Iron Storm (PC video game): Difference between revisions

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{{work|wppage=Iron Storm (video game)}}
[[File:67 3028.jpg|frame|Welcome to a nice little [[Diesel Punk]] Dystopia...]]
[[File:67 3028.jpg|frame|Welcome to a nice little [[Dieselpunk]] Dystopia...]]


{{quote|''[[Sarcasm Mode|This delightful and cheery war]] started in July 1914. It is now February 1964, and [[Lampshade Hanging|believe it or not]]... [[Forever War|it's still being waged]]...'' |'''[[The Hero|Lieutenant Anderson's]] [[Opening Narration]]'''}}
{{quote|''[[Sarcasm Mode|This delightful and cheery war]] started in July 1914. It is now February 1964, and [[Lampshade Hanging|believe it or not]]... [[Forever War|it's still being waged]]...'' |'''[[The Hero|Lieutenant Anderson's]] [[Opening Narration]]'''}}


''Iron Storm'' is a 2002 [[First-Person Shooter]] / [[Third-Person Shooter]] game, created by French developer 4x Studios and published by Dreamcatcher Interactive. The game is a fairly typical war FPS, but offers lots of good level design and a huge amount of intelligent opponents. What sets it apart from most games of the genre, is its very unique [[Alternate History]] setting and engaging atmosphere.
'''''Iron Storm''''' is a 2002 [[First-Person Shooter]] / [[Third-Person Shooter]] game, created by French developer 4x Studios and published by Dreamcatcher Interactive. The game is a fairly typical war FPS, but offers lots of good level design and a huge amount of intelligent opponents. What sets it apart from most games of the genre, is its very unique [[Alternate History]] setting and engaging atmosphere.


In the game's [[Backstory]], [[World War One]] never ended in 1918 and dragged well into the 1960s. The reason behind this was a charismatic White Russian general, a certain Baron Ugenberg. He managed to unite lots of former Tsarist soldiers and warriors from Siberian and Mongolian tribes under his banner during the Russian Civil War. With the help of their constantly growing numbers, he succeeded in crushing the Bolshevik Revolution and reuniting former [[Tsarist Russia]], [[Large Ham|grandiosely renaming it]] "[[Awesome McCoolname|the Russo-Mongolian Empire]]". But his conquest didn't end there, as he decided to build a mighty pan-Eurasian empire, having delusions of being a modern day successor of Genghis Khan. He succeeded in claiming the entire eastern half of Europe. The frontlines between his newly founded empire and the remaining western democracies came to a halt in the late 1920s, [[Does This Remind You of Anything?|cutting Germany in half]]. The game starts in early 1964, when the [[The Federation|United States of Western Europe]] manage to discover information about a secret [[Doomsday Device]] being built by the baron's scientists. Enter you, lieutenant James Anderson, an aging [[Shell-Shocked Veteran]], sent on a suicide mission behind enemy lines in order to locate and neutralize the secret weapon project.
In the game's [[Backstory]], [[World War I]] never ended in 1918 and dragged well into the 1960s. The reason behind this was a charismatic White Russian general, a certain Baron Ugenberg. He managed to unite lots of former Tsarist soldiers and warriors from Siberian and Mongolian tribes under his banner during the Russian Civil War. With the help of their constantly growing numbers, he succeeded in crushing the Bolshevik Revolution and reuniting former [[Tsarist Russia]], [[Large Ham|grandiosely renaming it]] "[[Awesome McCoolname|the Russo-Mongolian Empire]]". But his conquest didn't end there, as he decided to build a mighty pan-Eurasian empire, having delusions of being a modern day successor of Genghis Khan. He succeeded in claiming the entire eastern half of Europe. The frontlines between his newly founded empire and the remaining western democracies came to a halt in the late 1920s, [[Does This Remind You of Anything?|cutting Germany in half]]. The game starts in early 1964, when the [[The Federation|United States of Western Europe]] manage to discover information about a secret [[Doomsday Device]] being built by the baron's scientists. Enter you, lieutenant James Anderson, an aging [[Shell-Shocked Veteran]], sent on a suicide mission behind enemy lines in order to locate and neutralize the secret weapon project.


Sounds like a fairly straight-forward action and espionage story ? Well then : Expect a few interesting twists on your way...
Sounds like a fairly straight-forward action and espionage story ? Well then : Expect a few interesting twists on your way...


You can find a Let's Play of it [http://www.youtube.com/watch?v=w6vOAK_Lpek&feature=related here].

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{{tropelist}}
{{tropelist}}
* [[All There in the Manual]]: The [http://www.ironstorm.com/weapons.html names and specs of the weapons] and the [http://www.ironstorm.com/characters.html short biographies of the main characters]. The original manual that shipped with the game even had a few [[Fictional Document]]s to better explain the various details and tone of the setting.
* [[All There in the Manual]]: The [https://web.archive.org/web/20090906185930/http://www.ironstorm.com/weapons.html names and specs of the weapons] and the [https://web.archive.org/web/20090906185820/http://www.ironstorm.com/characters.html short biographies of the main characters]. The original manual that shipped with the game even had a few [[Fictional Document]]s to better explain the various details and tone of the setting.
* [[Alternate History]]: One of its selling points, no less. It was arguably one of the first mainstream shooter games where AH was a deliberate part of the backstory and plot. It's also one of the few games that are set in [[World War One]] (or inspired by it).
* [[Alternate History]]: One of its selling points, no less. It was arguably one of the first mainstream shooter games where AH was a deliberate part of the backstory and plot. It's also one of the few games that are set in [[World War I]] (or inspired by it).
* [[Artificial Brilliance]]: Though the game's budget wasn't big (it's nearly an indie game), the AI of the enemy soldiers is surprisingly high and cunning. You usually can't lure them to fall for an old trick learned in other [[FPS]] games. If nothing else, the AI makes the game really challenging. There are occasional moments of [[Artificial Stupidity]], but thankfully, they're rare.
* [[Artificial Brilliance]]: Though the game's budget wasn't big (it's nearly an indie game), the AI of the enemy soldiers is surprisingly high and cunning. You usually can't lure them to fall for an old trick learned in other [[FPS]] games. If nothing else, the AI makes the game really challenging. There are occasional moments of [[Artificial Stupidity]], but thankfully, they're rare.
* [[Big Bad]]: Baron Ugenberg. {{spoiler|This gets subverted hard in the Twist Ending, where you discover he's become just an old senile [[Punch Clock Villain]] after years of gradual [[Villain Decay]].}}
* [[Big Bad]]: Baron Ugenberg. {{spoiler|This gets subverted hard in the Twist Ending, where you discover he's become just an old senile [[Punch Clock Villain]] after years of gradual [[Villain Decay]].}}
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** Lets just say that the game's setting isn't a nice place to live (or die) in.
** Lets just say that the game's setting isn't a nice place to live (or die) in.
* [[Damn You, Muscle Memory!]]: Selecting a weapon works a bit differently than in most [[FPS]] games. First, you select it with the appropriate keybind or the mouse wheel, and ''then'' you have to click the left mouse button so your character will unholster it and put it in his hands.
* [[Damn You, Muscle Memory!]]: Selecting a weapon works a bit differently than in most [[FPS]] games. First, you select it with the appropriate keybind or the mouse wheel, and ''then'' you have to click the left mouse button so your character will unholster it and put it in his hands.
* [[Diesel Punk]]: Oodles of it. The firearms are generally [[Our Weapons Will Be Boxy in the Future|fairly bulky and boxy in shape]], with a very [[Used Future]] look. Most of them (including the most common assault rifles) are a bizarre mix of early 20. century tech and more modern elements : Though some are equipped with state-of-the-art laser designators, they also have ''massive built-in coolers'' (a [[Shout-Out]] to old [[World War One]] heavy machine guns). Now that's some serious [[Schizo-Tech]]...
* [[Dieselpunk]]: Oodles of it. The firearms are generally [[Our Weapons Will Be Boxy in the Future|fairly bulky and boxy in shape]], with a very [[Used Future]] look. Most of them (including the most common assault rifles) are a bizarre mix of early 20. century tech and more modern elements : Though some are equipped with state-of-the-art laser designators, they also have ''massive built-in coolers'' (a [[Shout-Out]] to old [[World War I]] heavy machine guns). Now that's some serious [[Schizo-Tech]]...
* [[Elite Mooks]]: The Russo-Mongolians have their Siberian troopers, armored [[Gas Mask Mooks]] with enhanced health and equipped with a full-auto rifle that fires explosive, one-shot-kill rounds.
* [[Elite Mooks]]: The Russo-Mongolians have their Siberian troopers, armored [[Gas Mask Mooks]] with enhanced health and equipped with a full-auto rifle that fires explosive, one-shot-kill rounds.
** {{spoiler|In the final level, you encounter Consortium troopers, the soldiers of the American military-industrial complex that is secretly perpetuating the war. They have enhanced health and are armed with the best assault rifle in the game.}}
** {{spoiler|In the final level, you encounter Consortium troopers, the soldiers of the American military-industrial complex that is secretly perpetuating the war. They have enhanced health and are armed with the best assault rifle in the game.}}
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* [[Gunship Rescue]]: Bulky dieselpunk helicopters constantly scout above the main frontlines. You even see one of them get shot down and crash while running through a trench.
* [[Gunship Rescue]]: Bulky dieselpunk helicopters constantly scout above the main frontlines. You even see one of them get shot down and crash while running through a trench.
* [[He Who Fights Monsters]]: {{spoiler|Oddly, not the protagonist. It's implied that humanity as a whole has become completely accustomed to war and has turned into a race of militaristic [[Crazy Survivalist]]s.}}
* [[He Who Fights Monsters]]: {{spoiler|Oddly, not the protagonist. It's implied that humanity as a whole has become completely accustomed to war and has turned into a race of militaristic [[Crazy Survivalist]]s.}}
* [[Hollywood Silencer]]: Averted. Though the silenced pistol still makes the obligatory "fwip" sound, it's also pretty loud and can be easily heard by enemy soldiers if fired at a close distance. The pistol has little use in most of the game though - except for an occasional [[Stealth Based Mission]] or two.
* [[Hollywood Silencer]]: Averted. Though the silenced pistol still makes the obligatory "fwip" sound, it's also pretty loud and can be easily heard by enemy soldiers if fired at a close distance. The pistol has little use in most of the game though - except for an occasional [[Stealth-Based Mission]] or two.
* [[Humans Are the Real Monsters]] / [[Gray and Gray Morality]]: At first, the conflict between the USWE and Ugenberg's Empire seems like a classic case of [[Good Republic, Evil Empire]]. This gets ruthlessly [[Deconstructor Fleet|deconstructed]] as the game progresses. And then there's a [[Twist Ending]], which... well, read it for yourself in one of the lower entries...
* [[Humans Are the Real Monsters]] / [[Gray and Gray Morality]]: At first, the conflict between the USWE and Ugenberg's Empire seems like a classic case of [[Good Republic, Evil Empire]]. This gets ruthlessly [[Deconstructor Fleet|deconstructed]] as the game progresses. And then there's a [[Twist Ending]], which... well, read it for yourself in one of the lower entries...
* [[Hyperspace Arsenal]]: An effectively done aversion of this trope (with a few minor hiccups though). You can only carry one weapon from each class at a time. This can get pretty tricky, especially with slot 4, which houses most of your heavier firearms (marksman rifles, assault rifles, portable machine guns and grenade launchers). This forces you to choose your loadout carefully according to your current situation, since you can't carry both a marksman rifle and an assault rifle at the same time, etc. Sadly, it also gets a little ridiculous occasionally : ''You can't carry a simple silenced pistol and an SMG at the same time'' ([[Lampshade Hanging|as the tutorial is eager to inform you]]).
* [[Hyperspace Arsenal]]: An effectively done aversion of this trope (with a few minor hiccups though). You can only carry one weapon from each class at a time. This can get pretty tricky, especially with slot 4, which houses most of your heavier firearms (marksman rifles, assault rifles, portable machine guns and grenade launchers). This forces you to choose your loadout carefully according to your current situation, since you can't carry both a marksman rifle and an assault rifle at the same time, etc. Sadly, it also gets a little ridiculous occasionally : ''You can't carry a simple silenced pistol and an SMG at the same time'' ([[Lampshade Hanging|as the tutorial is eager to inform you]]).
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* [[More Dakka]]: Never enough in this game... Capturing an enemy's stationary machine gun and using it against them is particularly dakka-tacular...
* [[More Dakka]]: Never enough in this game... Capturing an enemy's stationary machine gun and using it against them is particularly dakka-tacular...
* [[Nintendo Hard]]: The game is pretty hard and unforgiving even on Easy and Normal. The Hard and Realistic difficulty levels force you to really up the ante in terms of stealthiness [[Batman Gambit|and well-planned surprise attacks]].
* [[Nintendo Hard]]: The game is pretty hard and unforgiving even on Easy and Normal. The Hard and Realistic difficulty levels force you to really up the ante in terms of stealthiness [[Batman Gambit|and well-planned surprise attacks]].
* [[No-Gear Level]] / [[Stealth Based Mission]]: One of the missions starts with Anderson taken prisoner, with all of his weaponry confiscated. Luckily, you manage to acquire a melee weapon shortly after the start of the level and then carefully escape the prison and collect some new gear.
* [[No-Gear Level]] / [[Stealth-Based Mission]]: One of the missions starts with Anderson taken prisoner, with all of his weaponry confiscated. Luckily, you manage to acquire a melee weapon shortly after the start of the level and then carefully escape the prison and collect some new gear.
* [[Obligatory War Crime Scene]]: Several. A particularly memorable one occurs early on in the first level, where you glimpse a USWE conscript gunning down a defenseless soldier of Ugenberg's empire, who's desperately pleading for mercy : "Lass mich leben ! Ich bitte dich..."
* [[Obligatory War Crime Scene]]: Several. A particularly memorable one occurs early on in the first level, where you glimpse a USWE conscript gunning down a defenseless soldier of Ugenberg's empire, who's desperately pleading for mercy : "Lass mich leben ! Ich bitte dich..."
** There's also one building where you find a lot of USWE soldiers {{spoiler|that have been lynched, drowned in bathtubs, mutilated, and otherwise tortured to death}}. Another creepy place is {{spoiler|an abandoned trench near a bombed-out church, [[High Octane Nightmare Fuel|with a pile of skulls on spikes]] and [[Mood Dissonance|a religious icon looted from the church lying right next to them]]. [[Religion of Evil|This is all arranged to look like a small altar]].}}
** There's also one building where you find a lot of USWE soldiers {{spoiler|that have been lynched, drowned in bathtubs, mutilated, and otherwise tortured to death}}. Another creepy place is {{spoiler|an abandoned trench near a bombed-out church, [[High Octane Nightmare Fuel|with a pile of skulls on spikes]] and [[Mood Dissonance|a religious icon looted from the church lying right next to them]]. [[Religion of Evil|This is all arranged to look like a small altar]].}}
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* [[Real Is Brown]]: Both played straight and subverted.
* [[Real Is Brown]]: Both played straight and subverted.
* [[Red Shirt]] / [[Redshirt Army]]: The only defining traits of the regular USWE soldiers seem to be ridiculous [[Genre Blindness]] and [[Dying Like Animals]].
* [[Red Shirt]] / [[Redshirt Army]]: The only defining traits of the regular USWE soldiers seem to be ridiculous [[Genre Blindness]] and [[Dying Like Animals]].
* [[Retro Universe]] / [[Schizo-Tech]] / [[Anachronism Stew]]: To a degree. Soldiers have uniforms and weapons with elements that would fit well in not just [[World War One]] and [[World War Two]], but [[The Present Day]] as well. There are other wildly anachronistic elements too : Modern long-distance radio earpieces and small computers resembling those from the 1980s coexisting with 1930s-style television. Surprisingly primitive tanks right next to much more advanced gunships.
* [[Retro Universe]] / [[Schizo-Tech]] / [[Anachronism Stew]]: To a degree. Soldiers have uniforms and weapons with elements that would fit well in not just [[World War I]] and [[World War Two]], but [[The Present Day]] as well. There are other wildly anachronistic elements too : Modern long-distance radio earpieces and small computers resembling those from the 1980s coexisting with 1930s-style television. Surprisingly primitive tanks right next to much more advanced gunships.
** [[Fridge Brilliance]]: The tanks look surprisingly archaic compared to other military vehicles (in fact, like they're barely out of the ''1920s'') and are few and far between because {{spoiler|the [[Mega Corp|Consortium]] [[Government Conspiracy|wants to keep the war going]] - and it would likely ware out far sooner if trench warfare was avoided by using larger numbers of more advanced tanks.}} But that also makes it a bit of [[Fridge Logic]], since the fairly modern attack helicopters we see over the front would have done the same job equally well...
** [[Fridge Brilliance]]: The tanks look surprisingly archaic compared to other military vehicles (in fact, like they're barely out of the ''1920s'') and are few and far between because {{spoiler|the [[Mega Corp|Consortium]] [[Government Conspiracy|wants to keep the war going]] - and it would likely ware out far sooner if trench warfare was avoided by using larger numbers of more advanced tanks.}} But that also makes it a bit of [[Fridge Logic]], since the fairly modern attack helicopters we see over the front would have done the same job equally well...
* [[Rule of Cool]]: It isn't a surreal dieselpunk dystopia for nothing...
* [[Rule of Cool]]: It isn't a surreal dieselpunk dystopia for nothing...
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* [[Space-Filling Empire]]: Ugenberg's Russo-Mongolian Empire becomes this very fast and the USWE is forced to do the same, working as a counter-weight superpower. Little change in territorial borders happens since the late 1920s and the two political blocks are still locked in a firm [[Cold War]] with each other in the 60s.
* [[Space-Filling Empire]]: Ugenberg's Russo-Mongolian Empire becomes this very fast and the USWE is forced to do the same, working as a counter-weight superpower. Little change in territorial borders happens since the late 1920s and the two political blocks are still locked in a firm [[Cold War]] with each other in the 60s.
* [[Spiritual Successor]]: The ''Bet on a Soldier'' series of [[FPS]]es were developed by the same team that worked on ''[[Iron Storm]]''. Much of their setting, plot, and weaponry are not-so-loosely based on the latter.
* [[Spiritual Successor]]: The ''Bet on a Soldier'' series of [[FPS]]es were developed by the same team that worked on ''[[Iron Storm]]''. Much of their setting, plot, and weaponry are not-so-loosely based on the latter.
* [[Standard FPS Guns]]: But with a [[Diesel Punk]] flavor.
* [[Standard FPS Guns]]: But with a [[Dieselpunk]] flavor.
* [[Sticks to the Back]]: Averted surprisingly well. You can clearly see the various firearms and weapons you're currently carrying - strapped to your backpack or put away in different holsters (which are attached not only to your belt, but your trousers as well).
* [[Sticks to the Back]]: Averted surprisingly well. You can clearly see the various firearms and weapons you're currently carrying - strapped to your backpack or put away in different holsters (which are attached not only to your belt, but your trousers as well).
* [[Stupid Jetpack Hitler|Stupid Jetpack Ugenberg]]: But this trope is present to only a minor degree...
* [[Stupid Jetpack Hitler|Stupid Jetpack Ugenberg]]: But this trope is present to only a minor degree...
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* [[War for Fun and Profit]]: ''And... how!''
* [[War for Fun and Profit]]: ''And... how!''
* [[War Is Hell]]: It doesn't get more hellish and crapsacky (at least visually) than in this game.
* [[War Is Hell]]: It doesn't get more hellish and crapsacky (at least visually) than in this game.
* [[World War One]]: painted by a team-up of George Orwell and Hieronymus Bosch, apparently...
* [[World War I]]: painted by a team-up of George Orwell and Hieronymus Bosch, apparently...
* [[X Meets Y]]: Seriously, it's as if ''[[All Quiet on the Western Front]]'', ''[[Nineteen Eighty-Four]]'' and ''[[Warhammer 40000]]'' had a particularly rough threesome.
* [[X Meets Y]]: Seriously, it's as if ''[[All Quiet on the Western Front]]'', ''[[Nineteen Eighty-Four]]'' and ''[[Warhammer 40,000]]'' had a particularly rough threesome.
* [[Your Mom]]: One of the voice files for alerted Russian soldiers features the angrily pronounced "[[Bilingual Bonus|Tvoyu matz !]]".
* [[Your Mom]]: One of the voice files for alerted Russian soldiers features the angrily pronounced "[[Bilingual Bonus|Tvoyu matz !]]".
{{reflist}}
{{reflist}}
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:World War One]]
[[Category:World War I]]
[[Category:Third-Person Shooter]]
[[Category:Third-Person Shooter]]
[[Category:Iron Storm]]
[[Category:Iron Storm]]
[[Category:Microsoft Windows]]
[[Category:PlayStation 2]]
[[Category:Pages with working Wikipedia tabs]]

Latest revision as of 10:33, 12 January 2022

Iron Storm is a 2002 First-Person Shooter / Third-Person Shooter game, created by French developer 4x Studios and published by Dreamcatcher Interactive. The game is a fairly typical war FPS, but offers lots of good level design and a huge amount of intelligent opponents. What sets it apart from most games of the genre, is its very unique Alternate History setting and engaging atmosphere.

Welcome to a nice little Dieselpunk Dystopia...

In the game's Backstory, World War I never ended in 1918 and dragged well into the 1960s. The reason behind this was a charismatic White Russian general, a certain Baron Ugenberg. He managed to unite lots of former Tsarist soldiers and warriors from Siberian and Mongolian tribes under his banner during the Russian Civil War. With the help of their constantly growing numbers, he succeeded in crushing the Bolshevik Revolution and reuniting former Tsarist Russia, grandiosely renaming it "the Russo-Mongolian Empire". But his conquest didn't end there, as he decided to build a mighty pan-Eurasian empire, having delusions of being a modern day successor of Genghis Khan. He succeeded in claiming the entire eastern half of Europe. The frontlines between his newly founded empire and the remaining western democracies came to a halt in the late 1920s, cutting Germany in half. The game starts in early 1964, when the United States of Western Europe manage to discover information about a secret Doomsday Device being built by the baron's scientists. Enter you, lieutenant James Anderson, an aging Shell-Shocked Veteran, sent on a suicide mission behind enemy lines in order to locate and neutralize the secret weapon project.

Sounds like a fairly straight-forward action and espionage story ? Well then : Expect a few interesting twists on your way...

Tropes used in Iron Storm (PC video game) include: