Lunar: Eternal Blue/Characters

Revision as of 12:51, 7 August 2014 by Dai-Guard (talk | contribs) (revise quote template spacing)


Characters from Lunar: Eternal Blue/Lunar 2: Eternal Blue Complete - the second installment in Game Arts' RPG series, Lunar.

Hiro

 
 

An adventurous youth and the main protagonist of Lunar 2: Eternal Blue. He lives at a research outpost in the Salyan Desert with his grandfather Gwyn and his best friend Ruby. Hiro aspires to be an archeologist and is fascinated by stories of the valor of Dragonmaster Alex and other heroes of old.

 

Lucia

 
 

Lucia is known as the Princess of the Blue Star. Her sole purpose was to revive the Blue Star after Zophar's assault. However, when Zophar is on the verge of resurrection, she is reawakened to stop his return. Her goal is to meet with the Goddess Althena to combat Zophar's threat. Strangely, she claims she cannot sense Althena's presence in the world, and Althena's guard has been dispatched to kill her, being told that she is the Destroyer who will bring ruin to Lunar...

 

Ruby

 
 

A baby red dragon that hangs around Hiro.

 

Gwyn

 

Hiro's grandfather, an archaeologist working in the desert.

 
  • Adventurer Archaeologist: Much more of an archaeologist and less of an adventurer than his grandson. But he tags along for an early dungeon, so that's saying something.
  • Demi Human: He's a Beastman. Oddly enough, no one seems to comment on this, and the game never explains why his grandson, Hiro, is apparently a normal human.
  • Eccentric Mentor
  • Parental Substitute: On one hand, Word of God explains that Gwyn isn't actually related to Hiro.

Ronfar

 
 

A gambler who seems to be unnaturally lucky at the game of dice. He's lazy, perverted and a little too fond of the bottle, but he's also a talented healer and usually the one who tells the group where to go. Ronfar used to be a priest for Althena and a childhood friend of White Knight Leo, but a traumatic experience with a loved one caused him to walk away from that life.

 

Jean

 
 

A dancer from a gypsy caravan that joins Hiro's party. Although she originally gets the group's attention with her amazing dance moves and friendly attitude, it is revealed that she is also a skilled martial fighter when she saves Lucia.

 

Lemina Ausa

 
 

The Junior Premier of the Magic Guild, a training school for magic users within Vane, the city that once floated in the sky, but was struck down long ago. She takes a lot of pride in Vane's glorious past, and aspires to restore the city to what it once was.

 

The Four Heroes

 

Not quite the same as in the first game...

 

Leo

 
 

The White Knight of Althena and one of the Four Heroes. He is the leader of Althena's Guard, a group charged with bringing the message of the Goddess Althena to Lunar and stopping all wrong-doing in the name of the Goddess. He has been ordered to execute Lucia, and thus spends most of the game pursuing Hiro and company with the Dragonship Destiny.

 

Lunn

 

The Blue Master of Althena and one of the Four Heroes. He's considered the authority on martial arts and governs Meribia from the dojo he has constructed there.

 

Borgan

 

The Black Wizard of Althena and one of the Four Heroes. He plans to recreate the lost glory of Vane in a new city he has designed, Neo-Vane. He is in love with Lemina's mother, Miria Ausa.

 

Mauri

 

The Red Priestess of Althena and one of the Four Heroes. She is White Knight Leo's younger sister and Ronfar's former lover. Formerly, she was known for being kind and sensitive, but she has grown wrathful ever since she became the Red Priestess.

 

Nall

 

The Team Pet Non-Human Sidekick of Lunar 1, back in a new role. He's older, wiser, and at least as snarky as before.

 

Giban

 

Head of the gypsy carnival that took in Jean. He acts as a father figure to her, and is more than willing to lend a hand to Hiro's party when they need it.

 
  • Expy: Of Laike! The scruffy beard, the aloof fatherliness, the way he throws back his head when he laughs... In fact, he actually was Laike in early drafts of the story.

Miria Ausa

 

Mother of Lemina and the leader of the once-great Magic Guild of Vane.

 

The Fake Goddess Althena

 

The entire first half of the game is, essentially, Lucia's pilgrimage to meet with this deity and ask for her help.

 

Dragonmaster Ghaleon

 

A ghost from the past and one of Lunar 2's most pleasant surprises.

 

Zophar

 
 

The dark god whose battle with Althena laid waste to the Blue Star. Now he's making a comeback, with his sights set upon the Silver Star.

 
  • Big Bad
  • Eldritch Abomination
  • Evil Laugh
  • Genre Savvy: His whole plan was for Lucia to get a hold of Althena's power, and he apparently knew that after all of her time on the Silver Star she wouldn't be willing to kill the world to stop him.
  • God of Evil:
  • Hey, It's That Voice!: In retrospect; he's Slayer.
  • Iemasa Kayumi
  • Jackass Genie: In return for her servitude, Zophar promises to grant the fake Althena eternal beauty and youth. Instead, he turns her into a blue-skinned monster woman with a scorpion's body. In retrospect, maybe it was a bad idea to ask an Eldritch Abomination for something as subjective as beauty.
  • Large Ham
  • Leitmotif: Zophar's Theme
  • Omnicidal Maniac
  • Sculpted Physique
  • Sissy Villain: If you can get past how disturbingly inhuman he looks in a human form, you might notice he also looks very androgynous.
    • His main two hands during the second and third stages of his boss fight are particularly feminine and delicately manicured.
  • Xanatos Gambit: He made sure protagonists would survive so Lucia would take Althena's power and he could take it from her when she wasn't willing to destroy the Silver Star to stop him. If this didn't work, and they all died at some point before then, he'd still be free to do as he wished with the world. Ultimately subverted because the crux of he matter is a Batman Gambit namely based on Lucia's being too attached to her new friends to vaporize him when he goaded her to do it and later that she wouldn't have the self-confidence to break free.