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[[File:256px-Hellgate_London_4129.jpg|frame]]
[[File:256px-Hellgate_London_4129.jpg|frame]]


{{quote| ''"[[Due to the Dead|Remember the dead.]] [[Badass Creed|Fight for the living.]]"'' - Templar Credo.}}
{{quote|''"[[Due to the Dead|Remember the dead.]] [[Badass Creed|Fight for the living.]]"'' - Templar Credo.}}


''Hellgate:London'' is a sci-fi/fantasy [[Action RPG]] developed and published by [[Author Existence Failure|now-defunct]] Flagship Studios in 2007. Many members of the development team previously worked on the [[Diablo]] series and went on to form Runic Games, creators of [[Torchlight]].
'''''Hellgate: London''''' is a sci-fi/fantasy [[Action RPG]] developed and published by [[Author Existence Failure|now-defunct]] Flagship Studios in 2007. Many members of the development team previously worked on the [[Diablo]] series and went on to form Runic Games, creators of [[Torchlight]].


[[Next Sunday AD|In the near future,]] [[The End of the World as We Know It|the world falls prey]] to [[Demonic Invaders]]. [[Five Rounds Rapid|Modern-day weaponry and tactics prove largely useless against the hordes.]] Surviving humans flee underground and much of the surface world suffers from "The Burn", a kind of demonic [[Terraforming|terraformation.]]
[[Next Sunday A.D.|In the near future,]] [[The End of the World as We Know It|the world falls prey]] to [[Demonic Invaders]]. [[Five Rounds Rapid|Modern-day weaponry and tactics prove largely useless against the hordes.]] Surviving humans flee underground and much of the surface world suffers from "The Burn", a kind of demonic [[Terraforming|terraformation.]]


The game focuses on [[London Town|London, England,]] [[Twenty Minutes Into the Future|in the year 2038.]] The streets are overrun by [[The Legions of Hell|demon soldiers,]] [[Zombie Apocalypse|zombies]], [[Our Ghosts Are Different|ghosts]] and [[Hell Hound|mindless hell-beasts.]] Survivors dwell in [[The London Underground]], protected from intrusion by [[Alchemy|Alchemic wards]] built into the stations by [[Ancient Conspiracy|The Freemasons.]] Most people are just trying to survive in this nightmarish new world, but three large organizations are striving for change and searching for ways to hinder or even push the demons back: [[Church Militant|The sword-and-light]] swinging [[The Knights Templar|Knights Templar]] ([[Ancient Conspiracy|yes,]] ''[[Ancient Conspiracy|those]]'' [[Ancient Conspiracy|Knights Templar]]), the [[Gadgeteer Genius|high-tech Hunters,]] and [[Dark Is Not Evil|the sorcerous]] Cabalists.
The game focuses on [[London Town|London, England,]] [[Twenty Minutes Into the Future|in the year 2038.]] The streets are overrun by [[The Legions of Hell|demon soldiers,]] [[Zombie Apocalypse|zombies]], [[Our Ghosts Are Different|ghosts]] and [[Hell Hound|mindless hell-beasts.]] Survivors dwell in [[The London Underground]], protected from intrusion by [[Alchemy|Alchemic wards]] built into the stations by [[Ancient Conspiracy|The Freemasons.]] Most people are just trying to survive in this nightmarish new world, but three large organizations are striving for change and searching for ways to hinder or even push the demons back: [[Church Militant|The sword-and-light]] swinging [[The Knights Templar|Knights Templar]] ([[Ancient Conspiracy|yes,]] ''[[Ancient Conspiracy|those]]'' [[Ancient Conspiracy|Knights Templar]]), the [[Gadgeteer Genius|high-tech Hunters,]] and [[Dark Is Not Evil|the sorcerous]] Cabalists.
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Player characters belong to one of these three factions, each with distinct weapons and methods for combating demons, but the ultimate goal is the same- drive the demons back through the Hellgate once and for all.
Player characters belong to one of these three factions, each with distinct weapons and methods for combating demons, but the ultimate goal is the same- drive the demons back through the Hellgate once and for all.


The game was generally not well received due to a massive amount of bugs and a generally rushed impression, and the online servers closed down in early 2009 after Flagship Studios declared bankruptcy. Hanbitsoft has since obtained the IP and is now working on [http://news.mmosite.com/content/2009-11-13/20091113030637844,1.shtml Hellgate: Tokyo]. In addition, a small modding community is attempting to [http://hellgateaus.net/forum/index.php revive] the original game. Finally, Hanbitsoft's relaunch of the game in Korea was successful enough that they are planning on bringing over ''Hellgate: Resurrection'' to International shores, which will include HG: London and HG: Tokyo. A short beta of the game recently started (and ended), with more details on the official website, [http://hellgate.t3fun.com/News/Notice_List.aspx at T3Fun.com].
The game was generally not well received due to a massive amount of bugs and a generally rushed impression, and the online servers closed down in early 2009 after Flagship Studios declared bankruptcy. Hanbitsoft has since obtained the IP and is now working on [https://web.archive.org/web/20130909053500/http://news.mmosite.com/content/2009-11-13/20091113030637844,1.shtml Hellgate: Tokyo]. In addition, a small modding community is attempting to [https://web.archive.org/web/20131107034222/http://www.hellgateaus.net/forum/index.php revive] the original game. Finally, Hanbitsoft's relaunch of the game in Korea was successful enough that they are planning on bringing over ''Hellgate: Resurrection'' to International shores, which will include HG: London and HG: Tokyo. A short beta of the game recently started (and ended), with more details on the official website, [https://web.archive.org/web/20131031022742/http://hellgate.t3fun.com/News/Notice_List.aspx at T3Fun.com].


It remains to be seen how successful these projects will be.
It remains to be seen how successful these projects will be.
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'''Welcome to London...'''
'''Welcome to London...'''

----
{{tropelist}}
=== The game provides examples of: ===
* [[Abnormal Ammo]]: See [[Bee-Bee Gun]] below. Other examples include "Greek Fire" flamethrowers, tesla guns, palladium bullets and other craziness.
* [[Abnormal Ammo]]: See [[Bee-Bee Gun]] below. Other examples include "Greek Fire" flamethrowers, tesla guns, palladium bullets and other craziness.
* [[Absurdly Spacious Sewer]]: Much of the game takes place underground, in ruined subway tunnels and sewers.
* [[Absurdly Spacious Sewer]]: Much of the game takes place underground, in ruined subway tunnels and sewers.
** One of the rare inversions of the trope. The actual London Underground is substantially larger than it is portrayed in the game.
** One of the rare inversions of the trope. The actual London Underground is substantially larger than it is portrayed in the game.
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* [[Battle Aura]]: Templar characters can learn various auras that provide different effects, though you can only employ one of them at a time.
* [[Battle Aura]]: Templar characters can learn various auras that provide different effects, though you can only employ one of them at a time.
* [[Bee-Bee Gun]]: The Wasp Hive-type guns shoot a swarm of glowing green insects that devour and demolish everything as long as they last. Perfect DoT-dealer for the first part of the game at least. Unfortunately, available only to Cabalists. Templars can use "Hive Swords", [[Cool Sword|blades for which the grip is a hive and the blade is formed of the insects themselves]], who presumably bite as they go. Both inflict [[Universal Poison|toxic damage.]]
* [[Bee-Bee Gun]]: The Wasp Hive-type guns shoot a swarm of glowing green insects that devour and demolish everything as long as they last. Perfect DoT-dealer for the first part of the game at least. Unfortunately, available only to Cabalists. Templars can use "Hive Swords", [[Cool Sword|blades for which the grip is a hive and the blade is formed of the insects themselves]], who presumably bite as they go. Both inflict [[Universal Poison|toxic damage.]]
* [[Beethoven Was an Alien Spy]]: Various historical events are said in the [[Backstory]] to be averted demonic invasions, most notably [[The Crusades]] and the Great London Fire.
* [[Beethoven Was an Alien Spy]]: Various historical events are said in the [[Backstory]] to be averted demonic invasions, most notably [[The Crusades]] and the Great London Fire.
* [[Black Magic]]: This is the Cabalists' [[Planet of Hats|Hat.]] The Cabal as such formed during or after the invasion, but it's made up of the same sort of fringe scientists and arcane scholars that have been hanging around for centuries. [[Beethoven Was an Alien Spy|Famous proto-Cabalists]] include [[Isaac Newton]], [[Nikola Tesla]] and [[Aleister Crowley]]. The Cabal want humanity to progress to something called "The Awakening", [[Evolutionary Levels|an evolutionary breakthrough]] brought about by demonic power.
* [[Black Magic]]: This is the Cabalists' [[Planet of Hats|Hat.]] The Cabal as such formed during or after the invasion, but it's made up of the same sort of fringe scientists and arcane scholars that have been hanging around for centuries. [[Beethoven Was an Alien Spy|Famous proto-Cabalists]] include [[Isaac Newton]], [[Nikola Tesla]] and [[Aleister Crowley]]. The Cabal want humanity to progress to something called "The Awakening", [[Evolutionary Levels|an evolutionary breakthrough]] brought about by demonic power.
* [[Blind Idiot Translation]]: The online version released by Hanbisoft falls into this. Even quests that were from the original game, which was in English, fall under this because for some reason they decided to replace the quest text with the same quests, but minus any references to the overall storyline. For example, you still get the quests to clear tunnels of enemies, but no one mentions why you were going through those tunnels in the first place.
* [[Blind Idiot Translation]]: The online version released by Hanbisoft falls into this. Even quests that were from the original game, which was in English, fall under this because for some reason they decided to replace the quest text with the same quests, but minus any references to the overall storyline. For example, you still get the quests to clear tunnels of enemies, but no one mentions why you were going through those tunnels in the first place.
* [[Cassandra Truth]]: When the invasion began, [[The Knights Templar]] offered their services and magics to the military, who balked, refusing to believe in such nonsense.
* [[Cassandra Truth]]: When the invasion began, [[The Knights Templar]] offered their services and magics to the military, who balked, refusing to believe in such nonsense.
* [[Cast From Hit Points]]: The Summoner's Blood Link ability which heals the main Minion. Also, both Cabalist classes have a skill which can exchange Life Points for Power Points.
* [[Cast from Hit Points]]: The Summoner's Blood Link ability which heals the main Minion. Also, both Cabalist classes have a skill which can exchange Life Points for Power Points.
* [[Cat Scare]] / [[Nothing Is Scarier]]: Slain monsters are removed from the map when out of players' range, then are re-spawned and re-killed when returning. The net result is that death cries echo most clearly, and sometimes startlingly, when the map is empty.
* [[Cat Scare]] / [[Nothing Is Scarier]]: Slain monsters are removed from the map when out of players' range, then are re-spawned and re-killed when returning. The net result is that death cries echo most clearly, and sometimes startlingly, when the map is empty.
* [[Chainsaw Good]]: For Hunter classes only. Requires a lot of strength instead of accuracy. [[Awesome but Impractical|Looks awesome against zombies, but is kinda weak otherwise.]]
* [[Chainsaw Good]]: For Hunter classes only. Requires a lot of strength instead of accuracy. [[Awesome but Impractical|Looks awesome against zombies, but is kinda weak otherwise.]]
* [[Character Level]]: Obviously. Monsters have these, too - a level 20 Zombie is a bit harder to kill than its level 1 counterpart.
* [[Character Level]]: Obviously. Monsters have these, too - a level 20 Zombie is a bit harder to kill than its level 1 counterpart.
** For the same Level 1 character that is. Monster levels are made so the difficulty scales with leveling up without [[Underground Monkey|adding a lot of monsters differing only by name, stats and maybe skin colour.]]
** For the same Level 1 character that is. Monster levels are made so the difficulty scales with leveling up without [[Underground Monkey|adding a lot of monsters differing only by name, stats and maybe skin colour.]]
* [[Cloudcuckoolander]]: Many NPCs, but first prize goes to Lucious Aldin, an [[Ax Crazy]] [[Gibbering Genius]]. [[Mind Rape|His mind was burnt to a crisp by the darkness]] but his soul was left largely intact, though subsequent years of imprisonment and [[Cold-Blooded Torture|torture]] by demons didn't help. Though quite mad, he means well.
* [[Cloudcuckoolander]]: Many NPCs, but first prize goes to Lucious Aldin, an [[Ax Crazy]] [[Gibbering Genius]]. [[Mind Rape|His mind was burnt to a crisp by the darkness]] but his soul was left largely intact, though subsequent years of imprisonment and [[Cold-Blooded Torture|torture]] by demons didn't help. Though quite mad, he means well.
* [[Cluster F-Bomb]]: The merchant from the Oxford Circus Station. 50% of his speech consists of [[Sound Effect Bleep|CensorBleeps]].
* [[Cluster F-Bomb]]: The merchant from the Oxford Circus Station. 50% of his speech consists of [[Sound Effect Bleep|CensorBleeps]].
* [[Cool Old Guy]]: Templar lord Arphaun, a kindly soul who dispenses [[Koan|Koans]], extols the virtues of patience and [[True Companions]], [[Crowning Moment of Funny|and warns of the dangers of mayonnaise left unrefrigerated.]]
* [[Cool Old Guy]]: Templar lord Arphaun, a kindly soul who dispenses [[Koan|Koans]], extols the virtues of patience and [[True Companions]], [[Crowning Moment of Funny|and warns of the dangers of mayonnaise left unrefrigerated.]]
{{quote| Arphaun: ''"You must always be wary of poorly-stored condiments."''}}
{{quote|Arphaun: ''"You must always be wary of poorly-stored condiments."''}}
* [[Cool Sword]]: Templars can use a variety of [[Cool Sword|Cool Swords]], like the aforementioned [[Bee-Bee Gun|Hive Swords.]] Each has it's own element and associated [[Standard Status Effects|status effect]], even the humble Negotiator which can stun enemies. In particular there are two [[Hellfire]]-imbued [[Flaming Sword|Flaming Swords]]: The Firebrand and Molten Edge. The former can inflict splash damage.
* [[Cool Sword]]: Templars can use a variety of [[Cool Sword|Cool Swords]], like the aforementioned [[Bee-Bee Gun|Hive Swords.]] Each has it's own element and associated [[Standard Status Effects|status effect]], even the humble Negotiator which can stun enemies. In particular there are two [[Hellfire]]-imbued [[Flaming Sword|Flaming Swords]]: The Firebrand and Molten Edge. The former can inflict splash damage.
* [[Cool Train]]: One quest has you clear out one of the last stretches of usable tunnel to allow one passage back to Templar territory.
* [[Cool Train]]: One quest has you clear out one of the last stretches of usable tunnel to allow one passage back to Templar territory.
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* [[Dark Is Not Evil]]: The Cabalists use the powers of the demons against them, though they claim to be on the side of good and have often proven themselves as such. Evokers use their offensive magics, and Summoners create elementals and enslave demon minions. Many regular humans distrust them, [[Church Militant|especially the]] [[The Knights Templar|Templars.]]
* [[Dark Is Not Evil]]: The Cabalists use the powers of the demons against them, though they claim to be on the side of good and have often proven themselves as such. Evokers use their offensive magics, and Summoners create elementals and enslave demon minions. Many regular humans distrust them, [[Church Militant|especially the]] [[The Knights Templar|Templars.]]
* [[Dem Bones]]: Some of which can fire [[Macross Missile Massacre|homing bone missiles]] and damage the area around them when killed.
* [[Dem Bones]]: Some of which can fire [[Macross Missile Massacre|homing bone missiles]] and damage the area around them when killed.
* [[Demon Lords and Archdevils]]: Sydonai, [[Big Bad|the Elder Demon in charge of the Earth invasion.]] That's his mug on the page image. Said by [[Word of God]] to be the mythical Asmodeus.
* [[Demon Lords and Archdevils]]: Sydonai, [[Big Bad|the Elder Demon in charge of the Earth invasion.]] That's his mug on the page image. Said by [[Word of God]] to be the mythical Asmodeus.
* [[Demoted to Extra]]: Murmur, who was originally the first character you met and remained relevant through the entire story, basically disappeared completely in the retranslation. He went from literally being the most developed character in the entire game to uncredited appearance in a couple cutscenes.
* [[Demoted to Extra]]: Murmur, who was originally the first character you met and remained relevant through the entire story, basically disappeared completely in the retranslation. He went from literally being the most developed character in the entire game to uncredited appearance in a couple cutscenes.
* [[Devil in Disguise]]: The story's narrator / hero's sidekick Murmur turns out to be {{spoiler|the Duke of Hell with the same name}}. To be fair, the name's a lot more subtle that Lou Cypher, and isn't likely to mean anything to players without a background in demonology mythology/MegaTen fan.
* [[Devil in Disguise]]: The story's narrator / hero's sidekick Murmur turns out to be {{spoiler|the Duke of Hell with the same name}}. To be fair, the name's a lot more subtle that Lou Cypher, and isn't likely to mean anything to players without a background in demonology mythology/MegaTen fan.
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* [[Dysfunction Junction]]: Almost everyone who isn't suicidally incompetent is a raving psychopath. You'd think that in a demon-possessed future the latter would be a requirement for survival, but there are surprisingly many of the former still living. And sending you on [[Fetch Quest|Fetch Quests]].
* [[Dysfunction Junction]]: Almost everyone who isn't suicidally incompetent is a raving psychopath. You'd think that in a demon-possessed future the latter would be a requirement for survival, but there are surprisingly many of the former still living. And sending you on [[Fetch Quest|Fetch Quests]].
* [[Elemental Powers]]: Not limited to the Evoker class, as all weapons deal elemental damage, beginning with plain old physical but including [[Kill It with Fire|Fire,]] [[Universal Poison|Toxic]], [[Our Ghosts Are Different|Spectral]], and [[Shock and Awe|Electrical.]]
* [[Elemental Powers]]: Not limited to the Evoker class, as all weapons deal elemental damage, beginning with plain old physical but including [[Kill It with Fire|Fire,]] [[Universal Poison|Toxic]], [[Our Ghosts Are Different|Spectral]], and [[Shock and Awe|Electrical.]]
* [[Elite Zombie]]: Many kinds.
* [[Elite Zombie]]: Many kinds.
** Grotesques, [[Golem]]-like monstrosities [[Squick|composed of many corpses stitched together.]] When slain some of the corpses will rise anew to continue the fight as standard zombies.
** Grotesques, [[Golem]]-like monstrosities [[Squick|composed of many corpses stitched together.]] When slain some of the corpses will rise anew to continue the fight as standard zombies.
** Nightmares, the remains of those who died in their sleep.
** Nightmares, the remains of those who died in their sleep.
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* [[Expy]] / [[No Celebrities Were Harmed]]: ''Lots''. NPCs the player encounters include thinly-veiled Expies of [[William Shatner]], [[Patrick Stewart]], [[George Romero]], [[Terry Pratchett]], [[J. K. Rowling]] (who is apparently [[Race Lift|black]] in this universe), and Wirt from [[Diablo]], among others. Oh, and there's a [[Pokémon (anime)|medic named Joy.]]
* [[Expy]] / [[No Celebrities Were Harmed]]: ''Lots''. NPCs the player encounters include thinly-veiled Expies of [[William Shatner]], [[Patrick Stewart]], [[George Romero]], [[Terry Pratchett]], [[J. K. Rowling]] (who is apparently [[Race Lift|black]] in this universe), and Wirt from [[Diablo]], among others. Oh, and there's a [[Pokémon (anime)|medic named Joy.]]
* [[Face Full of Alien Wingwong]]: Technician 314 gets attached to the Oracle. It doesn't stop him from talking, and when he's not speaking in tongues, he complains with every breath about the ancient demon with a deathgrip on the front of his head.
* [[Face Full of Alien Wingwong]]: Technician 314 gets attached to the Oracle. It doesn't stop him from talking, and when he's not speaking in tongues, he complains with every breath about the ancient demon with a deathgrip on the front of his head.
* [[Fan Service]]: The female Templar from the trailers, dubbed Avalon, appeared topless in a [[Playboy]] spread.
* [[Fan Service]]: The female Templar from the trailers, dubbed Avalon, appeared topless in a [[Playboy]] spread.
* [[Fetch Quest]]: Unfortunately frequent, often combined with [[Twenty Bear Asses]]. One Cabalist NPC [[Lampshade Hanging|lampshades this]], she's preparing a ritual or spell of some sort [[It's Up to You|and commands you to gather reagents]] because she's too damn lazy.
* [[Fetch Quest]]: Unfortunately frequent, often combined with [[Twenty Bear Asses]]. One Cabalist NPC [[Lampshade Hanging|lampshades this]], she's preparing a ritual or spell of some sort [[It's Up to You|and commands you to gather reagents]] because she's too damn lazy.
* [[Fighter, Mage, Thief]] - Templars are characterized by raw combat prowess, Cabalists cast direct damage and debuff magic, and Hunters' skills include evasion and critical strikes.
* [[Fighter, Mage, Thief]] - Templars are characterized by raw combat prowess, Cabalists cast direct damage and debuff magic, and Hunters' skills include evasion and critical strikes.
* [[First-Person Shooter]]: Default view is a third-person chase cam, though when using exclusively guns you can zoom in to a first-person view with a smart reticule that shows the current accuracy of your guns based on movement and firing speed.
* [[First-Person Shooter]]: Default view is a third-person chase cam, though when using exclusively guns you can zoom in to a first-person view with a smart reticule that shows the current accuracy of your guns based on movement and firing speed.
* [[Gameplay Ally Immortality]] - Any NPC accompanying you, even [[Non-Action Guy]] Murmur, is immune to damage from monsters. {{spoiler|But not scripted death. Or your guys in the Millenium Battle}}
* [[Gameplay Ally Immortality]] - Any NPC accompanying you, even [[Non-Action Guy]] Murmur, is immune to damage from monsters. {{spoiler|But not scripted death. Or your guys in the Millenium Battle}}
* [[Gargle Blaster]]: [[The Alcoholic|Perpetual drunkard]] Mac Kenzie has you help him brew one so potent it actually starts attracting demons, [[Nice Job Breaking It, Hero|which you promptly have to go deal with.]]
* [[Gargle Blaster]]: [[The Alcoholic|Perpetual drunkard]] Mac Kenzie has you help him brew one so potent it actually starts attracting demons, [[Nice Job Breaking It, Hero|which you promptly have to go deal with.]]
* [[Gatling Good]]: Of a sort, there is a particular gun with three barrels, each drawing on its own magazine.
* [[Gatling Good]]: Of a sort, there is a particular gun with three barrels, each drawing on its own magazine.
* [[Giant Mook]]: Variously-sized Giant forms of the usual Mooks appear, not much more difficult than the standard. Champions and other Rare versions get the larger size with a notable power upgrade. A few bosses (Bedlam) are [[King Mook]].
* [[Giant Mook]]: Variously-sized Giant forms of the usual Mooks appear, not much more difficult than the standard. Champions and other Rare versions get the larger size with a notable power upgrade. A few bosses (Bedlam) are [[King Mook]].
** Inverted by mini Mooks, who actually are more difficult due to being smaller, speedier targets. In maps combined with [[Goddamn Bats]], they can take you down from the kneecaps while you're targeting the more conspicuous attackers swooping down on you. AoE attacks are your friend.
** Inverted by mini Mooks, who actually are more difficult due to being smaller, speedier targets. In maps combined with [[Goddamn Bats]], they can take you down from the kneecaps while you're targeting the more conspicuous attackers swooping down on you. AoE attacks are your friend.
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* [[Guns Akimbo]]: Pistols in each hand for Hunters (Marksmen and Engineers) and Cabalists (Summoners and Evokers). Pistol and Focus Device (magic-enhancing gloves) for Summoners, while the spell-spamming Evokers can equip two Focus Devices with the appropriate skill. Templar classes can equip a grappling pistol and another pistol, but the effectiveness is questionable.
* [[Guns Akimbo]]: Pistols in each hand for Hunters (Marksmen and Engineers) and Cabalists (Summoners and Evokers). Pistol and Focus Device (magic-enhancing gloves) for Summoners, while the spell-spamming Evokers can equip two Focus Devices with the appropriate skill. Templar classes can equip a grappling pistol and another pistol, but the effectiveness is questionable.
* [[Hellfire]]: Omnipresent, wether it be leaking through cracks in the pavement or being projected by Cabalists.
* [[Hellfire]]: Omnipresent, wether it be leaking through cracks in the pavement or being projected by Cabalists.
* [[Hell Hound]]: The aforementioned Ravagers.
* [[Hell Hound]]: The aforementioned Ravagers.
* [[Holy Hand Grenade]]: Besides their skill at melee combat, the Templars rely heavily on both offensive and defensive holy magic.
* [[Holy Hand Grenade]]: Besides their skill at melee combat, the Templars rely heavily on both offensive and defensive holy magic.
* [[The Hunter]]: Though many characters have this sort of focus, some of the ''actual'' [[Exactly What It Says on the Tin|Hunters]] regard their duty as sport, competing for demon kills and such.
* [[The Hunter]]: Though many characters have this sort of focus, some of the ''actual'' [[Exactly What It Says on the Tin|Hunters]] regard their duty as sport, competing for demon kills and such.
* [[Improbable Weapon User]]: Cabalists get the greatest and most exotic variety of weapons, including guns that shoot insects and tentacles. The Hunters get a 'ballistic cannon' which shoots [[Ninja Pirate Zombie Robot|electr]][[Shock and Awe|ified]] [[Stuff Blowing Up|exploding]] [[Deadly Disc|sawblades.]]
* [[Improbable Weapon User]]: Cabalists get the greatest and most exotic variety of weapons, including guns that shoot insects and tentacles. The Hunters get a 'ballistic cannon' which shoots [[Ninja Pirate Zombie Robot|electr]][[Shock and Awe|ified]] [[Stuff Blowing Up|exploding]] [[Deadly Disc|sawblades.]]
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* [[The Plan]]: Hunter Jon has a date planned with another Hunter he has a crush on, knowing full well she intends to use him as monster bait to collect a few kills during the outing. He sets up elaborate plans to establish the appearance of success for her without actually putting himself in danger.
* [[The Plan]]: Hunter Jon has a date planned with another Hunter he has a crush on, knowing full well she intends to use him as monster bait to collect a few kills during the outing. He sets up elaborate plans to establish the appearance of success for her without actually putting himself in danger.
* [[Post-Modern Magik]]: [[Powered Armor]], [[Energy Weapon|Energy Weapons]] and other high tech coexist with demonic magic and [[Holy Hand Grenade]].
* [[Post-Modern Magik]]: [[Powered Armor]], [[Energy Weapon|Energy Weapons]] and other high tech coexist with demonic magic and [[Holy Hand Grenade]].
* [[Powered Armor]]: Used by all human factions, [[Holy Hand Grenade|though the]] [[Phlebotinum|power source]] [[Hellfire|varies.]] Higher level armors often feature [[Tron Lines]].
* [[Powered Armor]]: Used by all human factions, [[Holy Hand Grenade|though the]] [[Phlebotinum|power source]] [[Hellfire|varies.]] Higher level armors often feature [[Tron Lines]].
* [[Ragtag Bunch of Misfits]]: The survivors of the whole, but also specifically the Hunters, who are made up of former soldiers, secret agents, [[Private Military Contractors]] or what have you. They waged a [[Secret War]] on behalf of their governments for many years- [[Enemy Mine|until the demons came.]] The Hunters were quick to share knowledge and technology with one another and dedicate their skills towards the cause of humanity's survival.
* [[Ragtag Bunch of Misfits]]: The survivors of the whole, but also specifically the Hunters, who are made up of former soldiers, secret agents, [[Private Military Contractors]] or what have you. They waged a [[Secret War]] on behalf of their governments for many years- [[Enemy Mine|until the demons came.]] The Hunters were quick to share knowledge and technology with one another and dedicate their skills towards the cause of humanity's survival.
* [[Ruins of the Modern Age]]: The streets of London are a mess, most buildings are collapsed or at least burnt out, wreckage and debris lie everywhere, and [[Hellfire]] seeps through cracks in the pavement.
* [[Ruins of the Modern Age]]: The streets of London are a mess, most buildings are collapsed or at least burnt out, wreckage and debris lie everywhere, and [[Hellfire]] seeps through cracks in the pavement.
* [[Rule of Cool]]: Most of the Hunter guns.
* [[Rule of Cool]]: Most of the Hunter guns.
* [[Satan]]: The [[Backstory]] speaks of The First, foremost of The Eldest and master of Dark Wills. May not be a ''direct'' [[Satan]] analogue in that he is written of as [[Eldritch Abomination|the antithesis of all creation.]]
* [[Satan]]: The [[Backstory]] speaks of The First, foremost of The Eldest and master of Dark Wills. May not be a ''direct'' [[Satan]] analogue in that he is written of as [[Eldritch Abomination|the antithesis of all creation.]]
* [[Summon Magic]]: Eastern variant played straight by the Summoner's Reaper. It's only around for under a minute, but will wreak unholy havoc for the duration of its stay.
* [[Summon Magic]]: Eastern variant played straight by the Summoner's Reaper. It's only around for under a minute, but will wreak unholy havoc for the duration of its stay.
* [[Shock and Awe]]: The Marksman class has a skill with this exact name.
* [[Shock and Awe]]: The Marksman class has a skill with this exact name.
* [[Shout-Out]]: Many from the [[Expy|Expys,]] among other things.
* [[Shout-Out]]: Many from the [[Expy|Expys,]] among other things.
** An NPC named George gives you a quest chain that begins with [[Night of the Living Dead|Night of the Zombies]] and progresses to [[Dawn of the Dead (film)|Dawn of the Zombies]] and finally [[Day of the Dead|Day of the Zombies.]]
** An NPC named George gives you a quest chain that begins with [[Night of the Living Dead|Night of the Zombies]] and progresses to [[Dawn of the Dead (film)|Dawn of the Zombies]] and finally [[Day of the Dead|Day of the Zombies.]]
** In the same station as George is a boy named [[Diablo|Wart who has you retrieve his missing peg leg.]]
** In the same station as George is a boy named [[Diablo|Wart who has you retrieve his missing peg leg.]]
** Hunters can use [[More Dakka|automatic]] [[Stuff Blowing Up|rocket pistols,]] [[Warhammer 40000|often called Bolters.]]
** Hunters can use [[More Dakka|automatic]] [[Stuff Blowing Up|rocket pistols,]] [[Warhammer 40,000|often called Bolters.]]
** One particular Templar melee weapon is a [[Holy Hand Grenade|sanctified]] [[Shaun of the Dead|cricket bat]], the unique version of which is named 'Shaun's Trusty Sidekick'.
** One particular Templar melee weapon is a [[Holy Hand Grenade|sanctified]] [[Shaun of the Dead|cricket bat]], the unique version of which is named 'Shaun's Trusty Sidekick'.
* [[Sniper Rifle]]: A favored weapon of Marksmen.
* [[Sniper Rifle]]: A favored weapon of Marksmen.
* [[Standard Status Effects]]: Stun (no movement, attack or skills), Ignite (lose 5% of your [[Hit Points]] per second), Poison (prevents healing while in effect), Phase (halved defense and attack), Shock (no skills for the duration), which may happen if hit with the appropriate damage type. Some of the Engineer's support Bots increase allies' speed and slow down approaching enemies.
* [[Standard Status Effects]]: Stun (no movement, attack or skills), Ignite (lose 5% of your [[Hit Points]] per second), Poison (prevents healing while in effect), Phase (halved defense and attack), Shock (no skills for the duration), which may happen if hit with the appropriate damage type. Some of the Engineer's support Bots increase allies' speed and slow down approaching enemies.
* [[Sturgeon's Law]]: Being a [[Spiritual Successor]] to [[Diablo]], you can expect to get a lot of random drops...maybe two or three will be of ''any'' use to you.
* [[Sturgeon's Law]]: Being a [[Spiritual Successor]] to [[Diablo]], you can expect to get a lot of random drops...maybe two or three will be of ''any'' use to you.
* [[Sword and Gun]] - An option for Templars alone, as they are the only classes that can wield melee weapons one-handed.
* [[Sword and Gun]] - An option for Templars alone, as they are the only classes that can wield melee weapons one-handed.
* [[Throwing Your Sword Always Works]]: Blademasters can learn to do this. Its their other gimmick.
* [[Throwing Your Sword Always Works]]: Blademasters can learn to do this. Its their other gimmick.
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[[Category:Western RPG]]
[[Category:Western RPG]]
[[Category:Action RPG]]
[[Category:Action RPG]]
[[Category:Hellgate London]]
[[Category:{{PAGENAME}}]]
[[Category:Cancelled Online Games]]
[[Category:Microsoft Windows]]

Latest revision as of 19:31, 2 February 2021

Hellgate: London is a sci-fi/fantasy Action RPG developed and published by now-defunct Flagship Studios in 2007. Many members of the development team previously worked on the Diablo series and went on to form Runic Games, creators of Torchlight.

In the near future, the world falls prey to Demonic Invaders. Modern-day weaponry and tactics prove largely useless against the hordes. Surviving humans flee underground and much of the surface world suffers from "The Burn", a kind of demonic terraformation.

The game focuses on London, England, in the year 2038. The streets are overrun by demon soldiers, zombies, ghosts and mindless hell-beasts. Survivors dwell in The London Underground, protected from intrusion by Alchemic wards built into the stations by The Freemasons. Most people are just trying to survive in this nightmarish new world, but three large organizations are striving for change and searching for ways to hinder or even push the demons back: The sword-and-light swinging Knights Templar (yes, those Knights Templar), the high-tech Hunters, and the sorcerous Cabalists.

Player characters belong to one of these three factions, each with distinct weapons and methods for combating demons, but the ultimate goal is the same- drive the demons back through the Hellgate once and for all.

The game was generally not well received due to a massive amount of bugs and a generally rushed impression, and the online servers closed down in early 2009 after Flagship Studios declared bankruptcy. Hanbitsoft has since obtained the IP and is now working on Hellgate: Tokyo. In addition, a small modding community is attempting to revive the original game. Finally, Hanbitsoft's relaunch of the game in Korea was successful enough that they are planning on bringing over Hellgate: Resurrection to International shores, which will include HG: London and HG: Tokyo. A short beta of the game recently started (and ended), with more details on the official website, at T3Fun.com.

It remains to be seen how successful these projects will be.

There's also a novel trilogy, by Mel Odom. Since there are no known coding errors with paperback novels, it has very few detractors.

Welcome to London...

Tropes used in Hellgate:London include:
  • Abnormal Ammo: See Bee-Bee Gun below. Other examples include "Greek Fire" flamethrowers, tesla guns, palladium bullets and other craziness.
  • Absurdly Spacious Sewer: Much of the game takes place underground, in ruined subway tunnels and sewers.
    • One of the rare inversions of the trope. The actual London Underground is substantially larger than it is portrayed in the game.
  • Action Girl: Player characters can be female. Backstory examples include Lyra Darius and much later, Jessica Summerisle, who was only a child when the invasion began but later grew up to be a ranking Templar commander, like her grandfather.
  • Affably Evil: Murmur. Even after he reveals he is a demon, he still displays the same polite personality he has exhibited through the entire game.
  • An Adventurer Is You: Six classes, two per faction.
  • And the Fandom Rejoiced: Hanbitsoft has officially resurrected the game as "Hellgate Global", along with poorly done english translations, incomprehensible story and oddly colored characters.
  • And Your Reward Is Clothes: Played around with, as you can get armor, weapons, weapon mods, or consumables as rewards, in addition to money and reputation. Even weapons get pimped out and display their equipped mods.
    • Subscribers were rewarded with dye kits, which changed the character's clothing color scheme to various presets. Some of the rarer ones also had highly sought after stat-boosts.
  • You Fail Geography Forever: Due to randomized level architecture, many areas you visit don't look at all like their real-life counterparts, with exception of fixed areas like Piccadilly Circus.
  • Bad Powers, Bad People: Averted with Cabalists. Some can be pretty ornery, but are ultimately on the side of good.
  • Battle Aura: Templar characters can learn various auras that provide different effects, though you can only employ one of them at a time.
  • Bee-Bee Gun: The Wasp Hive-type guns shoot a swarm of glowing green insects that devour and demolish everything as long as they last. Perfect DoT-dealer for the first part of the game at least. Unfortunately, available only to Cabalists. Templars can use "Hive Swords", blades for which the grip is a hive and the blade is formed of the insects themselves, who presumably bite as they go. Both inflict toxic damage.
  • Beethoven Was an Alien Spy: Various historical events are said in the Backstory to be averted demonic invasions, most notably The Crusades and the Great London Fire.
  • Black Magic: This is the Cabalists' Hat. The Cabal as such formed during or after the invasion, but it's made up of the same sort of fringe scientists and arcane scholars that have been hanging around for centuries. Famous proto-Cabalists include Isaac Newton, Nikola Tesla and Aleister Crowley. The Cabal want humanity to progress to something called "The Awakening", an evolutionary breakthrough brought about by demonic power.
  • Blind Idiot Translation: The online version released by Hanbisoft falls into this. Even quests that were from the original game, which was in English, fall under this because for some reason they decided to replace the quest text with the same quests, but minus any references to the overall storyline. For example, you still get the quests to clear tunnels of enemies, but no one mentions why you were going through those tunnels in the first place.
  • Cassandra Truth: When the invasion began, The Knights Templar offered their services and magics to the military, who balked, refusing to believe in such nonsense.
  • Cast from Hit Points: The Summoner's Blood Link ability which heals the main Minion. Also, both Cabalist classes have a skill which can exchange Life Points for Power Points.
  • Cat Scare / Nothing Is Scarier: Slain monsters are removed from the map when out of players' range, then are re-spawned and re-killed when returning. The net result is that death cries echo most clearly, and sometimes startlingly, when the map is empty.
  • Chainsaw Good: For Hunter classes only. Requires a lot of strength instead of accuracy. Looks awesome against zombies, but is kinda weak otherwise.
  • Character Level: Obviously. Monsters have these, too - a level 20 Zombie is a bit harder to kill than its level 1 counterpart.
  • Cloudcuckoolander: Many NPCs, but first prize goes to Lucious Aldin, an Ax Crazy Gibbering Genius. His mind was burnt to a crisp by the darkness but his soul was left largely intact, though subsequent years of imprisonment and torture by demons didn't help. Though quite mad, he means well.
  • Cluster F-Bomb: The merchant from the Oxford Circus Station. 50% of his speech consists of CensorBleeps.
  • Cool Old Guy: Templar lord Arphaun, a kindly soul who dispenses Koans, extols the virtues of patience and True Companions, and warns of the dangers of mayonnaise left unrefrigerated.

Arphaun: "You must always be wary of poorly-stored condiments."

  • Zerg Rush: Most enemies are fond of this, especially zombies. Unfortunately for them, this is unwise to do against Templars, who grow in power the more enemies enter their Battle Aura.
  • Zombie Apocalypse: A disturbing amount of those who did not flee to safety underground remain walking about- souls not included.

... You're not welcome here.