Jet Set Radio

Revision as of 00:37, 31 December 2014 by Dai-Guard (talk | contribs) (update links)


Jet Set Radio (known as Jet Grind Radio in the NTSC U/C region) was a platforming/skating game released by Sega for the Sega Dreamcast in 2000. The game is centered around roller-blading street gangs called Rudies, who battle for turf by spraying graffiti around the streets of Tokyo-to. Meanwhile, the Rudies are under attack by an evil corporate conglomerate which seeks to homogenize the city. The game pioneered the use of Cel Shading to create cartoony characters and backgrounds using 3D polygon graphics. The game is also remembered for its eclectic soundtrack.

Even the keisatsu play when they're not eating donuts!

A sequel, Jet Set Radio Future, was later released for Xbox, though calling it a "re-imagining" might be more apt; save for superficial differences, the game's characters and storyline are mostly unchanged from the original. Perhaps wary of JGR's lukewarm reception, developer Smilebit decided that the game played too slowly, and removed the joystick motion feature used for tagging graffiti. Rather than standing still while tagging, players in JSRF can simply skate on by, with no motions to input.

Despite heavy promotion by Sega, the original Jet Grind Radio met with poor sales and was never ported to other consoles. Microsoft bundled JSRF together Sega GT 2002 and sold it as a console pack-in for the Xbox. Smilebit was scattered to the winds following the Sega-Sammy merger, later to be restructured into Sega's Sports R&D.

Regardless of that, both the original game and its sequel/remake have since became cult classics. There was also a 2-D adaptation of the original released for the Gameboy Advance, which surprisingly isn't half bad.

The original Jet Set Radio is getting an HD re-release this summer on Xbox Live Arcade, Playstation Network, and PC. Fans couldn't be happier.


The Jet Set Radio series contains the following tropes:

  • 100% Completion: In JSRF, after beating the main storyline, if you collect every collectable in a level (which requires you to meet several prerequisites to make them all appear), you unlock additional challenges that require you race against the clock which, when completed in a set, gets you another character. The crushing thing is that you'll eventually the "new" characters all share the same stats as another core character, and are pretty much just a different skin/model and voice. Further added to in that, should you redo all your graffiti in all levels, you get absolutely nothing. Seriously.
  • Absurdly Spacious Sewer
  • Action Commands: When "tagging", the larger the tag, the more commands. Totally absent in JSRF (though to be fair, the joystick commands weren't as intuitive to some gamers as with others).
  • Adaptation Dye Job: And how. Tab/Corn goes from brunet to blond (and so does Piranha/Boogie), Yoyo goes from being a redhead to having lime green hair, and Combo goes from having black hair to blue hair. Not to mention everybody changes outfits, and most of the changes are pretty significant, too.
  • All Crimes Are Equal: Graffiti removal is Serious Business. For first-time offenders, a plainclothes cop blows your head off with a magnum. Twice, and a SWAT team gets called in. Three times, and the army rolls in with their missile-launching Apaches.
  • Afro Asskicker: The Golden Rhinos.
  • Amazing Technicolor Battlefield: The finale of JSRF.
  • Amazon Brigade: The Love Shockers & Rapid 99.
  • Anthropomorphic Zig-Zag: Once unlocked as a playable character, the dog Pots can transform from a quadruped into a rollerblading, spray can-wielding canine of justice.
    • This occurs as a result of his dog-napping by the Noise Tanks, who outfit him with a helmet which makes Pots believe he's a cow. During a second playthrough, the Noise Tanks finally agree to fix Pots (but only if you earn a "Jet" ranking in every stage).
  • And Your Reward Is Clothes: In JSRF, several hidden characters are often nothing more than reskins; despite having to get a "Jet" rank on several difficult challenges to play as minor characters and antagonists, several of them turn out to be pretty much the same thing. Note that it's not even subtle sometimes with certain combinations: Cube, the ex-leader of Poison Jam, is different only in clothes and color, even retaining the same skills and dances; the same applies for YoYo, Beat and their robot counterparts, who are identical save for different colors and an altered model respectively.
  • Art Attacker: Well, how else would you fight boss battles?
  • Ax Crazy: Hayashi - though considering who he works for, it might not be much of a stretch. Hayashi's been known to blow up police cars if his yes-man fetches him the wrong flavor of candy.
  • Badass Longcoat: Hayashi.
  • Bald of Evil / Beard of Evil: Gouji Rokkaku.
  • Bare Your Midriff: Cube and Piranha.
  • Battle in the Center of the Mind: When Rokkaku sucks you and hundreds of bystanders into his Humongous Mecha, you are transported into an acid-trip version of Tokyo filled with shadow creatures that constantly run after you. During all this, Rokkaku situates himself on the highest part of his dreamworld where he then transforms himself into a giant monster on skates. You have to grind and jump all the way up in order to fight him.
  • Big Applesauce: Grind City. You can see the Brooklyn Bridge from Bantam Street, though that stage is allegedly modeled on Chicago.
  • Bilingual Bonus: Rude boy, rudeboy, rudie, rudi or rudy were common terms for juvenile delinquents and criminals in 1960s Jamaica, and have since been used in other contexts.
    • Gouji's final boss form, A.Ku.Mu, means "Nightmare" in Japanese.
  • Blond Guys Are Evil: Assassin #4.
    • No one else, though.
  • Bloodless Carnage
  • Buccaneer Broadcaster: Tokyo's gang activity is reported via a pirate radio station named Jet Set Radio, hosted by DJ Professor K.
 
 
 

"Love broke their hearts, and now they're looking to do some breaking of their own!"