Final Fantasy IV: Difference between revisions

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''Moon is swathed in ever-light''
''Moon is swathed in ever-light''
''Ne'er again to know eclipse''
''Ne'er again to know eclipse''
''Earth, with hallow'd bounty reconciled'' }}
''Earth, with hallow'd bounty reconciled''}}


{{quote|''Yet fleeting is the reverie''
{{quote|''Yet fleeting is the reverie''
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The fourth entry in the [[Running Gag|face-meltingly popular]] ''[[Final Fantasy]]'' game series.
The fourth entry in the [[Running Gag|face-meltingly popular]] ''[[Final Fantasy]]'' game series.


The main character of this tale is Cecil, a [[Black Knight|Dark Knight]] in the service of the King of Baron. After questioning the recent warmongering of his king, he is demoted to errand boy and sent to a village called Mist in order to deliver a package and slay a dragon menacing its borders. He is joined by his best friend and [[The Rival|rival]], a Dragoon named Kain. Once they reach the village, they discover that nothing is quite what they have been told: they have been used as disposable pawns in Baron's ongoing crusade to capture the [[Power Crystal|Power Crystals]] that exist around the world. Cecil vows to stop the evil intentions of Baron, but first he must [[The Atoner|atone for the sins that he committed in its service and overcome his own inner darkness.]]
The main character of this tale is Cecil, a [[Black Knight|Dark Knight]] in the service of the King of Baron. After questioning the recent warmongering of his king, he is demoted to errand boy and sent to a village called Mist in order to deliver a package and slay a dragon menacing its borders. He is joined by his best friend and [[The Rival|rival]], a Dragoon named Kain. Once they reach the village, they discover that nothing is quite what they have been told: they have been used as disposable pawns in Baron's ongoing crusade to capture the [[Power Crystal]]s that exist around the world. Cecil vows to stop the evil intentions of Baron, but first, he must [[The Atoner|atone for the sins that he committed in its service and overcome his own inner darkness]].


Have you noticed something strange already? Yes, this was the first ''[[Final Fantasy]]'' game to have an actual ''plot'' beyond a generic "[[An Adventurer Is You|you are heroes]], [[Saving the World|go save world]] [[Card-Carrying Villain|from evil]]" story that was pretty much the standard for most RPGs at the time. As strange as it may seem to be to people who are used to the idea of an RPG [[Story to Gameplay Ratio|beginning with twenty hours of real-time cutscenes]], this was ''huge'' at the time of release.
Have you noticed something strange already? Yes, this was the first ''[[Final Fantasy]]'' game to have an actual ''plot'' beyond a generic "[[An Adventurer Is You|you are heroes]], [[Saving the World|go save world]] [[Card-Carrying Villain|from evil]]" story that was pretty much the standard for most RPGs at the time. As strange as it may seem to be to people who are used to the idea of an RPG [[Story to Gameplay Ratio|beginning with twenty hours of real-time cutscenes]], this was ''huge'' at the time of release.


Since the [[Final Fantasy II|second]] and [[Final Fantasy III|third]] ''[[Final Fantasy]]'' games hadn't been released in the US when ''Final Fantasy IV'' came out, the US release of ''FFIV'' was titled ''Final Fantasy II''. The US ''FFII'' was easier than the Japanese version; before the US version was released, it spawned another Japanese version, "''Final Fantasy IV Easytype''", whose difficulty level was scaled down even farther. (Thus, the US version was less difficult than the original Japanese version, but significantly harder than ''Easytype''.) The US ''Final Fantasy II'' also suffered from severe [[Bowdlerise|censorship]]. ("[[Spoony Bard|You spoony bard!]]", anyone?) Many of the [[Good Bad Translation|fan-favorite lines]] were kept in the re-translated re-releases.
Since the [[Final Fantasy II|second]] and [[Final Fantasy III|third]] ''[[Final Fantasy]]'' games hadn't been released in the US when ''Final Fantasy IV'' came out, the US release of ''Final Fantasy IV'' was titled ''Final Fantasy II''. The US ''Final Fantasy II'' was easier than the Japanese version; before the US version was released, it spawned another Japanese version, "''Final Fantasy IV Easytype''", whose difficulty level was scaled down even farther (thus, the US version was less difficult than the original Japanese version, but significantly harder than ''Easytype''). The US ''Final Fantasy II'' also suffered from severe [[Bowdlerise|censorship]] and whacky word choice pulled from dictionaries by ESL translation (such as "[[Spoony Bard|spoony]]", "quay"). Many of the [[Good Bad Translation|fan-favorite lines]] were kept in the re-translated re-releases.


Received a cell phone sequel called ''[[Final Fantasy IV: The After Years|The After Years]]'' (also available on [[Wii Ware]] and the [[PlayStation Portable|PSP]]), which stars the old cast and some of their children teaming up again to prevent the same catastrophe from happening again. It, along with ''Final Fantasy IV'' itself, was released on the PSP in March 2011 in Japan and April every where else. Also includes a Midquel called Interlude to connect the plots better. Both games use new graphics and is the largest 2D graphical change to the original other then the cellphone version. This version is heavily based on the GBA version, only thing taken from the DS version is translations of terms (e.g. Carnellian Signet rather then "Bomb Ring").
Received a cell phone sequel called ''[[Final Fantasy IV: The After Years|The After Years]]'' (also available on [[Wii Ware]] and the [[PlayStation Portable|PSP]]), which stars the old cast and some of their children teaming up again to prevent the same catastrophe from happening again. It, along with ''Final Fantasy IV'' itself, was released on the PSP in March 2011 in Japan and April every where else. Also includes a Midquel called Interlude to connect the plots better. Both games use new graphics and is the largest 2D graphical change to the original other then the cellphone version. This version is heavily based on the GBA version, only thing taken from the DS version is translations of terms (e.g. Carnellian Signet rather then "Bomb Ring").


''Final Fantasy IV'' is considered by many to be one of the best of the series, partly because it was first released before the series developed an [[Unpleasable Fanbase]]. It's been remade/ported numerous times; this has garnered some distaste for the game as [[Seinfeld Is Unfunny|its story and battle system haven't aged well]]. In addition to being half of the ''Final Fantasy [[Chrono Trigger|Chronicles]]'' compilation on the [[PS 1]], ''FFIV'' has been ported to the GBA, and was the second game (after [[Final Fantasy III]], [[No Export for You|which didn't make it over beforehand]]) to be remade with 3D graphics on the Nintendo DS. It's also the first remake to add voice acting, if only for key scenes.
''Final Fantasy IV'' is considered by many to be one of the best of the series, partly because it was first released before the series developed an [[Unpleasable Fanbase]]. It's been remade/ported numerous times: this has garnered some distaste for the game as [[Seinfeld Is Unfunny|its story and battle system haven't aged well]]. In addition to being half of the ''Final Fantasy [[Chrono Trigger|Chronicles]]'' compilation on the [[PS 1]], ''Final Fantasy IV'' has been ported to the GBA, and was the second game (after ''[[Final Fantasy III]]'', [[No Export for You|which didn't make it over beforehand]]) to be remade with 3D graphics on the Nintendo DS. It's also the first remake to add voice acting, if only for key scenes.


{{tropelist}}
{{tropelist}}
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* [[Alien Sky]]: Two moons.
* [[Alien Sky]]: Two moons.
* [[All Myths Are True]]: The Mysidian Legend, naturally, turns out to not only be dead-on accurate, but the basis for the entire game.
* [[All Myths Are True]]: The Mysidian Legend, naturally, turns out to not only be dead-on accurate, but the basis for the entire game.
* [[Always Check Behind the Chair]]: Many areas have hidden goods or passageways, but [[Instant Awesome, Just Add Ninja|Eblan]] Castle deserves special mention due to the sheer prevalence of this trope. In summary, there are: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' pit that you'll only fall through if you try to cross it. That's not even getting into [[The Very Definitely Final Dungeon|The Very Definitely Final Dungeon's]] obsession with paths under paths under paths, all obscured by the top-view.
* [[Always Check Behind the Chair]]: Many areas have hidden goods or passageways, but [[Instant Awesome, Just Add Ninja|Eblan]] Castle deserves special mention due to the sheer prevalence of this trope. In summary, there are: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' pit that you'll only fall through if you try to cross it. That's not even getting into [[The Very Definitely Final Dungeon]]'s obsession with paths under paths under paths, all obscured by the top-view.
* [[And Your Reward Is Clothes]]: And all you get for completing it is unlocking a few entries in the Art Gallery. But even then you need a complete Bestiary to do it, and that's a [[Guide Dang It]] because several enemy encounters are rare and difficult to get.<ref>The Trap Door enemies, you ''have'' to let them transform into other monsters because those monsters cannot be fought in any other way. Meanwhile, Edge's section of the game takes him through the Tower of Babil, and several enemies are only met on a staircase a single screen long, and if you go to the top of those stairs the story progresses and those encounters are [[Lost Forever]].</ref>
* [[An Economy Is You]]: Played perfectly straight, but especially notable in that the weapon/armor shop in the first town is ''locked'' until you return there later in the game and obtain the key. Not exactly the best business model...
* [[Anti-Villain]]: Rubicante is an [[Affably Evil]] Type I variant. He might even be a [[Punch Clock Villain]].
* [[Anti-Villain]]: Rubicante is an [[Affably Evil]] Type I variant. He might even be a [[Punch Clock Villain]].
* [[Anyone Can Die]]: The game makes it looks like this, {{spoiler|but only one playable character is dead for good toward the end.}}
* [[Anyone Can Die]]: The game makes it looks like this, {{spoiler|but only one playable character is dead for good toward the end}}.
* [[Arbitrary Headcount Limit]]: You can only have five people in your party. This game's method of dealing with it? Killing off the spares. {{spoiler|Though only one stays dead, which makes it all the more obvious.}} Seemingly averted when Baigan joins your party (who would have been a sixth party member), but Palom and Porom reveal him to be a monster on Golbez' side before you even have a chance to go to the menu screen.
* [[Arbitrary Headcount Limit]]: You can only have five people in your party. This game's method of dealing with it? Killing off the spares. {{spoiler|Though only one stays dead, which makes it all the more obvious}}. Seemingly averted when Baigan joins your party (who would have been a sixth party member), but Palom and Porom reveal him to be a monster on Golbez' side before you even have a chance to go to the menu screen.
* [[The Archer]]: Rosa can use other weapons, but is best with these. Originally almost everyone could use bows, but this was changed in the DS version.
* [[The Archer]]: Rosa can use other weapons, but is best with these. Originally, almost everyone could use bows, but this was changed in the DS version.
* [[Author Appeal|Artist Appeal]]: This game contains more or less all of Amano's favourite art trends...Cecil is the typical pale willowy man with frizzy white hair, blue lips, and very pale skin. He also has what Amano ''loves''...spiked armour and a cape. Rosa and Rydia meanwhile are clad in catsuits, and as for capes...it's probably more efficient to list the main characters who do ''not'' wear a cape (Cid, Kain, Yang, and arguably FuSoYa, who wears a robe).
* [[Ascended Meme]]: "You [[Spoony Bard]]!" is the [[Trope Codifier]] for the series, being kept in all releases of the game when the rest of the script has been re-translated. It has even worked its way into other ''Final Fantasy'' games and beyond.
* [[Ascended Meme]]: "You [[Spoony Bard]]!" is the [[Trope Codifier]] for the series, being kept in all releases of the game when the rest of the script has been re-translated. It has even worked its way into other ''Final Fantasy'' games and beyond.
* [[As Long as There Is Evil]]: The [[Trope Namer]] is {{spoiler|Zeromus'}} [[Final Speech]].
* [[As Long as There Is Evil]]: The [[Trope Namer]] is {{spoiler|Zeromus'}} [[Final Speech]]. {{spoiler|He makes good on this promise in ''[[Final Fantasy IV: The After Years]]''}}.
** {{spoiler|He makes good on this promise in ''[[Final Fantasy IV: The After Years]]''.}}
* [[The Atoner]]: Cecil, Kain, {{spoiler|Golbez at the end of the game and in ''The After Years''}}.
* [[Author Appeal]]: This game contains more or less all of Amano's favourite art trends... Cecil is the typical pale willowy man with frizzy white hair, blue lips and very pale skin. He also has what Amano ''loves''... spiked armour and a cape. Rosa and Rydia meanwhile are clad in catsuits, and as for capes... it's probably more efficient to list the main characters who do ''not'' wear a cape (Cid, Kain, Yang and arguably FuSoYa, who wears a robe).
* [[The Atoner]]: Cecil, Kain, {{spoiler|Golbez at the end of the game and in ''The After''.}}
* [[Awesome but Impractical]]: The Meteo/Meteor spell. It does high damage but it's blunted by its high casting time, high MP cost, the 9999 damage cap, and by the time Rydia levels up enough to learn it she can do just as much damage with Flare or Bahamut, which cast faster and cost less MP.
* [[Awesome but Impractical]]: The Meteo/Meteor spell. It does high damage, but it's blunted by its high casting time, high MP cost, the 9999 damage cap, and by the time Rydia levels up enough to learn it, she can do just as much damage with Flare or Bahamut, which cast faster and cost less MP.
** And then in the story, {{spoiler|when Tellah ''finally'' manages to use it it [[Cast from Hit Points|costs too much energy and kills him.]] [[Broke Your Arm Punching Out Cthulhu|And it]] [[Senseless Sacrifice|accomplishes little]] except for breaking Golbez's control of Kain.}}
** And then in the story, {{spoiler|when Tellah ''finally'' manages to use it it [[Cast from Hit Points|costs too much energy and kills him]]. [[Broke Your Arm Punching Out Cthulhu|And it]] [[Senseless Sacrifice|accomplishes little]] except for breaking Golbez's control of Kain}}.
* [[Awesome Moment of Crowning]]: {{spoiler|Cecil, Rosa, and Yang}} all become monarchs in the epilogue.
* [[Awesome Moment of Crowning]]: {{spoiler|Cecil, Rosa and Yang}} all become monarchs in the epilogue.
* [[Badass and Child Duo]]: Cecil and Rydia at the beginning of the game, up until Tellah joins the party.
* [[Badass and Child Duo]]: Cecil and Rydia at the beginning of the game, up until Tellah joins the party.
* [[Badass Beard]]: Fusoya.
* [[Badass Beard]]: Fusoya.
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* [[Badass Boast]]: Rubicante.
* [[Badass Boast]]: Rubicante.
{{quote|'''Rubicante:''' "Was it Flame? Let me show you how it's done.''"}}
{{quote|'''Rubicante:''' "Was it Flame? Let me show you how it's done.''"}}
* [[Badass Grandpa]]: Tellah, Fusoya, and Cid.
* [[Badass Grandpa]]: Tellah, Fusoya and Cid.
* [[Badass Mustache]]: Yang.
* [[Badass Mustache]]: Yang.
* [[Baleful Polymorph]]: Pig, Toad, and Mini. Some of the mages in Mysidia will use them on you when you revisit the town as a Dark Knight.... and continue to use them [[Never Live It Down|after you've transformed into a Paladin!]]
* [[Baleful Polymorph]]: Pig, Toad and Mini. Some of the mages in Mysidia will use them on you when you revisit the town as a Dark Knight.... and continue to use them [[Never Live It Down|after you've transformed into a Paladin]]!
* [[Batman Can Breathe in Space]]: Possibly. The Enterprise simply goes straight up out of the screen's range when entering the Tower of Zot, and the exterior of the tower is never actually seen, so the party could be reaching the thinner layers of Earth's atmosphere when they reach it, or possibly even out into space. It's adverted later on with the Red Moon, which has a breathable atmosphere despite being smaller than our own moon, due to the Lunarian's advanced technology.
* [[Batman Can Breathe in Space]]: Possibly. The Enterprise simply goes straight up out of the screen's range when entering the Tower of Zot, and the exterior of the tower is never actually seen, so the party could be reaching the thinner layers of Earth's atmosphere when they reach it, or possibly even out into space. It's adverted later on with the Red Moon, which has a breathable atmosphere despite being smaller than our own moon, due to the Lunarian's advanced technology.
* [[The Battle Didn't Count]]: Golbez pulls this off no less than THREE times.
* [[The Battle Didn't Count]]: Golbez pulls this off no less than THREE times.
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* [[Black Magician Girl]]: Rydia, since she focuses on offensive spells after the [[Plot-Relevant Age-Up]].
* [[Black Magician Girl]]: Rydia, since she focuses on offensive spells after the [[Plot-Relevant Age-Up]].
* [[Blind Idiot Translation]]: The SNES English script had many, many mistakes. The reception this got [[Woolseyism|actually led to a certain someone getting hired]], and began a trend of improving translation quality in the industry.
* [[Blind Idiot Translation]]: The SNES English script had many, many mistakes. The reception this got [[Woolseyism|actually led to a certain someone getting hired]], and began a trend of improving translation quality in the industry.
* [[Bold Inflation]]: The Dark Elf speaks in ALL CAPS in the SNES version. "YOU CANNOT USE METALLIC WEAPONS. YOU CANNOT DEFEAT ME!"
* [[Boisterous Bruiser]]: Cid is a perfect example.
* [[Boisterous Bruiser]]: Cid is a perfect example.
* [[Bold Inflation]]: The Dark Elf speaks in ALL CAPS in the SNES version. "YOU CANNOT USE METALLIC WEAPONS. YOU CANNOT DEFEAT ME!"
* [[Bonus Boss]]: Some of Rydia's summons, {{spoiler|Zeromus EG}} and the Dark Summons in the GBA version, and two more in the DS version, accessible only on a [[New Game+]].
* [[Bonus Boss]]: Some of Rydia's summons, {{spoiler|Zeromus EG}} and the Dark Summons in the GBA version, and two more in the DS version, accessible only on a [[New Game+]].
* [[Bonus Feature Failure]]: The ''Complete Collection'' release for PSP comes with a new Interlude chapter connecting this game to ''The After Years''...except all it does is show Ursula being born and gives a [[Hand Wave]] to {{spoiler|why the Maenads look like Rydia}}, while many of the other questions of the sequel about {{spoiler|the Creator and the Maenads}} go unanswered. The Interlude chapter is also built on the original game's engine, right down to enemies having the same stats and some areas having mostly the same enemy encounter groups, and is fully linear with absolutely no exploration or backtracking.
* [[Bonus Feature Failure]]: The ''Complete Collection'' release for PSP comes with a new Interlude chapter connecting this game to ''The After Years''... except all it does is show Ursula being born and gives a [[Hand Wave]] to {{spoiler|why the Maenads look like Rydia}}, while many of the other questions of the sequel about {{spoiler|the Creator and the Maenads}} go unanswered. The Interlude chapter is also built on the original game's engine, right down to enemies having the same stats and some areas having mostly the same enemy encounter groups, and is fully linear with absolutely no exploration or backtracking.
** [[And Your Reward Is Clothes]]: And all you get for completing it is unlocking a few entries in the Art Gallery. But even then you need a complete Bestiary to do it, and that's a [[Guide Dang It]] because several enemy encounters are rare and difficult to get.<ref>The Trap Door enemies, you ''have'' to let them transform into other monsters because those monsters cannot be fought in any other way. Meanwhile Edge's section of the game takes him through the Tower of Babil, and several enemies are only met on a staircase a single screen long, and if you go to the top of those stairs the story progresses and those encounters are [[Lost Forever]].</ref>
* [[Boring but Practical]]: The game's stinginess with MP recovery items (see below) means that you'll be relying on regular weapon attacks quite a bit. Not to mention that many characters use little or no magic to begin with.
* [[Boring but Practical]]: The game's stinginess with MP recovery items (see below) means that you'll be relying on regular weapon attacks quite a bit. Not to mention that many characters use little or no magic to begin with.
** This is fixed in the DS remake. Rosa's 'Pray' ability has a much higher success rate than the original game and heals MP as well as HP. It is also possible to teach a character 'Bless', which is an MP regen spell. Quite useful, considering how much more important MP is in the remake (in the end-game your mages are double-casting every turn, and the 'Phoenix' skill which revives fallen allies heals them equal to the percentage of MP the Phoenix-caster has.
** This is fixed in the DS remake. Rosa's 'Pray' ability has a much higher success rate than the original game and heals MP as well as HP. It is also possible to teach a character 'Bless', which is an MP regen spell. Quite useful, considering how much more important MP is in the remake (in the end-game your mages are double-casting every turn, and the 'Phoenix' skill which revives fallen allies heals them equal to the percentage of MP the Phoenix-caster has.
* [[Bowdlerise]]: The "spoony bard" line is actually one of the least blatant examples in the SNES version. Much worse are the recurring [[Never Say "Die"]] elements, leading to lines like "A girl from Baron was kept from falling down", or the total elimination of anything remotely religious like references to Hell. The latter manifests itself in cringe-worthy lines like "Fall flat into the deep ravine!" or "Come with us, Edge... To the Dark World!!" Cecil's Dark Knight equipment was also changed, with Hades armor becoming "Black" and the Deathbringer sword becoming simply the Black sword.
* [[Bowdlerise]]:Recurring [[Never Say "Die"]] elements, leading to lines like "A girl from Baron was kept from falling down", or the total elimination of anything remotely religious like references to Hell. The latter manifests itself in cringe-worthy lines like "Fall flat into the deep ravine!" or "Come with us, Edge... To the Dark World!!". Cecil's Dark Knight equipment was also changed, with Hades armor becoming "Black" and the Deathbringer sword becoming simply the Black sword.
** "Spoony" is actually an archaic term meaning "foolishly lovestruck," {{spoiler|which fits Edward perfectly,}} so it's less bowdlerization and more "who even says that anymore?"
** The blade above Rosa's head during her captivity is changed to a metal sphere. At least that's roughly as deadly as the original item.
** The blade above Rosa's head during her captivity is changed to a metal sphere. At least that's roughly as deadly as the original item.
** Also concerning Rosa, her Holy spell becomes White, and Holy elemental becomes "Sacred power."
** Also concerning Rosa, her Holy spell becomes White, and Holy elemental becomes "Sacred power".
** In the PSX Remake, Rosa is stated to be ill due to Desert Fever. In the DS Remake, she is stated to be "on the verge of dying".
** In the PSX Remake, Rosa is stated to be ill due to Desert Fever. In the DS Remake, she is stated to be "on the verge of dying."
*** It seems she's dying from Desert Fever, as it returns in the After Years and the cure is exactly the same. (Though it's re-translated as a Sand Pearl). It's a deliberate call back and the only differences are it's Harly who catches it and she's with you at the time.
*** It seems she's dying from Desert Fever, as it returns in the After Years and the cure is exactly the same (though it's re-translated as a Sand Pearl). It's a deliberate call back, and the only differences are it's Harly who catches it, and she's with you at the time.
* [[Brainwashed and Crazy]]: Kain, Yang, and {{spoiler|Golbez}} at different points in the game.
* [[Brainwashed and Crazy]]: Kain, Yang and {{spoiler|Golbez}} at different points in the game.
* [[Bratty Half-Pint]]: Rydia, when you first meet her, acts a bit like this, though to be fair, you had just killed her mother. She has a moment like this after her [[Plot-Relevant Age-Up]] as well. A far better exemplar of this trope is Palom, whom players admit to loathing even after his monumental black magic power essentially breaks the game.
* [[Bratty Half-Pint]]: Rydia, when you first meet her, acts a bit like this, though to be fair, you had just killed her mother. She has a moment like this after her [[Plot-Relevant Age-Up]] as well. A far better exemplar of this trope is Palom, whom players admit to loathing even after his monumental black magic power essentially breaks the game.
* [[Broken Bridge]]: Several, including mountain passes being blocked by fire or ice until you clear the right plot events or recruit the right party members. Also, an underground passage leading to your next objective remains sealed until you complete a certain task.
* [[Broken Bridge]]: Several, including mountain passes being blocked by fire or ice until you clear the right plot events or recruit the right party members. Also, an underground passage leading to your next objective remains sealed until you complete a certain task.
** There are also two ''retroactive'' Broken Bridges that later appear at two places where the characters take drastic 1-way movements. If you attempt to jump down the waterfall in the Watery Cave a second time, Cecil will remark that the current is too strong, and you will not be allowed to jump. The second is in the Eblan Cave, where one of the Eblan guards blocks the final passage to the Tower of Bab-il (and an eventual dead-end at an airship dock). Clearly, [[The Dev Team Thinks of Everything|someone thought]] to prevent players from stranding themselves without an airship and rendering the game [[Unwinnable]].
** There are also two ''retroactive'' [[Broken Bridge]]s that later appear at two places where the characters take drastic 1-way movements. If you attempt to jump down the waterfall in the Watery Cave a second time, Cecil will remark that the current is too strong, and you will not be allowed to jump. The second is in the Eblan Cave, where one of the Eblan guards blocks the final passage to the Tower of Bab-il (and an eventual dead-end at an airship dock). Clearly, [[The Dev Team Thinks of Everything|someone thought]] to prevent players from stranding themselves without an airship and rendering the game [[Unwinnable]].
* [[Broke Your Arm Punching Out Cthulhu]]: {{spoiler|Golbez}} and FuSoYa manage to take out {{spoiler|[[The Man Behind the Man|Zemus]], which only succeeds in [[Giant Space Flea From Nowhere|releasing his spirit, Zeromus.]]}} This also severely weakens them to the point where [[No One Could Survive That|their most powerful attacks]] [[Nigh Invulnerable|do absolutely nothing]].
* [[Broke Your Arm Punching Out Cthulhu]]: {{spoiler|Golbez}} and FuSoYa manage to take out {{spoiler|[[The Man Behind the Man|Zemus]], which only succeeds in [[Giant Space Flea From Nowhere|releasing his spirit Zeromus]]}}. This also severely weakens them to the point where [[No One Could Survive That|their most powerful attacks]] [[Nigh Invulnerable|do absolutely nothing]].
** As noted above, {{spoiler|Tellah}} [[Cast from Hit Points|attacks Golbez with his most powerful spell]], and only succeeds in weakening him enough to {{spoiler|break his hold on Kain while [[Killed Off for Real|dying in the process]]}}.
** As noted above, {{spoiler|Tellah}} [[Cast from Hit Points|attacks Golbez with his most powerful spell]], and only succeeds in weakening him enough to {{spoiler|break his hold on Kain while [[Killed Off for Real|dying in the process]]}}.
* [[Cartography Sidequest]]: Given to you by <s>Naming</s>way in the remake.
* [[Cartography Sidequest]]: Given to you by <s>Naming</s>way in the remake.
* [[Cast from Hit Points]]:
* [[Cast from Hit Points]]: {{spoiler|Tellah}} does this with [[Cutscene Power to the Max]], but it [[Killed Off for Real|comes at a very high price.]]
** {{spoiler|Tellah}} does this with [[Cutscene Power to the Max]], but it [[Killed Off for Real|comes at a very high price]].
** Cecil's Dark Wave/Darkness is a gameplay example, as it saps his health either to attack all enemies on screen or to power up his normal attack, depending on the version.
** Cecil's Dark Wave/Darkness is a gameplay example, as it saps his health either to attack all enemies on screen or to power up his normal attack, depending on the version.
* [[The Cavalry]]: Just as the {{spoiler|Giant of Babil}} awakes to raze the planet, the heroes stand horrified and at a loss as to what to do. Cue the ''entire armed forces of the world'' arriving to [[Hold the Line]].
* [[The Cavalry]]: Just as the {{spoiler|Giant of Babil}} awakes to raze the planet, the heroes stand horrified and at a loss as to what to do. Cue the ''entire armed forces of the world'' arriving to [[Hold the Line]].
* [[Combat Medic]]: Rosa can be this, if you choose to equip her with a bow. Her Aim ability gives her [[The Archer|increased attack power and accuracy with a bow]]; while it's not near enough to match the damage output of, say, Cecil or Kain, it's still better than your average [[White Magician Girl]]. And that doesn't even take [[Holy Hand Grenade]] into consideration.
* [[Combat Medic]]: Rosa can be this, if you choose to equip her with a bow. Her Aim ability gives her [[The Archer|increased attack power and accuracy with a bow]]: while it's not near enough to match the damage output of, say, Cecil or Kain, it's still better than your average [[White Magician Girl]]. And that doesn't even take [[Holy Hand Grenade]] into consideration.
* [[Comically Missing the Point]]: You can win the mirror-battle at the top of Mt. Ordeals by just attacking and killing the Dark Knight, and the game will proceed as normal.
* [[Comically Missing the Point]]: You can win the mirror-battle at the top of Mt. Ordeals by just attacking and killing the Dark Knight, and the game will proceed as normal.
* [[Convection, Schmonvection]]: Averted, when your airships require special modification to fly over lava in the underworld. Played straight, when you're on foot in that same underworld and able to walk right next to the same lava with no ill effects.
* [[Convection, Schmonvection]]: Averted, when your airships require special modification to fly over lava in the underworld. Played straight, when you're on foot in that same underworld and able to walk right next to the same lava with no ill effects.
* [[Cool Old Guy]]: Cid. And Tellah. You spoony bards!
* [[Cool Old Guy]]: Cid. And Tellah. You spoony bards!
* [[Cool Ship]]: Several of them, ''[[Cool Airship|airships]]'', no less: [[Super Prototype|Enterprise]], [[This Is a Drill|Falcon]], and the [[Cool Starship|Lunar Whale]].
* [[Cool Ship]]: Several of them, ''[[Cool Airship|airships]]'', no less: [[Super Prototype|Enterprise]], [[This Is a Drill|Falcon]] and the [[Cool Starship|Lunar Whale]].
* [[Cosmic Forces Trio]]: Cecil Harvey (Preserver), Kain Highwind (Destroyer), and Rosa (Creator).
* [[Cosmic Forces Trio]]: Cecil Harvey (Preserver), Kain Highwind (Destroyer) and Rosa (Creator).
* [[Creepy Doll]]: Calcabrina.
* [[Creepy Doll]]: Calcabrina.
* [[Crutch Character]]: Tellah, whose physical stats actually ''lower'' as he levels up: he's an old man, and it's meant to simulate his aging. His 90MP, second-tier magic and possession of the Osmose spell (absorbs MP from enemies, so strategic use means Tellah will never run out of MP) is a godsend when you first get him. Even though he unlocks his third-tier spells later on, his 90MP cap is a crippling hindrance by that point and your other spellcasters will have overtaken him.
* [[Crutch Character]]: Tellah, whose physical stats actually ''lower'' as he levels up: he's an old man, and it's meant to simulate his aging. His 90MP, second-tier magic and possession of the Osmose spell (absorbs MP from enemies, so strategic use means Tellah will never run out of MP) is a godsend when you first get him. Even though he unlocks his third-tier spells later on, his 90MP cap is a crippling hindrance by that point and your other spellcasters will have overtaken him.
** This seems to be a trait of the old characters in the game, because FuSoYa also never gains anything in MP, no matter how many times he levels. At least until Level 70, but by that point you probably won't have him in your party any more.
** This seems to be a trait of the old characters in the game because FuSoYa also never gains anything in MP, no matter how many times he levels. At least until Level 70, but by that point, you probably won't have him in your party any more.
* [[Cute Monster Girl]]: Higher-resolution graphics in the DS and PSP releases result in some female monsters becoming this. Meet [http://images4.wikia.nocookie.net/__cb20110404151850/finalfantasy/images/8/8d/FF4PSP_Lamia.png the Lamia] for example.
* [[Cute Monster Girl]]: Higher-resolution graphics in the DS and PSP releases result in some female monsters becoming this. Meet [http://images4.wikia.nocookie.net/__cb20110404151850/finalfantasy/images/8/8d/FF4PSP_Lamia.png the Lamia] for example.
* [[Cutscene Power to the Max]]: The Titan summon. When seen in a cutscene, it causes an earthquake that permanently alters the world map. In later use, it's a normal summon spell. Not to mention that Rydia's level 1 at the time and doesn't even have enough mana to summon it yet.
* [[Cutscene Power to the Max]]: The Titan summon. When seen in a cutscene, it causes an earthquake that permanently alters the world map. In later use, it's a normal summon spell. Not to mention that Rydia's Level 1 at the time and doesn't even have enough mana to summon it yet.
** Also, Cure spells used in cutscenes manage to completely heal the whole party, even when they barely hit double digits when multi-targeted in battle.
** Also, Cure spells used in cutscenes manage to completely heal the whole party, even when they barely hit double digits when multi-targeted in battle.
*** Not to mention that they seem to be able to revive a fallen character, a trait normally reserved for the Raise spell.
*** Not to mention that they seem to be able to revive a fallen character, a trait normally reserved for the Raise spell.
** It's been mentioned Tellah's cutscene use of Meteo exceeds his maximum MP (90) by 9, but moments before, he casts four spells that add up to 110 MP.
** It's been mentioned Tellah's cutscene use of Meteo exceeds his maximum MP (90) by 9, but moments before, he casts four spells that add up to 110 MP.
* [[Damsel in Distress]]: Rosa, for a while. It might be [[Justified Trope]] that she can't get herself out, since she has [[Big Bad|Golbez]] and [[Brainwashed and Crazy|Kain]] guarding her, and unless you've been doing some serious [[Level Grinding]], she doesn't know Teleport. Not that she could cast it, since she's [[Chained to a Rock|chained to a wall]].
* [[Darker and Edgier]]: The entire story begins with the heroes angsting over war crimes they've committed... Then our heroes are asked to wipe out an entire town. [[It Got Worse]] when characters start getting [[Disney Death|Disney Deaths]] right and left.
* [[Darker and Edgier]]: The entire story begins with the heroes angsting over war crimes they've committed... Then our heroes are asked to wipe out an entire town. [[It Got Worse]] when characters start getting [[Disney Death]]s right and left.
* [[Dark Reprise]]: "Final Battle," the [[Department of Redundancy Department|theme of the final battle]] against Zeromus, contains haunting echoes of "Airship" and "Overworld."
* [[Dark Reprise]]: "Final Battle", the [[Department of Redundancy Department|theme of the final battle]] against Zeromus, contains haunting echoes of "Airship" and "Overworld".
* [[Defeat Means Friendship]]: Most of the more powerful Eidolons must be defeated before you can summon them.
* [[Defeat Means Friendship]]: Most of the more powerful Eidolons must be defeated before you can summon them.
* [[Depending on the Artist]]: The designs of the entire cast vary greatly between sprites, artwork and renders. Look no further than [[The Hero]] -- Cecil's Super NES field sprites have him in blue as a Dark Knight and gold as a Paladin with purple hair, but in battle his Paladin armor is white and his hair is blue-purple, while it's white in his portrait. This is even carried over to re-released with refined character designs -- in the PSP release Cecil's battle sprite has spiked white hair with a tiara-like headpiece covering it, but his portrait has flowing white hair with a headband ''under'' the hair.
* [[Depending on the Artist]]: The designs of the entire cast vary greatly between sprites, artwork and renders. Look no further than [[The Hero]]: Cecil's Super NES field sprites have him in blue as a Dark Knight and gold as a Paladin with purple hair, but in battle, his Paladin armor is white, and his hair is blue-purple, while it's white in his portrait. This is even carried over to re-released with refined character designs: in the PSP release, Cecil's battle sprite has spiked white hair with a tiara-like headpiece covering it, but his portrait has flowing white hair with a headband ''under'' the hair.
* [[Developer's Room]]: Hidden in the Lali-Ho Pub in the Dwarven Castle. Interesting in that it includes some of the developers as random encounters in the area. It was removed from the American SNES release and restored in the [[PS 1]] and GBA release. The Developer's room showed up again in the DS re-rerelease in the same place, with a completely new set of author avatars and in-jokes, because it's a different team this time around.
* [[Developer's Room]]: Hidden in the Lali-Ho Pub in the Dwarven Castle. Interesting in that it includes some of the developers as random encounters in the area. It was removed from the American SNES release and restored in the [[PS 1]] and GBA release. The Developer's room showed up again in the DS re-rerelease in the same place, with a completely new set of author avatars and in-jokes because it's a different team this time around.
* [[Different As Night and Day]]: Palom and Porom.
* [[Different As Night and Day]]: Palom and Porom.
* [[Discard and Draw]]: Cecil and Rydia.
* [[Discard and Draw]]: Cecil and Rydia.
** Not so evident in the original North American SNES version with Cecil, since the "Darkness" ability he gives up upon becoming a Paladin was [[Dummied Out]] -- his class change simply results in "Whoa, commands other than 'Fight' and 'Item'!"
** Not so evident in the original North American SNES version with Cecil, since the "Darkness" ability he gives up upon becoming a Paladin was [[Dummied Out]]: his class change simply results in "Whoa, commands other than 'Fight' and 'Item'!".
* [[Disc One Final Dungeon]]: The Tower of Zot. It appears right after you acquire the Earth Crystal {{spoiler|which, up to that point, you've been led to believe is the last one.}} Only once this dungeon is cleared does the game then reveal The Underworld of the Dwarves {{spoiler|and the four other Crystals therein.}}
* [[Disc One Final Dungeon]]: The Tower of Zot. It appears right after you acquire the Earth Crystal {{spoiler|which, up to that point, you've been led to believe is the last one}}. Only once this dungeon is cleared does the game then reveal The Underworld of the Dwarves {{spoiler|and the four other Crystals therein}}.
** The {{spoiler|Giant of Bab-il}} would be something of a Disc Two Final Dungeon.
** The {{spoiler|Giant of Bab-il}} would be something of a Disc Two Final Dungeon.
* [[Disc One Nuke]]: Tellah's high-end spells, from the time he obtains them until the party enters the Tower of Zot. Consider that Tellah's {{spoiler|Lit-3/Thundaga (on Cagnazzo) and Weak/Tornado (on Dark Dragon)}} spells can make 2 out of the three boss fights during that time into 1- or 2-shot battles. Within the Tower of Zot, though, the lack of places to rest and monsters that won't give up MP to Osmose makes his 90 MP too much of a limitation.
* [[Disc One Nuke]]: Tellah's high-end spells, from the time he obtains them until the party enters the Tower of Zot. Consider that Tellah's {{spoiler|Lit-3/Thundaga (on Cagnazzo) and Weak/Tornado (on Dark Dragon)}} spells can make two out of the three boss fights during that time into 1- or 2-shot battles. Within the Tower of Zot though, the lack of places to rest and monsters that won't give up MP to Osmose makes his 90 MP too much of a limitation.
* [[Disney Death]]: {{spoiler|Yang, Palom, Porom, Cid.}}
* [[Disney Death]]: {{spoiler|Yang, Palom, Porom, Cid}}.
* [[Disney Villain Death]]: This is what happens to {{spoiler|Scarmiglione}} after battling him.
* [[Disney Villain Death]]: This is what happens to {{spoiler|Scarmiglione}} after battling him.
* [[Damsel in Distress]]: Rosa, for a while. It might be [[Justified Trope]] that she can't get herself out, since she has [[Big Bad|Golbez]] and [[Brainwashed and Crazy|Kain]] guarding her, and unless you've been doing some serious [[Level Grinding]], she doesn't know Teleport. Not that she could cast it, since she's [[Chained to a Rock|chained to a wall]].
* [[The Doll Episode]]
* [[The Doll Episode]]
* [[Dope Slap]]: Porom, to Palom, many times.
* [[Dope Slap]]: Porom, to Palom, many times.
Line 116: Line 116:
* [[Dual-Wielding]]: Yang and Edge can do this.
* [[Dual-Wielding]]: Yang and Edge can do this.
* [[Dummied Out]]: Many commands, status-ailment-healing items, and one-use spell-casting items were removed from the original North American version of the game.
* [[Dummied Out]]: Many commands, status-ailment-healing items, and one-use spell-casting items were removed from the original North American version of the game.
** One was Cecil's Dark Wave, but his mirror image can cast that without a problem. This led to a lot of confusion and a bit of resentment on the part of SNES players when their shadow-self attacked exclusively with a power they themselves never had access to. It also made the resulting puzzle (ie, letting him attack with the HP-depleting spell and defeat himself without you attacking) more difficult to figure out.
** One was Cecil's Dark Wave, but his mirror image can cast that without a problem. This led to a lot of confusion and a bit of resentment on the part of SNES players when their shadow-self attacked exclusively with a power they themselves never had access to. It also made the resulting puzzle (i.e. letting him attack with the HP-depleting spell and defeat himself without you attacking) more difficult to figure out.
* [[Dying as Yourself]]: {{spoiler|Edge's parents.}}
* [[Dying as Yourself]]: {{spoiler|Edge's parents}}.
* [[Elemental Embodiment]]: The Four Fiends of the Elements.
* [[An Economy Is You]]: Played perfectly straight, but especially notable in that the weapon/armor shop in the first town is ''locked'' until you return there later in the game and obtain the key. Not exactly the best business model...
* [[Elemental Embodiment]]: The 4 Fiends of the Elements.
* [[Elemental Rock-Paper-Scissors]]: A ''[[Final Fantasy]]'' staple.
* [[Elemental Rock-Paper-Scissors]]: A ''[[Final Fantasy]]'' staple.
* [[Eleventh-Hour Superpower]]: When you first meet Rydia, she can only summon Chocobo (and Whyt in the DS remake). Enraged at Cecil and Kain for the death of her mother, she summons ''[[Oh Crap|Titan]]'', creating a huge fissure in the landscape.
* [[Eleventh-Hour Superpower]]: When you first meet Rydia, she can only summon Chocobo (and Whyt in the DS remake). Enraged at Cecil and Kain for the death of her mother, she summons ''[[Oh Crap|Titan]]'', creating a huge fissure in the landscape.
* [[The Empire]]: Baron sort of becomes one early in the game. It does attack and ruin various nations to steal their Crystals, but it doesn't expand its borders.
* [[The Empire]]: Baron sort of becomes one early in the game. It does attack and ruin various nations to steal their Crystals, but it doesn't expand its borders.
* [[Equal Opportunity Evil]]: Baron's forces consist of both humans and monsters. This is made most apparent during the Siege of Fabul, where Golbez sends his troops to steal the Wind Crystal.
* [[Equal Opportunity Evil]]: Baron's forces consist of both humans and monsters. This is made most apparent during the Siege of Fabul, where Golbez sends his troops to steal the Wind Crystal.
* [[Equipment Spoiler]]: You can find throwing stars for Edge in Eblan Cave before he joins the party at the end.
* [[Equipment Spoiler]]:
** The armor shop in Mysidia sells Paladin equipment; it can be bought before you have someone who can use it.
** You can find throwing stars for Edge in Eblan Cave before he joins the party at the end.
** The armor shop in Mysidia sells Paladin equipment: it can be bought before you have someone who can use it.
* [[Eternal Engine]]: The Tower of Zot, the Tower of Babil, and the Giant of Babil.
* [[Eternal Engine]]: The Tower of Zot, the Tower of Babil and the Giant of Babil.
* [[Even Evil Has Standards]]: Rubicante. He heals you to full strength before both battles he's involved in. {{spoiler|He also apologizes to Edge when Lugae transforms his parents into monsters, saying Lugae had no authorization to do so, and Rubicante didn't want that in the first place.}} He's also the only Archfiend to not try and kill you with his last breath.
* [[Eucatastrophe]]: Right before the final battle.
* [[Even Evil Has Standards]]: Rubicante. He heals you to full strength before both battles he's involved in. {{spoiler|He also apologizes to Edge when Lugae transforms his parents into monsters, saying Lugae had no authorization to do so, and Rubicante didn't want that in the first place}}. He's also the only Archfiend to not try and kill you with his last breath.
* [[Evil Tower of Ominousness]]: The Tower of Babil, which is massive enough to rise from the world underground all the way up high in the skies above the surface of Earth.
* [[Evil Tower of Ominousness]]: The Tower of Babil, which is massive enough to rise from the world underground all the way up high in the skies above the surface of Earth.
* [[Fake King]]: {{spoiler|The King of Baron.}}
* [[Fake King]]: {{spoiler|The King of Baron}}.
* [[Fighting a Shadow]]
* [[Fighting a Shadow]]
* [[Fighting From the Inside]]: Edge's Parents.
* [[Fighting From the Inside]]: Edge's Parents.
* [[Fission Mailed]]: At least thrice. It happens {{spoiler|in the fight with the Dark Elf.}} And again {{spoiler|in the fight with Golbez}}. And again {{spoiler|in the one with Zeromus}}. The game just loves this trope.
* [[Fission Mailed]]: At least thrice. It happens {{spoiler|in the fight with the Dark Elf}}. And again {{spoiler|in the fight with Golbez}}. And again {{spoiler|in the one with Zeromus}}. The game just loves this trope.
* [[Five-Man Band]]
* [[Five-Man Band]]:
** [[The Hero]]: Cecil
** [[The Hero]]: Cecil.
** [[The Lancer]]: Kain [[Incredibly Lame Pun|(duh)]]
** [[The Lancer]]: Kain [[Incredibly Lame Pun|(duh)]].
** [[The Smart Guy]]: Edge, of the Trickster variety
** [[The Smart Guy]]: Edge, of the Trickster variety.
** [[The Big Guy]]: Rydia, with the highest damage cap
** [[The Big Guy]]: Rydia, with the highest damage cap.
** [[The Chick]]: Rosa, as [[The Hero]]'s [[Love Interest]], [[The Lancer]]'s crush, the healer, the [[Damsel in Distress]], and [[The Heart]].
** [[The Chick]]: Rosa, as [[The Hero]]'s [[Love Interest]], [[The Lancer]]'s crush, the healer, the [[Damsel in Distress]], and [[The Heart]].
* [[Four Is Death]]: It's in the title, which means bad things for the cast. In linear order from the start of the game, {{spoiler|Kain is presumed dead, Rydia, Yang, and Edward are lost at sea, Palom and Porom perform a [[Heroic Sacrifice]], then Tellah performs one, followed by Yang and Cid. In other words, more than ''half'' the main cast almost dies during the course of the game. They get better later except for Tellah<ref>but as far as you know during the first play of the game, your comrades drop like flies.</ref> And let's not forget poor Anna.}}
* [[Four Is Death]]: It's in the title, which means bad things for the cast. In linear order from the start of the game, {{spoiler|Kain is presumed dead, Rydia, Yang and Edward are lost at sea, Palom and Porom perform a [[Heroic Sacrifice]], then Tellah performs one, followed by Yang and Cid. In other words, more than ''half'' the main cast almost dies during the course of the game. They get better later except for Tellah.<ref>But as far as you know during the first play of the game, your comrades drop like flies.</ref> And let's not forget poor Anna}}.
** The more blatant example are the Archfiends.
** The more blatant example are the Archfiends.
* [[Fragile Speedster]]: Edge. He's the fastest character in the game, bar none (and in the DS version, he's almost absurdly quick). However, he only has an average amount of HP, and he takes far more damage than Cecil or Kain do.
* [[Fragile Speedster]]: Edge. He's the fastest character in the game, bar none (and in the DS version, he's almost absurdly quick). However, he only has an average amount of HP, and he takes far more damage than Cecil or Kain do.
* [[Frankenstein's Monster]]: Barnabas.
* [[Frankenstein's Monster]]: Barnabas.
* [[Gameplay and Story Integration]]: Edward, who is established as a wimpy musician, not a talented fighter, and a bit of a coward, has the Hide command, which even happens automatically if his HP run low.
* [[Gameplay and Story Integration]]: Edward, who is established as a wimpy musician, not a talented fighter, and a bit of a coward, has the Hide command, which even happens automatically if his HP run low.
* [[Gameplay and Story Segregation]]:
* [[Gameplay and Story Segregation]]: Rydia doesn't learn Fire until a plot event, because she gained a phobia of fire when Cecil burned down her village. Of course, with excessive [[Level Grinding]], it's possible to have her learn Fire 3 before said plot event.
** Rydia doesn't learn Fire until a plot event, because she gained a phobia of fire when Cecil burned down her village. Of course, with excessive [[Level Grinding]], it's possible to have her learn Fire 3 before said plot event.
** When you get to Damcyan Castle, you find it under attack and filled with injured and dying people. Yet, despite having ''two'' white mages in your party and most likely dozens of potions and phoenix downs in your inventory, you can't do a thing to help any of them. This becomes utterly ridiculous when {{spoiler|an important NPC passes away in your healer's arms without him even attempting to heal her}}, and despite there being ''TWO'' magical healing pots capable of fully restoring all your health with a single touch in the very same room. What, he couldn't be bothered to cast a Cura spell or carry her 20 feet over to one of them? Didn't want to interrupt her dramatic final words? [[Oh My Gods|For Odin's sake, one of the dying soldiers pitifully begs you to take him to one of the healing pots]], but the game just won't let you help him! Even if Tellah is too enraged to help, Cecil or Rydia should be capable of doing something.
** When you get to Damcyan Castle, you find it under attack and filled with injured and dying people. Yet despite having ''two'' white mages in your party and most likely dozens of potions and phoenix downs in your inventory, you can't do a thing to help any of them. This becomes utterly ridiculous when {{spoiler|an important NPC passes away in your healer's arms without him even attempting to heal her}}, and despite there being ''TWO'' magical healing pots capable of fully restoring all your health with a single touch in the very same room. What, he couldn't be bothered to cast a Cura spell or carry her 20 feet over to one of them? Didn't want to interrupt her dramatic final words? [[Oh My Gods|For Odin's sake, one of the dying soldiers pitifully begs you to take him to one of the healing pots]], but the game just won't let you help him! Even if Tellah is too enraged to help, Cecil or Rydia should be capable of doing something.
*** Especially strange considering the game averts this in several other places. Like Rydia casting cure on the party after {{spoiler|they lose wind crystal}} the Rosa casting Cura on Edge after his defeat, or Tellah at least trying to Heal {{spoiler|the twin's petrification}}.
*** Especially strange considering the game averts this in several other places. Like Rydia casting cure on the party after {{spoiler|they lose wind crystal}} the Rosa casting Cura on Edge after his defeat, or Tellah at least trying to Heal {{spoiler|the twin's petrification}}.
** Titan is only able to alter the World Map upon its first appearance. [[Fridge Brilliance|Because Rydia isn't skilled enough to summon him without hurting herself or her environment yet]].
** After falling for the pitfall trap in the Tower of Bab-il, you'd think a Warp spell would've taken the party back up a floor. Yet nobody even suggests the idea.
** After falling for the pitfall trap in the Tower of Bab-il, you'd think a Warp spell would've taken the party back up a floor. Yet nobody even suggests the idea.
*** Also, the tower itself appears on the Overworld map surrounded by a large black hole. You'd think it'd be possible to fly an airship through, much like the hole that's sometimes open near Agart, but you'd be wrong.
** Titan is only able to alter the World Map upon its first appearance.
*** [[Fridge Brilliance|Because Rydia isn't skilled enough to summon him without hurting herself or her environment yet.]]
** Speaking of the Tower of Bab-il, it appears on the Overworld map surrounded by a large black hole. You'd think it'd be possible to fly an airship through, much like the hole that's sometimes open near Agart, but you'd be wrong.
* [[Get a Hold of Yourself, Man!]]: Cecil, to Edward, {{spoiler|after the Red Wings firebomb Damcyan into oblivion and Edward is in [[Heroic BSOD]] mode}}.
* [[Get a Hold of Yourself, Man!]]: Cecil, to Edward, {{spoiler|after the Red Wings firebomb Damcyan into oblivion and Edward is in [[Heroic BSOD]] mode}}.
* [[Giant Space Flea From Nowhere]]: {{spoiler|Zemus/Zeromus pre-Crystal use}} is exactly this, right down to being giant and in space and looking a little bit like a flea.
* [[Giant Space Flea From Nowhere]]: {{spoiler|Zemus/Zeromus pre-Crystal use}} is exactly this, right down to being giant and in space and looking a little bit like a flea.
* [[Glass Cannon]]: Rydia. Nice spells, but with 30HP it's hard work keeping her alive long enough to level up in the beginning. Even later on, {{spoiler|when she comes back in Dwarven Castle and saves the party from Golbez}}, depending on how leveled you are, she's got about a third of Cecil's HP.
* [[Glass Cannon]]: Rydia. Nice spells, but with 30HP, it's hard work keeping her alive long enough to level up in the beginning. Even later on, {{spoiler|when she comes back in Dwarven Castle and saves the party from Golbez}}, depending on how leveled you are, she's got about a third of Cecil's HP.
* [[Global Airship]]: You get a few of these throughout the course of the game.
* [[Global Airship]]: You get a few of these throughout the course of the game.
* [[Going Mobile]]
* [[Good Bad Translation]]: "You spoony bard!" appears in every English version of the game. Technically, it's not ''wrong'' ("spoony" means "foolish and/or lovesick"), but... yeah. Thanks to language marching on, it feels this way.
** "The bard ''was'' spoony. We checked!" - Tom (Retran)Slattery, the guy who retranslated the game.
** Rydia is almost certainly a mistranslation of [[Japanese Ranguage|Lydia]] - not that anyone complains!
* [[Good Costume Switch]]: Cecil.
* [[Good Costume Switch]]: Cecil.
* [[Guide Dang It]]: The DS port never tells you that A) Augment distribution is used to unlock other augments from characters who leave the party and B) Augments will eventually affect the stat growths of the characters who have them. You'd need a guide anyway to put those growths to proper use, because there's no way guesswork alone would let you figure out how to use them to max the stats of your final party!
* [[Guide Dang It]]: The DS port never tells you that A) Augment distribution is used to unlock other augments from characters who leave the party, and B) Augments will eventually affect the stat growths of the characters who have them. You'd need a guide anyway to put those growths to proper use because there's no way guesswork alone would let you figure out how to use them to max the stats of your final party!
* [[Half-Human Hybrid]]: {{spoiler|1=Cecil and Golbez are Half-Lunarian; their father, KluYa, was FuSoYa's brother.}}
* [[Half-Human Hybrid]]: {{spoiler|1=Cecil and Golbez are Half-Lunarian: their father KluYa was FuSoYa's brother}}.
* [[Harp of Femininity]]: Edward the feminine Prince of Damcyan is a [[Improbable Weapon User|master harpist]].
* [[Harp of Femininity]]: Edward the feminine Prince of Damcyan is a [[Improbable Weapon User|master harpist]].
* [[Heads I Win, Tails You Lose]]: The battle of Fabul. Even though your party wins every fight with no casualties, you keep getting pushed back.
* [[Heads I Win, Tails You Lose]]: The battle of Fabul. Even though your party wins every fight with no casualties, you keep getting pushed back.
* [[Healing Spring]]: Although the water is contained in pots in this installment.
* [[Healing Spring]]: Although the water is contained in pots in this installment.
* [[Heel Realization]]: In the opening sequence, when Cecil tries to tell the King about his men's (and his own) doubts regarding their latest missions -- he is promptly relieved from command and sent out to a nearby village to deliver an item that {{spoiler|sets it ablaze}}. This is what ''really'' starts his path of redemption.
* [[Heel Realization]]: In the opening sequence, when Cecil tries to tell the King about his men's (and his own) doubts regarding their latest missions: he is promptly relieved from command and sent out to a nearby village to deliver an item that {{spoiler|sets it ablaze}}. This is what ''really'' starts his path of redemption.
* [[Helpful Mook]]: Of the Accidentally Assisting variety. The Tricker, found in the last dungeon, only casts Scan on itself unless you use the element it's weak against. If you fall for the trap, he "supercharges" and counterattacks with the -ga spell of the same element. Since it's still weak against said element, if you set your party up with Reflect beforehand, it'll keep hitting itself and counterattacking until it kills itself. With a name like "Tricker" though, it's [[Captain Obvious|fairly obvious...]] The GBA version renames it to Lil' Murderer. The trick is still fairly obvious.
* [[Heroic Sacrifice]]: So, so very many examples, {{spoiler|though most of the characters who attempt this fail to die and come back for the [[Battle Royale With Cheese]]. Tellah is the only one who stays dead}}.
* [[He Who Fights Monsters]]: It is implied that this is what would have happened to Cecil if he had stayed a Dark Knight.
* [[He Who Fights Monsters]]: It is implied that this is what would have happened to Cecil if he had stayed a Dark Knight.
* [[Helpful Mook]]: Of the Accidentally Assisting variety. The Tricker, found in the last dungeon, only casts Scan on itself unless you use the element it's weak against. With a name like "Tricker," though, it's [[Captain Obvious|fairly obvious...]]
** The GBA version renames it to Lil' Murderer. The trick is still fairly obvious.
** If you fall for the trap, he "supercharges" and counterattacks with the -ga spell of the same element. Since it's still weak against said element, if you set your party up with Reflect beforehand, it'll keep hitting itself and counterattacking until it kills itself.
* [[Heroic Sacrifice]]: So, so very many examples, {{spoiler|though most of the characters who attempt this fail to die and come back for the [[Battle Royale With Cheese]].}}
** {{spoiler|Tellah is the only one who stays dead.}}
* [[Humongous Mecha]]: The Giant of Bab-il.
* [[Humongous Mecha]]: The Giant of Bab-il.
* [[Idiot Ball]]: When the party defeats Golbez, they walk away, leaving him ''right next to the crystal he's trying to steal''. Cue [[Not Quite Dead]] followed by [[Villain Teleportation]].
* [[Idiot Ball]]: When the party defeats Golbez, they walk away, leaving him ''right next to the crystal he's trying to steal''. Cue [[Not Quite Dead]] followed by [[Villain Teleportation]].
* [[I Have Many Names]]: Namingway's ever-shifting moniker.
* [[I Have Many Names]]: Namingway's ever-shifting moniker.
* [[I Lied]]: See [[You Said You Would Let Them Go]], below.
* [[I Lied]]: See [[You Said You Would Let Them Go]] below.
* [[Improbable Weapon User]]: Edward's harp.
* [[Improbable Weapon User]]: Edward's harp.
* [[Inconsistent Dub|Inconsistent Translation]]: From Super NES to Playstation to Gameboy Advance to DS to PSP, every time the game is re-released things get renamed.
* [[Inconsistent Dub]]: From Super NES to Playstation to Gameboy Advance to DS to PSP, every time the game is re-released things get renamed.
* [[Inn Security]]: Cecil vs. the Baron Guard in Kaipo.
* [[Inn Security]]: Cecil vs. the Baron Guard in Kaipo.
* [[Interface Spoiler]]: Or [[Foreshadowing]], more like. Meteor costs more MP than Tellah has or ever will... There's [[Cast from Hit Points|only one way it can go]], really.
* [[Interface Spoiler]]: Or [[Foreshadowing]], more like. Meteor costs more MP than Tellah has or ever will... There's [[Cast from Hit Points|only one way it can go]], really.
** Less of a spoiler in the DS version, where multiple characters try to warn Tellah of the consequences of casting it because he doesn't have the energy reserves he used to.
** Less of a spoiler in the DS version, where multiple characters try to warn Tellah of the consequences of casting it because he doesn't have the energy reserves he used to.
* [[Joke Character]]: Edward.
* [[Joke Character]]: Edward.
** Less so in the DS remake where his abilities were improved significantly -- he is now at least a proper [[Musical Assassin]] that can inflict [[Standard Status Effect|debuffs]] on enemies he hit as well as able to heal the entire party. Not to mention "Salve" hits the entire party with the effects of one item. The ''full'' effects, not divided among the members like in previous incarnations. This makes potions and hi-potions better than [[White Magic]] early on.
** Less so in the DS remake where his abilities were improved significantly: he is now at least a proper [[Musical Assassin]] that can inflict [[Standard Status Effect|debuffs]] on enemies he hit as well as able to heal the entire party. Not to mention "Salve" hits the entire party with the effects of one item. The ''full'' effects, not divided among the members like in previous incarnations. This makes potions and hi-potions better than [[White Magic]] early on.
** Even less so in the GBA version. Give him his new equipment and unleash him in the final dungeons. He tears them apart.
** Even less so in the GBA version. Give him his new equipment and unleash him in the final dungeons. He tears them apart.
** YMMV on that regardless. When he first joins the party he has access to weapons that temporarily disable the strongest monster in any encounter group while your stronger fighters take care of the rest, and his Hide command makes a certain explosive encounter much easier. He fits more into [[Lethal Joke Character]] territory if you can figure out how to use him right, [[The Dev Team Thinks of Everything|which was clearly deliberate.]]
** YMMV on that regardless. When he first joins the party, he has access to weapons that temporarily disable the strongest monster in any encounter group while your stronger fighters take care of the rest, and his Hide command makes a certain explosive encounter much easier. He fits more into [[Lethal Joke Character]] territory if you can figure out how to use him right, [[The Dev Team Thinks of Everything|which was clearly deliberate]].
* [[Joke Item]]: Some of the low level monsters have a tiny chance to drop a spell to summon them for Rydia. Summon Imp is exactly as useless as it sounds.
* [[Joke Item]]: Some of the low level monsters have a tiny chance to drop a spell to summon them for Rydia. Summon Imp is exactly as useless as it sounds.
* [[Karl Marx Hates Your Guts]]: Ethers and Elixirs sell for 10000 gil and 100000 gil, respectively. So you'd think that any random Ether or Elixir you find in pots or treasure chests would be an easy 5000 or 50000 gil if sold at a store, right? Nope, apparently their resale value is only 1 gil! Some merchants must be making a killing on margins like those.
* [[Karl Marx Hates Your Guts]]: Ethers and Elixirs sell for 10000 gil and 100000 gil, respectively. So you'd think that any random Ether or Elixir you find in pots or treasure chests would be an easy 5000 or 50000 gil if sold at a store, right? Nope, apparently, their resale value is only 1 gil! Some merchants must be making a killing on margins like those. [[Justified Trope|It would be pretty]] [[Game Breaker|game breaking]] otherwise.
** ROM hackers have found that there is code that specifically makes Ethers, Dry Ethers and Elixirs: exactly those three items, sell for 1 gil instead of half their purchase price, giving the appearance of an [[Obvious Rule Patch]] to prevent players from making a small fortune at the beginning of the game.
** [[Justified Trope|It would be pretty]] [[Game Breaker|game breaking]] otherwise.
* [[Kiai]]: Yang's battle shout. At least the PSX version's is so much better than SNES' hilariously embarrassing "ACHOOOO!".
** ROM hackers have found that there is code that specifically makes Ethers, Dry Ethers, and Elixirs--exactly those three items, sell for 1 gil instead of half their purchase price, giving the appearance of an [[Obvious Rule Patch]] to prevent players from making a small fortune at the beginning of the game.
* [[Lady Land]]: Troia Castle. This is also a major case of [[Getting Crap Past the Radar]] since Troia is Irish for {{spoiler|whore}}.
* [[Kiai]]: Yang's battle shout. At least the PSX version's is so much better than SNES' hilariously embarrassing "ACHOOOO!"
* [[Lady Land]]: Troia Castle. This is also a major case of [[Getting Crap Past the Radar]] since Troia is Irish for {{spoiler|whore}}.
* [[The Lancer]]: Kain, naturally. It's even his class name on the SNES.
* [[The Lancer]]: Kain, naturally. It's even his class name on the SNES.
* [[Laser-Guided Amnesia]]: Yang, briefly.
* [[Laser-Guided Amnesia]]: Yang, briefly.
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* [[Last of His Kind|Last of Her Kind]]: Thanks to Cecil and Kain, Rydia is the only summoner left alive.
* [[Last of His Kind|Last of Her Kind]]: Thanks to Cecil and Kain, Rydia is the only summoner left alive.
* [[Leitmotif]]: This was the first ''Final Fantasy'' game to make extensive use of the technique. Almost every major character has one, including some of the villains and other NPCs.
* [[Leitmotif]]: This was the first ''Final Fantasy'' game to make extensive use of the technique. Almost every major character has one, including some of the villains and other NPCs.
* [[Let's Fight Like Gentlemen]]: The battle against Rubicante (he heals your party fully before the fight begins).
* [[Lethal Joke Character]]: Edward in the GBA version has crazy powerful harps at the end of the game. The final boss becomes a bit of a pushover.
* [[Lethal Joke Character]]: Edward in the GBA version has crazy powerful harps at the end of the game. The final boss becomes a bit of a pushover.
* [[Lethal Joke Weapon]]: The spoon (renamed the knife in newer translations), a one-of-a-kind item that can be thrown for 9999 damage against any enemy.
* [[Lethal Joke Weapon]]: The spoon (renamed the knife in newer translations), a one-of-a-kind item that can be thrown for 9999 damage against any enemy.
* [[Let's Fight Like Gentlemen]]: The battle against Rubicante (he heals your party fully before the fight begins).
* [[Level Map Display]]: The Sight spell displays a map.
* [[Level Map Display]]: The Sight spell displays a map.
* [[Look What I Can Do Now!]]: Golbez appears and wipes the floor with Cecil's group, until {{spoiler|Rydia}} returns and effectively destroys Golbez's summon.
* [[Lost Forever]]: Cecil's Dark equipment if equipped during his class change, as well as treasures in a few places:
* [[Lost Forever]]: Cecil's Dark equipment if equipped during his class change, as well as treasures in a few places:
** The Tower of Zot, after it's destroyed.
** The Tower of Zot, after it's destroyed.
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** The Giant of Bab-il.
** The Giant of Bab-il.
** The lower half of the Tower of Bab-il, after Giant of Bab-il sequence.
** The lower half of the Tower of Bab-il, after Giant of Bab-il sequence.
* [[Look What I Can Do Now!]]: Golbez appears and wipes the floor with Cecil's group, until {{spoiler|Rydia}} returns and effectively destroys Golbez's summon.
* [[Lost Tribe]]: The Lunarians.
* [[Lost Tribe]]: The Lunarians.
* [[Love Makes You Evil]]: This trope sort of comes into play. Kain's jealousy of Cecil as a result of his unrequited feelings for Rosa make him a lot easier to be [[Brainwashed and Crazy|controlled by Golbez]].
* [[Love Makes You Evil]]: This trope sort of comes into play. Kain's jealousy of Cecil as a result of his unrequited feelings for Rosa make him a lot easier to be [[Brainwashed and Crazy|controlled by Golbez]].
* [[Love Triangle]]: Kain has feelings for Rosa, but she has feelings for Cecil instead.
* [[Love Triangle]]: Kain has feelings for Rosa, but she has feelings for Cecil instead.
* [[Luck-Based Mission]]: In the DS version, the battle versus the CPU. It pretty much boils down to how quickly the Attack Node begins to attack...its only attack, Laser Barrage, is ''guaranteed'' to two-shot your entire party (and it'll usually one-shot Edge and Fusoya). If you can off it before it fires the lasers twice, you have the battle in the bag...{{spoiler|unless you kill off the Defense Node. Prepare for the carnage of [[One-Hit Kill|Object 199]] if you do.}}
* [[Luck-Based Mission]]: In the DS version, the battle versus the CPU. It pretty much boils down to how quickly the Attack Node begins to attack... its only attack Laser Barrage is ''guaranteed'' to two-shot your entire party (and it'll usually one-shot Edge and Fusoya). If you can off it before it fires the lasers twice, you have the battle in the bag... {{spoiler|unless you kill off the Defense Node. Prepare for the carnage of [[One-Hit Kill|Object 199]] if you do}}.
** The fact that FuSoYa's "instructions" were not redone and ''still'' describe the original battle better than the redone one doesn't help. In fact, if you do what FuSoYa says, you're ''screwed''.
** The fact that FuSoYa's "instructions" were not redone and ''still'' describe the original battle better than the redone one doesn't help. In fact, if you do what FuSoYa says, you're ''screwed''.
* [[Luke, I Am Your Father]]: {{spoiler|Golbez is Cecil's brother, Theodor.}}
* [[Luke, I Am Your Father]]: {{spoiler|Golbez is Cecil's brother Theodor}}.
* [[MacGuffin Delivery Service]]: More than once with the crystals.
* [[MacGuffin Delivery Service]]: More than once with the crystals.
* [[Mad Scientist]]: Dr. Lugae.
* [[Mad Scientist]]: Dr. Lugae.
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* [[Magic Knight]]: Cecil learns white magic once he becomes a paladin.
* [[Magic Knight]]: Cecil learns white magic once he becomes a paladin.
* [[Magic Music]]: Pretty much Edward's whole purpose as the prototypical ''[[Final Fantasy]]'' Bard.
* [[Magic Music]]: Pretty much Edward's whole purpose as the prototypical ''[[Final Fantasy]]'' Bard.
* [[The Man Behind the Man]]: At first, it looks like the King of Baron's the [[Big Bad]], however it turns out that {{spoiler|he was [[Dead Person Impersonation|killed and replaced]] by the [[Shapeshifting]] Cagnazzo, a minion of Golbez, the king's supposed [[The Dragon|Dragon]].}} Late in the game, it's revealed that {{spoiler|Golbez is the [[Brainwashed and Crazy]] victim of [[More Than Mind Control]] just like Kain and the real [[Big Bad]] is Zemus.}}
* [[The Man Behind the Man]]: At first, it looks like the King of Baron's the [[Big Bad]]; however, it turns out that {{spoiler|he was [[Dead Person Impersonation|killed and replaced]] by the [[Shapeshifting]] Cagnazzo, a minion of Golbez, the king's supposed [[The Dragon|Dragon]]}}. Late in the game, it's revealed that {{spoiler|Golbez is the [[Brainwashed and Crazy]] victim of [[More Than Mind Control]] just like Kain and the real [[Big Bad]] is Zemus}}.
* [[Meaningful Name]]: The [[Four Is Death|four Elemental Fiends]] are all named after demons in Dante's ''[[The Divine Comedy]]'' - Scarmiglione, Cagnazzo, Barbariccia, and Rubicante.
* [[Meaningful Name]]: The [[Four Is Death|four Elemental Fiends]] are all named after demons in Dante's ''[[The Divine Comedy]]'': Scarmiglione, Cagnazzo, Barbariccia and Rubicante.
** Don't forget [[Creepy Doll|Calcabrina]]!
** Don't forget [[Creepy Doll|Calcabrina]]!
** The Tower of Bab-il and Kain are names that should ring a bell for anyone at least mildly familiar with [[The Bible]]. Kain even gets Abel's Lance in the GBA remake [[Incredibly Lame Pun|to drive the point home]].
** The Tower of Bab-il and Kain are names that should ring a bell for anyone at least mildly familiar with [[The Bible]]. Kain even gets Abel's Lance in the GBA remake [[Incredibly Lame Pun|to drive the point home]].
* [[Monster Town]]: Feymarch and the town of Mythril. The former hosts various enemies you fight in the game and several Eidolons, while the latter features townsfolk based off the Toad, Pig, and Mini status effects.
* [[Monster Town]]: Feymarch and the town of Mythril. The former hosts various enemies you fight in the game and several Eidolons, while the latter features townsfolk based off the Toad, Pig and Mini status effects.
* [[My God, What Have I Done?]]: Cecil and possibly Kain, after the massacre at Mist.
* [[My God, What Have I Done?]]: Cecil and possibly Kain, after the massacre at Mist.
* [[Never Say "Die"]]: This trope is in full effect in the SNES translation, to the point of [[Bowdlerise|bowdlerization]]. However, in a [[Sturgeon's Tropes|rare]] [[Tropes Are Not Bad]] way, this actually makes the game's many [[Disney Death]]s more believable. After all, why should the player believe that such-and-such is dead if the characters don't believe it either?
* [[Eucatastrophe]]: Right before the final battle.
** Also manifests in spells like "Fatal" instead of "Death", or "Swoon" for "dead" characters.
* [[Never Say "Die"]]: This trope is in full effect in the SNES translation, to the point of [[Bowdlerise|bowdlerization]]. However, in a [[Sturgeon's Tropes|rare]] [[Tropes Are Not Bad]] way, this actually makes the game's many [[Disney Death|Disney Deaths]] more believable. After all, why should the player believe that such-and-such is dead if the characters don't believe it either?
*** Even before the translation, this was the first ''Final Fantasy'' to have the loss of all HP count as a [[Non-Lethal KO]] instead of actual death. [[Gameplay and Story Segregation|Otherwise]], the cast's now-frequent cutscene performances [[Our Zombies Are Different|would be awkward]]. Especially if you were planning on giving them [[Revive Kills Zombie|phoenix downs]].
** Also manifests in spells like "Fatal" instead of "Death," or "Swoon" for "dead" characters.
*** Even before the translation, this was the first Final Fantasy to have the loss of all HP count as a [[Non-Lethal KO]] instead of actual death. [[Gameplay and Story Segregation|Otherwise]] the cast's now-frequent cutscene performances [[Our Zombies Are Different|would be awkward]]. Especially if you were planning on giving them [[Revive Kills Zombie|phoenix downs]].
* [[New Game+]]: In the DS version, after defeating {{spoiler|Zeromus}}, you can play the game again, inheriting all those augments you gave to your characters. And If you gave the previous game augments to characters that weren't going to be in your final party, you will be rewarded with these characters' abilities as augments. You can play [[New Game+]] only three times in a row though.
* [[New Game+]]: In the DS version, after defeating {{spoiler|Zeromus}}, you can play the game again, inheriting all those augments you gave to your characters. And If you gave the previous game augments to characters that weren't going to be in your final party, you will be rewarded with these characters' abilities as augments. You can play [[New Game+]] only three times in a row though.
* [[Ninja]]: Edge.
* [[Ninja]]: Edge.
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* [[No One Could Survive That]]: Multiple examples, first starting with Scarmiglione returning immediately from [[Not Quite Dead|Not Quite Death]] before Cecil reaches paladin-hood.
* [[No One Could Survive That]]: Multiple examples, first starting with Scarmiglione returning immediately from [[Not Quite Dead|Not Quite Death]] before Cecil reaches paladin-hood.
** Cid jumps down from an airship at a very great height holding a nuke bomb in his hand which explodes right in front of his face. Yet he doesn't lose any of his limbs.
** Cid jumps down from an airship at a very great height holding a nuke bomb in his hand which explodes right in front of his face. Yet he doesn't lose any of his limbs.
* [[No Pronunciation Guide]]: Many Western fans were...surprised...that Cecil's name is pronounced the same as "sessile" (though both a long "e" and a short "e" are valid pronunciations for the name).
* [[No Pronunciation Guide]]: Many Western fans were... surprised... that Cecil's name is pronounced the same as "sessile" (though both a long "e" and a short "e" are valid pronunciations for the name). You can hardly fault Square for not providing English pronunciation guides for names of English origin. Rydia'd be a straight example {"RID-e-ah", not "RHY-de-ah").
** You can hardly fault Square for not providing English pronunciation guides for names of English origin. Rydia'd be a straight example {"RID-e-ah", not "RHY-de-ah").
* [[Not His Sled]]: Gameplay variation. Many bosses in the original game had a particular weakness or strategy associated with them that made them easier to beat. The developers remembered these when it came time for the DS remake, and players trying those old tricks found the bosses had been programmed to punish them for trying it again.
* [[Not His Sled]]: Gameplay variation. Many bosses in the original game had a particular weakness or strategy associated with them that made them easier to beat. The developers remembered these when it came time for the DS remake, and players trying those old tricks found the bosses had been programmed to punish them for trying it again.
* [[Not So Harmless]]: Dr. Lugae initially appears to be a harmless nutjob with a malfunctioning Frankenstein-type robot, before turning into a fairly dangerous boss. Only after Lugae dies do you discover how monstrous he truly was, with what he did to Edge's parents.
* [[Not So Harmless]]: Dr. Lugae initially appears to be a harmless nutjob with a malfunctioning Frankenstein-type robot, before turning into a fairly dangerous boss. Only after Lugae dies do you discover how monstrous he truly was, with what he did to Edge's parents.
* [[Oh, Wait!]]: Golbez insults Kain this way at one point.
* [[Oh, Wait!]]: Golbez insults Kain this way at one point.
* [[Ominous Floating Castle]]: The Tower of Zot, which seems to be well outside of Earth's atmosphere.
* [[Ominous Floating Castle]]: The Tower of Zot, which seems to be well outside of Earth's atmosphere.
* [[Omniscient Morality License]]: Leviathan shows up to crash your entire ship in order to abduct your summoner, destroying the mission to stop [[The Empire]], and possibly jeopardizing the fate of the world. The aftermath leaves one party member an amnesiac pawn of said empire, another bedridden until the very end of the game, [[The Hero]] stranded alone on a continent that [[Humiliation Conga|hates]] [[Karma|him]], and presumably [[Red Shirt|all the ship's crew]] dead. Everything [[All According to Plan|works out uncannily]] in the end despite (or even [[In Mysterious Ways|because of]]) debilitating injuries to plot-important characters. Nobody ever brings up the whole, murderous [[Sea Monster]] thing.
* [[One Steve Limit]]: Averted. First, you meet the [[Spoony Bard]] Edward Chris von Muir. Later, you meet the [[Highly-Visible Ninja]] Edward Geraldine. To make sure the player doesn't get confused with this, '''Ed'''ward '''Ge'''raldine goes by the alias Edge.
** Actually an unintended result of the translation. Edward was originally named Gilbert (with his [[Anne of Green Gables|red-haired love interest Anna]]), while Edge was still Edward "Edge".
* [[One-Time Dungeon]]: The Tower of Zot which collapses once finished with.
* [[One-Time Dungeon]]: The Tower of Zot which collapses once finished with.
* [[One Steve Limit]]: Averted. First, you meet the [[Spoony Bard]] Edward Chris von Muir. Later, you meet the [[Highly-Visible Ninja]] Edward Geraldine. To make sure the player doesn't get confused with this, '''Ed'''ward '''Ge'''raldine goes by the alias Edge. Actually an unintended result of the translation. Edward was originally named Gilbert (with his [[Anne of Green Gables|red-haired love interest Anna]]), while Edge was still Edward "Edge".
* [[Omniscient Morality License]]: Leviathan shows up to crash your entire ship in order to abduct your summoner, destroying the mission to stop [[The Empire]], and possibly jeopardizing the fate of the world. The aftermath leaves one party member an amnesiac pawn of said empire, another bedridden until the very end of the game, [[The Hero]] stranded alone on a continent that [[Humiliation Conga|hates]] [[Karma|him]], and presumably [[Red Shirt|all the ship's crew]] dead. Everything [[All According to Plan|works out uncannily]] in the end, despite (or even [[In Mysterious Ways|because of]]) debilitating injuries to plot-important characters. Nobody ever brings up the whole, murderous [[Sea Monster]] thing.
* [[Outside Context Villain]]: The Lunarians: Zemus, Golbez, and their [[Lost Technology]] like the Giant of Bab-Il.
* [[Outside Context Villain]]: The Lunarians: Zemus, Golbez and their [[Lost Technology]] like the Giant of Bab-Il.
* [[Outside the Box Tactic]]: The Wall (Reflect) spell is integral to defeating Asura, who heals herself twice, at the end every round, in addition to attacking your party. The catch? You have to cast Wall on her. That way, when she attempts to heal herself, Wall reflects it heals your party instead. Asura inflicts insane amounts of damage and recovers 2,500-3,300 HP per recovery spell, making her borderline impossible to defeat without this trick.
* [[Outside the Box Tactic]]: The Wall (Reflect) spell is integral to defeating Asura, who heals herself twice, at the end every round, in addition to attacking your party. The catch? You have to cast Wall on her. That way, when she attempts to heal herself, Wall reflects it heals your party instead. Asura inflicts insane amounts of damage and recovers 2,500-3,300 HP per recovery spell, making her borderline impossible to defeat without this trick.
* [[The Paladin]]: Cecil.
* [[The Paladin]]: Cecil.
* [[Parental Abandonment]]: A couple of playable characters lose their parents due to the villains (and one loses hers because of the heroes). [[Death by Childbirth]] is added to Cecil and Golbez's background in the Nintendo DS version.
* [[Parental Abandonment]]: A couple of playable characters lose their parents due to the villains (and one loses hers because of the heroes). [[Death by Childbirth]] is added to Cecil and Golbez's background in the Nintendo DS version. It's actually sort of present in the original version as well, just not explicitly spelled out.
** It's actually sort of present in the original version as well, just not explicitly spelled out.
* [[Parental Bonus]]: During the new Namingway quest in the DS remake, he asks the characters for some Rainbow Pudding to give his new girlfriend. When they next see him, he complains about how, upon going to give her the pudding, he found another guy "giving her a present of his own."
* [[Parental Bonus]]: During the new Namingway quest in the DS remake, he asks the characters for some Rainbow Pudding to give his new girlfriend. When they next see him, he complains about how, upon going to give her the pudding, he found another guy "giving her a present of his own."
* [[Peninsula of Power Leveling]]: It's possible to fight enemies from around Mythril and Troia when first arriving at Mysidia by heading north of Mt. Ordeals and around the mountains on the southwest side and heading to the very northern tip of the continent. Interestingly, the path can only be traversed on foot, not on a chocobo. Battles there give Cecil 2,000-3,000 per victory.
* [[Peninsula of Power Leveling]]: It's possible to fight enemies from around Mythril and Troia when first arriving at Mysidia by heading north of Mt. Ordeals and around the mountains on the southwest side and heading to the very northern tip of the continent. Interestingly, the path can only be traversed on foot, not on a chocobo. Battles there give Cecil 2,000-3,000 per victory.
* [[Percussive Maintenance]]: In a non-mechanical example, this is used on Yang {{spoiler|after the party finds him unconscious in the Sylph Cave.}}
* [[Percussive Maintenance]]: In a non-mechanical example, this is used on Yang {{spoiler|after the party finds him unconscious in the Sylph Cave}}.
* [[Perverse Puppet]]: Calco, Brena/Brina and Calcobrena.
* [[Perverse Puppet]]: Calco, Brena/Brina and Calcobrena.
* [[Plot Induced Stupidity]]: Because the ability to swap characters hadn't been invented in the original release, most of the [[Stupid Sacrifice|Stupid Sacrifices]] mentioned below happened mainly to open up a slot in the party for the next plot-relevant character to fill.
* [[Plot Induced Stupidity]]: Because the ability to swap characters hadn't been invented in the original release, most of the [[Stupid Sacrifice]]s mentioned below happened mainly to open up a slot in the party for the next plot-relevant character to fill.
* [[The Power of Friendship]]: {{spoiler|The player characters who couldn't make it to the final boss fight use this to reinvigorate your party when all seems lost.}}
* [[The Power of Friendship]]: {{spoiler|The player characters who couldn't make it to the final boss fight use this to reinvigorate your party when all seems lost}}.
* [[The Power of Love]]: Several moments, such as Edward defeating the Sahagin and Kain {{spoiler|defeating Zemus's last attempt at mind control}} come from their love for a certain person. In addition, giving Twincast to [[Official Couple|Cecil and Rosa]] yields Ultima, strongest attack in the entire game bar ''none''.
* [[The Power of Love]]: Several moments, such as Edward defeating the Sahagin and Kain {{spoiler|defeating Zemus's last attempt at mind control}} come from their love for a certain person. In addition, giving Twincast to [[Official Couple|Cecil and Rosa]] yields Ultima, strongest attack in the entire game bar ''none''.
* [[The Power of Rock]]: Turns out the Dark Elf is weak to this. Or at least harps.
* [[The Power of Rock]]: Turns out the Dark Elf is weak to this. Or at least harps.
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* [[Professor Guinea Pig]]: If you destroy Balnab/Barnabas before Dr. Lugae, Lugae merges himself with his creation to attack.
* [[Professor Guinea Pig]]: If you destroy Balnab/Barnabas before Dr. Lugae, Lugae merges himself with his creation to attack.
* [[Punched Across the Room]]: Or as it occurs in the Tower of Bab-il, "Punched across the room, through the door, and landing several tiles away."
* [[Punched Across the Room]]: Or as it occurs in the Tower of Bab-il, "Punched across the room, through the door, and landing several tiles away."
* [[Purple Prose]] / [[Sesquipedalian Loquaciousness]]: The original English translation was done primarily by Japanese native translators with native English editors fixing things. Much like how this led to [[Final Fantasy I|Garland threatening to "knock you all down" in the original game]], there's multiple instances of bizarre, but technically accurate, word choices that were seemingly pulled from dictionaries without regard to how obscure and dated they are compared to other possible word choice. While "Spoony" is the most infamous, a screenshot in the manual shows "quay" almost made it into the English release before being (wisely) changed by an editor last minute.
* [[Quirky Miniboss Squad]]: The Elemental Fiends. One of them has a [[Quirky Miniboss Squad]] of her own.
* [[Quirky Miniboss Squad]]: The Elemental Fiends. One of them has a [[Quirky Miniboss Squad]] of her own.
* [[Randomly Drops]]: The Pink Tail. It is dropped by Pink Puff/Flan Princesses. In the room where you can find those monsters (which is a very small room with only one uninteresting treasure), you have an 1/64 chance of encountering a formation of five of those things. Each of those things have a 5/98 rate of dropping ANY items at all, and a further 1/64 chance that the dropped item will be a Pink Tail. If you just run around that room, you have a 0.006% chance of getting a pink tail (or you'll on average get 1 tail every 10056 battles). In some versions you can use an item that guarantees the encounter with five Flan Princesses, increasing the odds to 0.3% per battle, or 1 tail every 251 battles on average. Good luck, you'll need it.
* [[Randomly Drops]]: The Pink Tail. It is dropped by Pink Puff/Flan Princesses. In the room where you can find those monsters (which is a very small room with only one uninteresting treasure), you have an 1/64 chance of encountering a formation of five of those things. Each of those things have a 5/98 rate of dropping ANY items at all, and a further 1/64 chance that the dropped item will be a Pink Tail. If you just run around that room, you have a 0.006% chance of getting a pink tail (or you'll on average get 1 tail every 10056 battles). In some versions, you can use an item that guarantees the encounter with five Flan Princesses, increasing the odds to 0.3% per battle, or 1 tail every 251 battles on average. Good luck, you'll need it.
** The Rainbow Pudding in the DS version, which is necessary for finishing the Namingway quest and earning all the augments, has a drop rate of ''0.4%''. You can only get it from the various Flans. And the Treasure Hunter augment only boosts this drop rate to 0.8%. The DS version also adds ''numerous'' other types of Tails necessary for getting the only equipment that can be carried into New Game +. They all have the same horrible drop rate as the Pink Tail.
** The Rainbow Pudding in the DS version, which is necessary for finishing the Namingway quest and earning all the augments, has a drop rate of ''0.4%''. You can only get it from the various Flans. And the Treasure Hunter augment only boosts this drop rate to 0.8%. The DS version also adds ''numerous'' other types of Tails necessary for getting the only equipment that can be carried into New Game +. They all have the same horrible drop rate as the Pink Tail.
** Pink Tails are by no means the ONLY really rare drop in the game, just the most famous one. There are a lot of other things in the game, like the hidden summons (Goblin, Mind Flayer, Cockatrice and Bomb), that are randomly dropped and every bit as rare as the Rainbow Pudding. To add insult to injury, the Goblin summon is pretty much useless, despite being as rare as Mind Flayer (damage, sap, and paralyze), Cockatrice (Multitarget Petrification), and Bomb (Damage equal to Rydia's health, without harming her). Equipments ranging from [[Disc One Nuke|mid-game destroying equipments]] like Rune Staves and Lilith Rods, and other [[Infinity+1 Sword|ultimate equipments]] like Crystal Rings, extra Protect Rings, extra Ribbons, Dragon Whips and so on are all [[Random Drop|randomly dropped]] and at least nearly as, if not just as rare as the Pink Tail, just that the monsters that drop them tend to be commoner encounters.
** Pink Tails are by no means the ONLY really rare drop in the game, just the most famous one. There are a lot of other things in the game, like the hidden summons (Goblin, Mind Flayer, Cockatrice and Bomb), that are randomly dropped and every bit as rare as the Rainbow Pudding. To add insult to injury, the Goblin summon is pretty much useless despite being as rare as Mind Flayer (damage, sap and paralyze), Cockatrice (Multitarget Petrification), and Bomb (damage equal to Rydia's health, without harming her). Equipments ranging from [[Disc One Nuke|mid-game destroying equipments]] like Rune Staves and Lilith Rods, and other [[Infinity+1 Sword|ultimate equipments]] like Crystal Rings, extra Protect Rings, extra Ribbons, Dragon Whips and so on are all [[Random Drop|randomly dropped]] and at least nearly as, if not just as rare as the Pink Tail, just that the monsters that drop them tend to be commoner encounters.
* [[Rare Candy]]: The Golden and Silver Apples, which will increase the max HP of the character they are used on by 100 or 50 HP, respectively. There is also the Soma Drop which increases the selected character's maximum MP by 10.
* [[Rare Candy]]: The Golden and Silver Apples, which will increase the max HP of the character they are used on by 100 or 50 HP, respectively. There is also the Soma Drop which increases the selected character's maximum MP by 10.
* [[Sequel Difficulty Spike|Remake Difficulty Spike]]: The DS Release is ''a lot'' harder than other releases. Enemies have more HP and better AI and attacks, and a lot of them are upgraded to [[Demonic Spiders]] as a result--the Flame Beasts in the Tower of Zot can kill your entire party except maybe Cecil in one attack. As for the bosses, take Golbez--in all other releases he's an [[Anticlimax Boss]] that can be killed in about two turns, not counting you reviving your party. In the DS release he's a [[Barrier Change Boss]] that some consider [[That One Boss]]. Several bosses were redesigned so that trying whatever strategy worked wonders on them in the original result in horrible, horrible death if you try them in the remake.
* [[Sequel Difficulty Spike|Remake Difficulty Spike]]: The DS Release is ''a lot'' harder than other releases. Enemies have more HP and better AI and attacks, and a lot of them are upgraded to [[Demonic Spiders]] as a result: the Flame Beasts in the Tower of Zot can kill your entire party except maybe Cecil in one attack. As for the bosses, take Golbez: in all other releases, he's an [[Anticlimax Boss]] that can be killed in about two turns, not counting you reviving your party. In the DS release, he's a [[Barrier Change Boss]] that some consider [[That One Boss]]. Several bosses were redesigned so that trying whatever strategy worked wonders on them in the original result in horrible, horrible death if you try them in the remake.
* [[Revive Kills Zombie]]: You can hurt undead monsters by using healing spells on them. Not to mention that (especially in the DS version), the best way to kill Scarmiglione without invoking his counters is to use healing spells and potions on him.
* [[Revive Kills Zombie]]: You can hurt undead monsters by using healing spells on them. Not to mention that (especially in the DS version), the best way to kill Scarmiglione without invoking his counters is to use healing spells and potions on him.
* [[Roaring Rampage of Revenge]]: Tellah tried, but just didn't quite pull it off, though he ''did'' whip out the most powerful [[Black Magic]] spell known.
* [[Roaring Rampage of Revenge]]: Tellah tried, but just didn't quite pull it off, though he ''did'' whip out the most powerful [[Black Magic]] spell known.
* [[Royals Who Actually Do Something]]: Quite a few of your party members are nobility, or promoted to such by the game's end.
* [[Royals Who Actually Do Something]]: Quite a few of your party members are nobility, or promoted to such by the game's end.
* [[Screw You, Elves]]: This (sort of) happens with Edge and Rubicante. Not so much of a Screw You to the archfiends, but more to their way of thinking.
* [[Screw You, Elves]]: This (sort of) happens with Edge and Rubicante. Not so much of a Screw You to the archfiends, but more to their way of thinking.
{{quote|'''Rubicante:''' "I respect men like you. Men with ... courage. But ''you'' are a slave to your emotions, and so will never know true strength.
{{quote|'''Rubicante:''' "I respect men like you. Men with... courage. But ''you'' are a slave to your emotions, and so will never know true strength.
'''Edge:''' "You think our rage ... a weakness? Then let me show you ''how wrong you are!''" }}
'''Edge:''' "You think our rage ... a weakness? Then let me show you ''how wrong you are!''"}}
** Edge's voice acting in the DS remake make it all the more epic.
** Edge's voice acting in the DS remake make it all the more epic.
* [[Scripted Battle]]: Between Golbez and the king and queen, expect lots of conversations in combat mode. Sometimes you won't take control for an entire battle.
* [[Scripted Battle]]: Between Golbez and the king and queen, expect lots of conversations in combat mode. Sometimes you won't take control for an entire battle.
* [[Sheathe Your Sword]]: [[Trope Namers]]. Cecil's trial to become a Paladin.
* [[Sheathe Your Sword]]: [[Trope Namers]]. Cecil's trial to become a Paladin.
* [[She's All Grown Up]]: {{spoiler|Rydia.}}
* [[She's All Grown Up]]: {{spoiler|Rydia}}.
* [[Shoulders of Doom]]: Golbez. So. Very. Much.
* [[Shoulders of Doom]]: Golbez. So. Very. Much.
** Both of Cecil's forms and Rosa have spikes on their shoulder pads.
** Both of Cecil's forms and Rosa have spikes on their shoulder pads.
* [[Shout-Out]]: A lot. [[Final Fantasy IV/Trivia|See the trivia page.]]
* [[Shout-Out]]: A lot. Also see [[Meaningful Name]] above.
** First, look and Rubicante [http://images3.wikia.nocookie.net/__cb20060323013547/finalfantasy/images/b/b5/Rubicant_battle_sprite.gif\]{{Dead link}}. Then, look at this bad guy from ''[[Neo-Human Casshern]]'' [http://www.youtube.com/watch?v=aG2W05xJ76o&t=0m47s\]. They have the same [[Yoshitaka Amano|designer]], after all.
** Kain's father's name is Richard, which is similar to Ricard Highwind from ''[[Final Fantasy II]]'' (and in fact, his name ''is'' Richard in Japan: his name is shortened overseas due to space limitations). And in remakes, ''Final Fantasy II'' returns the favor, by having Ricard adopt a boy named Kain.
** Plenty of other Highwinds occur throughout the ''[[Final Fantasy]]'' series, the most famous being Cid of ''[[Final Fantasy VII]]''.
** During the party's first fight with Rubicante, the fiend of fire states that [[Divine Comedy|"the frozen winds of hell's 9th circle"]] couldn't penetrate his cloak.
** [https://web.archive.org/web/20150321152831/http://spoonybard.org/fanlisting/dawn/barbariccia.jpg Barbariccia's] appearance seems like an intentional shout out to [http://catherinebray.files.wordpress.com/2009/06/barbarella2.jpg Barbarella].
** DS-version Scarmiglione's quote to the party before attempting to murder them for the last time is [[The Lord of the Rings|"I'll smite your ruin upon the mountainside!"]].
** [[The Hobbit (novel)|Lali-Ho]].
*** Or, depending on which town you're in, [[Snow White and the Seven Dwarfs (Disney film)|Hi-Ho!]]
** Long before the Biggs and Wedge cameos, this was the beginning of Square's love affair with ''[[Star Wars]]''.
*** The beginning was actually ''Final Fantasy II'', but here is where it starts being more noticeable.
*** Cecil must overcome his dark side and become a Paladin if he hopes to defeat Golbez.
*** Golbez is [[The Dragon|a giant in black armor]] turned to the Dark Side by the robed [[Big Bad]]. He [[Luke, I Am Your Father|turns out to be family to the hero]], and at one point suffers a severed hand. Golbez also gets the Emperor's Force Lightning routine since the game's [[Big Bad]] [[Giant Space Flea From Nowhere|doesn't get to do much]].
*** They didn't name the [[Star Trek|Enterprise]]'s companion airship the Falcon for nothing.
** [[The Adventures of Baron Munchausen]] came out in Japan two years before the game, titled simply "Baron". If you can't tell where they got the name for the starting kingdom, consider the trip to the moon, the volcanic underworld, and getting attacked by a giant sea monster.
*** The film may have also influenced the graphics for the death spells. They become grim reapers from this installment onwards.
** The [[Updated Rerelease|GBA-Version]]-Cid give's us this line: "So how are my airships? I'll bet you and your ''goons'' wrecked them up ''[[Something Awful]]''!" [[Sarcasm Mode|Probably accidental]].
** The "Pig" spell is a reference to Circe in ''[[Odyssey|The Odyssey]]''.
*** Possibly also ''[[Willow]]''.
** Barnabas-Z. ''[[Mazinger Z|Its name sounds awfully similar]]'' to another [[Humongous Mecha]] built by a [[Mad Scientist]] and whose cockpit is located on the head.
* [[Single-Stroke Battle]]: Odin, when summoned.
* [[Single-Stroke Battle]]: Odin, when summoned.
* [[Sinister Geometry]]: CPU.
* [[Sinister Geometry]]: CPU.
* [[Skyward Scream]]: During the destruction of Mist:
* [[Skyward Scream]]: During the destruction of Mist:
{{quote|'''Kain:''' "He wished this village ''torched!''"
{{quote|'''Kain:''' "He wished this village ''torched!''"
'''Cecil:''' "But why? ...'''''WHYYYYYYYYYYYYYYYYYYY?!!'''''" }}
'''Cecil:''' "But why?...'''''WHYYYYYYYYYYYYYYYYYYY?!!'''''"}}
* [[Slapstick]]: Yang's wife and her... unorthodox method of dealing with enemy soldiers and amnesiac husbands. {{spoiler|All get bashed over the head with her frying pan.}}
* [[Slapstick]]: Yang's wife and her... unorthodox method of dealing with enemy soldiers and amnesiac husbands. {{spoiler|All get bashed over the head with her frying pan}}.
* [[Small Name, Big Ego]]: Edge, he's the first ladies' man to ever appear in the series!
* [[Small Name, Big Ego]]: Edge: he's the first ladies' man to ever appear in the series!
* [[So Long and Thanks For All the Gear]]: A frequent occurrence on one's first playthrough, thanks to all the party members that leave your party or (apparently) meet their demise without much advance warning.
* [[So Long and Thanks For All the Gear]]: A frequent occurrence on one's first playthrough, thanks to all the party members that leave your party or (apparently) meet their demise without much advance warning.
* [[Space Whale]]: Doubles as a spacecraft, capable of flying the heroes to the moon.
* [[Space Whale]]: Doubles as a spacecraft, capable of flying the heroes to the moon.
* [[Spirit Advisor]]: Kluya for Cecil, Anna for Edward.
* [[Spirit Advisor]]: Kluya for Cecil, Anna for Edward.
* [[Split Personality Merge]]
* [[Split Personality Merge]]
* [[Spoony Bard]]: Prince Edward is the [[Trope Namers]], and Tellah the [[Memetic Mutation|Meme Mutator.]]
* [[Spoony Bard]]: Prince Edward is the [[Trope Namers]], and Tellah the [[Memetic Mutation|Meme Mutator]].
** This line even gets a [[Shout-Out]] in the Developer's Room: "But the bard ''was'' spoony! We checked!"
** This line even gets a [[Shout-Out]] in the Developer's Room: "But the bard ''was'' spoony! We checked!"
* [[Squishy Wizard]]: Rydia. She has the worst HP out of your final party, but [[Glass Cannon|she can slaughter enemies in no time]], even before she gets spells like Meteor, Leviathan, or Bahamut.
* [[Squishy Wizard]]: Rydia. She has the worst HP out of your final party, but [[Glass Cannon|she can slaughter enemies in no time]], even before she gets spells like Meteor, Leviathan or Bahamut.
* [[Stay in the Kitchen]]: After all of his travels with the [[White Mage]] / [[Combat Medic]] keeping the party healthy and the [[Lady of Black Magic]] / Master of [[Summon Magic]] laying waste to all that stood in their way, Cecil suddenly decides the women are a liability and orders them off the Lunar Whale before the [[The Very Definitely Final Dungeon]]. Thankfully, Rosa and Rydia are not amused and they stow away to the Moon with them anyway.
* [[Stay in the Kitchen]]: After all of his travels with the [[White Mage]]/[[Combat Medic]] keeping the party healthy and the [[Lady of Black Magic]]/Master of [[Summon Magic]] laying waste to all that stood in their way, Cecil suddenly decides the women are a liability and orders them off the Lunar Whale before the [[The Very Definitely Final Dungeon]]. Thankfully, Rosa and Rydia are not amused, and they stow away to the Moon with them anyway.
* [[Stripperiffic]]: Suffice to say the female mages do ''not'' wear the concealing robes of their predecessors.
* [[Stripperiffic]]: Suffice to say the female mages do ''not'' wear the concealing robes of their predecessors.
** [http://www.square-enix.co.jp/ff4ds/swf/dl_images/3dcg_3s.jpg Rosa] has wardrobe problems. Never knew that underwear goes under your clothes or just simply does not like to wear a dress or skirt? You be the judge.
** [https://web.archive.org/web/20131112160116/http://www.square-enix.co.jp/ff4ds/swf/dl_images/3dcg_3s.jpg Rosa] has wardrobe problems. Never knew that underwear goes under your clothes or just simply does not like to wear a dress or skirt? You be the judge.
*** In ''[[The After Years]]'', she switches to a simpler white dress. [http://finalfantasy.wikia.com/wiki/File:After_Rydia.png Rydia], on the other hand...
** The fiend Barbariccia also fits the wardrobe.
** The fiend Barbariccia also fits the wardrobe.
* [[Stupid Sacrifice]]:
** In ''[[The After Years]]'', she switches to a simpler white dress. [http://finalfantasy.wikia.com/wiki/File:After_Rydia.png Rydia,] on the other hand...
* [[Stupid Sacrifice]]: {{spoiler|Cid's apparent death - there's no actual reason that he needs to jump with the bomb. He could have thrown it. It's hard to imagine that he couldn't build a remote controlled bomb either, considering how he has a remote control ''airship''. And he couldn't control the speed of his descent, so carrying it wouldn't have altered anything. Then he winds up surviving anyway, so it just comes off as a transparent method to bump him from the party in favor of Edge.}} Stupid as it may be, it's still a pretty awesome moment.
** {{spoiler|Cid's apparent death: there's no actual reason that he needs to jump with the bomb. He could have thrown it. It's hard to imagine that he couldn't build a remote controlled bomb either, considering how he has a remote control ''airship''. And he couldn't control the speed of his descent, so carrying it wouldn't have altered anything. Then he winds up surviving anyway, so it just comes off as a transparent method to bump him from the party in favor of Edge}}. Stupid as it may be, it's still a pretty awesome moment. {{spoiler|Gameplay wise, made even worse. Immediately before this happens, Yang pulls a sacrifice of his own, which leaves you with four members already. There was no reason to bring Cid back into the party for this sequence, as you already had a free spot for Edge. Yang didn't need to be in the room to stop the cannon if all he did was blow up the controls. Rydia could have set the whole room on fire or used a summon from a safe distance. Isn't it possible that he had to redirect the actual cannons? Destroying the controls may have only stopped subsequent shots, which leaves the problem of the first volley}}.
** {{spoiler|Gameplay wise, made even worse. Immediately before this happens, Yang pulls a sacrifice of his own, which leaves you with 4 members already. There was no reason to bring Cid back into the party for this sequence, as you already had a free spot for Edge.}}
** {{spoiler|Palom and Porom's sacrifice. Not only does one of them know Teleport, they're also traveling with a mage powerful enough to bring the whole castle down. Right after he recovers the memory of every spell he's ever known}}.
*** Furthermore, {{spoiler|Palom and Tellah, being Black Magic users, know Fire spells. The doors at each end of the hallway are quite clearly (in the DS remake, at least) made of ''wood''. Which fire can burn. Would it really have been so hard for Palom and Tellah to cast their strongest Fire spell at the door they had to go through}}?
** {{spoiler|Yang didn't need to be in the room to stop the cannon if all he did was blow up the controls. Rydia could have set the whole room on fire or used a summon from a safe distance.}}
*** {{spoiler|Isn't it possible that he had to redirect the actual cannons? Destroying the controls may have only stopped subsequent shots, which leaves the problem of the first volley.}}
** {{spoiler|Palom and Porom's sacrifice. Not only does one of them know Teleport, they're also traveling with a mage powerful enough to bring the whole castle down. Right after he recovers the memory of every spell he's ever known.}}
*** Furthermore, {{spoiler|Palom and Tellah, being Black Magic users, know Fire spells. The doors at each end of the hallway are quite clearly (in the DS remake, at least) made of ''wood''. Which fire can burn. Would it really have been so hard for Palom and Tellah to cast their strongest Fire spell at the door they had to go through?}}
*** There's probably a ton of ways out of this, but the two noted above may be a case of [[Gameplay Story Segregation]]. This event immediately comes after fighting a boss with a multi-hit near insta-death move, ergo he's supposed to be powerful. The implication may have been that they were too weak to try anything else if one assumes the basic fire spell is too weak to destroy the wall, or they just lack the magic power to teleport.
*** There's probably a ton of ways out of this, but the two noted above may be a case of [[Gameplay Story Segregation]]. This event immediately comes after fighting a boss with a multi-hit near insta-death move, ergo he's supposed to be powerful. The implication may have been that they were too weak to try anything else if one assumes the basic fire spell is too weak to destroy the wall, or they just lack the magic power to teleport.
* [[Summon Magic]]: Rydia.
* [[Summon Magic]]: Rydia.
* [[Tagalong Kid]]: Rydia, at least at the start, Palom and Porom.
* [[Tagalong Kid]]: Rydia, at least at the start, Palom and Porom.
* [[Taken for Granite]]: {{spoiler|Palom and Porom.}}
* [[Taken for Granite]]: {{spoiler|Palom and Porom}}.
* [[Technicolor Death]]
* [[Technicolor Death]]
* [[That's No Moon]]: {{spoiler|The Red Moon is eventually revealed to be a giant spacecraft constructed by the Lunarians, a race of highly-advanced aliens.}}
* [[That's No Moon]]: {{spoiler|The Red Moon is eventually revealed to be a giant spacecraft constructed by the Lunarians, a race of highly-advanced aliens}}.
* [[This Cannot Be!]]: Golbez's reaction to {{spoiler|Tellah casting Meteor}} in the Tower of Zot.
* [[This Cannot Be!]]: Golbez's reaction to {{spoiler|Tellah casting Meteor}} in the Tower of Zot.
* [[Time Limit Boss]]: Odin, and the Demon Wall.
* [[Time Limit Boss]]: Odin, and the Demon Wall.
* [[Time Skip]]: ''Final Fantasy IV: The After Years''
* [[Time Skip]]: ''Final Fantasy IV: The After Years''.
* [[Tin Tyrant]]: Golbez.
* [[Tin Tyrant]]: Golbez.
* [[Too Awesome to Use]]:
* [[Too Awesome to Use]]: Many healing items, especially MP recovery potions, are rare and prohibitively expensive for most of the game. Tellah and FuSoYa's advanced spells fall under this as well. Their limited MP, combined with the scarcity of MP recovery items, means that you'll likely be sticking to their mid-level spells most of the time.
** Many healing items, especially MP recovery potions, are rare and prohibitively expensive for most of the game. Tellah and FuSoYa's advanced spells fall under this as well. Their limited MP, combined with the scarcity of MP recovery items, means that you'll likely be sticking to their mid-level spells most of the time.
** Ethers cost 10000 gil, to be exact, and (except on the Easytype version) are only available for buying very late in the game. However, at that point, this is averted, because when you {{spoiler|reach the moon}}, you can steal ethers from a plethora of enemies, including the very common Black Flan.
** Ethers cost 10000 gil, to be exact, and (except on the Easytype version) are only available for buying very late in the game. However, at that point, this is averted because when you {{spoiler|reach the moon}}, you can steal ethers from a plethora of enemies, including the very common Black Flan.
** Remedies can be this too in the non-easytype versions, costing 5000 gil (which is 50 times what they cost in the easytype versions) and not being available to even buy until about a third of the way through the game.
** Remedies can be this too in the non-easytype versions, costing 5000 gil (which is 50 times what they cost in the easytype versions) and not being available to even buy until about a third of the way through the game.
** Any "dummy" item.
** Any "dummy" item.
* [[Took a Level in Badass]]:
* [[Took a Level in Badass]]: Cecil. {{spoiler|After he becomes a paladin, he becomes significantly stronger in every stat, can wield much stronger equipment and can destroy anything that made you cry tears of frustration when he was a Dark Knight.}} The best part? {{spoiler|This is when Paladin Cecil is level 1, compared to Dark Knight Cecil who's anywhere from 15-20.}}
** Cecil. {{spoiler|After he becomes a paladin, he becomes significantly stronger in every stat, can wield much stronger equipment and can destroy anything that made you cry tears of frustration when he was a Dark Knight}}. The best part? {{spoiler|This is when Paladin Cecil is Level 1, compared to Dark Knight Cecil who's anywhere from 15-20}}.
** The same can be said for {{spoiler|Tellah and Rydia, possibly Edge,}} although {{spoiler|his is much more [[Cutscene Power to the Max]].}}
** The same can be said for {{spoiler|Tellah and Rydia, possibly Edge}}, although {{spoiler|his is much more [[Cutscene Power to the Max]]}}.
* [[Took a Shortcut]]: Namingway in the DS version.
* [[Took a Shortcut]]:
** Also Rydia when she comes back... the normal route going through a cave infested with monsters and over seas of lava that even the airship can't cross at that point in the story.
** Namingway in the DS version.
*** Given the powers that the King and Queen of the Feymarch have (as shown in the intro of The After Years), they certainly could have warped her there. Heck, even in the SNES version, Leviathan can travel between the cave in the underworld and the oceans of the overworld.
*** There is also a teleporter at the bottom floor of the monster town (SNES and GBA versions, at least) that can send the party directly outside the Cave. Having just spent years and years living there, Rydia probably knows about it.
** Also Rydia when she comes back... the normal route going through a cave infested with monsters and over seas of lava that even the airship can't cross at that point in the story. Given the powers that the King and Queen of the Feymarch have (as shown in the intro of ''The After Years''), they certainly could have warped her there. Heck, even in the SNES version, Leviathan can travel between the cave in the underworld and the oceans of the overworld. There is also a teleporter at the bottom floor of the monster town (SNES and GBA versions, at least) that can send the party directly outside the Cave. Having just spent years and years living there, Rydia probably knows about it.
** Let's not forget Rosa near the beginning of the game -- somehow she gets through the monster-filled Mist Cave, past the burnt-out village of Mist, past the impassable mountains created by the earthquake, and still manages to reach Kaipo at about the same time Cecil and Rydia do, if not before.
** Let's not forget Rosa near the beginning of the game: somehow, she gets through the monster-filled Mist Cave, past the burnt-out village of Mist, past the impassable mountains created by the earthquake, and still manages to reach Kaipo at about the same time Cecil and Rydia do, if not before. Maybe she stowed away on the Damcyan-bound Red Wings and parachuted into the Kaipo desert? Which actually makes a bit of sense with the original translation of "A girl from Baron was kept from falling down", at least to the mind of a young player.
*** Maybe she stowed away on the Damcyan-bound Red Wings and parachuted into the Kaipo desert?
*** Which actually makes a bit of sense with the original translation of "A girl from Baron was kept from falling down", at least to the mind of a young player.
* [[Traumatic Superpower Awakening]]: Inverted with Rydia: she has an innate talent for magic, but the trauma of watching her village being burned to the ground makes it difficult for her to use fire spells.
* [[Traumatic Superpower Awakening]]: Inverted with Rydia: she has an innate talent for magic, but the trauma of watching her village being burned to the ground makes it difficult for her to use fire spells.
* [[Trick Boss]]: Calcabrina, Lugae.
* [[Trick Boss]]: Calcabrina, Lugae.
* [[Two Guys and a Girl]]: Cecil, Kain, and Rosa.
* [[Two Guys and a Girl]]: Cecil, Kain and Rosa.
* [[Unexplained Recovery]]: {{spoiler|''Everyone'' except for Anna and Tellah.}}
* [[Unexplained Recovery]]: {{spoiler|''Everyone'' except for Anna and Tellah}}.
* [[Unstable Equilibrium]]: Avoided. Cecil is powerful enough to plow through all but the rarest [[Random Encounters]] on his own for a good hour into the game. In fact, it really feels more like an [[Escort Mission]] when he's paired up with Rydia and Edward, at least at first. The only time you might be in danger, when Undead show up, you get Tellah, who is ''even more powerful'' than Cecil and comes with the Fire and Cura Spells.
* [[Unstable Equilibrium]]: Avoided. Cecil is powerful enough to plow through all but the rarest [[Random Encounters]] on his own for a good hour into the game. In fact, it really feels more like an [[Escort Mission]] when he's paired up with Rydia and Edward, at least at first. The only time you might be in danger, when Undead show up, you get Tellah, who is ''even more powerful'' than Cecil and comes with the Fire and Cura Spells. Subverted in the remake, where he's more balanced with the early encounters.
* [[Unstoppable Rage]]: {{spoiler|Edge. After Dr. Lugae turned his parents into monsters and he was forced to kill them, Rubicante tells Edge that emotions hold humans back. After this, through his [[Unstoppable Rage]], Edge learns the spells Flood and Blitz}}.
** Subverted in the remake, where he's more balanced with the early encounters.
** Same goes for Tellah as well. After his daughter Anna was killed in the siege of Damcyan, he was determined to avenge her death by killing Golbez.
* [[Unstoppable Rage]]: {{spoiler|Edge. After Dr. Lugae turned his parents into monsters and he was forced to kill them, Rubicante tells Edge that emotions hold humans back. After this, through his [[Unstoppable Rage]], Edge learns the spells Flood and Blitz.}}
* [[Updated Rerelease]]: ''A LOT'', perhaps tying with ''Final Fantasy I''. It's been released on the SNES (TWICE), [[PlayStation]], [[Wonder Swan]], Gameboy Advance, Nintendo DS and on mobile phones, as well as the Wii Virtual Console! And it is now on the PSP in the form of the ''Complete Collection'', with ''The After Years'' and an "Interlude" chapter bridging the two parts together. All with upgraded aesthetics.
** Same goes for Tellah as well. After his daughter, Anna, was killed in the siege of Damcyan, he was determined to avenge her death by killing Golbez.
* [[Useless Item]]: The Fire Bomb in the SNES version. It wasn't completely [[Dummied Out]]: it's just only dropped by Red Dragons in the Lunar Subterranean. By that point, their damage is a pittance compared to what any of the characters can do in a single round.
* [[Updated Rerelease]]: ''A LOT'', perhaps tying with Final Fantasy I. It's been released on the SNES (TWICE), [[PlayStation]], [[Wonder Swan]], Gameboy Advance, Nintendo DS, and on mobile phones, as well as the Wii Virtual Console!
* [[Useless Useful Spell]]: Averted the DS remake. While the bosses are still immune to the really bad statuses ([[One-Hit Kill|Death]], [[Taken for Granite|Stone]], etc), casting Slow is practically required to make some of them manageable. Additionally, the Stop and Paralyze effects are damn near required for the later dungeons, or else the ''random encounters'' will chew you up and spit you out.
** And it is now on the PSP in the form of the ''Complete Collection'', with ''The After Years'' and an "Interlude" chapter bridging the two parts together. All with upgraded aesthetics.
* [[Useless Item]]: The Fire Bomb in the SNES version. It wasn't completely [[Dummied Out]] - it's just only dropped by Red Dragons in the Lunar Subterranean. By that point, their damage is a pittance compared to what any of the characters can do in a single round.
* [[Useless Useful Spell]]: Averted the DS remake. While the bosses are still immune to the really bad statuses ([[One-Hit Kill|Death]], [[Taken for Granite|Stone]], etc.), casting Slow is practically required to make some of them manageable. Additionally, the Stop and Paralyze effects are damn near required for the later dungeons, or else the ''random encounters'' will chew you up and spit you out.
** Healing magic is horrible outside of battle. This finally gets fixed in the DS version.
** Healing magic is horrible outside of battle. This finally gets fixed in the DS version.
** Averted in the Japanese original and the Playstation 1 remake. Most enemies are vulnerable to at least one status ailment, and some of the trickier fights (or fights above your characters' current level) become much more manageable with judicious use. Virus/Bio and Stop in particular were extremely effective in handling fights. Played straight in the American original and Easytype, where the difficulty level was reduced to the point that hammering basic attacks was sufficient. Played straight in a different fashion in the GBA remake, in which various bugs made the game the easiest of all versions.
** Averted in the Japanese original and the Playstation 1 remake. Most enemies are vulnerable to at least one status ailment, and some of the trickier fights (or fights above your characters' current level) become much more manageable with judicious use. Virus/Bio and Stop in particular were extremely effective in handling fights. Played straight in the American original and Easytype, where the difficulty level was reduced to the point that hammering basic attacks was sufficient. Played straight in a different fashion in the GBA remake, in which various bugs made the game the easiest of all versions.
* [[Video Game Remake]]: After receiving a Game Boy Advance port, the game was reworked from the ground up [[Video Game 3D Leap|in full 3D]] for the Nintendo DS.
* [[Video Game Remake]]: After receiving a Game Boy Advance port, the game was reworked from the ground up [[Video Game 3D Leap|in full 3D]] for the Nintendo DS.
* [[Video Game Stealing]]: In versions previous to the DS remake, Edge ran with this to an absurd degree - there was no limit to how many times you could steal an item from an enemy. They apparently just had an unlimited supply of these items (never used, of course) kept in [[Hammerspace]].
* [[Video Game Stealing]]: In versions previous to the DS remake, Edge ran with this to an absurd degree: there was no limit to how many times you could steal an item from an enemy. They apparently just had an unlimited supply of these items (never used, of course) kept in [[Hammerspace]].
* [[Villain Song]]: Not an official one, but this [http://www.youtube.com/watch?v=C8vz186pjY0 fan-made one] is about as good as they come. Doubles as an [[Ear Worm]]!
* [[Villain Song]]: Not an official one, but this [http://www.youtube.com/watch?v=C8vz186pjY0 fan-made one] is about as good as they come. Doubles as an [[Ear Worm]]!
* [[Villain Teleportation]]: Golbez does this so many times, it's not clear why he needs to send his armies to attack the castles guarding the crystals when he could just jump in and grab them.
* [[Villain Teleportation]]: Golbez does this so many times, it's not clear why he needs to send his armies to attack the castles guarding the crystals when he could just jump in and grab them.
* [[The Walls Are Closing In]]: One bad guy traps the heroes in one of these during a [[Cutscene]] as they try to escape his lair after taking him out. Palom and Porom, the two cute kid mages, [[Heroic Sacrifice|sacrifice themselves to save the others]] by turning themselves to stone and stopping the walls.
* [[The Walls Are Closing In]]: One bad guy traps the heroes in one of these during a [[Cutscene]] as they try to escape his lair after taking him out. Palom and Porom, the two cute kid mages, [[Heroic Sacrifice|sacrifice themselves to save the others]] by turning themselves to stone and stopping the walls.
** The sequence where you actually have to fight [[Advancing Wall of Doom|the Demon Wall]] to the death as it advanced counts, too. If the wall advances all the way, your party members start dying instantly one by one.
** The sequence where you actually have to fight [[Advancing Wall of Doom|the Demon Wall]] to the death as it advanced counts too. If the wall advances all the way, your party members start dying instantly one by one.
* [[Weak-Willed]]: Kain.
* [[Weak-Willed]]: Kain.
* [[We Buy Anything]]: Unremarkable standard use of the trope, but it does become amusing in Mysidia where the merchants will happily buy Cecil's dark/evil equipment that the townspeople curse so much.
* [[We Buy Anything]]: Unremarkable standard use of the trope, but it does become amusing in Mysidia where the merchants will happily buy Cecil's dark/evil equipment that the townspeople curse so much.
* [[Welcome Back, Traitor]]: Kain again, and it happens ''[[Heel Face Revolving Door|twice]]'' no less.
* [[Welcome Back, Traitor]]: Kain again, and it happens ''[[Heel Face Revolving Door|twice]]'' no less.
** The second time he comes back, Edge actually defies the trope by calling him out on it, asking Kain what he expects them to do if he gets brainwashed again. Kain's response is succinct: [[I Die Free|Kill him.]]
** The second time he comes back, Edge actually defies the trope by calling him out on it, asking Kain what he expects them to do if he gets brainwashed again. Kain's response is succinct: [[I Die Free|kill him]].
* [[We Used to Be Friends]]: Cecil and Kain. Obviously.
* [[We Used to Be Friends]]: Cecil and Kain. Obviously.
* [[What Does This Button Do?]]: Dr. Lugae, while he's manually operating Barnabas. It turns out that it's Barnabas's {{spoiler|self-destruct}} button.
* [[What Does This Button Do?]]: Dr. Lugae, while he's manually operating Barnabas. It turns out that it's Barnabas's {{spoiler|self-destruct}} button. [[Too Dumb to Live|He built the damn thing]].
** [[Too Dumb to Live]]: He built the damn thing.
* [[When Elders Attack]]: Tellah does this to Edward in a scripted battle, hitting him with his cane and calling him a [[Spoony Bard]].
* [[When Elders Attack]]: Tellah does this to Edward in a scripted battle, hitting him with his cane and calling him a [[Spoony Bard]].
* [[Whip It Good]]: Rydia.
* [[Whip It Good]]: Rydia.
* [[White-Haired Pretty Boy]]: Subverted with Cecil, who is [[The Hero]]. Golbez has an [[Zig-Zagging Trope|odd relationship with this trope]]: in the original version, there was no way to know for sure if he fit the archetype, since [[The Faceless|he never took his helm off]]. Since he's {{spoiler|Cecil's brother}} though, it was a reasonable assumption. The DS version seemingly averted it, as he clearly has brown hair in flashbacks, but on the other hand, we only ever see Golbez's face in flashbacks from when he was a child, so that could have changed in the intervening years. ''[[Final Fantasy IV: The After Years|The After Years]]'' confirms this impression, as Golbez appears without his armor in that game, and definitely has white hair. Of course, by then, it's subverted, as he too has reformed, and his role throughout the entirety of ''The After Years'' is decidedly non-villainous.
* [[White-Haired Pretty Boy]]: Subverted with Cecil, who is [[The Hero]].
** Golbez has an [[Zig-Zagging Trope|odd relationship with this trope]]--in the original version, there was no way to know for sure if he fit the archetype, since [[The Faceless|he never took his helm off.]] Since he's {{spoiler|Cecil's brother}}, though, it was a reasonable assumption. The DS version seemingly averted it, as he clearly has brown hair in flashbacks, but on the other hand, we only ever see Golbez's face in flashbacks from when he was a child, so that could have changed in the intervening years. ''[[Final Fantasy IV: The After Years|The After Years]]'' confirms this impression, as Golbez appears without his armor in that game, and definitely has white hair. Of course, by then, it's subverted, as he too has reformed, and his role throughout the entirety of ''The After Years'' is decidedly non-villainous.
* [[White Magician Girl]]: Rosa is the prototypical example of the personality, even though she's better off using a bow. Porom also fits the character type, both in personality and skillset.
* [[White Magician Girl]]: Rosa is the prototypical example of the personality, even though she's better off using a bow. Porom also fits the character type, both in personality and skillset.
* [[Whole-Plot Reference]]: {{spoiler|To [[War of the Worlds]], if you examine Zemus's motives closely.}}
* [[Whole-Plot Reference]]: {{spoiler|To [[War of the Worlds]], if you examine Zemus's motives closely}}.
* [[Why Did It Have to Be Snakes?]]: Rydia's initial aversion to Fire stems from Cecil and Kain "accidentally" burning down her home village and killing nearly everything in it.
* [[Why Did It Have to Be Snakes?]]: Rydia's initial aversion to Fire stems from Cecil and Kain "accidentally" burning down her home village and killing nearly everything in it.
* [[With This Herring]]: Averted, Cecil is an experienced soldier. You start at level 10 with your black knight gear (and in most versions, a [[Cast From HP]] multi-targeting damage ability) and easily cleaving your way through level 1 imps.
* [[With This Herring]]: Averted: Cecil is an experienced soldier. You start at Level 10 with your black knight gear (and in most versions, a [[Cast From HP]] multi-targeting damage ability) and easily cleaving your way through Level 1 imps.
* [[Wizard Beard]]: Fusoya.
* [[Wizard Beard]]: Fusoya.
* [[Wonder Twin Powers]]: The Twincast ability. Palom and Porom have it natively, but you can use [[Powers as Programs|Augments]] in the DS version to put them on other characters, which can change the spell you might get. Giving it to Cecil and Rosa gives them the [[Awesome but Impractical|Ultima]] [[The Power of Love|spell]] which, if the damage cap is raised, outdamages ''everything else in the game''.
* [[Wonder Twin Powers]]: The Twincast ability. Palom and Porom have it natively, but you can use [[Powers as Programs|Augments]] in the DS version to put them on other characters, which can change the spell you might get. Giving it to Cecil and Rosa gives them the [[Awesome but Impractical|Ultima]] [[The Power of Love|spell]] which, if the damage cap is raised, out-damages ''everything else in the game''.
* [[Worthy Opponent]]: Rubicante is a sort of [[Noble Demon]]. He fights you with your whole strength (healing the party before the fight every time), spares Edge life once, tries to explain Edge how one should fight, apologies for the bad deeds of his subordinates and doesn't try to kill once he knows he has lost, which other bosses often do.
* [[Worthy Opponent]]: Rubicante.
** As explained in other tropes, Rubicante is a sort of [[Noble Demon]]. He fights you with your whole strength (healing the party before the fight every time), spares Edge life once, tries to explain Edge how one should fight, apologies for the bad deeds of his subordinates and doesn't try to kill once he knows he has lost. (other bosses do that often)
* [[Written Sound Effect]]: Either a "POW!" or a *whack* on several occasions where Porom gives Palom a well-deserved hit.
* [[Written Sound Effect]]: Either a "POW!" or a *whack* on several occasions where Porom gives Palom a well-deserved hit.
* [[Year Inside, Hour Outside]]: Rydia's [[Plot-Relevant Age-Up]] after her journey to the Land of the Summoned Beasts.
* [[Year Inside, Hour Outside]]: Rydia's [[Plot-Relevant Age-Up]] after her journey to the Land of the Summoned Beasts.
* [[You Can't Thwart Stage One]]: By about halfway through, the good guys should just be going "Here, take the damn crystal" as soon as Golbez appears.
* [[You Can't Thwart Stage One]]: By about halfway through, the good guys should just be going "Here, take the damn crystal" as soon as Golbez appears.
* [[You Kill It, You Bought It]]: If you kill enough Goblins, Bombs, Cockatrice, and Mindflayers; they have [[Randomly Drops]] of their own summon that Rydia can use. This must mean their own souls are intact enough for her to control.
* [[You Kill It, You Bought It]]: If you kill enough Goblins, Bombs, Cockatrice and Mindflayers: they have [[Randomly Drops]] of their own summon that Rydia can use. This must mean their own souls are intact enough for her to control.
* [[You Said You Would Let Them Go]]: {{spoiler|Cecil's deal with Golbez: Troia's crystal for Rosa. Guess who holds out on his end of the deal?}}
* [[You Said You Would Let Them Go]]: {{spoiler|Cecil's deal with Golbez: Troia's crystal for Rosa. Guess who holds out on his end of the deal}}?


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Latest revision as of 13:44, 5 February 2023

The cast of Final Fantasy IV circa the DS release. Spoony Bard included for free!

Birthed from womb of dragon's maw
And borne unto the stars
By light and darkness cast aloft
Are dreamtide oaths resworn
Moon is swathed in ever-light
Ne'er again to know eclipse
Earth, with hallow'd bounty reconciled

Yet fleeting is the reverie
When moon from shadow has egressed
Guided forth anew by light made manifest
Two bound by ties of blood
By Time and Fate when wrest apart

Unto lunar light and Gaian breast
The Mysidian Legend (DS Edition)

The fourth entry in the face-meltingly popular Final Fantasy game series.

The main character of this tale is Cecil, a Dark Knight in the service of the King of Baron. After questioning the recent warmongering of his king, he is demoted to errand boy and sent to a village called Mist in order to deliver a package and slay a dragon menacing its borders. He is joined by his best friend and rival, a Dragoon named Kain. Once they reach the village, they discover that nothing is quite what they have been told: they have been used as disposable pawns in Baron's ongoing crusade to capture the Power Crystals that exist around the world. Cecil vows to stop the evil intentions of Baron, but first, he must atone for the sins that he committed in its service and overcome his own inner darkness.

Have you noticed something strange already? Yes, this was the first Final Fantasy game to have an actual plot beyond a generic "you are heroes, go save world from evil" story that was pretty much the standard for most RPGs at the time. As strange as it may seem to be to people who are used to the idea of an RPG beginning with twenty hours of real-time cutscenes, this was huge at the time of release.

Since the second and third Final Fantasy games hadn't been released in the US when Final Fantasy IV came out, the US release of Final Fantasy IV was titled Final Fantasy II. The US Final Fantasy II was easier than the Japanese version; before the US version was released, it spawned another Japanese version, "Final Fantasy IV Easytype", whose difficulty level was scaled down even farther (thus, the US version was less difficult than the original Japanese version, but significantly harder than Easytype). The US Final Fantasy II also suffered from severe censorship and whacky word choice pulled from dictionaries by ESL translation (such as "spoony", "quay"). Many of the fan-favorite lines were kept in the re-translated re-releases.

Received a cell phone sequel called The After Years (also available on Wii Ware and the PSP), which stars the old cast and some of their children teaming up again to prevent the same catastrophe from happening again. It, along with Final Fantasy IV itself, was released on the PSP in March 2011 in Japan and April every where else. Also includes a Midquel called Interlude to connect the plots better. Both games use new graphics and is the largest 2D graphical change to the original other then the cellphone version. This version is heavily based on the GBA version, only thing taken from the DS version is translations of terms (e.g. Carnellian Signet rather then "Bomb Ring").

Final Fantasy IV is considered by many to be one of the best of the series, partly because it was first released before the series developed an Unpleasable Fanbase. It's been remade/ported numerous times: this has garnered some distaste for the game as its story and battle system haven't aged well. In addition to being half of the Final Fantasy Chronicles compilation on the PS 1, Final Fantasy IV has been ported to the GBA, and was the second game (after Final Fantasy III, which didn't make it over beforehand) to be remade with 3D graphics on the Nintendo DS. It's also the first remake to add voice acting, if only for key scenes.

Tropes used in Final Fantasy IV include:
  • Advancing Wall of Doom: The Demon Wall in the Sealed Cave.
  • Alien Sky: Two moons.
  • All Myths Are True: The Mysidian Legend, naturally, turns out to not only be dead-on accurate, but the basis for the entire game.
  • Always Check Behind the Chair: Many areas have hidden goods or passageways, but Eblan Castle deserves special mention due to the sheer prevalence of this trope. In summary, there are: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a different pit that you'll only fall through if you try to cross it. That's not even getting into The Very Definitely Final Dungeon's obsession with paths under paths under paths, all obscured by the top-view.
  • And Your Reward Is Clothes: And all you get for completing it is unlocking a few entries in the Art Gallery. But even then you need a complete Bestiary to do it, and that's a Guide Dang It because several enemy encounters are rare and difficult to get.[1]
  • An Economy Is You: Played perfectly straight, but especially notable in that the weapon/armor shop in the first town is locked until you return there later in the game and obtain the key. Not exactly the best business model...
  • Anti-Villain: Rubicante is an Affably Evil Type I variant. He might even be a Punch Clock Villain.
  • Anyone Can Die: The game makes it looks like this, but only one playable character is dead for good toward the end.
  • Arbitrary Headcount Limit: You can only have five people in your party. This game's method of dealing with it? Killing off the spares. Though only one stays dead, which makes it all the more obvious. Seemingly averted when Baigan joins your party (who would have been a sixth party member), but Palom and Porom reveal him to be a monster on Golbez' side before you even have a chance to go to the menu screen.
  • The Archer: Rosa can use other weapons, but is best with these. Originally, almost everyone could use bows, but this was changed in the DS version.
  • Ascended Meme: "You Spoony Bard!" is the Trope Codifier for the series, being kept in all releases of the game when the rest of the script has been re-translated. It has even worked its way into other Final Fantasy games and beyond.
  • As Long as There Is Evil: The Trope Namer is Zeromus' Final Speech. He makes good on this promise in Final Fantasy IV: The After Years.
  • The Atoner: Cecil, Kain, Golbez at the end of the game and in The After Years.
  • Author Appeal: This game contains more or less all of Amano's favourite art trends... Cecil is the typical pale willowy man with frizzy white hair, blue lips and very pale skin. He also has what Amano loves... spiked armour and a cape. Rosa and Rydia meanwhile are clad in catsuits, and as for capes... it's probably more efficient to list the main characters who do not wear a cape (Cid, Kain, Yang and arguably FuSoYa, who wears a robe).
  • Awesome but Impractical: The Meteo/Meteor spell. It does high damage, but it's blunted by its high casting time, high MP cost, the 9999 damage cap, and by the time Rydia levels up enough to learn it, she can do just as much damage with Flare or Bahamut, which cast faster and cost less MP.
  • Awesome Moment of Crowning: Cecil, Rosa and Yang all become monarchs in the epilogue.
  • Badass and Child Duo: Cecil and Rydia at the beginning of the game, up until Tellah joins the party.
  • Badass Beard: Fusoya.
    • Tellah and Cid also have manly beards, but Fusoya's is by far the largest (and therefore, most manly).
  • Badass Boast: Rubicante.

Rubicante: "Was it Flame? Let me show you how it's done."

  • Badass Grandpa: Tellah, Fusoya and Cid.
  • Badass Mustache: Yang.
  • Baleful Polymorph: Pig, Toad and Mini. Some of the mages in Mysidia will use them on you when you revisit the town as a Dark Knight.... and continue to use them after you've transformed into a Paladin!
  • Batman Can Breathe in Space: Possibly. The Enterprise simply goes straight up out of the screen's range when entering the Tower of Zot, and the exterior of the tower is never actually seen, so the party could be reaching the thinner layers of Earth's atmosphere when they reach it, or possibly even out into space. It's adverted later on with the Red Moon, which has a breathable atmosphere despite being smaller than our own moon, due to the Lunarian's advanced technology.
  • The Battle Didn't Count: Golbez pulls this off no less than THREE times.
  • Beneath the Earth: The underground world of the dwarves, featuring mountain ranges, a sea of magma, and the lower part of the Tower of Babil.
  • Big No: Well, Big "WHY?!", in the DS remake.
  • Black Magician Girl: Rydia, since she focuses on offensive spells after the Plot-Relevant Age-Up.
  • Blind Idiot Translation: The SNES English script had many, many mistakes. The reception this got actually led to a certain someone getting hired, and began a trend of improving translation quality in the industry.
  • Boisterous Bruiser: Cid is a perfect example.
  • Bold Inflation: The Dark Elf speaks in ALL CAPS in the SNES version. "YOU CANNOT USE METALLIC WEAPONS. YOU CANNOT DEFEAT ME!"
  • Bonus Boss: Some of Rydia's summons, Zeromus EG and the Dark Summons in the GBA version, and two more in the DS version, accessible only on a New Game+.
  • Bonus Feature Failure: The Complete Collection release for PSP comes with a new Interlude chapter connecting this game to The After Years... except all it does is show Ursula being born and gives a Hand Wave to why the Maenads look like Rydia, while many of the other questions of the sequel about the Creator and the Maenads go unanswered. The Interlude chapter is also built on the original game's engine, right down to enemies having the same stats and some areas having mostly the same enemy encounter groups, and is fully linear with absolutely no exploration or backtracking.
  • Boring but Practical: The game's stinginess with MP recovery items (see below) means that you'll be relying on regular weapon attacks quite a bit. Not to mention that many characters use little or no magic to begin with.
    • This is fixed in the DS remake. Rosa's 'Pray' ability has a much higher success rate than the original game and heals MP as well as HP. It is also possible to teach a character 'Bless', which is an MP regen spell. Quite useful, considering how much more important MP is in the remake (in the end-game your mages are double-casting every turn, and the 'Phoenix' skill which revives fallen allies heals them equal to the percentage of MP the Phoenix-caster has.
  • Bowdlerise:Recurring Never Say "Die" elements, leading to lines like "A girl from Baron was kept from falling down", or the total elimination of anything remotely religious like references to Hell. The latter manifests itself in cringe-worthy lines like "Fall flat into the deep ravine!" or "Come with us, Edge... To the Dark World!!". Cecil's Dark Knight equipment was also changed, with Hades armor becoming "Black" and the Deathbringer sword becoming simply the Black sword.
    • The blade above Rosa's head during her captivity is changed to a metal sphere. At least that's roughly as deadly as the original item.
    • Also concerning Rosa, her Holy spell becomes White, and Holy elemental becomes "Sacred power".
    • In the PSX Remake, Rosa is stated to be ill due to Desert Fever. In the DS Remake, she is stated to be "on the verge of dying."
      • It seems she's dying from Desert Fever, as it returns in the After Years and the cure is exactly the same (though it's re-translated as a Sand Pearl). It's a deliberate call back, and the only differences are it's Harly who catches it, and she's with you at the time.
  • Brainwashed and Crazy: Kain, Yang and Golbez at different points in the game.
  • Bratty Half-Pint: Rydia, when you first meet her, acts a bit like this, though to be fair, you had just killed her mother. She has a moment like this after her Plot-Relevant Age-Up as well. A far better exemplar of this trope is Palom, whom players admit to loathing even after his monumental black magic power essentially breaks the game.
  • Broken Bridge: Several, including mountain passes being blocked by fire or ice until you clear the right plot events or recruit the right party members. Also, an underground passage leading to your next objective remains sealed until you complete a certain task.
    • There are also two retroactive Broken Bridges that later appear at two places where the characters take drastic 1-way movements. If you attempt to jump down the waterfall in the Watery Cave a second time, Cecil will remark that the current is too strong, and you will not be allowed to jump. The second is in the Eblan Cave, where one of the Eblan guards blocks the final passage to the Tower of Bab-il (and an eventual dead-end at an airship dock). Clearly, someone thought to prevent players from stranding themselves without an airship and rendering the game Unwinnable.
  • Broke Your Arm Punching Out Cthulhu: Golbez and FuSoYa manage to take out Zemus, which only succeeds in releasing his spirit Zeromus. This also severely weakens them to the point where their most powerful attacks do absolutely nothing.
  • Cartography Sidequest: Given to you by Namingway in the remake.
  • Cast from Hit Points:
  • The Cavalry: Just as the Giant of Babil awakes to raze the planet, the heroes stand horrified and at a loss as to what to do. Cue the entire armed forces of the world arriving to Hold the Line.
  • Combat Medic: Rosa can be this, if you choose to equip her with a bow. Her Aim ability gives her increased attack power and accuracy with a bow: while it's not near enough to match the damage output of, say, Cecil or Kain, it's still better than your average White Magician Girl. And that doesn't even take Holy Hand Grenade into consideration.
  • Comically Missing the Point: You can win the mirror-battle at the top of Mt. Ordeals by just attacking and killing the Dark Knight, and the game will proceed as normal.
  • Convection, Schmonvection: Averted, when your airships require special modification to fly over lava in the underworld. Played straight, when you're on foot in that same underworld and able to walk right next to the same lava with no ill effects.
  • Cool Old Guy: Cid. And Tellah. You spoony bards!
  • Cool Ship: Several of them, airships, no less: Enterprise, Falcon and the Lunar Whale.
  • Cosmic Forces Trio: Cecil Harvey (Preserver), Kain Highwind (Destroyer) and Rosa (Creator).
  • Creepy Doll: Calcabrina.
  • Crutch Character: Tellah, whose physical stats actually lower as he levels up: he's an old man, and it's meant to simulate his aging. His 90MP, second-tier magic and possession of the Osmose spell (absorbs MP from enemies, so strategic use means Tellah will never run out of MP) is a godsend when you first get him. Even though he unlocks his third-tier spells later on, his 90MP cap is a crippling hindrance by that point and your other spellcasters will have overtaken him.
    • This seems to be a trait of the old characters in the game because FuSoYa also never gains anything in MP, no matter how many times he levels. At least until Level 70, but by that point, you probably won't have him in your party any more.
  • Cute Monster Girl: Higher-resolution graphics in the DS and PSP releases result in some female monsters becoming this. Meet the Lamia for example.
  • Cutscene Power to the Max: The Titan summon. When seen in a cutscene, it causes an earthquake that permanently alters the world map. In later use, it's a normal summon spell. Not to mention that Rydia's Level 1 at the time and doesn't even have enough mana to summon it yet.
    • Also, Cure spells used in cutscenes manage to completely heal the whole party, even when they barely hit double digits when multi-targeted in battle.
      • Not to mention that they seem to be able to revive a fallen character, a trait normally reserved for the Raise spell.
    • It's been mentioned Tellah's cutscene use of Meteo exceeds his maximum MP (90) by 9, but moments before, he casts four spells that add up to 110 MP.
  • Damsel in Distress: Rosa, for a while. It might be Justified Trope that she can't get herself out, since she has Golbez and Kain guarding her, and unless you've been doing some serious Level Grinding, she doesn't know Teleport. Not that she could cast it, since she's chained to a wall.
  • Darker and Edgier: The entire story begins with the heroes angsting over war crimes they've committed... Then our heroes are asked to wipe out an entire town. It Got Worse when characters start getting Disney Deaths right and left.
  • Dark Reprise: "Final Battle", the theme of the final battle against Zeromus, contains haunting echoes of "Airship" and "Overworld".
  • Defeat Means Friendship: Most of the more powerful Eidolons must be defeated before you can summon them.
  • Depending on the Artist: The designs of the entire cast vary greatly between sprites, artwork and renders. Look no further than The Hero: Cecil's Super NES field sprites have him in blue as a Dark Knight and gold as a Paladin with purple hair, but in battle, his Paladin armor is white, and his hair is blue-purple, while it's white in his portrait. This is even carried over to re-released with refined character designs: in the PSP release, Cecil's battle sprite has spiked white hair with a tiara-like headpiece covering it, but his portrait has flowing white hair with a headband under the hair.
  • Developer's Room: Hidden in the Lali-Ho Pub in the Dwarven Castle. Interesting in that it includes some of the developers as random encounters in the area. It was removed from the American SNES release and restored in the PS 1 and GBA release. The Developer's room showed up again in the DS re-rerelease in the same place, with a completely new set of author avatars and in-jokes because it's a different team this time around.
  • Different As Night and Day: Palom and Porom.
  • Discard and Draw: Cecil and Rydia.
    • Not so evident in the original North American SNES version with Cecil, since the "Darkness" ability he gives up upon becoming a Paladin was Dummied Out: his class change simply results in "Whoa, commands other than 'Fight' and 'Item'!".
  • Disc One Final Dungeon: The Tower of Zot. It appears right after you acquire the Earth Crystal which, up to that point, you've been led to believe is the last one. Only once this dungeon is cleared does the game then reveal The Underworld of the Dwarves and the four other Crystals therein.
    • The Giant of Bab-il would be something of a Disc Two Final Dungeon.
  • Disc One Nuke: Tellah's high-end spells, from the time he obtains them until the party enters the Tower of Zot. Consider that Tellah's Lit-3/Thundaga (on Cagnazzo) and Weak/Tornado (on Dark Dragon) spells can make two out of the three boss fights during that time into 1- or 2-shot battles. Within the Tower of Zot though, the lack of places to rest and monsters that won't give up MP to Osmose makes his 90 MP too much of a limitation.
  • Disney Death: Yang, Palom, Porom, Cid.
  • Disney Villain Death: This is what happens to Scarmiglione after battling him.
  • The Doll Episode
  • Dope Slap: Porom, to Palom, many times.
  • Drop the Hammer: Cid wields large two-handed hammers as his weapon of choice.
  • Dual-Wielding: Yang and Edge can do this.
  • Dummied Out: Many commands, status-ailment-healing items, and one-use spell-casting items were removed from the original North American version of the game.
    • One was Cecil's Dark Wave, but his mirror image can cast that without a problem. This led to a lot of confusion and a bit of resentment on the part of SNES players when their shadow-self attacked exclusively with a power they themselves never had access to. It also made the resulting puzzle (i.e. letting him attack with the HP-depleting spell and defeat himself without you attacking) more difficult to figure out.
  • Dying as Yourself: Edge's parents.
  • Elemental Embodiment: The Four Fiends of the Elements.
  • Elemental Rock-Paper-Scissors: A Final Fantasy staple.
  • Eleventh-Hour Superpower: When you first meet Rydia, she can only summon Chocobo (and Whyt in the DS remake). Enraged at Cecil and Kain for the death of her mother, she summons Titan, creating a huge fissure in the landscape.
  • The Empire: Baron sort of becomes one early in the game. It does attack and ruin various nations to steal their Crystals, but it doesn't expand its borders.
  • Equal Opportunity Evil: Baron's forces consist of both humans and monsters. This is made most apparent during the Siege of Fabul, where Golbez sends his troops to steal the Wind Crystal.
  • Equipment Spoiler:
    • You can find throwing stars for Edge in Eblan Cave before he joins the party at the end.
    • The armor shop in Mysidia sells Paladin equipment: it can be bought before you have someone who can use it.
  • Eternal Engine: The Tower of Zot, the Tower of Babil and the Giant of Babil.
  • Eucatastrophe: Right before the final battle.
  • Even Evil Has Standards: Rubicante. He heals you to full strength before both battles he's involved in. He also apologizes to Edge when Lugae transforms his parents into monsters, saying Lugae had no authorization to do so, and Rubicante didn't want that in the first place. He's also the only Archfiend to not try and kill you with his last breath.
  • Evil Tower of Ominousness: The Tower of Babil, which is massive enough to rise from the world underground all the way up high in the skies above the surface of Earth.
  • Fake King: The King of Baron.
  • Fighting a Shadow
  • Fighting From the Inside: Edge's Parents.
  • Fission Mailed: At least thrice. It happens in the fight with the Dark Elf. And again in the fight with Golbez. And again in the one with Zeromus. The game just loves this trope.
  • Five-Man Band:
  • Four Is Death: It's in the title, which means bad things for the cast. In linear order from the start of the game, Kain is presumed dead, Rydia, Yang and Edward are lost at sea, Palom and Porom perform a Heroic Sacrifice, then Tellah performs one, followed by Yang and Cid. In other words, more than half the main cast almost dies during the course of the game. They get better later except for Tellah.[2] And let's not forget poor Anna.
    • The more blatant example are the Archfiends.
  • Fragile Speedster: Edge. He's the fastest character in the game, bar none (and in the DS version, he's almost absurdly quick). However, he only has an average amount of HP, and he takes far more damage than Cecil or Kain do.
  • Frankenstein's Monster: Barnabas.
  • Gameplay and Story Integration: Edward, who is established as a wimpy musician, not a talented fighter, and a bit of a coward, has the Hide command, which even happens automatically if his HP run low.
  • Gameplay and Story Segregation:
    • Rydia doesn't learn Fire until a plot event, because she gained a phobia of fire when Cecil burned down her village. Of course, with excessive Level Grinding, it's possible to have her learn Fire 3 before said plot event.
    • When you get to Damcyan Castle, you find it under attack and filled with injured and dying people. Yet despite having two white mages in your party and most likely dozens of potions and phoenix downs in your inventory, you can't do a thing to help any of them. This becomes utterly ridiculous when an important NPC passes away in your healer's arms without him even attempting to heal her, and despite there being TWO magical healing pots capable of fully restoring all your health with a single touch in the very same room. What, he couldn't be bothered to cast a Cura spell or carry her 20 feet over to one of them? Didn't want to interrupt her dramatic final words? For Odin's sake, one of the dying soldiers pitifully begs you to take him to one of the healing pots, but the game just won't let you help him! Even if Tellah is too enraged to help, Cecil or Rydia should be capable of doing something.
      • Especially strange considering the game averts this in several other places. Like Rydia casting cure on the party after they lose wind crystal the Rosa casting Cura on Edge after his defeat, or Tellah at least trying to Heal the twin's petrification.
    • Titan is only able to alter the World Map upon its first appearance. Because Rydia isn't skilled enough to summon him without hurting herself or her environment yet.
    • After falling for the pitfall trap in the Tower of Bab-il, you'd think a Warp spell would've taken the party back up a floor. Yet nobody even suggests the idea.
      • Also, the tower itself appears on the Overworld map surrounded by a large black hole. You'd think it'd be possible to fly an airship through, much like the hole that's sometimes open near Agart, but you'd be wrong.
  • Get a Hold of Yourself, Man!: Cecil, to Edward, after the Red Wings firebomb Damcyan into oblivion and Edward is in Heroic BSOD mode.
  • Giant Space Flea From Nowhere: Zemus/Zeromus pre-Crystal use is exactly this, right down to being giant and in space and looking a little bit like a flea.
  • Glass Cannon: Rydia. Nice spells, but with 30HP, it's hard work keeping her alive long enough to level up in the beginning. Even later on, when she comes back in Dwarven Castle and saves the party from Golbez, depending on how leveled you are, she's got about a third of Cecil's HP.
  • Global Airship: You get a few of these throughout the course of the game.
  • Going Mobile
  • Good Costume Switch: Cecil.
  • Guide Dang It: The DS port never tells you that A) Augment distribution is used to unlock other augments from characters who leave the party, and B) Augments will eventually affect the stat growths of the characters who have them. You'd need a guide anyway to put those growths to proper use because there's no way guesswork alone would let you figure out how to use them to max the stats of your final party!
  • Half-Human Hybrid: Cecil and Golbez are Half-Lunarian: their father KluYa was FuSoYa's brother.
  • Harp of Femininity: Edward the feminine Prince of Damcyan is a master harpist.
  • Heads I Win, Tails You Lose: The battle of Fabul. Even though your party wins every fight with no casualties, you keep getting pushed back.
  • Healing Spring: Although the water is contained in pots in this installment.
  • Heel Realization: In the opening sequence, when Cecil tries to tell the King about his men's (and his own) doubts regarding their latest missions: he is promptly relieved from command and sent out to a nearby village to deliver an item that sets it ablaze. This is what really starts his path of redemption.
  • Helpful Mook: Of the Accidentally Assisting variety. The Tricker, found in the last dungeon, only casts Scan on itself unless you use the element it's weak against. If you fall for the trap, he "supercharges" and counterattacks with the -ga spell of the same element. Since it's still weak against said element, if you set your party up with Reflect beforehand, it'll keep hitting itself and counterattacking until it kills itself. With a name like "Tricker" though, it's fairly obvious... The GBA version renames it to Lil' Murderer. The trick is still fairly obvious.
  • Heroic Sacrifice: So, so very many examples, though most of the characters who attempt this fail to die and come back for the Battle Royale With Cheese. Tellah is the only one who stays dead.
  • He Who Fights Monsters: It is implied that this is what would have happened to Cecil if he had stayed a Dark Knight.
  • Humongous Mecha: The Giant of Bab-il.
  • Idiot Ball: When the party defeats Golbez, they walk away, leaving him right next to the crystal he's trying to steal. Cue Not Quite Dead followed by Villain Teleportation.
  • I Have Many Names: Namingway's ever-shifting moniker.
  • I Lied: See You Said You Would Let Them Go below.
  • Improbable Weapon User: Edward's harp.
  • Inconsistent Dub: From Super NES to Playstation to Gameboy Advance to DS to PSP, every time the game is re-released things get renamed.
  • Inn Security: Cecil vs. the Baron Guard in Kaipo.
  • Interface Spoiler: Or Foreshadowing, more like. Meteor costs more MP than Tellah has or ever will... There's only one way it can go, really.
    • Less of a spoiler in the DS version, where multiple characters try to warn Tellah of the consequences of casting it because he doesn't have the energy reserves he used to.
  • Joke Character: Edward.
    • Less so in the DS remake where his abilities were improved significantly: he is now at least a proper Musical Assassin that can inflict debuffs on enemies he hit as well as able to heal the entire party. Not to mention "Salve" hits the entire party with the effects of one item. The full effects, not divided among the members like in previous incarnations. This makes potions and hi-potions better than White Magic early on.
    • Even less so in the GBA version. Give him his new equipment and unleash him in the final dungeons. He tears them apart.
    • YMMV on that regardless. When he first joins the party, he has access to weapons that temporarily disable the strongest monster in any encounter group while your stronger fighters take care of the rest, and his Hide command makes a certain explosive encounter much easier. He fits more into Lethal Joke Character territory if you can figure out how to use him right, which was clearly deliberate.
  • Joke Item: Some of the low level monsters have a tiny chance to drop a spell to summon them for Rydia. Summon Imp is exactly as useless as it sounds.
  • Karl Marx Hates Your Guts: Ethers and Elixirs sell for 10000 gil and 100000 gil, respectively. So you'd think that any random Ether or Elixir you find in pots or treasure chests would be an easy 5000 or 50000 gil if sold at a store, right? Nope, apparently, their resale value is only 1 gil! Some merchants must be making a killing on margins like those. It would be pretty game breaking otherwise.
    • ROM hackers have found that there is code that specifically makes Ethers, Dry Ethers and Elixirs: exactly those three items, sell for 1 gil instead of half their purchase price, giving the appearance of an Obvious Rule Patch to prevent players from making a small fortune at the beginning of the game.
  • Kiai: Yang's battle shout. At least the PSX version's is so much better than SNES' hilariously embarrassing "ACHOOOO!".
  • Lady Land: Troia Castle. This is also a major case of Getting Crap Past the Radar since Troia is Irish for whore.
  • The Lancer: Kain, naturally. It's even his class name on the SNES.
  • Laser-Guided Amnesia: Yang, briefly.
  • Laser-Guided Karma: After the ship sinks, Cecil washes up right next to the city he razed and plundered at the beginning of the game.
  • Last of Her Kind: Thanks to Cecil and Kain, Rydia is the only summoner left alive.
  • Leitmotif: This was the first Final Fantasy game to make extensive use of the technique. Almost every major character has one, including some of the villains and other NPCs.
  • Lethal Joke Character: Edward in the GBA version has crazy powerful harps at the end of the game. The final boss becomes a bit of a pushover.
  • Lethal Joke Weapon: The spoon (renamed the knife in newer translations), a one-of-a-kind item that can be thrown for 9999 damage against any enemy.
  • Let's Fight Like Gentlemen: The battle against Rubicante (he heals your party fully before the fight begins).
  • Level Map Display: The Sight spell displays a map.
  • Look What I Can Do Now!: Golbez appears and wipes the floor with Cecil's group, until Rydia returns and effectively destroys Golbez's summon.
  • Lost Forever: Cecil's Dark equipment if equipped during his class change, as well as treasures in a few places:
    • The Tower of Zot, after it's destroyed.
    • The upper half of the Tower of Bab-il, after you leave it.
    • The Giant of Bab-il.
    • The lower half of the Tower of Bab-il, after Giant of Bab-il sequence.
  • Lost Tribe: The Lunarians.
  • Love Makes You Evil: This trope sort of comes into play. Kain's jealousy of Cecil as a result of his unrequited feelings for Rosa make him a lot easier to be controlled by Golbez.
  • Love Triangle: Kain has feelings for Rosa, but she has feelings for Cecil instead.
  • Luck-Based Mission: In the DS version, the battle versus the CPU. It pretty much boils down to how quickly the Attack Node begins to attack... its only attack Laser Barrage is guaranteed to two-shot your entire party (and it'll usually one-shot Edge and Fusoya). If you can off it before it fires the lasers twice, you have the battle in the bag... unless you kill off the Defense Node. Prepare for the carnage of Object 199 if you do.
    • The fact that FuSoYa's "instructions" were not redone and still describe the original battle better than the redone one doesn't help. In fact, if you do what FuSoYa says, you're screwed.
  • Luke, I Am Your Father: Golbez is Cecil's brother Theodor.
  • MacGuffin Delivery Service: More than once with the crystals.
  • Mad Scientist: Dr. Lugae.
  • Magical Land: Feymarch.
  • Magic Knight: Cecil learns white magic once he becomes a paladin.
  • Magic Music: Pretty much Edward's whole purpose as the prototypical Final Fantasy Bard.
  • The Man Behind the Man: At first, it looks like the King of Baron's the Big Bad; however, it turns out that he was killed and replaced by the Shapeshifting Cagnazzo, a minion of Golbez, the king's supposed Dragon. Late in the game, it's revealed that Golbez is the Brainwashed and Crazy victim of More Than Mind Control just like Kain and the real Big Bad is Zemus.
  • Meaningful Name: The four Elemental Fiends are all named after demons in Dante's The Divine Comedy: Scarmiglione, Cagnazzo, Barbariccia and Rubicante.
    • Don't forget Calcabrina!
    • The Tower of Bab-il and Kain are names that should ring a bell for anyone at least mildly familiar with The Bible. Kain even gets Abel's Lance in the GBA remake to drive the point home.
  • Monster Town: Feymarch and the town of Mythril. The former hosts various enemies you fight in the game and several Eidolons, while the latter features townsfolk based off the Toad, Pig and Mini status effects.
  • My God, What Have I Done?: Cecil and possibly Kain, after the massacre at Mist.
  • Never Say "Die": This trope is in full effect in the SNES translation, to the point of bowdlerization. However, in a rare Tropes Are Not Bad way, this actually makes the game's many Disney Deaths more believable. After all, why should the player believe that such-and-such is dead if the characters don't believe it either?
    • Also manifests in spells like "Fatal" instead of "Death", or "Swoon" for "dead" characters.
      • Even before the translation, this was the first Final Fantasy to have the loss of all HP count as a Non-Lethal KO instead of actual death. Otherwise, the cast's now-frequent cutscene performances would be awkward. Especially if you were planning on giving them phoenix downs.
  • New Game+: In the DS version, after defeating Zeromus, you can play the game again, inheriting all those augments you gave to your characters. And If you gave the previous game augments to characters that weren't going to be in your final party, you will be rewarded with these characters' abilities as augments. You can play New Game+ only three times in a row though.
  • Ninja: Edge.
  • Nintendo Hard: The DS version ramps up the difficulty significantly from previous versions. Even though your characters gain levels much faster than in the original, it's still possible to get one-shotted by random encounters. Mind you, this wasn't the easiest game in the world to begin with, at least not in the original SFC and PSX versions.
  • No One Could Survive That: Multiple examples, first starting with Scarmiglione returning immediately from Not Quite Death before Cecil reaches paladin-hood.
    • Cid jumps down from an airship at a very great height holding a nuke bomb in his hand which explodes right in front of his face. Yet he doesn't lose any of his limbs.
  • No Pronunciation Guide: Many Western fans were... surprised... that Cecil's name is pronounced the same as "sessile" (though both a long "e" and a short "e" are valid pronunciations for the name). You can hardly fault Square for not providing English pronunciation guides for names of English origin. Rydia'd be a straight example {"RID-e-ah", not "RHY-de-ah").
  • Not His Sled: Gameplay variation. Many bosses in the original game had a particular weakness or strategy associated with them that made them easier to beat. The developers remembered these when it came time for the DS remake, and players trying those old tricks found the bosses had been programmed to punish them for trying it again.
  • Not So Harmless: Dr. Lugae initially appears to be a harmless nutjob with a malfunctioning Frankenstein-type robot, before turning into a fairly dangerous boss. Only after Lugae dies do you discover how monstrous he truly was, with what he did to Edge's parents.
  • Oh, Wait!: Golbez insults Kain this way at one point.
  • Ominous Floating Castle: The Tower of Zot, which seems to be well outside of Earth's atmosphere.
  • Omniscient Morality License: Leviathan shows up to crash your entire ship in order to abduct your summoner, destroying the mission to stop The Empire, and possibly jeopardizing the fate of the world. The aftermath leaves one party member an amnesiac pawn of said empire, another bedridden until the very end of the game, The Hero stranded alone on a continent that hates him, and presumably all the ship's crew dead. Everything works out uncannily in the end despite (or even because of) debilitating injuries to plot-important characters. Nobody ever brings up the whole, murderous Sea Monster thing.
  • One-Time Dungeon: The Tower of Zot which collapses once finished with.
  • One Steve Limit: Averted. First, you meet the Spoony Bard Edward Chris von Muir. Later, you meet the Highly-Visible Ninja Edward Geraldine. To make sure the player doesn't get confused with this, Edward Geraldine goes by the alias Edge. Actually an unintended result of the translation. Edward was originally named Gilbert (with his red-haired love interest Anna), while Edge was still Edward "Edge".
  • Outside Context Villain: The Lunarians: Zemus, Golbez and their Lost Technology like the Giant of Bab-Il.
  • Outside the Box Tactic: The Wall (Reflect) spell is integral to defeating Asura, who heals herself twice, at the end every round, in addition to attacking your party. The catch? You have to cast Wall on her. That way, when she attempts to heal herself, Wall reflects it heals your party instead. Asura inflicts insane amounts of damage and recovers 2,500-3,300 HP per recovery spell, making her borderline impossible to defeat without this trick.
  • The Paladin: Cecil.
  • Parental Abandonment: A couple of playable characters lose their parents due to the villains (and one loses hers because of the heroes). Death by Childbirth is added to Cecil and Golbez's background in the Nintendo DS version. It's actually sort of present in the original version as well, just not explicitly spelled out.
  • Parental Bonus: During the new Namingway quest in the DS remake, he asks the characters for some Rainbow Pudding to give his new girlfriend. When they next see him, he complains about how, upon going to give her the pudding, he found another guy "giving her a present of his own."
  • Peninsula of Power Leveling: It's possible to fight enemies from around Mythril and Troia when first arriving at Mysidia by heading north of Mt. Ordeals and around the mountains on the southwest side and heading to the very northern tip of the continent. Interestingly, the path can only be traversed on foot, not on a chocobo. Battles there give Cecil 2,000-3,000 per victory.
  • Percussive Maintenance: In a non-mechanical example, this is used on Yang after the party finds him unconscious in the Sylph Cave.
  • Perverse Puppet: Calco, Brena/Brina and Calcobrena.
  • Plot Induced Stupidity: Because the ability to swap characters hadn't been invented in the original release, most of the Stupid Sacrifices mentioned below happened mainly to open up a slot in the party for the next plot-relevant character to fill.
  • The Power of Friendship: The player characters who couldn't make it to the final boss fight use this to reinvigorate your party when all seems lost.
  • The Power of Love: Several moments, such as Edward defeating the Sahagin and Kain defeating Zemus's last attempt at mind control come from their love for a certain person. In addition, giving Twincast to Cecil and Rosa yields Ultima, strongest attack in the entire game bar none.
  • The Power of Rock: Turns out the Dark Elf is weak to this. Or at least harps.
  • Powers as Programs: The Augments from the DS version.
  • Professor Guinea Pig: If you destroy Balnab/Barnabas before Dr. Lugae, Lugae merges himself with his creation to attack.
  • Punched Across the Room: Or as it occurs in the Tower of Bab-il, "Punched across the room, through the door, and landing several tiles away."
  • Purple Prose / Sesquipedalian Loquaciousness: The original English translation was done primarily by Japanese native translators with native English editors fixing things. Much like how this led to Garland threatening to "knock you all down" in the original game, there's multiple instances of bizarre, but technically accurate, word choices that were seemingly pulled from dictionaries without regard to how obscure and dated they are compared to other possible word choice. While "Spoony" is the most infamous, a screenshot in the manual shows "quay" almost made it into the English release before being (wisely) changed by an editor last minute.
  • Quirky Miniboss Squad: The Elemental Fiends. One of them has a Quirky Miniboss Squad of her own.
  • Randomly Drops: The Pink Tail. It is dropped by Pink Puff/Flan Princesses. In the room where you can find those monsters (which is a very small room with only one uninteresting treasure), you have an 1/64 chance of encountering a formation of five of those things. Each of those things have a 5/98 rate of dropping ANY items at all, and a further 1/64 chance that the dropped item will be a Pink Tail. If you just run around that room, you have a 0.006% chance of getting a pink tail (or you'll on average get 1 tail every 10056 battles). In some versions, you can use an item that guarantees the encounter with five Flan Princesses, increasing the odds to 0.3% per battle, or 1 tail every 251 battles on average. Good luck, you'll need it.
    • The Rainbow Pudding in the DS version, which is necessary for finishing the Namingway quest and earning all the augments, has a drop rate of 0.4%. You can only get it from the various Flans. And the Treasure Hunter augment only boosts this drop rate to 0.8%. The DS version also adds numerous other types of Tails necessary for getting the only equipment that can be carried into New Game +. They all have the same horrible drop rate as the Pink Tail.
    • Pink Tails are by no means the ONLY really rare drop in the game, just the most famous one. There are a lot of other things in the game, like the hidden summons (Goblin, Mind Flayer, Cockatrice and Bomb), that are randomly dropped and every bit as rare as the Rainbow Pudding. To add insult to injury, the Goblin summon is pretty much useless despite being as rare as Mind Flayer (damage, sap and paralyze), Cockatrice (Multitarget Petrification), and Bomb (damage equal to Rydia's health, without harming her). Equipments ranging from mid-game destroying equipments like Rune Staves and Lilith Rods, and other ultimate equipments like Crystal Rings, extra Protect Rings, extra Ribbons, Dragon Whips and so on are all randomly dropped and at least nearly as, if not just as rare as the Pink Tail, just that the monsters that drop them tend to be commoner encounters.
  • Rare Candy: The Golden and Silver Apples, which will increase the max HP of the character they are used on by 100 or 50 HP, respectively. There is also the Soma Drop which increases the selected character's maximum MP by 10.
  • Remake Difficulty Spike: The DS Release is a lot harder than other releases. Enemies have more HP and better AI and attacks, and a lot of them are upgraded to Demonic Spiders as a result: the Flame Beasts in the Tower of Zot can kill your entire party except maybe Cecil in one attack. As for the bosses, take Golbez: in all other releases, he's an Anticlimax Boss that can be killed in about two turns, not counting you reviving your party. In the DS release, he's a Barrier Change Boss that some consider That One Boss. Several bosses were redesigned so that trying whatever strategy worked wonders on them in the original result in horrible, horrible death if you try them in the remake.
  • Revive Kills Zombie: You can hurt undead monsters by using healing spells on them. Not to mention that (especially in the DS version), the best way to kill Scarmiglione without invoking his counters is to use healing spells and potions on him.
  • Roaring Rampage of Revenge: Tellah tried, but just didn't quite pull it off, though he did whip out the most powerful Black Magic spell known.
  • Royals Who Actually Do Something: Quite a few of your party members are nobility, or promoted to such by the game's end.
  • Screw You, Elves: This (sort of) happens with Edge and Rubicante. Not so much of a Screw You to the archfiends, but more to their way of thinking.

Rubicante: "I respect men like you. Men with... courage. But you are a slave to your emotions, and so will never know true strength.
Edge: "You think our rage ... a weakness? Then let me show you how wrong you are!"

Kain: "He wished this village torched!"
Cecil: "But why?...WHYYYYYYYYYYYYYYYYYYY?!!"

  • Slapstick: Yang's wife and her... unorthodox method of dealing with enemy soldiers and amnesiac husbands. All get bashed over the head with her frying pan.
  • Small Name, Big Ego: Edge: he's the first ladies' man to ever appear in the series!
  • So Long and Thanks For All the Gear: A frequent occurrence on one's first playthrough, thanks to all the party members that leave your party or (apparently) meet their demise without much advance warning.
  • Space Whale: Doubles as a spacecraft, capable of flying the heroes to the moon.
  • Spirit Advisor: Kluya for Cecil, Anna for Edward.
  • Split Personality Merge
  • Spoony Bard: Prince Edward is the Trope Namers, and Tellah the Meme Mutator.
    • This line even gets a Shout-Out in the Developer's Room: "But the bard was spoony! We checked!"
  • Squishy Wizard: Rydia. She has the worst HP out of your final party, but she can slaughter enemies in no time, even before she gets spells like Meteor, Leviathan or Bahamut.
  • Stay in the Kitchen: After all of his travels with the White Mage/Combat Medic keeping the party healthy and the Lady of Black Magic/Master of Summon Magic laying waste to all that stood in their way, Cecil suddenly decides the women are a liability and orders them off the Lunar Whale before the The Very Definitely Final Dungeon. Thankfully, Rosa and Rydia are not amused, and they stow away to the Moon with them anyway.
  • Stripperiffic: Suffice to say the female mages do not wear the concealing robes of their predecessors.
    • Rosa has wardrobe problems. Never knew that underwear goes under your clothes or just simply does not like to wear a dress or skirt? You be the judge.
    • The fiend Barbariccia also fits the wardrobe.
  • Stupid Sacrifice:
    • Cid's apparent death: there's no actual reason that he needs to jump with the bomb. He could have thrown it. It's hard to imagine that he couldn't build a remote controlled bomb either, considering how he has a remote control airship. And he couldn't control the speed of his descent, so carrying it wouldn't have altered anything. Then he winds up surviving anyway, so it just comes off as a transparent method to bump him from the party in favor of Edge. Stupid as it may be, it's still a pretty awesome moment. Gameplay wise, made even worse. Immediately before this happens, Yang pulls a sacrifice of his own, which leaves you with four members already. There was no reason to bring Cid back into the party for this sequence, as you already had a free spot for Edge. Yang didn't need to be in the room to stop the cannon if all he did was blow up the controls. Rydia could have set the whole room on fire or used a summon from a safe distance. Isn't it possible that he had to redirect the actual cannons? Destroying the controls may have only stopped subsequent shots, which leaves the problem of the first volley.
    • Palom and Porom's sacrifice. Not only does one of them know Teleport, they're also traveling with a mage powerful enough to bring the whole castle down. Right after he recovers the memory of every spell he's ever known.
      • Furthermore, Palom and Tellah, being Black Magic users, know Fire spells. The doors at each end of the hallway are quite clearly (in the DS remake, at least) made of wood. Which fire can burn. Would it really have been so hard for Palom and Tellah to cast their strongest Fire spell at the door they had to go through?
      • There's probably a ton of ways out of this, but the two noted above may be a case of Gameplay Story Segregation. This event immediately comes after fighting a boss with a multi-hit near insta-death move, ergo he's supposed to be powerful. The implication may have been that they were too weak to try anything else if one assumes the basic fire spell is too weak to destroy the wall, or they just lack the magic power to teleport.
  • Summon Magic: Rydia.
  • Tagalong Kid: Rydia, at least at the start, Palom and Porom.
  • Taken for Granite: Palom and Porom.
  • Technicolor Death
  • That's No Moon: The Red Moon is eventually revealed to be a giant spacecraft constructed by the Lunarians, a race of highly-advanced aliens.
  • This Cannot Be!: Golbez's reaction to Tellah casting Meteor in the Tower of Zot.
  • Time Limit Boss: Odin, and the Demon Wall.
  • Time Skip: Final Fantasy IV: The After Years.
  • Tin Tyrant: Golbez.
  • Too Awesome to Use:
    • Many healing items, especially MP recovery potions, are rare and prohibitively expensive for most of the game. Tellah and FuSoYa's advanced spells fall under this as well. Their limited MP, combined with the scarcity of MP recovery items, means that you'll likely be sticking to their mid-level spells most of the time.
    • Ethers cost 10000 gil, to be exact, and (except on the Easytype version) are only available for buying very late in the game. However, at that point, this is averted because when you reach the moon, you can steal ethers from a plethora of enemies, including the very common Black Flan.
    • Remedies can be this too in the non-easytype versions, costing 5000 gil (which is 50 times what they cost in the easytype versions) and not being available to even buy until about a third of the way through the game.
    • Any "dummy" item.
  • Took a Level in Badass:
    • Cecil. After he becomes a paladin, he becomes significantly stronger in every stat, can wield much stronger equipment and can destroy anything that made you cry tears of frustration when he was a Dark Knight. The best part? This is when Paladin Cecil is Level 1, compared to Dark Knight Cecil who's anywhere from 15-20.
    • The same can be said for Tellah and Rydia, possibly Edge, although his is much more Cutscene Power to the Max.
  • Took a Shortcut:
    • Namingway in the DS version.
    • Also Rydia when she comes back... the normal route going through a cave infested with monsters and over seas of lava that even the airship can't cross at that point in the story. Given the powers that the King and Queen of the Feymarch have (as shown in the intro of The After Years), they certainly could have warped her there. Heck, even in the SNES version, Leviathan can travel between the cave in the underworld and the oceans of the overworld. There is also a teleporter at the bottom floor of the monster town (SNES and GBA versions, at least) that can send the party directly outside the Cave. Having just spent years and years living there, Rydia probably knows about it.
    • Let's not forget Rosa near the beginning of the game: somehow, she gets through the monster-filled Mist Cave, past the burnt-out village of Mist, past the impassable mountains created by the earthquake, and still manages to reach Kaipo at about the same time Cecil and Rydia do, if not before. Maybe she stowed away on the Damcyan-bound Red Wings and parachuted into the Kaipo desert? Which actually makes a bit of sense with the original translation of "A girl from Baron was kept from falling down", at least to the mind of a young player.
  • Traumatic Superpower Awakening: Inverted with Rydia: she has an innate talent for magic, but the trauma of watching her village being burned to the ground makes it difficult for her to use fire spells.
  • Trick Boss: Calcabrina, Lugae.
  • Two Guys and a Girl: Cecil, Kain and Rosa.
  • Unexplained Recovery: Everyone except for Anna and Tellah.
  • Unstable Equilibrium: Avoided. Cecil is powerful enough to plow through all but the rarest Random Encounters on his own for a good hour into the game. In fact, it really feels more like an Escort Mission when he's paired up with Rydia and Edward, at least at first. The only time you might be in danger, when Undead show up, you get Tellah, who is even more powerful than Cecil and comes with the Fire and Cura Spells. Subverted in the remake, where he's more balanced with the early encounters.
  • Unstoppable Rage: Edge. After Dr. Lugae turned his parents into monsters and he was forced to kill them, Rubicante tells Edge that emotions hold humans back. After this, through his Unstoppable Rage, Edge learns the spells Flood and Blitz.
    • Same goes for Tellah as well. After his daughter Anna was killed in the siege of Damcyan, he was determined to avenge her death by killing Golbez.
  • Updated Rerelease: A LOT, perhaps tying with Final Fantasy I. It's been released on the SNES (TWICE), PlayStation, Wonder Swan, Gameboy Advance, Nintendo DS and on mobile phones, as well as the Wii Virtual Console! And it is now on the PSP in the form of the Complete Collection, with The After Years and an "Interlude" chapter bridging the two parts together. All with upgraded aesthetics.
  • Useless Item: The Fire Bomb in the SNES version. It wasn't completely Dummied Out: it's just only dropped by Red Dragons in the Lunar Subterranean. By that point, their damage is a pittance compared to what any of the characters can do in a single round.
  • Useless Useful Spell: Averted the DS remake. While the bosses are still immune to the really bad statuses (Death, Stone, etc), casting Slow is practically required to make some of them manageable. Additionally, the Stop and Paralyze effects are damn near required for the later dungeons, or else the random encounters will chew you up and spit you out.
    • Healing magic is horrible outside of battle. This finally gets fixed in the DS version.
    • Averted in the Japanese original and the Playstation 1 remake. Most enemies are vulnerable to at least one status ailment, and some of the trickier fights (or fights above your characters' current level) become much more manageable with judicious use. Virus/Bio and Stop in particular were extremely effective in handling fights. Played straight in the American original and Easytype, where the difficulty level was reduced to the point that hammering basic attacks was sufficient. Played straight in a different fashion in the GBA remake, in which various bugs made the game the easiest of all versions.
  • Video Game Remake: After receiving a Game Boy Advance port, the game was reworked from the ground up in full 3D for the Nintendo DS.
  • Video Game Stealing: In versions previous to the DS remake, Edge ran with this to an absurd degree: there was no limit to how many times you could steal an item from an enemy. They apparently just had an unlimited supply of these items (never used, of course) kept in Hammerspace.
  • Villain Song: Not an official one, but this fan-made one is about as good as they come. Doubles as an Ear Worm!
  • Villain Teleportation: Golbez does this so many times, it's not clear why he needs to send his armies to attack the castles guarding the crystals when he could just jump in and grab them.
  • The Walls Are Closing In: One bad guy traps the heroes in one of these during a Cutscene as they try to escape his lair after taking him out. Palom and Porom, the two cute kid mages, sacrifice themselves to save the others by turning themselves to stone and stopping the walls.
    • The sequence where you actually have to fight the Demon Wall to the death as it advanced counts too. If the wall advances all the way, your party members start dying instantly one by one.
  • Weak-Willed: Kain.
  • We Buy Anything: Unremarkable standard use of the trope, but it does become amusing in Mysidia where the merchants will happily buy Cecil's dark/evil equipment that the townspeople curse so much.
  • Welcome Back, Traitor: Kain again, and it happens twice no less.
    • The second time he comes back, Edge actually defies the trope by calling him out on it, asking Kain what he expects them to do if he gets brainwashed again. Kain's response is succinct: kill him.
  • We Used to Be Friends: Cecil and Kain. Obviously.
  • What Does This Button Do?: Dr. Lugae, while he's manually operating Barnabas. It turns out that it's Barnabas's self-destruct button. He built the damn thing.
  • When Elders Attack: Tellah does this to Edward in a scripted battle, hitting him with his cane and calling him a Spoony Bard.
  • Whip It Good: Rydia.
  • White-Haired Pretty Boy: Subverted with Cecil, who is The Hero. Golbez has an odd relationship with this trope: in the original version, there was no way to know for sure if he fit the archetype, since he never took his helm off. Since he's Cecil's brother though, it was a reasonable assumption. The DS version seemingly averted it, as he clearly has brown hair in flashbacks, but on the other hand, we only ever see Golbez's face in flashbacks from when he was a child, so that could have changed in the intervening years. The After Years confirms this impression, as Golbez appears without his armor in that game, and definitely has white hair. Of course, by then, it's subverted, as he too has reformed, and his role throughout the entirety of The After Years is decidedly non-villainous.
  • White Magician Girl: Rosa is the prototypical example of the personality, even though she's better off using a bow. Porom also fits the character type, both in personality and skillset.
  • Whole-Plot Reference: To War of the Worlds, if you examine Zemus's motives closely.
  • Why Did It Have to Be Snakes?: Rydia's initial aversion to Fire stems from Cecil and Kain "accidentally" burning down her home village and killing nearly everything in it.
  • With This Herring: Averted: Cecil is an experienced soldier. You start at Level 10 with your black knight gear (and in most versions, a Cast From HP multi-targeting damage ability) and easily cleaving your way through Level 1 imps.
  • Wizard Beard: Fusoya.
  • Wonder Twin Powers: The Twincast ability. Palom and Porom have it natively, but you can use Augments in the DS version to put them on other characters, which can change the spell you might get. Giving it to Cecil and Rosa gives them the Ultima spell which, if the damage cap is raised, out-damages everything else in the game.
  • Worthy Opponent: Rubicante is a sort of Noble Demon. He fights you with your whole strength (healing the party before the fight every time), spares Edge life once, tries to explain Edge how one should fight, apologies for the bad deeds of his subordinates and doesn't try to kill once he knows he has lost, which other bosses often do.
  • Written Sound Effect: Either a "POW!" or a *whack* on several occasions where Porom gives Palom a well-deserved hit.
  • Year Inside, Hour Outside: Rydia's Plot-Relevant Age-Up after her journey to the Land of the Summoned Beasts.
  • You Can't Thwart Stage One: By about halfway through, the good guys should just be going "Here, take the damn crystal" as soon as Golbez appears.
  • You Kill It, You Bought It: If you kill enough Goblins, Bombs, Cockatrice and Mindflayers: they have Randomly Drops of their own summon that Rydia can use. This must mean their own souls are intact enough for her to control.
  • You Said You Would Let Them Go: Cecil's deal with Golbez: Troia's crystal for Rosa. Guess who holds out on his end of the deal?
  1. The Trap Door enemies, you have to let them transform into other monsters because those monsters cannot be fought in any other way. Meanwhile, Edge's section of the game takes him through the Tower of Babil, and several enemies are only met on a staircase a single screen long, and if you go to the top of those stairs the story progresses and those encounters are Lost Forever.
  2. But as far as you know during the first play of the game, your comrades drop like flies.