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'''Blue''' is the next colour in the colour wheel. Blue is generally seen as naturally neutral; its main motivations are curiosity (as it wishes to learn as much as possible) and perfection (as it wishes to change the world into becoming better). Fundamentally, these goals are good, as Blue's wishes to improve both itself and the world often benefit people (Blue is, after all, the colour of technology and progress). Unfortunately, Blue is generally not very interested in the people, other than [[Strapped to An Operating Table|using them as subjects in its experiments]], as it is emotionally disconnected and secretive. Thus, it is naturally neutral; it seeks to improve the world, but does not usually care about other people. Much like Black, it is a very individualistic colour, but unlike Black, it is not particularly selfish, as it believes that the accomplishment of its goal will improve things, which ties in with White's need to make the world better for its people. Still, its usual lack of interest in other people, as well as its desire to learn more, might eventually lead Blue to conduct morally questionable experiments; to Blue, its curiosity and belief that its actions will make the world better are more important than morality. Furthermore, someone's idea of "perfection" might not tie well with another person's view of a perfect world; many would object to be subjected to experiments to make them "better", for example. Thus, it is no wonder that some of MTG's main villains are pure Blue, though there is an equal if not superior number of Blue heroes.
 
'''Black''' is easily the colour most associated with evil. Its core philosophy is that one should only care about him/herself; being the colour of amorality and parasitism, it believes that it can do anything it wants, regardless of the consequences (for others, at least). Many villains are classifiable as Black, and as it represents darkness and death, many people call it evil. However, Black is just as neutral as the other colours, and in fact can be quite benevolent, at least occasionally. It represents both individuality and ambition; the first means that Black values the needs of the individual more than anything, and the latter means that Black is the colour that most encourages one to follow his/her dreams ([[Ambition Is Evil|contrary to what media says]], ambition is NOT an evil thing; if it was, you might as well not achieve anything you want, because then you're being evil). Hell, even amorality is not strictly evil; the problem is that many confuse it with immorality. The first is merely [[True Neutral|the absence of morality]]; it is a lack of concern for the concepts of right and wrong. The latter [[Neutral Evil|directly opposes morality]]; it revels in making the "wrong" choice and being as malevolent as possible. Thus, while some Black characters are immoral, most simply just leave other people with their business. In addition, just because one person belongs to a colour doesn't mean it will follow its philosophy to the core; just like many White characters aren't oppressive extremists and many Blue characters don't sacrifice people in the name of progress, many Black characters are simply selfish and can actually feel sorry for doing some actions. A few pure Black protagonists do exist in MTG, while the staff behind the game identifies likable characters as [[The Simpsons (animation)|Bart Simpson]] and [[Looney Tunes|DuffyDaffy Duck]] as pure Black. And the [[Real World]] culture most strongly affiliated with Black? The [[United States Ofof America]].
 
Before we're done with Black, I would like to say that some people erroneously assume sadism is a feature of Black. While some Black characters are sadists, not all are, and sadism is present in other colours, most obvious of all being Red. Even White characters are not immune to sadism, as Akroma clearly shows, and in theory, Green characters should be able to display it well too. The colour least likely for sadism to be present is Blue, because it is the colour that is the least concerned with emotions; even so, that is debatable.
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* BLUE: White and Blue are allies because they both believe in the common good and in creating improvements in the world, Blue through science and White by focusing on the public good. Having said that, White accomplishes this by implementing laws and regulations, whereas Blue uses technology to improve individuals; one offers police officers, the other plastic surgeons. White and Blue tends to have a lot of "answers;" almost any spell you can play, White and Blue can interfere with somehow. Having said that, Blue tends to strike pre-emptively with [[Anti-Magic|counterspells]] whereas White uses [[Power Nullifier]]s after the fact. Plus, counterspells are ''expensive''; White's answers are cheaper but, like most Power Nullifiers, can be removed again, or [[Balance Between Good and Evil|give you something to compensate for your loss]] if it results in a permanent change.
** White/Blue are also the colors of community and society. The laws of white united with the rationality of blue. However Blue/White is the color of [[Lawful Neutral]] and [[Obstructive Bureaucrat]], examples the Azorius in Dissension and the Vogons from ''~The Hitchhiker's Guide To The Galaxy~''.
** White/Blue villains tend to based on obstruction and stagnation in the name of order such as the Anti-Spirals from ''[[Tengen Toppa Gurren Lagann]]'', the Auditors from ''[[Discworld]]'' and the Pixies from ''[[The Fairly Odd ParentsOddParents]]''.
** Ozymandias in [[Watchmen]]. He mixes Blue rationality, {{spoiler|deception}} and praticality with White altruism {{spoiler|and [[Knight Templar]] thinking}}.
** Zeus in [[God of War (series)|God of War]] is a perfect White/Blue villain; much like the kithkin from the Shadowmoor setting and the Azorius (and specially Augustin IV) from [[Magic: The Gathering/Ravnica Cycle|Ravnica]], he is duplicious, [[Light Is Not Good|taking the guise of a benevolent, noble ruler while being a paranoid, obsessive]] [[Complete Monster|monster]] on the inside.
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[[Category:Magic: The Gathering]]
[[Category:Analysis]]
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