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[[File:MightMagic_25th_Final_Logo_4156.jpg|frame|[http://blogs.suburbanchicagonews.com/games/UBISOFT_Might%26Magic_25th_Final_Logo.JPG Meet the team!] <ref>(From left to right: (First line:) [[God|Asha]], a Coral Priestess, [[A God Am I|Sar-Elam]], a Griffin, [[Satan|Urgash]], (Second:) [[Light Is Not Good|Michael]], [[Clash of Heroes|Anwen]], a Juggernaut, [[Captain Ersatz|Gotai]], a Ghoul, [[Boisterous Bruiser|Wulfstan]], [[Benevolent Genie|Solmyr]], a Cyclops, [[Big Damn Heroes|Zehir]], (Third:) [[Only Sane Man|Godric]], [[Royals Who Actually Do Something|Catherine]], [[Cain and Abel|Roland and Archibald]], [[Well-Intentioned Extremist|Arantir]], [[Love Redeems|Raelag]], (Fourth:) [[Might and Magic|Corak]], [[Barbarian Hero|Crag Hack]], [[Magnificent Bastard|Kha-Beleth]], [[Take Over the World|Sandro]], [[Might and Magic|Sheltem]] .)</ref>
[[File:MightMagic 25th Final Logo 4156.jpg|frame|[http://blogs.suburbanchicagonews.com/games/UBISOFT_Might%26Magic_25th_Final_Logo.JPG Meet the team!] <ref>(From left to right: (First line:) [[God|Asha]], a Coral Priestess, [[A God Am I|Sar-Elam]], a Griffin, [[Satan|Urgash]], (Second:) [[Light Is Not Good|Michael]], [[Clash of Heroes|Anwen]], a Juggernaut, [[Captain Ersatz|Gotai]], a Ghoul, [[Boisterous Bruiser|Wulfstan]], [[Benevolent Genie|Solmyr]], a Cyclops, [[Big Damn Heroes|Zehir]], (Third:) [[Only Sane Man|Godric]], [[Royals Who Actually Do Something|Catherine]], [[Cain and Abel|Roland and Archibald]], [[Well-Intentioned Extremist|Arantir]], [[Love Redeems|Raelag]], (Fourth:) [[Might and Magic|Corak]], [[Barbarian Hero|Crag Hack]], [[Magnificent Bastard|Kha-Beleth]], [[Take Over the World|Sandro]], [[Might and Magic|Sheltem]].)</ref>]]


== Haven ==
== Haven ==
== Knight's Town (I, II) / Castle (III) / Haven (IV, V, VI) ==
== Knight's Town (''Heroes of Might and Magic I'', ''Heroes of Might and Magic II'')/Castle (''Heroes of Might and Magic III'')/Haven (''Heroes of Might and Magic IV'', ''Heroes of Might and Magic V'', ''Heroes of Might and Magic VI'') ==
{{quote| ''[[Lawful Neutral|"For Honour, Order and Duty."]]''}}
{{quote|''[[Lawful Neutral|"For Honour, Order and Duty."]]''}}


The [[Knight in Shining Armor]] faction, and now the only one to have been present in any of the base games. Their troops were all humans in the first two games, composed of various classical soldiers (archers, swordmen, cavalry, etc...) before the introduction of [[Our Gryphons Are Different|Griffins]] and, more importantly, [[Our Angels Are Different|Angels]]. [[The Mario|Typically the most balanced and beginner's faction]], they started gaining more flavor with the fourth game by gaining [[Back From the Dead|ressurections ability]]. Their Might Hero is the [[Knight in Shining Armor|Knight]] and Magic Hero the [[Church Militant|Cleric/Priest]].
The [[Knight in Shining Armor]] faction, and now the only one to have been present in any of the base games. Their troops were all humans in the first two games, composed of various classical soldiers (archers, swordmen, cavalry, etc...) before the introduction of [[Our Gryphons Are Different|Griffins]] and, more importantly, [[Our Angels Are Different|Angels]]. [[The Mario|Typically the most balanced and beginner's faction]], they started gaining more flavor with the fourth game by gaining [[Back from the Dead|ressurections ability]]. Their Might Hero is the [[Knight in Shining Armor|Knight]] and Magic Hero the [[Church Militant|Cleric/Priest]].
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* [[Animal Motifs]]: Griffins in ''Heroes of Might and Magic III'' and ''Heroes of Might and Magic V''. The background of ''Heroes of Might and Magic V'' and ''Heroes of Might and Magic VI'' also count eight Duchies corresponding to an animal, and being a [[Fantasy Counterpart Culture]]: The [[Big Badass Bird of Prey|Falcon]] ([[Ancient Rome]]), [[Our Gryphons Are Different|Griffin]] (Russia and Eastern Europe), [[Big Badass Wolf|Wolf]] (Germany), [[Ravens and Crows|Raven]] ([[Horny Vikings|Scandinavia]]), Stag (Ireland), [[Unicorn]] (Britain), [[Dog Stereotype|Hound]] (France) and [[A Load of Bull|Bull]] (Italy and Spain) Duchies.
* [[A Commander Is You]]: [[The Mario]] faction. In the first two games they were the Pariah Faction, being seriously underpowered.
* [[Badass Normal]]:
** In ''Heroes IV'', they have traces of a Ranger faction, having three ranged units -- two of which have no distance penalty -- and one melee unit with long reach. Their magic is mainly focused on healing and blesses.
** In a world filled with magic and monsters, they are basically [[Puny Earthlings|puny humans]] who manage to win most of the time lorewise.
* [[Animal Motifs]]: Griffins in III and V. The background of V and VI also count eight Duchies corresponding to an animal, and being a [[Fantasy Counterpart Culture]]: The [[Big Badass Bird of Prey|Falcon]] ([[Ancient Rome]]), [[Our Gryphons Are Different|Griffin]] (Russia and Eastern Europe), [[Big Badass Wolf|Wolf]] (Germany), [[Ravens and Crows|Raven]] ([[Horny Vikings|Scandinavia]]), Stag (Ireland), [[Unicorn]] (Britain), [[Dog Stereotype|Hound]] (France) and [[A Load of Bull|Bull]] (Italy and Spain) Duchies.
** This is especially prominent in ''Heroes of Might and Magic I'': for both ''Heroes of Might and Magic I'' and ''Heroes of Might and Magic II'', the only non-humans in the Knight faction are a few scattered heroes, none of the troops have any magical ability, and the heroes themselves only have it if a spellbook is bought. In ''Heroes of Might and Magic II'', victory was achieved with the help of the rather magical Sorceress and Wizard factions, but in ''Heroes of Might and Magic I'', Lord Ironfist won through on his own.
* [[Badass Preacher]]: Monks in III, IV and V, and Sisters in VI (though the latter serve more as [[The Medic]]).
* [[Badass Preacher]]: Monks in ''Heroes of Might and Magic III'', ''Heroes of Might and Magic IV'' and ''Heroes of Might and Magic V'', and Sisters in ''Heroes of Might and Magic VI'' (though the latter serve more as [[The Medic]]).
* [[Badass Normal]]: In a world filled with magic and monsters, they are basically [[Puny Earthlings|puny humans]] who manage to win most of the time lorewise.
** This is especially prominent in Heroes 1: for both Heroes 1 and 2, the only non-humans in the Knight faction are a few scattered heroes, none of the troops have any magical ability, and the heroes themselves only have it if a spellbook is bought. In Heroes 2, victory was achieved with the help of the rather magical Sorceress and Wizard factions, but in Heroes 1, Lord Ironfist won through on his own.
* [[Bling of War]]
* [[Bling of War]]
* [[Church Militant]]
* [[Church Militant]]
* [[A Commander Is You]]:
** [[The Mario]] faction. In the first two games they were the Pariah Faction, being seriously underpowered.
** In ''Heroes of Might and Magic IV'', they have traces of a Ranger faction, having three ranged units—two of which have no distance penalty—and one melee unit with long reach. Their magic is mainly focused on healing and blesses.
* [[Crystal Dragon Jesus]]
* [[Crystal Dragon Jesus]]
* [[Darker and Edgier]]: [[The Empire|The Holy Griffin Empire]] is [[Black and Grey Morality|much less sympathetic]] than the previous incarnations.
* [[Darker and Edgier]]: [[The Empire|The Holy Griffin Empire]] is [[Black and Grey Morality|much less sympathetic]] than the previous incarnations.
* [[The Empire]]
* [[The Empire]]
* [[Energy Being]]: The Zealots of the third game, as well as the Glories of the sixth, along with Sun Crusaders, who ride ''[[Horse of a Different Color|horses made of light]]''.
* [[Energy Being]]: The Zealots of the third game, as well as the Glories of the sixth, along with Sun Crusaders, who ride ''[[Horse of a Different Color|horses made of light]]''.
* [[Evil Counterpart]]: The "Renegades" mini-faction in ''Hammers of Fate'' presents the same units, [[Colour-Coded for Your Convenience|but red]], [[Spikes of Villainy|with spikes]], and who come in the campaign as straight [[Knight Templar|Knight Templars]].
* [[Evil Counterpart]]: The "Renegades" mini-faction in ''Hammers of Fate'' presents the same units, [[Color-Coded for Your Convenience|but red]], [[Spikes of Villainy|with spikes]], and who come in the campaign as straight [[Knight Templar]]s.
* [[Guardian Angel]]: Their racial ability in VI, making for one turn a stack [[Nigh Invulnerable|impervious to all harm]].
* [[Guardian Angel]]: Their racial ability in ''Heroes of Might and Magic VI, making for one turn a stack [[Nigh Invulnerable|impervious to all harm]].
* [[The Hero]]: The main character of the campaigns is typically one of them.
* [[The Hero]]: The main character of the campaigns is typically one of them.
* [[Holy Hand Grenade]]
* [[Holy Hand Grenade]]
* [[Humans Are Average]]
* [[Humans Are Average]]
* [[Knight in Shining Armor]]
* [[Knight in Shining Armor]]
* [[Light'Em Up]]: Particularly in V and VI, where they worship the [[Our Dragons Are Different|literal]] [[Crystal Dragon Jesus]] of Light, Elrath.
* [[Light'Em Up]]: Particularly in ''Heroes of Might and Magic V'' and ''Heroes of Might and Magic VI'', where they worship the [[Our Dragons Are Different|literal]] [[Crystal Dragon Jesus]] of Light, Elrath.
* [[Medieval European Fantasy]]
* [[Medieval European Fantasy]]
* [[Our Monsters Are Different]]
* [[Our Monsters Are Different]]
** [[Our Angels Are Different]]: From the third game onward.
** [[Our Angels Are Different]]: From the third game onward. Seraphim in V are even more different: they have [[Flaming Sword]]s and ''[[Light Is Not Good|blood-stained wings]]''!
** [[Our Gryphons Are Different|Our Griffins Are Different]]: In the third and fifth games. In ''Heroes of Might and Magic I'' and ''Heroes of Might and Magic II'', they were in Dungeon, and in ''Heroes of Might and Magic IV'', they were in Sylvan.
*** Seraphim in V are even more different - they have [[Flaming Sword|Flaming Swords]] and ''[[Light Is Not Good|blood-stained wings]]''!
** [[The Paladin]]: A creature in ''Heroes of Might and Magic I'', ''Heroes of Might and Magic II'', ''Heroes of Might and Magic III'' and ''Heroes of Might and Magic IV'', and a class in ''Heroes of Might and Magic VI''.
** [[Our Gryphons Are Different|Our Griffins Are Different]]: In the third and fifth games. In I and II, they were in Dungeon and in IV they were in Sylvan.
** [[The Paladin]]: A creature in I, II, III and IV, and a class in VI.
* [[Weapon of Choice]]: Swords (and [[Big Freaking Sword]]es), lances and crossbows are the most common ones.
* [[Weapon of Choice]]: Swords (and [[BFS|BFSes]]), lances and crossbows are the most common ones.
* [[We Have Reserves]]: Any time [[Redshirt Army|peasants]] show up directly among their troops.
* [[We Have Reserves]]: Any time [[Redshirt Army|peasants]] show up directly among their troops.
* [[White Magic]]
* [[White Magic]]
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== Haven's Iconic Characters ==
== Haven's Iconic Characters ==
== Roland Ironfist (II, III-AB expansion, [[Might and Magic|M&M]]) ==
== Roland Ironfist (''Heroes of Might and Magic II'', ''Heroes of Might and Magic III''-''Armageddon's Blade'' expansion, ''[[Might and Magic]]'') ==
[[File:Roland_1655.jpg|frame|
[[File:Roland 1655.jpg|frame|]]
One of [[Cain and Abel|the two sons]] of Morglin Ironfist, the canonical winner of the first game's campaign. "Good, kindly and honorable", Roland was forced to flee when his "not so good" brother Archibald blamed him for the murders of the various seers charged with finding a successor to their dead father. [[Gondor Calls for Aid|Calling his Knight, Wizard and Sorceress allies]], he started a civil war against his brother, a conflict constituing the plot of the second game's campaign. Canonically the winner, he [[Taken for Granite|turned Archibald to stone]] until the future generations take pity of him. Later [[Battle Couple|married to Catherine Ironfist]], Roland came to her aid in the Armaggedon's Blade campaign against the [[Demonic Invaders|demon Kreegans]], who imprisoned him during the ''[[Might and Magic|Might and Magic VI]]''.
]]
One of [[Cain and Abel|the two sons]] of Morglin Ironfist, the canonical winner of the first game's campaign. "Good, kindly and honorable", Roland was forced to flee when his "not so good" brother Archibald blamed him for the murders of the various seers charged with finding a successor to their dead father. [[Gondor Calls for Aid|Calling his Knight, Wizard and Sorceress allies]], he started a civil war against his brother, a conflict constituing the plot of the second game's campaign. Canonically the winner, he [[Taken for Granite|turned Archibald to stone]] until the future generations take pity of him. Later [[Battle Couple|married to Catherine Ironfist]], Roland came to her aid in the Armaggedon's Blade campaign against the [[Demonic Invaders|demon Kreegans]], who imprisoned him during the [[Might and Magic|M&M's VI]].
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* [[Anti-Hero]]/[[Designated Hero]]: The punishment that he inflicts to his own brother, and his [[Fantastic Racism]] toward the Kreegans can make him appear as this. To be fair, Archibald could be considered [[Asshole Victim|deserving it]], and the [[Might and Magic (Video Game)|RPG games]] make clear that genocide is [[Guilt-Free Extermination War|a reasonable course of action when it comes to the Kreegans]].
* [[Anti-Hero]]: The punishment that he inflicts to his own brother, and his [[Fantastic Racism]] toward the Kreegans can make him appear as this. To be fair, Archibald could be considered [[Asshole Victim|deserving it]], and the [[Might and Magic|RPG games]] make clear that genocide is [[Guilt-Free Extermination War|a reasonable course of action when it comes to the Kreegans]]. The punishment he inflicts on his brother becomes slightly less cruel in light of another of the things revealed in the RPG series: this is ''not'' a setting where [[And I Must Scream]] applies to beings [[Taken for Granite]], so as far as Archibald was concerned, he'd simply [[Rip Van Winkle|wake up at some indeterminate future point]].
* [[Badass Beard]]: In ''Heroes of Might and Magic III''-''Armageddon's Blade''.
** The punishment he inflicts on his brother becomes slightly less cruel in light of another of the things revealed in the RPG series: this is ''not'' a setting where [[And I Must Scream]] applies to beings [[Taken for Granite]], so as far as Archibald was concerned, he'd simply [[Rip Van Winkle|wake up at some indeterminate future point]].
* [[Badass Beard]]: In III-AB.
* [[Battle Couple]]: With Catherine.
* [[Battle Couple]]: With Catherine.
* [[Cain and Abel]]: With Archibald.
* [[Cain and Abel]]: With Archibald.
* [[Cruel Mercy]]
* [[Cruel Mercy]]
* [[Porn Stache]]
* [[Porn Stache]]
* [[Return of the King]]: In III-AB. [[Lampshade Hanging|It's even the title of the scenario he first appear]].
* [[Return of the King]]: In ''Heroes of Might and Magic III''-''Armageddon's Blade''. [[Lampshade Hanging|It's even the title of the scenario he first appear]].
* [[Royals Who Actually Do Something]]: He goes on the field personally for the final battle of the Succession War. As a Wizard, oddly enough.
* [[Royals Who Actually Do Something]]: He goes on the field personally for the final battle of the Succession War. As a Wizard, oddly enough.
* [[What the Hell, Hero?]]: Done by the ghost of his father after having retrieved the Armaggeddon's Blade and ''still'' marching to eradicate the Kreegans.
* [[What the Hell, Hero?]]: Done by the ghost of his father after having retrieved the Armageddon's Blade and ''still'' marching to eradicate the Kreegans.
* [[The Wise Prince]]
* [[The Wise Prince]]


== Catherine Gryphonheart (III, [[Might and Magic|M&M]]) ==
== Catherine Gryphonheart (''Heroes of Might and Magic III'', ''[[Might and Magic]]'') ==
[[File:catherine-ironfist-foto_4051.jpg|frame]]
[[File:catherine-ironfist-foto 4051.jpg|frame]]
Queen of Erathia, Roland's wife, and [[Big Good]] of the third game, where she leads the good factions to liberate Erathia from multiple invaders after her father's death. She ultimately has to fight him, after he was [[Back From the Dead|ressurected as lich]] by the Necromancers and took their control. {{spoiler|She ultimately appeases her undead father and end the war by finding and letting him kill the traitor Lord Haart, who assassinated the king in the first place.}} She reappears in Armaggeddon's Blade, this time fighting against the demon Kreegans as they try to create and use the titular [[Artifact of Doom]].
Queen of Erathia, Roland's wife and [[Big Good]] of the third game, where she leads the good factions to liberate Erathia from multiple invaders after her father's death. She ultimately has to fight him, after he was [[Back from the Dead|ressurected as lich]] by the Necromancers and took their control. {{spoiler|She ultimately appeases her undead father and end the war by finding and letting him kill the traitor Lord Haart, who assassinated the king in the first place}}. She reappears in ''Armageddon's Blade'', this time fighting against the demon Kreegans as they try to create and use the titular [[Artifact of Doom]].
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* [[Action Girl]]
* [[Action Girl]]
* [[Battle Couple]]: with Roland.
* [[Battle Couple]]: With Roland.
* [[Breast Plate]]
* [[Breast Plate]]
* [[Chainmail Bikini]]
* [[Chainmail Bikini]]
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* [[Stripperiffic]]
* [[Stripperiffic]]


== Lysander (IV) ==
== Lysander (''Heroes of Might and Magic IV'') ==
[[File:HeroLysanderIV_9993.png|frame]]
[[File:HeroLysanderIV 9993.png|frame]]
The founder and king of the little kingdom of Palaedra, populated by the refugee of Erathia after their original world was [[The End of the World As We Know It|destroyed]], and that they had to flee to another planet. The Heroes IV's The True Blade campaign deal with him searching the titular sword, a sign of appartenance to the Griffonheart family that an imposter, Sir Worton, claims to have, challenging Lysander for the throne.
The founder and king of the little kingdom of Palaedra, populated by the refugee of Erathia after their original world was [[The End of the World as We Know It|destroyed]], and that they had to flee to another planet. The ''Heroes of Might and Magic IV'''s The True Blade campaign deal with him searching the titular sword, a sign of appartenance to the Griffonheart family that an imposter, Sir Worton, claims to have, challenging Lysander for the throne.
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* [[Come Alone]]: [[But Thou Must!|Forced to do it]] to finish the [[Big Bad]] mano-a-mano, [[I Lied|only to be ambushed by a group of Rogues]]. Of course, given the [[One-Man Army]] late strength of campaign heroes, those guys are quite insignificant.
* [[Come Alone]]: [[But Thou Must!|Forced to do it]] to finish the [[Big Bad]] mano-a-mano, [[I Lied|only to be ambushed by a group of Rogues]]. Of course, given the [[One-Man Army]] late strength of campaign heroes, those guys are quite insignificant.
* [[Fantastic Racism]]: Lysander hates Necromancers, [[It's Personal|as they killed his parents and separated him from his siblings]].
* [[Fantastic Racism]]: Lysander hates Necromancers, [[It's Personal|as they killed his parents and separated him from his siblings]].
* [[Five-Man Band]]
* [[Five-Man Band]]
** [[The Hero]]: Lysander
** [[The Hero]]: Lysander.
** [[The Lancer]]: Milton
** [[The Lancer]]: Milton.
** [[The Big Guy]]: [[Big Eater|Proetho]]
** [[The Big Guy]]: [[Big Eater|Proetho]].
** [[The Smart Guy]]: Adamus
** [[The Smart Guy]]: Adamus.
** [[Team Dad]] and [[Team Mom]]: Sire Kentaine and Desette, {{spoiler|the true parents of Sir Worton}}.
** [[Team Dad]] and [[Team Mom]]: Sire Kentaine and Desette, {{spoiler|the true parents of Sir Worton}}.
* [[The Ishmael]]: His adventures are told from the point of view of his squire, Milton.
* [[The Ishmael]]: His adventures are told from the point of view of his squire Milton.
* [[Lantern Jaw of Justice]]
* [[Lantern Jaw of Justice]]
* [[Sadistic Choice]]: Having to choose between asking the Oracle of the Dawn either where are his lost siblings, or who the imposter Worton's true parents are.
* [[Sadistic Choice]]: Having to choose between asking the Oracle of the Dawn either where are his lost siblings, or who the imposter Worton's true parents are.
* {{spoiler|[[Tomato in The Mirror]]: The campaign ends with Lysander accidentally drawing the sword from its sheat, thus proving that he is himself a Griffonheart.}}
* {{spoiler|[[Tomato in the Mirror]]: The campaign ends with Lysander accidentally drawing the sword from its sheat, thus proving that he is himself a Griffonheart}}.


== Isabel (V) ==
== Isabel (''Heroes of Might and Magic V'') ==
[[File:hav_isabel-27042ea_3179.jpg|frame]]
[[File:hav isabel-27042ea 3179.jpg|frame]]
The main character of V's campaigns, Isabel is the new spouse of Nicolai, King of the Griffin Empire, occuped to repel a sudden demonic invasion. Joining him to fight by his side, [[What an Idiot!|and helping Markal to raise him via necromancy after his death]], she will eventually be revealed to be the central element in [[Big Bad|the Demon Sovereign Kha-Beleth]]'s [[Evil Plan]], {{spoiler|aiming to making her bear his child who will become the [[Dark Messiah (Video Game)|Dark Messiah]]}}. She is eventually {{spoiler|kidnapped by Agrael/Raelag and impersonated by the succubus Biara}}, thus turning the Empire into an even more [[Knight Templar]]-ish nation.
The main character of ''Heroes of Might and Magic V'''s campaigns, Isabel is the new spouse of Nicolai, King of the Griffin Empire, occuped to repel a sudden demonic invasion. Joining him to fight by his side, [[What an Idiot!|and helping Markal to raise him via necromancy after his death]], she will eventually be revealed to be the central element in [[Big Bad|the Demon Sovereign Kha-Beleth]]'s [[Evil Plan]], {{spoiler|aiming to making her bear his child who will become the [[Dark Messiah of Might and Magic|Dark Messiah]]}}. She is eventually {{spoiler|kidnapped by Agrael/Raelag and impersonated by the succubus Biara}}, thus turning the Empire into an even more [[Knight Templar]]-ish nation.
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* [[Deal With the Devil|Deal With The Necromancer]]
* [[Deal with the Devil]]
* {{spoiler|[[Fake King]]}}
* [[Faux Action Girl]]
* [[Faux Action Girl]]
* {{spoiler|[[Fake King]]}}
* [[God Save Us From the Queen]]
* [[God Save Us From the Queen]]
* [[Knight Templar]]
* [[Knight Templar]]
* [[Lawful Stupid]]: A particularly [[Egregious]] example: The first map starts with an encounter with some Peasants refusing the conscription. Her reaction? [[Kill'Em All|''Kill 'Em All'']]!
* [[Lawful Stupid]]: A particularly [[Egregious]] example: The first map starts with an encounter with some Peasants refusing the conscription. Her reaction? [[Kill'Em All|''Kill 'Em All'']]!
* {{spoiler|[[Medical Rape and Impregnate|Magical Rape And Impregnate]] }}
* {{spoiler|[[Medical Rape and Impregnate]]}}
* [[Necromantic]]
* [[Necromantic]]
* {{spoiler|[[Red Eyes, Take Warning]]}}
** [[Unwanted Revival]]: Nicolai ''isn't'' okay with being [[Back From the Dead]].
* [[Unwanted Revival]]: Nicolai ''isn't'' okay with being [[Back from the Dead]].
*** [http://heroesinanutshell.blogspot.com/2011/04/ranger-chapter-1-refugees.html ''You’re not even listening to what I am saying. I am so angry right now I feel like… I could… INVADE AN ENTIRE ELVEN KINGDOM!'']
** [http://heroesinanutshell.blogspot.com/2011/04/ranger-chapter-1-refugees.html ''You’re not even listening to what I am saying. I am so angry right now I feel like… I could… INVADE AN ENTIRE ELVEN KINGDOM!'']
* {{spoiler|[[Red Eyes, Take Warning]]}}
* [[Unwitting Pawn]]: ''Twice'', with both {{spoiler|Markal and Kha-Beleth}}.
* [[The Scrappy]]: She is one of the most hated character of the serie, mostly due to her [[Too Dumb to Live]] decisions, and the [[Narm|narminess]] of her phrases.
* [[Unwitting Pawn]]: ''Twice'', with both {{spoiler|Markal and Kha-Beleth}}.


== Godric (V, [[Clash of Heroes]]) ==
== Godric (''Heroes of Might and Magic V'', ''[[Clash of Heroes]]'') ==
[[File:HeroGodricV_7736.png|frame]]
[[File:HeroGodricV 7736.png|frame]]
Nicolai's uncle, charged by Isabel [[Gondor Calls for Aid|to call for help from Wizards and Elves]], much to his dismay. Reappears later in the campaign to form a [[Five-Man Band|Four Man Band]] with the Wizard Zehir, the Ranger Findan and the Warlock Raelag. {{spoiler|Killed by fake!Isabel in ''Hammers of Fate''.}} A younger version of him appears in [[Clash of Heroes]]. He is Freyda's father and commander.
Nicolai's uncle, charged by Isabel [[Gondor Calls for Aid|to call for help from Wizards and Elves]], much to his dismay. Reappears later in the campaign to form a [[Five-Man Band|Four Man Band]] with the Wizard Zehir, the Ranger Findan and the Warlock Raelag. {{spoiler|Killed by fake!Isabel in ''Hammers of Fate''}}. A younger version of him appears in ''[[Clash of Heroes]]''. He is Freyda's father and commander.
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* [[Badass Beard]]
* [[Badass Beard]]
* [[Cool Old Guy]]
* [[Cool Old Guy]]
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* [[Values Dissonance]]: In-universe with [[For Science!|the Wizards]], and [[A God Am I|Cyrus]] in particular.
* [[Values Dissonance]]: In-universe with [[For Science!|the Wizards]], and [[A God Am I|Cyrus]] in particular.


== Freyda (V) ==
== Freyda (''Heroes of Might and Magic V'') ==
[[File:HeroFreydaV_1222.png|frame]]
[[File:HeroFreydaV 1222.png|frame]]
Godric's daughter and a major Haven character in ''Hammers of Fate''. {{spoiler|After serving under fake!Isabel, she defects and takes the rebels' side. In the end of ''Tribes of the East'', Isabel makes her the next Queen, starting the Unicorn dynasty.}}
Godric's daughter and a major Haven character in ''Hammers of Fate''. {{spoiler|After serving under fake!Isabel, she defects and takes the rebels' side. In the end of ''Tribes of the East'', Isabel makes her the next Queen, starting the Unicorn dynasty}}.
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* [[Action Girl]]: More successful than [[Faux Action Girl|Isabel]].
* [[Action Girl]]: More successful than [[Faux Action Girl|Isabel]].
* [[First Name Ultimatum]]/[[Skyward Scream]]: Does one towards [[Ax Crazy|Laslo]], after discovering that he killed Godric. ''It kills Laslo.''
* [[First Name Ultimatum]]/[[Skyward Scream]]: Does one towards [[Ax Crazy|Laslo]], after discovering that he killed Godric. ''It kills Laslo''.
* [[Odd Couple]]: With Duncan.
* [[Odd Couple]]: With Duncan.
* [[Unexplained Recovery]]: Was supposedly killed by Markal in ''V'' campaign, only to reappear in ''Hammers of Fate''. Apparently Markal just didn't bother to kill her.
* [[Unexplained Recovery]]: Was supposedly killed by Markal in ''Heroes of Might and Magic V'' campaign, only to reappear in ''Hammers of Fate''. Apparently Markal just didn't bother to kill her. That's pretty much true: Markal said that he "can kill and raise her, but it's too much trouble".
** That's pretty much true -- Markal said that he "can kill and raise her, but it's too much trouble".
* [[You Killed My Father]]: Towards Laslo and {{spoiler|red!Isabel}}.
* [[You Killed My Father]]: Towards Laslo and {{spoiler|red!Isabel}}.


== Anton (VI) ==
== Anton (''Heroes of Might and Magic VI'') ==
[[File:Anton_Sketch03A_tntcm2410597_590.jpg|frame]]
[[File:Anton Sketch03A tntcm2410597 590.jpg|frame]]
First legitimate son of the Duke of Griffin Slava, and new Duke after his father's assassination, apparently by the hand of his sister Anastasya.
First legitimate son of the Duke of Griffin Slava, and new Duke after his father's assassination, apparently by the hand of his sister Anastasia.
----
* [[Conspiracy Theorist]]
* [[Conspiracy Theorist]]
* [[Hearing Voices]]
* [[Hearing Voices]]
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== Stronghold ==
== Stronghold ==
== Barbarian's Town (I, II) / Stronghold (III, IV, V-TotE expansion, VI) ==
== Barbarian's Town (''Heroes of Might and Magic I'', ''Heroes of Might and Magic II'')/Stronghold (''Heroes of Might and Magic III'', ''Heroes of Might and Magic IV'', ''Heroes of Might and Magic V''-''Tribes of the East'' expansion, ''Heroes of Might and Magic VI'') ==
{{quote| ''"We walk our own path, alone."''}}
{{quote|''"We walk our own path, alone."''}}


The [[Barbarian Tribe]] faction. Populated with [[Our Goblins Are Different|Goblins]], [[Our Orcs Are Different|Orcs]], Cyclops and the like, with the exception of the fourth game, were Orcs and Goblins were replaced by human barbarians and beastmen. [[A Commander Is You|The Brute Force Faction]], they are since the fourth game pure might (though still able to gain magic skills an to eventually learn spells), while in the last two games they more or less totally drop magic, gaining instead the [[Screaming Warrior|Warcries' ability]], filling the troops with [[Unstoppable Rage]]. Their Might Hero is the [[Barbarian Hero|Barbarian]], and their Magic Hero the [[Witch Doctor|BattleMage/Shaman]].
The [[Barbarian Tribe]] faction. Populated with [[Our Goblins Are Wickeder|Goblins]], [[Our Orcs Are Different|Orcs]], Cyclops and the like, with the exception of the fourth game, were Orcs and Goblins were replaced by human barbarians and beastmen. [[A Commander Is You|The Brute Force Faction]], they are since the fourth game pure might (though still able to gain magic skills an to eventually learn spells), while in the last two games they more or less totally drop magic, gaining instead the [[Screaming Warrior|Warcries' ability]], filling the troops with [[Unstoppable Rage]]. Their Might Hero is the [[Barbarian Hero|Barbarian]], and their Magic Hero the [[Witch Doctor|BattleMage/Shaman]].
----
----
* [[Anti-Magical Faction]]: In ''Heroes of Might and Magic IV'' and ''Heroes of Might and Magic V'', with both heroes' skills and special buildings.
* [[Attack of the 50-Foot Whatever]]: The Behemoth of the third and fourth game, combined with [[More Teeth Than the Osmond Family]] and ridiculously big claws.
* [[The Berserker]]: A unit in ''Heroes of Might and Magic IV'', and ''the whole race'' in ''Heroes of Might and Magic V'' and ''Heroes of Might and Magic VI''.
* [[A Commander Is You]]: The Brute Force faction.
* [[A Commander Is You]]: The Brute Force faction.
* [[Cyclops]]: They have [[Eye Beams]] in ''Heroes of Might and Magic II'', ''Heroes of Might and Magic V'' and ''Heroes of Might and Magic VI''.
* [[Anti Magical Faction]]: In IV and V, with both heroes' skills and special buildings.
* [[The Berserker]]: A unit in IV, and ''the whole race'' in V and VI.
* [[Dumb Muscle]]
* [[Dumb Muscle]]
* [[Fantasy Pantheon]]: In V, they worship "Father-Sky" and "Mother-Earth".
* [[Fantasy Pantheon]]: In ''Heroes of Might and Magic V'', they worship "Father-Sky" and "Mother-Earth".
* [[Glass Cannon]]/[[Fragile Speedster]]
* [[Glass Cannon]]/[[Fragile Speedster]]
* [[Half-Human Hybrid]]: In V and VI, somewhat of. There, orcs are a result of demon blood being injected in human body.
* [[Half-Human Hybrid]]: In ''Heroes of Might and Magic V'' and ''Heroes of Might and Magic VI'', somewhat of. There, orcs are a result of demon blood being injected in human body.
** [[Horned Humanoid]]: Some of their "demonic" alt-graded versions sport horns as part of demonic inheritance.
** [[Horny Devils]]: [[Shock and Awe|Daughters of the Sky]] look a lot like their apparent "ancestors", succubi.
* [[The Horde]]
* [[The Horde]]
* [[Horned Humanoid]]: Some of their "demonic" alt-graded versions sport horns as part of demonic inheritance.
* [[Hulk Speak]]: In V.
* [[Horny Devils]]: [[Shock and Awe|Daughters of the Sky]] look a lot like their apparent "ancestors", succubi.
* [[Leeroy Jenkins]]: [[The Berserker]] unit in IV, who can't be controlled. In VI, it's actually ''encouraged'': the official Orcs' strategy motto is "Rush now, think later!".
* [[Hulk Speak]]: In ''Heroes of Might and Magic V''.
* [[Leeroy Jenkins]]: [[The Berserker]] unit in ''Heroes of Might and Magic IV'', who can't be controlled. In ''Heroes of Might and Magic VI'', it's actually ''encouraged'': the official Orcs' strategy motto is "Rush now, think later!".
* [[Mayincatec]]: In ''Heroes of Might and Magic VI''. In ''Heroes of Might and Magic V'', they were closer to Mongols.
* [[One-Man Army]]: The Barbarian Hero in the fourth game, even moreso than the other heroes.
* [[One-Man Army]]: The Barbarian Hero in the fourth game, even moreso than the other heroes.
* [[Our Goblins Are Different]]: Strangely absent in ''Heroes of Might and Magic IV'', where they were neutral creatures aligned with the warlocks. They are [[The Chew Toy]] and [[Dirty Coward]] in ''Heroes of Might and Magic V'', along with [[Chronic Backstabbing Disorder]]. A bit of [[Irony]] when, in ''Heroes of Might and Magic VI'', Kraal praises them for their [[Undying Loyalty]] and armed with [[Precision-Guided Boomerang]].
* [[Mayincatec]]: In VI. In V, they were closer to Mongols.
* [[Our Monsters Are Different]]
* [[Our Monsters Are Different]]
** [[All Trolls Are Different]]: In I and II.
** [[All Trolls Are Different]]: In ''Heroes of Might and Magic I'' and ''Heroes of Might and Magic II''.
** [[Beast of Battle]]
** [[Beast of Battle]]
*** [[Big Badass Bird of Prey]]: Thunderbirds in ''Heroes of Might and Magic III'' and ''Heroes of Might and Magic IV''.
*** [[Attack of the 50 Foot Whatever]]: The Behemoth of the third and fourth game, combined with [[More Teeth Than the Osmond Family]] and ridiculously big claws.
*** [[Big Badass Wolf]]: Wolves in ''Heroes of Might and Magic I'' and ''Heroes of Might and Magic II'', and Wolf Riders in ''Heroes of Might and Magic III''.
*** [[Big Badass Bird of Prey]]: Thunderbirds in III and IV.
*** [[Big Badass Wolf]]: Wolves in I and II, and Wolf Riders in III.
** [[Harping on About Harpies]]: In ''Heroes of Might and Magic IV'' and ''Heroes of Might and Magic VI''.
** [[Cyclops]]
*** [[Eye Beams]]: In II, V and VI.
** [[Harping On About Harpies]]: In IV and VI.
** [[Our Centaurs Are Different]]: From the fourth game onward.
** [[Our Centaurs Are Different]]: From the fourth game onward.
** [[Our Ogres Are Hungrier]]: In ''Heroes of Might and Magic I'', ''Heroes of Might and Magic II'', ''Heroes of Might and Magic III'' and ''Heroes of Might and Magic IV''.
** [[Our Goblins Are Different]]: Strangely absent in IV, where they were neutral creatures aligned with the warlocks.
* [[Our Orcs Are Different]]: Even among the different games. The first, fifth and sixth games looked humanoids, when those of the second and fourth games were [[Pig Man|pig men]], and for the third, greenskin. In [[The Verse|the Ashan universe]], they were "made" with humans criminals and demon blood, and [[Slave Race|enslaved]] after having [[Dude, Where's My Respect?|saved the world from Demons]].
*** [[The Chew Toy]] and [[Dirty Coward]]: In V, along with [[Chronic Backstabbing Disorder]]. A bit of [[Irony]] when, in VI, Kraal praises them for their [[Undying Loyalty]].
* [[Proud Warrior Race]]: In ''Heroes of Might and Magic IV'', ''Heroes of Might and Magic V'' and ''Heroes of Might and Magic VI''.
*** [[Precision-Guided Boomerang]]: In VI.
* [[Shock and Awe]]: Thunderbirds in ''Heroes of Might and Magic III'' and ''Heroes of Might and Magic IV'', Pao-Kai (Wyverns) in ''Heroes of Might and Magic V''.
** [[Our Ogres Are Hungrier]]: In I, II, III and IV.
* [[Stripperiffic]]: Shamans in ''Heroes of Might and Magic V'' and Harpies in ''Heroes of Might and Magic VI''.
** [[Our Orcs Are Different]]: Even among the different games. The first, fifth and sixth games looked humanoids, when those of the second and fourth games were [[Pig Man|pig men]], and for the third, greenskin. In [[The Verse|the Ashan universe]], they were "made" with humans criminals and demon blood, and [[Slave Race|enslaved]] after having [[Dude, Where's My Respect?|saved the world from Demons]].
* [[Proud Warrior Race]]: In IV, V and VI.
* [[Shock and Awe]]: Thunderbirds in III and IV, Pao-Kai (Wyverns) in V.
* [[Stripperiffic]]: Shamans in V and Harpies in VI.




== Stronghold's Iconic Characters ==
== Stronghold's Iconic Characters ==
== Crag Hack (I-II-III-IV, mentioned in V and VI) ==
== Crag Hack (''Heroes of Might and Magic I''-''Heroes of Might and Magic II''-''Heroes of Might and Magic III''-''Heroes of Might and Magic IV'', mentioned in ''Heroes of Might and Magic V'' and ''Heroes of Might and Magic VI'') ==
[[File:HeroesOnline-CragHack_9498.jpg|frame]]
[[File:HeroesOnline-CragHack 9498.jpg|frame]]
A classical [[Barbarian Hero]], Crag Hack (who shares his name with a [[Might and Magic]] dwarf hero), has is [[A Day in The Limelight|Day In The Limelight]] in III-Shadow of Death, where he was part of a group of four heroes aiming to stop the necromancer Sandro's [[Evil Plan]], after having been his [[Unwitting Pawn]]. With Sandro and the [[Our Genies Are Different|genie]] Solmyr, he is one of the few character of the old universe deemed by Ubisoft as sufficiently of an [[Ensemble Darkhorse]] for gaining a [[Continuity Cameo]] in Ashan's backstory, apparently as [[The Dreaded]].
A classical [[Barbarian Hero]], Crag Hack (who shares his name with a ''[[Might and Magic]]'' dwarf hero), has is [[A Day in the Limelight|Day In The Limelight]] in ''Heroes of Might and Magic III''-''The Shadow of Death'', where he was part of a group of four heroes aiming to stop the necromancer Sandro's [[Evil Plan]], after having been his [[Unwitting Pawn]]. With Sandro and the [[Our Genies Are Different|genie]] Solmyr, he is one of the few character of the old universe deemed by Ubisoft as sufficiently of an [[Ensemble Darkhorse]] for gaining a [[Continuity Cameo]] in Ashan's backstory, apparently as [[The Dreaded]].
----
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* [[Author Avatar]]: Originally a Jon Van Caneghem tabletop game's character.
* [[Author Avatar]]: Originally a Jon Van Caneghem tabletop game's character.
* [[Beard of Barbarism]]
* [[Beard of Barbarism]]
* [[Continuity Cameo]]
* [[Continuity Cameo]]
* [[Cool Helmet]]: it's even an artifact in VI!
* [[Cool Helmet]]: It's even an artifact in ''Heroes of Might and Magic VI''!
* [[Dumb Muscle]]
* [[Dumb Muscle]]
* [[Horny Vikings]]
* [[Horny Vikings]]
* [[My Name Is Not Durwood]]: not pleased with being constantly called "Mister Hack" by Sandro in Shadow of Death.
* [[My Name Is Not Durwood]]: Not pleased with being constantly called "Mister Hack" by Sandro in ''The Shadow of Death''.


== Tarnum (Heroes Chronicles, NPC in IV) ==
== Tarnum (''Heroes Chronicles'', NPC in ''Heroes of Might and Magic IV'') ==
[[File:Tarnum_9997.jpg|frame]]
[[File:Tarnum 9997.jpg|frame]]
The main protagonist of Heroes Chronicles, Tarnum started out as a bloodthirsty warlord, but [[Sufficiently Advanced Aliens|"the Ancestors"]] decided to punish him after he died by denying him access to the afterlife, systematically ressurecting him as a hero in any Antagarich's factions, charged to perform various heroic deeds. Tarnum eventually [[The Atoner|atoned]], taking a young Waerjak as his adoptive son. He is also the second most important protagonist in IV's barbarian campaign, acting as [[The Mentor]] for Waerjak, before being captured and presumately killed by a warlord. {{spoiler|Waerjak eventually find him [[Back From the Dead]], and Tarnum reveal to him his past and how he finally redeemed himself but [[I Choose to Stay|chose to stay]] among the mortals}}.
The main protagonist of ''Heroes Chronicles'', Tarnum started out as a bloodthirsty warlord, but [[Sufficiently Advanced Aliens|"the Ancestors"]] decided to punish him after he died by denying him access to the afterlife, systematically ressurecting him as a hero in any Antagarich's factions, charged to perform various heroic deeds. Tarnum eventually [[The Atoner|atoned]], taking a young Waerjak as his adoptive son. He is also the second most important protagonist in ''Heroes of Might and Magic IV'''s barbarian campaign, acting as [[The Mentor]] for Waerjak, before being captured and presumately killed by a warlord. {{spoiler|Waerjak eventually find him [[Back from the Dead]], and Tarnum reveal to him his past and how he finally redeemed himself but [[I Choose to Stay|chose to stay]] among the mortals}}.
----
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* [[The Atoner]]
* [[The Atoner]]
* [[Badass]]
* [[Badass]]:
** [[Badass Bookworm]]: Unlike his [[Dumb Muscle|barbarian fellows]], Tarnum became a well educated man, learning languages and customs from various cultures, and teached Waerjak so, who notes that it doesn't stop him for being even more [[Badass]] than the average [[Barbarian Hero]].
** [[Badass Bookworm]]: Unlike his [[Dumb Muscle|barbarian fellows]], Tarnum became a well educated man, learning languages and customs from various cultures, and teached Waerjak so, who notes that it doesn't stop him for being even more [[Badass]] than the average [[Barbarian Hero]].
** [[Badass Grandpa]]
** [[Badass Grandpa]]
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* [[The Obi-Wan]]
* [[The Obi-Wan]]


== Waerjak (Heroes Chronicles, IV) ==
== Waerjak (''Heroes Chronicles'', ''Heroes of Might and Magic IV'') ==
[[File:Waerjak_9880.jpg|frame]]
[[File:Waerjak 9880.jpg|frame]]
[[The Hero]] of IV's barbarian campaign, Waerjak grew the same concern than his adoptive father Tarnum: already weakened by the destruction of Enroth (the world of I-II-III), the barbarian were also stupidly fighting themselves instead of uniting their force. Waerjak eventually decided to do unite them himself, peacefully if possible, but is confronted to a [[Sadistic Choice]] when he has to chose between saving Tarnum from a barbarian warlord, or liberating barbarian slaves.
[[The Hero]] of ''Heroes of Might and Magic IV'''s barbarian campaign, Waerjak grew the same concern than his adoptive father Tarnum: already weakened by the destruction of Enroth (the world of ''Heroes of Might and Magic I''-''Heroes of Might and Magic II''-''Heroes of Might and Magic III''), the barbarian were also stupidly fighting themselves instead of uniting their force. Waerjak eventually decided to do unite them himself, peacefully if possible, but is confronted to a [[Sadistic Choice]] when he has to chose between saving Tarnum from a barbarian warlord, or liberating barbarian slaves.
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* [[Badass Bookworm]]
* [[Badass Bookworm]]
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* [[Offered the Crown]]
* [[Offered the Crown]]
* [[Only Sane Man]]
* [[Only Sane Man]]
* [[You Killed My Father]]: {{spoiler|but he got better.}}
* [[You Killed My Father]]: {{spoiler|But he got better}}.


== Sandor (VI) ==
== Sandor (''Heroes of Might and Magic VI'') ==
[[File:Sandor_8347.png|frame]]
[[File:Sandor 8347.png|frame]]
First, but illegitimate son of the Duke of Griffin. With his sister Irina and the Orc Kraal (the Duke's master-of-arms) as his only friends, and finally fed up with his life, he flees to the Orc's Pao Islands to become a Barbarian.
First, but illegitimate son of the Duke of Griffin. With his sister Irina and the Orc Kraal (the Duke's master-of-arms) as his only friends, and finally fed up with his life, he flees to the Orc's Pao Islands to become a Barbarian.
----
* [[Freudian Trio]]: With [[Cool Old Guy|Kraal]] as [[The Superego]], himself as [[The Ego]], and [[Plucky Comic Relief|Goink]] as [[The Id]].
* [[Heroic Bastard]]
* [[Heroic Bastard]]
* [[Power Trio]]: With [[Cool Old Guy|Kraal]] as [[The Superego]], himself as [[The Ego]], and [[Plucky Comic Relief|Goink]] as [[The Id]].




== Dungeon ==
== Dungeon ==
== Warlock's Town (I, II) / Dungeon (III, V, VI as a minor faction) / Asylum (IV) ==
== Warlock's Town (''Heroes of Might and Magic I'', ''Heroes of Might and Magic II'')/Dungeon (''Heroes of Might and Magic III'', ''Heroes of Might and Magic V'', ''Heroes of Might and Magic VI'' as a minor faction)/Asylum (''Heroes of Might and Magic IV'') ==
{{quote| ''"Hide, listen, watch, learn... And when the time is right, strike from the shadow."''}}
{{quote|''"Hide, listen, watch, learn... And when the time is right, strike from the shadow."''}}


The [[Evil Sorcerer]] faction, specializing in power, both in creatures and in destructive magic. While they are powerful, they are often limited by the expensive prices of their armies and lower growth rates. It has largely remained the same with each game, despite having dark elves in V. Their Might is either the [[Evil Overlord|Overlord]] or the Thief, and their Magic Hero the [[Evil Sorcerer|Warlock/Sorcerer]].
The [[Evil Sorcerer]] faction, specializing in power, both in creatures and in destructive magic. While they are powerful, they are often limited by the expensive prices of their armies and lower growth rates. It has largely remained the same with each game, despite having dark elves in ''Heroes of Might and Magic V''. Their Might is either the [[Evil Overlord|Overlord]] or the Thief, and their Magic Hero the [[Evil Sorcerer|Warlock/Sorcerer]].
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* [[Beneath the Earth]]: In ''Heroes of Might and Magic III'', ''Heroes of Might and Magic V'' and ''Heroes of Might and Magic VI''.
* [[A Commander Is You]]: Elitist faction, bordering on [[Game Breaker]]. A bit of Guerilla, too, with the Thief hero in IV, and the Stalker unit in V.
* [[Black Mage]]: At least in V, Warlocks have a [[Fire, Ice, Lightning|Chaos Magic]] affinity and possess vast destructive spellpower.
* [[Black Mage]]: At least in ''Heroes of Might and Magic V'', Warlocks have a [[Fire, Ice, Lightning|Chaos Magic]] affinity and possess vast destructive spellpowerp.
* [[Blind Seer]]: One of the heroes in ''Heroes of Might and Magic III'' is a troglodyte who can 'see' magical energy, making it easier for him to learns spells via the [[Mega Manning|Eagle Eye]] skill.
* [[Beneath the Earth]]: In III, V and VI.
* [[Bloody Murder]]: Hydras in ''Heroes of Might and Magic V'', spilling acid blood when hurted.
* [[Casting a Shadow]]: The Dark Elves worship Malassa, the Dragon of Darkness, in V and VI.
* [[Casting a Shadow]]: The Dark Elves worship Malassa, the Dragon of Darkness, in ''Heroes of Might and Magic V'' and ''Heroes of Might and Magic VI''.
* [[A Commander Is You]]: Elitist faction, bordering on [[Game Breaker]]. A bit of Guerilla too, with the Thief hero in ''Heroes of Might and Magic IV'', and the Stalker unit in ''Heroes of Might and Magic V''.
* [[Difficult but Awesome]]
* [[Difficult but Awesome]]
* [[Disability Superpower]]: Troglodytes in III (and IV, as neutral critters) are eyeless creatures immune to the blind spell.
* [[Disability Superpower]]: Troglodytes in ''Heroes of Might and Magic III'' (and ''Heroes of Might and Magic IV'', as neutral critters) are eyeless creatures immune to the blind spell.
** [[Blind Seer]]: One of the heroes in III is a troglodyte who can 'see' magical energy, making it easier for him to learns spells via the [[Mega Manning|Eagle Eye]] skill.
* [[Elemental Powers]]: Due to their focus on destructive spells.
* [[Elemental Powers]]: Due to their focus on destructive spells.
** [[Elemental Rock-Paper-Scissors]]: Their racial skill in V.
** [[Elemental Rock-Paper-Scissors]]: Their racial skill in ''Heroes of Might and Magic V''.
** [[Fire, Ice, Lightning]]: As main destructive elements.
** [[Fire, Ice, Lightning]]: As main destructive elements.
* [[Equal Opportunity Evil]]
* [[Equal Opportunity Evil]]
* [[Everything's Better with Dinosaurs]]: The fifth game give to the dark elves mounts who look like theropods.
* [[Order Versus Chaos]]: Chaos against Academy's Order in IV.
* [[Highly-Visible Ninja]]: Rogues and the Thief Hero in ''Heroes of Might and Magic IV'', Scouts in ''Heroes of Might and Magic V''.
* [[A Load of Bull]]: Minotaurs.
* [[Medusa]]: In ''Heroes of Might and Magic III'' and ''Heroes of Might and Magic IV''.
* [[Mix-and-Match Critters]]: Manticores in ''Heroes of Might and Magic III''.
* [[Order Versus Chaos]]: Chaos against Academy's Order in ''Heroes of Might and Magic IV''.
* [[Our Centaurs Are Different]]: In ''Heroes of Might and Magic I'' and ''Heroes of Might and Magic II''.
* [[Our Dragons Are Different]]: The iconic black dragons, some of the most powerful creatures of the whole game.
* [[Our Elves Are Better]]: Dark Elves in ''Heroes of Might and Magic V'', which bear great resemblance to both ''[[Dungeons & Dragons]]'' and ''[[Warhammer Fantasy Battle]]'' counterparts.
* [[Our Monsters Are Different]]
* [[Our Monsters Are Different]]
** [[Eye Beams]]: [[Dungeons & Dragons|Beholders]] in ''Heroes of Might and Magic III''.
** [[Everything's Better With Dinosaurs]]: The fifth game give to the dark elves mounts who look like theropods.
** [[Eye Beams]]: [[Dungeons and Dragons|Beholders]] in III.
** [[Harping on About Harpies]]: In ''Heroes of Might and Magic III''.
** [[Hellish Horse]]: Nightmares in ''Heroes of Might and Magic IV''.
** [[Harping On About Harpies]]: In III.
** [[Hydra Problem]]: Hydras in ''Heroes of Might and Magic I'', ''Heroes of Might and Magic II'', ''Heroes of Might and Magic IV'' and ''Heroes of Might and Magic V''.
** [[Hellish Horse]]: Nightmares in IV.
** [[Highly-Visible Ninja]]: Rogues and the Thief Hero in IV, Scouts in V.
** [[Our Gargoyles Rock]]: In ''Heroes of Might and Magic I'' and ''Heroes of Might and Magic II''.
** [[Hydra Problem]]: Hydras in I, II, IV and V.
** [[Our Genies Are Different]]: Ifrits in ''Heroes of Might and Magic IV''.
** [[Our Gryphons Are Different]]: In ''Heroes of Might and Magic I'' and ''Heroes of Might and Magic II''.
*** [[Bloody Murder]]: Hydras in V, spilling acid blood when hurted.
** [[Pig Man]]: Orcs in ''Heroes of Might and Magic IV''.
** [[A Load of Bull]]: Minotaurs.
* [[Stripperiffic]]: The Furies and Matriarchs in ''Heroes of Might and Magic V''.
** [[Medusa]]: In III and IV.
** [[Mix-and-Match Critters]]: Manticores in III.
** [[Our Centaurs Are Different]]: In I and II.
** [[Our Dragons Are Different]]: The iconic black dragons, some of the most powerful creatures of the whole game.
** [[Our Elves Are Better]]: Dark Elves in V, which bear great resemblance to both ''[[Dungeons and Dragons]]'' and ''[[Warhammer]]'' counterparts.
** [[Our Gargoyles Rock]]: In I and II.
** [[Our Genies Are Different]]: Ifrits in IV.
** [[Our Gryphons Are Different]]: In I and II.
** [[Pig Man]]: Orcs in IV.
* [[Stripperiffic]]: The Furies and Matriarchs in V.
** [[Chainmail Bikini]]
** [[Chainmail Bikini]]
* [[Swamps Are Evil]]: In I, II and IV.
* [[Swamps Are Evil]]: In ''Heroes of Might and Magic I'', ''Heroes of Might and Magic II'' and ''Heroes of Might and Magic IV''.




== Dungeon's Iconic Characters ==
== Dungeon's Iconic Characters ==
== Archibald Ironfist (II, [[Might and Magic|M&M VI and VII]]) ==
== Archibald Ironfist (II, [[Might and Magic|M&M VI and VII]]) ==
[[File:Archibald_6860.jpg|frame]]
[[File:Archibald 6860.jpg|frame]]
The "not so good" brother of Roland, Archibald accused him of killing the seers charged to chose a successor after their father's death. Given how obvious who the real murderer was, Roland, after flying the royal castle, started a civil war against his brother. Archibald canonnically lost, and was [[Taken for Granite]], until the PCs in [[Might and Magic]] VI [[Nice Job Breaking It, Hero|freed him]] [[I Did What I Had to Do|so that he helps them save the world]]. He then became a prominent member of the Necromancers' guild.
The "not so good" brother of Roland, Archibald accused him of killing the seers charged to chose a successor after their father's death. Given how obvious who the real murderer was, Roland, after flying the royal castle, started a civil war against his brother. Archibald canonically lost, and was [[Taken for Granite]], until the PCs in [[Might and Magic]] VI [[Nice Job Breaking It, Hero|freed him]] [[I Did What I Had to Do|so that he helps them save the world]]. He then became a prominent member of the Necromancers' guild.
----
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* [[The Archmage]]: Turns out he both has an extensive knowledge of magical rituals (which is ''why'' he has to be freed) and is better at necromancy than many necromancers despite being a Warlock rather than a Necromancer.
* [[The Archmage]]: Turns out he both has an extensive knowledge of magical rituals (which is ''why'' he has to be freed) and is better at necromancy than many necromancers despite being a Warlock rather than a Necromancer.
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== Tawni Balfour (IV) ==
== Tawni Balfour (IV) ==
[[File:Asylum_Tawni_Balfour_9966.gif|frame]]
[[File:Asylum Tawni Balfour 9966.gif|frame]]
The main character of IV Chaos' campaign. A ruthless [[Pirate Girl]], Tawni Balfour was way too happy at the death of her father, the feared Captain Black, and took the opportunity to conquer the Gold Sea above all pirates.
The main character of IV Chaos' campaign. A ruthless [[Pirate Girl]], Tawni Balfour was way too happy at the death of her father, the feared Captain Black, and took the opportunity to conquer the Gold Sea above all pirates.
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* [[Bad Boss]]
* [[Bad Boss]]
* [[Dark Action Girl]]
* [[Dark Action Girl]]
* {{spoiler|[[Luke, I Am Your Father]]: Eight-Fingers Oba, a [[Cool Old Guy]] who serves as her [[Morality Pet]], turns out to be her true father.}}
* {{spoiler|[[Luke, I Am Your Father]]: Eight-Fingers Oba, a [[Cool Old Guy]] who serves as her [[Morality Pet]], turns out to be her true father.}}
* [[Pirate Girl]]
* [[Pirate Girl]]
* [[Villain Protagonist]]
* [[The Unfettered]]
* [[The Unfettered]]
* [[Villain Protagonist]]


== Raelag/[[Significant Anagram|Agrael]] (V, VI) ==
== Raelag/[[Significant Anagram|Agrael]] (V, VI) ==
[[File:raelag_6909.png|frame]]
[[File:raelag 6909.png|frame]]
[[File:120px-HeroAgraelV_538.png|frame]]
[[File:120px-HeroAgraelV 538.png|frame]]
The protagonist of the Inferno and Dungeon campaign in V, Raelag starts out as Agrael, the (secretly elven) [[The Dragon|Dragon]] of the [[Big Bad]] Kha-Beleth, charged to kill Nicolai, and succeedding at the end of the Haven campaign. But, [[Love Redeems|in love]] with Isabel, he betrays his master and comes in contact with the [[Spirit Advisor]] Tieru, who reveals to him the [[Dark Messiah of Might and Magic|Dark Messiah]] prophecy, and purges him of his demonic influence. Later, we play as Raelag at his rise to power after his return among the Dark Elves, and his tentative to foil Kha-Beleth's schemes.
The protagonist of the Inferno and Dungeon campaign in V, Raelag starts out as Agrael, the (secretly elven) [[The Dragon|Dragon]] of the [[Big Bad]] Kha-Beleth, charged to kill Nicolai, and succeedding at the end of the Haven campaign. But, [[Love Redeems|in love]] with Isabel, he betrays his master and comes in contact with the [[Spirit Advisor]] Tieru, who reveals to him the [[Dark Messiah of Might and Magic|Dark Messiah]] prophecy, and purges him of his demonic influence. Later, we play as Raelag at his rise to power after his return among the Dark Elves, and his tentative to foil Kha-Beleth's schemes.
----
* [[The Atoner]]
** Later revealed to be two-fold: he also destroys Soul Scar clan that he led to worshipping demons in his [[Backstory]].
* [[The Atoner]]: Later revealed to be two-fold: he also destroys Soul Scar clan that he led to worshipping demons in his [[Backstory]].
* [[Dark Is Not Evil]]
* [[Dark Is Not Evil]]
* [[Defector From Decadence]]
* [[Defector From Decadence]]
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* [[Murder the Hypotenuse]]
* [[Murder the Hypotenuse]]
* [[Noble Demon]]
* [[Noble Demon]]
* [[Put On a Bus]]: In ''Hammers of Fate'' ending.
* [[Put on a Bus]]: In ''Hammers of Fate'' ending.
* [[Screw You Elves]]: As Agrael.
* [[Screw You, Elves]]: As Agrael.
* [[Significant Anagram]]
* [[Significant Anagram]]
* [[Spikes of Villainy]]/[[Tin Tyrant]]: As Agrael.
* [[Spikes of Villainy]]/[[Tin Tyrant]]: As Agrael.
* [[Stalker With a Crush]]: He's been doing so since Isabel was born, you know...
* [[Stalker with a Crush]]: He's been doing so since Isabel was born, you know...
* [[Tall, Dark and Handsome]]
* [[Tall, Dark and Handsome]]
* [[The Untwist]]: The "revelation" that Agrael and Raelag are one and the same comes late in the campaign, but many [[Genre Savvy]] players caught immediately the [[Significant Anagram]], the similarity between their special abilities and the not so subtle [[Foreshadowing]].
* [[The Untwist]]: The "revelation" that Agrael and Raelag are one and the same comes late in the campaign, but many [[Genre Savvy]] players caught immediately the [[Significant Anagram]], the similarity between their special abilities and the not so subtle [[Foreshadowing]].
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== Sylvan ==
== Sylvan ==
== Sorceress' Town (I-II) / Rampart (III) / Preserve (IV) / Sylvan (V) ==
== Sorceress' Town (I-II) / Rampart (III) / Preserve (IV) / Sylvan (V) ==
{{quote| ''[[In Harmony With Nature|"We dance to the rhythm of the world."]]''}}
{{quote|''[[In Harmony with Nature|"We dance to the rhythm of the world."]]''}}


The [[In Harmony With Nature|Nature]] Faction. Originally serving as the counterpart to the warlocks in the first two games, they eventually became more associated with elves from the third game onward. As one might expect with a faction of elves, they are more associated with speed than the other factions at the cost of defense, and favor nature-themed magic. Their Might Hero is the [[Rain of Arrows|Ranger/Archer]], and their Magic Hero the Sorceress (I and II)/[[Druid]] (III and IV).
The [[In Harmony with Nature|Nature]] Faction. Originally serving as the counterpart to the warlocks in the first two games, they eventually became more associated with elves from the third game onward. As one might expect with a faction of elves, they are more associated with speed than the other factions at the cost of defense, and favor nature-themed magic. Their Might Hero is the [[Rain of Arrows|Ranger/Archer]], and their Magic Hero the Sorceress (I and II)/[[Druid]] (III and IV).
----
----
* [[A Commander Is You]]: Ranger faction
** Debatable. They've only one shooter, Elves, except in I, II and V, where there's also Druids. They do, however, have a general tendency toward [[Fragile Speedster]].
* [[Always Female]]: The Sorceress hero in I and II.
* [[Always Female]]: The Sorceress hero in I and II.
* [[A Commander Is You]]: Look like Ranger faction, but they've only one shooter, Elves, except in I, II and V, where there's also Druids. They do, however, have a general tendency toward [[Fragile Speedster]].
* [[Culture Chop Suey]]: In III, with [[Norse Mythology|Dwarves, Elves]], [[Classical Mythology|Centaurs and Pegasus]], and a distinct [[Far East|asiatic]] architecture.
* [[Culture Chop Suey]]: In III, with [[Norse Mythology|Dwarves, Elves]], [[Classical Mythology|Centaurs and Pegasus]], and a distinct [[Far East|asiatic]] architecture.
* [[Dance Battler]]: Blade Dancers in V.
* [[Dance Battler]]: Blade Dancers in V.
* [[Elves Versus Dwarves]]: Averted in the first three games, with both elves and dwarves in the same faction.
* [[Elves Versus Dwarves]]:
** Averted in the first three games, with both elves and dwarves in the same faction.
** In Ashan, both the Elves and the Dwarves are on the Good side of factions.
** In Ashan, both the Elves and the Dwarves are on the Good side of factions.
* [[Fantasy Counterpart Culture]]: In V, they're [[Magical Native American]], with a bit of celtic symbolics thrown in.
* [[Fantasy Counterpart Culture]]: In V, they're [[Magical Native American]], with a bit of celtic symbolics thrown in.
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== Sylvan's Iconic Characters ==
== Sylvan's Iconic Characters ==
== Gelu (III-AB and SoD, intro of IV) ==
== Gelu (III-AB and SoD, intro of IV) ==
[[File:HeroGeluAB_5757.png|frame]]
[[File:HeroGeluAB 5757.png|frame]]
A half-elf Ranger assisting Catherine and Roland in Armaggeddon's Blade, and the heroes Crag Hack, Gem and Yog in Shadow of Death. In a quite [[Egregious]] case of [[Nice Job Breaking It, Hero]], he ends up destroying the world with the aforementionned sword when it clashes with another [[Infinity+1 Sword]], [[Kill It With Ice|the Sword of Frost]]. Easily recognizable due to his red hair and black and white skin.
A half-elf Ranger assisting Catherine and Roland in Armaggeddon's Blade, and the heroes Crag Hack, Gem and Yog in Shadow of Death. In a quite [[Egregious]] case of [[Nice Job Breaking It, Hero]], he ends up destroying the world with the aforementionned sword when it clashes with another [[Infinity+1 Sword]], [[Kill It with Ice|the Sword of Frost]]. Easily recognizable due to his red hair and black and white skin.
----
----
* [[Artifact of Doom]] / [[Infinity+1 Sword]]: The Armaggeddon's Blade.
* [[Artifact of Doom]] / [[Infinity+1 Sword]]: The Armaggeddon's Blade.
** [[Earthshattering Kaboom]]
** [[Earthshattering Kaboom]]
** [[Fantastic Nuke]]
** [[Fantastic Nuke]]
** [[Kill It With Fire]]
** [[Kill It with Fire]]
* [[Half-Human Hybrid]]
* [[Half-Human Hybrid]]
* [[Nice Job Breaking It, Hero]]
* [[Nice Job Breaking It, Hero]]
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== Elwin and Shaera(IV) ==
== Elwin and Shaera(IV) ==
[[File:Elwin_1525.gif|frame]]
[[File:Elwin 1525.gif|frame]]
[[File:Shaera_4406.gif|frame]]
[[File:Shaera 4406.gif|frame]]
Two elves whose romantic story drives IV's Nature campaign, as [[Complete Monster|Lord Haarke]] try to [[I Have You Now, My Pretty|keep Shaera for himself]].
Two elves whose romantic story drives IV's Nature campaign, as [[Complete Monster|Lord Haarke]] try to [[I Have You Now, My Pretty|keep Shaera for himself]].
----
----
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== Necropolis ==
== Necropolis ==
== Necromancer's Town (II) / Necropolis (III, IV, V, VI) ==
== Necromancer's Town (II) / Necropolis (III, IV, V, VI) ==
{{quote| ''"Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty."''}}
{{quote|''"Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty."''}}


[[The Undead]] Faction. First seen in Heroes II, the necromancers serve as a counterpart to the wizards. Their strategy is primarily to overrun their enemies with hordes of undead, with their Necromancy skill and their higher growth rates to emphasize this. In IV they were merged with the demons, but from V onward they were back to strictly commanding the undead. Their Might Hero is the [[Black Knight|Death Knight]], and their Magic Hero the [[Necromancer]].
[[The Undead]] Faction. First seen in Heroes II, the necromancers serve as a counterpart to the wizards. Their strategy is primarily to overrun their enemies with hordes of undead, with their Necromancy skill and their higher growth rates to emphasize this. In IV they were merged with the demons, but from V onward they were back to strictly commanding the undead. Their Might Hero is the [[Black Knight|Death Knight]], and their Magic Hero the [[Necromancer]].
----
----
* [[Animal Motifs]]: Spiders in V and particularly in VI.
* [[Black Knight]]: The Death Knight Hero in III, IV and VI, and a creature in III.
* [[Black Knight]]: The Death Knight Hero in III, IV and VI, and a creature in III.
* [[Clown Car Grave]]:
** The Necropolis' creature dwellings are nearly all graves, and they let you hire undeads each week.
** And, due to [[Good Bad Bugs]] in IV and V, you can theorically raise more corpses with necromancy than ennemies killed.
* [[A Commander Is You]]: Spammer faction.
* [[A Commander Is You]]: Spammer faction.
** In VI, they switch from "produce more" to "lose nothing"
** In VI, they switch from "produce more" to "lose nothing"
* [[Animal Motifs]]: Spiders in V and particularly in VI.
* [[Clown Car Grave]]: The Necropolis' creature dwellings are nearly all graves, and they let you hire undeads each week.
** And, due to [[Good Bad Bugs]] in IV and V, you can theorically raise more corpses with necromancy than ennemies killed.
* [[Dark World]]: All their townscreens are in the dark.
* [[Dark World]]: All their townscreens are in the dark.
* [[Fantasy Counterpart Culture]]: [[Ancient Egypt]] and Babylonia in VI.
* [[Fantasy Counterpart Culture]]: [[Ancient Egypt]] and Babylonia in VI.
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** [[Dem Bones]]: Skeletons...
** [[Dem Bones]]: Skeletons...
** [[Dracolich]]: ... and Bone Dragons.
** [[Dracolich]]: ... and Bone Dragons.
** [[Our Ghosts Are Different]]: In all games save in I and II, where they were neutral [[Game Breaker]] units thank to their ability to create a new ghost for every enemy unit killed.
** [[Our Ghouls Are Different]]: In VI.
** [[Our Liches Are Different]]: The main ranged attacker.
*** [[Deadly Gas]]
** [[Our Wights Are Different]]: In III, they were ghosts. In V, they resemble [[Grim Reaper|Grim Reapers]], along with [[Sinister Scythe|Sinister Scythes]].
** [[Our Vampires Are Different]]: Famous for their powerful [[Life Drain]] ability, who make them one of the most effective creature of the game.
*** [[Classical Movie Vampire]]: In II and IV.
*** [[Game Breaker]]: In IV. Since they usually get the first move, having them wait gives them two turns in a row. Dividing them into separate stacks with this tactic means that a small group of vampires can take out a far stronger single stack of other creatures, especially if they're melee and slow.
*** [[Looks Like Orlok]]: Taken to horrific level in III ([http://v1.archangelcastle.com/h3erathia/vampire.jpg see here]).
*** Bishonen: In V and VI, the latter with a suspicious ressemblance to Arthas from [[War Craft|Warcraft III]]. ([http://www.archangelcastle.com/img/h6/creatures/necropole/artwork_vampire.jpg see here]).
** [[Our Zombies Are Different]]
** [[The Sphinx]]: Lamasu in VI.
** [[The Sphinx]]: Lamasu in VI.
** [[Giant Spider]]
** [[Spider People]]: Fate Spinners and Mother Namtaru in VI.
*** [[Giant Spider]]
* [[The Necrocracy]]:
** Altern between Types I and II, even if the fourth game implies they have a decent part of living subjects.
*** [[Dual Mode Unit]]: They switch from six legs and two arms (with ranged attacks) to two legs and six arms (efficient in melee)
** [[Might and Magic]] VI and VII between them weakened this for the Enroth setting, making clear both that it was entirely possible for living humans to lead the most powerful faction of necromancers, and that liches were a relatively recent development. ''VII'' also revealed that Deyja has a decent amount of living citizens—they just don't play as important a role in the necromancers' armies as the undead.
* [[The Necrocracy]]: Altern between Types I and II, even if the fourth game implies they have a decent part of living subjects.
* [[Our Ghosts Are Different]]: In all games save in I and II, where they were neutral [[Game Breaker]] units thank to their ability to create a new ghost for every enemy unit killed.
** [[Might and Magic (Video Game)|Might and Magic]] VI and VII between them weakened this for the Enroth setting, making clear both that it was entirely possible for living humans to lead the most powerful faction of necromancers, and that liches were a relatively recent development. ''VII'' also revealed that Deyja has a decent amount of living citizens -- they just don't play as important a role in the necromancers' armies as the undead.
* [[Our Ghouls Are Different]]: In VI.
* [[Our Liches Are Different]]: The main ranged attacker with [[Deadly Gas]].
* [[Our Vampires Are Different]]: Famous for their powerful [[Life Drain]] ability, who make them one of the most effective creature of the game. They are [[Classical Movie Vampire]] in II and IV. [[Looks Like Orlok]] in III ([http://v1.archangelcastle.com/h3erathia/vampire.jpg see here]). And [[Bishonen]] in V and VI, the latter with a suspicious ressemblance to Arthas from [[Warcraft|Warcraft III]] ([https://web.archive.org/web/20110107135905/http://www.archangelcastle.com/img/h6/creatures/necropole/artwork_vampire.jpg see here]).
* [[Our Wights Are Different]]: In III, they were ghosts. In V, they resemble [[Grim Reaper]]s, along with [[Sinister Scythe]]s.
* [[Our Zombies Are Different]]
* [[The Sacred Darkness]]
* [[The Sacred Darkness]]
* [[Sickly Green Glow]]: in V and VI.
* [[Sickly Green Glow]]: in V and VI.
** [[Glowing Eyelights of Un-Death]]
** [[Glowing Eyelights of Undeath]]: A side effect of the Namtaru venom with a Lich/Vampire's bloodstream.
* [[Spider People]]: Fate Spinners and Mother Namtaru in VI are [[Dual Mode Unit]]. They switch from six legs and two arms (with ranged attacks) to two legs and six arms (efficient in melee)





== Necropolis' Iconic Characters ==
== Necropolis' Iconic Characters ==
== Sandro (I-II-III-IV, mentioned in V and VI, [[Might and Magic|M&M]]) ==
== Sandro (I-II-III-IV, mentioned in V and VI, [[Might and Magic|M&M]]) ==
[[File:SandroH2_5958.jpg|frame]]
[[File:SandroH2 5958.jpg|frame]]
Arguably the most popular character of the entire series, Sandro was the only undead hero of the first game. A [[Our Liches Are Different|lich]] with the classical necromancers' obsession to [[Take Over the World]], Sandro was nearly successful in doing so by basically planning the ''entire'' events of the third game's campaign, as seen in the prequel The Shadow of Death, thus being the mastermind behind the invasion of Erathia. Unfortunately for him, his first plan, involving two [[Artifact of Doom|Artifacts of Doom]], was foiled by a group of four heroes (including Crag Hack and Gelu), and the credit for his second plan was stolen by the lich he was planning to control as [[The Man Behind the Man]]. Sandro make a [[Continuity Cameo]] in V and VI, being regularly mentionned as [[The Mentor]] of Markal and several necromancers, sadly [[Killed Off for Real]].
Arguably the most popular character of the entire series, Sandro was the only undead hero of the first game. A [[Our Liches Are Different|lich]] with the classical necromancers' obsession to [[Take Over the World]], Sandro was nearly successful in doing so by basically planning the ''entire'' events of the third game's campaign, as seen in the prequel The Shadow of Death, thus being the mastermind behind the invasion of Erathia. Unfortunately for him, his first plan, involving two [[Artifact of Doom|Artifacts of Doom]], was foiled by a group of four heroes (including Crag Hack and Gelu), and the credit for his second plan was stolen by the lich he was planning to control as [[The Man Behind the Man]]. Sandro make a [[Continuity Cameo]] in V and VI, being regularly mentionned as [[The Mentor]] of Markal and several necromancers, sadly [[Killed Off for Real]].
----
----
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* [[Continuity Cameo]]
* [[Continuity Cameo]]
* [[Evil Sorcerer]]
* [[Evil Sorcerer]]
* [[Glowing Eyelights of Un-Death]]: In I and II.
* [[Glowing Eyelights of Undeath]]: In I and II.
* [[In the Hood]]: Thus combined with his [[Dem Bones]] give him a very [[Grim Reaper]]-like appearance, except in IV, where he wear a weird [[Mayincatec]] crown.
* [[In the Hood]]: Thus combined with his [[Dem Bones]] give him a very [[Grim Reaper]]-like appearance, except in IV, where he wear a weird [[Mayincatec]] crown.
* [[The Man Behind the Man]]: [[Didn't See That Coming|He ''planned'' to be so...]]
* [[The Man Behind the Man]]: [[Didn't See That Coming|He ''planned'' to be so...]]
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== Gauldoth Half-Dead (IV) ==
== Gauldoth Half-Dead (IV) ==
[[File:Gauldoth_4050.png|frame]]
[[File:Gauldoth 4050.png|frame]]
The main character of IV Death's campaign, Gauldoth earned his nickname when, as a young necromancer apprentice, he tried to cast a spell to survive the destruction of Enroth (the world of I-II-III). It... [[Incredibly Lame Pun|'''partially'']] worked, leaving him [[Two-Faced]], with one side of his body becoming undead. The campaign deal with him creating the small nation of Nekross, finding his old master, and ultimately having to fight him when he's revealed to be serving an [[Omnicidal Maniac]] mysterious figure.
The main character of IV Death's campaign, Gauldoth earned his nickname when, as a young necromancer apprentice, he tried to cast a spell to survive the destruction of Enroth (the world of I-II-III). It... [[Incredibly Lame Pun|'''partially'']] worked, leaving him [[Two-Faced]], with one side of his body becoming undead. The campaign deal with him creating the small nation of Nekross, finding his old master, and ultimately having to fight him when he's revealed to be serving an [[Omnicidal Maniac]] mysterious figure.
----
----
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* [[Character Alignment]]: [[Lawful Neutral]], or most probably [[True Neutral]].
* [[Character Alignment]]: [[Lawful Neutral]], or most probably [[True Neutral]].
* [[Dark Is Not Evil]]
* [[Dark Is Not Evil]]
* [[Deal With the Devil]]: He's the one responsible for the [[Our Demons Are Different|Kreegans]] being part of the Necropolis line-up, [[The Extremist Was Right|it worked.]]
* [[Deal with the Devil]]: He's the one responsible for the [[Our Demons Are Different|Kreegans]] being part of the Necropolis line-up, [[The Extremist Was Right|it worked.]]
* [[Emergency Transformation]]
* [[Emergency Transformation]]
* [[Genre Savvy]]: One of his most interesting traits. Gauldoth don't even try to [[Take Over the World]], even when given the perfect opportunity, saying that it always fail for the necromancers to try so.
* [[Genre Savvy]]: One of his most interesting traits. Gauldoth don't even try to [[Take Over the World]], even when given the perfect opportunity, saying that it always fail for the necromancers to try so.
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== Markal (V) ==
== Markal (V) ==
[[File:Markal_5330.jpg|frame]]
[[File:Markal 5330.jpg|frame]]
A Necromancer proposing to Isabel to revive her husband King Nicolai, after he was killed by Agrael, while his real aim his to avenge the death of his master [[Continuity Cameo|Sandro]], killed by the Wizards.
A Necromancer proposing to Isabel to revive her husband King Nicolai, after he was killed by Agrael, while his real aim his to avenge the death of his master [[Continuity Cameo|Sandro]], killed by the Wizards.
----
* [[Beard of Evil]]
* [[Beard of Evil]]
* [[Complete Monster]]
* [[Complete Monster]]
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== Arantir (V-TotE, [[Dark Messiah of Might and Magic|Dark Messiah]]) ==
== Arantir (V-TotE, [[Dark Messiah of Might and Magic|Dark Messiah]]) ==
[[File:HeroArantirV_731.png|frame]]
[[File:HeroArantirV 731.png|frame]]
A Necromancer trying to prevent the Dark Messiah prophecy. The [[Big Good]] of TotE Necropolis' campaign, previously seen in [[Dark Messiah of Might and Magic]] as the main antagonist and final boss.
A Necromancer trying to prevent the Dark Messiah prophecy. The [[Big Good]] of TotE Necropolis' campaign, previously seen in [[Dark Messiah of Might and Magic]] as the main antagonist and final boss.
----
* [[Badass Bookworm]]
* [[Badass Bookworm]]
* [[Dark Is Not Evil]]
* [[Dark Is Not Evil]]
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== Anastasya (VI) ==
== Anastasya (VI) ==
[[File:HVIAnastasya_3757.png|frame]]
[[File:HVIAnastasya 3757.png|frame]]
----
* [[Badass Bookworm]]: She was the nerdiest of the siblings.
* [[Badass Bookworm]]: She was the nerdiest of the siblings.
* [[Battle in The Center of The Mind]]
* [[Battle in the Center of the Mind]]
* [[Brainwashed and Crazy]]: She gets better.
* [[Brainwashed and Crazy]]: She gets better.
* [[Clear My Name]]: The motivation of her campaign.
* [[Clear My Name]]: The motivation of her campaign.
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* [[How Do I Shot Web?]]: Anastasya is a novice necromancer, giving [[Cool Old Lady|Sveltana]] an opportunity to teach her (and the player) the basics of raising and controlling undead.
* [[How Do I Shot Web?]]: Anastasya is a novice necromancer, giving [[Cool Old Lady|Sveltana]] an opportunity to teach her (and the player) the basics of raising and controlling undead.
* [[Interspecies Romance]]: With the Archangel Uriel.
* [[Interspecies Romance]]: With the Archangel Uriel.
* [[Meaningful Name]]: Come on, [[wikipedia:Anastasia|look it up]].
* [[Meaningful Name]]: Come on, [[wikipedia:Anastasia|look it up]].
* [[Never Trust a Trailer]]: She's set up as an antagonist in the intro, with her undead army fighting Anton, which never happens in the actual campaign. Being narrated [[Unreliable Narrator|from Anton's perspective]], the intro is intentionally misleading.
* [[Never Trust a Trailer]]: She's set up as an antagonist in the intro, with her undead army fighting Anton, which never happens in the actual campaign. Being narrated [[Unreliable Narrator|from Anton's perspective]], the intro is intentionally misleading.
* [[Self-Made Orphan]]: Accused of having killed her father at the start of VI. Her campaign is dedicated to finding out who brainwashed her into doing it.
* [[Self-Made Orphan]]: Accused of having killed her father at the start of VI. Her campaign is dedicated to finding out who brainwashed her into doing it.
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== Academy ==
== Academy ==
== Wizard's Town (II) / Tower (III) / Academy (IV, V) ==
== Wizard's Town (II) / Tower (III) / Academy (IV, V) ==
{{quote| ''[[For Science!|"All secrets will be understood, and mastered, in time."]]''}}
{{quote|''[[For Science!|"All secrets will be understood, and mastered, in time."]]''}}


[[The Magocracy]] Faction. Debuting in II, the wizards are rivals to the Necromancers and the Warlocks. They specialize in magic and ranged attackers at the cost of weaker melee creatures, as well as costly prices. In II and V they were in a desert setting<ref> Their native terrain in II was Wasteland rather than Desert, but a blasted wasteland is another sort of desert</ref>, while in III and IV they were native to the snow. Their Might Hero is typically the [[Alchemy Is Magic|Alchemist]], and their Magic Hero the [[Wizards and Witches|Wizard/Mage]].
[[The Magocracy]] Faction. Debuting in II, the wizards are rivals to the Necromancers and the Warlocks. They specialize in magic and ranged attackers at the cost of weaker melee creatures, as well as costly prices. In II and V they were in a desert setting,<ref>Their native terrain in II was Wasteland rather than Desert, but a blasted wasteland is another sort of desert</ref> while in III and IV they were native to the snow. Their Might Hero is typically the [[Alchemy Is Magic|Alchemist]], and their Magic Hero the [[Wizards and Witches|Wizard/Mage]].
----
----
* [[Alternate Character Interpretation]]: The background of V and VI do this heavily. Are they the enlightened, progressive [[Only Sane Man|Only Sane Men]] of Ashan, or the [[Jerkass]] [[Mad Scientist]]s with [[A God Am I|God complex]] and no respect for their creatures?
* [[A Commander Is You]]: Technical/Ranger faction
* [[Alternate Character Interpretation]]: The background of V and VI do this heavily. Are they the enlightened, progressive [[Only Sane Man|Only Sane Men]] of Ashan, or the [[Jerkass]] [[Mad Scientist|Mad Scientists]] with [[A God Am I|God complex]] and no respect for their creatures?
* [[Arabian Nights Days]]: In V.
* [[Arabian Nights Days]]: In V.
* [[A Commander Is You]]: Technical/Ranger faction
* [[Culture Chop Suey]]: From the Greek Titan to the Indian Rakshasa and Naga. Heroes V give them a distinctive [[Arabian Nights Days]] style, though.
* [[Culture Chop Suey]]: From the Greek Titan to the Indian Rakshasa and Naga. Heroes V give them a distinctive [[Arabian Nights Days]] style, though.
* [[Frickin' Laser Beams]]: The Mages units' attack.
* [[Frickin' Laser Beams]]: The Mages units' attack.
* [[Golem]]: The traditional ones in all their appearances, plus the [[Ninja Pirate Zombie Robot|Dragon-Golems]] in IV.
* [[Griping About Gremlins]]: III and V. [[Mr. Fixit|In V, they can repair golems and war machines]].
* [[Hobbits]]: II and IV.
** [[Suffer the Slings]]
* [[Mage Tower]]: The usual Mage unit's dwelling, and the town itself in III.
* [[Mage Tower]]: The usual Mage unit's dwelling, and the town itself in III.
* [[The Magocracy]]
* [[The Magocracy]]
* [[Nay Theist]]: In the Ashan universe, Wizards don't bow to the Dragon Gods, but work to [[A God Am I|become one of them]].
* [[Ominous Floating Castle]]: In V.
* [[Order Versus Chaos]]: Order against "Asylum" (=Dungeon)'s Chaos in IV.
* [[Order Versus Chaos]]: Order against "Asylum" (=Dungeon)'s Chaos in IV.
* [[Our Dwarves Are Different]]: In IV.
* [[Our Gargoyles Rock]]: In III and V.
* [[Our Genies Are Different]]: From III onward, though V calls them Djinn.
* [[Our Giants Are Bigger]]
* [[Our Monsters Are Different]]
* [[Our Monsters Are Different]]
** [[Big Badass Bird of Prey]]: Rocs in II.
** [[Big Badass Bird of Prey]]: Rocs in II.
** [[Full Boar Action]]: In II.
** [[Full Boar Action]]: In II.
** [[Golem]]: The traditional ones in all their appearances, plus the [[Ninja Pirate Zombie Robot|Dragon-Golems]] in IV.
** [[Griping About Gremlins]]: III and V.
*** [[Mr. Fixit]]: In V, they can repair golems and war machines.
** [[Hobbits|Halflings]]: II and IV.
*** [[Suffer the Slings]]
** [[Our Dwarves Are Different]]: In IV.
** [[Our Gargoyles Rock]]: In III and V.
** [[Our Genies Are Different]]: From III onward, though V calls them Djinn.
** [[Our Giants Are Bigger]]
** [[Panthera Awesome]]/[[Petting Zoo People]]: Rakshasa in V.
*** [[Multi-Armed and Dangerous]]
** [[Snake People]]: Nagas in III and IV.
** [[Snake People]]: Nagas in III and IV.
*** [[Multi-Armed and Dangerous]]
*** [[Multi-Armed and Dangerous]]
* [[Panthera Awesome]]: Rakshasa in V, which resemble giant [[Multi-Armed and Dangerous]] lions.
* [[Nay Theist]]: In the Ashan universe, Wizards don't bow to the Dragon Gods, but work to [[A God Am I|become one of them]].
* [[Ominous Floating Castle]]: In V.
* [[Shock and Awe]]: Titans
* [[Shock and Awe]]: Titans
* [[Steampunk]]: A little shade of it, most notably with the Gremlins in V being the only ones to avert [[Fantasy Gun Control]].
* [[Steampunk]]: A little shade of it, most notably with the Gremlins in V being the only ones to avert [[Fantasy Gun Control]].
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== Academy's Iconic Characters ==
== Academy's Iconic Characters ==
== Gavin Magnus (IV, background of III) ==
== Gavin Magnus (IV, background of III) ==
[[File:HeroGavinMagnusIV_3604.png|frame]]
[[File:HeroGavinMagnusIV 3604.png|frame]]
The inexplicably immortal ruler of the wizard faction of Bracada, and later the [[Big Bad]] of IV's Order campaign The Price Of Peace, where he tries to brainwash the entire world to end all wars. {{spoiler|turns out even a ''god-slaying'' ''sword'' can't kill him. But it's sufficient to leave him in a catatonic state, presumably forever.}}
The inexplicably immortal ruler of the wizard faction of Bracada, and later the [[Big Bad]] of IV's Order campaign The Price Of Peace, where he tries to brainwash the entire world to end all wars. {{spoiler|turns out even a ''god-slaying'' ''sword'' can't kill him. But it's sufficient to leave him in a catatonic state, presumably forever.}}
----
----
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== Solmyr ibn Wali Barad (III, IV, mentionned in V) ==
== Solmyr ibn Wali Barad (III, IV, mentionned in V) ==
[[File:Solmyr_2.png|frame]]
[[File:Solmyr 2.png|frame]]
A [[Genie in A Bottle]] who gave his word to serves the man who liberated him "as long as he will walk this earth", and the man turned out to be Gavin Magnus, the immortal ruler of Bracada. Eventually, Solmyr had to betray his master when he had to oppose [[The Messiah|Emilia Nighthaven]] and help Gavin Magnus brainwash the entire world.
A [[Genie in a Bottle]] who gave his word to serves the man who liberated him "as long as he will walk this earth", and the man turned out to be Gavin Magnus, the immortal ruler of Bracada. Eventually, Solmyr had to betray his master when he had to oppose [[The Messiah|Emilia Nighthaven]] and help Gavin Magnus brainwash the entire world.
----
----
* [[Benevolent Genie]]
* [[Benevolent Genie]]
* [[Chain Lightning]]
* [[Continuity Cameo]]:
* [[Continuity Cameo]]:
{{quote| '''Narxes:''' Maybe we should go home? I'm no Solmyr!}}
{{quote|'''Narxes:''' Maybe we should go home? I'm no Solmyr!}}
* [[Friendly Enemy]]
* [[Friendly Enemy]]
* [[Humans Are Special]]
* [[Humans Are Special]]
* [[I Gave My Word]]
* [[I Gave My Word]]
** [[Loophole Abuse]]: "As long as your feet will walk this earth"... Convenient that they both ended in [[Another Dimension]].
* [[Loophole Abuse]]: "As long as your feet will walk this earth"... Convenient that they both ended in [[Another Dimension]].
* [[Shock and Awe]]
* [[Shock and Awe]]
* [[Spell My Name with an "S"]]: His name is spelled "Solymr" in IV, where he gets his own half of a campaign, but the spelling from III is better remembered, even though he was just a generic hero there (although well-liked due to starting with the powerful Chain Lightning spell).
** [[Chain Lightning]]
* [[Spell My Name With an "S"]]: His name is spelled "Solymr" in IV, where he gets his own half of a campaign, but the spelling from III is better remembered, even though he was just a generic hero there (although well-liked due to starting with the powerful Chain Lightning spell).
* [[To Be Lawful or Good]]
* [[To Be Lawful or Good]]
* [[Who Wants to Live Forever?]]: Pitying both [[Angst|himself]] (for having [[My God, What Have I Done?|to remember his failures]]) and [[Sympathy for The Devil|his master]] (for having to endure wars for ever).
* [[Who Wants to Live Forever?]]: Pitying both [[Angst|himself]] (for having [[My God, What Have I Done?|to remember his failures]]) and [[Sympathy for the Devil|his master]] (for having to endure wars for ever).
* [[Worthy Opponent]]
* [[Worthy Opponent]]


== Emilia Nighthaven (IV) ==
== Emilia Nighthaven (IV) ==
[[File:HeroEmiliaIV_470.png|frame]]
[[File:HeroEmiliaIV 470.png|frame]]
The main protagonist of IV's Order campaign The Price of Peace. A few years after miraculously escaping the destruction of Enroth, she united refugees of her old world in the nation of the Great Arcan, hoping to resist the various warlords of the region and [[Order Versus Chaos|introduce a bit of order]]. She would eventually clashes with Gavin Magnus and his plans. {{spoiler|She ends the war victorious, but with her legs paralysed}}.
The main protagonist of IV's Order campaign The Price of Peace. A few years after miraculously escaping the destruction of Enroth, she united refugees of her old world in the nation of the Great Arcan, hoping to resist the various warlords of the region and [[Order Versus Chaos|introduce a bit of order]]. She would eventually clashes with Gavin Magnus and his plans. {{spoiler|She ends the war victorious, but with her legs paralysed}}.
----
----
* {{spoiler|[[I Can't Feel My Legs]]}}
* {{spoiler|[[I Can't Feel My Legs]]}}: {{spoiler|If you take ''Legends of the Ancients'' as canon, then she gets better.}}
* [[Jeanne D'Archetype]]
** {{spoiler|If you take ''Legends of the Ancients'' as canon, then she gets better.}}
* [[Jeanne D Archetype]]
* [[Magnetic Hero]]
* [[Magnetic Hero]]
* [[Special Effect Failure]]: Her neck at 1:31 in [http://www.youtube.com/watch?v=BE9kYxbQ3To the intro of the fourth game].
* [[The Messiah]]
* [[The Messiah]]
* [[Technical Pacifist]]
* [[Technical Pacifist]]
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== Sar-Elam (Background of V, VI and [[Dark Messiah of Might and Magic|Dark Messiah]]) ==
== Sar-Elam (Background of V, VI and [[Dark Messiah of Might and Magic|Dark Messiah]]) ==
The greatest spellcaster ever in the history of Ashan, who ascended to the form of ([[Fantasy Pantheon|yet another]]) [[Our Dragons Are Different|Dragon-God]]. His disciples went on to found the [[The Magocracy|Academies]], the background monastic orders of [[Badass Army|the Dragon-Knights]] and of [[Blind Seer|the Blind Brothers]], [[Bread, Eggs, Milk, Squick|and Necromancy]]. {{spoiler|His dragon skull is a plot point in [[Dark Messiah (Video Game)|Dark Messiah]]}}. The role-model of every Wizard.
The greatest spellcaster ever in the history of Ashan, who ascended to the form of ([[Fantasy Pantheon|yet another]]) [[Our Dragons Are Different|Dragon-God]]. His disciples went on to found the [[The Magocracy|Academies]], the background monastic orders of [[Badass Army|the Dragon-Knights]] and of [[Blind Seer|the Blind Brothers]], [[Bread, Eggs, Milk, Squick|and Necromancy]]. {{spoiler|His dragon skull is a plot point in [[Dark Messiah of Might and Magic|Dark Messiah]]}}. The role-model of every Wizard.
----
----
* [[A God Am I]]
* [[The Archmage]]
* [[The Archmage]]
* [[Ascend to A Higher Plane of Existence]]
* [[Ascend to a Higher Plane of Existence]]
* [[A God Am I]]
* [[Heroic Sacrifice]]: In order to seal Sheogh, the demons' prison.
* [[Heroic Sacrifice]]: In order to seal Sheogh, the demons' prison.
* [[Scaled Up]]: As part of his ascension, judging by his skull.
* [[Scaled Up]]: As part of his ascension, judging by his skull. Though it's worth noting than the skull in question isn't a real one, but a jewelry. However, [[Word of God]] confirms that, if Sar-Elam was still physically human, [[Voluntary Shapeshifting|he could turn into a Dragon on whim]].
** Though it's worth noting than the skull in question isn't a real one, but a jewelry. However, [[Word of God]] confirms that, if Sar-Elam was still physically human, [[Voluntary Shapeshifting|he could turn into a Dragon on whim]].


== Zehir (V) ==
== Zehir (V) ==
[[File:120px-HeroZehirOriginalV_2619.png|frame]]
[[File:120px-HeroZehirOriginalV 2619.png|frame]]
Son of [[The Archmage]] Cyrus, and twice protagonist and [[Big Damn Heroes|Big Damn Hero]], in V vanilla and Tribes of the East. Most of his involvement in the plot consists of cleaning up the mess left by the other heroes. He even lampshades it.
Son of [[The Archmage]] Cyrus, and twice protagonist and [[Big Damn Heroes|Big Damn Hero]], in V vanilla and Tribes of the East. Most of his involvement in the plot consists of cleaning up the mess left by the other heroes. He even lampshades it.
----
* [[Big Damn Heroes]]
* [[Big Damn Heroes]]
* [[Deadpan Snarker]]
* [[Deadpan Snarker]]
* [[Fixer Sue]]
* [[Fixer Sue]]
* [[Nay Theist]]
* [[Nay Theist]]
* [[Parental Abandonment]]: According to [[Word of God]], his mother [[Death By Childbirth|died in childbirth]], which caused his father to [[Took a Level In Jerkass|take several levels in jerkass]] into a bitter man who was never close to him. No wonder he became a [[Deadpan Snarker]].
* [[Parental Abandonment]]: According to [[Word of God]], his mother [[Death by Childbirth|died in childbirth]], which caused his father to [[Took a Level in Jerkass|take several levels in jerkass]] into a bitter man who was never close to him. No wonder he became a [[Deadpan Snarker]].
* [[You Killed My Father]]: To Markal.
* [[You Killed My Father]]: To Markal.


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== Inferno ==
== Inferno ==
== Inferno (III, V, VI, coupled in IV with Necropolis) ==
== Inferno (III, V, VI, coupled in IV with Necropolis) ==
{{quote| ''[[Omnicidal Maniac|"We will burn the world to ash and dance upon its ruins!"]]''}}
{{quote|''[[Omnicidal Maniac|"We will burn the world to ash and dance upon its ruins!"]]''}}


[[The Legions of Hell]] faction, composed of various demons, most icconically imps, cerberi and devils. Since the fifth episode (though the fourth already had some flavorful spells), they relies heavily on [[Summon Magic|demons' summoning]]. Generally considered one of the weakest factions in term of stats, and due to lacking flyers and shooters. Their Might Hero is [[Demon Lords and Archdevils|the Demoniac/Demonlord]] and their Magic Hero the [[Deal With the Devil|Heretic]].
[[The Legions of Hell]] faction, composed of various demons, most icconically imps, cerberi and devils. Since the fifth episode (though the fourth already had some flavorful spells), they relies heavily on [[Summon Magic|demons' summoning]]. Generally considered one of the weakest factions in term of stats, and due to lacking flyers and shooters. Their Might Hero is [[Demon Lords and Archdevils|the Demoniac/Demonlord]] and their Magic Hero the [[Deal with the Devil|Heretic]].
----
* [[Always Chaotic Evil]]: So far, the only Demon hero not completely evil has been Suraze in IV. The other Inferno heroes in this case were Agrael (secretely a Dark Elf) and Kyril (Human).
* [[Fire and Brimstone Hell]]
** [[Bloody Bowels of Hell]]: In VI.
* [[Horned Humanoid]]
* [[The Legions of Hell]]
* [[Our Demons Are Different]]: Up to the fourth game they were Kreegans, [[Sufficiently Advanced Aliens]] [[Alien Invaders]]. In the Ashan universe, they're spawns of the Dragon-God of Chaos.
** [[Big Red Devil]]: Devils, Pit Fiends, and Juggernauts.
** [[Blob Monster]]: Venom Spawns in IV.
* [[Combat Sadomasochist]]: Maniacs and Tormentors in VI.
* [[Combat Sadomasochist]]: Maniacs and Tormentors in VI.
** [[Demon Lords and Archdevils]]: Arch-Devils and Pit Lords.
** [[Hell Hound]]: [[Exactly What It Says On the Tin|Hell Hounds]] and Cerberi.
** [[Hellish Horse]]: Nightmares and V.
** [[Hellish Horse]]: Nightmares and V.
** [[Horny Devils]]: Succubi in V and VI.
** [[Horny Devils]]: Succubi in V and VI.
*** [[Chain Lightning]]: Succubi's attack in V.
*** [[Chain Lightning]]: Succubi's attack in V.
*** [[Evil Is Sexy]]
*** [[Evil Is Sexy]]
**** [[Distracted By the Sexy]]: The Lilim's ability in VI.
**** [[Distracted by the Sexy]]: The Lilim's ability in VI.
** [[The Imp]]: In III, IV and IV.
** [[The Imp]]: In III, IV and IV.
*** [[Familiar]]
*** [[Familiar]]
** [[Mother of a Thousand Young]]: Breeders in VI, combined with [[Combat Tentacles]].
** [[Mother of a Thousand Young]]: Breeders in VI, combined with [[Combat Tentacles]].
* [[Demon Lords and Archdevils]]: Arch-Devils and Pit Lords.
* [[Exclusively Evil]]: So far, the only Demon hero not completely evil has been Suraze in IV. The other Inferno heroes in this case were Agrael (secretely a Dark Elf) and Kyril (Human).
* [[Fire and Brimstone Hell]]
** [[Bloody Bowels of Hell]]: In VI.
* [[Hell Hound]]: [[Exactly What It Says on the Tin|Hell Hounds]] and Cerberi.
* [[Horned Humanoid]]
* [[The Legions of Hell]]
* [[Our Demons Are Different]]: Up to the fourth game they were Kreegans, [[Sufficiently Advanced Aliens]] [[Alien Invaders]]. In the Ashan universe, they're spawns of the Dragon-God of Chaos.
** [[Big Red Devil]]: Devils, Pit Fiends, and Juggernauts.
** [[Blob Monster]]: Venom Spawns in IV.
* [[Our Genies Are Different]]: Ifrits in III
* [[Our Genies Are Different]]: Ifrits in III
* [[Playing With Fire]]
* [[Playing with Fire]]
* [[Spikes of Villainy]]: Even moreso than the other Evil factions.
* [[Spikes of Villainy]]: Even moreso than the other Evil factions.
* [[Whip It Good]]: Pit Fiends in III, Succubi in VI.
* [[Whip It Good]]: Pit Fiends in III, Succubi in VI.
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== Inferno's Iconic Characters ==
== Inferno's Iconic Characters ==
== Kha-Beleth (V, [[Dark Messiah of Might and Magic|DarkMessiah]], VI) ==
== Kha-Beleth (V, [[Dark Messiah of Might and Magic|DarkMessiah]], VI) ==
[[File:120px-HeroKhaBelethV_639.png|frame]]
[[File:120px-HeroKhaBelethV 639.png|frame]]
Demon Sovereign and [[Big Bad]] in V, where he's setting up his masterplan to create the [[Dark Messiah of Might and Magic|Dark Messiah]], [[The Antichrist|the only one able to liberate him from Sheogh, where demons are imprisoned]].
Demon Sovereign and [[Big Bad]] in V, where he's setting up his masterplan to create the [[Dark Messiah of Might and Magic|Dark Messiah]], [[The Antichrist|the only one able to liberate him from Sheogh, where demons are imprisoned]].
----
* [[Big Bad]]
* [[Big Bad]]
* [[Big Red Devil]]
* [[Big Red Devil]]
* [[The Chessmaster]]
* [[The Chessmaster]]
* [[Hunting the Most Dangerous Game]]: Heavily implied. Hunting is his favorite sport, and two legged creatures are his favorite prey.
* [[Hunting the Most Dangerous Game]]: Heavily implied. Hunting is his favorite sport, and two legged creatures are his favorite prey.
* [[Luke, I Am Your Father]]: To the main protagonist in ''[[Dark Messiah (Video Game)|Dark Messiah]]''.
* [[Luke, I Am Your Father]]: To the main protagonist in ''[[Dark Messiah of Might and Magic|Dark Messiah]]''.
* [[Sealed Evil in A Can]]: He is unable to leave Sheogh, not that it stops [[The Plan|his plans]].
* [[Sealed Evil in a Can]]: He is unable to leave Sheogh, not that it stops [[The Plan|his plans]].
* [[Smug Snake]]
* [[Smug Snake]]
* [[Tin Tyrant]]: He's basically a red [[The Lord of the Rings|Sauron]] with a [[BFS]]. Less so in VI, gaining a more "organic" armor.
* [[Tin Tyrant]]: He's basically a red [[The Lord of the Rings|Sauron]] with a [[Big Freaking Sword]]. Less so in VI, gaining a more "organic" armor.
* [[You Have Failed Me]]: Executes one of his minions for failing to capture {{spoiler|Agrael}}.
* [[You Have Failed Me...]]: Executes one of his minions for failing to capture {{spoiler|Agrael}}.


== Kiril (VI) ==
== Kiril (VI) ==
[[File:HVIKiril_8122.png|frame]]
[[File:HVIKiril 8122.png|frame]]
Anton's younger brother and Anastasya's twin, thrust against his will into the demon prison-world of Sheogh by the angel Sarah.
Anton's younger brother and Anastasya's twin, thrust against his will into the demon prison-world of Sheogh by the angel Sarah.
----
* [[Creepy Twins]]: [[Subverted Trope|Subverted]]. He is a master of demons, his sister is a necromancer, but they aren't creepy at all, nor are they evil.
* [[Creepy Twins]]: [[Subverted Trope|Subverted]]. He is a master of demons, his sister is a necromancer, but they aren't creepy at all, nor are they evil.
* [[Dark Is Not Evil]]
* [[Dark Is Not Evil]]
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The nation of Tatalia is home to this Fortress faction. Consisted of [[Lizard Folk|lizardmen]] and beasts from the swamps, they are the definition of a technical faction, relying very much on the abilities their creatures have. Also, when the Stronghold focus on Attack, the Fortress focus on Defense, making them another Brute Force faction. Their Might Hero is [[The Beast Master]], and their Magic Hero is the Witch.
The nation of Tatalia is home to this Fortress faction. Consisted of [[Lizard Folk|lizardmen]] and beasts from the swamps, they are the definition of a technical faction, relying very much on the abilities their creatures have. Also, when the Stronghold focus on Attack, the Fortress focus on Defense, making them another Brute Force faction. Their Might Hero is [[The Beast Master]], and their Magic Hero is the Witch.
----
----
* [[A Commander Is You]]: Technical, so very, ''very'' much. The only creatures they have that don't have any particular ability are the Gnoll and the Lizardmen.
* [[Always Female]]/[[Always Male]]: Respectively the Witch and Beastmaster Heroes.
* [[Always Female]]/[[Always Male]]: Respectively the Witch and Beastmaster Heroes.
* [[Beast of Battle]]: All their lineup save for the Gnolls and [[Lizard Folk|Lizardmen]], who only count as [[Mix-and-Match Critters]].
* [[Beast of Battle]]: All their lineup save for the Gnolls and [[Lizard Folk|Lizardmen]], who only count as [[Mix-and-Match Critters]].
* [[Bubblegloop Swamp]]/[[Jungle Japes]]
* [[Bubblegloop Swamp]]/[[Jungle Japes]]
* [[A Commander Is You]]: Technical, so very, ''very'' much. The only creatures they have that don't have any particular ability are the Gnoll and the Lizardmen.
* [[Hydra Problem]]
* [[Our Dragons Are Different]]: Wyverns.
* [[Our Monsters Are Different]]:
* [[Our Monsters Are Different]]:
** [[Brown Note]]: The Basilisks [[Taken for Granite|turn enemies into stone]], while the Gorgons (different from the Medusas, being based on the [[Dungeons and Dragons]] design - that is, a scaled cow) instantly kill a part of the targeted stack.
** [[Brown Note]]: The Basilisks [[Taken for Granite|turn enemies into stone]], while the Gorgons (different from the Medusas, being based on the [[Dungeons & Dragons]] design - that is, a scaled cow) instantly kill a part of the targeted stack.
** [[Our Dragons Are Different]]: Wyverns.
** [[Hydra Problem]]
** [[Mix-and-Match Critters]]: Gnolls...
** [[Mix-and-Match Critters]]: Gnolls...
*** [[Lizard Folk]]: ... and Lizardmen.
*** [[Lizard Folk]]: ...and Lizardmen.
* Mayincatec
* [[Mayincatec]]
* [[Name's the Same]]: Not to be confused with the Heroes V faction with the same name, which is focused on the dwarves.
* [[Stone Wall]]
* [[Stone Wall]]


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* [[A Commander Is You]]: [[Game Breaker]]/Spammer faction. It's even banned in official tournaments.
* [[A Commander Is You]]: [[Game Breaker]]/Spammer faction. It's even banned in official tournaments.
* [[Elemental Embodiment]]: Come in five variations (plus upgrades):
* [[Elemental Embodiment]]: Come in five variations (plus upgrades):
** [[Playing With Fire]]/[[Energy Beings]]
** [[Playing with Fire]]/[[Energy Beings]]
** [[Making a Splash]]/[[An Ice Person]]
** [[Making a Splash]]/[[An Ice Person]]
** [[Blow You Away]]/[[Shock and Awe]]
** [[Blow You Away]]/[[Shock and Awe]]
** [[Dishing Out Dirt]]/[[Magma Man]]
** [[Dishing Out Dirt]]/[[Magma Man]]
** [[Psychic Powers]]/[[Pure Energy]]
** [[Psychic Powers]]/[[Pure Energy]]
* [[Fantasy Counterpart Culture]]: a soft [[Arabian Nights Days]] feeling in architecture.
* [[Fragile Speedster]]: The Sprites and the Phoenixes
* [[Fragile Speedster]]: The Sprites and the Phoenixes
* [[Our Fairies Are Different]]
* [[Our Fairies Are Different]]
* [[Fantasy Counterpart Culture]]: a soft [[Arabian Nights Days]] feeling in architecture.
* [[The Phoenix]]
* [[The Phoenix]]


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== H5 Fortress ==
== H5 Fortress ==
== "H5 Fortress" (V) ==
== "H5 Fortress" (V) ==
{{quote| ''[[Proud Warrior Race Guy|"For the Clan, for the Blood."]]''}}
{{quote|''[[Proud Warrior Race Guy|"For the Clan, for the Blood."]]''}}


A faction of dwarves exclusive to Ashan. Their heroes use a special magic, Rune magic, that uses resources and can be applied to creatures throughout battle. As is expected of the dwarves, they specialize in defense, with several abilities nodding to this. Their Hero is the Runemage.
A faction of dwarves exclusive to Ashan. Their heroes use a special magic, Rune magic, that uses resources and can be applied to creatures throughout battle. As is expected of the dwarves, they specialize in defense, with several abilities nodding to this. Their Hero is the Runemage.
----
----
* [[A Commander Is You]]: Like the old Fortress, a technical faction (thanks to Rune Magic) with [[Stone Wall|a strong defense]]. Close to [[Game Breaker]].
* [[Badass Beard]]: On all of their units and most of their heroes (save for the women).
* [[Badass Beard]]: On all of their units and most of their heroes (save for the women).
* [[Badass Grandpa]]: [[Fridge Logic|Inexplicably]], all the dwarven creatures' alternative upgrades gain white beards.
* [[Badass Grandpa]]: [[Fridge Logic|Inexplicably]], all the dwarven creatures' alternative upgrades gain white beards.
* [[The Berserker]]
* [[The Berserker]]
* [[A Commander Is You]]: Like the old Fortress, a technical faction (thanks to Rune Magic) with [[Stone Wall|a strong defense]]. Close to [[Game Breaker]].
* [[Everything's Worse With Bears]]: Bear Cavalry. [[Memetic Mutation|Yeah, you're pretty much screwed]].
* [[Everything's Worse with Bears]]: Bear Cavalry. [[Memetic Mutation|Yeah, you're pretty much screwed]].
* [[Fantasy Counterpart Culture]]: [[Horny Vikings]]
* [[Fantasy Counterpart Culture]]: [[Horny Vikings]]
* [[Horse of a Different Color]]: Aforementioned bears, and also ''mammoths''.
* [[Horse of a Different Color]]: Aforementioned bears, and also ''mammoths''.
* [[Our Dwarves Are All the Same]]: The only unit that isn't a dwarf in some way is the fire dragon. Even the Thanes are basically ''giant dwarves'' (who teleport and shoot lightning).
* [[Our Dwarves Are All the Same]]: The only unit that isn't a dwarf in some way is the fire dragon. Even the Thanes are basically ''giant dwarves'' (who teleport and shoot lightning).
* [[Playing With Fire]]: Their Dragon-God Arkath, the Fire Dragons and the Flame lord. This also serves as their element of choice, even if their native terrain is [[Grim Up North|snow]].
* [[Playing with Fire]]: Their Dragon-God Arkath, the Fire Dragons and the Flame lord. This also serves as their element of choice, even if their native terrain is [[Grim Up North|snow]].
* [[Proud Warrior Race Guy]]: Naturally.
* [[Proud Warrior Race Guy]]: Naturally.
* [[Shock and Awe]]: The Thanes and Thunder Thanes, and there is also a hero, Svea, who specializes in this.
* [[Shock and Awe]]: The Thanes and Thunder Thanes, and there is also a hero, Svea, who specializes in this.
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== Fortress' Iconic Characters ==
== Fortress' Iconic Characters ==
== Wulfstan (V-HoF and TotE) ==
== Wulfstan (V-HoF and TotE) ==
[[File:120px-HeroWulfstanV_871.png|frame]]
[[File:120px-HeroWulfstanV 871.png|frame]]
The protagonist of the Fortress campaign in Hammer of Fate, and token dwarf. [[Only Sane Man]] among the dwarves, teams up with the Heroes.
The protagonist of the Fortress campaign in Hammer of Fate, and token dwarf. [[Only Sane Man]] among the dwarves, teams up with the Heroes.
----
* [[Boisterous Bruiser]]
* [[Boisterous Bruiser]]
* [[Cain and Abel]]: With his half-brother Rolf, the dwarven King's [[Evil Chancellor]].
* [[Cain and Abel]]: With his half-brother Rolf, the dwarven King's [[Evil Chancellor]].
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== Sanctuary ==
== Sanctuary ==
== Sanctuary (VI) ==
== Sanctuary (VI) ==
{{quote| ''"We strive for perfection in Shalassa's worship."''}}
{{quote|''"We strive for perfection in Shalassa's worship."''}}


The first naga and aquatic faction in the series. Their battle system is based around all aspects of water as well as honor, favoring to fight enemies one on one. Their Might Hero is the Samourai, and their Magic hero the [[Bare-Fisted Monk|Monk]].
The first naga and aquatic faction in the series. Their battle system is based around all aspects of water as well as honor, favoring to fight enemies one on one. Their Might Hero is the Samourai, and their Magic hero the [[Bare-Fisted Monk|Monk]].
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** [[Elemental Embodiment]]: [[Making a Splash|Spring Spirits]] and [[An Ice Person|Snow Maidens]].
** [[Elemental Embodiment]]: [[Making a Splash|Spring Spirits]] and [[An Ice Person|Snow Maidens]].
** [[Kappa]]
** [[Kappa]]
** [[Mix and Match Critter]]: [[Everything's Even Worse With Sharks|Shark Guards]].
** [[Mix and Match Critter]]: [[Everything's Even Worse with Sharks|Shark Guards]].
** [[Snake People]]
** [[Snake People]]
*** [[Medusa]]
*** [[Medusa]]
*** [[Multi-Armed and Dangerous]]
*** [[Multi-Armed and Dangerous]]
* [[You Are the Translated Foreign Word]]: The upgrades to a few of the creatures are basically the creatures' names in Japanese. For example, the Snow Maiden becomes the Yuki Onna, which is pretty much the same thing.
* [[Wutai]]
* [[Wutai]]
* [[You Are the Translated Foreign Word]]: The upgrades to a few of the creatures are basically the creatures' names in Japanese. For example, the Snow Maiden becomes the Yuki Onna, which is pretty much the same thing.




== Sanctuary's Iconic Characters ==
== Sanctuary's Iconic Characters ==
== Irina (VI) ==
== Irina (VI) ==
[[File:HVI-Irina_8180.png|frame]]
[[File:HVI-Irina 8180.png|frame]]
The first daughter of the Duke of Griffin, forced to accept an [[Arranged Marriage]] with the family's long antagonist Duke Gerhart of the Wolf Duchy. Liberated by her brother Sandor, she then integrates the Sanctuary faction.
The first daughter of the Duke of Griffin, forced to accept an [[Arranged Marriage]] with the family's long antagonist Duke Gerhart of the Wolf Duchy. Liberated by her brother Sandor, she then integrates the Sanctuary faction.
----
* [[Action Girl]]
* [[Action Girl]]
* [[Arranged Marriage]]: Leading to [[I Have You Now, My Pretty]], leading to [[Groin Attack]] against the Duke, {{spoiler|leading to pregnancy}}.
* [[Arranged Marriage]]: Leading to [[I Have You Now, My Pretty]], leading to [[Groin Attack]] against the Duke, {{spoiler|leading to pregnancy}}.
* [[Creator Cameo]]: Subverted: One of the developers is named Irina, but she joined only after the character was named.
* [[Creator Cameo]]: Subverted: One of the developers is named Irina, but she joined only after the character was named.
* [[Determinator]]: Hinted in the loading screen text for her first mission. "Tether a Griffin's wings, and she'll learn to fly with her claws."
* [[Determinator]]: Hinted in the loading screen text for her first mission. "Tether a Griffin's wings, and she'll learn to fly with her claws."
* [[Like a Fish Takes To Water]]: Literally, in her case. She quickly learns the naga customs and rises higher among them than realistically could back in the Empire.
* [[Like a Fish Takes to Water]]: Literally, in her case. She quickly learns the naga customs and rises higher among them than realistically could back in the Empire.
* [[Rebellious Princess]]
* [[Rebellious Princess]]
* [[Roaring Rampage of Revenge]]: Against the Wolves, ''especially'' if you choose the blood way.
* [[Roaring Rampage of Revenge]]: Against the Wolves, ''especially'' if you choose the blood way.


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[[Category:Video Games/Characters]]
[[Category:Heroes Of Might And Magic]]
[[Category:Characters]]
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Latest revision as of 13:09, 20 September 2023


Meet the team! [1]

Haven

Knight's Town (Heroes of Might and Magic I, Heroes of Might and Magic II)/Castle (Heroes of Might and Magic III)/Haven (Heroes of Might and Magic IV, Heroes of Might and Magic V, Heroes of Might and Magic VI)

The Knight in Shining Armor faction, and now the only one to have been present in any of the base games. Their troops were all humans in the first two games, composed of various classical soldiers (archers, swordmen, cavalry, etc...) before the introduction of Griffins and, more importantly, Angels. Typically the most balanced and beginner's faction, they started gaining more flavor with the fourth game by gaining ressurections ability. Their Might Hero is the Knight and Magic Hero the Cleric/Priest.



Haven's Iconic Characters

Roland Ironfist (Heroes of Might and Magic II, Heroes of Might and Magic III-Armageddon's Blade expansion, Might and Magic)

One of the two sons of Morglin Ironfist, the canonical winner of the first game's campaign. "Good, kindly and honorable", Roland was forced to flee when his "not so good" brother Archibald blamed him for the murders of the various seers charged with finding a successor to their dead father. Calling his Knight, Wizard and Sorceress allies, he started a civil war against his brother, a conflict constituing the plot of the second game's campaign. Canonically the winner, he turned Archibald to stone until the future generations take pity of him. Later married to Catherine Ironfist, Roland came to her aid in the Armaggedon's Blade campaign against the demon Kreegans, who imprisoned him during the Might and Magic VI.


Catherine Gryphonheart (Heroes of Might and Magic III, Might and Magic)

Queen of Erathia, Roland's wife and Big Good of the third game, where she leads the good factions to liberate Erathia from multiple invaders after her father's death. She ultimately has to fight him, after he was ressurected as lich by the Necromancers and took their control. She ultimately appeases her undead father and end the war by finding and letting him kill the traitor Lord Haart, who assassinated the king in the first place. She reappears in Armageddon's Blade, this time fighting against the demon Kreegans as they try to create and use the titular Artifact of Doom.


Lysander (Heroes of Might and Magic IV)

The founder and king of the little kingdom of Palaedra, populated by the refugee of Erathia after their original world was destroyed, and that they had to flee to another planet. The Heroes of Might and Magic IV's The True Blade campaign deal with him searching the titular sword, a sign of appartenance to the Griffonheart family that an imposter, Sir Worton, claims to have, challenging Lysander for the throne.


Isabel (Heroes of Might and Magic V)

The main character of Heroes of Might and Magic V's campaigns, Isabel is the new spouse of Nicolai, King of the Griffin Empire, occuped to repel a sudden demonic invasion. Joining him to fight by his side, and helping Markal to raise him via necromancy after his death, she will eventually be revealed to be the central element in the Demon Sovereign Kha-Beleth's Evil Plan, aiming to making her bear his child who will become the Dark Messiah. She is eventually kidnapped by Agrael/Raelag and impersonated by the succubus Biara, thus turning the Empire into an even more Knight Templar-ish nation.


Godric (Heroes of Might and Magic V, Clash of Heroes)

Nicolai's uncle, charged by Isabel to call for help from Wizards and Elves, much to his dismay. Reappears later in the campaign to form a Four Man Band with the Wizard Zehir, the Ranger Findan and the Warlock Raelag. Killed by fake!Isabel in Hammers of Fate. A younger version of him appears in Clash of Heroes. He is Freyda's father and commander.


Freyda (Heroes of Might and Magic V)

Godric's daughter and a major Haven character in Hammers of Fate. After serving under fake!Isabel, she defects and takes the rebels' side. In the end of Tribes of the East, Isabel makes her the next Queen, starting the Unicorn dynasty.


Anton (Heroes of Might and Magic VI)

First legitimate son of the Duke of Griffin Slava, and new Duke after his father's assassination, apparently by the hand of his sister Anastasia.



Stronghold

Barbarian's Town (Heroes of Might and Magic I, Heroes of Might and Magic II)/Stronghold (Heroes of Might and Magic III, Heroes of Might and Magic IV, Heroes of Might and Magic V-Tribes of the East expansion, Heroes of Might and Magic VI)

"We walk our own path, alone."

The Barbarian Tribe faction. Populated with Goblins, Orcs, Cyclops and the like, with the exception of the fourth game, were Orcs and Goblins were replaced by human barbarians and beastmen. The Brute Force Faction, they are since the fourth game pure might (though still able to gain magic skills an to eventually learn spells), while in the last two games they more or less totally drop magic, gaining instead the Warcries' ability, filling the troops with Unstoppable Rage. Their Might Hero is the Barbarian, and their Magic Hero the BattleMage/Shaman.



Stronghold's Iconic Characters

Crag Hack (Heroes of Might and Magic I-Heroes of Might and Magic II-Heroes of Might and Magic III-Heroes of Might and Magic IV, mentioned in Heroes of Might and Magic V and Heroes of Might and Magic VI)

A classical Barbarian Hero, Crag Hack (who shares his name with a Might and Magic dwarf hero), has is Day In The Limelight in Heroes of Might and Magic III-The Shadow of Death, where he was part of a group of four heroes aiming to stop the necromancer Sandro's Evil Plan, after having been his Unwitting Pawn. With Sandro and the genie Solmyr, he is one of the few character of the old universe deemed by Ubisoft as sufficiently of an Ensemble Darkhorse for gaining a Continuity Cameo in Ashan's backstory, apparently as The Dreaded.


Tarnum (Heroes Chronicles, NPC in Heroes of Might and Magic IV)

The main protagonist of Heroes Chronicles, Tarnum started out as a bloodthirsty warlord, but "the Ancestors" decided to punish him after he died by denying him access to the afterlife, systematically ressurecting him as a hero in any Antagarich's factions, charged to perform various heroic deeds. Tarnum eventually atoned, taking a young Waerjak as his adoptive son. He is also the second most important protagonist in Heroes of Might and Magic IV's barbarian campaign, acting as The Mentor for Waerjak, before being captured and presumately killed by a warlord. Waerjak eventually find him Back from the Dead, and Tarnum reveal to him his past and how he finally redeemed himself but chose to stay among the mortals.


Waerjak (Heroes Chronicles, Heroes of Might and Magic IV)

The Hero of Heroes of Might and Magic IV's barbarian campaign, Waerjak grew the same concern than his adoptive father Tarnum: already weakened by the destruction of Enroth (the world of Heroes of Might and Magic I-Heroes of Might and Magic II-Heroes of Might and Magic III), the barbarian were also stupidly fighting themselves instead of uniting their force. Waerjak eventually decided to do unite them himself, peacefully if possible, but is confronted to a Sadistic Choice when he has to chose between saving Tarnum from a barbarian warlord, or liberating barbarian slaves.


Sandor (Heroes of Might and Magic VI)

First, but illegitimate son of the Duke of Griffin. With his sister Irina and the Orc Kraal (the Duke's master-of-arms) as his only friends, and finally fed up with his life, he flees to the Orc's Pao Islands to become a Barbarian.



Dungeon

Warlock's Town (Heroes of Might and Magic I, Heroes of Might and Magic II)/Dungeon (Heroes of Might and Magic III, Heroes of Might and Magic V, Heroes of Might and Magic VI as a minor faction)/Asylum (Heroes of Might and Magic IV)

"Hide, listen, watch, learn... And when the time is right, strike from the shadow."

The Evil Sorcerer faction, specializing in power, both in creatures and in destructive magic. While they are powerful, they are often limited by the expensive prices of their armies and lower growth rates. It has largely remained the same with each game, despite having dark elves in Heroes of Might and Magic V. Their Might is either the Overlord or the Thief, and their Magic Hero the Warlock/Sorcerer.



Dungeon's Iconic Characters

Archibald Ironfist (II, M&M VI and VII)

The "not so good" brother of Roland, Archibald accused him of killing the seers charged to chose a successor after their father's death. Given how obvious who the real murderer was, Roland, after flying the royal castle, started a civil war against his brother. Archibald canonically lost, and was Taken for Granite, until the PCs in Might and Magic VI freed him so that he helps them save the world. He then became a prominent member of the Necromancers' guild.


Tawni Balfour (IV)

The main character of IV Chaos' campaign. A ruthless Pirate Girl, Tawni Balfour was way too happy at the death of her father, the feared Captain Black, and took the opportunity to conquer the Gold Sea above all pirates.


Raelag/Agrael (V, VI)

The protagonist of the Inferno and Dungeon campaign in V, Raelag starts out as Agrael, the (secretly elven) Dragon of the Big Bad Kha-Beleth, charged to kill Nicolai, and succeedding at the end of the Haven campaign. But, in love with Isabel, he betrays his master and comes in contact with the Spirit Advisor Tieru, who reveals to him the Dark Messiah prophecy, and purges him of his demonic influence. Later, we play as Raelag at his rise to power after his return among the Dark Elves, and his tentative to foil Kha-Beleth's schemes.



Sylvan

Sorceress' Town (I-II) / Rampart (III) / Preserve (IV) / Sylvan (V)

The Nature Faction. Originally serving as the counterpart to the warlocks in the first two games, they eventually became more associated with elves from the third game onward. As one might expect with a faction of elves, they are more associated with speed than the other factions at the cost of defense, and favor nature-themed magic. Their Might Hero is the Ranger/Archer, and their Magic Hero the Sorceress (I and II)/Druid (III and IV).



Sylvan's Iconic Characters

Gelu (III-AB and SoD, intro of IV)

A half-elf Ranger assisting Catherine and Roland in Armaggeddon's Blade, and the heroes Crag Hack, Gem and Yog in Shadow of Death. In a quite Egregious case of Nice Job Breaking It, Hero, he ends up destroying the world with the aforementionned sword when it clashes with another Infinity+1 Sword, the Sword of Frost. Easily recognizable due to his red hair and black and white skin.


Elwin and Shaera(IV)

Two elves whose romantic story drives IV's Nature campaign, as Lord Haarke try to keep Shaera for himself.



Necropolis

Necromancer's Town (II) / Necropolis (III, IV, V, VI)

"Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty."

The Undead Faction. First seen in Heroes II, the necromancers serve as a counterpart to the wizards. Their strategy is primarily to overrun their enemies with hordes of undead, with their Necromancy skill and their higher growth rates to emphasize this. In IV they were merged with the demons, but from V onward they were back to strictly commanding the undead. Their Might Hero is the Death Knight, and their Magic Hero the Necromancer.



Necropolis' Iconic Characters

Sandro (I-II-III-IV, mentioned in V and VI, M&M)

Arguably the most popular character of the entire series, Sandro was the only undead hero of the first game. A lich with the classical necromancers' obsession to Take Over the World, Sandro was nearly successful in doing so by basically planning the entire events of the third game's campaign, as seen in the prequel The Shadow of Death, thus being the mastermind behind the invasion of Erathia. Unfortunately for him, his first plan, involving two Artifacts of Doom, was foiled by a group of four heroes (including Crag Hack and Gelu), and the credit for his second plan was stolen by the lich he was planning to control as The Man Behind the Man. Sandro make a Continuity Cameo in V and VI, being regularly mentionned as The Mentor of Markal and several necromancers, sadly Killed Off for Real.


Gauldoth Half-Dead (IV)

The main character of IV Death's campaign, Gauldoth earned his nickname when, as a young necromancer apprentice, he tried to cast a spell to survive the destruction of Enroth (the world of I-II-III). It... 'partially worked, leaving him Two-Faced, with one side of his body becoming undead. The campaign deal with him creating the small nation of Nekross, finding his old master, and ultimately having to fight him when he's revealed to be serving an Omnicidal Maniac mysterious figure.


Markal (V)

A Necromancer proposing to Isabel to revive her husband King Nicolai, after he was killed by Agrael, while his real aim his to avenge the death of his master Sandro, killed by the Wizards.


Arantir (V-TotE, Dark Messiah)

A Necromancer trying to prevent the Dark Messiah prophecy. The Big Good of TotE Necropolis' campaign, previously seen in Dark Messiah of Might and Magic as the main antagonist and final boss.


Anastasya (VI)



Academy

Wizard's Town (II) / Tower (III) / Academy (IV, V)

The Magocracy Faction. Debuting in II, the wizards are rivals to the Necromancers and the Warlocks. They specialize in magic and ranged attackers at the cost of weaker melee creatures, as well as costly prices. In II and V they were in a desert setting,[2] while in III and IV they were native to the snow. Their Might Hero is typically the Alchemist, and their Magic Hero the Wizard/Mage.



Academy's Iconic Characters

Gavin Magnus (IV, background of III)

The inexplicably immortal ruler of the wizard faction of Bracada, and later the Big Bad of IV's Order campaign The Price Of Peace, where he tries to brainwash the entire world to end all wars. turns out even a god-slaying sword can't kill him. But it's sufficient to leave him in a catatonic state, presumably forever.


Solmyr ibn Wali Barad (III, IV, mentionned in V)

A Genie in a Bottle who gave his word to serves the man who liberated him "as long as he will walk this earth", and the man turned out to be Gavin Magnus, the immortal ruler of Bracada. Eventually, Solmyr had to betray his master when he had to oppose Emilia Nighthaven and help Gavin Magnus brainwash the entire world.


Narxes: Maybe we should go home? I'm no Solmyr!

Emilia Nighthaven (IV)

The main protagonist of IV's Order campaign The Price of Peace. A few years after miraculously escaping the destruction of Enroth, she united refugees of her old world in the nation of the Great Arcan, hoping to resist the various warlords of the region and introduce a bit of order. She would eventually clashes with Gavin Magnus and his plans. She ends the war victorious, but with her legs paralysed.


Sar-Elam (Background of V, VI and Dark Messiah)

The greatest spellcaster ever in the history of Ashan, who ascended to the form of (yet another) Dragon-God. His disciples went on to found the Academies, the background monastic orders of the Dragon-Knights and of the Blind Brothers, and Necromancy. His dragon skull is a plot point in Dark Messiah. The role-model of every Wizard.


Zehir (V)

Son of The Archmage Cyrus, and twice protagonist and Big Damn Hero, in V vanilla and Tribes of the East. Most of his involvement in the plot consists of cleaning up the mess left by the other heroes. He even lampshades it.



Inferno

Inferno (III, V, VI, coupled in IV with Necropolis)

The Legions of Hell faction, composed of various demons, most icconically imps, cerberi and devils. Since the fifth episode (though the fourth already had some flavorful spells), they relies heavily on demons' summoning. Generally considered one of the weakest factions in term of stats, and due to lacking flyers and shooters. Their Might Hero is the Demoniac/Demonlord and their Magic Hero the Heretic.



Inferno's Iconic Characters

Kha-Beleth (V, DarkMessiah, VI)

Demon Sovereign and Big Bad in V, where he's setting up his masterplan to create the Dark Messiah, the only one able to liberate him from Sheogh, where demons are imprisoned.


Kiril (VI)

Anton's younger brother and Anastasya's twin, thrust against his will into the demon prison-world of Sheogh by the angel Sarah.



H3 Fortress

"H3 Fortress" (III)

The nation of Tatalia is home to this Fortress faction. Consisted of lizardmen and beasts from the swamps, they are the definition of a technical faction, relying very much on the abilities their creatures have. Also, when the Stronghold focus on Attack, the Fortress focus on Defense, making them another Brute Force faction. Their Might Hero is The Beast Master, and their Magic Hero is the Witch.



Conflux

Conflux (III-AB expansion)

When the original Forge faction was scrapped due to fan complaints, the Conflux was introduced instead. Consisting of elemental creatures, their armies were weaker than most, but made up for it with boosted growth rates, with the Phoenix in particular being the only tier 7 creature with an initial growth rate of 2. Their Might Hero is the Planeswalker, and their Magic Hero the Elementalist.



H5 Fortress

"H5 Fortress" (V)

A faction of dwarves exclusive to Ashan. Their heroes use a special magic, Rune magic, that uses resources and can be applied to creatures throughout battle. As is expected of the dwarves, they specialize in defense, with several abilities nodding to this. Their Hero is the Runemage.



Fortress' Iconic Characters

Wulfstan (V-HoF and TotE)

The protagonist of the Fortress campaign in Hammer of Fate, and token dwarf. Only Sane Man among the dwarves, teams up with the Heroes.



Sanctuary

Sanctuary (VI)

"We strive for perfection in Shalassa's worship."

The first naga and aquatic faction in the series. Their battle system is based around all aspects of water as well as honor, favoring to fight enemies one on one. Their Might Hero is the Samourai, and their Magic hero the Monk.



Sanctuary's Iconic Characters

Irina (VI)

The first daughter of the Duke of Griffin, forced to accept an Arranged Marriage with the family's long antagonist Duke Gerhart of the Wolf Duchy. Liberated by her brother Sandor, she then integrates the Sanctuary faction.


  1. (From left to right: (First line:) Asha, a Coral Priestess, Sar-Elam, a Griffin, Urgash, (Second:) Michael, Anwen, a Juggernaut, Gotai, a Ghoul, Wulfstan, Solmyr, a Cyclops, Zehir, (Third:) Godric, Catherine, Roland and Archibald, Arantir, Raelag, (Fourth:) Corak, Crag Hack, Kha-Beleth, Sandro, Sheltem.)
  2. Their native terrain in II was Wasteland rather than Desert, but a blasted wasteland is another sort of desert