The Dark Eye: Difference between revisions

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** Another example would be Intuition. Taking a major part in attack- and defense- basevalues and in many physical talents is good enough for most action-oriented characters, but it also has at least normal weighting in all science talents, along with almost all spells (ALL spells in elven representation, along with often having double weighting) and additionally all social and language talents. This is the stat to go especially for characters who are supposed to be able to fight AND talk/cast magic in usuable proportions. In their case, cunning most often gets less attention than it normally would.
*** Even [[Dump Stat|some stats]] are regarded lesser by almost all characters, while others are more important, no stat really overtakes all others, since for every talent-check, at least 2 attributes are necessary, balancing characters out automatically.
** Some talents (and the associated attributed, guess which!) are seen as core important to play and survival. Self-control, body-control and acuity may be rolled any number of times between once per adventure to once every few actions, but almost all [[G MsGMs]] agree, that those are the talents most commonly saving a character's ass outside of combat. Similarly, empathy is the most important social talent. without it, nearly no decent sale, negotiation, persuation or intimidation would ever work (again, varies from GM to GM).
* [[Our Dwarves Are All the Same]]: Partially avoided. There are stereotypical Dwarves who love their gold, forges and beer, but there are also ultra conservative Dwarves who love mathematics, flamboyant jewel burglar Dwarves and Dwarves who are very similar to Tolkien's hobbits.
* [[Our Elves Are Better]]: There are several Elven cultures around, all described with the usual tedious amount of details. They are all better than humans, though.