Reaching Salvation

Everything About Fiction You Never Wanted to Know.

"The year is 2121. A mysterious apocalypse has struck the Earth, leaving little left. Strangely, animals, plants, and animals remained unharmed. Buildings, houses, and structures stand with little harm done to them. The human species still exist, but only in form of children and teenagers no older than the age of twenty. In this dystopian setting, it is hard to survive and even harder to meet another one of your species. However, the apocalypse, called the Great Storm by many, left the presence of Flow. The Flow is a mysterious essence that is found in air, water, and earth. It is intangible and odorless, and can be-reused again and again. Usually, in its dormant state, it is also invisible to the human eye. A gift granted to all those left on the Earth is the ability to manipulate Flow. When being used, the Flow is usually visible in a sea-green aura, though it may change according to the user. Each user has a Flow ability specific to them, whether it be the ability to manipulate wind, change sizes, or cause plain destruction. Flow is used to hunt and fight, and is a valuable tool to those who wield it.

"Our protagonists are normal teenagers who find themselves looking at a vermilion tower appear in the distance one bleak night. Curiosity overwhelms them, and they each make a journey to the mysterious tower before them. Along the way, they meet others with similar goals: all to reach the tower. Sharing common goals, some of the teenagers group together and make their way to the tower. Eventually, they make it, apparently before anyone else. Seeing as the tower is closed, the group decides to bust in and do so by breaking a large hole in the castle. They make their way in, only to be stopped by a mysteriousadult.What's even more strange is this man has a mechanical arm and looks deceivingly like a scientist. After some conversation, the man tells them of a tournament coming soon, dubbed 'The Acer Tournament.' After a scuffle, the group is dumped out in the front of the castle again, where many more teenagers have arrived. A large drawbridge is opened, and five adults-- including the mechanical armed one-- introduce themselves as the hosts of the Acer Tournament. This tournament is for all participants who must endure tasks for three weeks in order to reach the ultimate prize: a promised spot in an utopia. Some protagonists jump in right away, while others are a bit more skeptical but join in eventually. The contestants are allowed to live inside the tower for the duration of the tournament, and are given bed and food. While it's definitely shady to how the adults manage to get all this (and how they even are alive at this point), the contestants are grateful and reside in the rooms with one other roommate. They are split into groups of three, and they must work together to complete the tasks."
Reaching Salvation summary taken directly from the Info Thread found here

Reaching Salvation is a Role Playing experience set After the End in a Teenage Wasteland in which the majority of adults have seemingly vanished, with a few notable exceptions in the Big Five and the mysterious Shima and his group of loyal subordinates. The RP was originally created by LastPrelude and is hosted on This is Not A Forum over on Fan Fiction.net where we are in the process of playing out the first half the second week and are currently on Part IV with lots more on the way, no doubt.

Tropes used in Reaching Salvation include: