Paper Mario: The Thousand-Year Door/Characters
Some or all of these characters need descriptions. A list of tropes is not a description. Please provide at least a few words telling how these characters differ from other characters with the same tropelists. |
Characters from Paper Mario: The Thousand-Year Door include:
Mario's Partners
- Badass Crew: Much like the partners in the preceding games, every one of them is an ass-kicker. Yes, even the baby who hatches from his egg shortly before joining you.
- Character Development: All of them receive mild to moderate development as the game progresses.
- Deadpan Snarkers: All of them have their moments, but Goombella takes the cake in snarkiness.
- Expies: All of them are expies of the first Paper Mario's partners barring Madame Flurrie, whom even then shares her hairstyle with Ludwig von Koopa .
- Multinational Team: All of them represent a particular region within the Mushroom Kingdom, with them being all different species to boot.
- Ragtag Bunch of Misfits: The party consists of: a Goomba Archaeology Student; a Diffident Breakdancing Koopa; a Wind Spirit Actress; a Newborn Yoshi; a Living Shadow Girl; a Salty Bob-Omb Sailor; and maybe a Classy Little Mouser Thief.
- True Companions: By the end of the game, they've all formed an ironclad bond with Mario and are very sad to see him go.
Goombella
"Never, ever give up! That's the most important thing I've learned from you, Mario." |
Like in the first game, Mario's first partner is an intellectual Goomba who provides information about the world (and enemies). This time around, it's a college-aged gal named Goombella. Although she sounds like a bit of a Valley Girl, she's sharp as a tack.
- Aborted Declaration of Love: She seems ready to do this in the closing words of her mail to Mario in the epilogue, but chooses to keep it to herself.
- Action Girl: Even without Mario's help, she's always up for adventure!
- Adventurer Archaeology Student: She may as well be a gender-flipped Indiana Jones... as a Goomba.
- Badass Normal: She doesn't have the elemental magic of Vivian and Flurrie, the ability to summon giant shells like Koops, or even the ability to blow up like Bobbery. But you really don't want to mess with this cute lil' college student, unless you want to get Headbonked for your trouble.
- Breaking the Fourth Wall: She does this for some character descriptions, sometimes apologizing for doing so.
- Contrasting Sequel Character: To Goombario from the first game. They're Goombas and the first partners to join Mario's quest, and their abilities revolve around headbonking their enemies and providing helpful exposition. Goombario, however, is a little kid while Goombella's a college student, and a proper academic while he's simply bright and observant.
- Cute Little Fangs: All Goombas have fangs, but unlike others of her species, she only has one, and it's smaller than usual. Thus, cute and little.
- Cute Monster Girl: If you thought it was impossible for a Goomba to be attractive, Goombella's here to prove you wrong!
- Deadpan Snarker: To set herself apart from Goombario.
- Disc One Nuke: Just like Goombario, she's your very first partner and easily one of the best. Upgrading her once will give you access to Multibonk, which combined with strength boosting items and abilities will let her deal a hilarious amount of damage to any enemy that isn't protected from jump attacks. There aren't many enemies that are protected from jump attacks, and those that are can easily be dealt with by Mario or your other partners.
- Distaff Counterpart/Expy: She's like Goombario, possessing his Tattle ability... BUT PINK!
- However, she's a tad more support-oriented than offense-oriented, since Rally Wink lets her empower Mario, while Goombario's Charge empowered himself.
- Dude Magnet: Many Goombas and a Doogan flirt with her over the course of your adventure.
- Enemy Scan: Her Tattle ability, like Goombario. All scans are recorded in her Tattle Log.
- Epilogue Letter: Writes an email to Mario about what everyone's up to.
- Great Big Book of Everything: She has a book called the Tattle Log that has information on everything you can possibly encounter.
- Except one. She finds an entry with a picture that matches, but it's a little short on info...
- Hair of Gold: She's both blonde and friendly in equal measure.
- Ladyella: It's all in the name.
- Nice Girl: Very sweet and friendly, though she isn't above sassing people who annoy her.
- The Smart Guy: She's the resident brainiac, and puts her smarts to use by identifying enemy stats and weaknesses, as well as telling you about the places you're in and the people you're talking to.
- Use Your Head: She actually has a helmet, unlike Goombario.
- Valley Girl: Subverted. She is like this in speech patterns, but not in mentality.
Koops
"Listen Mario! Traveling with you has taught me bravery... I will fight to the end!" |
Mario's second partner is a Koopa once again, this time wearing a hoodie. Koops, however, is a diffident and awkward fellow who's unsure on his feet. He joins Mario in order to help save his father, but stays around so that he can become stronger for his girlfriend, Koopie Koo.
- Adorably Precocious Koopa: Has shades of this in the beginning, with his father missing, and most of Petalburg considering him to be a crybaby of sorts. Koopie Koo even lampshades this if you speak to her in a certain portion of the game.
- Adorkable: A shy, awkward, koopa with confidence issues, who often fumbles on his words in front of Ms. Mowz? He definitely qualifies.
- Armor-Piercing Attack: His Shell Slam attack completely nullifies enemy defenses.
- Barrier Warrior: His Shell Shield ability is an odd example of this, due to the shield itself being a completely visible koopa shell. Despite this however, in terms of offensive capabilities, he's still on par with the other party members.
- Charged Attack: His field ability allows him to hold his shell in place before launching it forward. It won't hit enemies harder, though: it's a puzzle-solving tool used for hitting certain time-based switches.
- Contrasting Sequel Character: To Kooper, the Koopa Troopa partner from the first game. He's shy and awkward while Kooper is bold and adventurous, and while both attack by targeting ground-based enemies with herd-hitting attacks, Kooper's abilities are more offense-oriented while Koops focuses more on protecting his teammates and piercing the defenses of his foes.
- Cowardly Lion: He starts out as a coward, but will gladly take on a multitude of enemies and everything else to come.
- Crippling Overspecialization: He has great single-hit damage, but is useless against flying enemies (unless there's a way to knock them down to earth), since all of his attacks are ground-based.
- Dance Battler: Not exactly fighting, but his hidden stylish moves consist of breakdance spins and handstands.
- Expy: He's similar to Kooper; sharing mostly the same skills, but has a vastly different personality.
- The Fifties: Speech patterns including Gee Whiz and Golly? Check. The only thing he's missing is the mentality of a fifties kid/teen.
- Grew a Spine: Throughout the game, he tries to be more self-assertive.
- In the Hood: Wears a hoodie, though he's never seen wearing it with the hood up.
- Missing Mom: While his dad went AWOL while challenging Hooktail and is eventually rescued, there's no telling what happened to his mom.
- Only Sane Man: When Frankly reveals that you'll need to travel to the moon via cannon, he's the only party member who acknowledges just how dangerous it is.
- Pointless Band-Aid: The one on his bill. It doesn't really have any sort of purpose aside from helping him stand out from other Koopas a bit more.
- Punny Name: Koopa + Oops = the perfect name for a shy, awkward Koopa Troopa.
- Shrinking Violet: He's first introduced as this, but eventually becomes a...
- Socially Awkward Hero/Determinator: Manages to be both at the same time.
- Speech Impediment: Has a mild stutter at first, but gradually fades as the game progresses. He still frequently uses "um" when speaking however.
- Stone Wall/Glass Cannon: A surprising mix of both. Unlike the other party members he has one extra defense point by default; but has the lowest HP out of them. In addition to this, he's still certainly capable of dealing out damage.
- Turtle Power: Easily the most powerful Koopa Troopa in the game, and the team's resident defensive powerhouse.
- Weaksauce Weakness: Stomp and earthquake attacks knock him on his back like any other Koopa, eliminating his defense and rendering him unable to battle for a while.
- Amusingly, you can use this to your advantage when facing the Shadow Sirens in the Palace of Shadow, where Doopliss can copy him AND inherit the weakness as well.
- When All You Have Is A Koopa Shell: All of his abilities involve his shell in some form, and all but one involves plowing it into enemies.
- Your Cheating Heart: It never amounts to anything, really, but he's quite jealous of Mario getting all of Ms. Mowz's attention whenever they cross paths.
Madame Flurrie
"Here we go, darling! Time to shine!" |
Mario's third partner, a wind spirit of a kind not seen before or since in the series (though she might actually be a modified Puff). She's a former star who decided to quit early for the sake of her health. She lives peacefully in the Boggly Woods until joining Mario to help the Punis. She can blow things away with her powerful wind-breath.
- Abhorrent Admirer: To Mario, though only when she joins the party. He freaks out when she gives him a "thank you" kiss for finding her necklace, but aside from that, they get along just fine, and she doesn't get that touchy-feely with him ever again.
- The Big Gal: Of the Stone Wall variety.
- Big Beautiful Woman: Big lips, big boobs, big belly... Flurrie's pretty big in general, yet she's still quite the beauty.
- Blow You Away: Gale Force, her signature move. She blows a powerful gust of wind that can move stun and blow away enemies on the field, and remove them from battle entirely while giving you FP for your trouble. It also removes the random fog that can mess with your accuracy, making it even more useful than it already is.
- Cuteness Proximity: She's prone to fawning over anything cute and small.
- Difficult but Awesome: Kind of. She isn't super hard to use, but the clunky reaction commands for her attacks and misconceptions regarding her Gale Force ability make her less immediately appealing to use compared to other partners. But if you're willing to experiment, you'll find that she's an incredibly effective tank and far better at killing enemies than you'd expect.
- Expy: Averted, which is worth mentioning because almost all of your other party members are expies of the first game's partners. Her personality is unique and her abilities are only slightly similar to Lakilester's, although her field ability is unique.
- Played straight with her hair to another Mario character. It's Ludwig von Koopa's 'do.
- Gainaxing/Jiggle Physics: Of all the characters in the game to have it... though some may not mind.
- Her breasts have their own sound effect as well.
- Large Ham: Comes with being a former actress!
- Life Drain/Kiss of Death: Her Lip Lock ability.
- Ms. Fanservice: For those who are into Big Beautiful Women, anyway.
- Nice Girl: Skewed Priorities aside, she's a huge sweetheart and has a soft spot for the Punis in particular.
- Smooch of Victory: She tries to give one to Mario. He's... not very receptive.
- Stone Wall: When used properly, she can be a very good tank. She's got a big HP count, Lip Lock helps keep that HP topped off, and Dodgy Fog makes it hard to hit her.
- Stout Strength: She's definitely gained weight since retiring from the public eye, but she's still a powerful fighter.
- Super Breath: Again, Gale Force.
- White Dwarf Starlet: Apparently, she used to, erm, have less stage presence. Nevertheless, she remains popular, and even returns to the stage at the end.
Yoshi
"Lemme at 'em! Yeah! Bring it! You ready for a beating?" |
Mario first meets this baby Yoshi in the Glitz Pit, where he hatches from a strange egg. "Yoshi" isn't his real name, though—his name is whatever the player decides to name him! He can carry Mario across gaps, functionally equivalent to Parakarry's ability, and Mario moves much more quickly while riding him.
- Badass Adorable: For someone fresh out of the egg, he can hold his own in a fight.
- Boisterous Bruiser: He rivals Scrappy-Doo when it comes to being eager to jump into the fray and kick bad guy butt.
- Cute Bruiser: Friggin' adorable even by Yoshi standards, but being hatched in the Glitz Pit seems to have rubbed off on him. He even becomes a solo fighter after the events of the game.
- Cherry Tapping: His attacks do 1 point of damage several times over.
- Except for his Gulp attack, which does the opposite by ignoring armor.
- Delinquent Hair: Depending on the color he hatches as, he can sport different styles of mohawks. The exception is white, which gives him blonde hair curled up in a fancy way.
- Easter Egg: The official art always shows a green Yoshi baby, but he comes in eight different colors in-game! However, getting a specific color requires getting from the point where you save him from the hotdog vendor to when you run away from the Iron Clefts in a certain amount of time (or waiting a long time for the timer to reset).
- Real Men Wear Pink: One possible, and common result.
- Egg McGuffin: How Mario first meets him.
- Expy: In terms of field abilities, he's an expy of Parakarry, being able to carry Mario across gaps. Outside of that, he completely averts this.
- Hello, Insert Name Here: The only character in the series to be so! Justified in that he had no name prior to meeting Mario.
- Hot-Blooded: Oh yeah. Being born in the Glitz Pit definitely rubbed off on him.
- Huge Rider, Tiny Mount: He's barely half the size of Mario, but he lets the guy ride him anyway...
- And then there's when Flavio follows you and you both jump on Yoshi.
- Kid Hero: Technically more of a Baby Hero, but his attitude and behavior is that of a very, very powerful 5 year old.
- Pint-Sized Powerhouse: He hands two "invincible" Iron Clefts their asses when he's fresh out of the egg, and will go on to stop a demon queen from taking over the world before he's even a year old. This kid is tough.
- Powerup Mount: Comes with the territory when you're a Yoshi.
- Sword of Plot Advancement: The last minor league Glitz Pit fight is a Hopeless Boss Fight before you get him.
- Passing the Torch: In the epilogue, he calls himself "The Great Gonzales Jr.". ...as his ring name.
Vivian
"Mario! I'm fighting by your side from now on! I've made my choice… and I'm not turning back!" |
This shadowy witch first shows up as a mini-boss in the "care" of her older sisters. However, she eventually decides that she's had enough of Beldam's abuse and becomes Mario's ally because he showed her kindness. She can pull him into the shadows to hide, and attack with fire.
- Aborted Declaration of Love: Appears to be ready to make a love confession to Mario in the ending, but stops herself.
- Action Girl: Once she's had enough of Beldam's abuse, she proves herself to be one hell of a fighter.
- Adaptational Sexuality: In the translations where she's a girl instead of a guy, meaning that her crush on Mario makes her straight instead of gay.
- Ambiguous Situation: Somehow, she didn't know about Beldam's plan to resurrect the Shadow Queen, and doesn't even recognize her to begin with. She does, however, note that the Palace of Shadow somehow looks familiar to her anyway. Whether she was active during her reign and subjected to some sort of amnesia, was a baby before the Legendary Heroes defeated the Queen, or was born well after her defeat yet had some sort of ancestral memory of the place is anyone's guess.
- Anti-Villain: Type IV at first. Before her Heel Face Turn, she doesn't really do anything evil aside from unwillingly follow Beldam's orders.
- Badass Gay: Not in the western release, but in the original Japanese version where she's a femboy with a big crush on Mario, and one of his most powerful partners.
- Because You Were Nice to Me: Why she joins Mario in the end.
- Being Evil Sucks: She was clearly already starting to realize this at the start of the game; her sisters treated her like garbage, and always dumped the blame for their mistakes on her. Then, as fate would have it, she met Mario, and because he couldn't tell her his name due to Doopliss' spell, the two formed a brief partnership, and for the first time in her life, someone was treating her decently. When she did find out who he was, the choice was between staying with someone who was treating her nicely or going back to two rotten sisters who were treating her like dirt. What other choice could she make?
- Big Beautiful Woman: While not monstrously obese the way Marilyn is, she's still got quite the potbelly. Regardless, many people find her attractive both in and out of universe.
- Breakout Character: Arguably the most popular Partner in this game, being a Cute Monster Girl (cuter than Peach, according to many fans) with powers that border on broken.
- Cute Witch: She is absolutely adorable.
- Dark Action Girl: Subverted. She ends up joining Mario's team, and isn't cut out to being evil—plus, she can't stand being picked on by Beldam.
- The Dark Chick: When on the side of the villains.
- Expy: She's an expy of Bow in terms of her shadow-evasion field ability and being more of an antagonistic character who doesn't technically join the party until the end of the chapter, though her fire abilities are unique to her.
- Grew a Spine: Full of self-doubt and complete lack of confidence at first, joining the good guys seems almost like therapy.
- Heel Face Turn: While she was hardly evil before, she was still part of the Big Bad's army before joining Mario and friends. Now instead of being passively evil, she's an active force for good.
- The Hecate Sisters: She's the Maiden of the Shadow Sirens.
- Living Shadow: Just like her sisters.
- Mistreatment-Induced Betrayal: The last straw is finding out that the grenade Beldam tasked her with finding is broken. Since she knows that Beldam will blame it on her and punish her horribly for "breaking" it, she decides that she's had enough of her abuse and joins Mario.
- Nice Girl: Thankfully, none of Beldam's meanness rubbed off on her, and she's incredibly friendly after coming out of her shell.
- Playing with Fire: Some of her attacks can ignite your enemies.
- Redemption Promotion: She's already stronger than she was when she first fought you upon joining the party, and becomes a true powerhouse once you've invested Shrine Sprites into leveling her up. The only element of Redemption Demotion is her not having Fiery Jinx until you upgrade her (and when she uses it, it's much stronger), but seeing as how it's her first level up ability, it's a moot point.
- She's A Friend: Mario has to explain this to the party even after they realize that Doopliss has tricked them. Her being with Mario is seen as evidence against him being the real one.
- She's a Man In Japan: Vivian's a male in the original Japanese text, but was made female in the American localization.
- Shipper on Deck: Ships Mario/Peach in the ending.
- Ship Tease: Doopliss taunts Mario, suggesting that he's having a "fight with (his) girlfriend," when she becomes hesitant to fight alongside him after learning his identity.
- The Dog Bites Back: If the player has her as Mario's partner when facing the Shadow Sirens again.
Vivian: I'm with Mario all the way! Today, Sis, I am going to punish YOU, do you hear me? |
Admiral Bobbery
"I suggest you try a bit harder against the likes of us, hm?" |
A Bob-Omb sailor with an explosive personality and a killer mustache. He used to sail the high seas freely, until his wife died while he was away. Like Bombette, he can explode at will. However, he has some additional abilities, including defense and time-release bombs.
- Action Bomb: Being a Bob-Omb, he's a living bomb that blows himself up to attack.
- The Alcoholic: A G-rated example since not a lot of attention is drawn to it, but he's said to be a regular at Podley's Place, where he goes to drown his sorrows when he isn't wasting away at home.
- Badass Grandpa: He must be well into his late sixties or something.
- Badass Mustache: Just look at it!
- Character Development: He goes from a bitter, miserable old grouch to a much nicer person after reading the letter Scarlette wrote for him.
- Cool Old Guy: Once he learns to love the sea again, he mellows out and becomes the team's cool grandfather figure.
- Distaff Counterpart/Expy: Of Bombette, but has some different abilities.
- Father Neptune: He was a sailor before his wife's death, and looks the part: he still wears his tattered old sailor's hat, his bushy mustache is the equivalent to a Seadog Beard, and instead of a wind-up key, he has a ship's wheel sticking out of his back.
- For Massive Damage: His Bomb-ombast is his most powerful attack, and also your most damaging multi-target move not counting Supernova.
- Grumpy Old Man: When you meet him. He gets better.
- My Greatest Failure: Scarlette's death is this. While her falling ill wasn't his fault and there was nothing he could have done to save her, he genuinely believed that she would still be alive if he hadn't been at sea while she got sick. Thanks to grief and misplaced guilt, he refused to ever sail again, and would have likely died lonely and sad if Mario never gave him her letter.
- Retired Badass: Well, you sorta bring him out of it.
- Stock British Phrases: He uses quite a few of them, mostly "old boy".
Ms. Mowz
"Who is this handsome piece of cheese?" |
This thief has a tendency to keep popping up wherever Mario is. She hunts down rare badges and other treasures. But is it possible to win her over to your side...? (Yes, it is.) Her nose can literally sniff out treasure, and in battle, she can steal items, which becomes an excellent source of income.
- Action Girl: As a thief/treasure hunter, she's quite proactive even before joining Mario, and being able to steal items and pierce through enemy defenses with her attacks doesn't hurt either.
- Armor-Piercing Slap: Quite literally. One of her attacks is a slap that bypasses defense.
- Breaking the Fourth Wall: When you recruit her, she explains her abilities to you instead of the narrator that usually does.
- Classy Mouse Burglar: Considering how polite and well-spoken she is, she's probably the classiest criminal to ever live in Rogueport.
- Dating Catwoman: In the first few dungeons, she shows up as a rival treasure hunter who is indeed competing with Mario for certain treasures. Nonetheless, she openly flirts with him.
- Expy: In terms of combat and field abilities, she's somewhat like a Nerfed Watt. She has attacks that are somewhat similar to Watt's from the first game: Out of battle, she reveals secrets, and in it, she can bypass defense. However, since Watt's defense-piercing abilities were a total Game Breaker, her damage is cut, making her the physically weakest party member with a maximum of 4 damage done by her base attack.
- She's also somewhat similar to Rouge the Bat.
- Intimate Healing: Her final skill is a kiss that restores HP to Mario.
- The Nose Knows: She can sniff out treasure.
- Optional Party Member: You can only recruit her by completing the quest she posts at the Trouble Center.
- Paper-Thin Disguise:[1] The mouse running the badge shop may be lacking the most obvious parts of the costume, but her color and tail are a giveaway.
- Recurring Traveler: In the first few dungeons, anyway. She stops appearing when she becomes an...
- Video Game Stealing: She can steal items (and badges!) off enemies. She apparently does this by, um, "distracting" them while she rifles through their pockets.
Baddies
Grodus
"Once you fools are gone, no one will stand in my way! Grodus will rule the world!" |
Leader of the shadowy X-Naut group, Grodus already has one Crystal Star in his possession and plans to gather the rest, preferably by gaining the magical map. To this end, he employs armies of X-nauts and the Shadow Sirens.
- Ambiguous Robots: Judging by the cybernetics visible through his head, he's either a robot or a cyborg. The fact that he can survive having his head cut off and his body obliterated doesn't make it any easier to tell.
- Armor-Piercing Attack: His attacks will ignore any and all defensive buffs you and your party members have.
- Asshole Victim: You're very unlikely to feel bad when the Shadow Queen (seemingly) kills him.
- Bad Boss: He's all too happy to hurl verbal abuse at his minions. And in Lord Crump's case, he's willing to leave him to die as bait so he can distract Mario from stopping his evil plan.
- Big Bad: The main villain of the game, leader of the X-Nauts, and plans on world conquest.
- Cold-Blooded Torture: When he reveals that he's taken Peach as a hostage, he takes sadistic joy out of repeatedly frying Mario and his partners with bolts of lightning.
- Disc One Final Boss: He's the third-to-last boss, but it becomes obvious that he won't be your final opponent well before that.
- Evil Is Not a Toy: He learns this the hard way at the end of the game.
- Evil Laugh: "Gack ack ack ack!"
- Evil Sorcerer: Also probably counts as a Technopath.
- Fat Bastard: Maybe? His design makes it hard to tell if he's super fat, broadly built, or simply wearing robes that make him look huge, but he's certainly bulky-looking and deeply unpleasant.
- I Have Your Wife: Tries to force Mario to stop attacking him by threatening Peach, but Bowser falls on him.
- In Their Own Image: Yep. Provides the page quote, as a matter of fact.
- Jerkass: Grodus is a dick. He acts nasty to everyone, minions included, and isn't a single bit nicer to the murderous demon he just resurrected.
- Knight of Cerebus: Not to the extent of the Shadow Queen, but he's still a much nastier and darker character than Bowser was in the previous game.
- Magic From Technology: He's a robot, or at the very least a cyborg, but he's one of the strongest mages in the game.
- Not Quite Dead: Just a head.
- Off with His Head: The Shadow Queen obliterates his body with her magic, leaving only a broken-down head that she immediately gets rid of.
- Oh Crap: When he realizes that the Shadow Queen is not bound to serve the one who revives her.
- Shock and Awe: His attacks are primarily lightning-based.
- Psycho Electro: Naturally, he's also an insane would-be world conqueror.
- The Sociopath: Insanely violent, pointlessly cruel, doesn't care about others, and very prone to not thinking things through.
- Take Over the World: His main goal.
- Too Dumb to Live: Suuuuure, Grodus. Try bossing that scary demon queen around. There's no way that's gonna backfire on you. Not at all!
Lord Crump
"I've got some ammo to spare! How's THAT for boom–bassa–boom?!?" |
A high-ranking agent of the X-Nauts, Lord Crump is a rather weird fellow who is your first fight in the game. He eventually develops a grudge against Mario for his repeated defeats.
- Cloudcuckoolander: Most of the X-Nauts are kind of weird, but Crump takes the cake.
- The Dragon: Sir Grodus's righthand man.
- Evil Laugh: Buh! Buh! Buh! Buh! Buh huh huh huh!
- Expy: Could easily be one of Dr. Eggman because:
- He wears round goggles like Eggman (but then again so do all of the other X-Nauts).
- The red collar of his outfit makes it look like he has a large red moustache.
- He fights in a Humongous Mecha with a spherical cockpit.
- He's also one of Darth Vader... If Vader was an incompentent fool, mind you. After all this is Lord Crump, second in commander to Grodus (who's basically the Emperor).
- Flunky Boss: At the end of Chapter 5.
- Goldfish Poop Gang
- Humongous Mecha: Magnus Von Grapple.
- Number Two for Brains: Sort of. He is a bigger Cloudcuckoolander than the mooks, which is saying something.
- Paper-Thin Disguise: In the 5th chapter, on the island, his disguise as an ordinary sailor is... not great. He even addresses the audience directly and tells them that, sure, they know who he is, but they can't tell Mario about it.
- Recurring Boss: Twice on foot (Prologue and Chapter 5), and twice in Magnus Von Grapple (Chapters 2 and 7).
- Warmup Boss
Beldam
"We would've won if you two lumps had pulled your weight! Both of you, prepare for a world–class punishment session when we get home!" |
The bossy eldest sister of the Shadow Sirens. She has a tendency to make errors and blame her sisters—generally Vivian—for them. She seems to be in Grodus's employ.
- An Ice Person
- The Chessmaster: Has really been using Grodus all along.
- Dark Action Girl
- Dragon with an Agenda: She is actually The Dragon to the Shadow Queen.
- Dragon-in-Chief: She manipulated the Big Bad in order to resurrect the Bigger Bad. While Sir Grodus is the main villain, the fact that he was outsmarted by this woman is saying something.
- The Evil Genius
- Heel Face Turn: In the ending, she apparently stops her evil scheming and becomes nicer to Vivian.
- Jerkass: First to Vivian, then to Doopliss. Even Marilyn gets treated poorly on occasion.
- Living Shadow
- The Woman Behind The Man: Sort of. For most of the game, she appears to work for Grodus, and it seems that he doesn't think that much more of her skills than he does of Crump's. In the end, she turns out to be The Dragon to the Sealed Evil in a Can that Grodus is trying to revive, and had fed him information in order to help free her mistress from confinement.
- Manipulative Bitch
- Never My Fault: Loses things and blames Vivian for it, despite explicitly saying that she can't be trusted with it.
- Squishy Wizard: The weakest statistics-wise of the Shadow Sirens, but specializes in status buffs and debuffs.
- Wicked Witch
Marilyn
""GUUUUUUHH!"" |
One of the shadow sirens. The biggest and quietest of the three, who is unintelligible when she does try to speak.
- The Brute
- Dark Action Girl
- Living Shadow
- Poor Communication Kills: Actually recognizes Mario when they first encounter him, but can't convey this to Beldam until he comes back to get Flurrie's necklace.
- Shock and Awe (notice a pattern here?)
- The Unintelligible: She says only two real words in the whole game.
- Wicked Witch
?????/Doopliss
"Well, all right then, Slick. Fine. Yes. I turned the villagers into pigs. Big deal." |
A prankster Duplighost who lives in Creepy Steeple. He cursed the residents of Twilight Town so that whenever its bell tolls, someone becomes a pig! He "becomes" Mario and intends to erase him, but is foiled. He later joins the Shadow Sirens.
- Anticlimax Boss: After the first fight with him, Mario's partner will comment that he was disappointingly easy to beat. He's slightly harder in the rematch.
- Baleful Polymorph: The effect of the curse, which often strikes just the wrong (and sometimes, right) person.
- Bedsheet Ghost
- Butt Monkey: In later chapters, he replaces Vivian as the primary target of Beldam's abuse.
- Cut Lex Luthor a Check: He becomes an actor and costars with Flurrie after the events of the game. Playing Mario, no less!
- Ditto Fighter: He takes the form of Mario in Chapter 4 and not only uses your techniques, but your partners as well!
- For the Evulz
- I Know Your True Name: The key to victory.
- Interface Screw: To ensure that you don't guess his name before the storyline wants you to, a letter is removed from the text-entering screen. It turns out that he's actually removed it himself, and you have to find it in a treasure chest.
- Jerkass
- King Mook: Sorta. The Duplighosts were late-game Mooks found in the first Paper Mario, but in the sequel, he's the only one.
- Nigh Invulnerable: If you don't state his true name, you enter a battle where he cannot take any damage. It's not hopeless, as he can't deal any damage either. The only option is to run.
- Nightmare Retardant: His abilities remain terrifying throughout the chapter, but that doesn't change the fact that the one responsible for the town's curse is a Bedsheet Ghost in a party hat and bowtie who is sitting in an easy chair watching TV when you first meet him. Your partner tends to agree.
- The Sixth Ranger: To the Shadow Sirens.
- This Cannot Be!: After Mario successfully states his true name.
- Voluntary Shapeshifting: Like all Duplighosts, he is able to do this.
The Shadow Queen
"You are foolish to oppose me. Yesss... and that foolishness... will have to be punished..." |
A being that was sealed away by the Crystal Stars a thousand years ago. Grodus is trying to revive her in order to use her power to take over the world. It doesn't quite go as he planned...
- Bigger Bad
- Dark Action Girl
- Demonic Possession
- Eldritch Abomination: Has all the hallmarks of one; stupendously powerful, eats souls, can possess people, is a Sealed Evil in a Can, wants to destroy the world, and possibly non-euclidian in nature (one of her attacks has a load of shadowy hands pull Mario into the floor, damage him, and then drop him from the ceiling.) Of course, she may just be an extremely powerful demon.
- On top of that, as soon as she is introduced, the world is engulfed in darkness.
- Final Boss
- Giant Hands of Doom: Her hands can attack separately.
- God Save Us From the Queen
- Sealed Evil in a Can
- Shock and Awe/Casting a Shadow: Her main attack is firing bolts of dark lightning.
- Vile Villain Saccharine Show: Probably the scariest Final Boss in any Mario game.
- We Can Rule Together: Not exactly together, but her offer is more like "surrender now and swear to serve me and I'll let you live". Still leads to the Nonstandard Game Over if you accept.
- Your Soul Is Mine: How she heals herself during the final battle.
Bosses
Hooktail
"Snack time, my little appetizers! But which one of you morsels should I taste first?" |
A huge dragon residing in a castle named for her, Hooktail is one of few remaining vestiges of the age in which the Shadow Queen ruled, and continues to guard a Crystal Star until Mario puts an end to her once and for all. As her gender is not mentioned when she is faced, Hooktail is mistakenly assumed by the party to be male. With her queen gone, Hooktail has taken to terrorising the nearby village of Petalburg, the skeletal remains of many former Koopa inhabitants of which may be found in her castle.
- Big Eater: Is capable of devouring a huge portion of the audience during her fight.
- Evil Is Burning Hot: Capable of powerful fire breath.
- I Surrender, Suckers: Pretends to give in to the party when her HP is reduced, but if you agree, she'll attack you.
- Interface Screw: Whether or not you fall for the ruse, she proceeds to eat the audience members to recover HP.
- Really 700 Years Old: She's been around since the Shadow Queen's time as one of her pet dragons. This puts her around at least 1000 years old.
- Samus Is a Girl: What a shocker.
- Warmup Boss: The first proper boss in the game.
- Weaksauce Weakness: Cricket sounds, of all things.
- Self-Imposed Challenge: Defeating her without this weakness. It can be done, but you'll need to go in well-equipped, as she is quite the hard-hitting Stone Wall normally.
Grubba
"One day, you'll look back on all them small–dreamers 'n LAUGH!" |
A sixty year-old Clubba and fight promoter that is secretly sapping strength from his fighters to remain looking young and in shape.
- Blood Knight: He is heavily implied to have enjoyed fighting in the ring when he was younger. Confirmed when he goes toe-to-toe with Mario and co.
- Cool Shades
- Damage Sponge Boss: His One-Winged Angel form has a lot of HP compared to the bosses that come before and after him.
- Faux Affably Evil: He comes off as incredibly friendly and outgoing, but it's just a cover for his evil narcissistic self.
- Jerkass Isn't above taunting his first victim's sister regarding her brother's "death".
- Nice Guy: He's incredibly friendly and genial to just about everyone he meets, and takes a special liking to Mario. Of course, this is just a façade for the twisted, self-centered madman underneath the surface.
- Older Than They Look: Can you believe he's sixty?! Draining the life away from young and energetic fighters can really help a guy age well, it seems
- The Reveal: A shocking one, too.
- Southern-Fried Genius: For someone who likely hails from the south, he's definitely a hell of a technical master as Mush, King K, Bandy Andy, the rest of his unnamed victims can attest to.
- Status Buff: In battle and out, he likes to bulk up his own attributes. He almost does it more often than he actually attacks.
- Walking Spoiler: There is a LOT more to this guy than meets the eye.
Rawk Hawk
"Feel the horror of a world–class RAAAAAWWWKING!" |
A giant, yellow bird and champion of the Glitz Pit, a fighting arena. He's loud, brash, obnoxious, and thinks he's the best fighter around. He uses some dirty tricks during fights, but insists that he'll fight clean once Mario finds the Crystal Star.
- Combat Pragmatist: Launches himself from the walls of the arena, and even grabs onto the ceiling beam at one point (putting him beyond the reach of most attacks) and shakes it to drop objects down on Mario.
- Defeat Means Friendship: Well, not so much friendship, but Rawk Hawk garners a begrudging respect for Mario after losing to him.
- Large Ham
- Shout-Out: Obviously a parody of professional wrestlers, but likely a parody of Hulk Hogan and The Rock in particular.
- In fact, for the Spanish dub, Rawk Hawk is actually called Hawk Hogan.
- Small Name, Big Ego: In spite of all of his bragging, his boss fight is quite easy. (And he doesn't get any tougher for rematches.) In addition, when he later challenges Bowser to a fight, Bowser curb stomps him. (Literally!)
Cortez
"Hear my voice, spirits! Take their ship and show them the meaning of fear!" |
An old pirate that has long since died. All that remains of Cortez is a giant, floating skull wearing a pirate hat, although he can possess a pile of bones to get some form of a body again. Upon defeat, Cortez befriends the heroes and provides travel to a deserted island.
- Badass Spaniard
- Defeat Means Friendship: He becomes fast friends with Mario upon defeating him when he finds out Mario wasn't after his gold.
- Ghost Pirate: Or skeleton pirate.
- Multi-Armed and Dangerous
- Sequential Boss: Has a relatively small HP pool, but has three different phases and it refills for each one.
- Your Soul Is Mine: His surprise healing method if you don't finish him off quickly enough. Poor audience.
- Actually, that's unavoidable. However, he only uses it in his third phase.
The Smorg
Strange creatures inhabiting an abandoned train station. When Mario chases them off to throw a switch, the creatures stow away on the train he is riding and take all of the passengers hostage, growing into a multi-tentacled monster. The Smorg flee the train when defeated.
- Cognizant Limbs
- Giant Space Flea From Nowhere: Originally, Smorg was something Beldam sent after Mario (you were supposed to fight the Sirens in Riverside Station), but this was cut, leaving Smorg's appearance a damn near Non Sequitur Scene. Using this information, just believe that the Sirens summoned this thing off-screen behind the scenes.
- Synchronized Swarming: They're intelligent little creepers, for one.
- Tentacle Rope: It can even form into a CLAW!
Other Characters
Punio
A member of a race called Punis. A headstrong little guy that is apparently intended to lead the tribe one day. He doubts himself and, when the X-Nauts invade his home, he enlists Mario's help to get rid of them.
- Big Brother Instinct: He is very concerned about his little sister Petuni's safety when the Great Tree gets taken over.
- Unlikely Hero: A lot of conversations imply that the other Punis generally don't think the world of him, or at least think he's a little dimwitted.
Jolene
A Toad woman and secretary of Grubba in the Glitz Pit. Mysteries surround her, and it's apparent that there's more to her than meets the eye. It's eventually revealed that Jolene's little brother, a former Glitz Pit champ, vanished, and Jolene got the secretary's job to get answers. The two are happily reunited after Grubba's defeat.
- Cool Big Sis
- Reverse Mole
- Sugar and Ice Personality: Is all business while on the job, but shows a warmer side around her younger brother and in her email response to Mario after he finishes her Trouble Center request. It's also implied that she's the woman at the juice bar when she's off the clock.
Flavio
A flamboyant, eccentric, rich adventurer that lives in Rogueport for reasons unknown. He claims to be a fearless sailor, but in reality, is a complete coward that makes Mario do all the dangerous things.
- Dirty Coward: Yes, he's a complete coward, but in the end, he still risks his neck to save his crew by going to reason with Cortez.
- Small Name, Big Ego: He insists that he's responsible for everything good that's happened in chapter 5 and also seems to assume that everybody in the group loves him.
Pennington
"Rudimentary, my dear Luigi!" |
A penguin that resides in a town for the rich. He runs a museum, but secretly pines to be a detective, which he isn't really that good at.
- Expy: Of the various penguins that were involved in the murder mystery in the first game.
- Thoroughly Mistaken Identity: He spends the entire game believing that he is talking to Luigi, and there's no telling him otherwise.
- He does overhear somebody referring to Mario as Mario at the end of the game, at which point he seems to realize his mistake.
TEC-XX
"Princess Peach, teach me this feeling you call... "love."" |
The world's best computer, designed to be absolutely perfect, which runs the X-Naut Fortress. After Princess Peach was kidnapped and placed in her holding cell, TEC observes her and begins to fall in love with her. TEC tries to understand this feeling, and in exchange TEC allows her to contact Mario. Sir Grodus finds out about this soon enough, however...
- A.I. Is a Crapshoot: Inverted.
- Almost-Dead Guy
- Could Say It, But...: Gives Peach a "quiz" that. after a few questions to which she already knows the answer, reveals the villains' true plan.
- Disney Death
- Heel Face Turn: Although, was TEC really evil to begin with? TEC just happened to be a supercomputer that the villains have made.
- Plot-Based Voice Cancellation: After Chapter 6, when telling Peach the villains will use her body to host the Shadow Queen.
- Rapid-Fire Typing: When Princess Peach types up her message to Mario on TEC's keyboard.
- Staying Alive: TEC caused the X-Nauts' base to self-destruct, but after the game is completed, not only is TEC still alive and well, but even the damn base is intact. Not even he has a fucking clue how it is possible. Gameplay and Story Segregation, maybe?
- Stealth Pun: On the moon base, it's revealed that the X-Yux is pronounced Cross Yux, meaning that the X-Nauts and TEC-XX could be the same, so TEC-XX becomes TEC-double cross.
- Wham! Episode: TEC's death.
- What Is This Thing You Call Love?