Spellcasting (series): Difference between revisions

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* [[Copy Protection]]: Various kinds were used throughout the series, including inputting information from included registration forms, and maps that were required for navigation in certain areas. The most inspired method was in ''201'', which included a set of sheet music you needed to [[Magic Music|play the moodhorn]] properly.
* [[Copy Protection]]: Various kinds were used throughout the series, including inputting information from included registration forms, and maps that were required for navigation in certain areas. The most inspired method was in ''201'', which included a set of sheet music you needed to [[Magic Music|play the moodhorn]] properly.
* [[Distressed Damsel]]: Lola is one toward the end of ''101''. Ernie bravely defeats a dragon and scales a castle to free her... [[Did Not Get the Girl|which has no effect on her poor opinion of him]].
* [[Distressed Damsel]]: Lola is one toward the end of ''101''. Ernie bravely defeats a dragon and scales a castle to free her... [[Did Not Get the Girl|which has no effect on her poor opinion of him]].
* [[Double Standard Rape (Female On Male)]]: The women at the Island of the Amazons will assault Ernie whenever they get their hands on him, to the point where they draw swords if he refuses due to increasing exhaustion. This will end up [[Out With a Bang|killing Ernie]] if he can't escape the island in time. This, of course, is played for laughs. Considering the irreverent tone of the game, though, the trope isn't particularly offensive in this instance.
* [[Double Standard Rape (Female on Male)]]: The women at the Island of the Amazons will assault Ernie whenever they get their hands on him, to the point where they draw swords if he refuses due to increasing exhaustion. This will end up [[Out with a Bang|killing Ernie]] if he can't escape the island in time. This, of course, is played for laughs. Considering the irreverent tone of the game, though, the trope isn't particularly offensive in this instance.
* [[Dude, Where's My Respect?]]: Ernie's reward each time he saves the University (or perhaps even the world) from certain doom? A trophy with his name misspelled on it.
* [[Dude, Where's My Respect?]]: Ernie's reward each time he saves the University (or perhaps even the world) from certain doom? A trophy with his name misspelled on it.
* [[Eccentric Mentor]]: Otto, whose occasional moments of lucidity or physical dexterity prove to be crucial to Ernie's adventures. Because of the game's comedic nature, however, Otto tends to be more of a senile [[Butt Monkey]] than a mentor proper.
* [[Eccentric Mentor]]: Otto, whose occasional moments of lucidity or physical dexterity prove to be crucial to Ernie's adventures. Because of the game's comedic nature, however, Otto tends to be more of a senile [[Butt Monkey]] than a mentor proper.
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* [[The Gods Must Be Lazy]]: Ernie travels to the Island of the Gods on ''101'', where the various deities basically spend their time loafing around and engaging in petty squabbles. Their apathy has even led to a [[Trash of the Titans|titanic garbage dump]] that Ernie is forced to clean up.
* [[The Gods Must Be Lazy]]: Ernie travels to the Island of the Gods on ''101'', where the various deities basically spend their time loafing around and engaging in petty squabbles. Their apathy has even led to a [[Trash of the Titans|titanic garbage dump]] that Ernie is forced to clean up.
* [[Gold Digger]]: Lola Tigerbelly, who tolerates Ernie's presence only if he has a pile of literal gold on-hand.
* [[Gold Digger]]: Lola Tigerbelly, who tolerates Ernie's presence only if he has a pile of literal gold on-hand.
* [[Hijacked By Ganon]]: No matter who the villain seems to be, you just know Joey Rottenwood will be your final obstacle.
* [[Hijacked by Ganon]]: No matter who the villain seems to be, you just know Joey Rottenwood will be your final obstacle.
* [[Hilariously Abusive Childhood]]: Ernie is enduring one before he decides to escape to Sorcerer University.
* [[Hilariously Abusive Childhood]]: Ernie is enduring one before he decides to escape to Sorcerer University.
* [[Hot Amazon]]: A [[Lady Land|whole island full of them]] in ''101'' called [[Exactly What It Says On the Tin|The Island of the Amazons]]. (Although it's called The Island of Horny Women in Naughty Mode, which is equally accurate.)
* [[Hot Amazon]]: A [[Lady Land|whole island full of them]] in ''101'' called [[Exactly What It Says on the Tin|The Island of the Amazons]]. (Although it's called The Island of Horny Women in Naughty Mode, which is equally accurate.)
* [[Immodest Orgasm]]: A trademark of Hillary Tickingclock, along with Otto somehow managing to sleep through it, sometimes while in the same room.
* [[Immodest Orgasm]]: A trademark of Hillary Tickingclock, along with Otto somehow managing to sleep through it, sometimes while in the same room.
* [[Interspecies Romance]]: Ernie must make an elevephant fall in love with him in ''201'' so it will follow him around campus without stomping him into paste. Ernie, of course, keeps the relationship entirely platonic. Hillary, [[Anything That Moves|on the other hand...]]
* [[Interspecies Romance]]: Ernie must make an elevephant fall in love with him in ''201'' so it will follow him around campus without stomping him into paste. Ernie, of course, keeps the relationship entirely platonic. Hillary, [[Anything That Moves|on the other hand...]]
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* [[Lovable Nerd]]: Ernie and his Phart fraternity brothers.
* [[Lovable Nerd]]: Ernie and his Phart fraternity brothers.
* [[Loveable Sex Maniac]]: Ernie, of course, and Hillary.
* [[Loveable Sex Maniac]]: Ernie, of course, and Hillary.
* [[Magic Music]]: The moodhorn in ''201'', which can [[Exactly What It Says On the Tin|alter people's moods in a number of ways]]. Only one song is required for one puzzle, [[The Dev Team Thinks of Everything|but almost every character in the game has scripted responses]] for each song in the book.
* [[Magic Music]]: The moodhorn in ''201'', which can [[Exactly What It Says on the Tin|alter people's moods in a number of ways]]. Only one song is required for one puzzle, [[The Dev Team Thinks of Everything|but almost every character in the game has scripted responses]] for each song in the book.
* [[Magical Girlfriend]]: Eve in ''201'', who Ernie [[Weird Science|creates via the Sorcerer's Appliance]], with settings for [[Wish Fulfillment|whatever measurements and hair color the player chooses]]. Of course, the game's premise [[Status Quo Is God|doesn't really work]] if Ernie has a full-time girlfriend, so Eve promptly [[Put On a Bus|takes off for seamstress school]] while Ernie is asleep that night.
* [[Magical Girlfriend]]: Eve in ''201'', who Ernie [[Weird Science|creates via the Sorcerer's Appliance]], with settings for [[Wish Fulfillment|whatever measurements and hair color the player chooses]]. Of course, the game's premise [[Status Quo Is God|doesn't really work]] if Ernie has a full-time girlfriend, so Eve promptly [[Put on a Bus|takes off for seamstress school]] while Ernie is asleep that night.
* [[The Many Deaths of You]]: A good selection, which is typical for the [[Adventure Game|genre.]] You can [[Time Crash|rend the fabric of space and time]], get [[Breath Weapon|blasted to cinders]] by an atomic dragon, get [[Out With a Bang|humped to death]] by love-crazed amazons... you name it.
* [[The Many Deaths of You]]: A good selection, which is typical for the [[Adventure Game|genre.]] You can [[Time Crash|rend the fabric of space and time]], get [[Breath Weapon|blasted to cinders]] by an atomic dragon, get [[Out with a Bang|humped to death]] by love-crazed amazons... you name it.
* [[May-December Romance]]: Otto and Hillary, to the point where Otto is over 100 while Hillary is still in her 20s. The 'romance' bit is a stretch, though, as Otto is too far gone in every regard to really enjoy his sexy young wife, and Hillary spends her days with [[Anything That Moves|any other man that can find her room]].
* [[May-December Romance]]: Otto and Hillary, to the point where Otto is over 100 while Hillary is still in her 20s. The 'romance' bit is a stretch, though, as Otto is too far gone in every regard to really enjoy his sexy young wife, and Hillary spends her days with [[Anything That Moves|any other man that can find her room]].
* [[Mentor Occupational Hazard]]: Poor Otto dies of a heart attack in ''201'' after witnessing his wife carousing with an elevephant, a prank [[Nice Job Breaking It, Hero|Ernie himself causes]]. {{spoiler|His resurrection is the game's final challenge, however.}}
* [[Mentor Occupational Hazard]]: Poor Otto dies of a heart attack in ''201'' after witnessing his wife carousing with an elevephant, a prank [[Nice Job Breaking It, Hero|Ernie himself causes]]. {{spoiler|His resurrection is the game's final challenge, however.}}
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* [[Nerd Action Hero]]
* [[Nerd Action Hero]]
* [[Nerd Glasses]]: Ernie has a classic set. These can be magicked in 301 to appear more stylish, if the player so chooses.
* [[Nerd Glasses]]: Ernie has a classic set. These can be magicked in 301 to appear more stylish, if the player so chooses.
* [[New Powers As the Plot Demands]]: The Sorcerer's Appliance, which gains new abilities whenever you slap on a new attachment. And wouldn't you know it - after every successful mission in 201, you find a new attachment that [[Contrived Coincidence|just happens to have the power you'll need]] for the next task.
* [[New Powers as the Plot Demands]]: The Sorcerer's Appliance, which gains new abilities whenever you slap on a new attachment. And wouldn't you know it - after every successful mission in 201, you find a new attachment that [[Contrived Coincidence|just happens to have the power you'll need]] for the next task.
* [[Nice Job Breaking It, Hero]]: Ernie gets bitched out by his fraternity brothers for losing all of their luggage and valuables during their flying carpet trek to Fort Naughtytail, even though he had to push off the excess weight just to keep their [[Alleged Car|third-rate carpet]] from [[No Good Deed Goes Unpunished|crashing into the ocean]].
* [[Nice Job Breaking It, Hero]]: Ernie gets bitched out by his fraternity brothers for losing all of their luggage and valuables during their flying carpet trek to Fort Naughtytail, even though he had to push off the excess weight just to keep their [[Alleged Car|third-rate carpet]] from [[No Good Deed Goes Unpunished|crashing into the ocean]].
* [[Nobody Poops]]: There's a spell for that. And for the [[Potty Failure|reverse]], too.
* [[Nobody Poops]]: There's a spell for that. And for the [[Potty Failure|reverse]], too.
* [[No Guy Wants an Amazon]]: [[Subverted Trope|Subverted]]; Ernie likes Amazons just fine and would've probably had a great time on their island if they'd have given him time to rest and recuperate between encounters.
* [[No Guy Wants an Amazon]]: [[Subverted Trope|Subverted]]; Ernie likes Amazons just fine and would've probably had a great time on their island if they'd have given him time to rest and recuperate between encounters.
* [[Now Do It Again Backwards]]: The only way to survive [[Exactly What It Says On the Tin|The Island Where Time Runs Backwards]]. Failing to do so results in a brutal [[Time Crash]] that ends the game.
* [[Now Do It Again Backwards]]: The only way to survive [[Exactly What It Says on the Tin|The Island Where Time Runs Backwards]]. Failing to do so results in a brutal [[Time Crash]] that ends the game.
* [[Out With a Bang]]: If you take too long trying to escape the Island of the Amazons, their constant jumping of your bones will literally kill you.
* [[Out with a Bang]]: If you take too long trying to escape the Island of the Amazons, their constant jumping of your bones will literally kill you.
* [[Plot Coupon]]: The four magical seahorses in ''301''. Contrived, perhaps, [[Rule of Cute|but pretty adorable]].
* [[Plot Coupon]]: The four magical seahorses in ''301''. Contrived, perhaps, [[Rule of Cute|but pretty adorable]].
* [[Potty Failure]]: There's a spell that causes this. {{spoiler|Embarassing, yes, but it also saves everyone's lives at the end of 101}}.
* [[Potty Failure]]: There's a spell that causes this. {{spoiler|Embarassing, yes, but it also saves everyone's lives at the end of 101}}.
* [[RPG Elements]]: In the first two games, Ernie gains points from solving puzzles, and goes up a level every time a new point threshold is reached to allow you access to higher-ranking spells. The only way to gain levels in ''301'' is to do complex chores for some [[Jerk With a Heart of Gold|cranky wizards]], making level-gaining another set of puzzles unto itself.
* [[RPG Elements]]: In the first two games, Ernie gains points from solving puzzles, and goes up a level every time a new point threshold is reached to allow you access to higher-ranking spells. The only way to gain levels in ''301'' is to do complex chores for some [[Jerk with a Heart of Gold|cranky wizards]], making level-gaining another set of puzzles unto itself.
* [[Running Gag]]: Plenty, including Hillary's [[Anything That Moves|sexual proclivities]] and Otto's [[Idiot Ball|ignorance thereof]], and Joey inevitably being buried in a [[Toilet Humour|mountain of poo]] during the finale.
* [[Running Gag]]: Plenty, including Hillary's [[Anything That Moves|sexual proclivities]] and Otto's [[Idiot Ball|ignorance thereof]], and Joey inevitably being buried in a [[Toilet Humour|mountain of poo]] during the finale.
* [[Sdrawkcab Name]]: [[Atlantis|Sitnalta]], the lost city in ''301''.
* [[Sdrawkcab Name]]: [[Atlantis|Sitnalta]], the lost city in ''301''.
* [[Shout-Out]]: The first game has the Restaurant at the End of the Ocean. Meretzky worked with Douglas Adams on ''[[The Hitchhikers Guide to The Galaxy (Video Game)|The Hitchhikers Guide to The Galaxy]]'' computer game.
* [[Shout-Out]]: The first game has the Restaurant at the End of the Ocean. Meretzky worked with Douglas Adams on ''[[The Hitchhiker's Guide to the Galaxy (video game)|The Hitchhikers Guide to The Galaxy]]'' computer game.
* [[Solve the Soup Cans]]: Pops up here and there. The first game features an island where you have to restore 80 lost souls by figuring out their names by looking at the object into which they were transformed. (A hot dog is actually a man named Frank, and so on.) You get a crucial key for saving everyone, but there's no way of knowing that beforehand. 301 features a somewhat confounding 'color maze', but it can at least be skipped with a fair bit of gold.
* [[Solve the Soup Cans]]: Pops up here and there. The first game features an island where you have to restore 80 lost souls by figuring out their names by looking at the object into which they were transformed. (A hot dog is actually a man named Frank, and so on.) You get a crucial key for saving everyone, but there's no way of knowing that beforehand. 301 features a somewhat confounding 'color maze', but it can at least be skipped with a fair bit of gold.
* [[Spell Book]]: Ernie's most prized possession, as he can't cast a thing unless he has the book in his hands. Any new spells he finds automatically transfer right onto the pages--unless you forgot to bring it, in which case, [[Lost Forever|the spell flies off into space]], and [[Unwinnable By Mistake|you get to look for the 'load save' button]].
* [[Spell Book]]: Ernie's most prized possession, as he can't cast a thing unless he has the book in his hands. Any new spells he finds automatically transfer right onto the pages--unless you forgot to bring it, in which case, [[Lost Forever|the spell flies off into space]], and [[Unwinnable By Mistake|you get to look for the 'load save' button]].
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* [[This Loser Is You]]
* [[This Loser Is You]]
* [[Wacky Fratboy Hijinx]]: Featured in all three games to varying degrees. Going to fraternity parties is essential in ''101'' to acquire a few items, and the entire plot of ''201'' is Ernie pledging Hu Delta Phart and being placed in [[Initiation Ceremony|increasingly dangerous hazing rituals]]. The core plot of ''301'' features Ernie and the rest of Hu Delta Phart squaring off against [[Jerk Jock|Getta Loda Yu]] in a series of Spring Break-themed contests. Drunken carnage ensues.
* [[Wacky Fratboy Hijinx]]: Featured in all three games to varying degrees. Going to fraternity parties is essential in ''101'' to acquire a few items, and the entire plot of ''201'' is Ernie pledging Hu Delta Phart and being placed in [[Initiation Ceremony|increasingly dangerous hazing rituals]]. The core plot of ''301'' features Ernie and the rest of Hu Delta Phart squaring off against [[Jerk Jock|Getta Loda Yu]] in a series of Spring Break-themed contests. Drunken carnage ensues.
* [[Wake Up, Go to School, Save The World]]
* [[Wake Up, Go to School, Save the World]]
* [[Wizarding School]]: Sorcerer University, of course. The games mention some rival schools, but SU appears to be the [[Ivy League|elite school]] for spellcasting.
* [[Wizarding School]]: Sorcerer University, of course. The games mention some rival schools, but SU appears to be the [[Ivy League|elite school]] for spellcasting.
* [[World of Snark]]
* [[World of Snark]]

Revision as of 12:27, 9 April 2014

A trilogy of text adventure games written by Steve Meretzky in the early 1990s, published by Legend Entertainment. Legend used some of the tools of the day to spice up the traditional text format, including a graphics mode and some light sound effects and music via Real Sound. They are adult in theme but relatively tasteful in that regard, and the primary aim is providing biting humor and brain-tickling puzzles.

The games chronicle the adventures of Ernie Eaglebeak, an aspiring young wizard attending classes at Sorcerer University. While Ernie spends the three games embarking on wild adventures and bedding a considerable number of beautiful women, he is consistently viewed as a total dork by almost everyone around him. Just go with it.

Each game features inevitable encounters with Ernie's lifelong crush Lola Tigerbelly; quasi-mentor Otto Tickingclock and his young wife, Hillary, and Ernie's evil stepfather and arch-nemesis, Joey Rottenwood.

The three games are:

  1. Spellcasting 101: Sorcerers Get All the Girls (1990)
  2. Spellcasting 201: The Sorcerer's Appliance (1991)
  3. Spellcasting 301: Spring Break (1992)

A fourth entry, The Graduation Ball, was planned but never published.


These games provide examples of: