Brave Fencer Musashi

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The kingdom is saved, thanks to Musashi.

Probably the loosest interpretation ever of the legendary antics of Japanese swordsman Miyamoto Musashi, Squaresoft's 1998 Brave Fencer Musashi (Japanese: Brave Fencer Musashiden) for the original PlayStation shrinks the wandering samurai to Fun Size, transports him into a fantasy world full of Woolseyisms, and sets him off on a quest to save the besieged Allucaneet Kingdom by unsealing Lumina, the Sword of Luminescence, reabsorbing its scattered powers from within the Five Scrolls, and collecting action figures of the friends and foes he meets during his exploits. I mean, bashing in the heads of the Thirstquencher Empire's goons until they learn not to underestimate him for being short.

Among Square's non-Final Fantasy offerings of its age, it's famous today for two things: having a realistic in-game day/night cycle (24 minutes = 24 hours, speed octupled when Musashi is asleep) and selling like hotcakes in North America due to being packaged with the demo for Final Fantasy VIII. It was also met rather nicely in the review market -- nothing spectacular sure, but it didn't bomb either; the highest points going to voices, writing, and--most notably--the music.

A PlayStation 2 sequel known as Musashi: Samurai Legend also exists, but it's considered another victim of Sequelitis for lacking much of the original's cutesy charm.

Tropes used in Brave Fencer Musashi include:

"Princess, thou art mayest go backeth to thou art's room and relaxeth!"