Combo-Platter Powers: Difference between revisions

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{{trope}}
{{trope}}
{{quote|'''Dr. Jackson:''' Egeria, Roman goddess of fountains.
{{quote|'''Dr. Jackson:''' Egeria, Roman goddess of fountains.
'''Col. O'Neill:''' [[Odd Job Gods|Fountains]]? <br />
'''Col. O'Neill:''' [[Odd Job Gods|Fountains]]?
'''Dr. Jackson:''' Also childbirth. <br />
'''Dr. Jackson:''' Also childbirth.
'''Col. O'Neill:''' How do those two go together?|''[[Stargate SG-1]]'' }}
'''Col. O'Neill:''' How do those two go together?|''[[Stargate SG-1]]'' }}


Superheroes sometimes have an unintuitive combination of powers. Sometimes this is a [[Justified Trope]]. For example, anyone with [[All Your Powers Combined]] will have [[Combo-Platter Powers]] at least some of the time. Other times it is the result of either an excess or lack of thematic unity. Sometimes, combinations that look strange to modern-day Western conceptual categories made perfect sense in the culture where they originated.
Superheroes sometimes have an unintuitive combination of powers. Sometimes this is a [[Justified Trope]]. For example, anyone with [[All Your Powers Combined]] will have '''Combo-Platter Powers''' at least some of the time. Other times it is the result of either an excess or lack of thematic unity. Sometimes, combinations that look strange to modern-day Western conceptual categories made perfect sense in the culture where they originated.


This can happen through accretion, as with [[Superman]]; as a deliberate change to the character, like the [[Fantastic Four|Invisible Woman]]; or even at creation, like the [[Martian Manhunter]]. Sometimes there will be a [[Hand Wave]] as an off-hand explanation ("Secondary mutation", anyone?) or a later [[Retcon]] to explain how the powers actually work together; other times, it just happens. The most common set is the [[Flying Brick]].
This can happen through accretion, as with [[Superman]]; as a deliberate change to the character, like the [[Fantastic Four (Comic Book)|Invisible Woman]]; or even at creation, like the [[Martian Manhunter]]. Sometimes there will be a [[Hand Wave]] as an off-hand explanation ("Secondary mutation", anyone?) or a later [[Retcon]] to explain how the powers actually work together; other times, it just happens. The most common set is the [[Flying Brick]].


This does ''not'' include abilities gained by learning them or some other method of choosing them, as something that can be learned is only random if the ''character'' wants to learn it random things. This means most magical abilities are excluded.
This does ''not'' include abilities gained by learning them or some other method of choosing them, as something that can be learned is only random if the ''character'' wants to learn it random things. This means most magical abilities are excluded.
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{{examples}}
{{examples}}
== Anime and Manga ==

* ''[[Naruto]]'': [[Superpowerful Genetics|Kekkei Genkai]] sometimes provide extremely random ability combinations.
== Anime & Manga ==
* ''[[Naruto]]'': [[Superpowerful Genetics|Kekkei Genkai]] sometimes provide extremely random ability combinations.
** '''Sharingan''' (the regular ones are based on sight/perception/analysis, but the [[Deadly Upgrade]]'s powers are all kinds of crazy, {{spoiler|including hypnosis, setting things ablaze with immortal flames, and '''[[Reality Warper|bending reality at will.]]''' Also, with [[Applied Phlebotinum|Senju DNA]], an Uchiha gains the Rinnegan's powers as well}}).
** '''Sharingan''' (the regular ones are based on sight/perception/analysis, but the [[Deadly Upgrade]]'s powers are all kinds of crazy, {{spoiler|including hypnosis, setting things ablaze with immortal flames, and '''[[Reality Warper|bending reality at will.]]''' Also, with [[Applied Phlebotinum|Senju DNA]], an Uchiha gains the Rinnegan's powers as well}}).
** '''Rinnegan''' (become an [[Instant Expert]], use all five [[Elemental Powers]] when no one else can, see chakra, {{spoiler|summon an [[Eldritch Abomination]] that lets you animate six human bodies with their own unique power, and summon the being that has control over life and death}}), and the ones with them can still learn other regular techniques.
** '''Rinnegan''' (become an [[Instant Expert]], use all five [[Elemental Powers]] when no one else can, see chakra, {{spoiler|summon an [[Eldritch Abomination]] that lets you animate six human bodies with their own unique power, and summon the being that has control over life and death}}), and the ones with them can still learn other regular techniques.
** '''Byakugan''' [[Averted Trope|Averted]], which is supposed to be just as powerful as it's cousin-technique the Sharingan, has seen no major powers or upgrades short of 360 degree vision {{spoiler|almost,}} and seeing the chakra points on people. [[What Kind of Lame Power Is Heart, Anyway?|What kind of lame power is vision, anyway?]]
** '''Byakugan''' [[Averted Trope|Averted]], which is supposed to be just as powerful as it's cousin-technique the Sharingan, has seen no major powers or upgrades short of 360 degree vision {{spoiler|almost,}} and seeing the chakra points on people. [[What Kind of Lame Power Is Heart, Anyway?|What kind of lame power is vision, anyway?]]
* ''[[Kamen no Maid Guy]]'': Kogarashi has [[New Powers as the Plot Demands]], most of them completely unrelated. In addition to the standard super-strength, inhuman toughness, super-speed and the ability to defy gravity with jumping, he has a paralyzing voice, x-ray vision, levitation, [[Prehensile Hair]], the ability to hypnotize people even without direct eye contact, hands that can evaporate all liquid from anything he rubs on, 37 senses (don't ask), knowledge of every gourmet recipe ever made, the ability to summon and direct underwear-stealing crows, and USB connectivity in his brain. For starters.
* ''[[Kamen no Maid Guy]]'': Kogarashi has [[New Powers as the Plot Demands]], most of them completely unrelated. In addition to the standard super-strength, inhuman toughness, super-speed and the ability to defy gravity with jumping, he has a paralyzing voice, x-ray vision, levitation, [[Prehensile Hair]], the ability to hypnotize people even without direct eye contact, hands that can evaporate all liquid from anything he rubs on, 37 senses (don't ask), knowledge of every gourmet recipe ever made, the ability to summon and direct underwear-stealing crows, and USB connectivity in his brain. For starters.
* ''[[Noein]]'': The Dragon Knights have: [[Nigh Invulnerability]], [[Intangible Man|the ability to walk through walls]], enhanced perception of time, teleportation. Most of them have some form of energy blast and a secondary [[Personality Powers]] set.
* ''[[Noein]]'': The Dragon Knights have: [[Nigh Invulnerability]], [[Intangible Man|the ability to walk through walls]], enhanced perception of time, teleportation. Most of them have some form of energy blast and a secondary [[Personality Powers]] set.
* ''[[Jo Jo's Bizarre Adventure|Jo Jos Bizarre Adventure]]'' Killer Queen can turn anything he touches into a bomb, then detonate it remotely. And he can detach his left hand as a heat-seeking autonomous bomb. ''And'' he has a compartment in his chest which contains a flower that shoots invisible air bullets. '''''And''''' {{spoiler|he can turn back time to initiate a [[Groundhog Day Loop]] whenever a certain person is asked about his secrets, which has the side effect of killing the questioner}}.
* ''[[JoJo's Bizarre Adventure]]'' Killer Queen can turn anything he touches into a bomb, then detonate it remotely. And he can detach his left hand as a heat-seeking autonomous bomb. ''And'' he has a compartment in his chest which contains a flower that shoots invisible air bullets. '''''And''''' {{spoiler|he can turn back time to initiate a [[Groundhog Day Loop]] whenever a certain person is asked about his secrets, which has the side effect of killing the questioner}}.
* ''[[Rave Master]]'': Haru Glory's [[Morph Weapon|Ten Commandments sword]] at any given time gives its wielder powers to generate explosions, move and attack at super speed, cut intangible objects and seal magic, shoot ice and fire, paralyze and push back opponents, become a ridiculously heavy sword, emit blinding flashes of light, unleash a berserk mode that features enhanced strength and speed, and finally the ability to dispel evil.
* ''[[Rave Master]]'': Haru Glory's [[Morph Weapon|Ten Commandments sword]] at any given time gives its wielder powers to generate explosions, move and attack at super speed, cut intangible objects and seal magic, shoot ice and fire, paralyze and push back opponents, become a ridiculously heavy sword, emit blinding flashes of light, unleash a berserk mode that features enhanced strength and speed, and finally the ability to dispel evil.
* ''[[One Piece]]'': most characters' abilities stick to a certain theme.
* ''[[One Piece]]'': most characters' abilities stick to a certain theme.
** '''Franky''' has cyborg abilities including a [[Rocket Punch]], an [[Arm Cannon]], a smaller arm gun with [[More Dakka]], an arm ''shield'', sideburn blade boomerangs, [[Fartillery]], being [[Made of Iron]] [[Weaksauce Weakness|except for his back]], [[BFG|a shoulder cannon]] that [[Squick|he has to dislocate his shoulders to use]], [[Breath Weapon|fire breath, NAIL breath,]] a huge air cannon that requires both arms, and the ability to turn into [[Rule of Funny|a reverse centaur]]. And this is all before the [[Time Skip]], from which he got back totally rebuilt. <!-- Would someone more familiar with the series comment on whether he's a real cyborg or some kind of magically created cyborg? -->
** '''Franky''' has cyborg abilities including a [[Rocket Punch]], an [[Arm Cannon]], a smaller arm gun with [[More Dakka]], an arm ''shield'', sideburn blade boomerangs, [[Fartillery]], being [[Made of Iron]] [[Weaksauce Weakness|except for his back]], [[BFG|a shoulder cannon]] that [[Squick|he has to dislocate his shoulders to use]], [[Breath Weapon|fire breath, NAIL breath,]] a huge air cannon that requires both arms, and the ability to turn into [[Rule of Funny|a reverse centaur]]. And this is all before the [[Time Skip]], from which he got back totally rebuilt.
** '''Brook''': The Revive-Revive Fruit originally appeared to give him the ability to come back to life, once. Post-Timeskip, his powers now seem to have granted him control over his soul, which allows Astral Projection and the ability to create ice by drawing on the coldness of the afterlife.
** '''Brook''': The Revive-Revive Fruit originally appeared to give him the ability to come back to life, once. Post-Timeskip, his powers now seem to have granted him control over his soul, which allows Astral Projection and the ability to create ice by drawing on the coldness of the afterlife.
** '''Blackbeard''': Dark-Dark Fruit powers grant at least two entirely different sets of powers: One set of powers allows him to manipulate gravity and be a living black hole (hence the name of the fruit), and the other lets him [[All Your Powers Combined|take someone else's Devil Fruit powers]]. So far, however, it hasn't been entirely clear how much of this he began with, how much he's taken from others, and how much are his own body's natural abilities. Nevertheless, he has a definite odd combination, now that he can not only control gravity, but also {{spoiler|create earthquakes at will}}.
** '''Blackbeard''': Dark-Dark Fruit powers grant at least two entirely different sets of powers: One set of powers allows him to manipulate gravity and be a living black hole (hence the name of the fruit), and the other lets him [[All Your Powers Combined|take someone else's Devil Fruit powers]]. So far, however, it hasn't been entirely clear how much of this he began with, how much he's taken from others, and how much are his own body's natural abilities. Nevertheless, he has a definite odd combination, now that he can not only control gravity, but also {{spoiler|create earthquakes at will}}.
* ''[[Magical Record Lyrical Nanoha Force]]'': the powers Tohma gained from his [[Viral Transformation]] started off pretty simple, with the ability to fire huge blasts, [[Anti-Magic]], [[Plot-Powered Stamina|inexhaustible stamina]], [[Nigh Invulnerability]], and a [[Healing Factor]]. But as more chapters are brought out, the powers he received from the Eclipse virus gets bigger and more random. Currently, he also has psychic immunity, flight, [[Stat-O-Vision]], an EMP Shockwave, an automatic self-defense array that launches 100 million energy blasts, and the ability to make everyone over a wide range experience cardiac arrest.
* ''[[Magical Record Lyrical Nanoha Force]]'': the powers Tohma gained from his [[Viral Transformation]] started off pretty simple, with the ability to fire huge blasts, [[Anti-Magic]], [[Plot-Powered Stamina|inexhaustible stamina]], [[Nigh Invulnerability]], and a [[Healing Factor]]. But as more chapters are brought out, the powers he received from the Eclipse virus gets bigger and more random. Currently, he also has psychic immunity, flight, [[Stat-O-Vision]], an EMP Shockwave, an automatic self-defense array that launches 100 million energy blasts, and the ability to make everyone over a wide range experience cardiac arrest.
<!-- %% Bleach is not an example. That's PersonalityPowers and CalvinBall for the guy who wears flowers. These are not randomly handed out, so they don't count. -->


== Comic Books ==

* ''[[X-Men (Comic Book)|X Men]]'', has the concepts of ''Secondary Mutations'', [[Exactly What It Says on the Tin]], which are un-related to their primary mutations, and ''Homo Killcrop'', the informal term for the original pre-modern sub-species of x-gene-possessing mutants, whose powers manifest at birth/infancy and are much more chaotic—and thus more varied—than those of the modern sub-species of mutants, whose powers manifeset at puberty (stated to be the result of natural selection, as mutant babies tended to have an extremely low survival rate compared to mutant teenagers). A number of X-characters thus fit this trope, including:
== Comics ==
** '''Wolverine''': healing factor, retractable claws, enhanced smelling and hearing, adamantium skeleton. It's explained that Wolverine is the [[Superpowerful Genetics|product of two mutant families]]. His mother's family has long been "cursed" with bone claws and mindless animal rages, while his father has the regeneration and enhanced senses. [[Lamarck Was Right|Wolverine gets all of them]]. The adamantium is added, much later in his life, by government experimentation. They'd been wanting to do it for a long while to produce [[Super Soldier]]s, but adamantium is poisonous—a test subject who could heal away the ill effects was perfect.
* ''[[X-Men (Comic Book)|X Men]]'', has the concepts of ''Secondary Mutations'', [[Exactly What It Says on the Tin]], which are un-related to their primary mutations, and ''Homo Killcrop'', the informal term for the original pre-modern sub-species of x-gene-possessing mutants, whose powers manifest at birth/infancy and are much more chaotic -- and thus more varied --than those of the modern sub-species of mutants, whose powers manifeset at puberty (stated to be the result of natural selection, as mutant babies tended to have an extremely low survival rate compared to mutant teenagers). A number of X-characters thus fit this trope, including:
** '''Emma Frost''': Telepathy and turning to diamond.
** '''Wolverine''': healing factor, retractable claws, enhanced smelling and hearing, adamantium skeleton. It's explained that Wolverine is the [[Superpowerful Genetics|product of two mutant families]]. His mother's family has long been "cursed" with bone claws and mindless animal rages, while his father has the regeneration and enhanced senses. [[Lamarck Was Right|Wolverine gets all of them]]. The adamantium is added, much later in his life, by government experimentation. They'd been wanting to do it for a long while to produce [[Super Soldier|Super Soldiers]], but adamantium is poisonous -- a test subject who could heal away the ill effects was perfect.
** '''Emma Frost''': Telepathy and turning to diamond.
** '''Nightcrawler''': Physique and coloration give him poor-man's-Spiderman agility and shadow-camouflage. And teleportation.
** '''Nightcrawler''': Physique and coloration give him poor-man's-Spiderman agility and shadow-camouflage. And teleportation.
** '''Angel''': Wings for flight and the [[Required Secondary Powers]] that make flight work and can heal people with same blood type. Although the last part was added later because, well, flight is boring. Angel also recently gained the ability to transform to and from Archangel, who has metal wings with razor-like feathers. That can be fired at enemies.
** '''Angel''': Wings for flight and the [[Required Secondary Powers]] that make flight work and can heal people with same blood type. Although the last part was added later because, well, flight is boring. Angel also recently gained the ability to transform to and from Archangel, who has metal wings with razor-like feathers. That can be fired at enemies.
** '''Icarus''': Wings and associated [[Required Secondary Powers]], the power to mimic any sound, as well as [[Healing Factor]] for ''himself.'' Unfortunately, the healing factor relied on enzymes produced by the muscles of his wings, so when they were removed, he lost that power and promptly had a [[Dropped a Bridge on Him|Bridge Drop]] befall him.
** '''Icarus''': Wings and associated [[Required Secondary Powers]], the power to mimic any sound, as well as [[Healing Factor]] for ''himself.'' Unfortunately, the healing factor relied on enzymes produced by the muscles of his wings, so when they were removed, he lost that power and promptly had a [[Dropped a Bridge on Him|Bridge Drop]] befall him.
** '''Sage''': a mind that works like a computer and can jump-start the mutations of those with the mutant gene but no powers (or activate the "secondary mutations" of powered mutants, which are often unrelated to their original powers, placing them in this trope's territory.) And telepathy that she rarely uses, despite being nearly on par with Emma Frost. <!-- Sunfyre and Sunpyre or whatever their names were have been moved to FlyingFirepower as that is the subtrope for "flight and energy beams" style powers. -->
** '''Sage''': a mind that works like a computer and can jump-start the mutations of those with the mutant gene but no powers (or activate the "secondary mutations" of powered mutants, which are often unrelated to their original powers, placing them in this trope's territory.) And telepathy that she rarely uses, despite being nearly on par with Emma Frost.
** '''Wild Thing''' of the MC2 [[Twenty Minutes Into the Future]]-verse: The healing factor and animal-like senses and hairdo of her dad, Wolverine, with a smaller dose of the temper. "Psychic claws" in the style of Psylocke's psychic blade? (It's said it was "taught" to her by Psylocke, the mental version of [[Charles Atlas Superpower|CharlesAtlasSuperpowers]], but ''no one else'' without psychic powers has ever been shown to use one, and Psylocke's own ability to use this is at the mercy of whatever's going on with her powers at the moment.)
** '''Wild Thing''' of the MC2 [[Twenty Minutes Into the Future]]-verse: The healing factor and animal-like senses and hairdo of her dad, Wolverine, with a smaller dose of the temper. "Psychic claws" in the style of Psylocke's psychic blade? (It's said it was "taught" to her by Psylocke, the mental version of [[Charles Atlas Superpower|CharlesAtlasSuperpowers]], but ''no one else'' without psychic powers has ever been shown to use one, and Psylocke's own ability to use this is at the mercy of whatever's going on with her powers at the moment.)
** '''Monet St. Croix''': [[Flying Brick]] powers. [[Fusion Dance|Ability to merge with any mutant member of her family]] encountered thus far, with different combinations having entirely different personality and powers. This goes, in fact, for all of the St. Croix siblings except for Nicole (who hasn't displayed solo powers just yet.) And telepathy and heightened intelligence.
** '''Monet St. Croix''': [[Flying Brick]] powers. [[Fusion Dance|Ability to merge with any mutant member of her family]] encountered thus far, with different combinations having entirely different personality and powers. This goes, in fact, for all of the St. Croix siblings except for Nicole (who hasn't displayed solo powers just yet.) And telepathy and heightened intelligence.
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** '''Omega Red''': has a healing factor and life draining powers. [[Super Strength]] from draining life, metal tentacles don't fit but were added since healing factor let him take it. Releasing clouds of deadly gas is what doesn't fit (marvel handbook calls the gas death pheromones. Sweating some sort of toxin would probably explain healing factor. Healing factor explains strength. Draining life sustains the healing factor). Carbonadium the metal that makes up his tentacles is a poor subsitute of admantium, it's radioactive which explains the source of the gas.
** '''Omega Red''': has a healing factor and life draining powers. [[Super Strength]] from draining life, metal tentacles don't fit but were added since healing factor let him take it. Releasing clouds of deadly gas is what doesn't fit (marvel handbook calls the gas death pheromones. Sweating some sort of toxin would probably explain healing factor. Healing factor explains strength. Draining life sustains the healing factor). Carbonadium the metal that makes up his tentacles is a poor subsitute of admantium, it's radioactive which explains the source of the gas.
** '''Gambit''': power is to make [[Stuff Blowing Up|stuff blow up]], later [[Hand Wave|HandWaved]] as turning the potential energy in an object into kinetic energy. His charm, though, is sometimes said to be psychic in nature. His agility is also enhanced, sometimes [[Hand Wave|explained away]] as a subconscious manipulation of kinetic energy in his own body. Also, when he was temporary blinded, he could see glimpses of the future in his cards, a power he's never had before or since. And they were dramatically extended in the New Son/New Sun saga - in the end, his powers were basically extended to manipulation of any matter - he gained a healing factor, flight powers, the ability to make stuff explode with a mere thought etc etc etc. The powers had initially been turned off by Mr Sinister, and at the end of the saga, were 'burned out' by his exertions fighting his [[Alternate Universe]] duplicate.
** '''Gambit''': power is to make [[Stuff Blowing Up|stuff blow up]], later [[Hand Wave|HandWaved]] as turning the potential energy in an object into kinetic energy. His charm, though, is sometimes said to be psychic in nature. His agility is also enhanced, sometimes [[Hand Wave|explained away]] as a subconscious manipulation of kinetic energy in his own body. Also, when he was temporary blinded, he could see glimpses of the future in his cards, a power he's never had before or since. And they were dramatically extended in the New Son/New Sun saga - in the end, his powers were basically extended to manipulation of any matter - he gained a healing factor, flight powers, the ability to make stuff explode with a mere thought etc etc etc. The powers had initially been turned off by Mr Sinister, and at the end of the saga, were 'burned out' by his exertions fighting his [[Alternate Universe]] duplicate.
** '''Magneto''': control over magnetism, which was quickly expanded to include the entire electro-magnetic spectrum. He also has telepathy, though it is undeveloped.
** '''Magneto''': control over magnetism, which was quickly expanded to include the entire electro-magnetic spectrum. He also has telepathy, though it is undeveloped.
** '''Mimic''': can duplicate the abilities/training of anyone he's around was the original power, but thanks to [[All Your Powers Combined]], permanently has the original X-Men's powers: [[Eye Beams|Cyclops' optic blasts]], [[Psychic Powers|Jean Grey's telepathy]], [[Winged Humanoid|Angel's wings]] (and presumably the secondary's that come along with them), [[An Ice Person|Iceman's ice powers]] & Beast's strength & agility.
** '''Mimic''': can duplicate the abilities/training of anyone he's around was the original power, but thanks to [[All Your Powers Combined]], permanently has the original X-Men's powers: [[Eye Beams|Cyclops' optic blasts]], [[Psychic Powers|Jean Grey's telepathy]], [[Winged Humanoid|Angel's wings]] (and presumably the secondary's that come along with them), [[An Ice Person|Iceman's ice powers]] & Beast's strength & agility.
** '''Apocalypse''': wide array of powers due to alien/future (his [[Expansion Pack Past]] gets complicated, though not as bad as Logan's) technology, through which he can use virtually any physical superpower, as well as interface with technology. His inborn powers are merely being an insanely good fighter, a degree of [[Super Strength]], stamina and durability, [[Super Intelligence]], [[Immortality]]... and having gray skin for no good reason. He has also demonstrated [[Telepathy]] and [[Telekinesis]], but it is unclear whether these are natural or part of the suit.
** '''Apocalypse''': wide array of powers due to alien/future (his [[Expansion Pack Past]] gets complicated, though not as bad as Logan's) technology, through which he can use virtually any physical superpower, as well as interface with technology. His inborn powers are merely being an insanely good fighter, a degree of [[Super Strength]], stamina and durability, [[Super Intelligence]], [[Immortality]]... and having gray skin for no good reason. He has also demonstrated [[Telepathy]] and [[Telekinesis]], but it is unclear whether these are natural or part of the suit.
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** '''Rogue''': the power and [[Life Energy]] absorption, and used to have the [[Flying Brick]] package permanently absorbed from Ms. Marvel. For a time, she had Sunfire's flames-and-flight combo. Even more recently, Rogue has gained voluntary control over her absorption along with the ability to recall any and/or all of the powers she has absorbed in the past.
** '''Rogue''': the power and [[Life Energy]] absorption, and used to have the [[Flying Brick]] package permanently absorbed from Ms. Marvel. For a time, she had Sunfire's flames-and-flight combo. Even more recently, Rogue has gained voluntary control over her absorption along with the ability to recall any and/or all of the powers she has absorbed in the past.
* [[DC Comics]]: [[Human Aliens|kryptonians]] have a standard [[Flying Brick]] ([[Super Strength]], [[Super Speed]], [[Flight]]), [[Eye Beams|heat vision]], [[X-Ray Vision]], and so on when exposed to yellow sunlight. The most well known character being:
* [[DC Comics]]: [[Human Aliens|kryptonians]] have a standard [[Flying Brick]] ([[Super Strength]], [[Super Speed]], [[Flight]]), [[Eye Beams|heat vision]], [[X-Ray Vision]], and so on when exposed to yellow sunlight. The most well known character being:
** ''[[Superman]]'': His original powers were mainly exaggerations of normal human abilities; in the first story, simply because he was from an older planet and more "[[Evolutionary Levels|highly evolved]]" than us mere mortals. Later this was [[Retcon|Retconned]] as from being born on a world with high gravity and a thick atmosphere. Around the same time, [[Power Creep, Power Seep]] caused [[In a Single Bound|Super Leaping]] to become [[Flight]]. Later [[X-Ray Vision]] split off [[Eye Beams|heat vision]], and so on.
** ''[[Superman]]'': His original powers were mainly exaggerations of normal human abilities; in the first story, simply because he was from an older planet and more "[[Evolutionary Levels|highly evolved]]" than us mere mortals. Later this was [[Retcon]]ned as from being born on a world with high gravity and a thick atmosphere. Around the same time, [[Power Creep, Power Seep]] caused [[In a Single Bound|Super Leaping]] to become [[Flight]]. Later [[X-Ray Vision]] split off [[Eye Beams|heat vision]], and so on.
* ''[[Superboy]]'': Conner Kent and Chris Kent a.k.a. Nightwing have Kryptonian powers ''and'' tactile telekinesis. Chris' girlfriend Thara Ak-Var aka Flamebird has Kryptonian powers ''and'' [[Playing with Fire|pyrokinesis]].
* ''[[Superboy]]'': Conner Kent and Chris Kent a.k.a. Nightwing have Kryptonian powers ''and'' tactile telekinesis. Chris' girlfriend Thara Ak-Var aka Flamebird has Kryptonian powers ''and'' [[Playing with Fire|pyrokinesis]].
* ''[[Legion of Super-Heroes]]'': Ultraboy a guy with the powers of Superman but he can only use one at a time (even the passive ones like invulnerability.) He does have a Legion flight ring so he doesn't have to use his natural flight which frees him up to use one other power. He does seem to keep the [[Required Secondary Powers]] for whichever ones he's using at the time though.
* ''[[Legion of Super-Heroes]]'': Ultraboy a guy with the powers of Superman but he can only use one at a time (even the passive ones like invulnerability.) He does have a Legion flight ring so he doesn't have to use his natural flight which frees him up to use one other power. He does seem to keep the [[Required Secondary Powers]] for whichever ones he's using at the time though.
** The Composite Superman was a villain who, due to a freak accident involving wax statues of the Legionaries, gained ''all of their powers''. (Yep, he gained the powers of all 21 of them.)<ref>Oh, you want specifics? Okay, in addition to Superman's powers, he could grow big (Colossal Boy), grow small (Shrinking Violet), make two duplicates of himself (Triplicate Girl), throw lightning bolts (Lightning Lad), project heat (SunBoy), make objects lighter (Light Lass), make objects heavy (Star Boy), eat anything (Matter-Eater Lad), turn invisible (Invisible Kid), bounce (Bouncing Boy), stretch (Elastic Lad), shapeshift (Chamaeleon Boy), was telepathic (Saturn Girl), super intelligence (Braniac-5), magnetic powers (Cosmic Boy), could transmute matter (Element Lad), and could make himself intangible (Phantom Girl). Oh, and Ultra Boy had "penatra-vision", which was like X-ray vision, but was superior to Superman's in that it was not hampered by lead, so he had that edge too.</ref> While this included [[Superman]]'s powers (as both Superboy and Supergirl were members, plus Mon El and Ultra Boy being similar) he didn't exactly use them right and wasn't nearly the threat he could have been.
* ''[[Sub-Mariner|Namor the Sub-Mariner]]'': has everything you'd expect from a being built to survive underwater: strength enough to survive ocean pressure, agility and speed to swim quickly and efficiently... and tiny wings on his ankles that allow him to fly, making him a [[Flying Brick]]. This last was eventually explained as a mutation caused by his [[Half-Human Hybrid|surface-dweller/Atlantean hybrid]] heritage. Thus he's considered one of the first mutants of the modern age in the [[Marvel Universe]].
* ''[[Sub-Mariner|Namor the Sub-Mariner]]'': has everything you'd expect from a being built to survive underwater: strength enough to survive ocean pressure, agility and speed to swim quickly and efficiently... and tiny wings on his ankles that allow him to fly, making him a [[Flying Brick]]. This last was eventually explained as a mutation caused by his [[Half-Human Hybrid|surface-dweller/Atlantean hybrid]] heritage. Thus he's considered one of the first mutants of the modern age in the [[Marvel Universe]].
* ''[[Martian Manhunter]]'': [[Super Strength]], [[Intangible Man|intangibility]], [[Shapeshifting]], [[Size Shifting]], [[Psychic Powers|telepathy]], [[Super Speed]], [[Eye Beams|heat ray vision]], the ability to strain gold from seawater, the ability to create ice cream cones with the power of his mind, the power to animate clothing, underwater breathing, and control over magnetism. Oh, and fire is his [[Kryptonite Factor]]. Yes, ''even though'' he has heat vision. And the explanation for all this? He's Martian. That's it. The more ridiculous powers (ie everything after heat vision) have been mostly dropped in recent years. In his [[Justice League|cartoon incarnation]], his powers are strength, flight, intangibility, shape-shifting and telepathy.
* ''[[Martian Manhunter]]'': [[Super Strength]], [[Intangible Man|intangibility]], [[Shapeshifting]], [[Size Shifting]], [[Psychic Powers|telepathy]], [[Super Speed]], [[Eye Beams|heat ray vision]], the ability to strain gold from seawater, the ability to create ice cream cones with the power of his mind, the power to animate clothing, underwater breathing, and control over magnetism. Oh, and fire is his [[Kryptonite Factor]]. Yes, ''even though'' he has heat vision. And the explanation for all this? He's Martian. That's it. The more ridiculous powers (ie everything after heat vision) have been mostly dropped in recent years. In his [[Justice League (animation)|cartoon incarnation]], his powers are strength, flight, intangibility, shape-shifting and telepathy.
* ''[[Spider-Man]]'': Most of his powers are supposed to be those of a spider, amped up to human proportions, but with [[Spider Sense]] standing in for a spider's multiple eyes. But once having got these powers, Peter quickly invents his web-shooters<ref>Originally, he knew instinctively how to mix chemicals to make web, which he then loaded like cartridges into a "blaster" on his arm</ref>, which are thematically appropriate, but not really connected to the rest of his powers. Later versions of the character have given Spidey "organic web-shooters" to more closely tie his powers together. Over the decades, Spider-Man has developed other temporary powers or devices. A recent secondary mutation gave Peter more spider-based powers including the ability to feel trace vibrations in his weblines, enhancing his spider-sense to where he can practically see in the dark, making his hairs more sensitive, giving him poison stingers in his arms... [[What Kind of Lame Power Is Heart, Anyway?|and the power to instantly recognize what species a spider is by looking at it]]. However, most of these powers, plus his organic webbing, have been lost in the [[Time Skip]] between ''[[One More Day]]'' and ''Brand New Day''.
* ''[[Spider-Man]]'': Most of his powers are supposed to be those of a spider, amped up to human proportions, but with [[Spider Sense]] standing in for a spider's multiple eyes. But once having got these powers, Peter quickly invents his web-shooters,<ref>Originally, he knew instinctively how to mix chemicals to make web, which he then loaded like cartridges into a "blaster" on his arm</ref> which are thematically appropriate, but not really connected to the rest of his powers. Later versions of the character have given Spidey "organic web-shooters" to more closely tie his powers together. Over the decades, Spider-Man has developed other temporary powers or devices. A recent secondary mutation gave Peter more spider-based powers including the ability to feel trace vibrations in his weblines, enhancing his spider-sense to where he can practically see in the dark, making his hairs more sensitive, giving him poison stingers in his arms... [[What Kind of Lame Power Is Heart, Anyway?|and the power to instantly recognize what species a spider is by looking at it]]. However, most of these powers, plus his organic webbing, have been lost in the [[Time Skip]] between ''[[One More Day]]'' and ''Brand New Day''.
* ''[[Fantastic Four]]'': Susan Storm, who started out with just invisibility, then gained force field powers to allow her a more active role in the stories. A much later [[Retcon]] claimed that her invisibility was actually an instinctive use of the forcefield to distort light around her. Johnny Storm also has the [[Flying Firepower]] set, and is over on that page.
* ''[[Fantastic Four]]'': Susan Storm, who started out with just invisibility, then gained force field powers to allow her a more active role in the stories. A much later [[Retcon]] claimed that her invisibility was actually an instinctive use of the forcefield to distort light around her. Johnny Storm also has the [[Flying Firepower]] set, and is over on that page.
* ''[[Comic Book/Danger Man|Danger Man]]'' (nee [[Sue Donym|Dan Jermain]]) was a hapless worker in a nuclear plant who was caught in an industrial accident that made him bigger, stronger, and more powerful. And also gave him energy blasts, the ability to breathe underwater, and he can have a meltdown if he gets angry. His head and hands glow and have little spheres orbiting around them, atom-style. Although he's also a huge subversion of the whole "radiation accident" origin; He's not a superhero. He's still a hapless worker in a nuclear plant, but now when he rolls over in bed he crushes his wife, tears his clothes up with one false move because he's so strong, and gets stared at on the subway because of how obvious his situation is.
* The Marvel Comics character "Danger Man" (nee [[Sue Donym|Dan Jermain]]) was a hapless worker in a nuclear plant who was caught in an industrial accident that made him bigger, stronger, and more powerful. And also gave him energy blasts, the ability to breathe underwater, and he can have a meltdown if he gets angry. His head and hands glow and have little spheres orbiting around them, atom-style. Although he's also a huge subversion of the whole "radiation accident" origin; He's not a superhero. He's still a hapless worker in a nuclear plant, but now when he rolls over in bed he crushes his wife, tears his clothes up with one false move because he's so strong, and gets stared at on the subway because of how obvious his situation is.
* ''[[Static (comics)|Static]]'': almost anything as long as it can be given a [[Hand Wave|vague connection]] to [[Lightning Can Do Anything|electromagnetism]]. Including listening to CD's without a player.
* ''[[Static (comics)|Static]]'': almost anything as long as it can be given a [[Hand Wave|vague connection]] to [[Lightning Can Do Anything|electromagnetism]]. Including listening to CD's without a player.
* ''[[Empowered]]'': Empowered's super suit gives her super strength, energy beams... and the ability to make phone calls by speaking into her pinky and forefinger and [[Wall Crawling]] and [[Batman Can Breathe in Space|the ability to breathe in space]], it turns out. Also, her suit can turn invisible. ([[What Kind of Lame Power Is Heart, Anyway?|Not her]], [[Fan Service|just the suit.]]) The suits mask offers a bunch of vision based powers as well including [[X-Ray Vision]] and the like.
* ''[[Empowered]]'': Empowered's super suit gives her super strength, energy beams... and the ability to make phone calls by speaking into her pinky and forefinger and [[Wall Crawling]] and [[Batman Can Breathe in Space|the ability to breathe in space]], it turns out. Also, her suit can turn invisible. ([[What Kind of Lame Power Is Heart, Anyway?|Not her]], [[Fan Service|just the suit.]]) The suits mask offers a bunch of vision based powers as well including [[X-Ray Vision]] and the like.
* ''[[Incredible Hulk|The Hulk]]'': He has [[Super Strength]], is [[Nigh Invulnerable]], can create a stunning sonic boom with his hands, [[Healing Factor|regenerates]], okay, all fit sort of with the "unstoppable force of rage" idea. However, two other, lesser-known powers: he can see, and HIT, ghosts and astral projections, and can home in on the site where the gamma bomb that created him went off. And [[Super Intelligence|supermath]]. The ability to automatically reduce collateral damage when levelling down entire cities. Officially, this is explained as Bruce being a 'hypermind', able to analyze and predict the consequences of his actions near-instantaneously. Hulk is also highly resistant to telepathy and mind control(it's mentioned that he was the only one who wasn't effected by the [[Cosmic Retcon]] that wiped out everyone's memory of the Sentry, and neither [[X-Men|Professor X or Emma Frost]] can [[Mind Rape]] him), occasionally capable of absorbing radiation, and has limited reactive adaptation. He's shown adapting to being able to breath under water and survive for a fairly considerable time in the vacuum of space (while still needing to breath eventually). [[Ultimate Marvel|Ultimate Hulk]] takes it a step further, adapting to the atmospheres of Mars and Venus after limited exposure.
* ''[[Incredible Hulk|The Hulk]]'': He has [[Super Strength]], is [[Nigh Invulnerable]], can create a stunning sonic boom with his hands, [[Healing Factor|regenerates]], okay, all fit sort of with the "unstoppable force of rage" idea. However, two other, lesser-known powers: he can see, and HIT, ghosts and astral projections, and can home in on the site where the gamma bomb that created him went off. And [[Super Intelligence|supermath]]. The ability to automatically reduce collateral damage when levelling down entire cities. Officially, this is explained as Bruce being a 'hypermind', able to analyze and predict the consequences of his actions near-instantaneously. Hulk is also highly resistant to telepathy and mind control(it's mentioned that he was the only one who wasn't effected by the [[Cosmic Retcon]] that wiped out everyone's memory of the Sentry, and neither [[X-Men|Professor X or Emma Frost]] can [[Mind Rape]] him), occasionally capable of absorbing radiation, and has limited reactive adaptation. He's shown adapting to being able to breath under water and survive for a fairly considerable time in the vacuum of space (while still needing to breath eventually). [[Ultimate Marvel|Ultimate Hulk]] takes it a step further, adapting to the atmospheres of Mars and Venus after limited exposure.
* ''[[Spider-Woman]]'': Mattie Franklin, one of the numerous heroines (and villains) who goes by the name. has the powers of [[All Your Powers Combined|all of them]]. This includes powers such as: Strength and agility, flight, energy blasts, some low-level psychic powers, psychic webs, psychic spider-legs... Logically she should also have Jessica Drew's pheromone powers, but they were never demonstrated.
* ''[[Spider-Woman]]'': Mattie Franklin, one of the numerous heroines (and villains) who goes by the name. has the powers of [[All Your Powers Combined|all of them]]. This includes powers such as: Strength and agility, flight, energy blasts, some low-level psychic powers, psychic webs, psychic spider-legs... Logically she should also have Jessica Drew's pheromone powers, but they were never demonstrated.
* ''[[No Hero]]'':
* ''[[No Hero]]'':
** '''Joshua Carver''' has super strength, flight, and quick healing.
** '''Joshua Carver''' has super strength, flight, and quick healing.
** '''Smoke Lightning''' can transform into smoke and shoot lightning.
** '''Smoke Lightning''' can transform into smoke and shoot lightning.
* ''[[Cerebus]]'': Parodied with the "reads" character Rabbi. He had hundreds of peculiar and highly specialized powers such as dextrorotatory breath - making the plane of polarization of light spin to the right by blowing.
* ''[[Cerebus]]'': Parodied with the "reads" character Rabbi. He had hundreds of peculiar and highly specialized powers such as dextrorotatory breath - making the plane of polarization of light spin to the right by blowing.
* [[Darkseid]] was born with the [[Super Strength]] and [[Nigh Invulnerability]] common to the strongest of the [[New Gods]]. Then he killed his older brother to claim the Omega Effect, which is essentially a [[Green Lantern Ring]] (the trope, not a literal one) taken [[Up to Eleven]] in the form of [[Eye Beams]]. The Omega Effect allows Darkseid to teleport people, [[Agony Beam|torture them]], [[Twilight Zone|wish them to the cornfield]] and wish them ''[[Back From the Dead|back]]''. In ''[[Final Crisis]]'' he gained even more new powers. His new variant on the Omega Effect, the Omega Sanction, can subject its target to a [[Fate Worse Than Death]] by sending that person into the past to live out a brutal cycle of reincarnation.
* [[Darkseid]] was born with the [[Super Strength]] and [[Nigh Invulnerability]] common to the strongest of the [[New Gods]]. Then he killed his older brother to claim the Omega Effect, which is essentially a [[Green Lantern Ring]] (the trope, not a literal one) taken [[Up to Eleven]] in the form of [[Eye Beams]]. The Omega Effect allows Darkseid to teleport people, [[Agony Beam|torture them]], [[Twilight Zone|wish them to the cornfield]] and wish them ''[[Back from the Dead|back]]''. In ''[[Final Crisis]]'' he gained even more new powers. His new variant on the Omega Effect, the Omega Sanction, can subject its target to a [[Fate Worse Than Death]] by sending that person into the past to live out a brutal cycle of reincarnation.



== Fan Works ==
== Fan Works ==
* John in ''[[With Strings Attached]]'' has the body of a winged muscleman, super-hearing, and power over water. But [[Justified Trope|all powers are justified]] because:
* John in ''[[With Strings Attached]]'' has the body of a winged muscleman, super-hearing, and power over water. But [[Justified Trope|all powers are justified]] because:
** When he was being changed into a winged humanoid by Varx to save his life, there was magic left over that had to be factored in somehow. Varx channeled the magic into mild [[Super Strength]] and super-hearing because he wanted it to be as unobtrusive as possible. Why he didn't improve John's sight, which would have made more sense for a winged guy, can probably be explained by the fact that he was working very fast.
** When he was being changed into a winged humanoid by Varx to save his life, there was magic left over that had to be factored in somehow. Varx channeled the magic into mild [[Super Strength]] and super-hearing because he wanted it to be as unobtrusive as possible. Why he didn't improve John's sight, which would have made more sense for a winged guy, can probably be explained by the fact that he was working very fast.
** When he got his water powers, which come from a magical gem, the gods {{spoiler|(actually Jeft)}} ensured that he would get the gem (rather than Paul) because it worked better on stronger hosts.
** When he got his water powers, which come from a magical gem, the gods {{spoiler|(actually Jeft)}} ensured that he would get the gem (rather than Paul) because it worked better on stronger hosts.
** In the [[Daria]]/[[Legion of Super-Heroes]] crossover ''Legion of Lawndale Heroes'', all of the super-powered students at [[Academy of Adventure|USAES]] exhibit this trope to an extent. Perhaps the most blatant example of this is Cadet Maryann Lyter, who has the same powers as Ultra Boy of the LSH - and in addition, possesses the ability to see the true appearance of any person, entity or environment, without going insane or dying (should she look at the face of an [[Eldritch Abomination]], or such). It's handwaved in that the ability is a passive mystical trait ([[Meta Origin|in that all humans have the innate ability for either mental or magical abilities]]).
* In the [[Daria]]/[[Legion of Super-Heroes]] crossover ''Legion of Lawndale Heroes'', all of the super-powered students at [[Academy of Adventure|USAES]] exhibit this trope to an extent. Perhaps the most blatant example of this is Cadet Maryann Lyter, who has the same powers as Ultra Boy of the LSH - and in addition, possesses the ability to see the true appearance of any person, entity or environment, without going insane or dying (should she look at the face of an [[Eldritch Abomination]], or such). It's handwaved in that the ability is a passive mystical trait ([[Meta Origin|in that all humans have the innate ability for either mental or magical abilities]]).




== Films -- Animation ==
== Films -- Animation ==
* ''[[The Incredibles]]'':
* ''[[The Incredibles]]'':
** '''Jack-Jack''' can shape-shift, turn into metal or a goblin, phase through walls, fly, set himself on fire, eat wood, and shoot [[Frickin' Laser Beams]], and that's just what we've seen so far... And he's a ''[[Goo-Goo Godlike|baby]]''. [[Word of God]] goes that he has so many powers precisely because he is a baby. When he grows up, he will make his choice of powers.
** '''Jack-Jack''' can shape-shift, turn into metal or a goblin, phase through walls, fly, set himself on fire, eat wood, and shoot [[Frickin' Laser Beams]], and that's just what we've seen so far... And he's a ''[[Goo-Goo Godlike|baby]]''. [[Word of God]] goes that he has so many powers precisely because he is a baby. When he grows up, he will make his choice of powers.
** '''Violet''' had the seemingly unrelated powers of turning invisible and generating a force field, as a [[Shout-Out]] to the Invisible Woman. As the Invisible Woman's entry above explains, those powers could be related -- you might use a field of some sort to bend light away to go invisible, and if you can project a field that bends away light, why couldn't it deflect other stuff too?
** '''Violet''' had the seemingly unrelated powers of turning invisible and generating a force field, as a [[Shout-Out]] to the Invisible Woman. As the Invisible Woman's entry above explains, those powers could be related—you might use a field of some sort to bend light away to go invisible, and if you can project a field that bends away light, why couldn't it deflect other stuff too?




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== Literature ==
== Literature ==
* ''[[Dracula]]'': is supremely strong, hypnotic, commands animals, [[Super Smoke|can turn into a mist]], addict people to his blood, and climb walls like a spider. Most of these powers can be found in folklore about vampires, or previous vampire novels, but not usually all at once. And just what constitutes "vampire powers" is under dispute -- see [[Our Vampires Are Different]] for further discussion.
* ''[[Dracula]]'': is supremely strong, hypnotic, commands animals, [[Super Smoke|can turn into a mist]], addict people to his blood, and climb walls like a spider. Most of these powers can be found in folklore about vampires, or previous vampire novels, but not usually all at once. And just what constitutes "vampire powers" is under dispute—see [[Our Vampires Are Different]] for further discussion.
* ''[[Codex Alera]]'': Even a single-element Crafter will get an impressively broad array of powers. As an example, an Earthcrafter can gain superhuman strength, shift rock and earth to create barriers or tear down walls, calm animals, travel rapidly over the ground, [[Rule 34|induce]] [[Bread, Eggs, Milk, Squick|lust]], and sense people's locations if they're on the ground. {{spoiler|Tavi is smart enough to recognize the implications of this, and when he is short of combat engineers enlists the local brothel to aid a demolition project.}}
* ''[[Codex Alera]]'': Even a single-element Crafter will get an impressively broad array of powers. As an example, an Earthcrafter can gain superhuman strength, shift rock and earth to create barriers or tear down walls, calm animals, travel rapidly over the ground, [[Rule 34|induce]] [[Bread, Eggs, Milk, Squick|lust]], and sense people's locations if they're on the ground. {{spoiler|Tavi is smart enough to recognize the implications of this, and when he is short of combat engineers enlists the local brothel to aid a demolition project.}}
* ''[[Book of Amber]]'': The Amberites basic package includes superhuman strength and endurance, regeneration, telepathy and dimension hopping; various family members also have prodigous weapon skill, sorcerous powers, or shapeshifting. Most of these [[Justified Trope|make perfect sense]] given their background (part of which you don't find out about until fairly well along in the Chronicles, because Corwin himself doesn't know it). See the series page for more details.
* ''[[Book of Amber]]'': The Amberites basic package includes superhuman strength and endurance, regeneration including lost organs and possibly immortality (though this may be an effect of initiation instead); various family members also have prodigous weapon skill, sorcerous powers, and/or shapeshifting. Most of these [[Justified Trope|make perfect sense]] given their background (part of which you don't find out about until fairly well along in the Chronicles, because Corwin himself doesn't know it). See the series page for more details.
** Their initiation (walking the Pattern) gives ability to move between worlds and extra juice for sorcerous powers. Those with sorcerous training can also create Trumps, that allow communication and travel reaching almost anywhere in [[Multiverse]] — as basic functionality is available even to normal people with some practice; and some things beyond it with more power, i.e. link to Pattern or something comparable.
* ''[[Mistborn]]'':
* ''[[Mistborn]]'':
* '''Mistborn''' have quite an impressive array of abilities, including [[Super Strength]], [[Super Senses]], emotional manipulation, limited telekinetic control of metals, and [[Combat Clairvoyance]]. Justified in that they get their abilities by metabolizing certain metals, each of which has distinct effects- a Mistborn ''without'' his or her metals is no more powerful than any other human.
* '''Mistborn''' have quite an impressive array of abilities, including [[Super Strength]], [[Super Senses]], emotional manipulation, limited telekinetic control of metals, and [[Combat Clairvoyance]]. Justified in that they get their abilities by metabolizing certain metals, each of which has distinct effects- a Mistborn ''without'' his or her metals is no more powerful than any other human.
** '''Feruchemists''' from the same series have a similarly broad array of powers, because of their ability to alter their own bodies' processes through [[Equivalent Exchange]]. It's well within a Feruchemist's abilities to have [[Super Strength]], [[Super Senses]], a [[Photographic Memory]], a [[Healing Factor]], and more- as long as they're willing to go with their abilities similarly ''reduced'' for an equivalent amount of time.
** '''Feruchemists''' from the same series have a similarly broad array of powers, because of their ability to alter their own bodies' processes through [[Equivalent Exchange]]. It's well within a Feruchemist's abilities to have [[Super Strength]], [[Super Senses]], a [[Photographic Memory]], a [[Healing Factor]], and more- as long as they're willing to go with their abilities similarly ''reduced'' for an equivalent amount of time.


== Live-Action TV ==

* ''[[Heroes (TV series)|Heroes]]'':
== Live Action TV ==
** '''The Haitian''' can block the powers of other 'special' people. Also, he can erase memories.
* ''[[Heroes (TV series)|Heroes]]'':
** And as of season 4, {{spoiler|Matt Parkman}} has gained the power to paint the future, despite already having powers of his own.
** '''The Haitian''' can block the powers of other 'special' people. Also, he can erase memories.
*** Interestingly, an episode also showed him flying, but it turned out to have been [[All Just a Dream]].
** And as of season 4, {{spoiler|Matt Parkman}} has gained the power to paint the future, despite already having powers of his own.
** '''Santiago's father''' from the webisodes, who has the same power as Santiago himself, plus electricity.
*** Interestingly, an episode also showed him flying, but it turned out to have been [[Just A Dream]].
** '''Ando''' eventually acquires the ability to boost the superpowers of others by touch; this ability apparently manifests as red lightning that can blast people with concussive force.
** '''Santiago's father''' from the webisodes, who has the same power as Santiago himself, plus electricity.
** '''Ando''' eventually acquires the ability to boost the superpowers of others by touch; this ability apparently manifests as red lightning that can blast people with concussive force.
** "Baby Touch-and-Go", whose touch can activate or deactivate electrical and mechanical devices, and... superpowers?
** "Baby Touch-and-Go", whose touch can activate or deactivate electrical and mechanical devices, and... superpowers?
* ''[[Charmed]]'': the Halliwell sisters have at various times suggested that their powers are supposed to grow with time and use, and some future versions of them bear this out -- Piper freezing whole city blocks, Prue accidentally demolishing part of the house with a careless handwave. But the actual power sets they develop over the course of the series don't match up so well -- Prue adds astral projection to her telekinesis, Phoebe adds levitation (and empathy, which sort of works) to her premonitions, and Piper adds blowing things up to her freezing time. All of these were handwaved to some extent, but they certainly don't match at first glance.
* ''[[Charmed]]'': the Halliwell sisters have at various times suggested that their powers are supposed to grow with time and use, and some future versions of them bear this out—Piper freezing whole city blocks, Prue accidentally demolishing part of the house with a careless handwave. But the actual power sets they develop over the course of the series don't match up so well—Prue adds astral projection to her telekinesis, Phoebe adds levitation (and empathy, which sort of works) to her premonitions, and Piper adds blowing things up to her freezing time. All of these were handwaved to some extent, but they certainly don't match at first glance.
* ''[[Farscape]]'' has a lot of characters with a lot of weird powers, but Sikozu really takes the combo platter to new levels: she can re-attach lost limbs, walk on walls, and, near the end of the series, {{spoiler|it's revealed that she is a walking anti-Scarran [[Doomsday Device]].}} At one point, she expresses mild surprise that other people can't do it. Of course, it's revealed that {{spoiler|most of her powers (with the exception of the wall-walking) was due to being a bioloid infiltrator.}}
* ''[[Farscape]]'' has a lot of characters with a lot of weird powers, but Sikozu really takes the combo platter to new levels: she can re-attach lost limbs, walk on walls, and, near the end of the series, {{spoiler|it's revealed that she is a walking anti-Scarran [[Doomsday Device]].}} At one point, she expresses mild surprise that other people can't do it. Of course, it's revealed that {{spoiler|most of her powers (with the exception of the wall-walking) was due to being a bioloid infiltrator.}}
** She can also learn any language in record time, which is a good thing because she's allergic to [[Translator Microbes]].
** She can also learn any language in record time, which is a good thing because she's allergic to [[Translator Microbes]].
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** ''[[Kamen Rider Double]]'' can match one of three fighting styles ([[Bare-Fisted Monk]], [[Simple Staff]], and [[The Gunslinger]]) with one of three [[Elemental Powers]] ([[Blow You Away]], [[Rubber Man]], and [[Playing with Fire]]) for a total of nine combinations, plus a handful of upgrades ([[Mid-Season Upgrade|FangJoker form]], which matches the melee fighting style with an exclusive brute-force "element"; and a few "[[Super Mode|Xtreme]]" upgrades to his default melee-wind form).
** ''[[Kamen Rider Double]]'' can match one of three fighting styles ([[Bare-Fisted Monk]], [[Simple Staff]], and [[The Gunslinger]]) with one of three [[Elemental Powers]] ([[Blow You Away]], [[Rubber Man]], and [[Playing with Fire]]) for a total of nine combinations, plus a handful of upgrades ([[Mid-Season Upgrade|FangJoker form]], which matches the melee fighting style with an exclusive brute-force "element"; and a few "[[Super Mode|Xtreme]]" upgrades to his default melee-wind form).
** ''[[Kamen Rider OOO]]'' takes this further, able to select different powers for his head, body, and legs; with five options for each. At least OOO's powers are tied together by an animal theme. For example, his default form has the [[Improbable Aiming Skills|eyesight of a hawk]], the [[Wolverine Claws|claws of a tiger]], and the [[In a Single Bound|leaping ability of a grasshopper]]. And again, this is before counting the dinosaur-themed [[Super Mode]] (which can't be mixed with any other powers), nor is it counting powers and combinations exclusive to movies and promotions.
** ''[[Kamen Rider OOO]]'' takes this further, able to select different powers for his head, body, and legs; with five options for each. At least OOO's powers are tied together by an animal theme. For example, his default form has the [[Improbable Aiming Skills|eyesight of a hawk]], the [[Wolverine Claws|claws of a tiger]], and the [[In a Single Bound|leaping ability of a grasshopper]]. And again, this is before counting the dinosaur-themed [[Super Mode]] (which can't be mixed with any other powers), nor is it counting powers and combinations exclusive to movies and promotions.
* The title character from ''[[The Secret World of Alex Mack]]'' has [[Mind Over Matter|telekinesis]], [[Shock and Awe|electrical manipulation]] (with some minor [[Technopath|technopathy]] on the side) and can [[Elemental Shapeshifter|turn into a puddle of watery liquid]], which she often uses for escaping unseen from danger or to travel quickly via sewers.
* The title character from ''[[The Secret World of Alex Mack]]'' has [[Mind Over Matter|telekinesis]], [[Shock and Awe|electrical manipulation]] (with some minor [[technopath]]y on the side) and can [[Elemental Shapeshifter|turn into a puddle of watery liquid]], which she often uses for escaping unseen from danger or to travel quickly via sewers.
* [[Misfits]]: Although most people were only given one power by the Storm, a drug dealer has the ability to transfer powers from one person to another. One of his customers bought telekinesis, walking on water, teleportation and the ability to drive people mad with lust when he touched them. {{spoiler|Simon}} gained {{spoiler|precognition}}, time-travel, and immunity to others' powers. In a few rare cases people gained secondary powers from the storm, such as {{spoiler|Nathan}} gaining {{spoiler|immortality and the ability to see the spirits of the dead}}, and Simon gaining invisibility and {{spoiler|super-human aim}}.
* [[Misfits]]: Although most people were only given one power by the Storm, a drug dealer has the ability to transfer powers from one person to another. One of his customers bought telekinesis, walking on water, teleportation and the ability to drive people mad with lust when he touched them. {{spoiler|Simon}} gained {{spoiler|precognition}}, time-travel, and immunity to others' powers. In a few rare cases people gained secondary powers from the storm, such as {{spoiler|Nathan}} gaining {{spoiler|immortality and the ability to see the spirits of the dead}}, and Simon gaining invisibility and {{spoiler|super-human aim}}.



== Myths & Religion ==
== Myths & Religion ==
* [[Older Than Feudalism]]: A good example is the [[Classical Mythology|Greek god Poseidon]], who, in addition to the oceans and seas, also held dominion over earthquakes ... and horses.
* [[Older Than Feudalism]]: A good example is the [[Classical Mythology|Greek god Poseidon]], who, in addition to the oceans and seas, also held dominion over earthquakes ... and horses.
** The horse thing came from a story where Poseidon and Athena were challenged to come up with something both beautiful and practical by some settlers, who agreed to name their city after the winner -- Athena came up with the olive tree, and Poseidon with the horse (the city in question is Athens, so you can probably guess who won). Another variant of the myth has Poseidon offering the city a less-handy (but decidedly more Poseidon-ish) saltwater spring. (The myth explains two natural features of Athens, the aforesaid spring and an olive grove supposedly predating the original settlement.) Which lends support to the [[Retcon]] idea.
** The horse thing came from a story where Poseidon and Athena were challenged to come up with something both beautiful and practical by some settlers, who agreed to name their city after the winner—Athena came up with the olive tree, and Poseidon with the horse (the city in question is Athens, so you can probably guess who won). Another variant of the myth has Poseidon offering the city a less-handy (but decidedly more Poseidon-ish) saltwater spring. (The myth explains two natural features of Athens, the aforesaid spring and an olive grove supposedly predating the original settlement.) Which lends support to the [[Retcon]] idea.
** A lot of such gods have justifications, that usually don't immediately make sense unless you were worshiping them at the time. For instance, Pallas Athena was the patron deity of Athens (obviously), and associated with defensive warfare, wisdom and olive trees- things primarily associated with Athens.
** A lot of such gods have justifications, that usually don't immediately make sense unless you were worshiping them at the time. For instance, Pallas Athena was the patron deity of Athens (obviously), and associated with defensive warfare, wisdom and olive trees- things primarily associated with Athens.
** This also helps us date the myths. For instance, Athens was ''also'' known for its extensive sea trade (which included settling about half of the Greek colonies in Ionia), so this legend probably dates from a time when that association had been made (i.e. towards the end of the Greek Dark Age), and people were asking why they seemed to have favor with Poseidon (or somesuch).
** This also helps us date the myths. For instance, Athens was ''also'' known for its extensive sea trade (which included settling about half of the Greek colonies in Ionia), so this legend probably dates from a time when that association had been made (i.e. towards the end of the Greek Dark Age), and people were asking why they seemed to have favor with Poseidon (or somesuch).
** The earthquakes are because the land was thought to float on the water, meaning that he could cause earthquakes without touching the land.
** The earthquakes are because the land was thought to float on the water, meaning that he could cause earthquakes without touching the land.
* Artemis is the goddess of virginity and childbirth because when she was only minutes old she helped her mother Leto give birth to her brother Apollo. The goddess of the moon part started with the Romans who stopped worshiping Selene the moon goddess and gave her the name Luna Diana.
* Artemis is the goddess of virginity and childbirth because when she was only minutes old she helped her mother Leto give birth to her brother Apollo. The goddess of the moon part started with the Romans who stopped worshiping Selene the moon goddess and gave her the name Luna Diana.
* Catholic Saints and their Orthodox cousins carry on the tradition. St. Christopher, for example, is patron saint of bachelors, travelers, gardeners and toothache. Or traveling bachelor gardeners with toothaches.
* Catholic Saints and their Orthodox cousins carry on the tradition. St. Christopher, for example, is patron saint of bachelors, travelers, gardeners and toothache. Or traveling bachelor gardeners with toothaches.
** St. Barbara is patron saint against death by artillery, and hatmakers. She is also the patron of the [[From Russia With Nukes|Strategic Rocket Forces]].
** St. Barbara is patron saint against death by artillery, and hatmakers. She is also the patron of the [[From Russia With Nukes|Strategic Rocket Forces]].
** St. Michael the Archangel is the patron saint of radiologists, soldiers, paramedics, paratroopers, police officers, communications workers, postal workers, grocers, supermarket workers, stevedores and longshoremen. Supermarket workers!
** St. Michael the Archangel is the patron saint of radiologists, soldiers, paramedics, paratroopers, police officers, communications workers, postal workers, grocers, supermarket workers, stevedores and longshoremen. Supermarket workers!
** Saint Nicholas is one of the oldest examples. The saint who forms the base for the Santa Claus is the patron saint of sailors, merchants, archers, thieves, children, and students. If that mix wasn't enough, he is also considered the saint of prostitutes. Legend has it he saved three daughters of a poor man of a lifetime of prostitution by dropping money through the chimney, leading into the Saint Nicholas/Santa Claus legends.
** Saint Nicholas is one of the oldest examples. The saint who forms the base for the Santa Claus is the patron saint of sailors, merchants, archers, thieves, children, and students. If that mix wasn't enough, he is also considered the saint of prostitutes. Legend has it he saved three daughters of a poor man of a lifetime of prostitution by dropping money through the chimney, leading into the Saint Nicholas/Santa Claus legends.
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== Tabletop Games ==
== Tabletop Games ==
* Superhero [[Tabletop Games|RPGs]] in which the characters are randomly generated tend to fall into this trope regularly, for obvious reasons.
* Superhero [[Tabletop Games|RPGs]] in which the characters are randomly generated tend to fall into this trope regularly, for obvious reasons.
* ''[[Golden Heroes]]'': an early Australian entry in the field, allowed the player to roll for random powers--but then required her to come up with a justification for all the powers working together. Any powers the GM wasn't convinced were properly explained got cut.
* ''[[Golden Heroes]]'': an early Australian entry in the field, allowed the player to roll for random powers—but then required her to come up with a justification for all the powers working together. Any powers the GM wasn't convinced were properly explained got cut.
* ''Super [[Munchkin (game)|Munchkin]]'': your powers are literally based on the luck of the draw.
* ''Super [[Munchkin (game)|Munchkin]]'': your powers are literally based on the luck of the draw.
* ''[[Nobilis]]'': while some Imperators have reasonably connected purviews, such as '[[Satan|Lucifer]], Imperator of Pride and Persuasion', you get others like 'Askelon, Imperator of Tremors, the Culinary Arts, and the Forge', or 'Ananda, Imperator of Murder, the Infinite, and the Fourth Age'.
* ''[[Nobilis]]'': while some Imperators have reasonably connected purviews, such as '[[Satan|Lucifer]], Imperator of Pride and Persuasion', you get others like 'Askelon, Imperator of Tremors, the Culinary Arts, and the Forge', or 'Ananda, Imperator of Murder, the Infinite, and the Fourth Age'.
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== Video Games ==
== Video Games ==
* ''[[City of Heroes]]'' and ''[[City of Villains]]'':other than epic archetypes, there are restrictions on what powers are available to their chosen archetype, but little restriction to the combination of those powers. Any primary power set can be combined with any secondary powerset, making a character who is Fire/Fire just as likely as one who is Fire/Ice or Ice/Fire. Some sets don't have a counterpart at all, like Poison and Force Fields, so they will be seen combined with just about anything. Using non-matching sets often results in more powerful characters due to metagame synergies.
* ''[[City of Heroes]]'' and ''[[City of Villains]]'': Other than epic archetypes, there are restrictions on what powers are available to their chosen archetype, but little restriction to the combination of those powers. Any primary power set can be combined with any secondary powerset, making a character who is Fire/Fire just as likely as one who is Fire/Ice or Ice/Fire. Some sets don't have a counterpart at all, like Poison and Force Fields, so they will be seen combined with just about anything. Using non-matching sets often results in more powerful characters due to metagame synergies.
** And that's just at ''creation''. Starting after level 41, you can get Ancillary power pools based on your class but again otherwise unbound (so a Tanker with a shield in one hand and an axe in the other could suddenly start throwing out fireballs, or develop psychic/energy shields, etc.) The villain equivalent that you need to run a mission to get are Patron pools, which are thematically bound to said patron (though running the quest for one unlocks for all) but otherwise unique. And that's not even getting into [[A God Am I|Incarnate]] abilities...
** And that's just at ''creation''. Starting after level 41, you can get Ancillary power pools based on your class but again otherwise unbound (so a Tanker with a shield in one hand and an axe in the other could suddenly start throwing out fireballs, or develop psychic/energy shields, etc.) The villain equivalent that you need to run a mission to get are Patron pools, which are thematically bound to said patron (though running the quest for one unlocks for all) but otherwise unique. And that's not even getting into [[A God Am I|Incarnate]] abilities...
* [[Mario]]:
<!-- %% Can someone condense the above example? -->
** '''Mario''': The title character has had a long list of powerups along the years, among them: A [[Drop the Hammer|Super powerful Hammer]], power to [[Elemental Powers|shoot fireballs]], to [[Sizeshifter|grow in size]], [[Invincibility Power-Up|temporary invincibility]], a flying raccoon suit that transformed into a statue, a Frog suit to swim faster, a turtle suit that gives him an infinite supply of hammers, a [[Best Level Ever|giant clockwork boot]], a pet Dinosaur to ride on, a [[Flight|Flying cape]] (which deflects projectiles in ''[[Super Smash Bros.|Super Smash Bros Melee and Brawl]]''), rabbit ears that allow him to Glide and Super Jump, hats that let him become solid Metal, [[Intangible Man|Intangible]]/[[Invisibility|Invisible]], or Fly, the ability to puff himself up like a balloon, a water gun that straps to his back, and the latest game gave him Ice powers, and Ghost, Bee, and spring transformations. Not to mention his vanilla standard powers of [[In a Single Bound|Super jumping]], [[Super Speed]], and [[Super Strength]] that he always has. New Super Mario Bros. Wii adds a Penguin suit that can swim like the Frog Suit, toss freezing snowballs like the Ice Flower, and walk on ice without slipping. And the Propeller Hat for flying. Plus has the Mini Mario from the DS game that is super tiny and can run across water without sinking.
* [[Mario]]:
** '''Mario''': The title character has had a long list of powerups along the years, among them: A [[Drop the Hammer|Super powerful Hammer]], power to [[Elemental Powers|shoot fireballs]], to [[Sizeshifter|grow in size]], [[Invincibility Power-Up|temporary invincibility]], a flying raccoon suit that transformed into a statue, a Frog suit to swim faster, a turtle suit that gives him an infinite supply of hammers, a [[Best Level Ever|giant clockwork boot]], a pet Dinosaur to ride on, a [[Flight|Flying cape]] (which deflects projectiles in ''[[Super Smash Bros|Super Smash Bros Melee and Brawl]]''), rabbit ears that allow him to Glide and Super Jump, hats that let him become solid Metal, [[Intangible Man|Intangible]]/[[Invisibility|Invisible]], or Fly, the ability to puff himself up like a balloon, a water gun that straps to his back, and the latest game gave him Ice powers, and Ghost, Bee, and spring transformations. Not to mention his vanilla standard powers of [[In a Single Bound|Super jumping]], [[Super Speed]], and [[Super Strength]] that he always has. New Super Mario Bros. Wii adds a Penguin suit that can swim like the Frog Suit, toss freezing snowballs like the Ice Flower, and walk on ice without slipping. And the Propeller Hat for flying. Plus has the Mini Mario from the DS game that is super tiny and can run across water without sinking.
** '''Bowser''': As of [[Mario & Luigi: Bowser's Inside Story|Bowser's Inside Story]], Bowser has [[Super Strength]], [[Breath Weapon|fire breath]], [[Big Eater|inhaling enemies and food]], and the ability to [[Selective Gravity|momentarily defy gravity]] letting him [[Grievous Harm with a Body|body slam]] and use the momentum of his punches to fly over gaps. Within the series, he also uses dark magics.
** '''Bowser''': As of [[Mario & Luigi: Bowser's Inside Story|Bowser's Inside Story]], Bowser has [[Super Strength]], [[Breath Weapon|fire breath]], [[Big Eater|inhaling enemies and food]], and the ability to [[Selective Gravity|momentarily defy gravity]] letting him [[Grievous Harm with a Body|body slam]] and use the momentum of his punches to fly over gaps. Within the series, he also uses dark magics.
** '''Wario''' in the ''[[Wario Land]]'' series. His transformations range from the somewhat normal (on fire, flat, etc) to somewhat odd (become a vampire, zombie, invisible, frozen) to the completely insane (head puffs up like a balloon to float to various areas, dizzy/drunk Wario in ''[[Wario Land]] 3'' and the weird hats in the first game allowing a head mounted jetpack or flamethrower).
** '''Wario''' in the ''[[Wario Land]]'' series. His transformations range from the somewhat normal (on fire, flat, etc) to somewhat odd (become a vampire, zombie, invisible, frozen) to the completely insane (head puffs up like a balloon to float to various areas, dizzy/drunk Wario in ''[[Wario Land]] 3'' and the weird hats in the first game allowing a head mounted jetpack or flamethrower).
* ''[[Final Fantasy V]]'': [[Time Master|Time Mages]] can [[Bullet Time|slow enemies]], [[Time Dilation|makes themselves and their allies faster]], [[Time Stands Still|stop enemies]], [[Extra Turn|stop time to doubleact]], [[Overnight Age-Up|make their enemies older and weaker]], [[Groundhog Day Loop|restart the battle]]... and [[Death From Above|drop comets and meteors on the heads of enemies]]. That is a result of [[Lost in Translation]]. They are really Time-Space Mages. Miniature black holes for Gravity, Exit, Warp, and the occasional comet fit right in.
* ''[[Final Fantasy V]]'': [[Time Master|Time Mages]] can [[Bullet Time|slow enemies]], [[Time Dilation|makes themselves and their allies faster]], [[Time Stands Still|stop enemies]], [[Extra Turn|stop time to doubleact]], [[Overnight Age-Up|make their enemies older and weaker]], [[Groundhog Day Loop|restart the battle]]... and [[Death From Above|drop comets and meteors on the heads of enemies]]. That is a result of [[Lost in Translation]]. They are really Time-Space Mages. Miniature black holes for Gravity, Exit, Warp, and the occasional comet fit right in.
* If Shepard asks Thane about his beliefs in ''[[Mass Effect 2]],'' one of the deities Thane reveals he prays to is Kalahira, Goddess of Oceans and the Afterlife.
* If Shepard asks Thane about his beliefs in ''[[Mass Effect 2]],'' one of the deities Thane reveals he prays to is Kalahira, Goddess of Oceans and the Afterlife.
{{quote|'''Shepard:''' Oceans and Afterlife don't seem to have much in common.
{{quote|'''Shepard:''' Oceans and Afterlife don't seem to have much in common.
'''Thane:''' Consider. The ocean is full of life. Yet it is not life as you and I know it. To survive there, we must release our hold on land. Accept a new way to live. So it is with the death. The soul must accept its departure from the body. If it can't, it will be lost. }}
'''Thane:''' Consider. The ocean is full of life. Yet it is not life as you and I know it. To survive there, we must release our hold on land. Accept a new way to live. So it is with the death. The soul must accept its departure from the body. If it can't, it will be lost. }}
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* ''[[Whateley Universe]]'': a variety of characters, several of which won the [[Superpower Lottery]].
* ''[[Whateley Universe]]'': a variety of characters, several of which won the [[Superpower Lottery]].
** '''Tennyo''': keeps [[New Powers as the Plot Demands|finding new things she can do]]. Flight, ability to ignore gravity and inertia, super-strength, the ability to move through force fields, the ability to produce some form of ''antimatter'', the ability to cast spheres of plasma, the ability to [[Healing Factor|heal frighteningly fast]] from incredible injuries, the ability to form some sort of plasma "light saber", resistance to temperature extremes, she doesn't need to breathe air, etc. She also has thrown some sort of energy ball that temporarily acted like a neutron star, she may be able to teleport (although she was unconscious at the time), she may give off deadly levels of radiation when she's straining hard in a fight, and in one battle against over a hundred armed badguys, she literally [[Reality Warper|warped reality]] all around her and opened up a rift in space-time. Oh, and she may be the avatar of some extra-terrestrial or extra-dimensional demon. We don't know yet.
** '''Tennyo''': keeps [[New Powers as the Plot Demands|finding new things she can do]]. Flight, ability to ignore gravity and inertia, super-strength, the ability to move through force fields, the ability to produce some form of ''antimatter'', the ability to cast spheres of plasma, the ability to [[Healing Factor|heal frighteningly fast]] from incredible injuries, the ability to form some sort of plasma "light saber", resistance to temperature extremes, she doesn't need to breathe air, etc. She also has thrown some sort of energy ball that temporarily acted like a neutron star, she may be able to teleport (although she was unconscious at the time), she may give off deadly levels of radiation when she's straining hard in a fight, and in one battle against over a hundred armed badguys, she literally [[Reality Warper|warped reality]] all around her and opened up a rift in space-time. Oh, and she may be the avatar of some extra-terrestrial or extra-dimensional demon. We don't know yet.
** '''Merry''': who started out as a combination energizer/technopath (reasonable so far), then got roped into a secret church order and endowed with mystical powers (notably the ability to heal herself or others with the side effect of sending her own soul to Hell for a brief visit), and the incident that permanently split her up into Petra and Paige (with two personalities each -- it's a bit complicated, okay?) also turned the latter into a werecat...
** '''Merry''': who started out as a combination energizer/technopath (reasonable so far), then got roped into a secret church order and endowed with mystical powers (notably the ability to heal herself or others with the side effect of sending her own soul to Hell for a brief visit), and the incident that permanently split her up into Petra and Paige (with two personalities each—it's a bit complicated, okay?) also turned the latter into a werecat...
** '''Jimmy T.''': ''Massively'' versatile [[Voluntary Shapeshifting|shifter]] including massive [[Attack of the 50-Foot Whatever|size-changing powers]]. Psychic null. [[I See Dead People|Talks to the dead.]]
** '''Jimmy T.''': ''Massively'' versatile [[Voluntary Shapeshifting|shifter]] including massive [[Attack of the 50-Foot Whatever|size-changing powers]]. Psychic null. [[I See Dead People|Talks to the dead.]]
** '''Murphy''': powers allow her to warp reality, grow back limbs, and cause dead animals to follow her around.
** '''Murphy''': powers allow her to warp reality, grow back limbs, and cause dead animals to follow her around.
* ''[[Trinton Chronicles]]'': every character has between 2 and 6 powers normally; in some cases these powers don't seem to belong to the same person!
* ''[[Trinton Chronicles]]'': every character has between 2 and 6 powers normally; in some cases these powers don't seem to belong to the same person!
** '''Sabella''': Generates electricity, controls water, and is empathic.
** '''Sabella''': Generates electricity, controls water, and is empathic.
** '''Robert''': Can manipulate magnetic fields and summons other worldy beings.
** '''Robert''': Can manipulate magnetic fields and summons other worldy beings.
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== Western Animation ==
== Western Animation ==
* ''[[Danny Phantom]]'': Apart from the "Ghost powers" he is supposed to have, like [[Flight]], [[Invisibility]], and [[Intangible Man|Intangibility]]; he also has various powers like energy blasts, [[Super Speed]], [[Super Strength]], a [[Make Me Wanna Shout|Supersonic scream]], [[Doppelganger Attack|duplication powers]], and...[[An Ice Person|Ice powers]]. Some Videogames have also gave him fire powers to go with the ice ones. The concept of "[[Our Ghosts Are Different|ghosts]]" covers enough bases in popular culture for most of these to be easily handwaved in some way.
* ''[[Danny Phantom]]'': Apart from the "Ghost powers" he is supposed to have, like [[Flight]], [[Invisibility]], and [[Intangible Man|Intangibility]]; he also has various powers like energy blasts, [[Super Speed]], [[Super Strength]], a [[Make Me Wanna Shout|Supersonic scream]], [[Doppelganger Attack|duplication powers]], and...[[An Ice Person|Ice powers]]. Some Videogames have also gave him fire powers to go with the ice ones. The concept of "[[Our Ghosts Are Different|ghosts]]" covers enough bases in popular culture for most of these to be easily handwaved in some way.
* ''[[WITCH (animation)|WITCH]]'' starts off with each of the five lead characters having a single [[Elemental Powers|elemental power]] ([[Making a Splash|water]], [[Playing with Fire|fire]], [[Dishing Out Dirt|earth]] and [[Blow You Away|air]]) and [[flight]]. Later, each gets a different power upgrade (water and mind control/persuasion), (fire and [[telepathy]]), (earth and [[Mind Over Matter|telekinesis]]), (air and [[invisibility]]). Will also gains full [[Shock and Awe|lighting powers]] with some slight [[Technopath|technopathy]].
* ''[[WITCH (animation)|WITCH]]'' starts off with each of the five lead characters having a single [[Elemental Powers|elemental power]] ([[Making a Splash|water]], [[Playing with Fire|fire]], [[Dishing Out Dirt|earth]] and [[Blow You Away|air]]) and [[flight]]. Later, each gets a different power upgrade (water and mind control/persuasion), (fire and [[telepathy]]), (earth and [[Mind Over Matter|telekinesis]]), (air and [[invisibility]]). Will also gains full [[Shock and Awe|lighting powers]] with some slight [[technopath]]y.
** It's also revealed that, with time, all of them can learn how to teleport, though only Will ever uses this.
** It's also revealed that, with time, all of them can learn how to teleport, though only Will ever uses this.
* ''[[South Park]]'' episode "Good Times With Weapons": parodied extremely well.
* ''[[South Park]]'' episode "Good Times With Weapons": parodied extremely well.
{{quote|'''Cartman:''' Hold on you guys. I actually have another power. I can see into the future too, but better than Kyle. Let me try it.
{{quote|'''Cartman:''' Hold on you guys. I actually have another power. I can see into the future too, but better than Kyle. Let me try it.
'''Kyle:''' Goddamnit, Cartman! [[New Powers as the Plot Demands|You can't keep making up new powers]]!<br />
'''Kyle:''' Goddamnit, Cartman! [[New Powers as the Plot Demands|You can't keep making up new powers]]!
'''Stan:''' Yeah dude, that's like the fifth power you've come up with!<br />
'''Stan:''' Yeah dude, that's like the fifth power you've come up with!
'''Cartman:''' I am Bulrog and I have lots and lots of powers! }}
'''Cartman:''' I am Bulrog and I have lots and lots of powers! }}
* ''[[Ben 10: Alien Force|Ben 10 Alien Force]]'' several of the aliens Ben Tennyson could transform into had multiple strange power sets. Swampfire, for example, had both [[Green Thumb|plantlike qualities]] and a [[Healing Factor]], but also [[Playing with Fire|fire powers]]; Big Chill was [[An Ice Person]] who could also fly using its mothlike wings, and [[Invisibility|become invisible]] [[Intangible Man|and intangible]].
* ''[[Ben 10: Alien Force|Ben 10 Alien Force]]'' several of the aliens Ben Tennyson could transform into had multiple strange power sets. Swampfire, for example, had both [[Green Thumb|plantlike qualities]] and a [[Healing Factor]], but also [[Playing with Fire|fire powers]]; Big Chill was [[An Ice Person]] who could also fly using its mothlike wings, and [[Invisibility|become invisible]] [[Intangible Man|and intangible]].
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[[Category:Stock Super Powers]]
[[Category:Stock Super Powers]]
[[Category:Combo-Platter Powers]]
[[Category:Combo-Platter Powers]]
[[Category:Pages with comment tags]]

Latest revision as of 13:12, 30 April 2022

Dr. Jackson: Egeria, Roman goddess of fountains.
Col. O'Neill: Fountains?
Dr. Jackson: Also childbirth.

Col. O'Neill: How do those two go together?

Superheroes sometimes have an unintuitive combination of powers. Sometimes this is a Justified Trope. For example, anyone with All Your Powers Combined will have Combo-Platter Powers at least some of the time. Other times it is the result of either an excess or lack of thematic unity. Sometimes, combinations that look strange to modern-day Western conceptual categories made perfect sense in the culture where they originated.

This can happen through accretion, as with Superman; as a deliberate change to the character, like the Invisible Woman; or even at creation, like the Martian Manhunter. Sometimes there will be a Hand Wave as an off-hand explanation ("Secondary mutation", anyone?) or a later Retcon to explain how the powers actually work together; other times, it just happens. The most common set is the Flying Brick.

This does not include abilities gained by learning them or some other method of choosing them, as something that can be learned is only random if the character wants to learn it random things. This means most magical abilities are excluded.

Frequently a result of when a character keeps playing the Superpower Lottery. Compare Required Secondary Powers when the oddball minor powers are actually necessary to make the main power work properly. When the character in question is some kind of god, he/she is usually one of the Odd Job Gods. When one of these powers is significantly less powerful than the rest, it's Flight, Strength, Heart. When it's the standard Flight, Super Strength, and Super Toughness package, that's Flying Brick. If it's flight + some ranged attack, that's Flying Firepower.

Examples of Combo-Platter Powers include:

Anime and Manga

  • Naruto: Kekkei Genkai sometimes provide extremely random ability combinations.
    • Sharingan (the regular ones are based on sight/perception/analysis, but the Deadly Upgrade's powers are all kinds of crazy, including hypnosis, setting things ablaze with immortal flames, and bending reality at will. Also, with Senju DNA, an Uchiha gains the Rinnegan's powers as well).
    • Rinnegan (become an Instant Expert, use all five Elemental Powers when no one else can, see chakra, summon an Eldritch Abomination that lets you animate six human bodies with their own unique power, and summon the being that has control over life and death), and the ones with them can still learn other regular techniques.
    • Byakugan Averted, which is supposed to be just as powerful as it's cousin-technique the Sharingan, has seen no major powers or upgrades short of 360 degree vision almost, and seeing the chakra points on people. What kind of lame power is vision, anyway?
  • Kamen no Maid Guy: Kogarashi has New Powers as the Plot Demands, most of them completely unrelated. In addition to the standard super-strength, inhuman toughness, super-speed and the ability to defy gravity with jumping, he has a paralyzing voice, x-ray vision, levitation, Prehensile Hair, the ability to hypnotize people even without direct eye contact, hands that can evaporate all liquid from anything he rubs on, 37 senses (don't ask), knowledge of every gourmet recipe ever made, the ability to summon and direct underwear-stealing crows, and USB connectivity in his brain. For starters.
  • Noein: The Dragon Knights have: Nigh Invulnerability, the ability to walk through walls, enhanced perception of time, teleportation. Most of them have some form of energy blast and a secondary Personality Powers set.
  • JoJo's Bizarre Adventure Killer Queen can turn anything he touches into a bomb, then detonate it remotely. And he can detach his left hand as a heat-seeking autonomous bomb. And he has a compartment in his chest which contains a flower that shoots invisible air bullets. And he can turn back time to initiate a Groundhog Day Loop whenever a certain person is asked about his secrets, which has the side effect of killing the questioner.
  • Rave Master: Haru Glory's Ten Commandments sword at any given time gives its wielder powers to generate explosions, move and attack at super speed, cut intangible objects and seal magic, shoot ice and fire, paralyze and push back opponents, become a ridiculously heavy sword, emit blinding flashes of light, unleash a berserk mode that features enhanced strength and speed, and finally the ability to dispel evil.
  • One Piece: most characters' abilities stick to a certain theme.
    • Franky has cyborg abilities including a Rocket Punch, an Arm Cannon, a smaller arm gun with More Dakka, an arm shield, sideburn blade boomerangs, Fartillery, being Made of Iron except for his back, a shoulder cannon that he has to dislocate his shoulders to use, fire breath, NAIL breath, a huge air cannon that requires both arms, and the ability to turn into a reverse centaur. And this is all before the Time Skip, from which he got back totally rebuilt.
    • Brook: The Revive-Revive Fruit originally appeared to give him the ability to come back to life, once. Post-Timeskip, his powers now seem to have granted him control over his soul, which allows Astral Projection and the ability to create ice by drawing on the coldness of the afterlife.
    • Blackbeard: Dark-Dark Fruit powers grant at least two entirely different sets of powers: One set of powers allows him to manipulate gravity and be a living black hole (hence the name of the fruit), and the other lets him take someone else's Devil Fruit powers. So far, however, it hasn't been entirely clear how much of this he began with, how much he's taken from others, and how much are his own body's natural abilities. Nevertheless, he has a definite odd combination, now that he can not only control gravity, but also create earthquakes at will.
  • Magical Record Lyrical Nanoha Force: the powers Tohma gained from his Viral Transformation started off pretty simple, with the ability to fire huge blasts, Anti-Magic, inexhaustible stamina, Nigh Invulnerability, and a Healing Factor. But as more chapters are brought out, the powers he received from the Eclipse virus gets bigger and more random. Currently, he also has psychic immunity, flight, Stat-O-Vision, an EMP Shockwave, an automatic self-defense array that launches 100 million energy blasts, and the ability to make everyone over a wide range experience cardiac arrest.

Comic Books

  • X Men, has the concepts of Secondary Mutations, Exactly What It Says on the Tin, which are un-related to their primary mutations, and Homo Killcrop, the informal term for the original pre-modern sub-species of x-gene-possessing mutants, whose powers manifest at birth/infancy and are much more chaotic—and thus more varied—than those of the modern sub-species of mutants, whose powers manifeset at puberty (stated to be the result of natural selection, as mutant babies tended to have an extremely low survival rate compared to mutant teenagers). A number of X-characters thus fit this trope, including:
    • Wolverine: healing factor, retractable claws, enhanced smelling and hearing, adamantium skeleton. It's explained that Wolverine is the product of two mutant families. His mother's family has long been "cursed" with bone claws and mindless animal rages, while his father has the regeneration and enhanced senses. Wolverine gets all of them. The adamantium is added, much later in his life, by government experimentation. They'd been wanting to do it for a long while to produce Super Soldiers, but adamantium is poisonous—a test subject who could heal away the ill effects was perfect.
    • Emma Frost: Telepathy and turning to diamond.
    • Nightcrawler: Physique and coloration give him poor-man's-Spiderman agility and shadow-camouflage. And teleportation.
    • Angel: Wings for flight and the Required Secondary Powers that make flight work and can heal people with same blood type. Although the last part was added later because, well, flight is boring. Angel also recently gained the ability to transform to and from Archangel, who has metal wings with razor-like feathers. That can be fired at enemies.
    • Icarus: Wings and associated Required Secondary Powers, the power to mimic any sound, as well as Healing Factor for himself. Unfortunately, the healing factor relied on enzymes produced by the muscles of his wings, so when they were removed, he lost that power and promptly had a Bridge Drop befall him.
    • Sage: a mind that works like a computer and can jump-start the mutations of those with the mutant gene but no powers (or activate the "secondary mutations" of powered mutants, which are often unrelated to their original powers, placing them in this trope's territory.) And telepathy that she rarely uses, despite being nearly on par with Emma Frost.
    • Wild Thing of the MC2 Twenty Minutes Into the Future-verse: The healing factor and animal-like senses and hairdo of her dad, Wolverine, with a smaller dose of the temper. "Psychic claws" in the style of Psylocke's psychic blade? (It's said it was "taught" to her by Psylocke, the mental version of CharlesAtlasSuperpowers, but no one else without psychic powers has ever been shown to use one, and Psylocke's own ability to use this is at the mercy of whatever's going on with her powers at the moment.)
    • Monet St. Croix: Flying Brick powers. Ability to merge with any mutant member of her family encountered thus far, with different combinations having entirely different personality and powers. This goes, in fact, for all of the St. Croix siblings except for Nicole (who hasn't displayed solo powers just yet.) And telepathy and heightened intelligence.
    • Selene: Animate objects plus suck people's life force to feed her youth and immortality (plus some minor Psychic Powers and Functional Magic, and various inconsistently enhanced physical abilities). Until she got upgraded; as of Chasing Hellfire, it's "turn into living shadow, plus absorb people entirely to feed her youth and immortality, as well as take on the form of victims."
    • Cassandra Nova: Psychic Powers and the ability to give (or perhaps catalyze, a la Sage) powers in others.
    • Omega Red: has a healing factor and life draining powers. Super Strength from draining life, metal tentacles don't fit but were added since healing factor let him take it. Releasing clouds of deadly gas is what doesn't fit (marvel handbook calls the gas death pheromones. Sweating some sort of toxin would probably explain healing factor. Healing factor explains strength. Draining life sustains the healing factor). Carbonadium the metal that makes up his tentacles is a poor subsitute of admantium, it's radioactive which explains the source of the gas.
    • Gambit: power is to make stuff blow up, later HandWaved as turning the potential energy in an object into kinetic energy. His charm, though, is sometimes said to be psychic in nature. His agility is also enhanced, sometimes explained away as a subconscious manipulation of kinetic energy in his own body. Also, when he was temporary blinded, he could see glimpses of the future in his cards, a power he's never had before or since. And they were dramatically extended in the New Son/New Sun saga - in the end, his powers were basically extended to manipulation of any matter - he gained a healing factor, flight powers, the ability to make stuff explode with a mere thought etc etc etc. The powers had initially been turned off by Mr Sinister, and at the end of the saga, were 'burned out' by his exertions fighting his Alternate Universe duplicate.
    • Magneto: control over magnetism, which was quickly expanded to include the entire electro-magnetic spectrum. He also has telepathy, though it is undeveloped.
    • Mimic: can duplicate the abilities/training of anyone he's around was the original power, but thanks to All Your Powers Combined, permanently has the original X-Men's powers: Cyclops' optic blasts, Jean Grey's telepathy, Angel's wings (and presumably the secondary's that come along with them), Iceman's ice powers & Beast's strength & agility.
    • Apocalypse: wide array of powers due to alien/future (his Expansion Pack Past gets complicated, though not as bad as Logan's) technology, through which he can use virtually any physical superpower, as well as interface with technology. His inborn powers are merely being an insanely good fighter, a degree of Super Strength, stamina and durability, Super Intelligence, Immortality... and having gray skin for no good reason. He has also demonstrated Telepathy and Telekinesis, but it is unclear whether these are natural or part of the suit.
    • Blink: the ability to teleport herself, however she can also teleport objects away from her body by producing crystals from her body which she can throw at persons or objects and if this wouldn't be enough she also has glowing green eyes, pink skin, pink hair and natural face markings.
    • Marrow: mutation is to have bone weapons growing out of her body, a healing factor to survive said outgrowth and for unknown reasons pink hair and skin. She also has two hearts... to explain how she could be stabbed in one and be back later when she goes the way of all dead mutants.
    • Rogue: the power and Life Energy absorption, and used to have the Flying Brick package permanently absorbed from Ms. Marvel. For a time, she had Sunfire's flames-and-flight combo. Even more recently, Rogue has gained voluntary control over her absorption along with the ability to recall any and/or all of the powers she has absorbed in the past.
  • DC Comics: kryptonians have a standard Flying Brick (Super Strength, Super Speed, Flight), heat vision, X-Ray Vision, and so on when exposed to yellow sunlight. The most well known character being:
  • Superboy: Conner Kent and Chris Kent a.k.a. Nightwing have Kryptonian powers and tactile telekinesis. Chris' girlfriend Thara Ak-Var aka Flamebird has Kryptonian powers and pyrokinesis.
  • Legion of Super-Heroes: Ultraboy a guy with the powers of Superman but he can only use one at a time (even the passive ones like invulnerability.) He does have a Legion flight ring so he doesn't have to use his natural flight which frees him up to use one other power. He does seem to keep the Required Secondary Powers for whichever ones he's using at the time though.
    • The Composite Superman was a villain who, due to a freak accident involving wax statues of the Legionaries, gained all of their powers. (Yep, he gained the powers of all 21 of them.)[1] While this included Superman's powers (as both Superboy and Supergirl were members, plus Mon El and Ultra Boy being similar) he didn't exactly use them right and wasn't nearly the threat he could have been.
  • Namor the Sub-Mariner: has everything you'd expect from a being built to survive underwater: strength enough to survive ocean pressure, agility and speed to swim quickly and efficiently... and tiny wings on his ankles that allow him to fly, making him a Flying Brick. This last was eventually explained as a mutation caused by his surface-dweller/Atlantean hybrid heritage. Thus he's considered one of the first mutants of the modern age in the Marvel Universe.
  • Martian Manhunter: Super Strength, intangibility, Shapeshifting, Size Shifting, telepathy, Super Speed, heat ray vision, the ability to strain gold from seawater, the ability to create ice cream cones with the power of his mind, the power to animate clothing, underwater breathing, and control over magnetism. Oh, and fire is his Kryptonite Factor. Yes, even though he has heat vision. And the explanation for all this? He's Martian. That's it. The more ridiculous powers (ie everything after heat vision) have been mostly dropped in recent years. In his cartoon incarnation, his powers are strength, flight, intangibility, shape-shifting and telepathy.
  • Spider-Man: Most of his powers are supposed to be those of a spider, amped up to human proportions, but with Spider Sense standing in for a spider's multiple eyes. But once having got these powers, Peter quickly invents his web-shooters,[2] which are thematically appropriate, but not really connected to the rest of his powers. Later versions of the character have given Spidey "organic web-shooters" to more closely tie his powers together. Over the decades, Spider-Man has developed other temporary powers or devices. A recent secondary mutation gave Peter more spider-based powers including the ability to feel trace vibrations in his weblines, enhancing his spider-sense to where he can practically see in the dark, making his hairs more sensitive, giving him poison stingers in his arms... and the power to instantly recognize what species a spider is by looking at it. However, most of these powers, plus his organic webbing, have been lost in the Time Skip between One More Day and Brand New Day.
  • Fantastic Four: Susan Storm, who started out with just invisibility, then gained force field powers to allow her a more active role in the stories. A much later Retcon claimed that her invisibility was actually an instinctive use of the forcefield to distort light around her. Johnny Storm also has the Flying Firepower set, and is over on that page.
  • The Marvel Comics character "Danger Man" (nee Dan Jermain) was a hapless worker in a nuclear plant who was caught in an industrial accident that made him bigger, stronger, and more powerful. And also gave him energy blasts, the ability to breathe underwater, and he can have a meltdown if he gets angry. His head and hands glow and have little spheres orbiting around them, atom-style. Although he's also a huge subversion of the whole "radiation accident" origin; He's not a superhero. He's still a hapless worker in a nuclear plant, but now when he rolls over in bed he crushes his wife, tears his clothes up with one false move because he's so strong, and gets stared at on the subway because of how obvious his situation is.
  • Static: almost anything as long as it can be given a vague connection to electromagnetism. Including listening to CD's without a player.
  • Empowered: Empowered's super suit gives her super strength, energy beams... and the ability to make phone calls by speaking into her pinky and forefinger and Wall Crawling and the ability to breathe in space, it turns out. Also, her suit can turn invisible. (Not her, just the suit.) The suits mask offers a bunch of vision based powers as well including X-Ray Vision and the like.
  • The Hulk: He has Super Strength, is Nigh Invulnerable, can create a stunning sonic boom with his hands, regenerates, okay, all fit sort of with the "unstoppable force of rage" idea. However, two other, lesser-known powers: he can see, and HIT, ghosts and astral projections, and can home in on the site where the gamma bomb that created him went off. And supermath. The ability to automatically reduce collateral damage when levelling down entire cities. Officially, this is explained as Bruce being a 'hypermind', able to analyze and predict the consequences of his actions near-instantaneously. Hulk is also highly resistant to telepathy and mind control(it's mentioned that he was the only one who wasn't effected by the Cosmic Retcon that wiped out everyone's memory of the Sentry, and neither Professor X or Emma Frost can Mind Rape him), occasionally capable of absorbing radiation, and has limited reactive adaptation. He's shown adapting to being able to breath under water and survive for a fairly considerable time in the vacuum of space (while still needing to breath eventually). Ultimate Hulk takes it a step further, adapting to the atmospheres of Mars and Venus after limited exposure.
  • Spider-Woman: Mattie Franklin, one of the numerous heroines (and villains) who goes by the name. has the powers of all of them. This includes powers such as: Strength and agility, flight, energy blasts, some low-level psychic powers, psychic webs, psychic spider-legs... Logically she should also have Jessica Drew's pheromone powers, but they were never demonstrated.
  • No Hero:
    • Joshua Carver has super strength, flight, and quick healing.
    • Smoke Lightning can transform into smoke and shoot lightning.
  • Cerebus: Parodied with the "reads" character Rabbi. He had hundreds of peculiar and highly specialized powers such as dextrorotatory breath - making the plane of polarization of light spin to the right by blowing.
  • Darkseid was born with the Super Strength and Nigh Invulnerability common to the strongest of the New Gods. Then he killed his older brother to claim the Omega Effect, which is essentially a Green Lantern Ring (the trope, not a literal one) taken Up to Eleven in the form of Eye Beams. The Omega Effect allows Darkseid to teleport people, torture them, wish them to the cornfield and wish them back. In Final Crisis he gained even more new powers. His new variant on the Omega Effect, the Omega Sanction, can subject its target to a Fate Worse Than Death by sending that person into the past to live out a brutal cycle of reincarnation.

Fan Works

  • John in With Strings Attached has the body of a winged muscleman, super-hearing, and power over water. But all powers are justified because:
    • When he was being changed into a winged humanoid by Varx to save his life, there was magic left over that had to be factored in somehow. Varx channeled the magic into mild Super Strength and super-hearing because he wanted it to be as unobtrusive as possible. Why he didn't improve John's sight, which would have made more sense for a winged guy, can probably be explained by the fact that he was working very fast.
    • When he got his water powers, which come from a magical gem, the gods (actually Jeft) ensured that he would get the gem (rather than Paul) because it worked better on stronger hosts.
  • In the Daria/Legion of Super-Heroes crossover Legion of Lawndale Heroes, all of the super-powered students at USAES exhibit this trope to an extent. Perhaps the most blatant example of this is Cadet Maryann Lyter, who has the same powers as Ultra Boy of the LSH - and in addition, possesses the ability to see the true appearance of any person, entity or environment, without going insane or dying (should she look at the face of an Eldritch Abomination, or such). It's handwaved in that the ability is a passive mystical trait (in that all humans have the innate ability for either mental or magical abilities).


Films -- Animation

  • The Incredibles:
    • Jack-Jack can shape-shift, turn into metal or a goblin, phase through walls, fly, set himself on fire, eat wood, and shoot Frickin' Laser Beams, and that's just what we've seen so far... And he's a baby. Word of God goes that he has so many powers precisely because he is a baby. When he grows up, he will make his choice of powers.
    • Violet had the seemingly unrelated powers of turning invisible and generating a force field, as a Shout-Out to the Invisible Woman. As the Invisible Woman's entry above explains, those powers could be related—you might use a field of some sort to bend light away to go invisible, and if you can project a field that bends away light, why couldn't it deflect other stuff too?


Films -- Live Action

  • X Men: Wolverine had the above powers but with a different explanation: adamantium can only be molded in its liquid form - after cooling enough to become solid, it instantly becomes indestructible. Thus, it had to be grafted to the subject's bones in its (really hot) liquid state. Wolverine's healing factor allowed him to recover from the trauma caused by this (and thus was the reason he was chosen for the super soldier program). His claws were also implied to be implanted, rather than part of his skeleton, although this was later retconned in origin movie.
    • Callisto: Super Speed and the ability to detect other mutants and the nature of their powers, apparently at any distance (she was how Magneto found the caravan transporting Mystique.) A result of telescoping the powers of several Morlocks into one character for the movie.
  • Darkman: All over the place: he's a Man of a Thousand Faces, scarred Tragic Monster, a fount of unhinged, super-strong rages, and he's immune to pain--not invulnerable, mind you.


Literature

  • Dracula: is supremely strong, hypnotic, commands animals, can turn into a mist, addict people to his blood, and climb walls like a spider. Most of these powers can be found in folklore about vampires, or previous vampire novels, but not usually all at once. And just what constitutes "vampire powers" is under dispute—see Our Vampires Are Different for further discussion.
  • Codex Alera: Even a single-element Crafter will get an impressively broad array of powers. As an example, an Earthcrafter can gain superhuman strength, shift rock and earth to create barriers or tear down walls, calm animals, travel rapidly over the ground, induce lust, and sense people's locations if they're on the ground. Tavi is smart enough to recognize the implications of this, and when he is short of combat engineers enlists the local brothel to aid a demolition project.
  • Book of Amber: The Amberites basic package includes superhuman strength and endurance, regeneration including lost organs and possibly immortality (though this may be an effect of initiation instead); various family members also have prodigous weapon skill, sorcerous powers, and/or shapeshifting. Most of these make perfect sense given their background (part of which you don't find out about until fairly well along in the Chronicles, because Corwin himself doesn't know it). See the series page for more details.
    • Their initiation (walking the Pattern) gives ability to move between worlds and extra juice for sorcerous powers. Those with sorcerous training can also create Trumps, that allow communication and travel reaching almost anywhere in Multiverse — as basic functionality is available even to normal people with some practice; and some things beyond it with more power, i.e. link to Pattern or something comparable.
  • Mistborn:
  • Mistborn have quite an impressive array of abilities, including Super Strength, Super Senses, emotional manipulation, limited telekinetic control of metals, and Combat Clairvoyance. Justified in that they get their abilities by metabolizing certain metals, each of which has distinct effects- a Mistborn without his or her metals is no more powerful than any other human.
    • Feruchemists from the same series have a similarly broad array of powers, because of their ability to alter their own bodies' processes through Equivalent Exchange. It's well within a Feruchemist's abilities to have Super Strength, Super Senses, a Photographic Memory, a Healing Factor, and more- as long as they're willing to go with their abilities similarly reduced for an equivalent amount of time.

Live-Action TV

  • Heroes:
    • The Haitian can block the powers of other 'special' people. Also, he can erase memories.
    • And as of season 4, Matt Parkman has gained the power to paint the future, despite already having powers of his own.
      • Interestingly, an episode also showed him flying, but it turned out to have been All Just a Dream.
    • Santiago's father from the webisodes, who has the same power as Santiago himself, plus electricity.
    • Ando eventually acquires the ability to boost the superpowers of others by touch; this ability apparently manifests as red lightning that can blast people with concussive force.
    • "Baby Touch-and-Go", whose touch can activate or deactivate electrical and mechanical devices, and... superpowers?
  • Charmed: the Halliwell sisters have at various times suggested that their powers are supposed to grow with time and use, and some future versions of them bear this out—Piper freezing whole city blocks, Prue accidentally demolishing part of the house with a careless handwave. But the actual power sets they develop over the course of the series don't match up so well—Prue adds astral projection to her telekinesis, Phoebe adds levitation (and empathy, which sort of works) to her premonitions, and Piper adds blowing things up to her freezing time. All of these were handwaved to some extent, but they certainly don't match at first glance.
  • Farscape has a lot of characters with a lot of weird powers, but Sikozu really takes the combo platter to new levels: she can re-attach lost limbs, walk on walls, and, near the end of the series, it's revealed that she is a walking anti-Scarran Doomsday Device. At one point, she expresses mild surprise that other people can't do it. Of course, it's revealed that most of her powers (with the exception of the wall-walking) was due to being a bioloid infiltrator.
    • She can also learn any language in record time, which is a good thing because she's allergic to Translator Microbes.
  • Kamen Rider series: Some have Riders whose power is to mix-and-match:
  • The title character from The Secret World of Alex Mack has telekinesis, electrical manipulation (with some minor technopathy on the side) and can turn into a puddle of watery liquid, which she often uses for escaping unseen from danger or to travel quickly via sewers.
  • Misfits: Although most people were only given one power by the Storm, a drug dealer has the ability to transfer powers from one person to another. One of his customers bought telekinesis, walking on water, teleportation and the ability to drive people mad with lust when he touched them. Simon gained precognition, time-travel, and immunity to others' powers. In a few rare cases people gained secondary powers from the storm, such as Nathan gaining immortality and the ability to see the spirits of the dead, and Simon gaining invisibility and super-human aim.

Myths & Religion

  • Older Than Feudalism: A good example is the Greek god Poseidon, who, in addition to the oceans and seas, also held dominion over earthquakes ... and horses.
    • The horse thing came from a story where Poseidon and Athena were challenged to come up with something both beautiful and practical by some settlers, who agreed to name their city after the winner—Athena came up with the olive tree, and Poseidon with the horse (the city in question is Athens, so you can probably guess who won). Another variant of the myth has Poseidon offering the city a less-handy (but decidedly more Poseidon-ish) saltwater spring. (The myth explains two natural features of Athens, the aforesaid spring and an olive grove supposedly predating the original settlement.) Which lends support to the Retcon idea.
    • A lot of such gods have justifications, that usually don't immediately make sense unless you were worshiping them at the time. For instance, Pallas Athena was the patron deity of Athens (obviously), and associated with defensive warfare, wisdom and olive trees- things primarily associated with Athens.
    • This also helps us date the myths. For instance, Athens was also known for its extensive sea trade (which included settling about half of the Greek colonies in Ionia), so this legend probably dates from a time when that association had been made (i.e. towards the end of the Greek Dark Age), and people were asking why they seemed to have favor with Poseidon (or somesuch).
    • The earthquakes are because the land was thought to float on the water, meaning that he could cause earthquakes without touching the land.
  • Artemis is the goddess of virginity and childbirth because when she was only minutes old she helped her mother Leto give birth to her brother Apollo. The goddess of the moon part started with the Romans who stopped worshiping Selene the moon goddess and gave her the name Luna Diana.
  • Catholic Saints and their Orthodox cousins carry on the tradition. St. Christopher, for example, is patron saint of bachelors, travelers, gardeners and toothache. Or traveling bachelor gardeners with toothaches.
    • St. Barbara is patron saint against death by artillery, and hatmakers. She is also the patron of the Strategic Rocket Forces.
    • St. Michael the Archangel is the patron saint of radiologists, soldiers, paramedics, paratroopers, police officers, communications workers, postal workers, grocers, supermarket workers, stevedores and longshoremen. Supermarket workers!
    • Saint Nicholas is one of the oldest examples. The saint who forms the base for the Santa Claus is the patron saint of sailors, merchants, archers, thieves, children, and students. If that mix wasn't enough, he is also considered the saint of prostitutes. Legend has it he saved three daughters of a poor man of a lifetime of prostitution by dropping money through the chimney, leading into the Saint Nicholas/Santa Claus legends.
  • Inari Okami, Shinto god of rice, agriculture, industry, worldly sucess (okay so far), fertility (sure, why not?) and...foxes? Also once revered as the patron god of blacksmiths and protector of warriors.
    • Fridge Brilliance about foxes.
    • While there's no doubt Inari fits this trope ("worldly success" alone puts him in the realm of "damn near anything"), the foxes make sense. The general agreement is that foxes would sneak in and kill livestock or generally ruin farms, making them Inari's "enforcers." In other words, you mess with Inari or don't please him, and he'll send his foxes to ruin your farm (remember, he's a god of agriculture, he gives and he takes away.)


Tabletop Games

  • Superhero RPGs in which the characters are randomly generated tend to fall into this trope regularly, for obvious reasons.
  • Golden Heroes: an early Australian entry in the field, allowed the player to roll for random powers—but then required her to come up with a justification for all the powers working together. Any powers the GM wasn't convinced were properly explained got cut.
  • Super Munchkin: your powers are literally based on the luck of the draw.
  • Nobilis: while some Imperators have reasonably connected purviews, such as 'Lucifer, Imperator of Pride and Persuasion', you get others like 'Askelon, Imperator of Tremors, the Culinary Arts, and the Forge', or 'Ananda, Imperator of Murder, the Infinite, and the Fourth Age'.
  • Dark Sun sourcebook The Will and the Way has a kit "Tribal Psionicist" whose main feature was the combination of usual class development and random wild talents not restricted by prerequisites and synergetic with conventionally learned powers. That may happen to be overpowered or almost useless, at whims of the Random Number God.


Video Games

  • City of Heroes and City of Villains: Other than epic archetypes, there are restrictions on what powers are available to their chosen archetype, but little restriction to the combination of those powers. Any primary power set can be combined with any secondary powerset, making a character who is Fire/Fire just as likely as one who is Fire/Ice or Ice/Fire. Some sets don't have a counterpart at all, like Poison and Force Fields, so they will be seen combined with just about anything. Using non-matching sets often results in more powerful characters due to metagame synergies.
    • And that's just at creation. Starting after level 41, you can get Ancillary power pools based on your class but again otherwise unbound (so a Tanker with a shield in one hand and an axe in the other could suddenly start throwing out fireballs, or develop psychic/energy shields, etc.) The villain equivalent that you need to run a mission to get are Patron pools, which are thematically bound to said patron (though running the quest for one unlocks for all) but otherwise unique. And that's not even getting into Incarnate abilities...
  • Mario:
    • Mario: The title character has had a long list of powerups along the years, among them: A Super powerful Hammer, power to shoot fireballs, to grow in size, temporary invincibility, a flying raccoon suit that transformed into a statue, a Frog suit to swim faster, a turtle suit that gives him an infinite supply of hammers, a giant clockwork boot, a pet Dinosaur to ride on, a Flying cape (which deflects projectiles in Super Smash Bros Melee and Brawl), rabbit ears that allow him to Glide and Super Jump, hats that let him become solid Metal, Intangible/Invisible, or Fly, the ability to puff himself up like a balloon, a water gun that straps to his back, and the latest game gave him Ice powers, and Ghost, Bee, and spring transformations. Not to mention his vanilla standard powers of Super jumping, Super Speed, and Super Strength that he always has. New Super Mario Bros. Wii adds a Penguin suit that can swim like the Frog Suit, toss freezing snowballs like the Ice Flower, and walk on ice without slipping. And the Propeller Hat for flying. Plus has the Mini Mario from the DS game that is super tiny and can run across water without sinking.
    • Bowser: As of Bowser's Inside Story, Bowser has Super Strength, fire breath, inhaling enemies and food, and the ability to momentarily defy gravity letting him body slam and use the momentum of his punches to fly over gaps. Within the series, he also uses dark magics.
    • Wario in the Wario Land series. His transformations range from the somewhat normal (on fire, flat, etc) to somewhat odd (become a vampire, zombie, invisible, frozen) to the completely insane (head puffs up like a balloon to float to various areas, dizzy/drunk Wario in Wario Land 3 and the weird hats in the first game allowing a head mounted jetpack or flamethrower).
  • Final Fantasy V: Time Mages can slow enemies, makes themselves and their allies faster, stop enemies, stop time to doubleact, make their enemies older and weaker, restart the battle... and drop comets and meteors on the heads of enemies. That is a result of Lost in Translation. They are really Time-Space Mages. Miniature black holes for Gravity, Exit, Warp, and the occasional comet fit right in.
  • If Shepard asks Thane about his beliefs in Mass Effect 2, one of the deities Thane reveals he prays to is Kalahira, Goddess of Oceans and the Afterlife.

Shepard: Oceans and Afterlife don't seem to have much in common.
Thane: Consider. The ocean is full of life. Yet it is not life as you and I know it. To survive there, we must release our hold on land. Accept a new way to live. So it is with the death. The soul must accept its departure from the body. If it can't, it will be lost.

Web Original

  • Global Guardians PBEM Universe: generally avoided, so the exceptions stand out all the more:
    • Mustang Sally: is super-strong and hard to hurt. She also has Improbable Aiming Skills and Super Speed.
    • Tao: a genetically-engineered "perfect weapon", has heightened agility, strength, and stamina. She is also immune to intense temperatures, being able to survive naked in both the jungle and the arctic tundra, can eat nearly any sort of organic matter, is immune to poisons, and can hold her breath for hours.
    • Oak: is super-strong and invulnerable, but can also mentally control plants.
      • The former two are probably linked to trees, so he's essentially plant-themed.
    • Queen Bee: can shrink, fire off energy blasts (probably as a stinger equivalent), fly using insect-like wings, and mentally control bees.
    • The King: the Anthropomorphic Personification of the Public's Obsession With Elvis Presley has sonic powers, knows karate, and is charming as all get out.
  • Whateley Universe: a variety of characters, several of which won the Superpower Lottery.
    • Tennyo: keeps finding new things she can do. Flight, ability to ignore gravity and inertia, super-strength, the ability to move through force fields, the ability to produce some form of antimatter, the ability to cast spheres of plasma, the ability to heal frighteningly fast from incredible injuries, the ability to form some sort of plasma "light saber", resistance to temperature extremes, she doesn't need to breathe air, etc. She also has thrown some sort of energy ball that temporarily acted like a neutron star, she may be able to teleport (although she was unconscious at the time), she may give off deadly levels of radiation when she's straining hard in a fight, and in one battle against over a hundred armed badguys, she literally warped reality all around her and opened up a rift in space-time. Oh, and she may be the avatar of some extra-terrestrial or extra-dimensional demon. We don't know yet.
    • Merry: who started out as a combination energizer/technopath (reasonable so far), then got roped into a secret church order and endowed with mystical powers (notably the ability to heal herself or others with the side effect of sending her own soul to Hell for a brief visit), and the incident that permanently split her up into Petra and Paige (with two personalities each—it's a bit complicated, okay?) also turned the latter into a werecat...
    • Jimmy T.: Massively versatile shifter including massive size-changing powers. Psychic null. Talks to the dead.
    • Murphy: powers allow her to warp reality, grow back limbs, and cause dead animals to follow her around.
  • Trinton Chronicles: every character has between 2 and 6 powers normally; in some cases these powers don't seem to belong to the same person!
    • Sabella: Generates electricity, controls water, and is empathic.
    • Robert: Can manipulate magnetic fields and summons other worldy beings.
    • Brandon: Has innate understanding of machines by touch and portal creation, his understanding of machines allows him to create objects that can boost his own power of portal creation or expand the range of other's powers.
    • Aurora: Is capable of creating energy clones, creates objects, induces living dreams/nightmares, can dream-walk, and is tied to the Astral Plane in some fashion.
    • Dan: Has power over time and generates dark and light energies.
    • Coatl: Is able to heal by touch and boost the powers of others at will.


Western Animation

Cartman: Hold on you guys. I actually have another power. I can see into the future too, but better than Kyle. Let me try it.
Kyle: Goddamnit, Cartman! You can't keep making up new powers!
Stan: Yeah dude, that's like the fifth power you've come up with!
Cartman: I am Bulrog and I have lots and lots of powers!

  1. Oh, you want specifics? Okay, in addition to Superman's powers, he could grow big (Colossal Boy), grow small (Shrinking Violet), make two duplicates of himself (Triplicate Girl), throw lightning bolts (Lightning Lad), project heat (SunBoy), make objects lighter (Light Lass), make objects heavy (Star Boy), eat anything (Matter-Eater Lad), turn invisible (Invisible Kid), bounce (Bouncing Boy), stretch (Elastic Lad), shapeshift (Chamaeleon Boy), was telepathic (Saturn Girl), super intelligence (Braniac-5), magnetic powers (Cosmic Boy), could transmute matter (Element Lad), and could make himself intangible (Phantom Girl). Oh, and Ultra Boy had "penatra-vision", which was like X-ray vision, but was superior to Superman's in that it was not hampered by lead, so he had that edge too.
  2. Originally, he knew instinctively how to mix chemicals to make web, which he then loaded like cartridges into a "blaster" on his arm