update links)
Line 18: Line 18:
* [[Artificial Brilliance]]: Though the game's budget wasn't big (it's nearly an indie game), the AI of the enemy soldiers is surprisingly high and cunning. You usualy can't lure them to fall for an old trick learned in other [[FPS]] games. If nothing else, the AI makes the game really challenging. There are occasional moments of [[Artificial Stupidity]], but thankfully, they're rare.
* [[Artificial Brilliance]]: Though the game's budget wasn't big (it's nearly an indie game), the AI of the enemy soldiers is surprisingly high and cunning. You usualy can't lure them to fall for an old trick learned in other [[FPS]] games. If nothing else, the AI makes the game really challenging. There are occasional moments of [[Artificial Stupidity]], but thankfully, they're rare.
* [[Big Bad]]: Baron Ugenberg. {{spoiler|This gets subverted hard in the Twist Ending, where you discover he's become just an old senile [[Punch Clock Villain]] after years of gradual [[Villain Decay]].}}
* [[Big Bad]]: Baron Ugenberg. {{spoiler|This gets subverted hard in the Twist Ending, where you discover he's become just an old senile [[Punch Clock Villain]] after years of gradual [[Villain Decay]].}}
* [[But Thou Must]]: Given the game's [[Useless Useful Stealth|dodgy handling of stealth mechanics]], there really isn't any way to escape from the Wolfenburg lab without [[Complete Monster|murdering every single scientist you find]]. To make it up to you, there's one officer cowering in a bathroom in the next lever [[Pet the Dog|who's death is entirely optional.]]
* [[But Thou Must!]]: Given the game's [[Useless Useful Stealth|dodgy handling of stealth mechanics]], there really isn't any way to escape from the Wolfenburg lab without [[Complete Monster|murdering every single scientist you find]]. To make it up to you, there's one officer cowering in a bathroom in the next lever [[Pet the Dog|who's death is entirely optional.]]
* [[Call a Rabbit A Smeerp]]: Television (used mainly for newscasts and propaganda) is referred to as DRT, which stands for "[[Gratuitous German|Deutsche-Russische Tagesschau]]" ("German-Russian News(caster)"). As the in-game dialogue indicates, it was apparently invented first in Ugenberg's empire and only later smuggled to the USWE.
* [[Call a Rabbit A Smeerp]]: Television (used mainly for newscasts and propaganda) is referred to as DRT, which stands for "[[Gratuitous German|Deutsche-Russische Tagesschau]]" ("German-Russian News(caster)"). As the in-game dialogue indicates, it was apparently invented first in Ugenberg's empire and only later smuggled to the USWE.
* [[Cool Gun|Cool Guns]]: Cool? Yes. Shiny? [[Used Future|Never.]]
* [[Cool Gun|Cool Guns]]: Cool? Yes. Shiny? [[Used Future|Never.]]
Line 27: Line 27:
* [[Crapsack World]] / [[Dystopia]]: Where... to... begin...
* [[Crapsack World]] / [[Dystopia]]: Where... to... begin...
** Lets just say that the game's setting isn't a nice place to live (or die) in.
** Lets just say that the game's setting isn't a nice place to live (or die) in.
* [[Damn You Muscle Memory]]: Selecting a weapon works a bit differently than in most [[FPS]] games. First, you select it with the appropriate keybind or the mouse wheel, and ''then'' you have to click the left mouse button so your character will unholster it and put it in his hands.
* [[Damn You, Muscle Memory!]]: Selecting a weapon works a bit differently than in most [[FPS]] games. First, you select it with the appropriate keybind or the mouse wheel, and ''then'' you have to click the left mouse button so your character will unholster it and put it in his hands.
* [[Diesel Punk]]: Oodles of it. The firearms are generally [[Our Weapons Will Be Boxy in The Future|fairly bulky and boxy in shape]], with a very [[Used Future]] look. Most of them (including the most common assault rifles) are a bizarre mix of early 20. century tech and more modern elements : Though some are equipped with state-of-the-art laser designators, they also have ''massive built-in coolers'' (a [[Shout Out]] to old [[World War One]] heavy machine guns). Now that's some serious [[Schizo Tech]]...
* [[Diesel Punk]]: Oodles of it. The firearms are generally [[Our Weapons Will Be Boxy in The Future|fairly bulky and boxy in shape]], with a very [[Used Future]] look. Most of them (including the most common assault rifles) are a bizarre mix of early 20. century tech and more modern elements : Though some are equipped with state-of-the-art laser designators, they also have ''massive built-in coolers'' (a [[Shout-Out]] to old [[World War One]] heavy machine guns). Now that's some serious [[Schizo-Tech]]...
* [[Elite Mooks]]: The Russo-Mongolians have their Siberian troopers, armored [[Gas Mask Mooks]] with enhanced health and equipped with a full-auto rifle that fires explosive, one-shot-kill rounds.
* [[Elite Mooks]]: The Russo-Mongolians have their Siberian troopers, armored [[Gas Mask Mooks]] with enhanced health and equipped with a full-auto rifle that fires explosive, one-shot-kill rounds.
** {{spoiler|In the final level, you encounter Consortium troopers, the soldiers of the American military-industrial complex that is secretly prepetuating the war. They have enhanced health and are armed with the best assault rifle in the game.}}
** {{spoiler|In the final level, you encounter Consortium troopers, the soldiers of the American military-industrial complex that is secretly prepetuating the war. They have enhanced health and are armed with the best assault rifle in the game.}}
Line 44: Line 44:
* [[He Who Fights Monsters]]: {{spoiler|Oddly, not the protagonist. It's implied that humanity as a whole has become completely accustomed to war and has turned into a race of militaristic [[Crazy Survivalist|Crazy Survivalists]].}}
* [[He Who Fights Monsters]]: {{spoiler|Oddly, not the protagonist. It's implied that humanity as a whole has become completely accustomed to war and has turned into a race of militaristic [[Crazy Survivalist|Crazy Survivalists]].}}
* [[Hollywood Silencer]]: Averted. Though the silenced pistol still makes the obligatory "fwip" sound, it's also pretty loud and can be easily heard by enemy soldiers if fired at a close distance. The pistol has little use in most of the game though - except for an occasional [[Stealth Based Mission]] or two.
* [[Hollywood Silencer]]: Averted. Though the silenced pistol still makes the obligatory "fwip" sound, it's also pretty loud and can be easily heard by enemy soldiers if fired at a close distance. The pistol has little use in most of the game though - except for an occasional [[Stealth Based Mission]] or two.
* [[Humans Are Bastards]] / [[Gray and Gray Morality]]: At first, the conflict between the USWE and Ugenberg's Empire seems like a classic case of [[Good Republic Evil Empire]]. This gets ruthlessly [[Deconstructor Fleet|deconstructed]] as the game progresses. And then there's a [[Twist Ending]], which... well, read it for yourself in one of the lower entries...
* [[Humans Are Bastards]] / [[Gray and Gray Morality]]: At first, the conflict between the USWE and Ugenberg's Empire seems like a classic case of [[Good Republic, Evil Empire]]. This gets ruthlessly [[Deconstructor Fleet|deconstructed]] as the game progresses. And then there's a [[Twist Ending]], which... well, read it for yourself in one of the lower entries...
* [[Hyperspace Arsenal]]: An effectively done aversion of this trope (with a few minor hiccups though). You can only carry one weapon from each class at a time. This can get pretty tricky, especially with slot 4, which houses most of your heavier firearms (marksman rifles, assault rifles, portable machine guns and grenade launchers). This forces you to choose your loadout carefully according to your current situation, since you can't carry both a marksman rifle and an assault rifle at the same time, etc. Sadly, it also gets a little ridiculous occasionally : ''You can't carry a simple silenced pistol and an SMG at the same time'' ([[Lampshade Hanging|as the tutorial is eager to inform you]]).
* [[Hyperspace Arsenal]]: An effectively done aversion of this trope (with a few minor hiccups though). You can only carry one weapon from each class at a time. This can get pretty tricky, especially with slot 4, which houses most of your heavier firearms (marksman rifles, assault rifles, portable machine guns and grenade launchers). This forces you to choose your loadout carefully according to your current situation, since you can't carry both a marksman rifle and an assault rifle at the same time, etc. Sadly, it also gets a little ridiculous occasionally : ''You can't carry a simple silenced pistol and an SMG at the same time'' ([[Lampshade Hanging|as the tutorial is eager to inform you]]).
* [[Idiosyncratic Difficulty Levels]]:
* [[Idiosyncratic Difficulty Levels]]:
Line 57: Line 57:
* [[More Dakka]]: Never enough in this game... Capturing an enemy's stationary machine gun and using it against them is particularly dakka-tacular...
* [[More Dakka]]: Never enough in this game... Capturing an enemy's stationary machine gun and using it against them is particularly dakka-tacular...
* [[Nintendo Hard]]: The game is pretty hard and unforgiving even on Easy and Normal. The Hard and Realistic difficulty levels force you to really up the ante in terms of stealthiness [[Batman Gambit|and well-planned surprise attacks]].
* [[Nintendo Hard]]: The game is pretty hard and unforgiving even on Easy and Normal. The Hard and Realistic difficulty levels force you to really up the ante in terms of stealthiness [[Batman Gambit|and well-planned surprise attacks]].
* [[No Gear Level]] / [[Stealth Based Mission]]: One of the missions starts with Anderson taken prisoner, with all of his weaponry confiscated. Luckily, you manage to acquire a melee weapon shortly after the start of the level and then carefully escape the prison and collect some new gear.
* [[No-Gear Level]] / [[Stealth Based Mission]]: One of the missions starts with Anderson taken prisoner, with all of his weaponry confiscated. Luckily, you manage to acquire a melee weapon shortly after the start of the level and then carefully escape the prison and collect some new gear.
* [[Obligatory War Crime Scene]]: Several. A particularly memorable one occurs early on in the first level, where you glimpse a USWE conscript gunning down a defenceless soldier of Ugenberg's empire, who's desperately pleading for mercy : "Lass mich leben ! Ich bitte dich..."
* [[Obligatory War Crime Scene]]: Several. A particularly memorable one occurs early on in the first level, where you glimpse a USWE conscript gunning down a defenceless soldier of Ugenberg's empire, who's desperately pleading for mercy : "Lass mich leben ! Ich bitte dich..."
** There's also one building where you find a lot of USWE soldiers {{spoiler|that have been lynched, drowned in bathtubs, mutilated, and otherwise tortured to death}}. Another creepy place is {{spoiler|an abandoned trench near a bombed-out church, [[High Octane Nightmare Fuel|with a pile of skulls on spikes]] and [[Mood Dissonance|a religious icon looted from the church lying right next to them]]. [[Religion of Evil|This is all arranged to look like a small altar]].}}
** There's also one building where you find a lot of USWE soldiers {{spoiler|that have been lynched, drowned in bathtubs, mutilated, and otherwise tortured to death}}. Another creepy place is {{spoiler|an abandoned trench near a bombed-out church, [[High Octane Nightmare Fuel|with a pile of skulls on spikes]] and [[Mood Dissonance|a religious icon looted from the church lying right next to them]]. [[Religion of Evil|This is all arranged to look like a small altar]].}}
Line 65: Line 65:
* [[Real Is Brown]]: Both played straight and subverted.
* [[Real Is Brown]]: Both played straight and subverted.
* [[Red Shirt]] / [[Redshirt Army]]: The only defining traits of the regular USWE soldiers seem to be ridiculous [[Genre Blindness]] and [[Dying Like Animals]].
* [[Red Shirt]] / [[Redshirt Army]]: The only defining traits of the regular USWE soldiers seem to be ridiculous [[Genre Blindness]] and [[Dying Like Animals]].
* [[Retro Universe]] / [[Schizo Tech]] / [[Anachronism Stew]]: To a degree. Soldiers have uniforms and weapons with elements that would fit well in not just [[World War One]] and [[World War Two]], but [[The Present Day]] as well. There are other wildly anachronistic elements too : Modern long-distance radio earpieces and small computers resembling those from the 1980s coexisting with 1930s-style television. Surprisingly primitive tanks right next to much more advanced gunships.
* [[Retro Universe]] / [[Schizo-Tech]] / [[Anachronism Stew]]: To a degree. Soldiers have uniforms and weapons with elements that would fit well in not just [[World War One]] and [[World War Two]], but [[The Present Day]] as well. There are other wildly anachronistic elements too : Modern long-distance radio earpieces and small computers resembling those from the 1980s coexisting with 1930s-style television. Surprisingly primitive tanks right next to much more advanced gunships.
** [[Fridge Brilliance]]: The tanks look surprisingly archaic compared to other military vehicles (in fact, like they're barely out of the ''1920s'') and are few and far between because {{spoiler|the [[Mega Corp|Consortium]] [[Government Conspiracy|wants to keep the war going]] - and it would likely ware out far sooner if trench warfare was avoided by using larger numbers of more advanced tanks.}} But that also makes it a bit of [[Fridge Logic]], since the fairly modern attack helicopters we see over the front would have done the same job equally well...
** [[Fridge Brilliance]]: The tanks look surprisingly archaic compared to other military vehicles (in fact, like they're barely out of the ''1920s'') and are few and far between because {{spoiler|the [[Mega Corp|Consortium]] [[Government Conspiracy|wants to keep the war going]] - and it would likely ware out far sooner if trench warfare was avoided by using larger numbers of more advanced tanks.}} But that also makes it a bit of [[Fridge Logic]], since the fairly modern attack helicopters we see over the front would have done the same job equally well...
* [[Rule of Cool]]: It isn't a surreal dieselpunk dystopia for nothing...
* [[Rule of Cool]]: It isn't a surreal dieselpunk dystopia for nothing...
Line 73: Line 73:
* [[Sliding Scale of Alternate History Plausibility]] : A little mushy, especially considering the lenghth of the war (Europe was already very exhausted by the conflict in 1918). [[Alternate History Wank|The success of Ugenberg's early continent-spanning conquests]] is exaggerated [[Rule of Drama|for obvious dramatic reasons]]. Everything in the [[Backstory]] is definitely done on purpose to evoke an Orwellian-like atmosphere of a neverending industrial conflict. Other than that, the setting is quite realistic and features no alien or supernatural intervention. So, it's more or less a Type II.
* [[Sliding Scale of Alternate History Plausibility]] : A little mushy, especially considering the lenghth of the war (Europe was already very exhausted by the conflict in 1918). [[Alternate History Wank|The success of Ugenberg's early continent-spanning conquests]] is exaggerated [[Rule of Drama|for obvious dramatic reasons]]. Everything in the [[Backstory]] is definitely done on purpose to evoke an Orwellian-like atmosphere of a neverending industrial conflict. Other than that, the setting is quite realistic and features no alien or supernatural intervention. So, it's more or less a Type II.
* [[Sliding Scale of Shiny Versus Gritty]] / [[Sliding Scale of Idealism Versus Cynicism]]: [[It Got Worse|Very]] cynical and ''very'' [[Hopeless War|bleak]] in tone.
* [[Sliding Scale of Shiny Versus Gritty]] / [[Sliding Scale of Idealism Versus Cynicism]]: [[It Got Worse|Very]] cynical and ''very'' [[Hopeless War|bleak]] in tone.
* [[Sniper Rifle]]: The [[Shout Out|Dragunov Sniperskaya]] (seen on the page picture) is a really useful [[Cool Gun]]. You receive one already at the start of the first level, but it avoids being a [[Disc One Nuke]] thanks to [[Crippling Overspecialization]] : It's really worthless for anything other than precision sniping at greater distances...
* [[Sniper Rifle]]: The [[Shout-Out|Dragunov Sniperskaya]] (seen on the page picture) is a really useful [[Cool Gun]]. You receive one already at the start of the first level, but it avoids being a [[Disc One Nuke]] thanks to [[Crippling Overspecialization]] : It's really worthless for anything other than precision sniping at greater distances...
* [[Space Filling Empire]]: Ugenberg's Russo-Mongolian Empire becomes this very fast and the USWE is forced to do the same, working as a counter-weight superpower. Little change in territorial borders happens since the late 1920s and the two political blocks are still locked in a firm [[Cold War]] with each other in the 60s.
* [[Space Filling Empire]]: Ugenberg's Russo-Mongolian Empire becomes this very fast and the USWE is forced to do the same, working as a counter-weight superpower. Little change in territorial borders happens since the late 1920s and the two political blocks are still locked in a firm [[Cold War]] with each other in the 60s.
* [[Spiritual Successor]]: The ''Bet on a Soldier'' series of [[FPS|FPSes]] were developed by the same team that worked on ''[[Iron Storm]]''. Much of their setting, plot, and weaponry are not-so-loosely based on the latter.
* [[Spiritual Successor]]: The ''Bet on a Soldier'' series of [[FPS|FPSes]] were developed by the same team that worked on ''[[Iron Storm]]''. Much of their setting, plot, and weaponry are not-so-loosely based on the latter.
Line 93: Line 93:
[[Category:Third Person Shooter]]
[[Category:Third Person Shooter]]
[[Category:Iron Storm]]
[[Category:Iron Storm]]
[[Category:Trope]]

Revision as of 01:51, 26 January 2014

Welcome to a nice little Diesel Punk Dystopia...

Iron Storm is a 2002 First-Person Shooter / Third-Person Shooter game, created by French developer 4x Studios and published by Dreamcatcher Interactive. The game is a fairly typical war FPS, but offers lots of good level design and a huge amount of intelligent opponents. What sets it apart from most games of the genre, is its very unique Alternate History setting and engaging atmosphere.

In the game's Backstory, World War One never ended in 1918 and dragged well into the 1960s. The reason behind this was a charismatic White Russian general, a certain Baron Ugenberg. He managed to unite lots of former Tsarist soldiers and warriors from Siberian and Mongolian tribes under his banner during the Russian Civil War. With the help of their constantly growing numbers, he succeded in crushing the Bolshevik Revolution and reuniting former Tsarist Russia, grandiously renaming it "the Russo-Mongolian Empire". But his conquest didn't end there, as he decided to build a mighty pan-Eurasian empire, having delussions of being a modern day successor of Genghis Khan. He succeded in claiming the entire eastern half of Europe. The frontlines between his newly founded empire and the remaining western democracies came to a halt in the late 1920s, cutting Germany in half. The game starts in early 1964, when the United States of Western Europe manage to discover information about a secret Doomsday Device being built by the baron's scientists. Enter you, lieutenant James Anderson, an aging Shell-Shocked Veteran, sent on a suicide mission behind enemy lines in order to locate and neutralize the secret weapon project.

Sounds like a fairly straight-forward action and espionage story ? Well then : Expect a few interesting twists on your way...

You can find a Let's Play of it here.


Tropes featured in the game: