Avalon Code

Everything About Fiction You Never Wanted to Know.
See the book? You can use it to change the world... or turn your enemies into dancing bananas. Whichever.


The world is ending. You must create a new one.

Avalon Code is a 2009 DS fantasy adventure game, created by the staff of Matrix Software, published by Marvelous Entertainment, and distributed by XSeed Games.

One bright, cheerful day, your Purely Aesthetic Gender main character decides to take a nap on a hill in the nearby meadow. When s/he wakes up, you find out that the world around you is going to be utterly obliterated by the Powers That Be, and the only way you can save everything you care about is by hitting them with a magic book. But, of course, that's just the opening cutscene. The story in this game is rather fleshed-out and detailed; wars are fought, loved ones are lost, and the mysteries of the world become unraveled as you try to write the story of the new world.

This game has a lot of features that are quite innovative, and a couple that are a bit gimmicky. One of those gimmicks is the Code system, which is featured the most prominently. As the main character journeys across the world, through kingdoms and deserts, s/he can scan people and weapons with his/her book, titled the Book of Prophecy. Now, each person and thing in the world has a certain 'code', coloured boxes that represent their ability; for example, a timid novelist has a code composed of Illness and Cat. The main character is able to use these code pieces to change other objects and things he comes across. While humans don't actually change much, you are capable of making strong monsters weak by adding some Illness, or change your plain sword into a Mithril blade by adding enough Silver.

Each and every character, whether they be just a regular NPC or one of the story's main characters, has a rich backstory that affects who they are and what they do. As the main character travels across the world, looking for things to scan and the missing pages of the magic book, the player will find out more about the people living in the world. If the character progresses far enough, they might even get into a relationship with one of the many people they meet on their travels.

So, whether it's the Zelda-esque gameplay, the fascinating plot, the developed characters, the beautiful music, or the fact that you just have a thing for manipulating anything you can get your hands on, this game is truly a diamond in the rough.

Tropes used in Avalon Code include:

Gustav: Player Character learned my School's skills!
Rudrud: You learned Rudrud's deadly attack!
Haochy: I've taught you my strongest attack!
Nanai: Well, Player Character and I have a special relationship!

  • Little Bit Beastly: Lauca, all the way.
  • Little Miss Snarker: Neaki. Also a Cute Mute since her voice is sealed by the Book of Prophecy, so she thinks her snarky comments instead.
    • She could also be mouthing her words.
  • Luckily, My Shield Will Protect Me: This is pretty much the only way to defeat Kullervo
  • Lost Forever: If you give up on the Judgment Link Tournaments (and you might), you won't get the Metalizes you would have won. That is, until the end of the game.
  • Lovable Sex Maniac: Old man Vis.
  • Luck-Based Mission: Zeno-9
  • Kangaroo Court: Your poor, poor PC. As if it isn't bad enough the first time around...
  • May–December Romance: Some of the love interests have significant age difference with the protagonists.
  • Meaningful Name: Kullervo, the Big Bad, is named after the Anti-Hero of The Kalevala.
    • Also Untamo, one of the four dragons, is also from The Kalevala.
  • Mind Screw: The New World can look very strange if you haven't done many sidequests. Possibly doubles as Nightmare Fuel.
  • Mismatched Eyes: Ur, after having his shackles removed.
  • Mood Whiplash: You get a breather chapter in which you can potter around the map, clearing up any items and event you may have missed, and given the opportunity to make the opposite-gender character of your choice fall for you. It's pretty slow-paced, and the "love confessions" are charmingly cheesy. After that, you compete in a good-natured tournament, then all hell breaks loose. Your best friend/romantic interest steals The Book Of Prophecy and brings about disaster, while you get blamed for the whole thing and flung in prison after a pretty heart-wrenching interrogation. Oh, and your love interest? They're in dire straits, too.
    • Even worse if you're playing a male character, or a female one that didn't [[spoiler:choose Rex as a suitor. In this case, your love interest isn't just "in dire straits"; they get sucked into the Book and have the page about them mangled beyond repair. Naturally, when it comes to the book, nothing stays "damaged" forever.
  • My God, What Have I Done?: Rex, we're looking at you.
  • No-Gear Level: In Chapter 6, after your friend Rex steals the Book of Prophecy from you, and you quickly have to learn how to fight with your bare hands.
  • Nonstandard Game Over: Near the very end of Chapter 5. You've been infected with a curse, and if you keep telling the Spirits that you're giving up (five times in a row), your game immediately ends.
  • No Sympathy: Good grief, the townspeople. Your PC is found injured in a pile of rubble, and their first actions are to arrest you, subject you to a Kangaroo Court, and throw you in a dungeon before listening to what you have to say, in that order. Doubly annoying if you've completed some of their sidequests by this point and have worked miracles for them.
  • Not So Different: Kullervo claims this is true for him and the Main Character. He was the previous holder of the Book of Prophecy and the one who created the current world. His Start of Darkness began when he was attacked and sealed away by those who feared him because of the Book's power; an eerie parallel to the Main Character's recent imprisonment at the hands of paranoid and ungrateful townsfolk.
  • Older Than They Look: Lauca Meia
  • One Head Taller: Nanai for Yumil.
  • The Ojou: Dorothea
  • Our Elves Are Better
  • Pixel Hunt: To complete maps in the book for the game's experience point system, you need to find several hotspots on the screen which give you an information blurb about the area. In houses and town streets, these are usually easy enough to find. In random, identical-looking grasslands or forests, however, it can get tiresome to find the three or more almost invisible and unremarkable "points of interest" for completion's sake.
    • It's at least bearable early on in the game, since you can do the usual "hug every object and mash A" routine at your leisure. But as soon as you learn how to use Judgment Link, it overlaps the "examine" function of the A button, and after that point, every time you press A in an attempt to examine an object in any enemy-infested area and you're not on the exact pixel, you'll instead juggle a nonexistent enemy, causing you to waste at least one whole second for every failed attempt. Most people don't usually even bother.
  • The Power of Creation: Though it's more like the power of replication(Though you also get to manipulate the item's properties), the book allows you to scan objects, such as weapon, bread or flowers and create another version when needed. However, unless the object you're replicating is a weapon it'll use up MP.
  • Purely Aesthetic Gender: The only difference between playing as a guy or as a girl is who you can have as a romantic interest.
  • Puzzle Boss: Several bosses have puzzle elements but the most prominent one is Guradian Torsol.
  • Puzzle Pan: The game loves this if switches are involved. In one room, it's easier to bypass the puzzle, however.
  • Reality Writing Book: The book is roughly this. It's meant to record everything in the world, but you must record everything manually by slamming the book on top of them, whether they're a person, a monster or an inanimate object. You can play mix-and-match with some of their attributes to weaken or strengthen them (making monsters easier or harder to fight) and do other tweaks.
  • Reasonable Authority Figure: King Xenonbart of Kaleila, and Mayor Georg.
    • "Reasonable" is a stretch here. Xenonbart merrily carts you off to jail without giving you a shot at clearing your name the first time you meet him. And while (slightly) sympathetic, Georg admits that he din't cart you off to jail the second time because he believed you were guilty; he did it because the townspeople thought so.
  • "The Reason You Suck" Speech: During your time in prison, literally every single NPC that you didn't complete a sidequest for will come to your cell and outline exactly why everything's your fault.
  • Relationship Values: You can date one of five human(oid) characters of the opposite gender, or two of the four spirits. Even if you choose not to date them, the characters' affection for you triggers specific events and revelations.
  • Rewriting Reality
  • Rich Bitch: Francesca and her brother.
  • Schizo-Tech: In a world filled with medieval architecture, the bomb's a bit of a stretch, and the gun definitely qualifies as this.
    • The book claims that the gun is "Ancient Technology".
  • Serious Business: Judgment Link battles.
    • Also the relationship between Werman and Olly must have went along the lines of: "Gee I wonder which of us is the better magic user. Let's decide it over a game of who destroys the world first."
  • Shout-Out: "Come with me... if you want to live."
  • Slice-and-Dice Swordsmanship
  • Slippy-Slidey Ice World: The dungeon in Chapter 3.
  • Spin Attack: After dueling and winning against Gustav, the local swordsmaster, this becomes one of your special techniques.
  • Stock Video Game Puzzle: Push blocks? Check. Light torches? Check. Hit all the switches? Double-check. Kill all the enemies? Classic.
  • The Stoic: Definitely Anwar, arguably Gustav.
  • Sugar and Ice Personality: Valdo
  • Tap on the Head: Although your main character has fought against a master swordsman, a hammer-wielding dwarf, a chimera, a giant demon, and a host of random monsters, at one point you're kidnapped after a stranger punches you right in the noggin.
  • Third Person Person: Lauca is one of these.
  • Tsundere: Selphy, oh so much. And to a lesser extent, Princess Dorothea
  • Unlucky Childhood Friend: One of the main character's friends is Fana, a girl who's had an uncurable illness since she was born and has lost both of her parents. The male version is Rex, who's lived in poverty all of his life, and watched his little sister, Meenya get killed.
  • "Wake-Up Call" Boss: The boss of Chapter 3.
  • Warp Whistle: After the game's halfway point, you can use the Book of Prophecy to teleport to any part of the world you've been to before.
  • Weapon of Choice: As you go through the game, your main character learns how to use swords, hammers, bombs, projectiles, and eventually his own fists. While each weapon can do something the others can't, you can specialize in whichever field you like. Describing the various styles...
  • Wham! Episode: Oh boy the Wham Cutscene at the end of chapter 5. In summary, Rex betrays you, steals the Book of Prophecy and hands it over to Kullervo/Valdo(lets call him Kullervaldo) to bring back his Dead Little Sister. Kullervaldo lied and uses the books power to destroy a part of the town. Werman and Olly has a chat. Heath finally realizes the prince he's working for is evil and pulls a Heel Face Turn. The Book of Prophecy explodes in Kullervaldo's face and many pages were torn off. Rex finds a page from the book. Werman and Kullervaldo must run out of town and blows Heath away along the way. Olly finds the Book and steals it. The guards find us and mistakens us for being the one who damaged the town. puff puff........
  • What Measure Is a Non-Human?
  • The Wiki Rule: An in-game example, as the Book of Prophecy basically acts as a full-fledged wiki.