Iron Storm (PC video game): Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[All There in the Manual]]: The [http://www.ironstorm.com/weapons.html names and specs of the weapons] and the [http://www.ironstorm.com/characters.html short biographies of the main characters]. The original manual that shipped with the game even had a few [[Fictional Document]]s to better explain the various details and tone of the setting.
* [[All There in the Manual]]: The [https://web.archive.org/web/20090906185930/http://www.ironstorm.com/weapons.html names and specs of the weapons] and the [https://web.archive.org/web/20090906185820/http://www.ironstorm.com/characters.html short biographies of the main characters]. The original manual that shipped with the game even had a few [[Fictional Document]]s to better explain the various details and tone of the setting.
* [[Alternate History]]: One of its selling points, no less. It was arguably one of the first mainstream shooter games where AH was a deliberate part of the backstory and plot. It's also one of the few games that are set in [[World War I]] (or inspired by it).
* [[Alternate History]]: One of its selling points, no less. It was arguably one of the first mainstream shooter games where AH was a deliberate part of the backstory and plot. It's also one of the few games that are set in [[World War I]] (or inspired by it).
* [[Artificial Brilliance]]: Though the game's budget wasn't big (it's nearly an indie game), the AI of the enemy soldiers is surprisingly high and cunning. You usually can't lure them to fall for an old trick learned in other [[FPS]] games. If nothing else, the AI makes the game really challenging. There are occasional moments of [[Artificial Stupidity]], but thankfully, they're rare.
* [[Artificial Brilliance]]: Though the game's budget wasn't big (it's nearly an indie game), the AI of the enemy soldiers is surprisingly high and cunning. You usually can't lure them to fall for an old trick learned in other [[FPS]] games. If nothing else, the AI makes the game really challenging. There are occasional moments of [[Artificial Stupidity]], but thankfully, they're rare.

Latest revision as of 10:33, 12 January 2022

Welcome to a nice little Dieselpunk Dystopia...

Iron Storm is a 2002 First-Person Shooter / Third-Person Shooter game, created by French developer 4x Studios and published by Dreamcatcher Interactive. The game is a fairly typical war FPS, but offers lots of good level design and a huge amount of intelligent opponents. What sets it apart from most games of the genre, is its very unique Alternate History setting and engaging atmosphere.

In the game's Backstory, World War I never ended in 1918 and dragged well into the 1960s. The reason behind this was a charismatic White Russian general, a certain Baron Ugenberg. He managed to unite lots of former Tsarist soldiers and warriors from Siberian and Mongolian tribes under his banner during the Russian Civil War. With the help of their constantly growing numbers, he succeeded in crushing the Bolshevik Revolution and reuniting former Tsarist Russia, grandiosely renaming it "the Russo-Mongolian Empire". But his conquest didn't end there, as he decided to build a mighty pan-Eurasian empire, having delusions of being a modern day successor of Genghis Khan. He succeeded in claiming the entire eastern half of Europe. The frontlines between his newly founded empire and the remaining western democracies came to a halt in the late 1920s, cutting Germany in half. The game starts in early 1964, when the United States of Western Europe manage to discover information about a secret Doomsday Device being built by the baron's scientists. Enter you, lieutenant James Anderson, an aging Shell-Shocked Veteran, sent on a suicide mission behind enemy lines in order to locate and neutralize the secret weapon project.

Sounds like a fairly straight-forward action and espionage story ? Well then : Expect a few interesting twists on your way...

Tropes used in Iron Storm (PC video game) include: